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  1. If you adventure closer to Nerezza, you hear sounds of iron clanking at each other. There would seem to be training occurring in the courtyard. Posters would be hung up on the notice board, it would state. The Leidang of Nerezza Nerezza, one bigger remaining settlements that stood under the Koningreich of Aesterwald which has now fallen. Nerezza was first built as a home for the Faolain clan, a group of fighters and warriors who used to be mercenaries. Now the clan is more like a family but they’re still heavily based on combat training. As Nerezza grew and people moved into the castle and the town beneath A leidang was formed for other people who wished to fight along the Clan’s side. Nerezza itself is ruled by Lord Bonehill while his brother is the Chieftain of the Clan and Brandt, the Ráoningar is in charge of the Leidang. The Ráðningar The Ráðningar is the leader of the Leidang, the Ráðningar is directly responsible for all affairs regarding the Leidang and it’s members. The elder council of Clan Faolain is constantly influencing the Ráðningar’s actions. This rank is currently held by: Brándt Fáóláinsøn (alphrix) The Enlisted Command Huskarl The Huskarl. The most proven warriors of the Leidang. Able to access the armour stores and, in the absence of the Ráðningar they may control the Leidang. They're the elite, war-hardened warriors of the Leidang. They've proven themselves multiple times on the field of battle. They've the respect of the lower ranks and the leaders. Normally these men bare a huge amount of arm-rings given to them by the Ráðningar, this shows their prowess. Also normally have their own necklace to show their rank. Shield-Maiden The female warriors of the Leidang. These women have proved themselves within the Leidang. They're able to have the same power as a Huskarl. Each of these women have a number of arm-rings and also will have a necklace showing they're this rank, they've the support of the men and the women of the county and are also the private guards of the leaders. The Main Regiment Thegn These are the warriors who proved themselves to be worthy individuals on the field. Thegn’s are the backbone of the Leidang. They have proved their abilities and commitment to the Leidang, many men stay at this rank but continue to develop their ‘character’. Drengr Drengr are the new members of the Leidang this is a temporary period (minimum two weeks) which they are to learn to fulfill the certain requirements before being regarded as a Thegn. Drengr are provided with a set of chain armour and either a sword, battleaxe and a bow. They are to do tests and training to assure the Leidang that they are at a standard of a Thegn, before they climb the ranks. Special ranks Merkismathr Only one may hold this rank within the clan. The Champion, anyone within the ranks may hold this, whether it be the Ráðningar or the a Drengr. They're the best warrior and may show their worth within honor duels. Anyone within the clan may try to grab this rank within Tournaments held by the Chieftain. They do not gain any rank within the military structure, but have the respect of the warriors and maybe used to fight other clans. Perks of being within the Leidang Within the Leidang. Each man may get a weekly set of armour, a sword or axe depending on their preferences and also a shield for battle. They will also get a bunk, a room with a chest as well they may have as much ale as they wish for. The people within the Leidang will also have the respect of the leaders. They will gain brethren ship from this. Huskarls will also have access to the horses of the Leidang. How to become a member in The Leidang of Nerezza To join the Leidang you may either visit Nerezza and speak with an Elder or the Ráðningar. Or you may file an application and send it to Nerezza. (picture taken by GrafitesPL) Application to Join the Leidang of Nerezza Name: Past military endeavors: What do you want to get out of your time with us? Gender: Race: Do you like Ale? (OOC:) Do you have Skype? (Send request to jakeyd6): ((Thanks to Alphrix for writing most of this))
  2. Deities: Sáventón. King of the Gods (older brother of Qyrfros), He wears a Crown moulded out of a pure white Gold, he is a towering Figure, neither Brutal nor Elegant, his Armour consists of a Simple look, Mortal armour, in a grey/silver colour. He wears a huge cloak made from various different Furs that covers his Shoulders and his back, it drapes along the floor behind him. In battle he wields a simple War-axe along with a Simple wooden round shield. Sáventón is said to be the first of the Gods, it was he who was created Thorgir, God of Wisdom. A large, thin man in blue robes with Golden accents, he often holds a Staff, he has long white Hair with a long White beard. Asvaldr, God Of Light. Asvaldr is incredibly attractive, he is young with long, Gold flowing locks with a perfectly pruned Beard that splits off into two Plats. His armour is full plate, the Majority of it a Shining silver starlight, the trim of the armour is styled as the Golden wings of a great eagle, the Chainmail of his armour is said to be made from pure starlight, it twinkles with every spec of light in his Halls, His helmet is composed of the Same design, exposing his mouth and eyes, the back of the Helmet styles two Golden wings again resembling an Eagles. Finally he wields a large Kiteshield that acts as if a Mirror, the trim of it Gold, in his main hand he holds a Golden Sword that shines with immense Beauty, the Hilt again styled as Eagle wings. It is said that those who follow a Particularly good and Righteous path will end up in Innos hall, where they will eventually go to War with Beliar for the last time during Angurmiror Kárágór- God of Balance. Seen as a massive and brutish figure clad in a darkened and crude looking platemail, the torso covered by an ebony tabard with an eye upon the centre. Its helm masks its visage, taking a crude shape, the metal lost its shine, save for the centre line that ran down the helmet, and around the serpentine esque eyeholes. He can be seen with a massive scutum shield and a large bastard sword. It is keen on creating both good and bad within the world, order and chaos are its agenda, with the right amount creates perfection in the bulwark's eyes. Beliar, God of Darkness. Not much is known of Beliar, he is depicted of having dark transparent Robes that cover the majority of his body, his legs inexistant, the torn robes seem to float freely as he does, his face is as black as night, his facial features seemingly nonexistent, a mere shadow. He does not speak a word to a single soul, he merely glides across his Dungeons, terrifying the men inside with what he will do to the World next. Yrasil, God of Victory Amalie(Twin of Reftia), Goddess of Marriage, Love. Seen as a small, thin woman with flowing white hair, not exactly beautiful yet Kind and Motherly. She wears Blue robes similar to those of Qyfros, It is said that those who have deep enough love for each other will go to her Halls, however for this to happen they must either die while still together or they must remain faithful to their dead lover until it is their turn to enter the halls, Emdur, God of Haste/Work. Reftia (Twin of Timheia), Goddess of Fertility Gónthórián, God of War. A huge mammoth of a Man with long Brown locks and a thick brown Beard, he wears Theatrical armour styled with Huge 2 inch thick heavy plates around his Waist, His right Shoulder is covered with the same 2 inch thick plates, with large Bull Horns that protrude outwards from it, his shins are covered again with the 2 inch thick plates, the knee caps in the style of Jawless Skulls, around his Thighs he wears around 4 layers of thick, large ringed Chainmail covering the majority of his thighs in a Tassett like fashion. His covers almost all of his Face, the eyes shadowed out, his mouth and jaw exposed however, Horns also protrude from his helmet, one of them cracked and damaged. He holds a Huge Round shield about the size of himself, it is not made from wood but of the Bones of the men he has slain, all compacted to make a Strong shield with a Blackened Steel rim and Boss. Those who are passionate enough about War to enter the Halls will Dine and Drink for eternity, they will also Fight each other over and over as much times as they wish, without feeling the Pain or Suffering of wounds yet still feel the Adrenaline of a Fight. Frigg, Goddess of beauty, innocence(Sister to Rán, Twins) Seen as a beautifully figured woman in a dress of pure Diamond starlight which exposes part of her legs and arms. Her hair blonde and wavy, her eyes a pure blue, she has feathered white Dove wings that arch from her back. Tyr, God of the Sea. Depicted as a man with Kraken like tentacles as legs, his arms and chest strong and mighty from pulling Oars, his skin Ocean Blue, it is said that those with Ocean Blue eyes are blessed by him. His halls are said not to exist, instead, it is said that he travels the Seas of the Halls in a Large, Nordic vessel, the Oars pulled by the Men who are Sailors, they drink, feast and Row for eternity, enjoying every moment. Rán, God of Hate, Deception(Brother to Frigg(Twins) A grim looking, evil man with Grey and wretched hair, he is old and decrepit, his left eye the colour of blood, he holds a Crudely made staff in his left hand and has claws that protrude from his Fingers. Dóndrákar, God of Death, Afterlife. Depicted as a crude Raven with ruffled feathers and inexistant eyes, his wings are missing many feathers, the wing Bones can be seen through it, some say that the Raven is depicted as half man half Raven, while others say he is wholly a Raven, some even say that he is composed of Hundreds and Thousands of Ravens, however this is a rare belief. Zamváhstáh, God of all that is Evil, the fallen one Life after death: When a Darweigin dies it is not as simple as reaching the High Halls, First their soul must be taken to Judgement, their soul will be gathered by Dóndrákar and then they will be taken to Adanos Halls for judging, if they are judged as a Just or Righteous person they may stay and feast there however usually they will be taken to the halls of other gods. There are several different Halls for different people, for example a Warrior may go to the Halls of Gónthórián while a Craftsman may go to Emdur’s Halls. Here they would drink with their God and feast with them and also perform their craft/skill there. They believe that very few men go to Sáraventón’s halls, this would be considered as a Blessing, these Men/Women would have to devote their life to this God in order to enter his halls, they would also have to show their prowess in Battle, Skills and overall Morale, Honour and Discipline. If a Darweigin has lived a particularly poor life by having a lack of respect for their Kin and often doing Heinous and Unforgiving acts it is believed that they will be confined to the Dungeons of either Rán or Beliar for eternity where they will be Stripped of all Titles and Honour and will be Tormented by them for Eternity. It is said that if a Man permits the Worst of acts that they will be sent to the pit of Zamváhstáh which is a fate feared by many, there they will be forced to watch their Loved ones suffer and will be Beaten, Flayed, Chained and Starved for Eternity. Military structure: Merkismathr Only one may hold this rank within the clan. The Champion, anyone may hold this, they're the best warrior and may show their worth within honour duels. Anyone within the clan may try to grab this rank within Tournaments held by the Chieftain. They do not gain any rank within the military structure, but have the respect of the warriors and chieftain and may be used to fight other clans. Shield-Maiden. The women warriors of the Leidang. These women have proved themselves able to have the same power as a Huskarl. Each of these women have a number of arm-rings and also will have a necklace showing their rank, they've the support of the men and the women of the county and are also the private guards of the leaders. Huskarl. The Huskarl. The top warrior of all. Able to access the armour stores and, in the absence of one of the three leaders, may control the Leidang. They're elite of the elite, war-hardened. They've proven themselves multiple times within war. The personal knights of the Country. They've the respect of the lower ranks and the leaders. Normally these men bare a huge amount of arm-rings given to them by One of the three leaders, this shows their prowess. Also normally have their own necklace to show their rank-A wolf's head with an axe head in its mouth. Berserker. The Berserker, men whom are known to be furious in battle. Each of them showing their anger within battle and channeling this rage into their fighting. Although not always the elite soldiers, each of these men are known to bare some prowess in battle and would bear a name to show this. Well respected, these men can normally control a small amount of men, and in some cases, they're able to lead the training during war-games of the Leidang. Each of these men normally have some arm-rings. Ráðningar. Are chosen by their superiors to handle the introduction of new warriors into an established war-band. The warband must be of well-minded men to create the ultimate shield-wall. The warband will be led by this rank, however, will contain a Berserker and Huskarl to help the Radningar with any of the inferior decisions. The Huskarl has the final say if the decision is bad, but overall the Radningar may appeal to the Clan Chieftain over a decision. Thegn. Older or veteran warriors.. Thegn's are seasoned soldiers, participants of multiple expeditions and shield walls. They are fierce men, brought up learning warrior skills,and have survived the brutalities of the shield wall and war.This Rank is the next step to becoming one of the three top tier ranks. Dreng. The standard rank within the Leidang. These men are the new recruits and hold only the title of Younger. These men have only little respect within the culture. These men have to prove themselves within the shield-wall and battle that they can earn the loyalty and brethren ship within the clan. Stúrandér Any child from their 10th birthday up to their 15th birthday. They can now begin serious training as warriors and may go to battle with the warriors/raiders. They do not go into battles, but to fetch and carry items, loots, or take water to the thirsty and tend the wounded. Lifestyle: Building style: Old Norse. (This is just an example, Jamziboy style) Physical appearance: The physical appearance of a Darweigin is rather simple. It is common for the people of Darweigin decent and heritage to have blonde, red, aubern, fair, and dark brown hair. Their eyes are usually gray, aqua blue, dark blue, brown, or slate gray. The height of a male stands normally up to 6'5" and occasionally inches further. The women are usually 5'9" and up. Their physique is usually that of a brutish structure. The frames of the males grow more and more muscular as they reach their coming of age. Their harsh and hellish lifestyle with the numerous training of battle from an early age helping to develop such. recipes History: The Darweigans are obvious descendants of the Humans. Back in the days of Anthos the Darweigans born within the harsh mountain terrains of Anthos within the North. The Darweigans. A collection of different clans laid rest within their lands in peace. Away from the wars that raged within the southern lands. The clans themselves however were never closely tied, each bringing war-bands together to raid deeper south, united under the different Chieftains of the Clans. For many Centuries these men raided. As the years went by however they had to raid deeper South, raiding only smaller villages and coming home to their families with nothing. The Clan of Fáóláinson, under the leadership of Thórvurdir raided east. In the hopes of new life to be found. He, only bringing a few in number pillaged the lands as he sailed. Raiding whatever he could find. Upon returning, he was smitten by the other Clans. War was raged against the Clan of Fáólainson, the series of Skirmishes were brutal. Shield-walls against former friends. Former Shield-brothers. The war lasted for ten years. The lands that once prospered were nothing but a wasteland. Upon the last day of the battle. A new man stood within the Fáolainson shield wall. A mere teen, though he stood taller, stronger than most humans. His name was Thórvárdr. The battle was a massacre. Lasting four hours. The dead lay upon the snowy fields of Kollsvik. The Fáolainson’s looked upon the dead from the hills. A cruel smile raised upon Thórvárdr’s face.. Peace was once again brought the Darweigans, living peacefully under Clan Fáolainson. The former enemy tribes now peaceful once more. The Clans soon prospered once more, peace brought to them, the raiding having being stopped for many years brought new gifts, until the time the gods rained hell fire upon the mortal raises of Anthos. Smiting them with only one choice but to leave with the rest of them. Having packed small supplies. The clans did not dwindle and escaped at a quick pace. Upon entering the ruined site of Cloud temple, the men, women and children all stood, scared of what was about to become of them. The prophecies had for told of such an event, the name of it, Vegnirik. Many thought this was the end of the races all together. However. The gods had toyed with them. The needles had been thread. Ushering everyone out of Anthos. Thórvárdr was killed. Leaving the Darweigans once more..alone for the gods to spindle their destinies. Common practises: Skalds: The creator has it’s priests, as does every religion. Skalds are seen as the gods whisperers, believed to, at birth have direct contact with a certain god, these priests are sought out by men and women a-like to find out what the future will bring to them, however these men are often said to have a certain glimpse into it, and never will they know the full picture. ((OOC note: Normally the Skalds guess the future, they have no real direct contact to any god for that matter, they’re simply believed to be.)) These men normally set out on pilgrimage, seeking out mounds of the gods, in which they may delve deeper into their knowledge so they may preach it to the Darweigan people. The Blood-eagle: The brutal execution performed to the traitors. The men are sacrificed to Addnos, and sent to the halls as to where they will be judged, the blood-eagled deprives on cutting down a person/s back and braking the ribs from behind and pulling them out of the wound. All who watch the Execution must watch, out of respect for the man whom is getting executed, if one does not watch, then they are to be punished by whatever the chieftain deems necessary. The Grand Hunt: The Grand Hunt happens once every Elven month. Men of each Clan come together in Friendship, bringing their best hunters with them. The Grand Hunt lasts three days. On the first day feasts are held to Celebrate the fallen of battle and to also celebrate the Harvest brought in by the farmers. The second day consists of the big hunt. In which the different Clans set of at a route, and try to bring as much animal pelt and meat as they can back. The winning Clan gains all the Animal pelts from the rival clans. The Third and last day consists of eating all the meat that was brought back from the prior day,as well as more food from the harvests. Alcohol is also present, which normally leads to brawling. Feasts: Feasts are a common occurrence, bring allies and Darweigans together to celebrate. Such as an alliance being formed or a battle being won. They’re normally for anything that needs celebrating. Feats can have many different outcomes. Depending on whom is around. Be it just Darweigans. Men may be sacrificed to the gods to win their favour. Songs are sung of ancient heroes and the battles that were won by them. It all varies. Weapons and armour The men and women of the Darweigans normally wear a standard Chainmail Hauberk which covers their body and also down to there waist, most normally wearing standard trousers/pants in which are covering mail from underneath to protect the flesh beneath. However the Warlords of the Darweigans normally have a mixture Chain and plate, due to the expense of it all. Many of the men wield swords of fine steel, however many have the choice of what they would want to weild. Axes being more common due to the ease of pulling a shield down within the shield-wall. Also the Standard warrior carries a rounded-shield, even if they wield a two handed blade, this is for extra protection, if they’re in need of it to protect against arrows. (Darweigin is basically a mixture of the different Scandinavian countries, the gods are heavily based of odinism, which Ancient Vikings believed in. The Culture is open to anyone, but please before hand, if you wish to create a Clan, send me a message through either my skype: jakeyd6 or through the forums. Thanks)
  3. https://www.youtube.com/watch?v=91_5YxmJ9Ic The Bear wakes - Warclaim The roar of three young bears could be heard by the people who live in the Northern Mountains, the warriors and berserkers that reside among the mountains sharpen their axes and swords, preparing their armour for a coming battle. They gather in their hall for a meeting called by their Chieftain, a man so called the Mercenary Lord, for his fury in battle and lust for profit in war. Next to their Chieftain stands his brother. A large man, even taller and bigger than their Chieftain, the warrior’s lord and Count, Lord Bonehill of Nerezza. “A couple elven weeks ago some people stole a part of our territory, the North-East part of Nerezza.” The Chieftain begins. He talks with anger and a voice almost like a growl. “Letting them have it, and think they can invade our turf without trouble would look weak, and we’re the opposite of weak. They tore our buildings and stole our resources stored on the hill top. But we will get it back. We will take it from them like we will take their lives until they either surrender themselves or they all die, and their blood running down the hill to the old graveyard beneath.” “We have given them enough time to remove themselves, or even think about it, but they’re still sitting there. It’s time for the bear to wake up.” Daren speaks up and pauses with a nod “Let’s just kill ‘em all.” OOC: WARCLAIM Type of Battle: Conquest/Siege Time & Date: Friday 5th December or Saturday 6th December at 9pm GMT/ 4pm EST Manpower: Attacking Team: The County of Nerezza Clan Faolain +Allies Defending Team: Doves Hill +Allies Location and Boundaries: Terms: Victory for attacking team: If all the defenders are killed or left the battle area or hide and are not able to defend their land. Victory for the defending team: If all the attackers are killed or have fled back to Nerezza or left the battle area. Rewards: If attackers win the battle they may claim the plot on the hill. If defenders win they can not by war claimed by the attackers for one month. Rules: No hacking No team killing No fake statuses No returning to battle No metagaming Try to have fun
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