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Found 2 results

  1. Gabulrag, the Devourer "Those he did not consume, he shaped into abominations for his own sadistic gratification." It is said that one's life can be shaped entirely by the Spirits, if they so desire to set their sights upon your fleeting mortality. Nay, that we are helpless puppets in the face of those great and terrible entities that would seek to materialise their destructive potential in the world of men. Indeed, this is no more evident that in the case of Ixli, the Immortal Spirit of Forbidden Knowledge. For when his unwavering focus sets upon you, there is little escape from the insanity that will inevitably destroy your mind and body. Before the Ish'Urkal discovered the Tome of Ixli, it was read by another, who had been picked after careful observation. An unremarkable Orc with little known heritage to call upon; a runt of the litter, for all intents and purposes. Gabulrag had suffered at the hands of his peers for many decades within his Orcish settlement, for he had not the courage or strength to walk alongside his peers. Instead, he would stumble behind them for years in pursuits of recognition. With particular fervour he would attain the respect he had hungered for, and yet his insatiable appetite would never allow him peace of mind, for he had been scarred at such a young age to desire respect and domination. Ixli saw in him a conduit; a suitable vessel through which to interact with the world, one that would sacrifice all in the pursuit of power and recognition. And so was the Tome of Ixli presented to him, and so did he read its many pages with fascination and newfound hope. It was not long before he had adopted the Dark Arts of the Ish'Urkal, and he began to consume the many helpless Spirits that fell to his fiendish plots. Indeed, his pursuits were remarkable. Before long he had eaten many Spirits, destroyed many settlements, and crippled the world around him in an insatiable need for fear. Yet the price of his deal with Ixli would soon come to bear a great burden upon him. Yes, the Spirits of Mental Instability sought him, and clung to him with such strength that his mind would be weighted down by crippling insanity. In a great irony, he had consumed so much that he had lost himself, and soon his body was torn asunder as he was unable to remain tethered to the mortal realm. "A festering, putrid creature of unimaginable size. His gaping maw expresses but one emotion as rivers of drool cascade around you: Hunger. And he does not relent, nor does he communicate. He only stares, long enough to shrivel your heart in fearful anticipation." And so did Gabulrag, the Devourer materialise within Stargush'Stroh, no longer a semblance of his former self. His soul had been manipulated and corrupted to such unrecognizable lengths that he appeared an abomination before his Ancient Peers; those early Dark Shamans who had escaped to the realm of the Ancestral Spirits. Yet for all that Ixli had ripped from his mind, he had allowed him the one emotion that Gabulrag had been unable to satisfy for the entirety of his life. Indeed, he looked around at his new home and salivated, for the prospect of dominion inspired him once more. He crashed toward his peers in a horrifying display, for in him he recognised his latent abilities. Somehow, he was capable of consuming Spirits even in Stargush'Stroh. It seemed Ixli had taught him an unspeakable act; Perhaps to rid the Ancestral Realm of his failed earlier iteration, or perhaps for his own terrible amusement? Whatever the case may be, the realm of the Lingerers had been absorbed of occupants. In their wake sat only Gabulrag, now a Spirit of enormous size and potential. He awaits any Ish'Urkal who would find themselves sent to his territory, so that he may absorb them and their Spiritual energies. For his plans will require as much energy as he may retain. Yet the Devourer recognised that his power would yield no result without those to witness it; a lesson he had learned in his mortal life. And so, those that Gabulrag did not consume, he instead thrust together in a display of enormous power, morphing them into crippled, unholy figures that were helpless but to work under his forced ruling. They wander his realm in writhing agony, awaiting the final results of Gabulrag's latest scheme: Returning to the feasting grounds of Mortal Men. OOC: Essentially, this was a half-baked idea I had before I decided to stop logging in to the server. As we know, the Spirit Realm is an ever-changing society where Spirits fight with one another for ruling and power. This was something I was keen to finish and expose because it seems like a fitting end to the lives of all Ish'Urkal who follow the dark path; an ironic tale of karma. Gabulrag is depicted as the Antagonist of Stargush'Stroh who, in his arrival consumed all of the deceased Dark Shamans that had made their way into the realm. In his endeavours, he has cleared the realm of these entities and has instead absorbed them, leading to an enormous growth in his size and power. A terrible, gluttonous creature that awaits the helpless Ish'Urkal that will inevitably be sent to his domain. The latter segment is a proposal for how the character may be expanded upon and perhaps used as more of an antagonist to the Ish'Urkal and indeed, the rest of the server.
  2. LORE PROPOSITION - TINFOIL ARMOR A Harian Tinfoil Warrior, Circa 1600 In a world where magic runs rampant alongside the growth of an ever present aura of paranoia, it is of the utmost importance to defend oneself against mind probing huns. Innocent men and women are becoming deceived by such vile magicians, leading them to believe that they are the opposite gender if not already resulting from their pineapple illatian pastries. Tales of such illusory and probing have spread far and wide, and thus the demand for magic resistant armor is high. As a result, smiths across the land, most notably Haskill of the Freeman’s forge, have taken to pressing melted tin to a papyrus thin state so that it may be molded with ease. With this invention, denizens across the lands may sleep in peace- and in tin, to ensure that their internal viscera is not morphed to that of a bestial creature. Tin foil equipment will allow the user to deflect magical influence and attacks without flaw depending on its crumpled state. Akin to sound proofing, the more crevices and bumps a piece of tin armor holds the more resistant to magic it is. For example, a smooth sheet of tin would be useless to magic whereas its crumpled counterpart would be impervious. Despite its extreme defense to magic, it's delicate and thin state makes it quite useless against any other form of attack. To provide balance to magic users, quite literally anything (bar magic) can destroy this armor. Arrows can pierce it, fingers can poke it, and more importantly, one could rip it by simply walking. Despite its detriments, however, tinfoil armor remains the go-to headwear for those fearing illusionists. Waldenian Soundproofing, circa 1364 To craft Tinfoil Armor, one must gather tin through roleplay means, melt it, and then press it into its thin state. Once this is accomplished, one must then carefully craft it through roleplay means. Should you roll anything less than a twenty in its careful construction, the armor will be torn. Once in combat, should the armor be damaged or torn, the exposed area would then become vulnerable to magical attacks once more. Mechanically speaking, it may be possible to statgen base chainmail to have hugely negative defensive debuffs (practically none) with its durability also being modified to be destroyed within two hits. Furthermore, due to its light nature, if a mechanical armor set were to be created it would hold no speed debuffs. The way one would determine whether someone was wearing tinfoil armor or not is purely dependent on their skin, which should look something along the lines of: Should this lore be accepted, I believe it will add an additional level of role-play not yet seen on any medieval fantasy server. This document is purely science based, and now that the current year is 1600, a time in which pirates roam, the need for tinfoil equipment is necessary. However, should this lore not be accepted, I truly believe people will still craft such equipment through roleplay means even if it woiuld not provide the additional magical protection as they would hold the belief that it truly does. I have kept this short and sweet, like an innocent child, for I believe I've nailed my points across rather effectively. For those who are too lazy to read, I shall summarize in a tl;dr. Tin Foil Armor should be magic resistant depending on its crumpled state (coating your armor in tin will not do anything unless it is pure tin!). Tinfoil headgear should prevent illusion magic and mind probing from affecting the wearer. To craft a single piece of armor, or the tinfoil itself, smiths must roll a perfect 20/20 in role-play to provide validity to the tin foil's stability. Tin Foil armor has no durability nor defensive buffs to ranged or melee.
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