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  1. Argoch Daemon of the Oceans, Seas, and Rivers Argoch in the Reservoir ♪♪♪ Origin Story Argoch’s eons have been spent mostly in his lonesome after absconding his Aengulic lifestyle, which he had grown contempt for as he saw the manipulative nature of the Aenguls on the descendants. In his realm, hills part ways and lakes erupt in wake of his great vision. In his lonesome, he dedicates his time to perfecting an ecosystem engulfed by water. However, he has become bitter for the lack of perfection in his creation. His bitterness has become an obstacle with a self-sabotaging effect on Argoch, his realm becoming more flawed as he works it, resulting in a rocky, eroded appearance. Clearly frustrated with himself, he requested entry into the realms of other Daemons for guidance, in which all but one rejected him. The name of this Daemon is unknown, however it is clear that they serve a vile purpose. After seeing the realm, Argoch became jealous. The trees were fruitful, both flora and fauna co-existed in harmony, and all was perfect. He demanded to know how to perfect his realm. The Daemon, not threatened by Argoch, negotiated. They offered a one-time opportunity to Argoch. He would be granted the powers to forge a realm of great prestige among the Aengudaemons. Even further, he would be granted multiple realms so that he could have many more masterpieces. Argoch, clearly astounded by the offer, accepted it instantly without hearing the terms. The Daemon, foreseeing this, started a ritual to bind Argoch into an unbreakable contract. Argoch, only now realising the mistake he had made, was unable to back out now. The term that he had been given was that he must wipe out all the descendants in Almaris. If the descendants were not killed in an appropriate amount of time, Argoch would have his power deteriorate until he was the equivalent of a descendant in strength and would then be forced to live with the descendants for the rest of his mortal life. Feeling betrayed, Argoch thrust his spear into the Daemon only to have it deflect upon impact. Putting aside the attempt of an attack, the Daemon transferred a fraction of their power to Argoch, explaining that it would help him establish a foothold on Almaris. Defeated but motivated to succeed, he travelled home to his realm to plan the extinction of the descendants of Almaris. The Realm of Argoch The Reservoir is an incredibly large swathe of space, seemingly boundless even by a Daemon’s standards. Gifted the realm upon becoming a fallen Aengul, Argoch has attempted to shape it into a paradise where water engulfs the realm. However, his perfectionist attitude resulted in his realm becoming more flawed the longer he terraformed it, resulting in its rocky and almost volcanic appearance. Upon being transferred power through his encounter with the unknown Daemon, he had been able to slightly improve his realm but still had its rocky cliffsides. He has since accustomed it to be lived on by his followers, ensuring that those who assist him are given an afterlife, known as “the Island”, where their loyalty is paid back in full. However, in his realm also resides a spot in the very bottom of the Reservoir referred to as “the Deep” for descendants who have been killed in a method involving water such as drowning but also includes ritual killings, which may not directly include water but have been done in the name of Argoch. Upon the death of a follower or otherwise, they will awake on a calm ocean embarked on a rowboat with nothing in sight except the oars. After rowing for some time, they will come across a very large olog-like creature known as “the Guardian” who will command the dead to row to their left or to their right to find their fate. They will innately know where to row and find where they belong. One direction will be met with land where they will live with the rest of the followers. In the other, they will come across a colossal whirlpool which will drag them in no matter how hard they try to escape, bringing them to the depths of the Deep where they will live in a constant state of drowning while they are tortured by siren-like creatures - keeping them determined to stay ‘alive’ through their enchanting voices so that they may torment them longer. It is suspected that the Deep is primarily used to store descendants to mark how many were killed in the progress of the completion of Argoch’s task. Followers of Argoch The only known followers of Argoch are the nomadic Riviere which began when he approached Leopold Riviere while he was dreaming, telling him all he needed to know to start a cult following. Upon awakening, he had the brand of a moon depicted on his wrist. To the nomads, Argoch is revered as being a generous water deity in peril that is in need of mortal assistance. When speaking to Leopold, he proclaimed that he was in danger as the Aenguls sought to destroy him and so they must combat them and their followers. The Riviere deeply respect water for being essential to life, as such it is a big part of their lifestyles. To honour Argoch, they commit a variety of rituals; some to give them strength in their day-to-day lives, and some to send their enemies to the Deep. There is no evidence to suggest that Argoch empowers his followers with any supernatural power such as magic, possibly because he is not strong enough to endow them such. Even though there may be many followers in one group, Argoch will only approve of one leader to communicate with in order to reach out to his following. The followers uphold three main tenets: 1. All Riviere must be branded to show faith. 2. Live life devoted to Argoch’s message. 3. Preserve Argoch by any means necessary. Present Day Currently, Argoch plans, scheming away all day as he lives on the Island with his followers. Although he’s trying his best to commit a genocide, maybe friendship with the dead isn’t that bad after all. Purpose (OOC) In a personal sense, this lore piece is mostly so I can roll around as a cult leader with a lore-approved daemon. Not only will I get enjoyment out of it, but many others who join and/or interact with it will get enjoyment from it as well. In how it pertains to LotC canon, I decided that I should make a Daemon lore piece as there is a lack of daemon-related roleplay and I think it’d be nice to see more of that. I would say that it fits into the canon because it uses elements from the canon to present what I think is a unique perspective into Aengudaemonic society. A fallen Aengul rejected by their Daemon counterparts, a Daemon manipulating another Daemon, and a Daemonic attempt at culling the descendant population from their new homes. It should add some flavour to the Aengudaemonic conflicts if the Story Team were to focus on that. Edit: I have no intention of playing around with a cult anymore. Consider this lore to be part of a future project/eventline that ST can play around with, or for another group of players to mess around with. Credits Writing: Crevel (5 Hours of Writing) Information: ScreamingDingo (Question about Fallen Aengudaemons) Feedback: Evonpire and marb Ed Sheeran: marb
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