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Found 7 results

  1. A New Raven Soars With the steady inactivity of Ravenmire as of late under the ruling of Tiwari Kervallen-Elmwood, her daughter, Meira Kervallen-Elmwood, has assumed the position of Duchess to rule the lands of Ravenmire. Along with Meira are her Chancellor, Mayor, and Grand General to aid in the development of the city. The prior attempts of Ravenmire have been non-religiously affiliated, but under the new ruling, that will be no more. Ravenmire will now be yet another Canonist land and everything will be explained here soon. History The citizens of Ravenmire have a deep-rooted history alongside other cultures and nations, originating from the five founders of the nation. To properly explain Ravenmire's history, one would need to ensure they do not forget that before the nation was established many of their founding members and families were part of other nations or vassal states of such nations, such as Lurin, Vikela, Haense, and more. In the early beginnings, Ravenmire was but a faint idea without a name, location, or even any real intention within the heads of a few people. But as time passed and the five founding individuals made progress in life where they were, the idea grew louder and louder in their heads as their ideas and endeavors grew out of scale for the places they otherwise called their homes. The whole concept of building and making a nation of Ravenmire by Meira Kervallen-Elmwood’s mother fell into a steady state of inactivity. The lands were desolate with only ruins and a few camps around in the areas to be seen. Meira’s mother made a valiant attempt at creating what she envisioned, though when Meira saw the remains left behind, Meira felt a sudden need to fix what was done. With Meira being the daughter of Tiwari Kervallen-Elmwood, she would be the next of kin to take over, with a vision to fix all that was done. However, promises that were made by Tiwari will still be kept, such as lands to those promised of such. Population Ravenmire was originally formed by workmen and scholars of many guilds and families, who have focused their lives on research and exploration. Due to such a unique government being established, a notable influx of elves and a few humans began to populate the nation from the get-go. Records have indicated that this was due to the founders of the nation, which come from a long line of elvish blood along with human blood, allowing many elven and human lineages to form and be added to the nation through simple expansions. While such may be the case the nation isn’t solely made up of humans and elves, but rather of many different races, including some dwarves, orcs, and other similar races or beings. Due to this, the nation became a focal point of cultural and scientific exchange, resulting in the Ravenmire we know today. Guardforce & Military Ravenmire has been placed under permanent surveillance by the local guard force, known as ‘The Watch’, which has been acting as the local guard force and are often acting as first responders in case of any emergencies. While ‘The Watch’ consists of watchmen, which are normal guards, they are also known to have more specialized personnel, which often act as inspectors and detectives in case of break-ins, murders, and much more. Besides watchmen and inspectors, one may also find members of the Justicar within the city, who are known to handle legal cases and are often seen within the court, acting as lawyers or judges alike. While ‘The Watch’ handles most internal affairs the nation of Ravenmire also has a more specialized military, which is known as the ‘Ravengarde’. Members of the garde are often heavily trained individuals, who had undergone excessive training during their time as simple squires before they were allowed on any actual battlefields. Specialized in the usage of polearms and longswords for short-ranged battles most of the Ravengarde are capable of fighting and defending the national borders with ease, while still maintaining a high level of professionalism. Religion Religion is a rather important topic within Ravenmire. While the worshiping of any god, aspect, and so on is allowed one may not force others into religious practices if they do not wish to do so. However, with the idea of religion comes one at the center of it all. That center would be to follow the ideals and path of Godfrey, to follow the teachings of the scroll of the Gospel, and allow those that wish to seek retribution in the eyes of God and find a higher power. Such will be the will of the church. While following the church's teachings it would urge those who do not seem interested in the church to attempt to visit and learn from the gospel of course trying to worship GOD and respect the other cultures of the region shall be done to both understand and learn mutually. Alchemy Within the nation of Ravenmire, alchemy is a main focus on development upon the cliffs of the nation. For the residents of the city, the use of alchemy is second nature, the buildings, paintings, and even its streets are suffused with alchemical construction. With the level of alchemical business booming within the city, contributing to most of the nation's economy. These businesses include but are not limited to alchemical stores, apothecaries, potion makers, automatons, and far more. Besides such many skilled alchemists reside within the city, often offering their services to those willing to pay a small fortune. Thanks to this, Ravenmire has always thrived on the promotion and common use of alchemy and has always been a place where anyone can safely practice their craft without persecution so long as they are not harming themselves intentionally or others. Economy Like most nations, the economy of Ravenmire relies on numerous trade agreements with other nations and settlements alike, which reside within the neighboring lands. While Ravenmire is a rather secluded nation it is often known to trade special goods, ranging from locally found materials such as deposits of Daemonsteel and the Shadegrain which the nation also uses to build their homes with, or to unique herbs and materials, which can only be found in the northern lands of Aevos. Besides such the nation heavily focuses on its other endeavors, which focus mainly on the fields of alchemy, ranging from the creation of advanced items to simple potions, which might get sold all over the continent. Additionally, the nation also houses a great number of varying shops, businesses, and stalls from all sorts of people and professions, being a great location to go to for your shopping needs. The city having a large harbor towards the coast that leads into the city itself does make accessibility a whole lot easier for those who can travel by ship or boat. This is further emphasized by the local corporation that has resided within the nation, taking focus on market observation and supporting any business or shop that has joined forces with them with anything ranging from marketing support, shipment protection, and internal business cooperation for those that it is relevant for. Architecture Being built in a climate that isn’t so kind to structures and architectural designs, Ravenmire is a surprisingly well-kept coastal city with many beautiful structures made from various types of stones and timber to withstand the northern coast’s weather and teather. Most of the older buildings were established from imported stones from the founders’ homelands, while also utilizing Shadegrain to minimize the tear in the early stages of the nation. The city is often referred to as the heart and soul of the nation, flourishing in grand architecture and historical areas. Many of those historical sites are remnants of the historical evolution of Ravenmire, dating back to the founding ages of the nation. While such is the case, many pompous buildings have been established next to the historical sites, often creating a feeling of peacefulness and cleanliness. Said buildings are commonly designed as spacious houses, sometimes even manors, for the bigger, well-known, families and guilds of the city. Some pipes and gears can be found in portions of the city, acting as a reminder of the usage of alchemy within the city, especially of Animatii-alchemy, often interconnecting the buildings. Many of those pipes are known to transport warm water from building to building, heating the houses of many individuals. Many merchants use the harbor to trade their exotic wares, often interchanging it for new wares, which can only be found in Ravenmire and the northern regions, such as Shadegrain, Demonsteel, and more. Besides such the harbor is also known for its fish market, which has been one of the major food sources of the nation, besides some simple farms on the outskirts of the capital city. Politics The political system of Ravenmire is a rather strange one, the lands are ruled by one person. The whole city is governed by a council of three individuals, each of them specialists in their fields. As stated before, Ravenmire is mainly ruled by a Duchess with a council, each of them holding the title of Chancellor, Grand General, and Mayor. Besides such multiple nobles can be found in the Palace, often being involved in Court sessions and being ranked by their owned land and total power within the nation. Those with the ranks of ‘Lord’ or ‘Lady’ are seen as the most powerful nobles, being ranked just below the Council, and are often given rather complex tasks or even whole charters to control within the nation. ‘Marquis’ and ‘Marquess’ are next in line, often owning pieces of their land outside of the city walls. ‘Counts’ and ‘Countess’ are next in line, often owning a small district of some kind within the actual city. The last rank of nobility, known as ‘Barons’ or ‘Baronesses’, are often of lower nobility and own a mansion within the city. Those without any ranks within nobility are usually citizens, servants, or merchants, who reside within the city. Culture The city of Ravenmire was built in the pursuit of knowledge and safety. It is the foundation of the city-state and its culture as a whole. It is generally the focus of those inside the city to learn new skills, pursue higher education at all costs, and ensure their safety and health. Such has been the mindset that has been around since the councilors founded the city, and is continued to be upheld by the current council. Those seeking to learn flock from all across Aevos in pursuit of knowledge, and it is seen as prestigious to have studied within the city or under one of the councilors. While knowledge is coveted above all else in the nation, religion is side by side with knowledge. Religion is a big part of the nation, and the pressuring of others to follow outlined doctrines of religious states is encouraged. If one were to resist not following any religious acts, they do not have to but are heavily encouraged. Religion is often considered a public affair and thus could be seen being practiced within one's own house, in the church, and even on the very streets of the nation. Religious ceremonies are also replaced by stately events in a similar light. An example of this would be Marriages and Baptisms. The city focuses on the establishment and pursuit of knowledge, religion, and expansion especially that of Animatii-crafting and the research of new alchemical knowledge while upholding their prestigious and, most often, noble lifestyle. Fashion is often an important aspect of the city, displaying the ranks of those living within those lifestyles. The dresses and outfits of the city are clean and often well-made, including the finest silk and embroideries, while holding some highlights with metallic chains, stopwatches, and more. Festivals and events are often held inside and outside the city as well, often displaying said culture just as much. Magics Due to the circumstances of the Voidal Magics and the use of these magics, within the city of Ravenmire, there is to be absolutely no voidal magics to be used. If one is caught using any voidal magic, they will be asked to leave or forcibly taken out of the city depending on the situation and how cooperative the individual in question is. We understand the rulings of Voidal Magics by the High Pontiff, but we are taking the initiative in the use of these voidal magics and banning all voidal magics as a whole. We will adhere to the rest of the magic listing by the High Pontiff and cooperate well with any of their requests. The allowed magics to be used are: Housemagery, Bardmancy, Shindo-No-Hamon/Respvrinda, Sorvian Sculpting, and Archangel Michael’s Templars. The forbidden magics here are: Druid Magic, Shamanism, Paladinism, Azdrazi and Other Dragon Cultists, Necromancy, Infernal Sorcery, Mystics, Blood Magics, and All Voidal Magics. Conclusion We will adhere to all laws of Canon as well as maintain our laws within our city. If anything stated here goes against the laws of Canon, we will be willing to revise them and cooperate as best as we can. The Duchess of Ravenmire
  2. An Open Invitation - Life Awaits As written upon on this 12th of Malin’s Welcome, 152 S.A. From The Exilic Kingdom of Númendil and the Lordship of Caladras "Fair shall the end be, though long and hard shall be the road.” To all of those in Aevos who champion of the Right and the Good against Injustice and Evil, In the heart of the Exilic Kingdom of Númendil, next to the ancient Kingswood, where the shadows dance with the sunlight filtering through the leaves, lies Caladras – a stronghold carved from the stone of the realm itself. We, Ser Elerríon of House Seregon, Lord of Caladras, and Ser Ellisar of House Aevaris, Castellan of Caladras and Taras Ilsa, extend a solemn invitation to those in search of refuge, purpose, and belonging. Why Choose Caladras? A Refuge of Solitude: Caladras stands as a bastion of Númenedain security amid a world in turmoil. There exists a somewhat rural attitude whilst being a short distance from the Kingdom’s capital city of Númenost. Here, rolling fields meet the towering and dense woodlands. The gentle rustle of leaves and the song of birds offer a refuge from the chaos and Darkness that rolls through the realm. Shared Endeavors: In the quietude of our mark on this realm, those of Caladras and the Númenedain work together, cultivating the land and fostering a community where the Virtue of labor mingles with the earth. A shared sense of purpose binds us, transcending the mundane and that of racial bonds. Faith Amidst Mixed Company: In reverence to the Creator that sculpts these lands and all that is, many of those in Caladras practice the Canonist faith, deeply rooted in the Holy Scrolls. A temple stands as testament to the kinship of all, where Virtue and the Good and Just of His flock reside. The Lordship extends its welcome to the Virtuous, even if faith and the Canon is not in your beliefs. Guardians of the Northern Reaches: With a vigilant levy and steadfast guards, Caladras shields the northern parts of Númendil from the unknown. The security of the Númenedain is ensured by the watchful eyes of the Royal Guard, the Confessors, and the Rangers. Through our mortal hands, and the light of the Creator, we embrace comradery through shared defense. Kinship Beyond Blood: Within our hearths, bonds of kinship are forged. We celebrate the diversity of our community, where shared laughter, solemn prayers, and quiet moments of understanding weave the tapestry of our collective identity. Opportunities Await! No matter your walk of life, be it a skilled artisan, aspiring squire, diligent farmer, studious scholar, or a protector of hearth and home, Caladras shall welcome you. Here, amidst the Heartlands and the Númenedain, you may find not just a place to dwell, but a purpose to uphold. If any of this pulls at your heart to seek, or if you simply seek to learn more, the invite is open for the reasonable, Virtuous, or otherwise good-natured to visit these lands. Send writ to Ser Ellisar or Lord Elerríon. Come, join us in the heart of the Númendil. Let Caladras become the sanctuary you have long sought. Lord Elerríon of House Seregon, Lord of Caladras, Seneschal and Steward to the White Court of the Númenaranyë, Huntmaster to the White Court of the Númenaranyë, Huntmaster and Ranger Captain for the Royal Guard of the Númenaranyë, Templar of the Aengul Malchediael, and Knight of the Realm Lady Cálienë of House Seregon, Lady of Caladras, Steward to the White Court of the Númenaranyë, Physician to the White Court of the Númenaranyë, Serjeant for the Royal Guard of the Númenaranyë, Templar of the Aengul Malchediael, and Knight of the Realm Ser Ellisar Angrenor of House Aevaris, Castellan of Caladras, Templar of the Aengul Malchediael, and Knight of the Realm
  3. [!] The pious and faithful within the city of Sin and Vermin as they cleanse it from the corruption of Iblees & the void __________________________________________________________________________________________________________ Blessings be upon those who read this and we pray GOD guides you through life. The war against Vermin and Sin has been a roaring success and has exceeded the expectations of all of us within the Friedrichian Band. We did not expect such swift action and widespread support within Canondom when we first called to action. It makes us glad to see Canondom has not fallen like Lurin. A few days within us penning and announcing our PIOUS & RIGHTEOUS quest, the HOLY MOTHER CHURCH and Canondom rallied a force before marching into the city of Lurin. Clergy and faithful. There they handed several terms to the lord of the GODLESS city which they promptly accepted. The forces of Canondom were allowed to cleanse the city from Sin & Vermin through whatever means necessary. All that was needed is a permit from the HOLY MOTHER CHURCH to do such. Only a few hours passed before some of the culprits behind the attacks on clergymen within the city were caught and dealt with. A great victory for sure. Yet our work is not done. The corruption of Lurin runs deeper than expected. They have forbidden clergymen from preaching THE HOLY LIGHT OF GOD within their lands except within churches. The WORD OF GOD shall not be restricted to certain areas. They insult and mock our faith and faithful openly. This cannot be tolerated. They intervene in the testing of lurinites and draw blades against clergymen still. I shall remind you that these are the doings of the average citizen and guards within the city of sin and vermin. When we, the merry knights of the Friedrichian band alongside faithful from aaun and veletz, tested spooks with a permit granted to us by the HOLY MOTHER CHURCH, we were met with intervention from Lurinite lackeys and drawn blades. They had no intention of letting us conduct our testing in peace. They tried sowing seeds of distrust among us by questioning our purity. An attempt to lead us into bickering and targeting ourselves. Their sly words fell on deaf ears FOR GOD PROTECTS AND UNITES THE FAITHFUL. When all failed they drew a blade on our most beloved Bishop Callahan, demanding his blood be drawn. Seems like it wasn't just darkspawn and xionists who thirst for clergy blood within those walls. Our conclusion is this: Lurin has fallen beyond redemption. The only way to save the few remaining and dwindling faithful in the city is by crusade. To cleanse the land of the sinful and vermin scourge by fire and blade. Destruction to the current Lurinite regime and establish a PIOUS state from its ashes. Thus, we the faithful of Canondom, plead to you, Pontiff Sixtus V, save them from the GODLESS pit that drains purity from the faithful. Call a crusade. Crush the agents of Iblees and the symbol of sin & vermin that Lurin represents. ✠ AVE HOREN, AVE OWYN, AVE GODFREY ✠
  4. Brothers and Sisters Ive saw a vision From the creator himself (yes i am a canonist) He said that the elves need to be converted so i decited to make a crusade against them! Those pesky infidels dont want to convert to our religion so ive decited that they should be converted by force! We need a lot of people to Make the crusade succesfull so ive decited to spread my word that you the reader are now reading to all of the canonists over the world! The partecipents of the crusade will be rewarded with land under the vassalisage of the King of the crusader state, And that King will Be Me. Lets make Aevos Great again!
  5. LEMON HILL MONASTERY CONSTRUCTION FUND Penned 12th of Harren’s Folly, 1927 HEAR YE! HEAR YE! The Order of the White Iris seeks to erect a Monastery dedicated to Saints Jude and Judith upon Lemon Hill. To accomplish this task, our humble clergy ask for donations from the Canonist Faithful in the form of standard minas. Let this Monastery be raised to educate the faithful, to shelter our pilgrims, mend the tired flesh of man, and become a true center of learning in these new lands. Please seek out one of our community to donate or send a letter, no contribution goes unnoticed by the Lord. IN NOMINE DEI Morgan of Angren, Mother Lorina, Father Callahan, Brother Rhodri, Brother Odo, Antonius Cardinal St Caius.
  6. Origins The Errant Knight’s Code is an interpretation of the informal code of conduct associated with the tradition of Knighthood which has long been a staple of human (specifically Canonist) martial culture. Over the centuries, many ‘Knight’s Codes’ have been written, all of which vary greatly on the matter of emphasis, but most, unsurprisingly, uphold loyalty to nation or Emperor before all other things, in some shameful cases, even putting secular loyalty above that to the Canonist Faith. Knights were first and foremost enforcers of their Kings and Emperors, and lesser landholders as a result, such was the standard they were, and in many places, still are held to this day. During the Harvest Revolution and the violent overthrow of the Orenian Kingdom, most landholders sided, unsurprisingly with the Royalists, as such, few knights, and most of whom were destitute and desperate sided with the commonfolk. One of them being the future Tar-Númenatâr Foronathor of Númendil, at the time, a humble hedgeknight by the name of Ser Uther. In the aftermath of the Revolution, Ser Uther was charged with maintaining the peace within the wartorn Heartlands, which had barely recovered from the Brother’s War before being bled anew during the peasant’s revolt. To do this, Ser Uther put out an open call to all who would answer, offering in part wealth and honor, but chiefly a worthy cause to those who sought it. Penitence for one’s previous failings proved a popular notion in the aftermath of two bloody civil wars, and soon, Ser Uther had rallied a cadre of destitute knights, repentant highwaymen, and dispossessed mercenaries seeking redemption. Many of them he knighted himself, under the logic that, in the absence of a King, a Knight can make a Knight, should he deem one worthy. And though the Harvest Confederacy would inevitably fall, the spirit of that Brotherhood endured as Ser Uther and his tribe of Harrenites, the predecessors to the Númenedain, came to conquer the Barrowlands, and later found the Kingdom of Númendil- Where Knighthood is earned through worthy deeds of great valor, and those who wear the honor wear it with piety, rather than serving as thugs for their monarch. THE CHIVALRIC CODE As laid out by Ser Uther ‘the Pendraic’ of Acre Written 88 SA. In memoriam of Ser Rolvald Thassion I Thou shalt maintain His Church and live piously. II Thou shalt constitute thyself the defender of All Canondom, regardless of rite, and shall never take up arms against the Church. III Thou shalt constitute thyself the defender of the innocent, the weak, and defenseless, to act else-wise is to dishonor the very concept of Knighthood. IV Thou shalt refrain from acts of wanton cruelty, to act else-wise is to dishonor the very concept of Knighthood. V Thou shalt give succor to widows, orphans and the dispossessed. VI Thou shalt not recoil before thine enemy, and shall act always with valor, even if it leads to thy death. VII Thou shalt make war upon the apostate and the servants of Iblees without cessation, and thou shalt never leave the call to crusade unanswered. VIII Thou shalt guard the honor of thy fellow knights, and in turn act virtuously as not to bring dishonor to them. IX Thou shalt perform scrupulously thy feudal duties, if they be not contrary to the laws of God. X Thou shalt always remain forthright and honest, and will be true to thy word, even if it leads to thy death. XI Thou shalt refrain from giving wanton offense. XII Thou shalt always respect and defend the honor of women. XIII Thou shalt persevere to end in any enterprise begun. XIV Thou shalt never refuse a challenge from an equal, and shall always respect the rite of single combat. XV Thou shalt be generous, and give largesse to everyone. XVI Thou shalt be everywhere and always the champion of the Right and the Good against Injustice and Evil. Númenedain Knighthood Due to their origins in the knightly warband of Ser Uther, the Númenedain place a strong reverence on the institution, even beyond their usual adherence to absolute feudalism. The phrase A Knight is a Knight wherever he may be describes their attitude towards the profession. Titles and peerages do not carry half as much weight among the Númenedain as martial prowess and piety, in this regard, even the lowliest hedgeknight might be held in higher regard than even the mightiest king, based on how true they remain to the chivalric ideal. ‘False knights’ ie, those granted the honorific title for political reasons alone, and those lacking martial skill or moral fiber, are viewed more akin to bandits than true knights, and the Númenedain disparage those who grant them such false ‘honors’. According to the laws of the Númenedain, any Knight who deems another worthy can name someone a knight through a basic ceremony in which the recipient is asked to swear to adhere to each clause of the code one at a time, after which, the following is recited. [ Grantor] “Do you, [name] of [name], swear to uphold all these tenants, on pain of exile should ye fail?” [Recipient] “I swear it.” [ Grantor] “Do you swear never to falter, to aid the foe willingly or unwillingly, knowingly or unknowingly, on pain of death should ye fail?” [Recipient] “I swear it.” [ Grantor] “Do you swear to be an example and mentor to your children and your taken squires, so they might carry on your legacy once ye fall?” [Recipient] “I swear it.” [ Grantor] "Then by the Cross, the Flame, and the Radiant Star, I charge you all this and more- To uphold all duties required of you by your station, and to act honorably, now and always." [ Grantor] "Arise Ser [Name] of [Name]- Knight of the Realm." [Both] “So mote it be.” Traditionally, if one is also being named a Knight with vested authority, they will be declared ‘Knight of the Realm and of [kingdom name], and the Knighting ceremony will be followed immediately with a pledge of fealty. A knight may also oftentimes be landed, but this is not always the case, for Knighthood in its own right comes with associated honors and privileges, as well as the duties as laid out in the chivalric code. These rights include being permitted to fly their own banners beneath that of their served Lord, them and their household being permitted to wear their own colors into battle, and being awarded favored treatment in the eyes of the king’s law, which they are also permitted to enforce should they be pledged, and not a simple errant Hedgeknight. Knights are expected and trained to fight primarily as heavy shock-cavalry, but are required to be capable to serve in any role (though in the case of landed knights, lowly positions such as manning siege-equipment or performing menial labor is often seen as beneath them, unless commanded by greater authority.) Uniquely among the Númenedain however, is a duty unlike any other, called The Last Rite of Kings. The Last Rite of Kings is a clause which dictates that, should the reigning monarch of Númendil be willingly or unwillingly brought under the sway of the Forces of Darkness, it is not only expected, but commanded of all Knights of the Kingdom to either bring said monarch back into the light, or, failing that, raise their banners in rebellion and overthrow them in favor of the heir, or should succession be muddied, the High Steward. In the case where both the High Steward and the Heir are unavailable, regency is to be assumed by the eldest knight in service to the Kingdom. This is perhaps the only case among the Mannish Kingdoms in which regicide is not only permitted, but outright commanded per the founding principles of the Kingdom. Malchediael and the Númenedain Among the Númenedain, along with the Canonist God and his Saints, reverence will also at times be placed upon the Aengul of Courage, Malchediael, known by most by his Canonist name, Archangel Michael. Even those without the patronage of the Archangel, his Templars, have come to favor the Warrior-Angel, and call to him in battle as one might call upon the intercession of the saints. However, the Archangel is never venerated above or in place of the Creator. As well as the Aengul of Courage, Michael is oftentimes attributed to be the Archangel of War specifically, and depictions of him or his four-pointed radiant star can be found everywhere in Númendil. Notably, the Royal House of Arthalionath adopted the Radiant Star of Malchediael into their sigil after the destruction of Barrowton during the Dagor Almariad.
  7. [♪] INTRODUCTION In times where everything we believe in is constantly challenged and when dragonkin with other servants of Iblees are trying to threaten the power of people and the Church, comes a need for a change. The times of powerlessness are receding and with this turn of events a strong and a reinvigorated spring is coming. Who would want to undermine us and turn to the forbidden practices of Iblees? Only pagans and heretics, who in their insults to God have turned their backs on him and with sin want to convert our own people. Will we allow them to spit in our faces? Will we allow them to spread their wickedness in our own holy and God-submitted country? WE THE YOUNG AAUNITES GIVE OUR DEFINITE ANSWER: PURPOSE OF THE MOVEMENT The Sokol Movement is an organisation for committed followers of Canonism. The aim of the movement is to maintain a strong position of the Holy Church in realms ruled by humans. The structure of the organisation is hierarchical and can involve nobility, commoners and clergymen. Members of the organisation are tasked with defending the Pontiff and other men of the cloth at public events, and in the name of salvation and life after death in the Seven Skies, to lay down their lives in their defence if necessary. The hierarchy of the movement is divided into four tiers: Chairman - an individual elected by other members of the Sokol Movement, holding the highest authority. Clergymen - all servants of God that want to join the movement and bless the militia before their guard duty commences. Militants - armed members of the Sokol Movement who are tasked with protecting all men of the cloth during church services and other public events where their lives may be at risk. Common members of the movement - people who are encouraged to spread the word of God and join the social ranks to further promote our ideals and beliefs. THE FOUR PILLARS OF THE SOKOL MOVEMENT I. SALVATION ONLY IN GOD - The God is our Lord and saviour, he decides our fate and when we ascend into the Seven Skies. II. MAN ABOVE ANYONE OTHER - That Man is the right and superior kind to be populating the Canonist world, as it is known in all of canondom. III. PERSECUTION - To persecute those found guilty under heretical acts of magic, and consorting with Azdrazi et cetera. IV. HONOUR AND COURAGE - Two vital virtues of every canonist who is not afraid to die for God’s glory. A person that possesses these virtues should always stand up in defence of the Church and clergy, even if it puts their life at risk. THE TENETS OF THE SOKOLISTS HERALDRY OF THE SOKOL MOVEMENT The official colours of the men and the banner of the Sokol Movement don are green, white, black and gold. The symbol of the movement is a black falcon (sokol) on a field of green, holding a golden cross in its beak. In common parlance, the falcon symbolises both agility and strength, attributes which are required of all Sokol’s militants. ANYONE WHO MEETS THE CONDITIONS CAN JOIN THE MOVEMENT: - Human - Aged at least 10 - Comes from a canonist House - Has no record of cooperation with Iblees' servants - Has no record of breaking the law - Passed a blood test and their dark nature was not discovered in the process WE, THE NEW GENERATION WILL CHANGE THE WORLD FOR GOD AND HIS KINGDOM Motto of the Sokol Movement IN GOD’S NAME, Aleksander Wilhelm Jazloviecki Witold Piotr Jazloviecki Mikhail Stefan Jazloviecki Caius Godwin Alstion
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