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Found 4 results

  1. Character Name Nicknames: Ally, 'RosenHeart', chestnut. Age: 181 Gender: Female Race: Wood elf (Mali'ame) Status: Alive and healthy Description Height: 5'7" Weight: 147lbs Body Type: Mesomoroh Eyes: Light blue Hair: Light chestnut Skin: Welly tanned Markings/Tattoos: N/A Health: Healthy! Personality: Friendly most. Rarely hostile. Inventory: An elven longsword. A quiver on her hip and her longbow on her back. Further Details: She has a great fear of open water. Life Style Alignment*: Neutral Deity*: The Aspects Religion: Aspects Alliance/Nation/Home: The Ivory Order / Leyulin Job/Class: Guard Title(s): Fi'sil Profession(s): Cooking and carpentry Special Skill(s): Archery, climbing and coordination. Flaw(s): Cannot swim. Can get really impatient, (but not violent.) Stubborn. Close-minded but isn't selfish. Persistent. Can be very literal (smartass.) Magic* Current Status: N/A Arch-type: N/A Sub-Type: N/A Rank: N/A Weakness(es): N/A Strength(s): N/A Current Spell(s): N/A Weaponry Fighting Style: Nothing in particular. Win. Trained Weapon[s]: Long bow. Her time in the Ivory Order gave her practice with other weapons. Favored Weapon: Longsword Archery: After years of training Allÿnial has earned a decent expertise in archery. Biography Parents: Telemar (father) Enelya (Mother) Siblings: N/A Children: N/A Extended Family: N/A Pet(s): N/A History W.I.P Artwork
  2. Character Card of Q. Campbell Character Name: Quinlan O'Keefe-Campbell Nicknames: Quin, Quinny. Age: 36 Gender: Male Race: Human (Adunian) Status: Alive n' stuff Height: 6'1 Weight: 197 lbs Body Type: Big, broad shouldered and burly, like a football player. Eyes: Light Blue Hair: Dark coffee brown. Skin: Slightly Tanned Markings/Tattoos: Scars on chest from wolf mauling. Health: Fairly Healthy. Personality: He has an optimistic, humourous attitude towards life. On the surface a sarcastic and ironic kind of person, underneath, a steely determination to keep his loved ones safe. He is starkly loyal to his superiors and to his wife and family. Quinlan is one who often speaks whatever is on his mind, often construing it in a very cynical or twisted way. When leading drills, he's like that sarcastic wise cracking substitute teacher you had that one time whom everyone hated the guts of. Inventory: <> A Steel Claymore (Two handed blade) <>An Arbalest (Big crossbow) <>Lute Alignment*: Konigreich of Aesterwald, The Aesterkorp Deity*: The Creator Religion: True Faith Alliance/Nation/Home: Aesterwald Job/Class: Soldier, HalbBruden of the Aesterkorp Title(s): HalbBruden, Jager. Profession(s): Swordplay, Archery, Lute playing. Special Skill(s): Game hunting, music, et cetera. Flaw(s): No sense of organization, he has a scattered mind. He can also be very stubborn. Weaponry Fighting Style: Quinlan takes advantage of his size and strength to overpower his opponents in melee. Though he prefers to get the advantage on them with an arbalest if he can. Trained Weapon: Claymore, Longsword, Crossbow/Arbalest, Longbow Favored Weapon: Claymore and Arbalest. Archery: Meh-ish. Biography Parents: Byron Campbell, Unknown Mother Siblings: Edrik Campbell (Anawkin52), Catherine Campbell (TheH0neyb33), Desmond Campbell (Arzar). Spouse: None Children: Ciara Campbell (emilyathegreat), Adrian Campbell (Theidlemuse) Extended Family: Eoghan Campbell (Adoptive Chieftain), Scotty O'Keefe (Uncle) Pet(s): n/a History [WIP] BIRTH The birth of Quinlan Campbell is a vague one, his father Byron O'Keefe was no stable man. Not one to keep a family. Old man Byron in his younger days had slept around quite a bit, sired a few bastards. One such bastard he'd been approached with alongside one of his former dalliances. The mother of the newborn child forced the baby into Byron's care, and was never seen again. And so the life of Quinlan began, with a father whom never intended him to exist and a mother whom did not want him. Byron was a wanderer as well and not one to be tied down by the prospect of fatherhood, and so he left his son with his brother, Scotty O'Keefe, in the frigid southern town of Vaerhaven. CHILDHOOD As a child, Quinlan grew up amongst the likes of many other Adunians of various clans. His home was in Campbell hall, a big tower-like structure in the back of town. His oldest memories include that of lectures from the Adunian Archfather Tarus, learning of the old gods and the old faith. Young Quinlan was a quiet creature, a stark contrast to his Uncle and main guardian, Scotty. The tall, booming and often drunk patriarch of the O'Keefe Campbell line berated Quinlan for his softness. A proud O'Keefe is no weasel! He is a bear! Scotty would proclaim. A bear is formidable, he stands headstrong in the face of his foes, a weasel uses deceit and trickery, that is a despicable way of life. And so, Quinlan was taught that all a boy needs to become a man is a strong arm and a brave heart. Quinlan grew up without many friends for the most part, save for Torrah Campbell, son of Eoghan. A girl his age adopted into the clan. By adopted they meant kidnapped as a child from the McHarnishes of course, but there was no reason for Quin to know that. Torrah and Quinlan considered each other like siblings as well as close friends, and the two would get up to all sorts of mischief. RITE OF MANHOOD Clan Campbell was a tad more harsh on it's children than other Adunian clans in the sense that boys at the age of 15 had to prove themselves in order to be considered men. This trial involved trekking out into the cold snowy wilderness outside the walls of Vaerhaven and slaying a wild wolf. This was accomplished through both cunning and strength, and all Campbell boys were expected to accomplish this. Despite the sentiments of his uncle, Quinlan was no killer and no warrior. He certainly wasn't the pinnacle of physical strength. He was sent outside the safe walls of Vaerhaven alone for the first time shortly after his fifteenth birthday. It was a week of surviving on his own before Quinlan found a wolf, a majestic creature of a pure white pelt. The adolescent boy was terrified of the idea of having to face it. He ended up trapped the beast after laying down a pit trap with smoke from burning hare's flesh at the bottom. When he returned to Vaerhaven's walls, he convinced Scotty the wolf had died by his blade. YOUNG ADULTHOOD AND LOVE Quinlan spent his next few years in relative anonymity. Though one thing had really changed, his old friend and someone he had considered his sister had grown into a very attractive young woman. Torrah and Quinlan were both eighteen now, they celebrated the birthday of the former quietly, in Vaerhaven's cozy tavern with a pint of ale. It was there Quinlan asked her if she would do him the favour of accompanying him on a date. It was a foreign yet familiar concept, the two had been spending time alone with each other for years, but neither was too naive to realize this would be a different experience entirely. The first date was a simple affair, young Quinlan had no concept of glamour and had no concept of 'dinner and a play'. Instead he took her out to one of his favourite places, a simple stone menhir with a table, by a frozen lake outside of town. They shared a drab of whiskey and stared at the clouds, she kissed him. Though elated by his new found love, not all was well for Quinlan. News of the budding couple had reached the jealous ear of a resident member of another of Vaerhaven's Adunian clans, Cymrych Douglas. A love triangle was inevitable and the race to impress Torrah began. Cymrych was ingeniously subtle, often getting himself injured to play the pity card for Torrah. Quin knew nothing of subtly, he had been brought up by the man who could barely tell the difference between a 'P' and a 'q' in a book. The fact that Cymrych was a twin made it doubly furious. The Douglas twins gave Quin no end of grief, but it did not matter in the end, for Torrah was faithful to him. Loss, Recovery, and Loss Again Life with Torrah was content and peaceful for Quinlan. Two adjectives that would rarely describe his life in the years to come. At around the age of 18, Quin began to feel the looming presence of the Scourge, and setherien's menace. He had lived in the newly Renovated Keep of Ard Kerrack at the time with the rest of his Adunian kin. Adunia itself was in it's prime, having occupied the last previously owned by Kaedrin of House Chivay. However all was not well in the land of the tartan, as the aforementioned scourge had begun launching minor skirmishes and harassing strikes upon the kingdom. Fully grown and Able-bodied, Quinlan was expected to take up arms to fight off these raids. With Torrah fighting at his side, they came to blows with pale faced cultists and abominations with steel welded to their flesh. However as all of Adunia was soon to learn, these guerrilla strikes were merely the beginning. It all accumulated to one big conflict, the battle of Ildon. With the forces of Adunia ready to defend their home against a horde of cultists, unholy creatures and winged beasts. For Quinlan, it was his first experience of true battle. As swords clashed, and the sounds of courageous war cries and screams of agonizing pain screeched through the atmosphere, Torrah was snatched up by a daemon of eldritch wings, carried off. The war for Adunia had been won, but Quinlan had lost the biggest part of his life. His love. He spent the next full year looking tirelessly for her, as Adunians throughout the kingdom looked on with pity, wondering when the heartbroken young man would move on. It turned out however that he would not have to, at a steep price... Torrah Campbell returned. But not as the same person she was when the agents of Setherien snatched her away. Found huddled in the corner of an inn 2 years after her disappearance, she was a sorry sight. One missing hand, scars that marred her entire body in a grotesque mess, her hair falling out at it's foundations. Still young and naive and unable to heal or do anything to help, Quinlan and Torrah eloped from Adunia, settling in the remote elven town of Lenniel, far to the west. Torrah's mental state had deteriorated rapidly, and was showing signs of insanity. To Quinlan's dismay, it seemed that Torrah had been influenced with scourge like tendencies during her time in their captivity. As she became slowly more and more sinister. Setting elven trees alight, asking Quin to hire assassins to perform hits for her as if it were a casual requests, among others. The simple minded young man was no psychologist and no amount of pleading and coercion was able to revert the now scarred and grotesque Torrah from the dark shell of her former self she had become. And one day, she simply vanished. A New Beggining Following Torrah's final dissapearance, Quin was left with no more purpose in life. He spent a few more years in Lenniel, making his living as a hunter and developing a good reputation among the wood elves whom lived there. However, life had lost most of it's colour. It was age the age of 25 when the wanderlust set back in and Quin packed up his things, leaving his home to travel the roads once more, this time, to the land his people hated: Oren. The journey to the eastern plains of Anthos was fairly peaceful, Quin managed to reach the grand walls of New Abresi in quick time. The bustling streets, town criers and the city smell were foreign to him, having grown up as a country boy. It was there he met a man in a white tabard adorning a red cross, whom introduce himself as Theodoric Hamlen. Theodoric informed Quin that he was a member of the Holy Order of Saint Lucien. A knightly order devoted to defending the true faith of the human race. With no other real options open to him, Quin decided, on a whim, to join. The keep of Ard Krallach was a massive structure built into the side of a mountain under what was once the Grand Palace of Emperor Godfrey. And the Lucienist soldiers whom made their home in it were equally impressive. It was on his first day Quin met the stalwart but friendly Raigeki Kato, an eastern man and officer of the Holy Order. Raigeki got Quin acquainted with the people and the sights of Ard Krallach, as well as providing him with his own white and red tabard. Early life as a Lucienist was rigourous, but rewarding. Quin quickly made friends out of his Brothers in the order, and learned to be strong, good with a sword, and quick on his feet. But it wasn't with the order where his life truly took it's next dramatic turn. On an off day in the Captured Kha inn in Abresi, Quin sat. He often enjoyed the company of friends on days like these, but today was alone. Through the door came a woman, a pretty thing of dark red hair and emerald eyes, accompanied with her cousin, a raven haired woman of formidable height. Both were attractive, but it was the red haired lass, whom would later introduce herself as Ayallia Meridian, that Quin had his eyes on. After a rather embarrassing attempt to get in bed with her following giving them a tour of the city with the help of a Subudai tribesman, Quin parted ways with the lovely lass feeling rather turned down. However he didn't let it deter him from his goal. Torrah was gone forever. He was in a new country, with new friends and new family, it was time to find new love. After a few semi-successful attempts to get closer to Aya by spending time in her tailory shop, Quin successfully asked her out on a date. It was quite a date. Nearly a days worth of walking back to Vaerhaven, but it was worth the journey. Quin gifted Aya with the wolf pelt he'd won to earn his rite of manhood so long ago. They watched the stars from atop the masts of dwarven ships, and shared their first kiss. War and Married Life Fast forward to three years later, and Quinlan and Aya would be happily married and living a secure life together. Aya lived with her family, the Meridians, in a complex in Abresi. Quin stayed often though work often took him to the keep of Ard Krallach where he would serve among the Lucienists. The two did not spend as much time together as perhaps a normal couple should, but they cherished the moments they had. The idyllic lifestyle would not last, however. As trouble soon began to brew within Oren. -more to come- Artwork
  3. All Asulonian Dryads/xmrsmoothx's lore Dryads are STILL accepted and can still be played (though you have to abide by the new standards). Simply re-post the application with your Dryad's information and I will add you to the list (you do NOT have to show me the skin though). Before applying, read THIS THREAD: Dryad Lore! ACCEPTING DRYADS OF ALL TYPES ACTIVE: - Mi̱líti̱s/"Cider"/firestar344 - Apple Tree - Nkriniári̱s Sfendámou/"Grumpy Maple"/bballman12 - Grumpy Tree (Maple) - Agrios/"Fierce"/angelgirlx617 - Maple Tree SEMI-ACTIVE: INACTIVE: - Paizon/"Play"/xmrsmoothx - Ash Tree - Lamprós/"Brilliant"/Ionmaster - Oak Tree - Chióni/"Snow"/Pinsir99 - Confier Tree - Fengári Déntro/"Moon Tree"/scornofhell - Cedar Tree - Anthisi/"Bloom"/MartinTheMartian - Cherry Tree - Evimeria/"Prosperity"/Randomness710 - Cherry Tree - Armonia/"Harmony"/leapinglemur - Cherry Tree - Eirini/"Peace"/Fireblaze5678 - Cherry Tree - Aelithia/"Idiots"/Bladecreep - Willow Tree - Galí̱ni̱/"Serenity"/The White Wolf - Conifer Tree - Dynam/"Strength"/Dawion Tal'Velulai - Birch Tree - Agathós/"Kindly"/SunderedHeart - Orange Tree - Kleistoí/"Enclosed"/Lego XBOX - Chestnut Tree - Aichmi̱rós/"Sharp"/Keegan Valkrae - Chestnut Tree - Mitera/"Mother"/Ever - Apple Tree - Spasménos, Spasmenna, or Spassy/"Ruptured"/Darkjames - Willow Tree - Sklira/"Hard"/Brandnewkitten - Redwood/Sequoia Tree - Episkiázei/"Obscure"/levirad - Mangrove Tree - Deilós/"Skittish"/Tristanm1 - Pine Tree WILL BE PLAYED: ???: DEAD: - Akomi/"Still"/MonkeyCoffee - Pine Tree The application process is simple. You will only ever be denied if I believe you would not make a good Dryad. You may apply as many times as you'd like if you are denied. While skinning your Dryad, keep a few things in mind: 1. Think of your tree's biome. If it's in very cold biome that snows constantly, you do not want your Dryad wearing a simple leaf skirt and bra. They would freeze to death. Think more along the lines of an elegant wool dress, dyed green, with pine needle accents. Keep in mind that you can always have multiple skins, too. If you'll predominantly be in a cold biome but think you might travel through a desert sometimes, you can always have a simple bra and skirt skin. 2. Remember your tree's colors. Every tree has a few "required colors" that usually matches their leaf/trunk colors. Your Dryad's skin should reflect what type of tree she is bonded to. A Maple Dryad will have very vibrant reds, oragnes, and yellows, while a pine Dryad will have predominantly dark green with various other shades. 3. Remember your Dryad's skin colors. Every tree has a range of skin color that your Dryad can be. 4. Eye color is for you to decide upon. Just don't do anything TOO wacky like pure red eyes if your tree is predominantly green. 5. Hair length if for you to decide upon. Colors should stay within your color pool. Most Dryads feel the urge to adopt a new name to go along with their new identity. This naming process does not follow any known Elven naming convention and instead, is thought to be something instinctual. Please use google translate ( http://translate.google.com ) English to Greek for your Dryad's name - use something fitting, on phonetic setting. For example, Paizon, a very playful Dryad, translates to 'play'. I had a Maple Dryad named Kollodis, which means 'sticky'. (Think 'maple syrup.') Your name in-game will be <Tree> Dryad <Name>. For example, Ash Dryad Paizon or Maple Dryad Kollodis. Guide to naming your Dryad: 1. Go to http://translate.google.com 2. Select From:English and To:Greek 3. Type in the English word in the first box. You will receive a Greek word in the second box. Example: Dance -> Χορός. 4. Click the "A with two dots" symbol, the 'read phonetically' button. 5. Your Greek alphabet word will now be in English alphabet. Dance -> Χορός -> Chorós I want Dryads to be a fresh, fantasy addition to our server. Dryads should be the best of the best! Don't be scared. I don't require you to be the best roleplayer, just that you understand basic grammar and understand the rest of the server rules and have a good attitude. If you are strike/ban reported, and I deem the report to be valid, then you will receive a strike from me. Two strikes (or one, depending on the severity of the report) and you will have to either kill your Dryad or force her back into being an elf. This is to keep the Dryads free of trolls and poor roleplayers; hopefully none of you should have to worry about it.
  4. Bloodsworn Recruiting *posters are hung up near the wilds dock and all around Abresi* The Bloodsworn are a group of some of the most elite fighters in all of Anthos. We work for contract or to accomplish goals that would involve the preservation and furthering of the cause of the fortress-town of Sakinaga in the wilds. Joining this guild will let you in on our rigorous training schedule that will allow you to unlock your true potential in combat. All Bloodsworn will be accommodated and fed within the confines of the town Sakinaga. Minor details about jobs are to be consulted with the leaders of the Bloodsworn. There is a ranking system within the guild that is represented within the main office of Sakinaga. The guild consists of three kinds of warrior. Three ‘paths’ if you may. These paths consist of the Sickle, the Dagger, and the Shield. The Path of the Sickle: This path has no tiers, unlike the others. Warriors of the Path of The Sickle help win battles at home, tilling the lands, keeping the books, building homes. If you are skilled at building, farming, or bookkeeping, this path is for you. The Path of the Dagger: This path has three tiers: Tier I: Pathfinder – The very beginner members of the guild. Not yet trained for the stealth combat this path consists of, the Pathfinders work as scouts or spies until they have been fully trained. Tier II: Rogue – A Rogue is a member recognized to be significantly more adept than the average Pathfinder. Not a full-fledged Shadow yet, a Rogue must serve under their higher-up until they prove their worth. Tier III: Shadow – The shadow is a true master of stealthy combat. A man capable of leaving an army in ruins with merely a knife and his skills, the Shadow only looks up to the guild leaders. The Path of the Shield: This path has five tiers. Tier I: Footman – The footman is a low-level officer of Sakinaga. His job is to protect the town at all costs, while honing his skills as a warrior. Tier II: Sergeant – The Sergeant is a distinguished guard, while having yet no authority, a Sergeant is better-armed than his lower rank counterparts. Tier III: Ronin – The Ronin is a low-level captain of the guard. They have command over Footmen if they so choose. Tier IV: Captain – The Captain has command over Footmen and Sergeants. He is authorized to give punishments to criminals in situations where no Sakinagan Officials are present. A select few can be promoted to this level; others are promoted to Samurai instead. Tier V: Samurai – The Samurai is an elite member. A samurai may be promoted from Ronin or Captain. They are considered Sakinaga nobility, and work for none but the Leaders. ! BELOW ARE THE LEADERS OF THE BLOODSWORN AND THEIR NAMES ! Main leader: Tanrïz “"The Shadow" Tovalin (arfavero1) Main leader: Stephanie Kusarai (arfavero1) Secondary Leader: None Secondary leader: None Secondary leader: Okami Ken (link22399) *below are application forms* MC Name: RP Name: Race: Age: Gender: Skills: Why you should be accepted into the ranks of the Bloodsworn: We look forward to seeing many people join our ranks
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