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  1. The problem with building shrines by hand is that it’s a lot harder when you haven’t eaten in a few days. That, Ayche thought to himself as he stepped back from the final shrine, and it’s a lot harder when you don’t have proper tools. Numerous tools and weapons were piled to the side. A warhammer, twisted longsword, a spear, broken crossbow bolts. Anything and everything that he’d stored with Translocation, any item of potential use that had been kept in his Void Pocket. Not that chipping away at stone with crossbow bolts or a sword had helped, really. It’d been an act of desperation and grief, at some point during day two. It’d been nearly three days since he was saved from certain death. Three days since the others hadn’t been. He stared at the stones marking his friends’ lives one last time, and turned to leave the valley. — It had been intended as a scouting mission. A quick trip to explore the Hollow and gather information that could help cleanse the land. They hadn’t expected the dwarves to charge into the epicenter of the entire Hollow. They hadn’t expected the ground to crumble beneath them as they stood on the edge of the crater to shout warnings, leaving them trapped as well. It wasn’t long before large, beating wings were visible through the clouds, and the chanting, featureless silhouettes appeared behind pillars of glassy mana. Their voices echoed through the hollow in a distorted, incomprehensible language. Ayche had realized then, with a sinking feeling, that they were all going to die. The figures grew closer and closer, expanding without expanding and shrinking the world around them. An unshakeable feeling of scrutiny filled his mind, as if eternity itself were looking him in the eye and trying to decide if he was worth the effort. The figures eventually spoke, a single word somehow comprehensible by Descendant minds. “̷̛̙͓̝̜̱̯̩̜̺̈́̈́̃͊͊̔̔̄̄L̶̳̖̥̍̚é̸̡̨̛͈̤̤͔͎̬̗̠͈̈͗̐̃̉́̀̕͠ä̴̢̛̤́̽͋̂̕͜v̵̙̭̲͎̮͇̼͈̫͍͕̋̏̚e̷̗̐͂̈̒͆̐͊͋͘̕͠͠ͅ.̸̡̡̛̪̗͕͈̙̮̠͖̳̬̻̜͛͑̎̿͛̌͛̃͜”̶̦̯͍̟̀̐̈́͜ ̷̧͓͈̗͈̗̺͇͉̦̤̝̃͆͋̓͆̓͗̔͆͗͛̏́̍̕ͅ The Ireheart - Balor, maybe? He hadn’t had the chance to learn names - replied with a single word. “No.” The Stormheart, Kronk, had a different response. He stared the horrors in their eyes - well, where their eyes should have been - and spoke. “Maybeh oi will leaveh, oi tink yer mum es seein' someoneh elseh at taeh moment anehways!” The grey-haired Archmage Scholarch kept staring, fascinated. “Perhaps it is they who seek to leave. Horrors… perhaps are not at comfort within this realm. It is anathema.” Eliza had always been too much of a scholar for her own good. Ayche positioned himself next to his old friend. “Elves, ye gonna shoot 'em or keep givin' us poems?” Another Ireheart called. Some name with a G, Ayche thought idly. Mystery’s grandson shouted to the Horrors. “Do you want us to leave, or do you want to leave?” “Why don’t we just start leaving and find out?” Ayche called. He grabbed the Archmage and turned around, dragging her behind him. There was a spot to the south where the crater’s walls were less steep. It was their only chance. Odysseus was next to react. “Llir, we should leave now. I don’t see them giving us another chance.” The other ‘ker sprinted up the rough landscape, scrambling for the top of the crater. It was already too late. The heavens shook and the ground trembled as lightning crackled around the glowing maws of the three-headed winged monstrosity above them. Then, like falling hammers from angry gods, three glowing pillars of voidal lightning slammed down onto the party, landing with deafening explosions and blinding those near. If the circumstances had been different, Ayche might have stopped to watch properly. He hadn’t thought it was possible anymore - but in the Hollow, anything was possible. It’d been so many centuries since he had last been able to throw lightning of his own. Ruina and Beranabus were launched like ants before a tornado. Balor wasn’t so lucky - his left arm was incinerated instantly, and the entire group around him were thrown onto the ground. Ayche and Eliza narrowly avoided the worst of a strike, but were sent tumbling deeper into the crater. He pulled the frail Archmage to himself as they fell, shielding her with his own body. It was, he thought, convenient timing that he’d been able to negate his voidal poisoning not many years before. His armor blunted the worst of the fall. Ruina, who’d had the same ritual performed, was also wearing armor. She pulled herself to her feet, though Beranabus was nowhere in sight. There wasn’t time to worry. Ruina could protect Beranabus. Ayche’s job was protecting the Archmage Scholarch. He dragged her to her feet. “Eliza, are you-” “The towers…” she muttered, barely coherent and gaze distant. “Mode of travel, perhaps… Betwixt realms.” Not the time for hypothesizing, Ayche thought, but he hadn’t the breath to voice it. The Uialben disappeared with a flash. He’d tried to cast a minor teleport, further up the edge of the crater to escape, but never arrived. He disappeared and was simply gone without a trace. As Ayche dragged Eliza along, he caught sight of Ruina’s armor. A small measure of relief filled him. The other Scion was half-pulling, half-carrying Beranabus along. “I said this was a bad idea,” Ayche muttered as they went. His old friend didn’t respond; she was still staring at their surroundings, utterly entranced. No doubt her ancient mind was working through magical theories and explanations for what they’d seen. Another blast of lightning sent Ruina and Beranabus flying, and this time, the two landed not far from a dozen of those shadowy silhouettes. It wasn’t long before they were dragged away. It was clear they weren’t getting out by climbing the sides of the crater. Shadowy horrors had surrounded the edge. “We’re out of options,” Ayche stated bluntly, and his eyes flared with a pale, nearly-white blue light. The ring on his hand - a focus he’d needed to wear ever since the ritual that had returned his strength - lit up in unison. His aura extended over the Archmage beside him as he prepared a group teleport, shrouding them both in pale blue. Air had the same idea, somewhere up the crater walls. The other mage cast his own shifting spell and promptly disappeared. For a moment, Ayche thought that Air simply wouldn't reappear, much like the Uialben. That probably would have been kinder. His gut churned as he saw where Air had landed. The other translocationist had reappeared inside a solid object, one of the nearby crystals. It'd filled all of the empty space in his friend’s body instantly. A gruesome, sickening death. There wasn’t time to mourn. Ayche met Eliza’s eyes. Finally, she seemed to have some measure of coherency again. The spell was nearly ready, and there was an unspoken question in his eyes. Do we try, like he did? Is it worth the risk? Her gaze was as steady as he’d ever seen it. Better to try than to give up, her eyes seemed to say. As the shifting spell neared completion, Eliza cast a stone wall to hold off the advancing horrors. But the spell, like all the others, grew wildly out of control. It trapped her within her own spell, a prison of quartz. Odysseus reached out for Ayche, perhaps hoping that he could be taken along too - And then the world went white. There hadn’t been time. Ayche reappeared alone nearly five hundred feet in the air, above the crater and the battle below. And in the split second before he started falling to his death, his life flashed before his eyes. He saw his first magic lessons in Anthos at the docks of Abresi, over four hundred years ago. He’d chosen lightning evocation as his first art, taught by Gauldrim Irongut. He still remembered the proud smile on the old Dwed’s face, the first time he’d been able to call a bolt of lightning from the sky. He saw his journey through the Fringe, then Thales. His life with the potato farmers. His first trip on a sailing ship. His first ship of his own. His shipping company. His fight against the Devourer on the open ocean. Athera, Vailor, Axios, Atlas, Arcas. He’d fought a thousand battles in a thousand places, evaded the law as a thief and a thug and a pirate - then centuries later, stood with the Crimson Edict and their goal of justice and unity. He still remembered when he and Eliza had both been novice magi, when the ancient Archmage Scholarch had yet to master even a single magic. Even then, she’d always had an air of dignity and self-assurance and poise. The images flashed faster and faster as he fell. A field of wheat, an endless sea. A city shrouded by trees. A battlefield covered in bodies, lightning coiled in his hand. A wave of falling arrows. A kiss on a snowy mountaintop. A feast in a stone hall, a funeral in an icy city. The swearing of an oath in a cavern beneath a keep. A wedding in that same keep. A shimmering portal. A broken mask. A thousand journeys. A thousand adventures. Enough for a dozen lifetimes. It seemed he’d never make it to a thousand and one. What must have been five seconds felt like an eternity, and in his final moments, Ayche found peace as he fell. He’d lived more than he’d ever had any right to, after all. He closed his eyes. And then a bolt of voidal lightning, one that far surpassed that first strike he’d called from the heavens all those centuries ago, struck him as he fell. The world went white once more. When he opened his eyes again, it was quiet, cool, and sunny. He’d landed on a floating white platform, high above a lake. A gentle breeze swept across his skin. He was on his back. Alive and untouched, but for a lightning-scar along his spine. He did nothing but stare upward for several minutes, and then the enormity of everyone he’d lost hit him all at once. And something inside him shattered. — He’d spent hours that first day simply sitting on the platform, unmoving. By the time he’d managed to pull himself together enough to find a way down, he’d decided. He would not leave until he’d made a shrine to each of his fallen friends. He would not use magic. This was something he had to do by hand, no matter how long it took.
  2. The Mages Guild ------*~*+*~*------ "There are two sides of magic. Neither evil, neither good… it is only the choices and actions of the wielder which shape the fate of all man, we can only say choose wisely" The Mages Guild is the dominant institution for the training and study of Arcane Magic. Looked over by the Arch-Mages, the Guild seeks out those who they consider magically sensitive and train them within their mysterious art. Perhaps being one of the oldest factions in the realm, the Guild keeps a persistent secretive aura about them due to their ancient and “dark” history. Despite their past they continue to act as one of the only major academies for aspiring Arcanists. -- Before the beginning of time there was nothing, no planes of existence, only the Void. But within the Void was a light, we know of this light as god, the one deity. But this is not the lore we are interested in. This deity created in the Void the world, wherefore you live out your lives. It came to pass that the deity molded on the world of Man, whom he blew his breath of existence into; giving life. After breathing his existence into man, he entwined some of his divine power, raw and unformed, into the world itself. This power was to be called magic by man, and just as man was placed in the world to be tested, the power was to be utilized by man to be a test, a test of greed and power. The power was entwined into the very fabric of both worlds; it ensured the worlds were linked, ever connected. So it was that all the races could access this power, but none were the same. As the power was channeled through the individual it scanned their soul, and was therefore manifested as an extension of their natural environment. So it was that the Humans had a diverse spread of magic, as they were the most versatile. The Elves came from their woodland homes, of nature and healing. Dwarves from their mighty halls, of stone, hardened and sturdy. Then the Orcs from their harsh deserts, strong and vicious. The power of the Nobel races came from their allegiance: the Ascended from their hallowed halls, pure and righteous. The Undead from their fiery fields, tainted and evil. The first of the Mages quickly discovered its usefulness, its power... they noticed how dangerous it was. They had the power to kill in an instant, or create in an instant... They had power over all. In their wisdom the saw that something would have to be done... The power was to be controlled, learned properly. But the magic was not forever present in the world. It was lost in times long past, forgotten to all but a few, when the evil Iblees was to be banished from this world. In his banishment he was sent to void by the ancients. This sent his minions back whence they came, and a barrier was erected between the worlds to stop their return. So it was that the worlds were no longer entwined, in separation the power no longer held, and magic all but disappeared from the world... But it was not to last. The power of Iblees was great, even in void, and he worked at unraveling the barrier between the worlds... Soon the barrier began to break down, the Undead taint spread once more across the face of the land known as Aegis. Although this time there was little hope for salvation... With the failing of the barrier protecting the world of the living from the dead the magic lost to the Descendants, all those years ago, once again seeped into the fabric of the world. The descendent races once more felt a somewhat unfamiliar tingle in their blood, unfamiliar but as though it was always there. So it came to pass that the ancient power of magic was awakened in Man. Those with the power of foresight could see ahead a fork in the path; one to light, the other darkness... They could only hope that with this new found power that the right decision would be made... So it was that the first Mage Roland, first in the line of the great mages, gathered to him a group of the most trusted and powerful Mages in the lands, and gave them a duty, a life quest. A duty, to protect the lands and the Descendants from themselves, from what lies within, so that the Magic which remained through the ages would not destroy all, but be contained and conserved. So it was that the guild of mages was forged into existence, accepting those with great magical power, or great skill in other areas of their interest. They will not interfere in the day-to-day lives of the descendant races, however would intervene at the mistreatment of magic. -- Ranks Arch-Mages The Arch-Mages control every aspect of authoritative power within the Guild. This is not to say that the Arch-Mages do not give a bulk of their responsibilities to the Guild Masters and Archanix, however matters too dire for them to decide upon are brought before the Arch-Mages to resolve. Archanix Also known as the Librarian, the Archanix plays a key role in the academic aspect of the Guild. Their responsibilities require them to act as the caretaker of the Guild’s magical items and archive the numerous books the College stores. Authoritatively they lack a great deal of power; however their role as the controller of the knowledge in the Guild is a necessity. The Archanix has access to all books within the Guild. Guild Masters Guild Masters are the most senior personnel inside of the Institution, aside from the Archmages and Archanix. Each Master represents an individual branch within the Arcane Arch-type, and are considered masters of that specific branch of Magic. The branches are Alteration, Illusion, Conjuration and Evocation. Instructors Instructors are those among the guild that are at such a state in their magic that they are available to teach students, though they answer to the Archmages and Guild Masters, they are not to be trifled with, especially by a lower subordinate. Mages Mages are not actual members or staff of the College, however are considered College Graduates. The Mage position is for those who have completed their Apprentice training under the College and have been deemed a proper mage by the Archmages. Despite their inexistence of political power within the Guild they are still welcome to return to the College as their whim and use the Guild’s resources, continue training under other magical sub-types or conduct their own independent research. Apprentices Hand selected by the Guild for magical sensitivity, the Apprentices are the newest practitioners of the Guild’s art. The first few years of their training consist of a lecture style teaching, however as their lectures come to an end, and they are chosen by the Conclave, they are to select a Master to take Apprenticeship under and be trained in their specific specialty of magic. Once the Master believes them to be advanced in their art, they are taken before the Conclave and must perform the "Somonium". If they complete this ritual they will be inducted into the Guild as a Mage. Arch-Mages Crumena Ilwindior [HeeroZero] Ceruberr Asul'Ailer [CaptainSheepy] Dasyra Linath [PandaC0mmander] Archanix Saeldur Asul’Ailer [Princetonlax21] Joe Orman [Joe_Blackman] Elindor [Jerry_Man] Guild Masters Alteration Guild Master - Silvos Sythaerin [bladeCreep] Illusion Guild Master - [Empty. If interested, contact an Archmage] Conjuration Guild Master - Joe Orman [Joe_Blackman] Evocation Guild Master - Aluuvia [TehLulu] Instructors Iatrilemar Elervathar [brandNewKitten] Calendir Maeyr’onn [Raptor14] Haadi Mudbee [Eladriendil] Corvo [ventus2] Mages Apprentices Chase Irongut [Dtrik] Eliza [daanyolx3] Avgust Steelwall [Origin_Lark] Kalamari C. [usopptheSniper] Beltran [bathRugMan] Will [Todd877] Avenel Synalli [philip_2011] Glacio Whitewolf [fitermon] Asher Faelcyn [spiffytaylor411] Lorien Vestiza [hugothechamp] Arthur Paxtera [ventios] Giradin Cuyper [ace134] Saren [giuseppe05] Resmira Centrella [Escharian] The Mages Code (Including server rules) -A Mage does not use magic for personal gain -A Mage does not assault other members of the guild -A Mage must follow the orders of the Conclave and those within it -A Mage must not perform forbidden magic -A Mage does not destroy or steal guild property -A Mage must perform regular visits to the college if they wish to remain active -An Apprentice is strongly encouraged not to cast magic whilst their Master is not present -A Mage does not teach magic outside of the Guild -Above all else, Mages must uphold the balance of the world, despite the effects it has on others Application We've decided to introduce a application system in order to quickly gain students and teachers alike for the guild. Please fill out the following and await either an Archmage, Guildmaster or Archanix to respond. --------- OOC Minecraft Username: Age: Please write a small portion of RP depicting you using magic of your choice, this should be done as if it were an emote and not include internal though processes: IC Name: Age: Gender: Race: Clarify on if you are currently skilled in the magical arts, or being taught by someone who is: What affinity of magic are you skilled in? Nation or city of residency: Address if applicable: Objective; what is it you wish to obtain from joining the guild?: Lists key achievements, skills, traits and experience you have encountered in your life. --------- Apprenticeship (Prior System, may be reintroduced in future.)
  3. The Scryers of The Mages Guild The Scryers are a sub-sect of the Mages Guild established by Guildmaster Vedaer Sylvaeri in order to maintain the peace and regulation in the world of the arcane that the Guild so eagerly seeks. In doing so, the Scryers perform tasks that further this goal; Be it the retrieval of relics, the investigation of eldritch anomalies, or a task as humble as guiding wayward magi into it's mother guild. Often members that have proven capable in combat, the Scryers have recently taken to scouring the realm for rogue magi. (See "Rogue Mage Trials") Enlistment In order to enlist and perform the duties of a Scryer, one must prove themselves a well known and trusted member of the guild. Those respected amongst the rank and file shall be sought out, and interviewed. Should one desire to take initiative and volunteer, they may send a letter to the High Scryer ((mthdominator)), or one of the Archmages themselves. Hierarchy The Scryers have been constructed upon a simplistic hierarchical system. This system is shown below. High Scryer- The individual responsible for the management and leadership of the entirety of the Scryers. This individual must serve as a Guildmaster or higher. Arbiter- Tasked with trying rogue magi and organizing drills, lessons, and research trips. Instructors take claim to this rank. Two instructors may serve as this rank at a given time. Scryer- A person that has proven capable of defending themselves, their guild mates, and the tranquility they seek to establish. Often apprentices, instructors, and Guildmasters alike. Enlist- A newly enlisted guild member, pending drilling and a final interview. *Auxiliary ranks are often assigned.* Uniform Light robes are provided for the Scryers. *Color varies* -Written by Guildmaster Vedaer Sylvaeri, High Scryer of The Mages Guild
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