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Found 2 results

  1. Inside the Royal Palace at Petrus, the Privy Council of Oren meets with King Olivier, representatives from all corners of the realm coming together. Around the table sit the King, and all major nobles of the realm, with a scribe to record the historic event. Their meeting is short and to the point, and wrapped up with the His Majesty’s words. “It is done, then. The Beginning of the End has started. The stout pups have bit the wolf’s tail too many times.” Around the table, heads nod in agreement, and notices are sent to every major holdfast in the Realm. To the Lords and Soldiers of Oren; Pick up your shields and raise your spears - we march to end the war. WARCLAIM Type of Battle: Conquest Time & Date: 5PM EST, 4th of April (Negotiable) Attacking Forces: The Kingdom of Oren + Allies Defending Forces: The Grand Kingdom of Urguan + Allies Location and Boundaries: Kal’Karaad Kal’Karaad and immediate surroundings http://gyazo.com/d0caf32f14934a229611d0c8c279dd3a (Roughly) Terms of Victory: Victory for attacking team: If the defenders are all killed or driven out of the battle area, or bested to such an extent that a realistic defense is no longer viable (IE - Defenders huddle 500 feet underground, victory is declared, for they could not realistically defend the actual city, which would simply fall into attacking hands.) Victory for the defending team: If the attackers are all killed or driven out of the battle area. Rewards: Victory for the attackers means ownership of the Kal’Karaad plot will be transferred to the Kingdom of Oren, and used as they please. Victory for the defenders means the region may not be war claimed for a time based off the suggestions of non affiliated Game Moderators with the consent of both sides. Rules: Server rules No team killing No fake statuses No returning to battle Siege weapons enabled No metagaming No underground fort modifications prior to this post. All additional fortifications must be on ground level or above. No moving items out of the city
  2. - ( Disclaimer - While I do not credit myself with the original creation of the Draug, I do call the version present in this lore a variation, and I do stress that. The version I have created has been idealized to comply with existing server lore and mechanics, as well as entreating each occurrence of a Draug on the server with some degree of individuality and fun. ) - The Draug By far, one of the most feared creatures in the known world is known as the the Draug. While circumstances surrounding their few recorded appearances are similar, for the most part, the creatures themselves harbor painfully few similarities to one another. So, the question remains, what is a Draug? A Draug is a creature born from the heat and brutality of warfare that feels no pain, has insatiable bloodlust, offers no mercy and feels no remorse. Their volatile belligerence is not to say they are dim-witted by any means, for they are actually the opposite; a Draug, any measure of size or shape, is utterly brilliant. In their brilliance and strength, they are almost grandiose. A Draug has only ever been recorded to form in a battle, and more so particularly in a bloody one. Their essence appears as a cloud of embers, which often are spotted flying against the wind or in ways uncharacteristic to embers. Upon finding a place of suitable size and opposition, the Draug begins to form. Armor of fallen soldiers (sometimes with their wearer still inside), wooden beams, fortifications, and pieces of breastwork all seem to come alive as they fly towards the center of this amalgamous entity, forming legs first and working their way up, eventually standing anywhere between eight and nearing fifteen feet tall (More powerful Draugs are able to hold more objects in place, and therefore become taller and heavier). In our eyes this process seems random and sloppy, but the Draug carefully assesses each and every item going into and onto its body, and places it just where it wants it. This leaves very few gaps in its armor, and oftentimes it is made of stone or fiery wood, making direct combat with this beast very difficult, if possible at all. After their rather drawn out formation, they waste no time before charging into the fray. They often bear shields or banners from either side of a conflict, which catches many unsuspecting or untested soldiers off guard, thinking the fiery demon is charging towards the enemy, as they get the end of the Draug’s weapon. In open combat, the creature will often sustain damages and need repairs. It does this quickly and easily, filling the gaps with remnants of the carnage it has created almost instantaneously. Let it be said that with the advent of a Draug, the only sure tactic to prolong your own life, is to turn and run; Draugs cannot truly be killed, and their endless slaughtering is only halted when they run out of enemies to kill. It is then that they usually release their essence, and their form crumbles to a heap. Draug Behavior and Origins Rather unpredictable by nature, but enhanced by their vast intellect, it is very hard to guess what a Draug will do. Their formation in a battle should be taken as a bad omen, as it takes them a great deal of strength to form, and a few years to gain the strength to form in the first place. Some older and larger Draugs will fight in a very reserved manner, picking sizable targets from the crowd, while smaller and younger Draugs enter the fray. On the topic of their age, they do, in fact, become wiser and more skilled tacticians after every incursion, but do not age as mortals. The trend typically follows that a younger Draug will be smaller and weaker. While the origins of the Draug are not completely known to us, we do know they are native to Anthos, and in all of our time here, we have only ever observed four Draugs. Their names are as follows: Rudibus, Demoval, Ur and Castillon. Castillon Castillon, the name conjures dark memories for scholars well acquainted with his history. He, the more belligerent of the four known Draugs , is perhaps the most unique as well. The first and only Draug to ever name himself, in common tongue, no less. He stood at sixteen feet, carried a tower shield taken from the hull of a small boat, and a bastard sword almost as long as he was tall. After two sweeps of a battlefield for survivors, he simply turned north and walked off into the woods. He walked for days until he arrived at the ruins of Fort Greywyn, and then further still into the gateway to the north. The scouts that followed him dared not go close enough to hear the conversation, but saw him clearly raise his sword to strike the gate, but for one single moment in all of recorded history, as a Harbinger appeared and spoke to him, he lowered his sword. After many minutes of a one sided conversation, Castillon planted his sword and shield in the snow and allowed his form to fall into a heap of charred wood and iron. As the fires on the timbers he had claimed were snuffed out, the embers floated up from the heap and behind the wall, with the Harbinger following closely behind. Castillon has never been seen since that day.
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