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  1. THE SILVER CENTURIONS Issued at Year 150 of the Second Age A reform of the Silver Centurions has become a necessity with hostility of foreign forces making their attempt at hurting the balance of our most serene realm. Thus an effort shall be made to increase our capabilities from a defensive force to that of a military. STRUCTURE With the structure remaining intact, our most serene Silver Centurions shall not be confused about whose command to follow at all times. The Silver Lubba The Silver Lubba is the leader of the Silver Lubba Band and all of its holdings and divisions. This division is no different from that with The Silver Lubba hiring new recruits and enabling The Silver Centurions to uphold peace and law wherever they are garrisoned. Captain Captains of The Silver Centurions are tasked with managing the lower ranks and upholding the order within the holdings, often finding themselves more on the management side of the division though not to be fooled as they do still keep their years of experience that they have from reaching this point. These individuals are often seen recruiting new members into the band in general, making sure the entire band is well equipped and supplied with new recruits, novices and other beginning members of the band. Large scaled defensive projects often start with a captain before the workforce is notified of such a project and the feasibility of achieving it. Officer Officers of The Silver Centurions are on the way to true leadership, always present to make sure everything runs smoothly among the watchmen and recruits, often seen conducting training in combat, law and equipment maintenance for new recruits and making sure they are up for the task before them. These individuals are extremely versatile and often have the option to switch or add to a different division at this stage, though at the cost of losing progress within the structure of the band to further build up their repertoire and experience. Officers are however also capable of recruiting and managing smaller projects acting for these tasks instead of a captain. Watchman Watchmen are the bulk of The Silver Centurions, finding themselves virtually anywhere The Silver Lubba Band is present. Having passed their training allowed them to become a Watchman ready to uphold the order of The Silver Lubba’s holdings and campsites around the realm. These individuals are allowed to detain those who are in violation of the public order established and either deal with them on the spot or send them further to trial with a Lubba Judge. Recruit Recruits of The Silver Centurions are new to the majority of how everything is supposed to be operated, still needing to go through training for combat, law and equipment maintenance. Often seen staying near a watchman or officer to aid them in tasks or guarding a door or outpost without much conflict happening around them for this period of their career. PURPOSE AND DUTIES The purpose of The Silver Centurions is straightforward and clear, however, if one may forget their purpose or duties, it shall be stated here or in other documents if found necessary to amend. Maintaining Order Maintaining order is the primary purpose of all Silver Centurions, all other duties and purposes are secondary to maintaining order through upholding and enforcing law through the proper means and conduct. Without this essential duty the realm will devolve to chaos and makes the state more likely to look for alternative means to keep their citizens safe. Purging the Dark While not originally included in our previous duties due to the rather obvious nature of it, it should be known by every single centurion in our most serene territories that darkspawn are a threat to every single realm present of this world. None may live, regardless of if they are perceived as friendly or good in nature. Arresting Criminals While conduct dictates part of maintaining the order is to lock up criminals of the state, it is often overlooked how valuable a proper trial and sentence may be. The arresting of a criminal should be the first priority unless they are found to be unreasonably hostile and need to be dealt with as efficiently as possible. Interrogating Criminals Upon the arrest of a criminal, it is more than likely that they had a goal in mind and a reason for doing so, the task at hand is to find out their reasoning and to gauge if this reasoning is sound or simply criminal. Judgement may be formed from this interrogation. Eliminating Threats There is a chance one day a clear threat will come to our territories, it is then that every centurion must come to aid to eliminate this threat as fast and with as little casualties as possible. Investigating Individuals If seen fit by an officer or by the captain of the Silver Centurions, an investigation may take place to ensure the safety of our citizens. This would merely be a precaution for most, though if taken seriously, an arrest might come out of it. Patrolling Territories While keeping the city is key, our allies and the roads leading to our territories can prove to be useful to be kept safe. The presence of bandits, spooks and undead upon our roads or allies’ territories can prove to be detrimental to the flow of people and prosperity. Small scouting groups will from time to time be sent out to ensure the safety of our territories or collect information on potential threats. Aiding Military Missions Military missions are rare during times of peace, however, every Silver Centurion along with the Expeditionary Force and Lubba Knights become part of the general military of our territories during times of war, making them most valuable to keep them up with training. Military missions are oftentimes used to inflict damage to morale or to secure certain strategic areas. Aiding Those In Need While the primary goal is to keep order, it cannot be maintained without putting the troubles of others to rest. With such citizens or travelers may request aid from this division, though one ought to be careful of deceit and bring ample men to aid those who request aid outside of the Silver Lubba’s territories. Protecting The Realm Maintaining order is ofcourse the first priority, however, as the bulwark of these territories every Centurion must aid to protect the realm regardless of the odds. Every raider and hostile invader must be struck down or incapacitated with extreme prejudice. However, this is not only done through combat as preparation and information is enough of a deterrent most of the time, if someone wishes to do harm upon the realm they are to be reported as soon as possible. Maintaining Equipment While equipment is provided by the state, it must be maintained by the individuals who received such. It is possible for the state to give out another set of equipment during times of active conflict where equipment becomes harder to maintain properly. Every Centurion will be taught how to properly maintain their equipment either by their brothers in arms or at the academy. Maintaining Knowledge Knowledge is one of the most valuable assets to any force in the realm as some spooks and undead have specific ways to more effectively defeat them or remove them as a threat entirely. Alongside this comes the knowledge of how to use your weapon properly in defense of the territories to most efficiently deal with common threats. CODE OF CONDUCT members are expected to follow all of the following or risk punishment : They shall uphold the laws of the Lurin Codex and remain within the Laws of the Lurin Codex or risk a level higher punishment for their actions. They shall never harm a citizen or through inaction allow a citizen to come to harm unless in pursuit of the greater good. They shall follow the orders of the officers and captain placed above them unless through such action they would be committing a crime or acting outside of this Code of Conduct. They shall respect their fellow citizens in all legal affairs. They shall maintain a level-headedness in the face of danger. They shall regardless of their personal interests not act upon such. They shall not disgrace their uniform by making modifications which would be seen as disgraceful or ill-taste unless directly approved by The Silver Lubba. They shall frequently be training both their mind and their body to ensure peak performance at all times. They shall never initiate with aggression unless provoked prior. They shall maintain decent language in front of children. They shall NEVER take part in any non-approved offensive action, as this could violate a neutral stance towards some settlements and nations. They shall NEVER harm an innocent citizen or a fellow Centurion unless in doing so they end a greater threat. They shall NEVER give information to an enemy of The Silver Lubba. They shall NEVER be recruited into foreign militaries for any reason. They shall maintain a level of cleanliness of their room in the barracks and uphold a level of cleanliness of themselves. They shall keep all equipment on them while on duty, and they will be responsible for obtaining replacements from the Quartermaster. Violation of this conduct may result in the direct stripping of one’s rank and be tried for one’s crimes. IDEALS The ideals are what makes the Cerulean Army an Army, without clear ideals or morals, a nation is bound to fall. The ideals the Cerulean Army follows are not only internally, but external as well, requiring a focus on what we wish to do with this army: cause Peace and Prosperity.. Peace The Silver Centurions are here to Protect and ensure peace and prosperity, it is not to cause chaos. causing chaos will lead to a dishonorable discharge and relieve you from your position as well as all granted titles if any. Termination of Cults and the Dark The Silver Centurions, as a majority internal force, work together to keep cults out of our territories and exterminate darkness from our realm by hunting down dark mages and creatures within its borders without hesitation and with extreme prejudice. Fortitude It is sometimes found that an individual is struggling with their work or life in general, let it be known to those individuals that taking a break from the Silver Centurions is allowed and Hiatus can be held with permission. The mental state of a member of the Silver Centurions is as important as its physical state, allowing for Silver Centurion field days to relax a bit or do some fun activities. Aid of All The Silver Centurions, provided each member is to learn a certain set of skills by requirement, they are not to back away from conflict or wounded individuals, no matter the race, group or nation they are affiliated with. We are here to help, not turn our backs to fellow living descendants and beings of this realm. Kindness and Gratitude are key to living a better life for all of us for a man who turns to banditry out of necessity can always be rehabilitated if offered the right tools to do so. Logic and Law, Driven by morals. While the law is set in stone, one who has broken a law must have had a rational reason to do so, with such a member of the Silver Centurions can interrogate an individual to see why this law has been broken by them and possibly hand out a lower fine or even exempt them from the crime they had committed. Self-sufficient together There is an emphasis within the Silver Centurions that once you are at the rank of Watchman, your set of skills taught to you are just enough to supply your own food, your own equipment, and your own minas. However, this does not mean you stand alone in conflict and is merely a tool to improve your ability to aid other members of the Silver Centurions. During times of conflict the territories will not be shy to give out some extra equipment to get the job done. HONORS AND MEDALS Recognition of the actions of our members within The Silver Lubba Band is a high priority, granting them medals or ribbons for outstanding actions or having them remembered in ceremonies to remind them of their actions or the actions of their predecessors. Listed in order of precedence -- Additional Medals may be listed elsewhere Anchor of Valour The Anchor of Valour is the highest honor, awarded by The Silver Lubba themselves. The Anchor of Valor is given to those that demonstrate acts of valour far beyond the call of duty. To receive the award is quite difficult and requires having your efforts recognized by The Silver Lubba themselves. Archrims Legacy - A Royal Eternal Named after Captain Archrim, this medal is a level above the medal of sacrifice in that it is only ever bestowed upon those that have given their all and placed everything on the line in the defense of our territories. By risking it all, they have demonstrated their dedication to the Oath and will be forever remembered for their contributions to the territories. Every member which has been bestowed this medal shall also be granted the rank of Royal Eternal as a lasting mark of their dedication and become eligible for knighthood by default. Medal of Sacrifice This medal is given to those who have sacrificed permanent loss of ability in protecting and serving The Silver Lubba. It is given with the blessing of The Silver Lubba to show their unending support of those who have sacrificed to see our territories continue to grow and prosper. This is given to those that were willing to sacrifice something, for The Silver Lubba to gain something else. Medal of Civic Honor This medal is granted to citizens of the territories who have shown tremendous effort towards the security of the Lubban way of life. It is the highest Non-Band medal, being granted directly by The Silver Lubba themself. It is to serve as a reminder of the binding nature of citizenship in the territories and those who have risked it all for the greater good of the community as a whole.. Ribbon of Heroism Given to an individual who has against all odds demonstrated boundless courage and has performed above and beyond in service to his fellow Band members and in doing so saved the life or lives of his companions. As well as those that achieve results far beyond typical expectations in the service of The Silver Lubba. Ribbon of Loyalty This honor is given to those individuals that stood and continue to stand firm in their duty to The Silver Lubba. This is usually awarded by the Captain of The Silver Centurions. It is awarded to those that have devoted their lives to the Silver Centurions and to the duties of The Silver Lubba. Campaign Medals Campaign Medals are granted to members of The Silver Centurions who endured during major conflicts or during expeditions. These medals are to serve as a reminder of the actions they took part in and as an outward display to remember those who may not have returned. To receive this class of medal it is only necessary for the member to have taken part in a campaign deemed fit by a captain of The Silver Centurions with permission of The Silver Lubba to receive a medal. Medal of Eternal Memory This Medal is given to the families of those that lost their loved ones in their duty toThe Silver Lubba and their territories.. At the end of every tenth year, a remembrance ceremony is held to commemorate the ones who lost their lives during the years and to remember the ones that gave the ultimate sacrifice in the years-long gone, the medal given to the families of the fallen at this time. INITIATION For our ranks to expand with willing future centurions, it is found to be most effective to recruit them as volunteers as requirement to serve is not found yet to be a necessity in times of peace. Additionally this would make our forces able to have a higher level of professionalism if trained up correctly. The Process With the desire to become part of The Silver Centurions a citizen has a simple path ahead where they merely need to find an officer, captain or The Silver Lubba. Once one of these individuals are contacted they need to show that they are willing to join on their own accord, are capable of basic combat and have ample knowledge on The Codex of Lubban Law. Once deemed fit for The Silver Centurions, they shall receive their uniform and a set of equipment to deal with general threats and uphold the law accordingly. If they wish to further affirm their loyalty and be eligible to gain further access to the HQ, other facilities and the potential to rank up, they are needed to take the oath below. The Oath I [Name] do solemnly swear without any mental reservation or purpose of evasion, To pledge my undying loyalty to the Service of The Silver Lubba Band, to the Silver Lubba for which guides these holdings, And to the citizens and subjects under the Silver Lubba I pledge my efforts to the prosperity and defense of the institutions of the Holdings I pledge my body as a tool for the The Silver Lubba, a friend to the commoner, a blade for the wicked I shall uphold to the principles of the code, and maintain the dignity of the division I shall obey the orders of those placed above me, and I shall never falter from this oath On my soul, honor [and on deity applicable] this I swear. STAND ETERNAL WITH HONOR AND GLORY! INCENTIVE To maintain a reliable force of centurions, it will be necessary to grant them incentive for staying loyal to our most serene state. However, with our low taxation we shall enable a system where more mina can be made when a centurion is actively participating. Captain - Benefits of all ranks below and permanent tax exemption for 1 property Officer -Benefits of all ranks below and Tax Exemption for each week they host a training or organize a mission. Watchman - Benefits of Recruits and able to request free Centurion housing Recruit - Recruits will be granted: - 5 mina per training they attend, up to 10 mina per week - 10 mina per issued mission - 15 mina for a campaign - 5 mina per patrol in a group of more than 3 per day up to twice per week - Half of the fines collected will be granted to the recruit if properly executed May this incentive be enough for our fellow Centurions and make them prosper. ETERNAL WE STAND, ESHTAEL KEEPS BALANCE signed, The Silver Lubba
  2. -=+=-=+=- In duty, protect the innocent, In war, fight the enemies, In life, serve the people, In death, honour the fallen. -=+=-=+=- The Fos Aspída are the guard force within the town of Aethermoor. They are a group of trained individuals who seek to protect the town from crime and many dangers that would come. They are a strong force of individuals who specialise in combat and defending, but all share the same goal: To serve and protect the town of Aethermoor which lies under the rule of Lord Neero Sarr and his family. -=+=-=+=- Main Ranks High Warden The leader of the Guard and the overseer of the military. The High Warden are the ones who make the most crucial decisions within the guard and have just about full control over the guard. They organise recruitment and handle big issues that requires the guards’ involvement. They can fire any guards if they break any rules and give positions to recruits. Captain The right hand of the High Warden and the second in command. They hold similar rights as the High Warden, such as taking in recruits and organizing troops. They too can handle with recruitment and fire any guards but must discuss this with the High Warden. Officer The common guard who manages the gate and does daily patrols around the town. They are capable of arresting people and ensuring the townspeople are safe. They must report to either the High Warden or the Captain regarding any incidents and must be loyal to the town. Watchkeepers Men and women who use bows and siege equipment on the walls. They patrol the walls and towers to ensure that the walls are protected and that any potential threats are spotted before they reach the town. They also keep an eye on the town from the walls. Recruits Men and women who wish to join the guard. They will be trained in fighting, as well as the laws of the towns and how to be a reasonable guard. Training usually takes a year or two, depending on the speed of the teachings. -=+=-=+=- Special ranks Sword of Aethermoor An individual who have proven themselves worthy to not just the guard but also to the noble family. Many times, they have done well and has deserved this title. They are appointed this title by both the High Warden and the lord. They are free to attend meetings with the High Warden, as well as also being able to recruit people within the guard. Battlemaster An individual who can work and train with others on fighting. They hold a clear understanding on how weapons work and are fine when it comes to teaching others how to use weapons. Scribe An individual who works with records and writing within the guards. They are an intelligent person who would know a few topics, such as dark beings, etc, and they keep records of all the crimes and individuals within the town. Field medic An individual who is well trained in both mundane and Alchemical healing. They tend to injured soldiers and also people as well. There can be three to four field medics around. -=+=-=+=- As a member of the Fos Aspida, you get benefits for doing your duty for the town. These benefits range from payment to small bonuses with the town's shops and taverns. These benefits serve as a reward for protecting the town. Every guard will receive their uniform after being promoted from Recruit. Field medics and the Scribe are free not to wear the armour, instead they can wear clothing that relfects the guard's colours. (Will give these skins after training is complete.) Additional benefits include: Half prices at the tavern and the shops within Aethermoor. Payment (per every OOC week and you must show activity to receive payment. Your rank can depend on how much payment you recieve.) Recruit - 50 minas (funding mostly for weapons and armour) Officer & Watchkeeper - 50 minas. Captain - 100 minas High Warden - 200 minas Sword of Aethermoor - 150 minas Battlemaster - 100 minas Scribe - 50 minas. Field Medic - 150 minas Signs of breaking rules, any disapproved behavior, or abuse of the benefits will result in these benefits being taken away. -=+=-=+=- (IC) Do not harm or kill an innocent out of cold blood or by negative emotions. Do not kill or harm another guard. Listen and obey any commands giving to you by the High Warden or the Captain. Always be ready to raise your blade to protect citizens or common travellers in the town Kill any dark beings or dark mages on sight. If need help, request the presence of a cleric, paladin, or ascended. Do not immediately kill criminals. Instead, capture them and bring them in for questioning, then trial. One officer must always manage the gate - not the same guard must always be on watch. Report any suspicious people to the High Warden or Captain. Any crimes must be reported to the Scribe to be recorded. If in need of another officer for backup, attempt to send help. Do not engage with opponents you may be unable to defeat. Do not discriminate or act racist towards another race, even if you do dislike them. (OOC) Be active - If you cannot be active for some reason, such as internet disconnections etc, let the leader of the guard know. Do not grief any buildings. Follow the server rules. Follow combat rules. Be polite and respectful towards other players. If you want to share an idea, feel free to share it with the rest of the guards. Any ideas are welcomed. Be logical at times. For example, if you are in the middle of a fight, you cannot send a bird for help as logically, you will have to write the letter down then whistle for the bird to send said letter. We do not tolerate metagaming, especially when done by one of our guards. -=+=-=+=- Want to join? Just fill this out and post this below! Also, feel free to remove the stuff in the brackets. OOC Mcname: (Self explanatory) Skype: (So that I can add you to the guard chat. PM me if you want your skype secret) Timezone: (Best to know your timezone so we know how to arrange shifts and such) IC Name: (self explanatory) Age: (We accept anyone over 20, sorry kiddos) Race: (self explanatory) Main weapon of choice: (If already trained in weaponry, which weapon does your character use most) Secondary weapon(s) of choice: (Does your character have any secondary weapons, such as bows or knives, etc.) What role do you wish to have in the guard? (Look at rankings and decide your role. Do note: High Warden, Captain, and Sword of Aethermoor are to be earned in RP, not immediately recruited into) Why do you want to be part of the Fos Aspida?: (Any particular reasons why your character wants to join the guard?) Do you currently have a home in Aethermoor? Do you swear loyalty to Aethermoor and that you will abide all of the rules? Lastly. Answer these questions truthfully (be true to how your character will react to these situations and try and be as detailed as you can, this helps us to check on your RP as well as see what your character is like): You see a woman walking down a street. The woman is old and runs a nearby bakery shop in the town, carrying a few bread packages to her shop. Suddenly, a thief darts out from a nearby alleyway and manages to take the goods. The thief speeds away with the stolen items. What will you do? You are on duty at the gate. Everything is relatively peaceful until a man comes up to your post. You recognize the man as someone who is banished from the town due to his drunken and violent behavior. He is demanding access into the town. In an attempt to persuade you, he attempts to bribe you with two hundred minas. If you refuse his offer, he will then offer you two thousand minas. What do you do? -=+=-=+=- Got any questions regarding the guard or Aethermoor? Feel free to ask me and I'll get back to you as soon as possible. - Farryn
  3. OOC stuff: THIS REGIMENT WILL NOT BE FULLY OPERATIONAL UNTIL THE RELEASE OF 5.0 ON 6th AUGUST. UNIFORM SKINS CAN BE FOUND HERE: Light Armour Medium Armour Heavy Armour A wee bit about myself: I'm actually a Dragoon in the Canadian Forces (I operate LAVs as a Recon Soldier, in layman's terms.). If you're looking for legitimate, quality military RP, you've come to the right place. Now since I'm lazy and don't want to train nerds how to fight, I've created a Private Military Company that aims to be operational as much as possible. This means your character (can be an alt if you really want to join), will need prior service in some sort of military or guard force under his belt. The Regimental Motto is at the very top of the scroll you just read, under the fancy "Regiment Du Neufgart" letters and golden fancy-looking border things. YES, we hire women, but only if you Mulan it and pretend to be a dude the whole time (which will be hard considering you need facial hair to join). I am basing this regiment loosely off of the Swiss Guards that King Francis I of France used. Mercenaries have been used by governments for ages and ages, so this concept isn't something new or far-fetched. You literally just hire us under a contract and we'll fight for you under the guidelines set in the contract as if we were your own men. You don't have to worry about the classic "mercenaries fight for whoever has the most money" stereotype, either, since everything is set in stone by the contract. Cleos Jorrel is the Commanding Officer. Contracts will be made and signed in-game as an item (book), and copied so both I, and yourself have a copy. The contract will be administered to the members of The Regiment most likely through skype or whatever, so that they all know what they have to do and where they have to operate. You don't just have to use our services as a bonus unit in war, either. We provide armed guard for palaces, mansions and even towns or cities if need be. The regimental salute is to slam your fist to your chest, and in a deep voice say or shout; "Ava Neufgarten" This group will be as professional as possible, too. I won't tolerate any shitposting or memes in here or the server, ESPECIALLY in-character- even as a joke. You get a sweet uniform, too. Made by yours truly. Below are the applications. If you have ANY questions, please ask. APPLICATIONS (copy-paste). Answers will be written in normal text, not bold/italic/underline/strikethrough, size 18, on the line(s) UNDER the questions. ((Applications may be referred to In-Game/In-Character as a means of starting/ending a contract, demoting someone or kicking them out. For example: "You signed in your contract that you agreed to the Code of Chivalry. There is no excuse for what you did!", or "It says on the contract that we were to work for you until 5 Suns Smile, 1571. Unless you start a new contract, we will be leaving that day.")): JOINING CONTRACT ((In-Character Information)) Surname: Given Names: Age: Gender: Race ((all are accepted)): Do you have prior military experience?: Do you understand and accept the terms of Unlimited Liability? (Yes/No): Do you understand and accept the Regimental Code of Chivalry? (Yes/No): Do you agree to remain professional and maintain a high standard of positive Dress and Deportment at all times, on or off-duty? (Yes/No): What are the Regimental Colours?: Describe, in your own words, what Regiment Du Neufgart is and does ((make it short.)): What is the Regimental Motto?: Who is the Commanding Officer of the Regiment?: What is the Regimental Salute?: Sign and Date: ((OOC Information)) Add Mullraugh on Skype with the message "Add me to The Regiment chat." ONLY IF YOUR APPLICATION IS ACCEPTED. I don't care about anything else. Just act mature as humanly possible and you've got the job. ___________________________________________________________________________________________________________________________ The following may also be done in-game. Just send a bird to MULLRAUGH if I'm online and we'll have a face-to-face chat. Please note that The Regiment may decline any contract if it is deemed unwise or if it's literally a death trap. I.E. You want us to assassinate the Emperor of Oren or something stupid like that. HIRING CONTRACT ((In-Character Information)) Surname: Given Names: Are you Nobility/Royalty? (Yes/No): What type of contract is this? (Guard, Military, Other ((OOC: we may be hired for illegal things such as assassinations, aiding in open rebellion, etc)): What are your affiliations? (Who/What do you work for? Nation, House, Army, etc): What do you want Regiment Du Neufgart to do for you?: Where will this take place? How long will the contract last? (Maximum of 1 Saint's week. More contracts may be made once this one is expired. Just give IRL dates.): How much will you pay? (Up to negotiation. Don't expect it to be cheap, though. 300 Minas would be considered low.): Will you provide Food and Accommodations? (We'll need to build a camp on your land if not.)(Yes/No): Do you know and understand that Regiment Du Neufgart will 'not' assist with any unlawful actions?(Yes/No): Do you know and understand that Regiment Du Neufgart serves itself and this contract only; not yourself, your superiors or your subordinates? (Yes/No): ((The following are to prevent being seen as an enemy element when not under a contract. Regiment Du Neufgart will remain politically neutral and hold no grudges or prejudices when there are no current contracts against you.)) Do you agree to remain friendly or neutral to Regiment Du Neufgart after this contract has expired? Do you understand that Regiment du Neufgart may sign a contract in the future where The Regiment must fight against you?(Yes/No): Do you understand that if Regiment Du Neufgart must fight against you, once the hostile contract is broken, The Regiment resumes Neutrality?(Yes/No): Sign and Date:
  4. The Dalavician Company is in need of strong men and women! As our business expands and our numbers grow, we face an increasing demand for protection. Join the Dalavician Company Guard and enjoy the several benefits of working for a wealthy company! See the world together with our merchants. Sail the seas with our trading vessels. Meet powerful men and women. Fill up your coffers with gold. Experience hundreds or even thousands of adventures. You will receive a steady pay of 50 minas per week, including bonuses. As an officer you will receive a steady pay of 100 minas per week, including bonuses. [Application] After having read the poster, you see a line forming up. You step into it and wait for your turn. "Next!" The recruiter calls out, readying his pen. The man behind you pushes you forth, what a grump. The recruiter sends out a volley of questions for you to answer! "Name?" "Age?" "Gender?" "Race?" "Any past experience in combat or security work?" "You agree to working for us loyally untill you are either released from your contract or you have requested permission to leave?"
  5. Imperial Watch Commander – Cecil Halcourt (JamesTruwood) Watch Captain/2IC - Felix Fitch (Adam_barnett) Warden - Airthron (LordArt12) Warden - Addrurran (Hpesoj8) Warden - Farhorn (Kreaty) Warden - Thomas whitley (Tlstickle) Inductee -Bjorn Thorgilson (Rooseus) Inductee - Charles Wright (Zombieman99) Inductee -Riley Fallon (Ddawwg1999) Inductee - John Hunt (Wacko59) The Imperial Watch has been granted permission to form by Emperor Tuvya himself, and will, under the command of Cecil Halcourt, become the guard of Petrus, and the Imperial guard. They will stand vigilant to any threats to the Imperial Person and Petrus, and enforce the law and peace that the Emperor and Councils dictate. Any can become an inductee, and will go through a training regime until deemed worthy to become a full warden. Looking for new recruits now! Ranks Commander (Commander of the Watch and overall commander) Watch Captain (Senior Officer and member of the Watch, may also hold the positions of Quartermaster or Watch Deputy (second in command) Senior Warden (Can be put over other Wardens for tasks such as small protection details or similar groups. Is still below a Watch Captain) Warden (A fully qualified member of the watch) Inductee (recruited, but has not finished training nor been fully accepted into the watch yet) Paygrade An Inductee does not receive pay, as they have not taken their final vows yet. This phase will last no longer than one week and usually less, so long as effort is made Upon promotion, they receive a bonus of 250 minas, and a weekly salary of 250 Minas Senior Wardens earn 350 Minas weekly Watch Captains and the Commander earn 500 Minas weekly The pay will be handed out by a Watch Captain or the Commander at the weekly Inspection parade (Sunday) Full Duties To be guards of Petrus. Maintain the law, the peace, assists officials in business, and man the gates and wall. To be the protectors of any officials or nobles the Emperor deems in need of one. This includes protecting them from all bodily harm at all costs, pre-emptive arrests and attacks on subjects seeking to harm these officials, and escorts on travel or during events, with at least one warden with the subject and one within the crowd. To be the protectors of the Emperor and his kin themselves. Includes all duties for officials, as well as protecting the Emperor from the nobles and officials as needed, and any other personage, including other wardens, who seek to harm them. When able to be passed on and take final vows from the rank of Inductee, to swear your final vows in the Cathedral of Petrus, and to make a blood oath to be loyal and true to the Creator, the Emperor, and Oren itself. When done, immediate elevation to the rank of Warden. Perks Lodged in the new Imperial Watch Barracks in the Royal Palace, with bed and chest for free Uniform (skin) provided Trained in physical and magical arts of combat, for free. This is of course for you to be fully able to protect the Imperial person and city of Petrus. The honour and privilege of being a Warden of the Watch and protector of the Imperial Person. Fed daily, and paid weekly Will be supplied with equipment, free of charge, for your duration in the watch Guards who own a plot in Petrus will only have to pay half-taxes for their duration in the watch To sign up, see Cecil Halcourt or Felix Fitch in game, located in the Imperial Palace, and fill out the following below. This thread will be kept updated with the current organization and roll list. Application Form Name – Age – Race – Reason to join - Special Skills -
  6. *A note is left on every notice board,house door,shop saying the folowing*" To all who wish to Make coin,gain honor,power or wish to make a name for there self But live in the shadow's or work in them place.Or just to learn magic, gain land,knowledge or to seek some one's death bed. Or just want some one to neel at your feet. Then just place a torch out side of your home and we will contact you. Follow The call of darkness and Power that one might seek or maybe you seek coin then join and your wish's will be granted as long as you stay loyal to the black crown Rank's Black crown -leader of the guild Head blade - They handle giving out order's to the rest of the guild Black knight - Do alot of the small thing's but are the basic soldier's of the guild Shadow -One that is there to be nor seen or heard but is to do as asked also sent on assassination missions (basically a dark knight in training) Slaver - They handle the slaves of the guild and make sure they do there work((will only have vary few of them it is the same rank as a shadow))but will be sent out to capture new slaves Dark minion- They are the newly accepted member's of the guild and will be sent to rob people follower - They are trying to prove them self's worthy of joining Reason the guild was made: To keep the good at edge to give all of these's new guard groups a job and to give city guard's a reason to patrol there area and there road's. to keep them on edge. and to add more rp. And spice up the whole every one wanting to be a good guy or the next hero it's getting quite annoying Reason for joining the guild: to kill some people/rob them to keep the bad guy's alive .To make people fear you or just to seek knowledge,power,land,honor the chose is up to you App OOC mine craft username: do you have have Skype (leave Skype name if yes) or ts: Country: Age: IC Age: Name: Reason for joining: Are in any other guild if so what guild: none lol Can you use magic? Race((all thought it dosn't matter )): Combat skills: Extra info you wish to share:
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