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    • LadyRebecca

      LotC Community Meeting Minutes 01/22/17   01/23/2017

      LotC Community Meeting Minutes 01/22/17 [!] Arockstar28 opened the meeting.   What’s going on with the forums?   Tahmas: Tythus is handling the situation as we speak. It had been fixed earlier but as Tythus had other engagements, he had to step away. Thus, the attack resumed. Tythus will return and continue working on it later. There is no set time as to when they will be back up.   Can I expect the possibility of a frequent mandatory purge of staff teams to fight stagnancy and people just doing jack****? - Jonificus   Josh3738: These decisions are left up to the team leads. Some teams may be purged while others may not.   Why is the map so big? Why was mobspawning turned on? Why do you still keep it on? - Combine   Teegah: The map is large as that is what the community had requested. Mobspawning is turned as it contributes to; The minas economy. Killing mobs have a chance to drop minas. Items for Nexus crafting: Drops necessary for crafting certain items are only given by killing mobs.   How much money do admins actually cut from the donations? Was Tythus’ college paid by LotC?- Chaotikal   Tahmas: Admins receive nothing from the donations. Any funds collected from the server go back into the server. And no, Tythus’ college education was not funded by the server.   Is there any other race being planned for the future?  - Dewlox   Lore Team representatives: No.   501warhead: When it comes down to it, the addition of races will only be considered if it is practical for the server as a whole. In order to implement new ideas that may be considered, it must be submitted the same way as any other lore - through lore submission and review of the LT.   Axios storyline? Will there be a new race implemented/introduced in the next map? - Z3m0s   RideTheSky: It’s going to revolve around a giant chicken. There are currently meetings ongoing in regards to the Axios storyline. The LT is helping with the process and things are still in the works.Things are not being written down or released as the need for confidentiality is necessary to ensure the community is introduced to it at the same time.   What happened to the chapters of Axios? - Nug   LeoWarrior14: The chapters of Axios were started by Benbo (the previous LT lead) but he has since left.   RideTheSky: Benbo took all the documents concerning the chapters of Axios with him as he left therefore there is nothing left for the LT to build upon. Tsuyose wished to continue but seeing as how there was nothing, the Devs needed to remove it.   How long does it take for a charter to get a response? - Adam_barnett   Arockstar28: Ever has appointed certain GMs to handle charter distribution as well as stating that the times to obtain a charter will be shortened. However, they may still take up to a week to be approved.   Who let a trial GM, not even on the war team, arockstar28, make a worldedit on sand during the height of fighting, in a laggy open field skirmish war claim, which inexplicably crashed the server? -Harold   Josh3738: Present members of the war team determined that it would be an interesting dynamic to add to the war claim which unfortunately caused issues along the way.   Gusmarzku: The idea of a bomb was requested by numerous people.   501warhead: The worldedit was not the cause of the crash. There are several mechanisms set in place on the server that prevent WE from interfering and crashing the server.   Addition to previous question: If this was to happen, why were both sides not informed? -Harold   Arockstar28: The underlying reason was it that the bomb was to be a surprise.   Why did the warclaim get allowed to carry on? -Harold   Gusmarzku: There was no reason to not continue it. As well, Admins and GMs came to the decision to keep going.   Did the warteam agree that the war claim should be voided and redone? -Harold   Gusmarzku: No. The war claim continued as by agreement with Admins and GMs, as stated previously.   Did the warteam agree that this worldedit was even a good idea during the middle of the battle? -Harold   Gusmarzku: Yes.   Who made the decision to allow the war claim as valid, when staff incompetency was the main contributing factor to the crash? -Harold   Josh3738: Once the server was back up, the war claim was still playable. Therefore, as the war claim was still playable, there was no reason not to continue and no reason to void it.   Crashing during an open field skirmish is, historically, a voided war claim.  Why was this one allowed? -Harold   Josh3738: Once the server came back up, the server was capable of continuing its operations so there was no reason to void it.   Why is the ET so large? - FuryFire   RideTheSky: The ET is large as it consists of both actors and builders alike. Seeing as how the actors are trying to interact with as many players of the server as possible, time zones come into play. Recruiting ET members who can accommodate and create events for certain time zones is essential. At this time, the ET is looking for players in the Pacific time zone.   The team is also large at the moment because it allows the ET to be stricter on what it is they want. Considering that the community is large, a large team is also needed. However, the ET management is in the works of sizing down the team. Seeing as how they have no quota, the need for activity is the primary requirement for ET and such is taken into consideration when taking on new members.   Are donations keeping up with the monthly and yearly costs? -Wendigo   Tahmas: The server is up and running, so yes.   501warhead: The Christmas sale helped exponentially with the revenue of donations. It should be noted once again that donations always go back to the server and that the Admins do not receive anything. A warm thank you is extended to anyone that helped contribute to the server during the holiday sale.   Any plans to upgrade the server box/host or have you already? -Wendigo   501warhead: Currently the server has more than 64 GBs of RAM and is running very well. While optimization is being sought after, there is no need to place any more expenditure in upgrading.   What’s the max run time we have with the current reserves of money (did the server need personal funds)? -Wendigo   501warhead: While personal funds have been used in the very distant past, they have not been for a long time now. Our current revenue of donations sustains our run time for the moment and donation savings maintain our run time into the distant future. As for the max runtime, that is unknown.   Current and future plans going forward A) Bring in new players & B) Player retention? -Wendigo   501warhead: There is currently a project in the works to help integrate new players into their respective player bases. Getting to know the other players and establishing a sense of community is necessary for player retention.  A majority of the players here have remained as they have established friendships and relations with other players. Therefore, catering to the newer players is essential.   RideTheSky: The AT and ET are working on a project where a new player will spawn in, immediately be immersed into roleplay with a veteran member, and will essentially be introduced into the appropriate player base.   In the past, this flopped as the players were all introduced to the human capital. So the prime idea is to showcase the diversity of the server to the new players and allow them to choose their own path.   Future plugins? -Wendigo   501warhead: Integrating new plugins takes a lot of time and because of this, along with the possibility of the plugin failing, there are no announcements in regards to releasing new plugins. However, at the moment there is a fast travel overhaul underway as well as an instance dungeon plugin. There may be new skills being worked on, but it is uncertain. There are larger projects in the works that the server will be notified of in due time.   Is anything being done concerning the voting websites? The information is outdated and some websites no longer work? -Wendigo   Tahmas: It’s all Ski’s fault, blame him.   Gusmarzku: I’ll do it.   501warhead: Tythus needs to configure the voting settings as the issue may lie within the registration on the voting sites. It’s up to him at this point.   What benefits have been seen, if any, from emerging the LT and MT? - Cybermarzku   Tahmas: The MT is now able to have more control and work more effectively with the lore pertaining to magics. The MT is also now able to vote on what magics they wish to see implemented.   JaxOff: There is more cooperation between both teams but there is not a significant amount of improvement.   Bokermon: With both teams being together in the same chat it helps a lot, communication wise. It’s not perfect, but it’s better. The MT now has more say in what it is they think will be an improvement/detriment to the magic found on the server.   1.8 pvp when???? - Flurgh   Teegah: Just this past friday there was a meeting between the Devs and some PvPers discussing said issue. During this meeting, swing timers as well  as plans concerning PvP were discussed. Also, there are currently three players on the server who have swing timerless weapons. These weapons were permitted during PvP combat and the Devs observed to see what the results were. The issue arises with the fact that, without the swing timers, there is a hit delay and no possibility of combos.   Assassin of Awesome: Removing swing timers isn’t as easy as it seems. There are problems with it.
        When are we getting rid of the two other inactive islands, that aren’t Tahn? - Kinslayer   Tahmas: This is being evaluated. The activity as well as events done on the respective islands are always being monitored. It cannot be said when or even if the islands will be removed. This is to be discussed among the Admins.   501warhead: Removing the islands will result in less space for new settlements that wish to separate away from the main capital cities. However, the problem still exists that new players will find themselves on these inactive islands and only be confused as to where they are. More will be discussed.
        Open Question Period   Magic Plugin?  

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Found 16 results

  1. Ordo Fratrum Santci Lotari The Holy Order of St. Lothar Romanos Palaiologos receiving a blessed blade during the formation and consecration of the Holy Order of Saint Lothar, 14th day of Amber Cold MDXCIX. Formation of the Order of Saint Lothar: Founded on the 14th day of the Amber Cold MDXCIX, through divine inspiration of Romanos Palaiologos upon witnessing a mass baptism to the True Faith. the Order of Saint Lothar was born. With his heart filled with the joy of God did Romanos pledge both his own life, and the considerable available to his house to the formation and maintenance of the first Holy Order of the True Faith. Proclaiming his devotion and patronage to Saint Lothar, did Romanos swear to the continuation of the Holy Saints work, donning the shinny Gold of God's light and the Crimson of his sacrifices. Thus, through the blessing of the Episcopal Council, the righteous purpose of uniting all Humanity within the True Faith. and to bring His peoples of the West and East beneath the protecting wings of the Double Crested Eagle was bestowed. Upon the formation did his Majesty, King Tobias Staunton of the Kingdom of Courland, grant upon the newly formed order his personal land within which the Order of Saint Lothar was free to govern, and use as the Chapter Houses estate. Hierarchy of the Order of Saint Lothar: Swearing themselves to no secular body of government, the Holy Order of Saint Lothar answers directly and only to the Episcopal Council and the Episcopal Prelate elected for the caretaking of this Holy Order. Their mandates, promotions and duties handed unto the Grandmaster personally by either of these two Holy entities, and their members consecrated into the Order through the consent of the Episcopal Prelate or his appointed Chaplain. The Grandmaster: The Holy Order of Saint Lothar is thus headed by the Grandmaster, to whom the tasks of provisioning, training and organizing the Order falls. The Grandmaster is the senior position within the Order, and is directly answerable to the Episcopal Council, or it's Episcopal Prelate. The Chaplain: The Order's Chaplain is tasked with the currying and overseeing of obedience to the Episcopal Council, or Episcopal Prelate mandates, promotions, or duties within the Order. Duties assigned to the Chaplain beyond the aforementioned include holding Sermons, and consecrating initiates into the Order, and is issuing promotions in the absence of the Episcopal Prelate. The Captain: The Order's Captains hold authority to the Sergeants, and answer directly to the Episcopal Council, Episcopal Prelate and his Chaplain, or the Grandmaster of the Order. Their duties include the daily training, and protection of the lands assigned to them and their Ordermen The Sergeant: The Order's Sergeants hold authority to the Ordermen, and act as auxiliary officer to the Captain. Answerable to the Episcopal Council, Episcopal Prelate and his Chaplain, and the Grandmaster and his Captains, the duties of the Sergeants include the marshalling of the Ordermen, and assisting in their training and the protection of the lands they are assigned. The Ordermen: The Ordermen hold no authority within the Order of Saint Lothar, but to the faithful to which they server. The Episcopal Council bestows upon the Ordermen, and all ranks above their station, the ability to detain and bring forth all Heretics, Heathens, and Pagans found, to either the Episcopal Council or its individual members, the Episcopal Prelate or his Chaplain, or to any ordained Clergyman of the True Faith in order for the Heretic, Heathen, or Pagan to be witnessed to their sins and judged by the aforementioned. It is heavily asked that all Ordermen do not bare physical damage to the Heretic, Heathen, and Pagan beyond what is necessary to detain and bring forth their souls to be judged by His faithful. The Acolyte: The Acolytes of the Order of Saint Lothar do not bare any authority within the Faith. Their duties consist of what is required by the Ordermen, and their officers or Chaplain. Holy Knights of Saint Lothar: The Knights peerage of the Order of Saint Lothar derives from the most pious and zealous men within the mortal plain. Their devotion and sacrifice to the service of God, and His word is unquestionable, and so their position within the Order of Saint Lothar night unmatched by most Ordermen. The Knights directly answer to the Episcopal Council, and the Episcopal Prelate, however, unlike the other Ordermen, they do not directly answer to the Grandmaster. Instead, the Knights of Saint Lothar accept the Grandmaster into their Order as a Brother. Thus, the Grandmaster is answerable to the Holy Knight Commandant of the Knights of Saint Lothar, as all Brother Knights are required. Hierarchy of the Holy Knights of Saint Lothar: The Holy Knight Commandant: The Holy Knights of Saint Lothar are directly commanded by the Holy Knight Commandant, who is appointed by the Episcopal Council with great care. His authority being absolute outside of the direction of the Episcopal Council, or the Episcopal Prelate. His authority encompassing the autirity of the Chaplain within the Order of Saint Lothar, save for the hosting of Sermons. The duties of the Holy Knight Commandant encompass the provision of his Knights, the protection of the Faithful and the Holy See, the obedience of the Episcopal decrees to the utmost of his ability. The Holy Knight: The Holy Knights of Saint Lothar are the fully consecrated body of the Order, their service and devotion to God separating them from the Secular Knights of the Kingdoms. The duties of the Knights of Saint Lothar are to the Code of the Order of Saint Lothar, and to the decrees of the Episcopal Council, and its Episcopal Prelate. Knights Errant: Knights Errant are the coming Knights who seek acceptance to the Holy Order as a fully consecrated Brother. They Continue their education in the Church and begin education in the marshal realms. Knight Cadet: Knight Cadets are the future Knights Errants in training. They are not initiated into the Order as the Knights Errant, and have not been trained within the marshal abilities of the Knights Errant. They are expected to follow orders from those above them, and learn the ways of the Church. Seeking mentorship within the ranks of the Holy Order of Saint Lothar, or the Clergy of the True Faith is encouraged. Code of the Order of Saint Lothar: Stations: i. Stand guard for the Episcopal Council and Holy See. ii. Protect God's Faithful from Heresy, and Paganism. iii. Root out the Heretic, Heathen, and Pagan. iv. Safeguard the lands of the Holy See, and uphold peace and order. v. Carry the sentences of those convicted of crimes against the Faith and Holy See. Tenets: i. Share the word of God ii. Keep devotion to God and His word. iii. Obey, without question, the hierarchy of the Order, and ultimately the word of the Episcopal Council. iv. Embrace fellow Ordermen as Brothers of the Faith, and treat them as such. v. Know that to violate the Code is to be stripped of rank, and to be exiled in disgrace. Oath: To God I kneel, for none may stand against him. To the Council I am sworn, for my actions are not my own. To the faithful I pledge, protection from the unholy. To myself I hear, the calling of my duty Deo servio, et soly servies. Fill out the following application and send it to the Grandmaster in the Temple of the Diarchs: IC Name: Age: Race [Human/Elf]: Status of Blood (Nobility, Gentry, Commoner, etc): Place of Residence: Martial Knowledge (if any): Skills: OOC MC Name: Skype:
  2. 10th of the Amber Cold, 1599 As a boy, he had always had a passion for aiding others. He was a kind and gentle being who had a hunger for making the world a better and less harsher place, one person at a time. As he grew older, those traits persisted, amplified by his experiences throughout life. At the age of 18, he was appointed as Lord Emissary - a position which enabled him to display and indeed utilise those core traits which made him who he was. He had a deep love for his family, as loyal of a son as could be. A genuine aura of happiness surrounded him, rarely was his character reduced to sadness. He liked to stroll about Aleksandria, conversing with anyone and everyone he encountered, no one was below him. He yearned for life and to conquer every obstacle that came his way. Sadly, the flame of his candle was to come to an untimely end. The tumultuous winds of the North did usher a gust that chilled even the warmest of hearths. A young and motivated man made his way to Karlsburg. A feeling of inevitability entombed the young man as he made his way to the keep, approaching each step with a certain hopefulness. A form of pride overtook him as he entered the throne room, he was going to be the one to bring an end to the years of suffering and death of both Eagle and Crow, yet this was not to be the case. The man left the keep with a sense of accomplishment and triumph, having had a successful dialogue with his cousin, the Northern King, yet unbeknownst to him, an assailant lay in waiting. The bolt found its mark, the young man fell to his knees, blood discharging from his back - grounded. The assassin was quick to finish the job, pieces of skull and a trail of blood lining the streets of the city. His body lay in the snow, having been dragged outside of the city, albeit blemished and reddened. His blue eyes becoming icy, glass-like. Meric Staunton-Hearth was dead.
  3. The 13th of the Amber Cold, 1599 [!] A missive would be sent from the Keep of Ottosgrad in St. Karlsburg to the Royal Court of Courland: Your Majesty King Tobias of Courland, Acting on the words of dignity and respect for the relationship between us as two nations of humanity, I graciously implore your ear and your earnest attention to this correspondence. I write to you unhindered from the politicking and vices of men to you as an equal ruler and a dignified man of your will. I am appalled by the actions undertaken by my Minister, who forsakenly went against my orders to treat your Lord Emissary with decency and camaraderie at a session of my court. Unbeknownst to me, upon the departure after a seemingly mutual discussion with Lord Meric Staunton, I was informed that His Excellency was slain outside the walls of my city. Hastily, I rushed to the scene myself to see one of the most diplomatic and good-hearted man’s corpse lie in the snow. With disgust, I recall these descriptive events that have developed to inform you of my profound abhorrent sentiments over what has transpired this past saint’s day. I disapprove what rogue and distasteful indecency that has occurred within my borders. Before his death, I did acknowledge a diplomatic effort with your court as a way to repair the decades long bitterness between my ancestors and yours as co-heirs of the human civilization. Heed my words, Your Majesty, for I did not authorize or endorse the death of your kin. Rather, I seek out the culprit responsible for the blood of Lord Meric so that he may see the justice of GOD for himself. I condemn, wholeheartedly, the actions taken upon a man whom I believed was a promising individual from your court. Peace is our objective here, not war. I beseech your reasonable and cooperative hand in the misunderstood dealings that have run amuck and assure you as a man of my word first that justice will be served to the one responsible for unwarranted bloodshed. Iv Joveo Maan, Iv Joveo Ehr, 1599 Signed, His Majesty the King Marius I of Hanseti and Ruska, Grand Prince of the Raev, Duke of Akovia, Krajia, Greymarsh and Alban, Margrave of Vanderfell and Adria, Count of Siegrad, Werdenburg, Kavat, Karovia, Torun, Owynswood and Kaunas, Lord of St. Karlsburg, Protector of the Highlanders.
  4. Pact of Neutrality 13th of Malin's Welcome, 1599 We find ourselves in a time of great uncertainty, a time of great confusion and ambiguity yet amidst these trying times lies an unadulterated cache of opportunity. Thusly, The Kingdom of Courland and The Sultanate of Haria have convened to discuss the future of their relationship and how it will be shaped. The Sultanate of Haria wishes to remain a neutral entity in regards to the affairs of others. The Kingdom of Courland shall respect that wish and do in good faith, hereby announce a treaty of neutrality between the two nations. The Sultanate of Haria and The Kingdom of Courland shall not aggress upon one another. This pact hereby ensures neutrality between both respective nations. No nation shall transgress against the other and bring one another's honour, esteem and internal affairs into disrepute. House Bigge is banished from Haria. Should they enter Harian territory, they are at the mercy of Haria. Courland shall not interfere in their dealings. Haria shall not aggress against them outside of their lands. Should any form of martial, or civil aid between these two states be requested, further negotiations shall be initiated between both factions as to not contradict this fair treaty. The Sultanate of Haria shall not infringe upon the internal/external disputes involving that of the sovereignty of the Kingdom of Courland. The Kingdom of Courland shall not infringe upon the internal/external disputes involving that of the Harian Sultanate sovereignty. If the pact is broken due to any sort of circumstance or event, the signatory’s have a 5 Saint/Khali day grace period to attempt to amend the issue at hand. If an agreeance can not be met, the defending state may retaliate by any means necessary. Should a crime be perpetrated by non-military personnel in either Nation, said victim state will have the authority to request an extradition. If a crime has been perpetrated by military personnel, diplomatic talks will open immediately to prevent a tear in the pact. Signatories- HIS ROYAL MAJESTY, Tobias Staunton, King of Courland, Duke of Eastbourne, Courland, Eruthos, the Heartlands, Frederica, Cascadia, Count of Riga, Aleksandria, Westmark, Beauclair, Sundholt, Wett and Eastmark, Lord of Mt. St. Tobias, Baron of Vsenk, the Rightful Protector of the Heartlanders. His Grace, Arlen Kharadeen, Sultan of Haria, Emir of al-Khaleed, Defender and Follower of al-Iiman Rashidun, Son of the First Caliph, Imperial Sultan of Aethermore, Barrowhaven, Farfolkia, Tyravik, Springs Grove, Mt. Sofia, Hibat Allah, Grand Amir of the Eternal Mubarizun. Protector of Khalestine and Sword of Allah. Prince Meric Staunton, Lord Emissary of Courland. Penned by the Lord Emissary.
  5. STAFF WARNING This is not a real roleplay post. Coronation Speech He looked around the crowd, smugly smiling and taking in the scene. Amongst friends and enemies Tobias Staunton stood triumphantly, looking deeply into the crowd. The world was silent, he hadn't uttered a single word, yet they were all transfixed. "Archduke of Lorraine, Duke of Savoy, King of Hanseti and Ruska, Prince of Laureh'lin, King of the Westerlands, fellow citizens and people of the realm, thank you." His words were as sharp as a freshly tempered sword thrust against the silence of the crowd - to which broke into mighty uproar. "We, the citizens of the empire, are now joined in a great national effort to rebuild our nation and restore its promise for all of our people." He paused, giving time for the shouts and cries of support to die down. "Together, we will determine the course of Courland and the realm for many, many years to come. We will face challenges, we will confront hardships, but we will get the job done." "For too long, Oren has reaped the rewards of the nation while the people have borne the cost. Johannesburg flourished, but the people did not share in its wealth. Politicians prospered, but the jobs left and the factories closed. The establishment protected itself, but not the citizens of our country. Their victories have not been your victories. Their triumphs have not been your triumphs. And while they celebrated in our nation's capital, there was little to celebrate for struggling families all across our land." The crowd went silent, lingering on his every word, as if the words of God. "But now, with the death of Oren, and the destruction of Johannesburg, we can finally bring back power to the people." "The forgotten men and women of our nation will be forgotten no longer." "We are one nation and their pain is our pain. Their dreams are our dreams. And their success will be our success. We share one heart, one home, and one glorious destiny. The imperial oath I take today is an oath of allegiance to all subjects of the empire. "We assembled here today are issuing a new decree to be heard in every city, in every foreign capital, and in every hall of power. From this day forward, a new vision will govern our land. From this day forward, it's going to be only Courland first, the Holy Courlandian Empire!." His words would begin to drown within the wild cheering of the crowd, lost in the patriotic rejoice. "There should be no fear. We are protected and we will always be protected. We will be protected by the great men and women of our military and law enforcement. And most importantly, we will be protected by God." "So to all Courlandians in every city near and far, small and large, from mountain to mountain, from ocean to ocean, hear these words: You will never be ignored again." "Your voice, your hopes, and your dreams will define our destiny. And your courage and goodness and love will forever guide us along the way." "Together, we will make Courland strong again. We will make Courland wealthy again. We will make Courland proud again. We will make Courland safe again. And yes, together we will make Courland great again!" Uproar would continue to flood the city, echoing into distant realms beyond. "Thank you. God bless you. And God bless Courland." "Thank you." "God bless the Empire of Courland." Tobias would raise his right arm as to salute the people before disappearing from the podium.
  6. STAFF WARNING This is not a real roleplay post. Empire of Courland Declaration In the name of his Imperial Majesty Tobias I of the House of Staunton, by the Grace of GOD, Holy Courlandian Emperor and rightful Emperor of Aeldin, forever August, Apostolic King in Courland, of Oren, Savoy, Kaedrin, Haense, Renatus and Salvus, Defender of the Faith, Duke of the Crownlands, Courland, Curon, Avar, Frederica, Krajia, and Cascadia, Margrave of Greater Kreden, Count of Westmark, Hearth, Curon, Aleksandria, Beauclair, Sundholt, Estavar, and Wett, Baron of Riga, Fjordham, Eastcliffe, and the Kraken's Watch. Sovereign of Humanity, Suzerain of the Elves and Protector of the Dominion of Malin, etcetera. He does declare the annexation of the Archduchy of Lorraine, Duchy of Savoy, Kingdom of the Westerlands, Duchy of Cantal, Duchy of Barranquilla, etcetera. He does declare the submission of the Kingdom of Hanseti-Ruska, the Grand Kingdom of Urguan, the Dominion of Malin, the Federation of Sutica, the War Nation of Krugmar, and the Sultanate of Haria. Signatories Through the power of God, the faux empire of Oren has fallen, and so will the fate of all empires from the rising of the sun to its setting. For it is clear that it is God's will that we are the one true rulers over this realm and all others. All, at the head of the Kings, shall come to pay homage to the emperor and to serve him. We shall take note of your submission. And if, however, you do not accept God’s order and act against our command, we shall know that you are our enemies. May our enemies turn to the fate of Oren to seek judgement and foresight to all those that do not submit. May even Iblees cower in awe at our might. Long live House Staunton, Long live the Empire!
  7. The trenches were cold today. The men stared blankly across the lines, their helmets obstructing their view of where the Orenians lay in wait. When the war started, they said it would be over by Krugmas. Now, Dwarves, Humans, Orcs and Elves lay together in one giant cesspool of blood in the land between the siege fort and Johannesburg. ‘No Man’s Land’. Holes littered the front, cavities in the ground caused by artillery fire. Various limbs lined their sides. Empty eyes stared at the sky and ground, their owners’ unable to ever gaze again. The Marshal of Courland, the brilliant Jacque de Staunton, gazed at his men. Already artillery fire sounded, signalling the next great charge for inches of land. He gazed upon his men with a heavy heart. Few would survive to see their wives, their children. He did not have long to look, however; the Imperial forces began a barrage of their own. Cannonfire, magic, and bolts from crossbows fell into the trench. Men struggled to move without seeing the end of their days. An Orenian lad, the pride of his family, took a bolt to the lung. His eyes lost their color as he gave his final spasms. He had recently defected from Oren, his heart proud to be serving a cause he found worthy. His aspirations for greatness bled out with him as the blood exited. And the battle went on. In the trenches, a common affliction was trench foot. Those ill were moved into the tents above the ground, their moans echoing throughout as battles waged, millimeters taken. Their groans were soon to be ended however; a blast of fire hit one of tents, sending many up into flames. Their groans changed to screams and shouts as their bodies charred black. Jacque de Staunton looked on in horror. A man of action and martial brilliance, he knew he could hold them here no longer. With a leap over the trench, he blew the whistle. The order was given. “CHARGE!” Hundreds of men poured into no man’s land. Courlanders, Dwarves, Elves or Orcs. The bolts did not discriminate, and found their mark on many a fighter. Golems made their slow march, hurling rocks at the enemy positions, taking bolts and artillery fire alike with little damage. Orenians screamed as its rocks tore through their ligaments, their blood rushing forth like a waterfall. As the rebel forces got closer, bodies mixed with each other. Telling apart loyalist from rebel became an impossible challenge, their blood so deeply soaked into their uniforms they were forever stained red. Swords clashed. Men fell in heaps on both sides, the dirt watered in blood. They say that the blood there created a new species of flower, known as bloodrose. Rebel forces penetrated the Orenian lines, and soon, they began to rout. The rebel forces would shout out their battle cries of “MADNESS HAS HAD IT’S DAY!” and “TAXES DUE MONDAYS!” The rebels pushed forward, but not without losses. The Orenians kept order during their flight, and bolts flew deep into rebel masses. Cries for medics filled the air, from both sides. Gurgling on his own blood, a young Courlander reached out to a medic for help. He was ignored. The medics had to many people to help that may yet survive to help those who were certain to die. Even putting them out of their misery could mean another dead. The Courlander died, blood pouring out his mouth. Back at the siege fort, the cannoneers stood fast against the enemy barrage. Heroically, the Prophet of Uruguan ordered the cannons fire; their balls tearing apart as many of the fleeing Orenians as their own soldiers. One cannoneer from Savoy curled up against a cannon, his arm torn off by artillery. His whimpering was ignored as the men continued their grim work. The Orenians had little defense against the force of these balls. One lay surprisingly alive, a hole in his chest and back from where a ball passed through. His ragged breathing, his tears at his wish for another life, was ignored by God and Man. The Orenians managed to make it to Johannesburg. The gates shutting behind them, the men quickly dispersed in a quiet and somber mood, looking to find lost comrades or inform their families of their safe survival. Their force was hurt drastically, however; as many men had come back, many more lay in the land’s out the wall. Shrieking, crying. Sobs of joy, laughter of relief. All these permeated the area. But soon they would need to head back out again. For death does not choose sides, and the Emperor demands much to assist him in his collection. The victorious rebels were soon dismayed; they could not build a new fort here, this close to the Orenian capital. Inches were fought for, inches were gained. Millimeters were usable. The men somberly marched back, their joy smothered in the stark reality of this war. The cannonfire had stopped, but that didn’t mean it wasn’t heard. Many a soldier fell to their knees, their eyes clouded with the fight before. Their tears streamed as rivers. Back at the fort, a small celebration was had, but the hearts of the men were not celebrating, for death had claimed more of their friends and comrades. And the war went on.
  8. Today King Tobias Staunton lets our crew inside his newly acquired royal palace, to answer the question we all have; What does the king do in his daily routine? King Tobias Staunton lets us in his newly furnished palace. We enter the imperial throne room of the King of Courland, let's see if we can get a closer look Just look at those mutton chops on Sven Staunton, truly remarkable We move on over to the imperial dining hall, You can almost smell the alcohol from here The king and his lovely wife are nice enough to invite us into their chambers Tobias - "You look lovely my lady" Lady Staunton - "This necklace is beautiful!" Such a lovely couple they are And they know how to please themselves as well ;), well leave you two love birds in there for a bit. Here we have the Tobias, Ramsey, and Sven watching over the walls. Though it seems that Sven is taking a leak over them! Later we see Sven dealing with some Staunton troubles in the court Practicing their trio dance And to end his day, King Tobias likes to wrap up with his wife in bed Catch us next week as we get a look into the daily life of a dwarf, digging holes, drinking ale, and a whole ton of drunken fights.
  9. The Order of Noctis "If you must take your sword from its sheath, return it bloody." "Seeking your Destiny is like looking into a mirror. You see an image, however blurred, in whatever light exists at the time. But if the light ever changes, so will the image itself. And if the light ever vanishes, the mirror will be empty. That is why the truest mirror is the one that needs no light at all." -The Order of Noctis motto’s Welcome to The Order of the Noctis. This is a guild based on working together, building, trading, and training to be a soldier in a time of need. The Story We were formed to fight for the Courland rebellion, but when they were destroyed we were exiled out of the kingdom. Now we have been reformed in the dreadlands. The Transcript of the Order You shall never attack, injure, or kill another Order member or an ally of the guild. You shall never steal from the Order. You shall never disobey the orders of your superior in the Order. If there is an issue with another member of The Order of Noctis you will bring it up with your supervisor or if it is a large issue you will come to the overseer. If there is a need to fight you must come to the aid of the guild. Your loyalties lie with the Overseer first, then to your brothers and sisters in the Order, then to your home country. Positions Ranger Rangers are the archers and tactical minds of The Order of Noctis military. They will hide in the shadows until the time is right then burst out and let rain a fly of accurate, deadly arrows. There can also only be 50 active rangers at once ( non-gold leafs) Trainee - You are new and are being trained by a higher ranking Ranger (usually one on one). Bronze Leaf - You are a fully-fledged Ranger and you now don't have to be accompanied by an older Ranger when on missions. Silver Leaf - You are an older Ranger and you can now take on apprentices and will be part of the inner circle of rangers making decisions with the leader. Gold Leaf - You are a retired Ranger who helps documenting and other non-field assignments ( If there is a serious requirement you can be requested to do a field assignment). Leader - you are in charge of the Rangers and you give out missions either for the Overseer or from peasants (other players) requesting help. Assassin Assassins are the unsung heroes behind every win. As they sneak by and take down the enemy before they even know what is happening, and they let the others do what they do. Initiate - You are new and haven't proven yourself as a good agent. Proven - You have proven you are a loyal and well deserving agent. Accepted - You can now lead missions that were given by your Up-incoming. Up-incoming - you lead a group of accepted and give them tasks from the leader. You may be next in line to be a leader. Leader - you give Assassins missions from the Overseer. Or if there are no missions you can send them on scouting missions to enemy territory. Warrior Warriors are the backbone of the The Order of Noctis's military. They are the foot soldiers and the people who charge head first into battle seeking glory and honor. Recruit - You are new and still need training to become a soldier. Soldier - You are no longer a recruit and are now a part of the Order of the Warrior’s Blade’s military. Sergeant - you lead a group of soldiers into battle and you also train the recruits in your party. Lieutenant - you lead the Sergeant's and give them orders for them to carry out to their groups. Leader - You command everybody and by giving orders to your Lieutenants you get your men to carry out these orders. Non-Battle Positions These are positions for things we need that aren't part of the military (you can have both) (an asterisk* will be by those you cannot have a war position with). Resource Collectors - (We need lots of them) They are the ones that go out and collect resources for us (miners, farmers, and woodcutters). Treasury Manager* - You take care of the funds and manage the Bankers (you will not get this job strait of the bat you need to be trusted, on LOTC a lot, and very well known). Banker* - You are similar to the Treasury Manager you will manage some of the funds or paychecks, etc. Blacksmiths - To make armor, swords, etc. and to make thing to sell to make money for the guild. Woodworkers - To make bows, arrows, etc. and to make thing to sell to make money for the guild. Cook - To make food for us and to sell for the guild. Healer - You heal the injured of the guild (through magic, potions, etc.) on and off the battlefield. Alchemist* - To make us potions for us to use when we need (in war, to help collect resources, etc.) Wizards* - To use spells in battle or to help the guild in times of peace (Fi'hiiran'tanya is espcialy useful) (If you are applying for a wizard please put your specialty down too [alteration, illusion, etc.] Applications (Do not lie we will find out and you will be kicked from the guild.) OOC: Minecraft Name: Age: Why you want to join: Skype (optional): In Game: Name: Age: Race: Gender: Job(s) you are applying for: Why you (the character) wants to join:
  10. "The Victorian Knights" The recently events of Courland's rebellion against Oren have troubled Ser Demetrios and King Aleksander Staunton. After a long meeting the two have decided to bring back an ancient Order of the Akritian kingdom, "The Victorian Knights". The Victorian Knights order was first founded by Justinian Komnenos to protect his land from the barbarian Turkins, the Order was disbanded after the loss of their capital and no one ever heard of the Order again. Now, Ser Demetrios Palaiologos has formed the Order once more, but this time to protect Courland against the Imperial forces. "This is a very emotional day today, I was given the opportunity and the privilege to reform an ancient Order of my homeland which is not destroyed." Ser Demetrios would say to his recruits. The Order's main priority is to defend Courland from ANY enemy forces that seek to harm the land or it's people. Any Courland can join the Order, but do YOU have what it takes to become a true knight of the Kingdom of Courland? -How to join the Order- To join the order you simply have to follow the following steps: 1) You must be male. 2) You must be 15+ years old 3) You must be Courlander. 4) You must complete the following form: =-=Recruitment Form=-= RP: Name: Age: Height: OOC: Minecraft name: Skype name: 5) Repeat the Oath after Ser Demetrios Palaiolgos: I,[Name] swear loyalty to Ser Demetrios Palaiolgos, I swear to protect Courland and those in need. I swear to give my last breath for Courland, King Aleksander and Ser Demetrios. ((This is NOT a PK clause)) The Order's seat is castle Pyrgos, located west from Riga. A cart should be outside from Riga soon that leads to castle Pyrgos.You will be given food, a room in the castle to stay and last but not least your starting equipment. ((I would appreciate if anti-Courlanders wouldn't comment on this post, as it would bring salt and toxicity. You have been warned, thank you very much!))
  11. The Huntsman Guild of Courland The animals of the north grow wilder, men & women of Oren. The volume of game being found in the forested regions of Courland is increasing and I offer the opportunity to you to join the newly founded Huntsman Guild of Courland and help maintain the wildlife count in the stark but beautiful forests of the Northern duchy of Oren. We have a quaint hunting lodge with sufficient room to house applicants & room to expand if needed. Food is almost always available and while the weather outside may be bitter at best, there is plenty of room about the hearth for any who venture north. Members may also be requested to assist in hunting any monsters that appear in the lands nearby too so having aurum weapons may be beneficial. Equipment may be issued but hunter-customized equipment may be preferable than any standard issue equipment the guild may provide. To join, seek Carrick MacCanonach in Courland, Oren. ((Type your Minecraft Username, Roleplay Name, Race and Skype info (optional) below to apply. The guild will be heavily RP focused. See Pledgytarianism.))
  12. Courland's Ducal Anthem "Die Starke Armee" Das Heer von Courlandia By the decree of Duke Aleksander Staunton and his chancellor, the central military provides the law enforcement of the realm from institutional grounds. Being the supreme enforcer of law & order within Courland, it stands as the caretaker of both civilian and official. Die Starke Armee serves as a central force to Courland, and is one of many Courlandian militaries, another significant one being the Company of the White Cross. Aside of its role as protector of the realm, the Ducal military offers personal education for squireship and strategy; providing the burgher with opportunity to personally serve the Duke of Courland; Aleksander Staunton, whose generosity knows no bounds. Any registered enforcer of Ducal law shall enjoy the following privileges within the realm of Courland; ~ Unlimited access to any part within the Duchy of Courland, only with righteous reasoning. ~ Permitless carriage of weaponry & goods while on service. ~ Priority in housing & appointments due to voluntary service for the Duchy and its Duke. Die Starke Armee To protect the fertile fields of Courland, and with that, the soul of humanity and cunning; Die Starke Armee operates as the core military organization of the Duchy of Courland. Battle-hardened and ever vigilant, it proudly serves the crown and its many interests within the Human Dominion. At the helm of it all stands; Der Führer The figurehead of the military, the Staunton ruler of Courland. Der Generaloberst, Overseer & Caretaker of all military branches of Die Starke Armee Oberstleutnant, The Generaloberst’s delegates, ensuring the functionality of the army. Leutnant, The officers of the army, initiating training and leading the branches. Feldwebel, The prime stage of any soldier; Hardened, vigilant & awarded for great and consistent service. Unteroffizer, Men that have proven themselves to be capable in service. Gefreiter, New recruits of Die Starke Armee, at the beginning of their path to greatness. For those that follow this just path for the Duchy of Courland, and its Imperial caretaker, nothing but prosperity awaits you. Serve the crown jewel of the Empire of Oren, and award yourself with the greatest honours of all. Medikus, Field soldier who specialises in treating wound of those who have been wounded in a field of combat. Admiral, The head of Courland’s fleet, he oversees their construction and maintenance. Matrose, A sailor, working aboard Courland’s ships and on the docks. Application: Name: Race: Reason for joining: (OOC) Skype: Do you use TS?: Der Fuhrer, Aleksnder Staunton. Der weiße Adler von Kurland, sigil of the army. Eine karte von der Vaterland. ((Credits to Draeris for putting together this post))
  13. THE EAGLE’S VIGIL THE VIGIL Stolid men born of war and unfaltering pride, the resilient Eagles of Courland, sworn soldiers of House Staunton, preside over the Duchy of Courland; maintaining peace and fiercely defending their home. The Eagles eagerly shoulder this heavy burden, proudly dedicating their lives to protecting Courland: their home, its citizenry, and its peerage. Their vigil only ends in death, for each armiger beholden to such an order swears a life-long oath in his service to the Duchy of Courland and the House Staunton. Once, the levies of House Staunton were in disarray, beholden to traitorous lords and split across a disparate realm. No longer, however. Now they are united beneath a single banner, that omniscient eagle, which sees all and knows true loyalty. There exists still a stigma on these men, but they work tirelessly and in an unrelenting fashion to wipe clean the slate that their names have been marked upon. Upon returning from his schooling in the former capital of Petrus, the young heir to House Staunton, Richard, witnessed the merit of these untrained men, and resolved to convert the unkempt militia into a reputable military order. The opportunity to forge such an order did not arise until years later, when, after a brief epoch serving his liege, Duke Vasili Vanir in Vydrian Order, the Stauntons were cast out by the treacherous Duke and forced to create their own force of loyal men - able to be trained for battle. Lord Richard established The Eagle’s Vigil, and after years of preparation and intensive training, an opportunity arose. The Duke’s War erupted across Oren, and the Stauntons, now loyal vassals to the Crown of Oren, stormed back into the north, reclaiming their home. RANKS Every man who serves in The Eagle’s Vigil must know respect: respect and obedience. The hallmarks of any successful and disciplined military force, every man is beholden to his superior in whatever orders they deem fit to give, and those who see fit to disobey will be punished accordingly. (SENIOR COMMAND) The Marshal The Marshal is the Lord of the order, a proven battle commander and skilled with the blade; he leads the order into battle, appoints officers, and is the chief drillmaster of all the troops. The original Marshal of The Eagles’ Vigil was Duke Richard Staunton, but the title of Marshal has since been appointed to a loyal, dedicated leader within the Vigil. The General The General is the Marshal’s right hand man and the most trusted commander in the Order. Always a man bloodied in war and tried by its cruel hand, he is the regent in times when the Marshal is not present and the commander of a great many men. The Colonel The Colonel is the mentor to the lower command, charged with the tutelage of the Captains in the oversight and management of other troops. Chosen from the most experienced and competent of captains, the Colonel is expected to show such virtues as patience and courage in his work. If any Captain fails in his duties, the Colonel also holds some blame for his failure in teaching the officer. (COMMAND) The Captain A Captain is a true leader; he knows how to lead and how to follow. Reporting directly to the Marshal himself, captains are often entrusted with the command of divisions due to their experience. The Captain is considered the officer of paramount import within the High Command and ensures that the Lieutenant is doing his job to the best of his ability. The Lieutenant A Lieutenant is a veteran commander within the order, entrusted with larger commands they typically help with instructing decurions in how to perform their job. Lieutenants are associated with a Captain, and assist him in leading their division. They are expected to be the model of discipline, leadership and humility to their peers and lessers within the Vigil. The Decurion A proven soldier who has been deemed worthy of advancement, the Decurion is groomed for command until their superiors deem him ready for a full place within the higher command. The Decurion is expected to do his uttermost best to prove to the Marshal his diligence, strength, loyalty and skill in command. The Decanus One of the greatest soldiers within the entire force of men, the Decanus’ are often tried and tested warriors whose skill with the blade knows no superior. Though not necessarily born leaders, Decanus are strong warriors who the entire force looks up to. This position is granted as an honour to them, a form of recognition from the leadership. (ENLISTED) The Ensign Ensigns are model soldiers, exemplars of discipline and loyalty. Awarded to the longest serving soldiers within the Vigil; a rank designed to reward loyalty and devotion. Although these men may not be fit of command, they prove the backbone of any battleline. The Man-at-Arms The Men-at-Arms are the imposing product of the Vigil’s intensive training procedures, weathered soldiers who have been exposed to the rough of battle and have prevailed. The bulk of the Eagle’s Vigil consists of these brave veterans, who proudly form the front line, prepared to accept only two outcomes: victory or death. The Footman Having endured the drillmasters’ harsh discipline, the Footmen have shown their potential through both adherence to the hierarchy and an aptitude in the martial practices. Although untested by battle, these capable loyal soldiers have earned the respect of their brethren, their fellow order-men. They are prepared to serve the Duke, to enforce his law, and to redden their blades with the blood of his foes. The Initiate The new bloods of the order, the Initiates have yet to take the oath and to prove their worth. Tasked with grunt work, and subjected to the harsh discipline of the Drillmasters, these green young men are evaluated and pushed to their limits over the course of their initiation, at the end of which they are assigned to a division. Though young and inexperienced, these aspiring soldiers comprise the future of the Eagle’s Vigil. {SPECIALIZED RANKS} Quartermaster The Quartermaster is the supplier of the Order, always a skilled blacksmith always providing armour and weaponry for the Order. Along with their duties of blacksmithing, all quartermasters serves in the rank and file as traditional soldiery. Medic The Medic is trained in healing others. They are placed within divisions and expected to attend drilling with their brothers. However they are also expected to maintain their ability to heal, and attend regular training sessions lead by the ‘Chief Surgeon’. The Medics specialize in lending aid to fallen brothers or allies, and, when there are no soldiers to aid, the Medics often perform charity by aiding injured locals. Recruiter An officer, or soldier, without a division, the recruiters spend a longer time than any other wandering the roads of all of Vailor in search of new recruits, their own task being that of ensuring that the Vigil is always fresh with green men joining. Duke’s Guard The Duke’s Guard are the greatest warriors in the Order, sworn to protect the duke with their lives. The Duke’s Guard is built out of three men who have proven their skill with the blade and their devotion to the Duke. The Duke’s Guard is personally selected by The Marshal and The Duke in conjunction with each other. THE DIVISIONS OF THE VIGIL The Eagle’s Vigil is divided into three divisions each commanded by individual commanders; commanders who have proven their competence in battle through grit and experience are entrusted with more experienced groups, while younger ones are able to bloody themselves in combat alongside the green recruits. Every time an Initiate joins The Vigil he is assigned a division after tests; these men becoming his trusted battle-brothers and constant companions, be it in times of blessed peace of unfortunate war. The Divisions have been created to maintain order, but they also function as a mechanism for stripling commanders to improve their skill at battle. The 1st Division This division is the infantry unit. They learn to how to become an efficient core of the Vigil, mastering the sword and shield. The men within this division are trained to follow orders quickly, and to remain brave regardless of the situation, to ensure they continue to be the strong backbone of the Vigil. The 2nd Division This division is dedicated to archery. It is here the men of the Vigil are trained by their officers to learn the proper tactics and mechanics of the archer and his bow; to hit each and every one of their targets dead on. The 3rd Division Lastly, the 3rd division is the Vigil’s cavalry. Adorned in powerful weaponry and light armor, the cavalry often makes the first valiant charge into battle, fearlessly facing their enemy head on. In this division, the soldier is taught how to effectively fight on horseback, to become an influential and essential component of the battlefield. JOINING THE VIGIL The men of The Eagle’s Vigil are bound to the House Staunton, and Courland by an oath of fealty. With their oath comes many duties each soldier must fulfil. The Duties of the Order: -To defend Courland, with life if need be. -To protect the members of House Staunton, with life if need be. -To serve House Staunton in times of war. -To maintain the peace within Courland. Once one seeks to join The Eagle’s Vigil, he does not merely swear an oath and pick up a blade; The Eagle’s Vigil has a small amount of requirements an Initiate must meet: REQUIREMENTS The Applicant must be over the age of 14. The Applicant must pass a series of Physical tests. The Applicant must be of the Canonist Faith. APPLICATION [RP Application] Applicant’s Name: Applicant’s Age: Applicant’s Race: Applicant’s Past Military Experience: Applicant meets the Requirements: [OOC Application] MC Username: Skype: Willing to download TS?: Do you agree to PK if their is sufficient roleplay prior to mortality?:
  14. Ravens would be sent across the Realm of Man, from the Courlandic Ducal Palace to the known landed Nobles of the realm, each one carrying a copy of the same missive. The missive would be sealed with the wax sigil of House Staunton of Courland. 9th Snow’s Maiden, 1563. To the Lords of the Realm, It has come to my attention on this very morn, that a host of Courlanders sent to the Carnatian Stronghold of Gryphon’s Hold as a final step toward ending a war that has been ravaging the north for the past three years, have only been met with cold steel. Not only were the victims of the Carnatian aggression loyal Courlanders and loyal men of the Empire, but one was a noble of our Realm, Jacques Fournier who was brutally butchered and his mutilated body found in the snow. GOD allowed us to reunite Lord Fournier with his young son’s body, allowing him to hold a proper burial. The barbaric acts of the Vanirs and Carnatians cannot, and will not be dismissed as so much has been before, the men of Courland will no longer stand for this sort of disobedience and violation of His Imperial Majesty’s laws, and we will take it upon ourselves to rid Courland of her Carnatian invaders, and of the Empire if his Imperial Majesty wishes. This feudal war was once over a crumbling Vanir keep, but the blatant murder of young nobles of the Empire has changed our perception. We will march onwards to Kraken’s Watch within the fortnight, still within the boundaries of the Pacta that had been agreed upon to regulate this conflict. The war has not been resolved and we find these acts of brutality to be a demonstration of the Carnatian's and Vanir's inability to maintain any sort of peace. We plead for the foreign forces to lay down their arms, and return to their war-torn, deprived land for if they remain on Courland soil, only blood and steel will be used to remove them for good. Signed, Richard Staunton, Duke of Courland. WARCLAIM DETAILS Type of battle: Skirmish Time: Saturday, June 11th at 4pm EST Attackers: The Duchy of Courland Defenders: The Northern Coalition Location: https://gyazo.com/6ce519b63d87a4750116a39d81e8f6fe TERMS OF VICTORY Offensive Victory: All Coalition forces killed or routed from the battle area. Defensive Victory: All Courlandic forces killed or routed from the battle area. REWARDS Offensive rewards: They may continue the war with a conquest WC on Kraken’s Watch. Defensive rewards: They may continue the war with a pillage WC on the city of Riga. RULES -No status switching -If the Coalition forces do not show to the battle, it is forfeit to the attackers. (Vice versa) -All LoTC Rules apply
  15. "The Victorian Order" "Touto Nika!" (This banner wins) -Ser Demetrios Palaiologos II, 1542 The Victorian Order is the personal guard force of House Palaiologos, and the Castle of Nikae. They are small, selected force of well trained men, capable of warfare in any terrain. Their purpose is to protect the lands of House Palaiologos, and when required, assist Courland's security in any ways they can. Those who join the order get weapons, armor, food, tools and any other supplies they deem necesssary to have, and a room in the barracks. Once the Guards prove themselves worhy, they will have the privilage to join Courland's main army so The Victorian Order will make space for new Guards. (Maxium number of Guards 7-10) "Ranks" Tagmatarchis (Grandmaster): The commander of the Order, the Grandmaster is responsible for every soldier under his command. He handles promotions, the reputation of the Order and his word is absolute. Usually a male of House Palaiologos is Grandmaster. If there are no male of age and experience, the most worthy Cataphract shall have his place, until a new Palaiologos rises. Cataphract: The officers of the Order, the Cataphracts are officers with sole purpose of upholding the Grandmaster's will. They handle trainings, suggest promotions and are an example inside the Order. The Cataphracts are the most trusted soldiers in the Order, and are the ones who are tasked with the most important missions. Frouros (Guard): The guards are the bulky of the Order. They are soldiers who have shown discipline, strength and loyalty, thus making them worthy to become Guards, after swearing an oath. These men are the ones to do the majority of the tasks, and compose the frontlines in battles. Neosylektos (Neos/Recruit): The recruits are the ones needed to be trained in order to fully be a part of the Order. They must attend trainings frequently, complete tasks, and show the desire needed to be a Victorian Ordersman. OOC: Minecraft name: Skype name: Do you have teamspeak? (We are going to need this during warclaims): How active can you be?: IC: Name: Age: What other skills do you have?:
  16. https://www.youtube.com/watch?v=bRrss4kBi2M Aleksander stands alongside his military advisors overlooking a map of his former home. As the icy northern winds bites his skin, he casts his attention to his forces. “I am the rightful Duke.” he says. “This is my Duchy by right of birth. I am the eldest child.” Aleksander’s loyalist forces cheer valiantly. “Each of you prepare to do battle with your former brothers, as I prepare to do battle with mine. Though this may be tough, we shan’t stand by and allow the turmoil that our great Duchy has fallen into continue. My brother’s efforts were bold, yet they were not bold enough. Now we march together from our stronghold in Nikae east, across the river, from where we will enter and reclaim the once great Capital of the North.” As Aleksandr finished his speech, he was met with an uproar of cheers from the loyal Courlandians, and from there they marched onward, preparing for a bloodcurdling siege. WARCLAIM Type of battle: Skirmish Date And Time: Saturday Marxh 26th, 2:00 PST / 5:00 EST / 10:00 GMT Side A: Aleksandr’s (Vegetarianism’s) Courlandians + allies Side B: Anden’s (_Gridlock’s) Courlandians + allies Location and boundaries: Will be posted Thursday night Terms of Victory All enemies are killed on the battlefield Upon Victory For... Side A: Control of the region "stauntondutchy", and every region within the RP area of Courland. Side B: Maintained Control of the region "stauntondutchy", and every region within the RP area of Courland. No subsequent warclaims may take place for at least one month. Rules No status switching No one day alts