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Minecraft Name: HurferDurferDiscord: I dont use itTime-zone: Whatever Oklahoma isDo you, or have you held, any other staff positions: No but I applied MT and got interviewed but no one ever told me where that is in the process, so much for transparency.Where do you grab inspiration from: I read a whole lot, play games you know, Elder Scrolls, RTS's, stuff most people play.What are your current list of characters, and are you willing to sacrifice any: I play Coltaine all the time, have my dwarf Hurf Ironabs, an elf named Iparth, and ya given the right scenario id be willing to sacrifice them.What race, or group, do your events best cater to: I think I could do something most any group would enjoy really, I interact with most groups in one way or another , usually providing undead rp. id likely try to cater to human nations, maybe dwarves. Monsters like basilisk or gryphons, things like evil wizards. What do you believe are the key factors for a successful event: Giving people a sense of accomplishment at the end of an event. Scaling is also an issue, I wouldnt want people getting frustrated because so much is going on, many emotes getting put out at once, either doing small groups, larger groups with more et to help, or do managable waves of PvE mobs.What strengths would you bring to the team: Ive played creatures before, ive been involved in many events fighting creatures, ive been in the magic community for several years and like to think id be able to rp such things out in an event.Why do you want to be part of the team: I want to step up to the plate, try to make people enjoy some quality rp, want to help move other events along and help out if others need more than one actor. I want to try and help with the bounty board, I want people to have a sense that the world is full of all sorts of creatures going bump in the woods.Create three distinct event scenarios based on the servers lore that you would organize: Event 1: Scene, a bustling coastal village, a band of intrepid adventurers wander down a sandy beach strand when some strange craft appears further down, the group makes their way to the vessel to see several goblins scurrying about, seemingly in the process of fixing the contraption, upon seeing your group, they all squeal in relief, rushing over and talking in a hurried manner. "You need to help us! We need to go back and get the Cap'n!" they'd all talk over themselves, tugging on you and your companions trying to take you to the strange enclosed construct. Curious you'd go along, following the goblins into a hatch, you ask how does this contraption work and they would tell you its a submersible, able to drift in the depths of the ocean. As the party settles in and the submarine of sorts sets off, the goblins tell you their strange tale. "We was floatin along like normal, scourin the briney bottom for sunken wrecks, seeing if we could find some chest of mina or summat, when the cap found an underwater cave! He ordered us so of course we went, and to our surprise we were able to find a pocket of air in there! dry caverns under the sea if you can believe! The Cap, being the curious sort he is disembarked, wantin to wander the cavern , we stayed at this here boat of sorts, but something wasnt right. We heard the Cap screamin a long way off and well uh, we arnt the bravest sort so we lit outta there fast, but you are gonna help us get him back right!" The group, being enterprising heroes of course agree to help, the submarine eventually making it to the aforementioned cave. Disembarking they see signs of a struggle, scuffs on the cave floor, blood splatters leading further in. The group wanders in search of the wayward captain when the come across a pair of men battering each other, identical in every way you would like be confused. As one spots your group he screams and points at the other "Help me! He's a skin changin freak!" the other man , growls out, flinging Captain 1 off, "Dont listen to that one, he's trying to escape this cave!". You're group is tasked with choosing who to believe and who to kill, choosing the right one, you and the party wound the the creature, it flees into the caves and you split off to find it. Using the lack of cohesion the skin changer changes into one of your group members, and tries to lie and manipulate the members of the party, again you are tasked with who to believe and who not to, the risk being in you dont want to hurt your party members, but want to stop the creature from getting to the submersible and escaping to the world above. Event 2: You are approached by a hooded thief sort of man, asking if you have heard the recent rumors of a ruin being found nearby, he'd then ask if you and a party of others would like to investigate these ruins, maybe steal some baubles before anyone else can get to them. You acquire a group, the prospecting thief then leads you to the ruins. The party enters the ruins, the place would seem benign at first, they proceed steadily into the ruins, encountering minor traps, small pit falls, tripwires, parkouring, requiring the group to keep aware of their surroundings and problem solve to avoid unwanted risks. As the group makes it to the rumored treasure trove, the sly thief having tailed at the back of the party during this venture would then offer to take the lead, taking point as they enter the treasure room, which contains only a few items of note, he'd deftly ****** the few items and bolt for a doorway in the rear of the room, laughing at the party left behind , setting in motion a series of traps resulting in the crumbling of the ruins, flooding rooms, collapsing ceilings, the party being spurred to flee as fast as they can or be buried alive, upon reaching the exit and getting free of the ruins, they'd encounter the thief outside, snared by a trap he himself set off in his haste, leaving the the group with the moral dilemma of killing him in retribution, or taking the items he took and leaving him to his devices. Event 3: A wizards tower appears on the outskirts to your local town, a board posted out front invites any and all to come inside at there own risk. Assembling a party you would enter the tower, amazed by the scale you are greeted with a maze, wandering around you would her growls and gurgles throughout the maze, you are not alone it seems. With nary a warning you are beset by the Mad Wizards minions being made up of PvE waves of mobs. Fight your way through or fall by the wayside, passing through twisted rooms, furniture on the ceiling, solve puzzles, a room with several doors, all but one leading to ruin likely involving redstone. During this the Wizard waits at the apex of the tower, throwing echoing taunts spurring you on, maniac laughter, they'd come across rooms where specific skills are needed to move on, perhaps a wall of roots blocks a path needing a druid to handle it, you may come across a sentry you'd need to fool with sensory illusion, or mayhaps you'll need an expert archer to shoot a button in an inaccessible place. The idea being it will take people from different walks of RP life to get through the towers challenges, have members of separate groups interact and work together that wouldn't usually RP together. As you approach the tower top to confront the Wizard, the Wizard would close off the entry behind the group , commencing a fight after light hearted banter, preforming various mageries the group may be hard pressed to win, though having worked together as a cohesive unit they could use the surrounding to their advantage, The Druid may have some nearby potted plants grow and entangle, the archer may bring down a chandelier from above, so on and so forth, upon defeating the wizard the body would burst in a colorful display, leaving the adventurers to take whatever objects were left behind, and making for what they think is the exit, upon taking it they would appear outside at the base of the tower. The tower itself disappearing behind them, going on to reappear elsewhere in the world to be replayed by other characters.How long do you plan to be able to work on the team: A while, thats a loaded question, I dont know what life will throw at me in the future.Tell me a joke: Im an adult that plays minecraft.
TRIAL APPLICATION Minecraft name/s: Zhulik Age: 18 Time zone and availability: PST, GMT -8:00 I’ve college Monday-Thursday, availability may vary depending on the workload assigned. Normally I am most active Friday-Sunday as I’ve those days off, though, it is still very possible to get on within the week. Skype: Opeksun What is something you have always wanted to change on the server?: Firstly, I am campaigning for the direct removal of the link between discord and LOTC in order to eliminate lag. Every day Roleplayers are spat upon by this lag and the plugin only benefits the career staffers. All talk on discord, no seeable roleplay actions. Now I’m certain the lord Telanir will refute this claim, stating “This is the most scientifically advanced thing the staff has ever produced, it is essential to our survival”. Let’s be honest, though, who uses discord? Most people use teamspeak because it’s easier to use and more private. I want to Make LOTC Smooth Again. Secondly, I am campaigning for the use of LC amongst all settlements. No player wants to grind useless resources after building endless hours on their own build servers where they can actively show their creativity- in fact, by allowing any settlement to use unlimited LC for building encourages more creativity and will ensure builds look better in the long run. Take Johannesburg, for example. It was rather bland due to the build's rushing, yet it improved greatly with the use of LC artisans. Should one claim that LC is too abusable, that’s on the staff to determine ways to deter it. A Lot like the use of firearms in the US, guns aren’t the ones that kill people; People kill people. Using that sense, LC wont cause abuse, people will. LC encourages RP, and will also prevent eye-sores from popping up. Together, we can Make LOTC Beautiful Again. Thirdly, I do believe the removal of nexus is necessary. I am not one of those individuals who screeches that nexus infringes on pvp by any means as I rarely pvp myself. I have noticed that nexus crafting in particular has added a large, unnecessary bureaucracy. Stonemasonry, Mining, Woodworking, Lumberjack, Leatherworking, Farming and Chef are particularly useless skills as it adds a layer of stupidity to each skill such as fair farmer to receive seeds back when harvesting wheat, fair chef to make edible bread and Apprentice woodworker to make a minecraft boat. The only decent skills are enchanting, blacksmith and breeding as it somewhat makes sense. Furthermore, I am convinced that nexus armor is directly responsible for a good portion of lag. Each set/weapon has their own percentiles and I figure it is overkill on the server to calculate that x100 every millisecond in a battle. To remedy the uniqueness of some crafting recipes, I advocate re-implementing the old crafting system that was seen in Anthos. Iron ingots could be turned into chain links to make chain armor and so on. The only thing I enjoy about nexus currently is the way things are organized, I.E. you click on what you want to craft depending on the station. I simply figured it would be a great improvement to have all portions of nexus unlocked, including armor, as aengulic smiths are inevitable regardless. I want to Make LOTC Usable Again. I know nothing about coding in truth, but I know the issues presented are issues most people on LOTC want to see remedied. What is something you would like to change on the game moderator team?: For the duration of my presence on this server, I’ve always detested the staff. I found most staff members to be in the pockets of admins or nations as they simply hung around in TS with one another and it gave off the impression of a colossal circlejerk. Recent events have proven this theory even further, and it is the main reason I am applying. I am applying because I want to attempt and break up the circlejerk as an outsider. I was perfectly complacent with whining with the rest of the server; however, now it seems like I must step up to the plate in order to serve the players which are often ignored because the staff doesn’t want to hurt kowaman/telinir’s feelings or infringe upon the biased rulings of fellow staff. Furthermore, I think the staff has become too bureaucratic and I’d want the staff to return to a more laissez faire process. The staff shouldn’t intervene for every little thing, I believe the playerbase can solve issues for themselves. Be it from the constant altering cycle of nation-dominated staff or poor picks, I wish to act as a bastion of rationality and conservatism in the ever changing ****-show that the staff often presents itself as. Words to describe how I’d wish to change the staff are difficult to think of as I do not wish to get preachy, wrothful nor emotional. To put into perspective as to how I believe the staff should act, I picture imattyz as one of the great admins due to his transparency and I’d want to emulate that for the player base. FOR THESE NEXT TWO QUESTIONS, I’VE ASKED FELLOW PLAYERS TO ANSWER THEM FOR ME AS I WASN’T GOING TO PRESS MY DIMPLE, SMILE, AND SAY THAT I WAS PERFECT. I AM NOT BY ANY MEANS! What are your finest qualities?: Opinionated: I am wicked conservative and thus am great. I am a god fearing man and attempt to rationalize things before I act. I am loyal to the cause, and act honest. I find sinners to be scum and they must improve themselves to be good! Like Pius_Malta, I am better than most people. According to Others: I tend to maintain a control over teamspeak, thus can maintain a large body of individuals and manage them properly. I am charming and handsome (thanks rhode). I am unbiased in the sense that I will chew anyone out if they screw up, be it friend or foe. In addition to this, I believe it could be applied to the staff as I would never intervene in a ruling amongst a friendly group due to my belief in honesty/unbiasedness and would be willing, to an extent, to punish those clearly in the wrong. I know how to build for roleplayers rather than for nations. To explain this, when I build I have the object of roleplay in mind rather than making a German-style city. I am a manager and want to ensure that the best possible environment for roleplay is provided to the players. I am a diligent and hard worker. When inspired, I will, to the best of my ability, to create quality work. Furthermore, when working, I become a workaholic and can finish projects relatively swiftly. I am an artist to an extent. I can draw, do graphics, build, etc. I am not claiming to be the best on the server, however I do think I could create interesting things for it. I know how to take a joke and know when others are joking. What are your worst qualities, and how could you improve these aspects?: Opinionated: I hold grudges. When wronged, I personally to it that revenge is distributed accordingly and will often times go off in skype chats when angry. According to Others: I am too authoritarian. Often times people see me as an overbearing figure that wants to micromanage things should I find it sub-par. Furthermore, I look down on those I deem lesser. Dabliusmaximus claimed that the reason I gave off the impression of homophobia was because that I was secretly a homosexual. The truth is, my mother recently decided she was lesbian and destroyed my family to live with her mistress (this isn’t a joke). In truth, though, I do find it rather immoral to be openly homosexual the same way I find it immoral for heterosexuals to make out in public. This is a personal opinion, however, and wouldn’t interfere with the job as homosexuality shouldn’t be a modreq nor would I insult homosexuals as a member of the staff. I do not ‘interact’ with the players enough. Truthfully, I spend most of my time behind the scenes and observe what the players want and how they work. I am not an extroverted individual, thus I hold a disdain for small-talk roleplays nor have I exited my comfort zone of roleplay to become a magic laser shooting elf or something other than a moralistic human. One of my biggest criticisms is my ‘racism’. I am not a racist! I am just proud to have a caucasian complexion and hold no guilt for it. I don’t hate other races nor judge people on it, as I’ve accepted people of other ethnicities into my clique. I base people on merit, not nationality/skin color; though, I will banter about it in private skype chats and teamspeak. I blast my soundboard in teamspeak to the point of physical harm to troll people. I have a reputation of being a forum shitposter and troll. What members of the current staff could you look to for guidance?: As stated previously, I hold great disdain for a good portion of the staff. I guess the staff I appreciate currently are Tau, Cruz, Pyro, Ambdu and Spud as they get the job done without staff intervention. I would’ve said Aerial, but they killed him! Any staff member that holds a laissez faire ideology and just chills is good in my books. Some past staff members I like: Imattyz Harold Winty (he did the evil modreq of death) Mogroka the Admin Rael (IDC if he chat bombed he was good!) Who do you not get along with on the current team?: Anyone who doesn’t share my opinion or acts like an SJW. Wrynn because he didn’t free kincaid! How much free time do you have? Will this change in the foreseeable future?: On weekdays, it can range to pretty much infinity to never depending on college work load. At the moment, I’ve no restrictions though finals are steadily approaching in december. This spring I am going to get a proper job aswell, so that may interfere with a bit of my weekday time. CREDIT TO JEFF CREDIT TO KINCAID_ P.S. For all those wondering, the face is not me! I just took a 50’s radio star because his smile was inspiring. I look like a navajo screamer according to pius_malta! P.P.S. If you -1 because "lucien sheggit" that's fair. if you -1 because "ur racist, mean and a homophobe" i hope you know there's a reason your vote is worth 3/5 of a human being's.