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  1. ROYAL EDICT OF BRUCCA 4th of Godfrey’s Triumph in the year of our Lord, 36 B.A The Kingdom of Balian, by and through counsel the Royal Chamber, and decree from His Majesty King Alexander I, hereby declare the dissolution of the Senate and formation of the municipal government of the city of Atrus, hereinafter known as the First Commune of Atrus. The First Commune shall be made up of three entities detailed below. The Supreme Assembly of the Lazzari, a council of six members, named Concio of the Lazzari, or Assemblymen and Assemblywomen, are tasked to be the legislative body of the First Commune of Atrus. The Supreme Assembly shall be elected every six years by the citizens of Atrus. The Supreme Assembly of the Lazzari has been tasked with the creation of new laws, city ordinances, and statutes which must be passed with a vote of majority. As the Supreme Assembly replaces the body of the Senate, it serves as an interim legislative government for the kingdom as well. With dispensation of the Magister, they can also create new laws and statutes that apply to the kingdom - these laws would require royal assent. The Supreme Assembly of the Lazzari has been tasked with the amendment of laws, city ordinances, and statutes which must be passed with a vote of majority. The Supreme Assembly shall be given a stipend of ten minas during the sixth year, at the end of their term. If a Concio does not attend the meeting, they shall not be compensated. If a Concio is not fulfilling their responsibilities, the citizens of Balian, by and through decree from the Royal Government, shall have the power to recall said Concio if they wish to do so. The Supreme Assembly shall have jurisdiction over city matters and departments. The Supreme Assembly shall have jurisdiction over legislative affairs in Atrus, except for that which the Kingdom of Balian declares the matter to be a national affair, then such jurisdiction shall fall under the Royal Government. The Supreme Assembly may request the guards in Atrus to protect their chamber but sole jurisdiction over the guards in Atrus shall be under the military and the Royal Chamber. The Supreme Assembly of the Lazzari is hereby granted charge over the City Charter of Atrus. The Supreme Assembly of the Lazzari is granted authority to amend the City Charter of Atrus with a vote of two-thirds majority. The Supreme Assembly of the Lazzari has been tasked with approving the budget of the Municipal Government with a vote of majority. The Supreme Assembly of the Lazzari is granted the authority to sack any member of the municipal government with a vote of two-thirds majority. The First Commune of Atrus shall be led by the First Syndic, and his cabinet shall serve as the executive body of the First Commune of Atrus. The office of the First Syndic shall be elected every six years by the citizens of Atrus. The First Syndic shall attend sessions of the Supreme Assembly to break ties and give assent to bills. If the First Syndic is not fulfilling their responsibilities, the citizens of Balian, by and through decree from the Royal Chamber, shall have the power to recall said Syndic if they wish to do so. The First Syndic is expected to serve as chief representative of the city of Atrus, and oversee the growth of its economy and traffic. The First Syndic is expected to name a Vice-Syndic to serve as his deputy in all matters of administration. The First Syndic is expected to name up to three commissioners in his government to aid him in specific departments of municipal service. This may include construction, the organization of fetes or other events and celebrations, management of the press and publications of the Commune, or more, depending on the changing needs of the people. The First Syndic has been given the authority to veto any law, ordinance, statute, or amendment which has been passed by the Assembly of the Lazzari provided that said legislation does not have a two-thirds majority. The First Syndic is hereby granted authority to banish any lowborn from the City of Atrus. The First Syndic is hereby granted authority to evict any convicted villain from the City of Atrus. The First Syndic has been instructed to distribute alms and refuge to whomever is necessary in the City of Atrus. The First Commune of Atrus shall have a City Clerk appointed to its chamber, to ensure the royal prerogative is maintained in the commune. The City Clerk shall keep records and overlook progress of taxation within the City of Atrus. The City Clerk shall maintain and safekeep the municipal ledger. The City Clerk has been instructed to take note of the containments of the City of Atrus’ storage. The City Clerk shall appraise houses and set house prices and tax prices-after discussion with the Procurator-accordingly. The City Clerk shall pay for and supply goods to the city of Atrus. The City Clerk is hereby charged with fostering economic growth and the maintenance of the trade grounds within the City of Atrus. The City Clerk is hereby tasked with creating a competent bureaucracy of clerks capable of servicing the City of Atrus. Wherefore, the First Commune of Atrus, composed of the First Syndic, Supreme Assembly of the Lazzari, and the City Clerk shall be the municipal governing body of the city of Atrus. Henceforth, the Senate, by decree of The Crown, shall hereinafter be dissolved. IN NOMINE DEI, HIS ROYAL MAJESTY, Alexander I, by the Grace of GOD, King of Balian, Count of Monteres, Viscount of Eflen, Baron of Brucca, Valens, Malenos and Ciavola, Lord of Atrus and Monterosa, Protector of the Heartlanders and the South, etcetera. HER ROYAL MAJESTY, Yelena Lorena, Queen-consort of Balian The Seneschal of Balian, Lord Ledicort of House Vuiller Attaché To The Seneschal of Balian, Lord Gaius Rosius of House Ruthern
  2. Hope you enjoy the small video <3 please visit us sometime. More videos to come. and updated as time passes by. The white Marble Building Company's news shop
  3. THE LOCATIONS OF KAROSGRAD Newcomer's Guide to the City of the Crows By Brandt Barclay | Jula and Piov, 352 ES _____________________________________________________________________________________ [Painter’s depiction of Karosgrad, adapting a slightly darker and more dramatic outlook, as a Haeseni Squire re-enters te city after finishing his trials.] As you begin exiting the chilly and snowy roads on the way to Haense, before you you notice tall, saturated red walls stretching between a small hill to the right, and the rest of the city walls to the left. Moving further in, you feel the cold wind blowing more gently, the sound of bleating sheep filling your left ear and the sight of the pale yellowish wheat growing on the farms to the right, mixing in with the red of the city walls to the left, where you also see the second gate. In you go! The busy city noise increases, making the sound of the sheep outside unhearable. With merchants selling around their shops, errand boys running around, and the occasional HRA soldier dressed in black and yellow moving about casually, you find yourself in Karosgrad, the City of the Haeseni Crows. To the immediate left as the city gates are passed, a notice board rests, with notices and pamphlets ready for the taing. One of these seems to be a guide to the rest of the city, letting you know where you want to go. [Another painter's depiction of the city of the Crows, showing off the icy Haeseni mountains of the north and its busy alleys] _____________________________________________________________________________________ RESOURCE GATHERING LOCATIONS Mines The central Haeseni mines, filled with ores and other minerals. Accessible only to Haeseni citizens, for one to gain access to these mines they must contact the Lord Seneschal of Haense, currently Mio Mackensen; and it must be kept in mind that trespassing into it without permission is a crime. Location: To the back of the farms, due West after exiting the main gates. _____________________________________________________________________________________ Farms The public farms of Haense, accessible to anyone and everyone who has the skill of gathering the agricultural yields of the northern region that is Haense. Mostly composed of wheat, carrots and potato farms. In the middle rests Karolina Flour Mill, named in memory of Dame Karolina Barclay, who died fighting bravely during the Scyfling War in 1768. Location: Right outside the city’s western and main gate. _____________________________________________________________________________________ Lumberyard Standing outside of the main gates, the lumberyard includes a mix of natural oak and spruce wood coming from the local region. Found around a sawmill, the wood can be collected and processed to be later transported. Additionally, a location where mapletree grow can be found on the road between Haense and the northern hub, Rimeveld, for the skilled carpenters looking to harvest. Location: Lumberyard: To the side of the main road just outside Karosgrad’s outer wall Maple Tree: To the side of the main road near the bridge at Haense’s border _____________________________________________________________________________________ Cotton As happens in most cases, Cotton can be seen growing around the sides of the main roads, with some being closer to Haense, and another good lot near the Maple tree spot near Haense’s northern road. Additionally, another group of these soft materials has been spotted growing to the South-East of Karosgrad near the shore Location: First spot: To the side of the main road near the lumberyard. Second spot: North of the maple tree, just as the terrain lowers. Third spot: North-west of the mines, continue north until you reach the shore, then go north until you see the cotton. _____________________________________________________________________________________ Hunting Spot - Boars Though not many bears have been spotted near the city of Karosgrad, a spot to which some appear attracted to can be found South-west of the capital, above a hill. Conveniently enough, near this hunting spot for the beasts that are the northern bears, a mining spot of Coarse Alum is also found, further confirming the theory of bears being attracted to this material. If you happen to have a plan to come hunt here, don’t forget to get a Ferrum pickaxe with you, so to also mine the alum. Furthermore, it is recommended that quality arms and armor are brought to hunt the bears around this area, as should be obvious to the experienced hunter Location: The large hill southwest of Karosgrad. Go to the mines, take the road south until it ends, then climb up the hill to the top. _____________________________________________________________________________________ Hunting Spot - Bears & Coarse Alum Though not many bears have been spotted near the city of Karosgrad, a spot to which some appear attracted to can be found South-west of the capital, above a hill. Conveniently enough, near this hunting spot for the beasts that are the northern bears, a mining spot of Coarse Alum is also found, further confirming the theory of bears being attracted to this material. If you happen to have a plan to come hunt here, don’t forget to get a Ferrum pickaxe with you, so to also mine the alum. Furthermore, it is recommended that quality arms and armor are brought to hunt the bears around this area, as should be obvious to the experienced hunter Location: The large hill southwest of Karosgrad. Go to the mines, take the road south until it ends, then climb up the hill to the top. _____________________________________________________________________________________ NIKIRALA PRIKAZ - THE ROYAL PALACE Being the singular most impressive and remarkable architectural build in the city of the Crows, Kikirala Prikaz, the royal palace, and the main residence of House Barbanov rests to the east side of the city. Taking a good portion of the capital’s whole size, this palace is debatably the most beautiful and majestic in all of Almaris, whilst including within it a great range of space to be used for different utilities, other than acting as residence for the Royal Family, some of its most notable locations are listed below Location: Walk straight into the city square as you enter Karosgrad from the main gates, then continue walking straight and up the stairs. _____________________________________________________________________________________ The Duma Hall The main wall in which the Haeseni legislative body, the Royal Duma, gathers every year to present, discuss, and vote on bills to improve the Haense and its laws Location: Staircase directly to the right as you enter the palace - be careful to take the staircase that’s to the right of the Gallery, rather than the most visible one, then go up. _____________________________________________________________________________________ The Royal Ballroom The official room in which the royal court holds balls and other celebratory events, featuring a piano and other instruments for quality Haeseni music, and a bar to serve quality Haeseni Carrion Black Location: Enter the throne room by going straight as you enter the palace, then take the door to the left. _____________________________________________________________________________________ The Feast Hall The go-to room for communal feasts, during which the feast is likely to get filled with Carrion Black and other delicious dishes from the Haeseni cuisine. In other cases, the hall may also be used for different meeting places, such as the Knights’ Gatherings for example. Location: Enter the throne room by going straight as you enter the palace, then take the door to the right. _____________________________________________________________________________________ Royal Art Gallery Being still a work in progress as more crates are awaiting arriving from Arcas, the Royal Art Gallery is used to commemorate some of the greatest and significant Haensemen, their companions and their stories; with an example being the magnificent Buckstallion I, Buck Dirtgrub’s trusty steed Location: First door to the right as you enter the palace _____________________________________________________________________________________ The Royal Tiltyard Being positioned right behind the palace, the Tiltyard features three podiums in total, one being utilized by the Crown and other important guests, while the other two podiums to the right and left of the main one allow for the jousting horses to be kept below the seats, and come out in a rather unique way. Location: Take the stairs to the right before entering the palace, then continue the road to get into the royal garden, follow the road to circle around the palace until you find the tiltyard. _____________________________________________________________________________________ The Royal Crypts The underground Crypts at the Palace’s Garden where the royal remains of the Kings of Yore rest; being placed as a place of memorial and commemoration towards the old and bold leaders of Hanseti-Ruska, so that they may forever rest in the land of the realm they helped build. Location: Take the stairs to the right before entering the palace, then continue the road to get into the royal garden, follow the road a bit more until you see a branch leading to the underground crypt. _____________________________________________________________________________________ Palace Library Main Contact: Grand Librarian, Father Alfred Barclay | @repl1ca One of the three major libraries in Haense, the other two located in the NGS Museum and the Academy. It is run by the Grand Librarian of the Royal Court, the library is still waiting to be filled with national books and texts of the Haeseni history, as well as other tomes of different subjects. Location: First door to the left as you enter the palace. _____________________________________________________________________________________ PROPERTIES OF THE CROWN The HRA Barracks Main Contact: Lord Marshal Manfred Barclay | @Coolcod77 The main location of operation of the Haeseni Royal Army and the Brotherhood of Saint Karl , in which the unified military of Haense joins together to hold training, rally, or for the officers and higher-ups to hold meetings, discuss strategies, etc. Featuring a smithy, a killhouse, stables, rooms and beds for the soldiers to sleep in, armory, and many other locations to serve the army. It also serves as one of the main places where the Lord Marshal of Haense can be found, and where those looking to enlist will most likely want to head over to. Location: Take the first turn right once you enter the city, then continue the path. _____________________________________________________________________________________ Bank and Auction Hous Other than simply hosting the only bank and auction house in Karosgrad that are currently operating, the building near the city’s square also serves as a place for the Lord Seneschal and his stewards to occasionally check up with citizens and answer their questions relating their properties Location: Go to the town square by continuing straight from the main entrance, then turn to the right road, the bank is the building to the right _____________________________________________________________________________________ Karosgrad’s City Hall Main Contact: Lord Maer Karl Amador | @Sander / Lord Seneschal Mio Mackensen | @Mio_ Serving as the main centre of operations for both the Maer and Stewards of Karosgrad, their offices can be found in the city hall. Also functioning as a main hub for people to find out who to contact, the Archives of Karosgrad can be found in the City Hall as well Location: The last building to the left as you continue straight from the city’s entrance _____________________________________________________________________________________ Saint Amyas Hospital Main Contact: Surgeon General Eleanor Amador | @madysenb Having saved the lives of many Haeseni in both the older and more recent past of the realm’s history, the main hospital of Karosgrad serves the same purpose as the ones before it, to save lives and cure people of their illnesses. The ideal place for physicians, medics and doctors to put their skills to use towards the wellness of the Kingdom, or for prospective apprentices in such a field to be trained Location: Go to the town square by continuing straight from the main entrance, then turn right and continue the road until you pass the gate arch, the hospital’s to the righ _____________________________________________________________________________________ Juliard Academ Main Contact: Hauchdragus Konstantin | @Xarkly Being a place in which knowledge, skill and information is spread to the younger generation, or at least the more curious of people, the academy Juliard Academy offers classes and courses of many kinds, namely Law, Medical, Music, etc. Truly a great place to get a proper Haeseni education, whether or not they decide to live in the city or the indoor dorms. The academy also offers a grand theatre, in which not only academy events will be hosted once the place is up and running again as we settle better into Almaris, but also public events, such as electoral debates are held every so often. Location: Go to the town square by continuing straight from the main entrance, then turn right and continue the road all the way, the Academy’s to the left _____________________________________________________________________________________ MERCHANT STORES AND STALLS The Old Stout Crow Pub Main Contact: Tarathiel Asul’onn | @altiar1011 The main tavern in which the Haeseni and the visitors of Karosgrad may gather for drinks and food. At times being the most crowded building in all of Haense, it’s the go-to place to find the best Carrion Black in town, filled with the exaggerated strut of the Haeseni culture Wares/ Services Food, drinks, etc. Location: Go to the town square by continuing straight from the main entrance, the tavern’s to the right corner in front of you. _____________________________________________________________________________________ Barclay Bargain Main Contact: Brandt Barclay | @GoodGuyMatt Ran by the Noble House of Barclay, “Barclay Bargains” consists of three main businesses: the “Barclay Waffen”, Smithers the “Edelweiss Diamante”, Jewlerers the “Barclay Weizenbrauerei”, Brewerers As of the migration to Almaris, the store main store is ran by the house in general, trading in a variety of goods whilst the participating businesses have been molten together and trade as one entity. Wares/ Services General goods, weapons, armors, commissioned smithed goods, beverages, jewelry, etc. Location: Fourth shop to the left of the main gates. _____________________________________________________________________________________ Wittenbach Warenhaus and Restaurant Main Contact: Otto Wittenbach | @Etow Wittenbach Warenhaus, The place for quality Liquor in Haense since the year 1761 of the first age! One of Karosgrads largest shops, with all kinds of liquor, foods, leatherwares, books, handcrafted items, gifts, plushies and much much more Wares/ Services Liquor, custom food, custom items, raw materials ,Leather products, books & more Location: Third shop to the left of the main gate. _____________________________________________________________________________________ Ruthern Co. Ltd Main Contact: Maric var Ruthern | @GMRO The stall ran and managed by the Noble Haeseni House of Ruthern. Wares/ Services Plushies, drinks. Location: To the left side of the city square, right beside the city hall. _____________________________________________________________________________________ HRA Army Good Main Contact: Lord Marshal Manfred Barclay | @Coolcod77 Consisting of a small cart located near the centre of the city, the official stall in which the HRA sell their products, such as the soldiers’ ale or other foods is a great way for the average citizen to both donate and help out the local army and soldiers, while also acquiring themselves some quality goods. Wares/ Services Ale, food, etc. Location: To the left side of the square just before climbing the stairs to the palace ____________________________________________________________________________________ The Serpent’s Bite Apothecary Main Contact: Joshua Sirsk | @InkGolem3k Though currently not trading on goods as the members of House Sirsk await for the alchemical tools to come from Arcas and the rest of the things used in such craft to be found in Almaris, the store appears to be interested in trading apothecary wares. Truly a unique business seen in Haense, and surely to be a needed one. Wares/ Services Potions, medical herbs, and other goods one can find at an apothecary. Location: Fourth shop to the right of the main gate. _____________________________________________________________________________________ Mondblume Wild Ware Main Contact: Ozark Mondblume | @0zark / Hildebrand Mondblume | @Zachary725 To the adventurous, a call is made to come on down to Mondblume Wild Wares where we have all your adventure gear for your exploration adventures through Almaris! The wilderness can be harsh and unforgiving, but a well stocked adventurer can conquer mother nature. Wares/ Services Wilderness exploration equipment, bows, strings, arrows, medical herbs, and more Location: Second building to the left of the main gate _____________________________________________________________________________________ Ludovar Mining Company Main Contact: Kazimar Ludovar | @HogoBojo With the stall belonging to the noble House of Ludovar, trading mainly in mining, as they go by the motto “We mine it, you buy it.” Wares/ Services Ores Location: First stall to the right once you enter the square. _____________________________________________________________________________________ Stafyr Färberei Main Contact: Damron Stafyr / Aldrik Kortevich | @Z3r05t4r Following up on the previous establishment of the Stafyr Färberei founded by Altaron II. Stafyr on Axios, the Stafyr family returns to the dye trade. Colors of all kinds and of exquisite quality to suit all your needs for dyes. Wares/ Services Dyes and food supplies Location: Last stall to the left of the square. _____________________________________________________________________________________ Schattenburg Farmed Good Main Contact: Franz Leopold | @Gusano Schattenburg Farmed Goods and Farm Supplies is the #1 vendor of food and other farm supplies to the people of Karosgrad. Wares/ Services Foods, bone meal, cotton, wool. Location: First stall to the right once you enter the square, at the very end corner. _____________________________________________________________________________________ Vykk Co. - Haense Branc Main Contact: Diome Indoren Orlanth | @Orlanth The Vykk Co. Haense Branch serves to provide cheap and easy access to supplies that are often in high demand. If a major order needs to be placed then any branch of Vykk Co. may be contacted, and the request shall be forwarded to the Vykk Co. main branch located in Norland. Wares/ Services Food, Tools and miscellaneous items available at all times. Just about anything on request. Location: First stall to the left once you enter the square _____________________________________________________________________________________ d’Arkent Deal Main Contact: Victoria Anne d'Arkent | @AnonymousAlexa Ran by the Orenian House d’Arkent, their business sells a variety of goods, going with the motto “Almaris Runs on d'Arkent” Wares/ Services Raw materials, tools, custom items and goods Location: At the corner of the first right turn from the gates, facing the gates. _____________________________________________________________________________________ Buckfort’s Anything and Everything Main Contact: William Buckfort | PlagueDocling A general goods store in which you are guaranteed to find something you like, offering anything from toys and sweets to alternative medicine and weaponry Wares/ Services Great variety of goods, including bandages, chocolates, jewelry, flower bouquets, wooden toys, etc. Location: Second shop to the right of the main gate. _____________________________________________________________________________________ PLACES OF INTEREST The City Square Being the center in which the rest of the city is based on, the square consists of a main circle in the middle, in which the Haeseni flag and its black crow has been painted, with market stalls surrounding it in almost every side, and the place right by it. It is usually the busiest outdoors location in Karosgrad during normal days, with people moving about and merchants selling their goods. During the Krugmas season a decorated tree is placed in the middle of the centre circle. Location: Straight ahead from the main gates. _____________________________________________________________________________________ Saint Henrik’s Basilica Main Contact: Bishop Benedict| @Piov Resting in a rather accessible and obvious location, the Saint Henrik’s Basilica, named after the Haeseni Saint Henrik Bihar. Aside from its spiritual value, the Catherdral is also an impressive architectural build. Whilst being possibly one of the biggest and most impressive Basilicas Haense has ever seen; with a beautifully crafted glass floor, it makes this place of worship appear almost as if it’s built twice. With masses being held occasionally, so far this has been the go-to Basilica for all of the spiritual rituals held in Haense Location: Left of the city’s square. _____________________________________________________________________________________ The Northern Geographical Society Museu Main Contact: Celestine | @AndrewTech Although not yet filled with the relics and memories of old, still awaiting full transportation from Arcas, the exterior and interior of the Museum ran by the National Geographic Society has already found itself furnished and ready to accept the history of Haense into it. Having served previously as one of the best places for someone to learn more of and witness the old history of Haense first hand, the current museum is likely to have the same, or at least a similar function. With a considerable amount of space, aside from exhibitions new and old, the building also features an extensive library, able to hold a considerable amount of books and knowledge. This truly has to be a scholar’s dream on a good day. Location: Take the road to the right of the city’s square, pass by the arched gate and then turn left _____________________________________________________________________________________ The Harbor Serving as the most accessible and direct connection of Karosgrad to the largest body of water near it, the Southern harbor, as expected, is a place frequented by sailors, traders, travelers, workers, and a different variety of people. With a weak amount of the south wind blowing inwards the city, the harbor tends to be a rather calm and warm place most days. With warehouses where wood, food, or other materials are stored, the place is filled with boats in and out of it, most of which appear to be Haeseni. The lighthouse found further down the southern road of the harbor offers the wandering ships and boats a guiding light in the dark, whilst also being a rather cozy looking structure. Somewhat oddly enough, the fresh, sweet and interesting scent of natural sugar can be inhaled to those around the harbor, with the source of such smell being the sugarcanes growing along the water-touched land, allowing the locals to harvest them once they’re grown properly. Location: Simply follow the road to the right of the square until you reach the harbor. For the lighthouse, follow the road right once you’re inside the harbor _____________________________________________________________________________________ The Northern Hollow Mountains Stretching along the northern regions of the Haeseni land, white, icy mountains rise up above, making the road to going north both hard and one of the most wondrous views in Almaris. As these mountains grow tall, they also appear to have been growing empty on the inside. Though icy and empty, the land formation seems to be stable enough for now, with structures already constructed to allow for transportation in and out of the mountains safely. Spikes grow off these icy giants, slippery though climbable, allowing for the wandering sightseer to find themselves a truly majestic sight. As normally happens, with ice and snow comes the cold of the mountains, and these ones are no exceptions, differently, these feel even colder, almost like the one where GOD imprisoned Iblees in the time before man. Thus, as goes for the rest of the Haeseni regions, it is recommended that warm clothing is worn around these landscapes. Location: North of Karosgrad (Building at -7, -2800) _____________________________________________________________________________________ CREDITS
  4. TAVERNKEEP NEEDED Tavernkeep needed at the City of Peremont - active, engaged and competent. The tavern is nestled in the middle of the burgeoning city, often visited by the men of the Brotherhood of the Golden Crozier that inhabit the region and the other inhabitants. Surrounded by verdant wildlife and rolling plains, the city attracts more and more business with every passing day. For any prospective buyers, the tavern is priced at 600 minas, and any who desire to purchase it should speak to Denis de Bar (stigwig). To those who are simply interested in working as a tavernkeep; a wage can be arranged with the Count.
  5. The Order of Mubarizuns A family crest adorned with the an angled crescent moon and star. Purpose Called upon by the Sultan to protect the Children of Allah and the Jewel of the Sultanate, the Mubarizun are the champions of the City of Al-Wakhrah. They stand as role models for the citizens and must be willing to risk their lives for the greater good. The Mubarizun offers those with bravery and skill to put their skills to a noble cause albeit strength alone is not necessarily required to be oathed. While individual strength is important, the Mubarizun push themselves to learn as much as they can - whether that be in the realms of politics, culture, language, or science. While off duty, a guard of the Mubarizun might be in Al-Wakhrah library studying or enjoying a smoke at the ****** lounge among comrades and citizens. The Mubarizun follows a strict code once oathed. Virtues of the Qalasheen To protect the citizen of Khalestine from interior and exterior threats. To protect the Sultan, Allah’s appointed leader for the Qalasheen. To protect and share knowledge gathered for the benefit of the Qalasheen. To show no fear when facing a foe. To respect those in command. To know restraint when dealing with the foolish. To take personal responsibility for any wrong doings. To present one’s self in the best way possible. To pursue knowledge into old age. To know humility. To avoid the gossip of prideful men. Joining The Order of the Mubarizun All willing and able are allowed to apply for joining The Order of the Mubarizun. when you have joined The Order of the Mubarizuns, you will become a citizen of The Sultanate of Khalestine. If you already are a citizen of the Sultanate of Khalestine and you do not believe in the righteous faith, you will be exempted from the foreign tax, when you join The Order of the Mubarizuns. The High Command Sultan The Nation Leader of The Sultanate of Khalestine. The Sultan holds divine right to the ruling of Khalestine and has absolute power over everything within the Sultanate. The Sultan is the one that chooses the direction of the military. His soldiers will offer their loyalty and respect towards him. His involvement is generally indirect, however, and is typically handled by his Amir. Amir An Amir is appointed by the Sultan to run the military as the Marshal. The Amir is responsible for running the military and retinues, protecting the city and civilians, protecting the Sultan, and ensuring order is kept within the land holdings. The Amir also advises the Sultan on matters of war and conflict. An Amir may hold trial against an person if accused of a crime. If the accused is foreign and of important value to another nation, the Sultan or a Steward from The Office of The Munavin will hold the trial. Low Command Naqib (Captain) A Naqib is a senior officer with many years of experience within The Order of Mubarizuns and chosen for his amazing prowess in combat and leadership. Appointed by the Amir to command a large group of muharib and jundi during military expeditions. Many are often given the tasks of recruiter and drill master. Raqib (Overseer) A Raqib is a Muharib who not only showed skills in battle, but, also skills in leadership. He will be trained in the arts of leadership by a Naqib or by the Amir self. A Raqib will test it’s leadership skills as a leader of a squad of the Mubarizuns. They are also the main recruiters of the order. Sub-Rankings Mwahtemed (Quartermaster) The Mwahtemed is an title given to those who show capability of doing such jobs as making sure the other soldiers are equipped enough to do their tasks. Specializing in the organization of arms, ranging from weaponry to armor, the task of the Mwahtemed is to assure that their fellow soldiers are equipped. Muhandis (Engineer) The Muhandis specializes in the use of military siege weaponry, such as siege crossbows, battering rams, catapults, and trebuchets. Jarraah (Surgeon) The Jarraah is the lifeline of the military by making sure the injured and wounded do not die with the use of advanced medical knowledge, vital to the job. Mutadarrib (Trainee) The Mutadarrib is an oathed recruit, they will be taught all the professions, however they will eventually specialize on one subject. The Enlisted Muharib The Muharib are the most devoted and steadfast soldiers of the main force. The men are experienced with fighting battles and are the well-disciplined fighting elites. Jundi The Jundi is the vast majority of the Mubarizuns force. They are the footmen and militiamen who serve as the primary protectors of the Sultanate and the bulk of the battlefield during war. Alwafid The Alwafid are the new unoathed recruits of the Mubarizuns and are required to be oathed by the oathing standards set. If the Alwafid is not oathed, they may not receive any additional ranking. Alwafid who are looking to work around the foreign tax must wait to be oathed. Payment & Rewards The Khalestine military uses an honour system. A soldier will be paid accordingly to the duties he fulfills. The more duties one fulfills, the more pay and rewards one is eligible for. Application ((OOC)) MC Name : Do you have Teamspeak?/Are you willing to download it? : Timezone : Do you have a Skype? If yes, please PM it to me : ((RP)) Name : Age : Gender: Please give us a little bit of your background ((A short paragraph ))
  6. Flyers are distirbuted to as many different parts of Valior as is possible. They read as follows: BUILDERS REQUIRED! Percival Staunton requests as many able hands as is possible, to aid with the reconstruction of Port Vydrik and the County of Westmark. A large keep, a large city and a few ships are required. Further details regarding the county can be attained once a member on the building team. Payment of up to and including 2500 minae will be payed per builder, depending on the quality and amount that they have built. If you are interested in this, please contact Percival Staunton. Sketches of previous constructions are preferable, however, not required. Much of the resources that are required for building will be provided. I would hope to hear from you soon, Percival Staunton of Westmark. OOC: Post below or PM me on Skype, Joearomo for further details. Screenshots of previous builds send via Skype.
  7. Imperial Watch Commander – Cecil Halcourt (JamesTruwood) Watch Captain/2IC - Felix Fitch (Adam_barnett) Warden - Airthron (LordArt12) Warden - Addrurran (Hpesoj8) Warden - Farhorn (Kreaty) Warden - Thomas whitley (Tlstickle) Inductee -Bjorn Thorgilson (Rooseus) Inductee - Charles Wright (Zombieman99) Inductee -Riley Fallon (Ddawwg1999) Inductee - John Hunt (Wacko59) The Imperial Watch has been granted permission to form by Emperor Tuvya himself, and will, under the command of Cecil Halcourt, become the guard of Petrus, and the Imperial guard. They will stand vigilant to any threats to the Imperial Person and Petrus, and enforce the law and peace that the Emperor and Councils dictate. Any can become an inductee, and will go through a training regime until deemed worthy to become a full warden. Looking for new recruits now! Ranks Commander (Commander of the Watch and overall commander) Watch Captain (Senior Officer and member of the Watch, may also hold the positions of Quartermaster or Watch Deputy (second in command) Senior Warden (Can be put over other Wardens for tasks such as small protection details or similar groups. Is still below a Watch Captain) Warden (A fully qualified member of the watch) Inductee (recruited, but has not finished training nor been fully accepted into the watch yet) Paygrade An Inductee does not receive pay, as they have not taken their final vows yet. This phase will last no longer than one week and usually less, so long as effort is made Upon promotion, they receive a bonus of 250 minas, and a weekly salary of 250 Minas Senior Wardens earn 350 Minas weekly Watch Captains and the Commander earn 500 Minas weekly The pay will be handed out by a Watch Captain or the Commander at the weekly Inspection parade (Sunday) Full Duties To be guards of Petrus. Maintain the law, the peace, assists officials in business, and man the gates and wall. To be the protectors of any officials or nobles the Emperor deems in need of one. This includes protecting them from all bodily harm at all costs, pre-emptive arrests and attacks on subjects seeking to harm these officials, and escorts on travel or during events, with at least one warden with the subject and one within the crowd. To be the protectors of the Emperor and his kin themselves. Includes all duties for officials, as well as protecting the Emperor from the nobles and officials as needed, and any other personage, including other wardens, who seek to harm them. When able to be passed on and take final vows from the rank of Inductee, to swear your final vows in the Cathedral of Petrus, and to make a blood oath to be loyal and true to the Creator, the Emperor, and Oren itself. When done, immediate elevation to the rank of Warden. Perks Lodged in the new Imperial Watch Barracks in the Royal Palace, with bed and chest for free Uniform (skin) provided Trained in physical and magical arts of combat, for free. This is of course for you to be fully able to protect the Imperial person and city of Petrus. The honour and privilege of being a Warden of the Watch and protector of the Imperial Person. Fed daily, and paid weekly Will be supplied with equipment, free of charge, for your duration in the watch Guards who own a plot in Petrus will only have to pay half-taxes for their duration in the watch To sign up, see Cecil Halcourt or Felix Fitch in game, located in the Imperial Palace, and fill out the following below. This thread will be kept updated with the current organization and roll list. Application Form Name – Age – Race – Reason to join - Special Skills -
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