Jump to content

Search the Community

Showing results for tags 'Ghosts'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Whitelist Applications
    • Accepted
    • Denied

Categories

  • Groups
    • Nations
    • Settlements
    • Lairs
    • Defunct Groups
  • World
    • Races
    • Creatures
    • Plants
    • Metallurgy
    • Inventions
    • Alchemy
  • Mechanics
  • History
    • Realms
  • Magic
    • Voidal
    • Deity
    • Dark
    • Other
    • Discoveries
  • Deities
    • Aenguls
    • Daemons
    • Homes
    • Other
  • Utility
    • Index
    • Templates

Forums

  • Information
    • Announcements
    • Guidelines & Policies
    • Lore
    • Guides
  • Aevos
    • Human Realms & Culture
    • Elven Realms & Culture
    • Dwarven Realms & Culture
    • Orcish Realms & Culture
    • Other Realms
    • Miscellany
  • Off Topic
    • Personal
    • Media
    • Debate
    • Forum Roleplay
    • Looking for Group
    • Miscellany
  • Forms
    • Applications
    • Appeals
    • Reports
    • Staff Services
    • Technical Support
    • Feedback

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Discord


Minecraft Username


Skype


Website


Location


Interests


Location


Character Name


Character Race

Found 2 results

  1. Many may wonder as to how these spectral beings continue to thrive, despite being conscious energy within another plane of existence. Many do not realize what challenges face these spirits, and what they must do in order to survive. Your average spirit contains enough energy to supply itself with many years of strength and life (or should I say death). However, if this spirit has found its abilities and powers, the energy will be sapped as quickly as it can be regenerated. Yes, a spirit can regenerate itself and use that as its thriving source. The only issue is that it may not regenerate fast enough. What I have noticed is that the older the spirit, the slower the regeneration. This is due merely by the fact that the spirit can wear itself out without the proper “nourishment”. This will result in a lack of power and can limit what the spirit can do. However, my research concludes another source of this energy. These “beings” can suck the energy out of our existing plane. You may see ghosts, poltergeists, or even graven chow down on the life surrounding them. They suck out the remaining energy within the plane, and this reduces the overall temperature within the small surrounding atmosphere. It is the source to the chilled feeling one may get when interacting with the spectral species. I would like to note that this also explains how many supernatural encounters result in these chilled settings, deceased or decayed life, or even an entire area reduced to nothing but a barren waste from spirits consuming their much needed energy. On the account of Graven, their survival and need for energy is not dependant upon the life surrounding them. The Graven do suck out the life as a drug which gives them a quick and volatile boost to energy as suika to elves, rather than as a primary energy source, and can become highly addictive if conducted repeatedly. Furthermore, a new kind which has been fast appearing seems to emit heat rather than cold. The reasons for this are vastly unknown. -Anonymous researcher ((This is to cover up the idea of us ghosts eating the food mortals eat))
  2. The Order of the Hunter's Cross The Hunter's Cross ((Once I have an artist, this will be done. See my skin for a general idea.)) What is the Hunter's Cross? The Order of the Hunter's Cross is akin to the UMHG in a few ways, particularly that they are both hunters of monsters. However, whilst the UMHG focuses on the kind of monster that is normally living (or perhaps neither dead nor alive, nor even undead), the Hunter's Cross focuses on the undead of various kinds, including the generic zombies and skeletons, and then the greater threat of the spirits that have recently come to be once more. These individuals will come from many backgrounds. They might be former knights, or perhaps magi. Maybe even a couple peasants or thieves, or even an old orcish bandit. But whatever the case, they have been bound together by a common cause; The threat of the growing ranks of undead. The Order hails from a long time ago, dating back a thousand years. The Order hunted throughout all of Aegis, but soon died out. No one knows exactly when, or how, or why. They just did. The earliest known mention of the Order dates back to a time just after the first Graven had appeared, about 1100 years past. It's in an old, old, book, an heirloom of the Lawrence family. The complete studies of an ancestor long gone, James Lawrence. Not much is known or said about the early order, only that it was often that it's members died for the cause, and that you weren't paid for it; The booty you got was from the corpses of your prey, and the satisfaction of having slain it. Undead and their Strengths and Weaknesses As a general guideline, most undead are severely weakened by the metal gold, rather than silver as in common belief. They have a severe weakness to bright lights, and sunlight seems to destroy them, be it the dead of flesh or those of spirit. The Order will require golden weapons or armour in the Hunting of a spirit, as most of these may not be harmed by iron, and when they are, it is infinitely simpler to bring gold armour and charge at a spirit, or otherwise a golden blade and to make a single slice. Graven: Perhaps the weaker of the two Greater spirits, anything other than flesh that is honed to a fine point, or else a sharp edge, may kill it, should you chance upon the opportunity to strike at where it's heart might once have been. Failing that, a decapitation will serve as well. Holy water and objects consecrated by priest or cleric ((And I ask if you decide to use either, you ACTUALLY obtain it via RP, have an MC object, and show proof (screenies) and object to spirit in question. I have played one myself. It is horrendously annoying and quite impolite when people suddenly start pulling insta-kill objects from their arses)) will also be able to destroy a Graven. They do, however, have the ability to induce insanity through their stares, which may be almost impossible to escape without outside help, as well as the ability to disappear at will. Apparitions: The strongest and most primal of the Greater spirits, an Apparition is nearly impossible to defeat. Very little else is known about these spirits, but it is assumed that gold and a cleric's light will affect it as any other. They too have the power to disappear, but they may also snuff out all lights in an area. If you see one of these, avoid it and come back later with a large hunting party. Ghost: A Lesser spirit, they can be demanifested by a brilliant light, or else gold. They can affect the environment to an extent, however, this is often limited to opening doors, moving about objects, and should it be particularly malevolent, toss furniture around or scratch people. Further classifications will be made in time and with further research. Flag of the OHC ((To come as soon as I have an artist able to do it.)) OHC Ranking System (In brackets are the informal names) The Council Some Slayers as well as all Mediums take place in the Council, organizing Hunts, discussing strategies, making major choices... So on and so forth. Mediums The people who are generally the public face of the Order. Public announcements, recruiting, so on, it comes down to him. Also is relatively knowledgeable about the undead, albeit Slayers will, from time to time, know more about them than the Medium. Whilst sometimes voted in, a few are also born into the position. A Medium cannot be expelled or lose their position, except for in the case that they are compromised in some way, in which case testimony, and proof must be presented. A Medium MUST wear the traditional robes of the Order, unlike most others of the order. Slayers (The Gold Blades) Some of the most skilled Hunters, the Slayers have made quite a few accomplishments. These men and women are quite capable, and it is by no luck that they have survived so long. Often leading a small group of hunters, be they Hunters or simply others they know who have joined in that hunt, they are the shaft of the spear, directing the fight to their targets. So named for the numbers of the dead that have fallen to their blades, and nicknamed for the fact that gold will kill undead without fail. They wear the one of three current uniforms. Honoured Hunters (The Iron Blades) These particular Hunters have been honoured and recognized for their quick thoughts and/or actions, and have slain multiple Greater undead. They have proven that they are ready to die for their cause and for fellow Hunters, and are ready to take the next step. Informally named for the fact that a blade of iron will suffice in a fight with non-spiritual undead. Hunters (The Stakes) The common members of the Order, these Hunters have proven themselves ready by actively participating in Hunts, and slaying their first Greater undead. So named for the fact that wood can kill undead as sure as any blade, given that they strike the right place. The Untested ((Unhooded versions of uniforms are ready, when you join, a PM will be sent containing details.)) You'll be known simply as 'untested' in this phase. This is the phase where you'll be observed, looking at your habits and combat abilities, as well as speed, durability, fighting style, and so on. Once you're ready, you'll be given the go-ahead and set out to actually hunt your prey. The Target List ((Given upon recruition. You would not otherwise have this list)) Current Targets Greater Spirits PRIORITY: The Headless Horseman The Warden: The Hunter: The Bloodied Cavalier: The Lonely Druid: The Retribution: The Bishop: The Highwayman: The Crucified Gravekeeper: The Guardian of Laughter: The Scorch: The Spectral Bard: The Phantom Doctor: The Apparition of Vaerhaven: Lesser Spirits N/A Greater Undead N/A Lesser Undead Hordes N/A *In a bag, there are some application sheets.* The Application ((Note that this is only one way of joining. Otherwise you can seek a Medium out IC)): ((IC Section)) Order of the Hunter's Cross Name: Race: Access to Gold: Readiness to Die: Hometown: Reasons for Joining: Combat Experience: OOC Section MC Name: Skype (Not necessary and unlikely to be used except for the occassional Major Hunts): RP Combat Skill: PvP Skill (With Nexus): Timezone: Members ((Only handed out upon recruition)) -Council- Jack Lawrence -Mediums- Jack Lawrence -Slayers- -Honoured Hunters- -Hunters- -The Untested- Xan'jar Glumpuz'Azog Matthew Dunham Outposts Safehouse 1: Classified Location --------------------------------------- Extra Information to Note: 1. You must provide your own equipment, or otherwise a friend must, or so until there is stable funding. 2. All types of fighters, races, professions, and faiths are accepted. 3. A base of operations will be created should there be need, and should we have the backing, however, until then, locations and times for impromptu meetings will be sent out and about via bird or otherwise. ((A.k.a. Forum PMs)) 4. No formal outposts will be made, however there may be stationing at various areas to patrol as needed, especially in the case of the need of an organized Hunt. 5. Sealing or permanently dispelling a spirit is always the priority, as whilst slaying such will solve the problem for a time, they are apt to return. 6. Upon slaying undead, the bodies are to be burnt. Rules and Tenets 1. You will keep your comrades' and families' lives above all else. 2. You will never abandon a started Hunt, except to save a life. 3. You will not discriminate between faiths or races. 4. You will always burn the body of a fallen comrade, lest he return in undeath. 5. You will always be ready to die in the Hunt. 6. You will never fall from life into undeath. ((Gonna make these obvious.)) ((OOC Regulations)) 1. In the case of using insta-kill objects OTHER than Gold or otherwise, please, PLEASE, actually obtain the object in legitimate RP (a.k.a. No pulling holy water out of your arses unless you have actually RP'd with a priest or Cleric to get such), and have a mod name said item. When using it, you give it to the spirit in question, and if possible, proof. After that, the holy water or otherwise must be discarded. 2. In the case of gold, have the MC object on you. It can be gold armour (emote body slamming, or punching, rather than trying to hit with weapon) or a golden weapon (emote attacks as normal). Having gold nuggets and gold ingots and using those are acceptable if -and ONLY if- the target agrees to allow them to be used to RP, say, a gilded sword or gilded armour. 3. Treat your character's target with respect. Don't go and say stuff to them OOCly that is meant to be harmful, just because they have your character on the point of a sword. I will NOT tolerate that behaviour to the opposing end, and anyone who does will be answering to GM's, or myself. I'm not looking for the best RPers or the best PvPers here. I'm asking for the ones who will be respectful and sympathetic with the other end, whether you're winning or losing. 4. This is meant to be for RP. You want something from a target after you win the combat, you ask it from them, and if they say they don't have it, don't press them. Don't make them /damage 20. Take what you need, and nothing more. It is ridiculously annoying to go searching for items again, especially as a Graven, so I expect that you be sympathetic and let them go, minus some minas or some other object. I sure as **** can't get you in trouble with the server for forcing /damage 20, but I sure can and WILL kick you from the Order if I hear of you doing such. 5. If they refuse to give you that object, just ask to loot some minas. No more than 50. I don't want people being looted blind. 6. In the case of PKing a ghost or spirit, please arrange this with them first, before the Hunt ever starts. Make sure they're okay with being PK'd. If they're not, then don't bother doing it. I don't want to ruin fun for spirits. I want to create RP with them. Not wipe them out. ((I'll finish off prettying this up when I have time. For now, please excuse the horrible looks of this post.))
×
×
  • Create New...