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Found 4 results

  1. Zhulik

    [✗] Tin Foil Armor

    LORE PROPOSITION - TINFOIL ARMOR A Harian Tinfoil Warrior, Circa 1600 In a world where magic runs rampant alongside the growth of an ever present aura of paranoia, it is of the utmost importance to defend oneself against mind probing huns. Innocent men and women are becoming deceived by such vile magicians, leading them to believe that they are the opposite gender if not already resulting from their pineapple illatian pastries. Tales of such illusory and probing have spread far and wide, and thus the demand for magic resistant armor is high. As a result, smiths across the land, most notably Haskill of the Freeman’s forge, have taken to pressing melted tin to a papyrus thin state so that it may be molded with ease. With this invention, denizens across the lands may sleep in peace- and in tin, to ensure that their internal viscera is not morphed to that of a bestial creature. Tin foil equipment will allow the user to deflect magical influence and attacks without flaw depending on its crumpled state. Akin to sound proofing, the more crevices and bumps a piece of tin armor holds the more resistant to magic it is. For example, a smooth sheet of tin would be useless to magic whereas its crumpled counterpart would be impervious. Despite its extreme defense to magic, it's delicate and thin state makes it quite useless against any other form of attack. To provide balance to magic users, quite literally anything (bar magic) can destroy this armor. Arrows can pierce it, fingers can poke it, and more importantly, one could rip it by simply walking. Despite its detriments, however, tinfoil armor remains the go-to headwear for those fearing illusionists. Waldenian Soundproofing, circa 1364 To craft Tinfoil Armor, one must gather tin through roleplay means, melt it, and then press it into its thin state. Once this is accomplished, one must then carefully craft it through roleplay means. Should you roll anything less than a twenty in its careful construction, the armor will be torn. Once in combat, should the armor be damaged or torn, the exposed area would then become vulnerable to magical attacks once more. Mechanically speaking, it may be possible to statgen base chainmail to have hugely negative defensive debuffs (practically none) with its durability also being modified to be destroyed within two hits. Furthermore, due to its light nature, if a mechanical armor set were to be created it would hold no speed debuffs. The way one would determine whether someone was wearing tinfoil armor or not is purely dependent on their skin, which should look something along the lines of: Should this lore be accepted, I believe it will add an additional level of role-play not yet seen on any medieval fantasy server. This document is purely science based, and now that the current year is 1600, a time in which pirates roam, the need for tinfoil equipment is necessary. However, should this lore not be accepted, I truly believe people will still craft such equipment through roleplay means even if it woiuld not provide the additional magical protection as they would hold the belief that it truly does. I have kept this short and sweet, like an innocent child, for I believe I've nailed my points across rather effectively. For those who are too lazy to read, I shall summarize in a tl;dr. Tin Foil Armor should be magic resistant depending on its crumpled state (coating your armor in tin will not do anything unless it is pure tin!). Tinfoil headgear should prevent illusion magic and mind probing from affecting the wearer. To craft a single piece of armor, or the tinfoil itself, smiths must roll a perfect 20/20 in role-play to provide validity to the tin foil's stability. Tin Foil armor has no durability nor defensive buffs to ranged or melee.
  2. Gangrel1230

    Holy Knights of the Black Mace

    Holy Order of Saint Wilfriche Holy Order of the Black Mace https://www.youtube.com/watch?v=WZGMqKLGFpA “In hoc signo vinces” HISTORIA THEOCRACIA MILITIUM ♔Command♔ High Pontiff The High Pontiff has absolute and supreme authority over the Holy Order of Saint Wilfriche. His Holiness, Sixtus IV Holy Knight Commander The Knight-Commandant is selected by the High Pontiff from among the Knights. He is the direct commander of the Order and manages their day to day operations. Holy Ser Edward d’Ambray 'the Austere' ♘Holy Knights of the Black Mace♘ The Holy Knights of the Black Mace are chosen from the current serving cadets as seen fit by the Holy See and Holy Knight Commander. Holy Knights are sworn to uphold the Palatine Code. Knights are expected to maintain the laws of the Church as well as those of the Imperium. A high priority is set on the members of the Church and its beliefs. As the members of the Black Mace are knights of the church they are title, "Holy Ser". Knight Banneret Bannerets serve as the leaders of the Order taking charge of a division of knights. Holy Dame Aquila Elendil 'the Humble' Holy Ser Alexander Gotthold 'the Ardent' Holy Dame Karina Gotthold 'the Beast' Knight Knights are the backbone of the Order. They are experienced in matters of protection. Each knight is expected to mentor a Cadet. Some knights may also choose to specialize with the inquisition and learning to keep heresy at bay. Holy Ser Maximillian Dawnstead 'the Truant' Holy Ser Alexander ‘the Savage’ Knight Errant Knights Errant are up-and-coming knights. They are the young blood continuing their education in the Church. No longer a cadet, they are more autonomous. Holy Ser Vaerath Leydon Knight Cadet Knights in training under the banner of the Holy See. They are yet to be fully initiated into the Order. Cadets are expected to follow the orders from those above them and to learn the ways of the Church. It would be beneficial to seek a brief mentorship with a priest. Cadets are expected to complete five trials. Pierre de Robineau Dorm Amador Dane Lester ♖Inquisitors♖ Canonists that serve as inquisitors are specially trained and qualified to root out heresy and find the unholy throughout the world. Many are to be feared as they can be ruthless in achieving success in the name of GOD. “Ordo ex chao” Superior The Superior is charged with maintaining the inquisition. A Superior is the most experienced of inquisitors as is to be expected of their position. Typical duties other than rooting out heresy can be more formal such as presenting investigations to the Synod and as simple as keeping the training of inquisitors and external aid. Inquisitor Tasked with rooting out heresy. An inquisitor might find himself working anywhere in the world seeking the unholy. Sometimes that which is unholy is to be destroyed other times, a more kind approach may be taken such as turning that which is unholy back into GOD’s light. Acolyte The title bestowed upon someone seeking to become an inquisitor. Following along with an experienced inquisitor to learn the ways and traditions. “Pro deo et patria” ♘Holy Knights of Visiga♘ The Palatine Code All members of the Order are expected to follow the stations and tenets as well as take the oath. I. STATIONS i. Stand as guardians of the High Pontiff and Holy See. ii. Protect the Creator's faithful from evil, whenever possible. iii. Hunt all worshippers of evil and practitioners of darkness. iv. Keep watch in the lands of the Holy See, and uphold peace and order. v. Be the Vanguard of any Holy Crusades and Inquisitions. vi. Carry out the sentences of those convicted of crimes against the Faith and the Holy See. II. TENETS i. Share, with tolerance and understanding, the word of the Lord. ii. Maintain a powerful and unwavering faith in the Creator and His word. iii. Seek to embody Horen's Virtue and Owyn's Spirit. iv. Strive to deliver upon the faithful the embodiments of Godfrey's Gospel and Siegmund's Auspices. v. Obey, without question, the hierarchy of the Order, and ultimately word of the High Pontiff. vi. Embrace our fellow Ordermen as Brothers, and treat them as such. vii. Know to violate the Palatine Code is to be stripped of his rank and to be exiled in disgrace. III. Oath If I should falter in my course, send me never to the skies above. If I should succeed, bestow unto me His blessings, forevermore. For, now I march into a valley through which there is no path. And the stones cascade behind me, to seal my retreat. Though in this valley, I find my Brothers; Now I am named Guardian of His Flock. Should I falter, my shield shall turn to ash; But I shall not falter. Testaments of Faith FIRST TRIAL : SACRED URN The creation of the Sacred Urn, holder of the martyr's ashes, is first amongst the tests. The Urn must be fired and molded by the squire himself, all resources and tools must be chiefly his own work. After, a bishop of the Canon must approve and give his blessing, lest the squire remake the Urn. SECOND TRIAL : TONGUE OF FIRE To speak the Creator's Will is to have a Tongue of Fire, the tongue which breaks all barriers of language and communication through His Power. In order to be considered to become a Knight of the Black Mace, one must convert a heathen, one who has not had the joy to hear the Canon, and bring him fully into the fold of our community. THIRD TRIAL : SWORD OF OWYN The Creator’s Wrath brings fear and awe across the plains of existence, in every heart and mind of every being which has walked and thought. Through discipline and faith, one may acquire the Creator’s Blessing in the art of combat, to spar and wield the weapons of His Divine Will. FOURTH TRIAL : HOLIEST DUTY The Vicar of GOD is the chief priest, representative of His Divine Will. Through his words mark the words of GOD Himself, and so the tasks delivered by him also Divine in nature and spirit. Accomplish the task given by His Holiness moves one ever further in achieving the ashes of the sacred. FIFTH TRIAL : ARMOR OF FAITH To truly believe in the Grace of GOD is to have true faith in Him. The test of faith marks a man from the commoner to the most devout. Weapons of the Faithful Fill out the following application and send it to the Knight-Commandant in the Apostolic Palace next to the Cathedral of St. Thomas. IC Name: Age: Race [Human/Elf]: Status of Blood (Nobility, Gentry, Commoner, etc.): Place of Residence: Martial Knowledge (if any): Skills: OOC MC Name: Skype ID:
  3. Gangrel1230

    Holy Order of Saint Wilfriche

    Holy Order of Saint Wilfriche Holy Order of the Black Mace “In hoc signo vinces” History of the Order ♔Command♔ High Pontiff The High Pontiff has absolute and supreme authority over the Holy Order of Saint Wilfriche. His Holiness, Sixtus IV Holy Knight-Commandant The Knight-Commandant is selected by the High Pontiff from among the seven Knights. He is the direct commander of the Order and manages their day to day operations. Holy Ser Edward d’Ambray ♘Holy Knights of the Black Mace♘ The Holy Knights of the Black Mace are chosen from the current serving squires and from within the Faith Vigilant as seen fit by the Holy See and Holy Knight-Commandant. The title is not honorary as it is confirmed by an oath to GOD in defense of the Holy Palatinate. Holy Knights are sworn to uphold the Palatine Code upon taking the Knight’s Oath. "Virtus junxit, more separabit" Holy Knight The knights are servants of the Church’s will. They are entrusted with serving as the officers of the Holy Order of Saint Wilfriche which in turn is entrusted with the defense of the Faith, its priesthood, holdings, and the virtue of the realm. Knights exercise their charge through inquisition, crusade, and diplomacy as required and authorized. Holy Ser Maximillian Dawnstead Holy Dame Karina Gotthold Squire Squires are both the servants and the students of the Holy Knights. They clean their armor, feed their horses, polish and sharpen their blades, serve their meals, and so on. In return, the squires are trained in swordsmanship, horsemanship, the faith, and other essential aspects of Holy Knighthood. ♖Inquisitors♖ Canonists that serve as inquisitors are specially trained and qualified to root out heresy and find the unholy throughout the world. Many are to be feared as they can be ruthless in achieving success in the name of GOD. “Ordo ex chao” Superior The Superior is charged with maintaining the inquisition. A Superior is the most experienced of inquisitors as is to be expected of their position. Typical duties other than rooting out heresy can be more formal such as presenting investigations to the Synod and as simple as keeping the training of inquisitors and external aid. Procurator Serve as prosecutors and investigators during inquisitions. Procurators also have the ability to begin investigations of their own if they believe that they have found heresy or anything that might be in question. However, to act upon it, much like regular inquisitors they must bring the information to the Superior though a Procurator can take the information to the Synod as well. Inquisitor Tasked with rooting out heresy. An inquisitor might find himself working anywhere in the world seeking the unholy. Sometimes that which is unholy is to be destroyed other times, a more kind approach may be taken such as turning that which is unholy back into GOD’s light. Acolyte The title bestowed upon someone seeking to become an inquisitor. Following along with an experienced inquisitor to learn the ways and traditions. ♖Faith Vigilant♖ Canonists finding themselves serving within the Faith Vigilant will be the guardians of the Church. They will act as its defenders and avengers. And when required they will be its militant arm to do battle for GOD be it in holy crusade, inquisition, or fighting GOD’s enemies. These honorable soldiers are the vanguard of the Church. “Pro deo et patria” Marshal Commander of the Faith Vigilant. A loyal canonist and protector of the Faith. The Marshal is selected out of the ranks or appointed by the Commandant or Holy See. Sergeant Sergeants serve as the Vigilant’s trainers and most experienced soldiers. They can be relied upon in near any situation to get tasks done and to make sure that standards are kept perfectly. Sergeants can lead detachments of the Vigilant throughout all the dioceses. Chevalier The sacred footman of the order are well experienced in their roles. Serving as guards of the Palatinate and defenders of the Faith. Chevaliers are learned men of the Faith as are all men of the order. An expectation of these men are that they shall know verses from the scriptures. Footman Newly initiated members of the order. They can find their path within the branch of the Faith Vigilant or the Inquisitors if they so decide. ♘Holy Knights of Visiga♘ The Holy Knights of Visiga is an order of honorary knights. This goes back to the days of the Order of the Black Sepulchre. Knights of Visiga will have no command authority over any member of the Order of Saint Wilfriche. Members inducted into the knights will be allowed to style themselves as Holy Ser. To be inducted, one must be chosen by the Holy See. As with all members of the Order of Saint Wilfriche, even the Knights of Visiga shall follow the Palatine Code and take the Knight’s Oath. Honoured Jan Kovachev Joseph Ciacci John Kowacz Alexander ‘the Savage’ Sokol Nikovich Ragnar de Autson VI, deceased All knights formerly of the Order of the Black Sepulchre or of past holy knightly orders are encouraged to submit a letter to the High Pontiff and Knight-Commandant with their information. The information required will be placed below. The High Pontiff will make decision on who will be sanctioned to resume their place in holy knighthood. The Palatine Code All members of the Order are expected to follow the stations and tenets as well as take the oath. I. STATIONS i. Stand as guardians of the High Pontiff and Holy See. ii. Protect the Creator's faithful from evil, whenever possible. iii. Hunt all worshippers of evil and practitioners of darkness. iv. Keep watch in the lands of the Holy See, and uphold peace and order. v. Be the Vanguard of any Holy Crusades and Inquisitions. vi. Carry out the sentences of those convicted of crimes against the Faith and the Holy See. II. TENETS i. Share, with tolerance and understanding, the word of the Lord. ii. Maintain a powerful and unwavering faith in the Creator and His word. iii. Seek to embody Horen's Virtue and Owyn's Spirit. iv. Strive to deliver upon the faithful the embodiments of Godfrey's Gospel and Siegmund's Auspices. v. Obey, without question, the hierarchy of the Order, and ultimately word of the High Pontiff. vi. Embrace our fellow Ordermen as Brothers, and treat them as such. vii. Know to violate the Palatine Code is to be stripped of his rank and to be exiled in disgrace. III. Oath If I should falter in my course, send me never to the skies above. If I should succeed, bestow unto me His blessings, forevermore. For, now I march into a valley through which there is no path. And the stones cascade behind me, to seal my retreat. Though in this valley, I find my Brothers; Now I am named Guardian of His Flock. Should I falter, my shield shall turn to ash; But I shall not falter. Testaments of Faith Fill out the following application and send it to the Knight-Commandant in the Bastille of Luciensport. IC Name: Race: Are you a Canonist or willing to convert?: Do you have any notable experience?: Following section for previous Holy Ser’s only Previous Order: High Pontiff who knighted you: OOC Username: Do you have TS?: Skype (can be pm’d): ((please keep sh*tposting and memes off this. That includes references to the Teutons and White Rose. Thanks))
  4. Prayer Magic Prayer magic is one of the rarer forms of magic on Axios, for it’s difficult to handle and learn. It is a combination of prayers and the offering of blood and mana towards the gods with the goal to boost either strength, speed or the reflexes of the caster’s own body. With extended learning,the caster can activate two or three of these enhanced abilities at a time. Some people are even mistaking it for Blood Magic, which requires blood to create greater mana pools; however, Prayer Magic requires the user to offer their own blood to the gods and get physically enhanced for a short amount of time instead of creating mana pools for stronger spells. Due to Prayer’s magic connection to the Gods and to ancient rituals, it was deemed a deity magic instead of dark magic. History The origin of the Prayer magic can be traced back to the slums of Salvus. Soon after its initial appearance in Salvus, the magic sprung up in Felsen. It was originally used by a group of Mercenaries and assassins, which prayed to their gods before they engaged combat. Casters offered their own blood to the gods and displayed respect to the gods with the lives taken as result which supposedly proved the existence of their gods. It’s said that the real origin of prayer magic lays in the blood magic, but not enough evidences can be found for this beside from the usage of the own blood to cast and the possible problems occurring with the usage of the magic. This discovery of this form of Magic lead to a raising of Warriors, those which would like to use the magic to be on equal footing with the stronger forces they faced. However, they barely thought about the curse on this form of magic, which often caused the warriors to die after their battles. Many Warriors’ lost their lives and fear spread throughout the warriors as they noticed what the magic would do to them if they weren’t careful or used it without thought and recklessly. In time, fear caused the warriors to forget all about the form of magic, calling it deadly and even too dangerous for even the strongest of warriors. The fear spread throughout the warriors, refusing to use such a deadly power. This fear was a reason to forget and ignore this magic, considering that overuse was deadly and the battles were long. It wasn’t a wise move to use such a power. The magic was banned and nearly vanished completely from most documents as result, pulled from plans, but some people are still studying the magic. These people are mostly mercenaries or Farfolks, which wanted to learn a new way to fight and to combine it with their own fighting styles. Etymology Although the form has roots within the reign of the Farfolk, no record of what they may have referred to it as has been discovered throughout the years. The term, ‘Prayer Magic’, is a Heartlander simplification of the Farfolk term, “Kam Ira”, a goddess of Blood and of Wars. It was later used to describe the God of the Heartlanders and as such the church of Oren by the Farfolks. Some mages are even describing it as Blood Magic, which is basically wrong, since the magic isn’t exactly using the blood itself, but the power granted by the deities after an offering. Blood magic would normally use the blood itself to create mana pools, holding the blood intact the whole time, but the blood offered for Prayer Magic vanishes and the deities are granting the user's new might and strength. Usage of the Magic Prayer Magic is often described as a combination of prayers and the offering of blood and mana towards the gods with the goal to boost either strength, speed or the reflexes of the caster’s own body. Each aspect can be strengthened by the magic to a certain level without getting hurt by the magic itself. The activation and usage of Prayer Magic can be seen as something unnatural, since the usage of this magic requires the user to offer their own blood for the spell to work. The normal amount to activate one of the aspects is at 100 Millilitres of Blood, but the spell can always be re-activated for the same amount of blood. Many users are using this system for their fights, since they can deal more damage depending on how long they can cast and hold one of the chantings up. To actually activate the spell each user needs to have a tattoo or tribal on his arms, legs or head and needs to make a personal prayer towards the gods. This will cause the chanting to start and the tattoos or tribals will start to emit an aura with the same color as the tattoos or tribals are having. This aura, which is similar to the Mana Mist created by Blood Magic, stays around the boosted body part and will remain there until the spell runs out. As soon as the aura vanishes the blood will leave the body, often through the mouth, nose and eyes, and turn into fog. This fog vanishes after a few seconds and doesn’t has any particular effect on it’s own. People are claiming that this fog will travel to the gods and that it will be given to these in need of new life or blood. Ranks and Tiers Like other forms of Magic, Prayer Magic is divided into different ranks and tiers, each of them representing a new amount of power used by the magic. The most common rank found under the users of this magic form is the rank of the “Spark”, often referring to the beginning of something new. These users are able to cast T1 and T2 spells, however only of one aspect at the same time for around 5 minutes. Another common rank is the rank known as “Rising”, often associated with the rising of the sun each day until it reaches the highest point of the horizon. This rank is also describing the ability of casting T3 magic and two Aspects of rank T2 at the same time, however mages of this rank are often able to maintain a spell for over 10 minutes. The last and most uncommon rank is the rank known as “Enlightened Soul”. Users of this rank are often teachers towards the younger ones and are known for their ability to use all three aspects without getting any real problems but excessive use, however, may result in death. Users of this rank are able to cast the strongest spell, the Blood Waltz, or two T3 aspects at the same time. They are also able to maintain all three aspects at T2-Level for some time and are able to maintain their spells for around 15 minutes without having bigger problems. This form of magic can be learned through one of the really rare, old tomes and hard training, however most users were taught by a teacher to increase the chance of success and to minimize the dangers of the magic. Sadly-wise not many tomes were left, since most of them were burned after the first people died from the magic and as such the remaining ones are really expensive or sealed away in churches and libraries. Also reaching the rank of an “Enlightened Soul” takes up to 15 years. This means that every user is normally learning the magic for 5 years until reaching the higher tier and to cast both more and effective spells. Aspect -> Tier I V Aspect of the Mind Aspect of Strength Aspect of Speed T1 - A single sense will get sharper - Most common are eye sight and hearing - Strength will grow in the arms - Able to shatter a bone on direct impact - Movement speed increased - Essentially doubles running speed T2 - Up to three senses at the same time, are sharper - Increased speed of bodily reflexes - Strength and toughness of the skin increased - Able to shatter thinner plates of metal - Increased jumping height - Able to reach a height of 5 Meters T3 - All senses increased at the same time - Musculature is able to withstand Arrows and slight cuts - Strength increased and can shatter swords on direct impact - Musculature is able to withstand falls from around 15 Meters - Tripling the running speed and increased jumping abilities to a height of 7.5m Blood Waltz The Tier 1 till Tier 3 spells aren’t really dangerous for a person as long as they aren’t getting refreshed the whole time, unlike the Blood Waltz. The Blood Waltz is the only spell of the Prayer Magic which would fall under the Tier 4- or Tier 5- Category, since it’s the most powerful and at the same time most dangerous possible spell. The Blood Waltz was given it’s name, because the movements of the users are often looking like if they would dance through the battlefield instead of a normal fight. The name is also an association towards the amount of blood which needs to be used to cast this spell and the bloodbath created by it. To activate the spell users are required to offer 1 Litre of their blood, often causing their death after the spell runs out since the blood loss would be too much to maintain the body's vitality. As soon as the spell gets activated the senses, reflexes and muscles are getting flooded by holy energy, which is causing the user to see the world move a lot slower, nearly as if time would have just slowed down for them. At the same time their aura gets emitted from all of their tattoos or tribals at the same time, covering the whole body at once. As soon as the user is completely covered in the aura the speed and strength of the whole body is getting boosted. Users are able to run at the same speed as horses would do, jump 15 Meters up in the air and are able to shatter thinner stone walls with a good placed punch. This amount of strength and speed created some legends all over the empire that experts of this magic could erase whole armies if they would give away her life and use the Blood Waltz to fight. However the Blood Waltz isn’t turning a person invincible and the user can still get hurt if not watched out by all weapons, causing it to be only used if the user is fairly good in combat and has trained enough years to avoid getting wounded. Curse & Restrictions The curse of the prayer magic isn’t like the usual curse of magic users, which would weaken them on a physical level, instead strengthen them for an even bigger and way more dangerous price. Each user needs to use the own blood to cast one of the spells, which is limited on the amount of spells at the same time and if they are getting renewed over and over again. The loss of blood will cause the user to have nausea, dry skin, insomnia and a lot more of physical and mental problems if it’s overused. However these effects are only starting to take action as soon as the spell runs out after a few minutes, causing the user to be a lot weaker after the usage of this magic until their blood amount has reached the normal level again. The overuse of this magic isn’t always ending deadly, as long as T1-T3 spells are used, since the body will react on the blood lose by falling into unconsciousness until the blood loss was recovered. Sadly-wise the usage of the Blood Waltz is often ending deadly if any spells were used before and if the blood amount is already lower than normally. This makes the blood waltz one of the most feared spells which can be used by the mages of this form and this caused the spell to be defined as a last prayer towards the gods by the church. Mechanics Strengths Weaknesses -Boosting of the user's own Strength -Sacrificing vitality for power -Boosting of the user's own Speed -Only usable with the own blood -Boosting of the user's own Senses and reflexes -Creates nausea, dry skin, insomnia and a lot more of physical and mental problems -Ability to fight with Hand-To-Hand Combat -Can end deadly if overused by the mage -High possibility of death if the Blood Waltz is used -Requires a Teacher or one of the rare and expensive tomes to study this form of magic Trivia Some users are starting to sing while they use this magic, however it is unknown why that reactions happens. Some people assume that the singing is used to transfer the blood easier from the throat and inner organs to the mouth. It is known that some members of the church are using this magic to fight against Liches and other undeads. Most users of this magic form are using medicine and plants to restore their amount of blood in a short amount of time. Written by Ragnio Checked by Vellisar 
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