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Found 4 results

  1. A word on bows This is a guide on bows. Despite many people arguing about how powerful a bow is, how much damage it does and other annoying tidbits on what a bow does, not many people take the time to figure out how a bow actually works. It’s often believed that you train a bit by shooting a bow a few times or just slap “trained with a bow since they were little” into the backstory and suddenly your char can shoot any bow they pick up from the local dungeon ruin or whatever. Basically what this guide is about those little things which don’t effect role-play all too much but are seriously annoying when someone gets it wrong. If you want a guide on how to actually do archery in RP, Check this out then. Cool fella called Oblivionsbane made it. TL;DR I know I tend to rant on about things and this guide will end up getting very long. So here are some basic points I want to get across to all the unfortunate souls who stumble upon this product of a sleepless mind: - The majority of time taken between shots for a bow lies in nocking an arrow rather than pulling the bow back, firing, and aiming. - Wood is an organic material. Every single bow is different even if mass produced, same goes for arrows. An elf training a thousand years with a bow will still not be able to perfectly shoot some random bow and arrow they just pulled up off the ground. Unless magic, because magic. - An addition to the point above. Since wood is organic, it rots and stuff. Got to keep the bow in upkeep or else it is going to not work as well. Same of course, goes with arrows. - Bows can’t be fired without an arrow. Even the height of modern tech hasn’t been able to really get around this problem. Basically internal stresses cause the bow to go bang. - A warbow has a draw weight of around a hundred pounds or more. So you can’t really aim anything that does reasonable damage for any length of time. - Bow's for the most part, weren't strung all the time. Keeping a bow under tension would permanently bend the bow over time but most importantly it would cause the string to stretch. (Thanks to AGiantPie for reminding me of this) Section 1 - Different types of bow Section 2 : Actually making a bow Section 3 : Arrows Section 4 : Shooting a bow Section 5 : Bow maintainace Summary: God that took ages to write and I missed so many things. Actually, I probably missed a bunch of things and had terrible grammar while doing it. I just hope you can get some info about archery from this and lead to some more detailed and accurate RP. Please message me if you think something above is wrong or something should be added! ------------ Rev #5
  2. OOC Explanation *Small fliers are spread and nailed about with some neat writing and a small crude map.* "Dear reader, I, Mark Lander, am attempting to form a group of marksmen and ones wishing to learn the way of the bow and the woodsman. If that may interest you, then I would like you to either send me a bird with the application below filled out, or we may meet in person. I am a marksman of many years and much skill, and look forward to having peers in this art." *A short application is then listed with sufficient space left for answers.* ((What is your MC username?)) What is your name? What race and sub-race are you? Are you a man or a woman? How old are you? What training with a bow and other related skills have you had? Are you willing to become a helpful member of the community being formed? What skills or trades do you excel in? Are you willing to follow a dress code and the creed of the group being formed? Finally, what exactly has led you to want to join us? Any additional comments? *Then, a small crude map is included with a circled area.* "That is where I am considering setting up our camp. If you wish to meet me or comment on the location, please do so." More OOC ((That region needs 5 people. I already have two counting myself and someone else, and the pillar is not a big issue. If you are another group reading this and were planning on settling down there, send me a PM so we can talk.))
  3. Character Name: Galu'Saduki'Hul Nicknames: N/A Age: 34 Gender: Male Race: Farfolk Status: Description Height: 6'5 Weight: 239lbs Body Type: Bulky/Muscular Eyes: Squinted and black/brown Hair: Black and well trimmed Skin: Dark brown Markings/Tattoos: Multiple scars across his face from battle. Health: Good condition, quite fit Personality: Galu is quite reserved. He isn't very expressive of his innermost thoughts and philosophies, but can be talkative around fellow Subudai. Is willing to do anything for his Subudai brothers, and to further the Subudai tribe. He is quite relaxed, and peacful, but when it comes time for a raid he is very brutal, and takes no risks. Other aspects of personality can be found through RP. Inventory: Usually wears an array of fur clothing for warmth, and his weapons will be harnessed to his belt or back. He would also carry around a large quantity of survival equipment and trade goods at specific times. Further Details: Life Style Alignment*: Lawful Evil Deity*: Nature Religion: Believes nature is the great provider of life, and possibly life after death. The sole reason for his survival is due to all natural resources, so we does worship nature in a way. He is highly inclined to believe in Krug due to his respect for orcs, but he is skeptical. Also believes you either become a star, or traverse the stars once you die, since he considers stars to be otherworldly nature. Alliance/Nation/Home: Nomadic, travels wherever his fellow Subudai roam. Job/Class: Warrior, and merchant of the Subudai. When the Khagan is not around, he is in charge of whatever positions the Khagan would normally fill. Title(s): Profession(s): Lumberjack, warrior, farmer Special Skill(s): Superb horse archer. Flaw(s): Moves quite slowly, quite incompetent in complex social situations, bad at leading anything, doesn't take hints well Magic Current Status: Intrigued by magic, but unable to preform in the magical arts. Arch-type: Sub-Type: Rank: Weakness(es): Strength(s): Current Spell(s): Weaponry Fighting Style: Shoot before they catch you, or swing faster than the enemy Trained Weapon[s]: Composite bow, and a sabre Favored Weapon: Composite bow Archery: Yes? Biography Parents: Senngum, and Alaqua Saduki'Hul Siblings: All of his brother Subudai Children: None Extended Family: None Pet(s): His horse, unnamed History: Soon™ Artwork
  4. A Guide To Bows By oblivionsbane This is a guide I wrote to explain not just how to emote bows, but why you need to emote them a certain way and the differences between each. When I first joined LotC these guides were a lot of how I learned how to RP and became the RP'er that I am today. So I am making this not only to try and help fill the void that guides like Crossbow 101 left now that it has been taken down, but also to provide the most thorough guide on bows possible. I also advise reading ski_king's guide on how to get shot after reading through this guide. A link can be found in the Further Guides and Reference portion at the bottom of this post. Types of Bows -Short bow- Short bows are basically just small curved pieces of wood with a string. Quality varies, but generally they don't exceed 60 pound draw weight. This is what most bows on LotC are assumed to be in PvP/MC unless otherwise stated. Short to medium range -Recurve bow- A bow that is basically strung against it's natural curve. This allows for a little more power. Usually these max out around 85 pounds or so at most, normally having 60-65. Short to medium range. -Composite bow- Extremely complicated and time consuming to make. It can take six months to a year to produce just one. It is basically a recurve bow with horn and sinew made into it, giving it a lot of power for it's size. Also due to the glue that is used to hold it together, it is very sensitive to water so you need to keep it as dry as possible. It maxes out around 110 to 120 if made with absolute quality. These bows were known for their effectiveness in horse archery, especially if being used with a tool called a thumb ring. It also has the same emote order as the previous two, making it quite the weapon. Medium to long range. -Longbow- The strongest of all the conventional bows, usually standing around six feet tall, making it somewhat cumbersome. It can have an extremely high draw weight for a bow, maxing out around 200 by some claims. Because of it's draw, it requires training in certain techniques and large muscles built just for it in the arm used to draw with. It takes about four to six years to reliably and effectively learn how to use a longbow. This bow takes an extra emote to balance it's strength and attribute for it's added time to draw. Elves usually use these bows, since they are also usually taller and live long enough that they can take full advantage of the longbows extensive learning curve. Also it is worth mentioning because of their size and shape they were rarely used on horseback. In the hands of a skilled longbowman, a longbow is one of the most dangerous weapons on the battlefield. (As an added note, longbows don't exactly have a typical range/strength that other bows do. Longbows can be shot high up into the air, and gravity pulls the arrow down at fast speeds making their power and range variable upon how it is fired. Although firing in the air is more than a little inaccurate most of the time.) Medium to very long range. -Crossbow- The crossbow is a widely varied weapon utilizing internal mechanisms to fire. It's mechanisms consist of a trigger, usually a metal bar on the underside of the weapon, and a piece of metal that pops up with an audible click for the string to rest against when spanned called a nut. When the trigger is pulled the nut drops down and the string goes forward, catching the missile and propelling it. Medium to extremely long range for the most powerful ones. https://www.youtube.com/watch?v=Ziq5zm4uO-Y Two things really set one crossbow apart from others, it's draw weight, and the method in which you span it. There are multiple ways to span a crossbow, which method is chosen is usually decided by the actual draw weight of the weapon. If it has a fairly low draw weight, like a eighty to a hundred pounds, it can be spanned by hand. If it is more in the league of typical crossbows, around 200-300 pounds, it is spanned by a lever that attaches to the stock and the string, pulling the lever back and placing it behind the nut. Or alternatively there is a belt where a piece hangs down that attaches to the string. You attach it then simply stand up, using the muscles in your legs to span it. Left to right: Windlass, levers(top), cranequin(bottom), and belt spanner. Then there are the big boys, the cranequin and the windlass. These bows can range widely in power, usually having over six hundred pounds of draw weight, and maxing out in some finely engineered bows at a little over a thousand. The cranequin is a crank that spans the weapon by using gear(rack and pinion), the windlass however uses pulleys. Crossbows, depending on the method used to span them, can take at the very least four and at most about six or seven emotes for the windlass and cranequin. As a final note, it is IMPOSSIBLE to carry a loaded or even spanned crossbow with you. It would more than likely go off on accident from you carrying it. Not to mention it would damage the machine if you leave so much stress on it for so long. Finally you can't carry a loaded crossbow around with you, the bolt only goes into a little notch, it can very easily fall out. If any of that doesn't faze you, the fact it is power gaming on par with catching an arrow in mid flight, should. How to Emote -Normal Bow, Recurve Bow, and Composite Bow- Take out the bow, get an arrow from your quiver, nock it while pulling the bow back, aim and then fire. -Longbow- Take the longbow out, get an arrow from your quiver, nock it and begin to pull the bow back, raise the bow, aim and fire Crossbows: -Hand spanned- Get the crossbow out, set it on the ground putting your foot into the stirrup, span the bow back and pick it up, set a bolt into the notch, aim and fire. -Lever- Get the crossbow out, set it on the ground putting your foot into the stirrup, get the lever out and attach it to the bow, span the bow before taking the lever off and picking it up, load a bolt into the notch, aim and fire. -Cranequin/Windlass- Get the crossbow out, set it on the ground putting your foot into the stirrup, get the cranequin/windlass mechanism and attach it to the bow, wind back the cranequin/windlass, unwind the device just a bit to set the string against the nut before taking the spanner off, pick the bow up and load a bolt into the notch, aim and fire. Piercing Armor This is dependent mainly on the strength and distance away the bow is fired. Here is a table on armor penetration(for typical plate.) Draw weight/Range: 0-50 Up to chain mail from ten meters. 50-100 Can pierce plate reliably out to fifteen meters. 100-150 Can pierce plate reliably out to about twenty-five meters. 150-200 Armor penetration as far out as thirty five meters. 200+ Increasing penetration at increasing ranges. Other Bows -Chu-Ko-Nu- This is basically a repeating crossbow invented by the Chinese. It works by having a magazine on top of the bow attached to a handle. When you pull the handle up and back it spans the crossbow for you and drops a bolt down into it's notch. When the handle is fully pulled back it automatically launches the bolt. These bows usually had low draw weights and were extremely inaccurate, made to not even be aimed. Now, I should say that these are BANNED on LotC to my knowledge. The reason being people power gamed them saying they were capable of high draw weights, while still keeping their relatively high rate of fire. -Yumi- This is the Japanese bow. They were varying in size, but were all large, the largest being one of if not the largest bow ever used in combat being close to and sometimes just exceeding seven feet tall. They had low to medium draw weights because higher draws were never needed on the Japanese battlefield. They were however capable of impressive range. It should also be noted these bows were made to be used on horseback along with on the ground. -Crossbow pistol- This is basically a crossbow small enough that it can be held and fired with one hand, sometimes incorporating a pistol grip. They used low draw weights of not more than 40 pounds. Again, these were power gamed and subsequently BANNED as far as I know. (Also the pistol gripped ones are more modern technology and don't fit the theme.) Equipment -Thumb ring- A ring that goes on the thumb that allows you to pull the bow string back using the more powerful thumb digit. This is primarily used in horse archery to give a cleaner and more controlled shot while galloping or at a canter. It works by basically having it so that the string rests against it rather than the flesh of your thumb. -Quiver- You probably know what this is already, but basically it is a container for arrows usually put on your back or sometimes your belt. -Bow case- Not seen being used often, it was basically a case you put a bow in while running around to help protect it from the elements and make it easier to carry. -Wrist guard- A piece of leather or equivalent that goes on the hand that holds the bow to protect from the string hitting the hand. -Bow scope- Doesn't exist... Yet. Arrows There is a wide variety of arrow designs in the world, that can do an equal variety of things, but mainly you need to know three. -Bodkin- Popularly used for piercing armor. They are short and come to a point rather quickly. -Broad head- Basically an arrow with two to four blades coming outward from the main arrow. This is what you probably think of when thinking of a typical arrow. -Blunt- These are for stunning a target or for practice shooting. They hurt a lot and can do fair damage to bones and organs if it hits in the right spot with enough power. Further Guides and Reference Longbow Video Composite Bow Video (That last one I would pay more attention to the examples rather than what they say. They say somewhere in there, or what it sounds like to me, that a composite bow could have a four thousand pound draw, which is /quite/ impossible.)
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