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Found 12 results

  1. Artist ᛞᚢᚾᚷᚱᛁᛗᛗ×ᛊ ᛚᛖᚷᛁᛟᚾ The Legion of Dungrimm has seen many successes in recent years, to honour the Legionnaires a feast of Honour shall be conducted for them, along with a ritual to Dungrimm for protection and continued success in battle. FEAST All Legionnaires will be provided with a lavish feast of traditional dwarven food and drink, freshly prepared by the most skilled army cooks. A drinking contest will be held, with the winner being granted a gift from the Grand King PROMOTIONS The exception service of many dwarves has not escaped the notice of the Commanders and The Grand King. Legionnaires who have shown exceptional skill and intiative shall be granted promotions. PRAYER FOR PROTECTION AND THE FALLEN Lastly, the feast shall conclude with a collective prayer and ritual to the Brathmordakin Dungrimm, patron of war and the dead. Legionnaires are encouraged to bring their own offerings for a more personal connection. OOC: THURSDAY 14/12/2023 3M EST
  2. The Royal Aeltarosi Legion The Oath “I pledge my sword, my shield, and my unwavering loyalty to The Royal Aeltarosi Legion, the bastion of honor and valor for I vow to protect the realm with all of my courage, to stand as a bulwark against darkness, and to uphold the honor of our kingdom.” History The Royal Aeltarosi Legion, who has been standing ever since the beginning of the Grand Principality of Aeltarys, was created to safeguard their people against the relentless rage of the Skanarri, those adversaries who threatened the principality’s existence. Conceived in a time of turmoil and uncertainty, its noble purpose was to stand as an unwavering wall and as a shield against the tides of chaos that sought to engulf our lands. By decree of the crown and the collective will of its vassals, this valiant brotherhood arose, a steadfast symbol of unity and dedication, sworn to ensure the enduring security and prosperity across its lands. Through trials and triumphs, the Royal Aeltarosi Legion remains resolute, a testament to its unbroken commitment to safeguarding the Aeltarosi and defending the honor of the crown. Ranks –Brothers in Arms- Recruit Recruits are the newest members of the brotherhood. They are still in the training phase, learning the ways of the legion and proving their dedication and skills. Bannerman Bannermen are full-fledged members of the brotherhood. They have completed their training and are sworn to uphold the order's values and duties. They may be assigned various tasks and missions to serve the legion's goals. Veteran Bannerman Veterans are seasoned members of the brotherhood who have demonstrated exceptional skill, dedication, and loyalty over a significant period. They often serve as mentors to younger members and may hold positions of authority within the brotherhood. -High-Ranking Officials- Sergeant Sergeants are non-commissioned officers responsible for leading and organizing smaller units or squads within the brotherhood. They ensure discipline, training, and cohesion among the members under their command. Captain Captains are officers who hold higher leadership positions within the brotherhood. They may be in charge of larger groups or divisions and are responsible for strategy, tactics, and overall mission planning. Captains report to higher-ranking officers. Lord Commander The Lord Commander is the highest-ranking member of the brotherhood and is often the overall leader or Grandmaster. They have ultimate authority over the entire organization, including decision-making, strategic planning, and representing the brotherhood to external authorities and allies. -Specialized ranks- Combat Medic Combat medics are trained to provide immediate medical care to wounded or injured soldiers on the battlefield. They administer first aid, treat injuries, and stabilize patients until they can be evacuated to a field hospital or more advanced medical facility. Battle Tactician Battle Tacticians specialize in strategy and coordination. They analyze enemy movements and terrain, providing tactical advice to maximize the legion's efficiency in combat. Signed HIS ROYAL HIGHNESS, Maegor I Valraenos, Grand Prince of Aeltarys, Prince of Dragonclaw, Lord of Dragardun, Protector of the Aeltarosi Alcibiades Roa, Lord Commander of the Royal Aeltarosi Legion
  3. TO FACE KHORVAD 21st of the Sun’s Smile, 122 SA To my kin, I have seen with my own eyes the horrors that live beneath our capital - creeping in the dark, awaiting their moment to strike our home. Rumors have heard that the so called ‘Mori’ have attacked the capital of Norland, Alisgrad. When will they strike us? Will we be prepared? It is my duty as Grand Marshal to protect my people from such threats, but this is not just my fight. It is our fight. It is our fight to survive. It is our fight for our existence. Our fight will require more than just the handful of loyal dwed who have signed up for the legion. We must put aside our greed and self-interests and make sacrifices so that our people are safe. For this reason, conscription into the Legion reserves is hereafter mandatory. If your profession is not as a fighter, we require any and every skill available to us from healing to building. Those who do not comply will be charged with insubordination. Those who may take this invasion as an opportunity to further their own agenda and cause chaos amongst the populace. You will be treated as agents of Khorvad and will be tried for treason. There is no room for traitors in such desperate times. Let the preparations begin. SIGNED, Durorn Ireheart, Grand Marshal of Urguan, Grand Champion of Urguan, and Clan Father of the Irehearts
  4. ___________________________________________________ The Reformation of the Obsidian Guard Long before the reformation of Urguan, a specialized force that ensured the security of the crown was handed to the Legion and the Obsidian Guard. Though the name and role of the Obsidian Guard has been forgotten for many years. Due to years of foreseen inactivity of the Legion, the Grand King and his King’s Council has sought out a better fit for Urguan and its safety. Therefore the concept of the Obsidian Guard is henceforth reborn. Within this rebirth, they will be raised and charged with the protection of the Grand King and all of Urguan. Though in times of war, the Obsidian Guard shall be reformed into the Legion once again. Many of the Guard’s within its ranks shall fill in officer positions thus leading the Urguan auxiliary force to dwarven victory. ___________________________________________________ Ranks and Structure The Captain of the Guard serves as the primary and only officer of the Guard whenever the King is not present, only relaying his orders to them otherwise. Often a veteran with some prior experience commanding, or simply an individual noted for his remarkable skill in battle, as well as unwavering loyalty. Should the king fall in battle, or otherwise die before abdication, the task of protecting the relics of the Grand Kingdom falls to this individual until an election is held. The Hammerguard comprise many of the Longbeards and veterans of the Guard, and are also the fewest in number, as there are few Longbeards willing to take the oaths and sacrifices required to join, however those that do, are among the most elite warriors in the field.. The Axeguard is the most numerous in the ranks of the Obsidian Guard, and is intended to serve as the main bulk of the King’s shieldwall. Members of The Axeguard are feared and respected warriors in battle that have proven themselves in battle countless times. The Shieldguard is the ‘grunt’ rank of Obsidian Guard, though make no mistake, they are still elite soldiers in their own right, and simply have not proven themselves in the capacity of a Royal Guard. The Shieldguard operate more akin to a traditional Legionnaire than an independent warrior like their superiors. ___________________________________________________ Requirements and Restrictions The Obsidian Guard is not a simple military guild or formation that one can apply to join freely. The Throng of the Grand King himself commands two things of its members, discipline, and absolute loyalty. To be a member of the Obsidian Guard, one is required to be a full-blooded Dwarf, (preferably with traceable lineage back to Urguan himself, though this is not an inherent requirement.). No ‘foreign folk’ are ever to be permitted within its ranks, even if they are declared honorary dwarfs, nor are any halfbreeds or other folk of questionable allegiance and lineage allowed. Furthermore, a member of the Obsidian Guard is to never, under any circumstances retreat from the field of battle, unless commanded to do so by the King, or Captain of the Guard. There are few things more shameful in the eyes of the Gods than cowardice. The punishment for this utmost shameful display is the shaving of one’s beard, and subsequent exile, though this punishment may only be administered by the Grand King or Captain of the Guard. To be a member of the Obsidian Guard, one is required to be an adept fighter of some form, be they with shield and shortaxe, or with greataxe and maul. (OOC note: This means that the person be competent in either PVP, CRP, or preferably both.) As both the Legion and the Obsidian Guard ultimately draw from the same pool of recruits, (and also, to prevent the Grand King from amassing a personal army, unbeholden to the council) The Obsidian Guard shall by default never number more than a thousand individual members. (OOC note: 10 personas) Any expansion of the Obsidian Guard must first be approved by the Grand Senate of Urguan to take effect. Any potential recruits to the Obsidian Guard require the approval of both the Captain and Grand King prior to undergoing initiation into the Guard. ___________________________________________________ Initiation To join the ranks of the Obsidian Guard, one must undergo a process of several rituals and traditions before being considered a member of their ranks. To begin, an individual must bring themselves before the Grand King or Captain, and must make their case for what makes them ‘material’ for the Obsidian Guard. This individual may bring two people, both of clans besides his own, to provide a list of deeds, or testimony as to the individual’s worthiness. If no prior deeds are given, or if the King and Captain find the individual’s testimony lacking, the King may command the individual to prove himself. This may be as simple as returning with the head of a worthy foe, or a difficult task, such as slaying a greater monster with witnesses, or surviving ten days and nights in the frozen north without supplies. It is a matter of creativity on the part of the Grand King, and is why one must be ready to prove themselves, or have already done so if they wish to join the Guard. Once this individual is accepted, either through the completion of a great deed, or through prior deeds, they then must swear an oath before the shrine of Dungrimm and Anbella. These oaths must be issued with the Captain or Grand King as witness to them. As a final rite of initiation, the individual must undergo the process of acquiring a tattoo on their right arm, this tattoo being a sleeve, and shall take the shape of the individual’s oath, written in ancient Dwarvish script. Only once this process is completed may the individual don the armor of the Obsidian Guard, where they are to serve until death, or released from their oath by the Grand King. Uniform As the dwarves of the Obsidian Guard are all elite fighters they shall all wear the same uniform to symbolize their unity towards their goal. Only the Captain shall wear a cape and pass it down to the next Captain should he retire or die in battle.
  5. Year 105 of the second age. ᛋᛁᚷᚱᚢᚾ ᛏᚺᛖ ᛚᚨᛞ Sigrun’s campaign ᛏᚺᛖ ᛞᚹᚨᚱᚠ ᛟᚠ ᛒᛟᛏᚺ ᚹᛟᚱᛚᛞᛋ Foreword. This pamphlet is written to tell you all of my ideas and my personal qualities as to why I believe I would be the best pick for the next Grand King. First off a few of the situations myself and other dwed want to see fixed. It will be be split up in a few categories, as follows: Problems. 1: Citizen Engagement & Things to do. 2: Military 3: Reviewing Acts of the Senate. 4: Amendments of the articles. 5: Stagnation of Trade. Ideas. 1: Urguan Leadership’s reshuffle. 2: Allies. 3: Clan Encouragement. 4: Hefrumm Qualities. 1: Positive Qualities. 2: Previous Positions. Closing word. Problems. Citizen Engagement & Things to do. Urguan has recently developed a problem with keeping our loyal citizens engaged in the affairs of our city. With the Legion getting disbanded, there are not many things for our dwed to do in Kal’Darakaan. I plan to reinstate a military force in Urguan which will be detailed further in this pamphlet. Urguan has a select few guilds to be a part of in Kal’Darkaan, but not many jobs apart from being tavernkeep. Military will be one more but I also plan to have dwed be able to take up more varied jobs within our Kingdom. I plan to use Urguan’s famed deeproads for more job opportunities to those who wish to have a smithery, bakery etcetera down there. But any extravagant things will be presented to the King’s Council and Senate. Military. As of my retirement from Grand Marshal, the King’s Council at the time had disbanded the Legion in favour of a King’s Guard which would take up the mantle of keeping peace in the city and preventing crime. I believe the Legion should be reinstated with a new Grand Marshal at its head. With the current situation in the world, with the falling star and worm killing cloudbreaker we need a competent legion to handle the situation. I would appoint the Marshal myself, but would open up the floor for various people that believe they have the experience and qualities needed to take up the task of restarting the Legion. I would help them in any way I can myself. Urguan's military shall be re-vitalised and shall take it's toll on the Ibless-Uruk war machine and it's allies the necromancers and their great worm. The Great Stronghold that is Urguan will hold firm against these foul Beasts and shall act like a beacon of defense for any that may reside within. Urguan shall not be bested by a tree, nor Orcs and certainly not the foul undead. Reviewing Senate Acts. Leading up to Bakir’s retirement from Grand King, I had asked various dwed about problems they see in Urguan. One that was brought up multiple times is that the dwed wish to review and reevaluate some previously passed bills in the senate. I would like to call up any dwed to present bills they have problems with, so we can review them as a people. Amendments of the Articles. The Articles of Urguan have been outdated for a while now, i believe the King's Council and senate should take a great long look at the articles and write amendments to them wherever there needs to be updating. Stagnation of Trade. Trade has recently stagnated in Urguan, which is a great shame as dwarven goods are known and respected around all of Almaris. I would encourage trade by offering to pay the first two weeks of tax on stalls and carts any Urguani dwed may hold in different nations. Festivals of Trade and other events where dwarves would be able to sell and spread dwarven goods to various people from various nations. The workforce shall play a big part in creating these dwarven goods, and together with the government they shall spread it around the world. Ideas. Urguan’s leadership reshuffle. Urguan has long had the same positions make up its King’s council. Whilst many of these positions are vital to running Urguan, I have a select few that have recently been proven to be not necessary for Urguan, and one that I believe should be considered for the King’s council. Here is my list of positions I would have in my King’s Council. Grand King. The grand king needs no introduction for the King’s Council. He is the agreed upon representative of the people of Urguan. Grand Chancellor. The Grand Chancellor has recently become a vital part of Urguan’s leadership with the introduction of the Senate. The Grand Chancellor is the one that represents the Senate’s views and should be the direct representative of the Senate towards the King. Grand Marshal. The Grand Marshal is the head of the Military in Urguan, they are the Military’s direct representative to the King. Dealing with defending the Kingdom and notifying the King’s council of any threats to Urguan’s sovereignty. Chief of Hefrumm. As with the meteoric rise of Hefrumm during Bakir’s reign as Grand King, it makes sense that there should be a position to represent Hefrumm in the King’s Council. With Garedyn The Green at the helm, they have proven themselves to be a wonderful people that form the bulk of Urguan’s activity. Their importance in the current Grand Kingdom of Urguan cannot be understated. Grand Steward. The Grand Steward is the representative of Urguan’s economy including stewardry, housing and banking and would represent all problems regarding such. High Prophet. The High Prophet is the one representing all religious matters in the King’s council, as they deal with the council of prophets of the Kirkja Dverga. Lord Justiciar. The Lord Justiciar deals with all legal matters in the Grand Kingdom of Urguan, and should be the representative to all legal matters and justice throughout the nation. Scrapped position. King’s hand. The King’s hand position has long overstayed its welcome in the King’s Council, as it has its duties changed multiple times and never once has worked out. No longer shall upper leadership work in secrecy, and it shall truly have Urguan's people best interests at heart. Allies Haense. The Haeseni government and people have proven to be an incredible ally for the Grand Kingdom of Urguan, and we should do everything in our power to keep them as an ally. Balian. As with the recent dissolution of Oren after our victory against them, the people of Balian have proven to be a faithful ally to the Grand Kingdom of Urguan. Petra. The people of Petra have clearly grounded themselves between the nations of Almaris. They are a proud people and an even fiercer ally in combat. All of these allies have proven to be incredibly important to the Grand Kingdom of Urguan, and all measures should be taken to ensure our future cooperation with these nations. Clan Encouragement. The clans of Urguan are the ultimate backbone to the future of Urguan, and I believe the government should do everything to ensure the prosperity of these clans non-directly. Each clan should have a clan leader that isn’t afraid to ask the King’s Council for any help regarding problems they may have, and I will ensure no expense shall be spared to ensure this. Hefrumm. As seen during Bakir's reign, Hefrumm has experienced a meteoric rise with Garedyn The Green as it's spearhead. As they form the bulk of Urguan's people i believe they are long overdue for more granted autonomy and appreciation from the government of the Grand Kingdom of Urguan. Their importance to the Grand Kingdom cannot be understated. They are the lifeblood that fills our valley and city's halls. Hefrumm should be granted full autonomy over their valley. The King's council with the Chief of Hefrumm as one of it's positions will draft up a renewal of the articles to favour the renewed and reinvigorated Hefrumm people. Qualities. Positive Qualities. I, Sigrun Ireheart, am a dwed that carries all the passion and fire that our previous king had, but I assure the Urguani people that I will be a comprising king, and will strive to represent the dwarves of Urguan in the best way possible. I promise that I will carry all of the energy in Urguan on my back and would make sure every dwarf with a problem would be represented dutifully. Urguan is in a tough spot as of this moment, but with all of our heads stuck together we will come up with a solution to any problem our proud people face. Previous Positions. Grand Marshal. I have served as Urguan’s Grand Marshal for over two decades and have done everything in my power to ensure victory with the minimal loss of dwed life. The energy and vigour I had as Grand Marshal would be transferred over to my reign as Grand King. Clan Father of the Irehearts. As Clan Father of the Irehearts, I have ensured our clan’s position in Urguan as a famed elder clan, as I plan to do the same with Urguan on the global stage. Priest of Dungrimm. As Priest of Dungrimm, I have ensured the word of Dungrimm’s spread in the Kirkja Dverga, and have even constructed a statue in his honour. Closing Words. I thank every dwarf in Urguan for taking the time to read this pamphlet. I truly believe I have the qualities and ability to take Urguan into the next age bountifully. I ensure that every dwarf would be represented dutifully in the King’s council and Senate. We shall all make sure that Urguan becomes the stronghold and activity centre it previously has been. I hope you have the faith in me to vote Sigrun Ireheart as next Grand King of Urguan. [!] A picture has been affixed to the bottom of the pamphlet.
  6. ᛁᛏᛋ ᛟᚡᛖᚱ A FINAL RESIGNATION ᛏᚺᚨᚾᚴ ᚤᛟᚢ Fellow dwarves, an ancient saying reads all good things must come to an end. It is with a heavy heart that I write to you all that I shall resign from my position as Grand Marshal. I wanna thank every legionnaire for putting their full trust into me as Marshal. I also wanna thank Grand King Bakir Ireheart for granting me such an important position. We've enjoyed a lot of victories, and even won a war. Though my fuel tank ran out, and i wish to not burden the Legion with inactivity. A weight has been lifted from my shoulders, and i believe this is truly for the best. Narvak oz Urguan, Narvak oz Legion. =================== Signed, Champion of The Wilds, Elder of Clan Ireheart. Defender of Dungrimm.
  7. ᛋᛟᚾᛋ ᛟᚠ ᚢᚱᚷᚢᚨᚾ DUNGRIMM’S LEGION. ᛋᛏᛖᛖᛚᛒᛟᛞᛁᛖᛞ ᚹᚨᚱᛗᛟᚾᚷᛖᚱᛋ The Sons of Urguan have forever relied upon Dungrimm’s legion should any conflict arise. Dungrimm’s Legion, defenders of Urguan, protectors of the Faith, guardians of the people. The sole purpose of the Dwarven Legion is to protect and serve the Grand Kingdom of Urguan. It is the main military force underneath the Grand Kingdom, and also one of the most prestigious and oldest militaristic guilds. The Legion is known for its notable order and discipline, excessive training and precise execution. Under Sigrun Ireheart, the legion is bound to prosper once more with these changes. The Commanding Ranks. Grand Marshal. The Grand Marshal is the disciplined and experienced leader of Dungrimm’s Legion, second only to the Grand King himself. He is expected to be the Grand leader all the legionnaires and dwarves look up to. He shall lead with courage and gallantry and shall be devoid of any cowardice. Disobeying the Grand Marshal is to be considered a terrible insult to the experience he has gathered. Commander. The Commanders of the Legion are the most confident, brave and cunning Thanes handpicked by the Grand Marshal himself. To be promoted to the Commander rank is a promotion of highest honour and courage. There shall be no more then two commanders at any given time. They are considered the Grand Marshal’s right hand men, and are the ones in charge if the Grand Marshal is absent. They are to be in charge of running their own trainings and events for the Legion, and are fully trusted to host them on their own. Lieutenant. Lieutenant is the lowest commanding rank in the legion, nonetheless it is a rank of great martial ability and prowess. Lieutenants have the duty of leading soldiers should the Grand Marshal and Commanders be absent. It is the Lieutenant's duty to make sure to lead the ranks of Dungrimm’s Legion and keep the Legion functioning. Brigadiers may also command cohorts if they desire to do so. The Soldier Ranks. Pridebearer. The Pridebearers of the legion are true veterans of Dungrimm. They are the most skilled and hardened warriors of the soldier ranks. It will often take Legionnaires decades to reach this rank, making it a position of true excellence in the Legion. Often Pridebearers are the first ones to be considered for Lieutenant. They are the ancient and undying defenders of Dungrimm’s Legion. Longbeard. Longbeards are proven soldiers and are amongst the most experienced and disciplined within the legion. Longbeards are chosen to become officers if there are no suitable Pridebearers ahead of them that can be chosen. Former officers or those who have held the Longbeard rank and above within the legion can return to this rank if they decide to re-join the legion either after retirement or if they were previously an officer who has been demoted. Ironguard. Members of the Ironguard are to be considered the true core of the Legion. True warriors that are dedicated to Dungrimm’s Legion and that have sworn their oath to it. They have been trained to the point of competency in their position and are on the path to hardened warriors. These legionnaires are expected to carry themselves with more composure and dedication then the Grunts below them, and should carry a presence that is not to be trifled with. Grunt. Grunt is the beginning rank of Dungrimm’s Legion, any dwarf can sign up and start their journey through the ranks as a Grunt. They will be trained in combat and discipline, leading to a quick experience as to how true Legion life will be. Once competent enough in listening to orders, combat and discipline Grunts will be promoted to the Ironguard after swearing their oath. Classes. There are various Classes a legionnaire can select to gain extra experience to their liking. Whether that be a Medic, Ranger, a Mage or a Beastslayer. These legionnaires get drilled and trained in their class, making them into an elite force used for specific duties alongside their standard issue legion training. Medic. Medics get trained to be an on the ground, hands on surgeon in the heat of battle. Medics are trained in their field to surgical precision. Their training is considered the most mentally straining due to the extreme multitude of scenarios they need to be prepared for, and for that reason they are heavily respected within the legion. Ranger. Rangers are the main scouting and stealth force of the legion. They are primarily trained to be self-sufficient archers who can whittle down an opponent from far away with arrows. They have been given the duty of scouting out the enemy ahead. Mage. The Mages of the Legion have been given training in general use of their magic, usually behind the main force in a more supportive role. The Mages are given the duty of targeting out the more powerful enemies with their spells, or using their spells as cover for the other legionnaires. Beastslayer. The Beastslayers of the Legion are an elite fighting force specially designed to slay unnatural and rare monsters ordinary legionnaires aren't trained for. The Beastslayers excel in fighting anything supernatural that may come their way. The Legionnaires Oath. Step forward, grunt [“Grunt’s Name”], and swear by the gods of Urguan, the manes of your ancestors, and your own honor an unbreakable oath that you will follow your commander wherever he may lead you. You will obey orders enthusiastically and without question. You will promise to serve under the standard of the Legion with honour. You will serve Urguan faithfully, even at the cost of your life, and will respect the law with regards to civilians and your comrades in arms.” “Congratulations. You are now a member of the Ironguard.” Legion benefits. While the Legion itself is an entirely selfless organization, focused on the protection of Urguan without expecting reward, there are nevertheless several benefits which come from joining the Legion. Equipment: Gear for combat and traversing the land is available to the forces of the Legion. Upon reaching a new rank a legionnaire will be given a brand new set of armour alongside a weapon, shield and ranged weapon of their choice. Gear is obtained from an officer and a member of the Legion may use his armor and weapons in whatever manner they wish after it has been provided for them. During times of war, equipment will be handed out on the eve of a battle if a legionnaire does not have their own gear to battle. A member of the Legion is entitled to keep whatever ‘spoils of war’ are obtained during battle. Free Barracks Housing: A new recruit may gain free housing within the barracks indefinitely should they stay active within the ranks, the recruit that partakes in this bonus will lose their lodging after purchasing a home of any type within the capital or in the kingdom’s surrounding lands. Legion Pay: The commanding ranks of Dungrimm’s Legion are expected to be grateful for the chance to lead the Legion, and are given no pay. This is the pay given to active Legionnaires judged by rank. Pridebearer: 20 Mina per year. Longbeard: 15 Mina per year. Ironguard: 10 Mina per year. Grunt: 5 Mina per year. Legionnaire of the Year: Legionnaire of the year is a rank granted down by the Grand Marshal himself, such ways to obtain this honour is by acting appropriately and showing discipline ((both in roleplay and out of character)), whilst performing diligently and accordingly within the Legion. Legionnaires of the week will be granted double their wages for that year’s payday.. For instance, if you are awarded Legionnaire of the Year you will get double pay for that year’s pay day. Legion Hall of Fame: The most decorated Legionnaires will have a chance at earning a spot in the Hall of Fame, located in the Legion’s Grand Hall. This is no easy feat, for a spot in the Hall of Fame is extremely difficult to obtain. A soldier who accomplishes something worthy of such an honour must receive a unanimous nomination by the Grand Marshal and both Commanders. Afterwards, the Grand King himself determines whether the achievement is considered legendary and historical. If successful, the legendary soldier will be granted a spot in the Hall of Fame. Traditionally, a ceremony is held in the Legion Hall to initiate a legend who will be eternalized in the Hall of Fame. Enlistment Requirements One must be at least eighteen years old. One must reside in Urguan. One must not be banished. One is expected to have a good grasp of Urguanic Law. Promotions. Every two years. (two weeks) the Grand Marshal shall host a promotion ceremony based off of the performance by the Legionnaires the past two years. The current ways to gain recognition by the officers are: Gate Duty Outpost Duty Patrol Guarding Meetings/Feasts Completing tasks assigned by officers Saving a fellow Legionnaire Attending a Training Guarding an important figure within the Kingdom Being critical to a successful mission Recruiting a Dwed into the Legion Winning a Legion organised tournament Attending Raids Attending Skirmishes Wear the Legion issued uniform Attending Battles Donating any of the following materials: Iron Gold Coal Leather Meat Golden Carrots Feathers Wood If Legionnaires want to get promoted, these are the things they should especially avoid doing. Refusal to address an officer or Legionnaire of higher rank with proper decorum while on duty or in a formal environment in the Legion Hall Cause the mission failure Misuse of Legion issued equipment: Speaking against an Officer during serious matters Harassment/Assault of fellow Soldiers Disobeying the orders of the Commanding Ranks Going Stark Raving Mad Refusing to wear the Uniform on duty Uniforms: (New skins will be posted here, wear the old ones for now.) Enlistment: Legion form.
  8. URGUAN NEEDS YOU. BARUK KHAZAD, KHAZAD AI MENU! Penned by Quartermaster Gildroc Goldhand In light of Oren’s recent slights against our kin, and the subsequent declaration of war in response to our ultimatum. The Legion and the Grand-Kingdom calls upon every able-bodied citizen and resident alike to do their part for their kin and country, and to bring Urguanic Justice to the filthy wig-wearers. CITIZENRY OF URGUAN Urguan calls upon YOU to enlist today in the Legion. RESIDENTS OF URGUAN Urguan needs YOU to do your part and enlist today in the Auxiliary. Speak to an officer in Dungrimm’s Legion if you wish to enlist. NARVOK OZ URGUAN OOC: Application Form Rhewen#6717 / Austin#0060 / Elite Snipes#3582 / conkledurr#5535 / UnusualBrit#0144
  9. Ajax Frostbeard, whilst working with his son, Bojakk, created a rather strange sonnet, unsure of what to make of this, it was posted upon its completion on the tavern door, much like the rest of his works. Find Yourself Listen, If you had, one life Or one opportunity To make a name for yourself With one sonnet Would you write it? Or just let it slip Lo! His hands are sweaty, arms weak, armor heavy There's the mark of urguan on his breast,he's a levy He's nervous, but on the surface he looks calm and ready to chop heads, but he can't stop frettin' What his task is, beyond his line the fray is loud He sullies out, but he is plagued with doubt He's shakin', how? He's straight up quakin' now He turns and sprints out, it's a route, over, blaow! Snap back to reality, ****! here comes the cavalry Ope, spears up habit, he's woke He's now mad, and he won't give up that easy! no! He won't have it! He knows his whole clan's hopes It all that matters, he copes. He knows that,back to back and with a stroke, they'll go stagnant, and when he goes back to his mountain home, that's when it's back to the camp again yo, the whole cacophony Better go relive this moment and hope it don't happen again You better find yourself, in the combat, the moment You'll own it, but you never forget it no, You only get one shot, do not miss your chance to glow Glory only comes once in a lifetime You better find yourself, in the combat, the moment You'll own it, but you never forget it no, You only get one shot, do not miss your chance to glow Glory only comes once in a lifetime His courage escape, from the wounds that are gaping But this world is for the taking Become king, as we move toward a world, no Oren A simple life is boring but paragon stardom always post mortem It only grows harder, battle's hotter He glows, it's all over, the girls are all on him Coast to Coast shows, he's known as the legion trotter Now a lonely road, Urguan knows he's been farther from home, he's no father Back at home he barely would know his own daughter But clean your wounds here comes the cold water The girls don't want him no more, he's old fodder They've moved onto the next dwed who fell foes, he's now nada So the story is now told and unfolds, I suppose it's so partna, but the war goes on Da-da-dum, da-dum,da-da You better find yourself, in the combat, the moment You'll own it, but you never forget it no, You only get one shot, do not miss your chance to glow Glory only comes once in a lifetime You better find yourself, in the combat, the moment You'll own it, but you never forget it no, You only get one shot, do not miss your chance to glow Glory only comes once in a lifetime No war games, I'ma change what's called Dwarven rage Tear all the human heads off, bustin' out what's caged I was afraid in the beginning', my mood has changed I've been knocked out, and cut up, and thrown by waves But i kept trainin' and stepping right in fighting style Best believe I've been still fighting this whole while All the pain inside amplified by the, Fact that I can't go back to my nine to Five in the mine and I can't provide the life for my family cause man these karzul don't afford vitals and it's no storybook, there's no damn rivals This is my life and these times are so hard and it's getting even harder trying to feed and raise my seed plus Fight and slaughter, caught up between being a father and legion fodder Man mama drama shouting on her too much For me to want to stay in this one spot, another day of this monotony has gotten me to the point i'm like a snail I've got To formulate a plot, or end up a martyr or shot Success is my only Brathmordakin blessed option, failures not Wife I love you but this hovel's got to go, I cannot raise my kids in this squalled lot So here I go it's my shot Halberd fail me not, this is all I've known I've got! You better find yourself, in the combat, the moment You'll own it, but you never forget it no, You only get one shot, do not miss your chance to glow Glory only comes once in a lifetime You better find yourself, in the combat, the moment You'll own it, but you never forget it no, You only get one shot, do not miss your chance to glow Glory only comes once in a lifetime You better find yourself, in the combat, the moment You'll own it, but you never forget it no, You only get one shot, do not miss your chance to glow Glory only comes once in a lifetime You better find yourself, in the combat, the moment You'll own it, but you never forget it no, You only get one shot, do not miss your chance to glow Glory only comes once in a lifetime You can be paragon if you set your mind to it son...
  10. At the request of Kazrin Starbreaker. Bojakk and Ajax work and finish writing another marching song for the legion. Marking what would probably the half dozen or so war song specifically geared for the legion? regardless, it is posted in the usual venues. March of the Kaz'Darakan Khazad clash, minstrels sing, Dwarven armour's piercing ring War-rams run with riders held Those oren lines will be quelled Midnight march and torches snuff Fight until oren's had enough Sound the horn and bang the drum Down from mountain the legions come! Grand Marshall's orders have been told Make their umri blood run cold Fight to honor clans and hold Statues are built for the bold Heft your hammer down to bash end their lives with a flash Until the umri is turned to chum Down from mountain the legions come! Swear upon Yemekar's alter "clan and holme I will not falter" Send the umri back straight to hell For you guard your kin and family well We'll teach them how dwed make war So they wont come back any more We'll put all of oren under thumb Down from mountain the legions come! As dawn breaks our fight is done Oren's forces have broke and run For the lives they took they pay the toll We'll rend their bodies from their soul Midnight march and torches snuff Fight until oren's had enough Sound the horn and bang the drum Down from mountain the legions come! Khazad clash, minstrels sing, Dwarven armour's piercing ring War-rams run with riders held Those oren lines will be quelled Midnight march and torches snuff Fight until oren's had enough Sound the horn and bang the drum Down from mountain the legions come! Down from mountain the legions come! Down from mountain the legions come!
  11. -Many fliers and posters are plastered about Salvian Lands, the Cloud Temple, and a few even leaking into Dwarven lands.- (( If no one is present upon reaching Westwarde Citadel, please send a forum or ingame message to one of the follow to organize a recruitment session. Commanding Officer Tahjeet Mubdee - Acornlad Commanding Officer Zandros Waveswept - Zanderaw Officer Darius Drakon - _PH4NT0M_ Lord Commander Thomas Siegemen - CorprlSkyler ))
  12. ((-snip- Decided that because we recruit ingame, most of this ooc information is unnecessary.))
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