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Found 2 results

  1. A sound that seems to be filling the ears of the residence of Elysium oftenlately rings out once more, the time for another wedding engagement is occurring once more! Brought to a location, who's importance is known only to the two men, Fal'leon Odinson and Kosher Daesmon met up. It began as a simple apology for a scuffle the two had some two elven days prior, simple and innocent. However, soon the wood elf baring a flower crown was on one knee, bestowing to his lover a ring of aurum and opal, crafted expertly. "You sly dog," A cheeky and fond comment made by Kosher as he revealed his own engagement ring for Fal'leon, proving the two seemed to have been on the same wave. A yes came in the form of a loving kiss, and the two were left beaming and teary eyed, rings upon their fingers. Their love blossomed from uncertain times and have sprouted forth not only their relationship, but a daughter and upcoming unification of two clans through the two noblemen. The date reigns undecided, however, it seems Kosher and Fal'leon shall be just a bit more smiley.
  2. This is copied straight from a google doc I passed to an ET a few months ago, but since I never really heard back from him and he's now left the team I thought I'd post it here for consideration. Event Planners, MC Names: Me, I suppose. Although this is one for the ETs/GMs certainly. Event Type: Global event. Event Date: Up to the ETs. Factions/Nations effected by the event: Any, potentially all. Event Location: Entire map. Summary: Every few IRL days for several weeks a giant will make its way across the map, from one side to the other, starting in the MC-generated wilds in the north, through the world-painted areas and into the MC-generated south. If they are not interfered with they will simply travel across the map and disappear. But if they are interfered with (e.g. attacked), depending on the giant, they may retaliate with devastating consequences. The giants will make their way in meandering or straight paths across the world, leaving the landscape changed in their wake, with the ground they walk on depressed into the earth or splintered if rock. Some will not care if mountains, hills or forests in their way and simply walk through them - leaving holes in mountains and cities alike. These creatures are not inherently violent - although they may become ‘curious’ if mortals or other beings prevent their Wandering. Potentially, if undisturbed they could pass from north to south quite peacefully and never bother people. Elementals - Ever so often one of these giants may be an elemental. Elemental giant ideas are as follows: Frost Giant - A lumbering creature of snow and ice but recognisably humanoid, with burning blue fire for eyes. Leaves the land it walks on snowy with icy stalagmites reaching up from where its feet step. If attacked and survives the initial attack it will travel to snowy areas to regenerate. Trail name: ‘The Frozen Scar’ Rock Giant - A massive creature resembling a golem, but rougher - not constructed, looks like a single piece of rock moving, with hollow stoney pits for eyes. Leaves an effect similar to generic flesh and bone giants but rips up the ground more and leaves boulders strewn around ever so often on the path. If attacked and survives the initial attack it will ‘eat’ a chunk of mountain to regain lost mass - possibly leading to an event where the ‘bite mark’ reveals a large deposit of diamond ore to be fought over by nearby parties. Trail name: ‘The Desolate Scar’ Fire Giant - A massive flaming figure with smouldering cinders for eyes. Leaves burned trees and charred land in its wake as well as the usual giant effect. If it passes through a forest it will cause a forest fire - possibly leading to a fire fighting event. Again, like its counterparts it is not inherently aggressive but this giant has far more potential for damage due to its burning effects. If attacked and survives the initial attack it will travel to areas of lava to reignite its flames. Trail name ‘The Charred Scar’ Concept Images/Screenshots Other Information: None really aside from that the ET are welcome to alter this idea in any way they feel best. Do you need the Event Team's assistance?: Most definitely. If so, do you require actors and/or builders?: Both. Actors to play the giants - easily done using mob disguise's giant zombie. I believe Zarsies or someone else did a frost giant like creature using carefully done world editing and building a giant out of ice and snow blocks, but if these things are going to walk from one end of the world to another the giant zombie idea might work better. If the giants are waylaid, say be an army stopping them or by coming across a town it might be better for cinematic reasons to build a giant then. Builders will be needed to follow the giant actors and create their scars as they walk from one end of the world to another as well as edit in any necessary destruction.
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