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Found 2 results

  1. A guide to making a character you'll cry about. You're probably thinking, "You want me to cry over a fictional character I made up? ", and that's fair. And the quick response is yes. The lengthy and complicated response is that I do not trust individuals who do not dip their fries in Wendy shakes, and I do not trust anyone who creates disposable characters without feeling regret for that character's existence. Yes, we are going to fully explore this. Hold on to your seats; if I can, I'll get you to give your all to a character you might not particularly like for, but you'll develop a relationship with that character that will give you a lifetime of memories to reflect on. I'll start by noting that not everyone will approve of you or your persona, but who gives a ****? You are the character. As long as you're considering the welfare of your characters rather than your own OOC expertise, no one else has the right to tell you how to act or behave. This tutorial will assist you with creating a character from beginning to end and provide you with suggestions for improvement as you roleplay. So let's get started by asking, "Who is your character?" Who are they related to? I enjoy playing out characters from beginning to end, so if you haven't tried it yet, I highly suggest looking for families that are seeking for kids. Be reasonable; avoid aiming for nobles or royals; trust me, we'll get to that point. Find individuals with whom you click, even if you have never met them before. Before I played their child, @JoanOfArc , one of the people for whom I play children for, was completely unaware of my existence. I had been given the go-ahead by a close buddy @rukio, who attested to the fact that I wasn't a numbskull and would try to be of assistance where I could. As you advance, your friends and options will also advance, but start small and find your folks. Play whomever you can get your hands on. Alternatively, you may create a whole new family out of NPCs and see if anybody will adopt you if you start off with no family at all. If you assume you'll always be an orphan, you're deluding yourself. If you just let roleplay develop naturally, I've never seen so many individuals in LotC with the largest hearts. If you treat them well, someone could adopt you, and everything might change. Wren Vanvir Ashwood was one of my very first characters. Fenn and the Uliaben family both adopted her because they thought she was too charming and smart to pass up. I wasn't exactly new, but I didn't have the same level of dedication. As a dark elf, all I wanted to do was cause problems. I personally navigated in such a tornado of a plot that people are still approaching me and wondering whether I played Wren Ashwood, which I must now clarify (as there was a wren the second time). Roleplay is vast, and anything can happen, so never lose hope! You can do it! Character Creation! If you know me well, you are aware of my utter nerdiness. I enjoy developing characters. I enjoy creating art. I adore character arcs and skins. I'll outline the exact steps I use while creating a new character for you in this phase. For example, we are going to create a completely new character. I may use this later, I may not. Who knows? Though I've had characters of practically every species, I've recently been playing a lot of humans. Each person has a niche and community of their own. When you believe you have one race under control, a new subculture emerges that you want to investigate. Even I am not familiar with them all. There are so many, but if any reader wants to add their subculture, just leave it here, and I'll include it all. I'll classify this according to how I perceive it: You'll simply have to read about my experiences because they are my own and I genuinely don't have any unfavorable ideas. Deal with it. For a more in-depth read on every race, I suggest you comb the wiki: https://wiki.lordofthecraft.net/index.php?title=Races Races: Human OK, so there are terms you are going to hear thrown around, like heartlander and highlander, and if you've been here a long time, you know what those mean, but in reality, no one really cares too much about which one you are. It is more of a flavor text than anything. People may be interested in whether it is folk or aduian. Haense Haense is a fun community if you like politics and war. I mean that in the nicest way. Sometimes I like to think of them as lumberjacks--kind of scruffy, grumpy, and always mean business. On the female side of it, it's cold and warm at the same time. Everyone is very straightforward. They don't tend to beat around the bush and take action before speaking words. The more you do action-work, roleplay, odd jobs, or even work your way through the military, the more you are rewarded. They stick with their own and are super friendly once you get past the accent. \ Norland The Norland community is very nice. They remind me a bit of the Vikings. Now don't make a Viking character and go straight there. I have no clue what may happen to you. But they are a bit more rough than Haense, but the payout for being in their community is life-long friends that will fiercely And by that, I mean they will cause a shitstorm if you are in trouble. Savoy Savoy is what you get when you mix nobility, Italians, and every German you can find. They're not called German or Italian, but if you look closely, you'll see what I mean. more of a budding nation or city state then, so if you're looking for something a bit fresh but still has players that know history, they will help you out. I don't have much to say about it; the people who like Haense and Oren usually have a good time here. Oren, Aaun, Petra Oren is what you may see as high regency and the exact opposite of Haense. Whereas where Haense is straightforward in their actions, Oren follows that the words hold more power than the sword in most incidents-a wild playground of politics, nobility, balls, and a few poisonings have not been unseen. It is a fast-paced society where everyone seems to have a place that can be dedicated to building themselves to higher ground—not impossible by any means, but gratifying once you achieve whatever it is you achieve. Oasis and Yong ping, Farfolk So you don't want the usual human roleplay; you want to try a different subculture. Most Asian cultures are similar to Yongping, though it is not what most Chinese and Japanese cultures are like in the real world. The same goes for Oasis. Things may sound similar to what they may be in the IRL world. But I promise you, it is nothing scary or anything to worry about. Treat everything as roleplay and quite literally throw any notion of what you think it is out the window, because it is not that. And you'll have more fun if you face it with wonderment rather than trying to be all knowing about it. The Pure mixture Is it a pure mix? What is the pure mix? I refer to the pure mix as a mix of humans who form cities and vassals together with little regard to background and more concern for the families they build along the way. Freimark is a good example, or Rosanina. I hoped I spelled that correctly. They don't care where you come from in the human nations as long as you abide by their rules and family goals. These are great places to start if you have a bit of anxiety when it comes to big crowds. The Medium blend The medium mix—so if a pure mix is mainly humans, what is the medium mix? Mixed-race hubs are regarded by the majority of LotCers as being of moderate mix. These have shown on a few different maps. This is particularly true for humans because Sutica and Elysium's earlier iterations were ruled by them and housed a wide variety of species while preserving a peaceful unity. To be fair, not everyone enjoys these hubs. Your favorite location could not be someone else's favorite. Don't get upset about it and don't take it personally. Every coin has two sides, and it's possible that you don't fully understand the situation. Dwarf Urguan, It is probably your biggest hub for dwarves out there. Holding every subrace of dwarf in one area, ruled by a king that was switched out by diplomacy. They work in their own communities and do things like mining, magic, and smithing. They were builders too, shesh. It gets amazing the further down some of the tunnels you go. It is a place worth experiencing at least once. And above, the forest dwarves have their own farm land that occupies that and the caves above it. There is a unity between the two. Mynebor Sue Me! I'm MENTIONING IT! The main protagonist of most dwarves' stories is Mynebor is a touchy subject for most dwarves, so I don't believe you should ever mention it unless someone brings it up to you that you should join. Now there will always be conflict between the two. Players and dwarves alike, their dwarves hold a book of grudges that lasts for years. So get ready to be a little edgy and a little wholesome if you join up on mynebor. Mostly cave dwarves and dark dwarves in handfuls-quite literally, a very small niche community. Orc. Goblins Goblins are such little spiteful creatures that get picked on quite a bit. Most of them are bloodthirsty little spitfires, and most of them usually live within Krugmar, but they can be seen in some medium mixes. Ologs We love the big dummies of the orcs, and we also fear them. It all depends on the person behind them and their choices in life. This required a CA to play Orcs Orcs are not all the same. Do not even try to kid yourself into thinking about it. In the heat of the moment, getting raided may feel the same to you, but it is not. They may all talk in blah, which is hard to understand. The way I learnedre not all the same. Do not even try to kid yourself into thinking about it. In the heat of the moment, getting raided may feel the same to you, but it is not. They may all talk in blah, which is hard to understand. Placing straws in my mouth while pretending they were tusks allowed me to learn Blah. Blah was to put straws in my mouth and pretend they were tusks and talk. In VC, everyone made fun of me, yet it worked! Orcs operate in their own unique manner. It is comparable to the Slytherin house. Even though they have a bad reputation and are despised by everyone, they are actually incredibly proud and honest people. They will typically accept a Klomp (pvp) to the face with grace. Even if it initially seems more tribal, the more you look at this gem in the rough, the more you could like it. Elf: Elves are a fickle case. Sometimes you don't want to stay in the same spot when you have such a lengthy lifespan. You'll frequently travel away from your primary abode. Never feel guilty—in fact, if somebody makes you feel guilty, let them have it. You may do anything you darn well choose, and it is in your character to do whatever you want. Elvenesse Elvenesse is the hub for elves. Mostly wood elves, but you'll see your fair share of mixed elves there as well. If Orcs are too tribal for you, wood elves, who focus on rituals and aspects of their main religion, may be your next step. Elvenesse is a fun spot if you wish to be involved that way. Druids Another place where all walks of life live. Although I will admit that I notice more wood elf cultures migrating here than I do elfness—something about being in touch with nature drives us all a bit crazy, I think— To dwell inside their groves, though, you do not absolutely need to be a druid, though it is strongly advised. Many of them come from families that never become druids. Fenn The snow elves—I mean the redacted. These high elves carelessly dwell in the frigid air and cold. a close-knit group of people who have persevered through many difficulties and tribulations. Numerous individuals appear to play snow elves and never depart. There, the populace is exceedingly moral. a community that will give you a job if you ask, with a political and military structure entwined with it. Haelunor Everyone has at least once heard about Haeunor. You'll encounter a lot of rumors. Really, just toss them out the window. In contrast to their role, high elves are the complete opposite. This, at times, is pretty humorous. Consider them to be political ravenclaws who will quip you into oblivion and then repeat the precise rule you breached in its entirety. a civilization that is based on ideas that have been successful for them.a culture based on principles that have produced positive results for them. They convey a distinct notion of pure; they are not inherently racist. In all honesty, people don't make as much of a fuss when they keep things inside themselves, therefore I don't see why Haelunor gets a bad name for it. With elves, it's basically the same idea. Perhaps you are the one reading those who think in such words incorrectly. Dark elf Oh, dark elves my babies. There are so many different communities and civilizations among Dark Elves. They are among the most varied elves and are continually evolving. Their communities typically have minor city states or ties to other countries to help them survive. Maybe you'll be the one to bring the ker together in the end? Who knows?.. nors'sath cough Halfling Don't be fooled by the cute face and wholesome rp; halflings are terrifying, bloodthirsty little buggers.Their community is usually super kind and friendly to everyone. The most well-known secret is that you get the halflings to win your wars. They have some of the most memorable events and games, such as shogging. If you've ever wanted to play a hobbit from Lord of the Rings, this could be your chance. Have I provided you with a lot of details? Read it slowly and carefully. I'll be here in the next sentence, waiting for you with patience. <3 So you've got your race and a broad concept of where you'd like to travel. Don't get too hung up on that notion. There is so much of the world to discover; but, your house is only one location. I suggest that wherever you go, most families and settlements have discord. Decide what you want to be after doing some study and looking at their artwork and skins. The community can correct me on this, but (https://sites.google.com/view/skinarchive/home) is the skin archive made with skins from the community to use for free. There are also plenty of people that will make skins, usually for a price, but if you really need a skin, I'll make your first one free if you're joining a new area. But only once! I'm lazy. Don't overwork me please. Make a Pinterest board, and trust me, you can keep it for as long as you want.Usually I keep a pinterest board with face claims, things that remind me of my character or who I want them to be, suggestions for names, clothing, and poems. Something I can do in my off time to connect me to my character. here are some examples of past characters that are now pked: It is surprising what you can accomplish and what ideas you can find when you start to create a character from just pictures. NAMES Now you maybe have a name- maybe you don't? But here are some websites I look for names when I'm looking for something specific. https://www.behindthename.com/names/gender/feminine/usage/ancient-roman (this site has so many names from different cultures and where they show up in history it's nice when you're looking for something meaningful. Ultizie pinterest- they have some great names if you just look. Ask the folks in charge of your family. They'll always be a useful resource to utilize, whether they're regular names or names they wish their children to have. So you have a name, now let's get that character description down to cap. You may now utilize the roleplaying's cosmetic cues with as little work as possible while creating your character card on LotC. The longest card description ever is another option. You are absolutely in control! While other individuals utilize hair or even complexion and skin tones, I frequently use my character's eye color when creating emotes. "Nikita's icy blue eyes flashed, her dark brows furrowing, her back straightening, holding her chin high, moving from her seat to her throne above, the fabric of her velvet crimson dress smoothed out, not a single crinkle to be seen." "Nikita's blue eyes frowned, moving to her seat on the dias, she seemed to be angry." Which sounds better to you? Both of these emotes are decent in a manner, but I'm showing you that I'm painting an image in your minds' eyes that goes beyond what you can see on a single MC skin. I offered you hints by giving you details: cold blue eyes akin to snow, dark eyebrows, probably a character that slouches a lot or has bad posture, in a textured dress of red hues. FLAWS My favorite topic is to give your character flaws! Do it. I'm pressuring you. Give your character a flaw, anything that deviates from their highly idealized persona. Nobody is flawless. Everyone has something to conceal. I assure you that it is extremely valuable to have a clumsy character carry something and just tumble down stairs if your character has an edge and you utilize that in roleplay. Who could be able to save you? Will you be pursued by anyone? Do they laugh and point? For something so easy, you are creating a role-play for everyone else in the room. Because it is such a basic idea, so many people ignore it. Give the feelings and worries of your character. They have their own feelings; they are not puppets. Instead of treating them like the dummies you play with and assume different forms as, treat them like actual individuals. Here is a list of all my flaws. - I got rid of the overused ones. You're capable of more than that. Absent-minded abusive addicted Alcoholic big-mouthed Bigoted blunt Egotistical envious erratic disloyal frugal gullible Humorless Hypocrisy clumsy illiterate impatient, lazy a liar Obsessive overzealous over emotional sarcastic Nosey overprotective Senile shallow squeamish Afraid of ______ stubborn tactless Stutter weak Fatigues quickly passive Attention Seeker Sunburns easily Somehow, it always gets dirty. cracks knuckles or bones constantly. Jumpy or nervous Unable to grow facial hair, They laugh at their own jokes. I hum to myself Eats food in a particular order or picks it apart. Over salt foods A really bad singer/dancer BItes fingernails overly sensitive to odors Attack hugger Overly Shares Crude humor Big eater Gentle giant Condending A psychopath Traumatize them if you don't want a flaw. Trauma bonding is something we all do on a daily basis. Make that worse RP circumstance into a character defect. To protect you in Oren, your grandfather lost his life. You're now blaming the troops who took him into custody and, in your opinion, murdered him. And if you ever find yourself in a difficult place, lash out. They are now afraid of troops who refuse to help them or even approach them. Yes, I used a real RP example. We cherish Elizabeth. Your character is one of many children. I was 4 out of 14. Make friends, adopt a person's family as your own, and harbor resentment because they have a more loving family than you have (tear Nitika ). FULL Send it! Trial and error it all the way! Make the most of the RP you have by running with it! People become more understanding, and you have a better comprehension of your character's motivations as opposed to simply assuming they are bored and acting as they do. Has everyone you've ever loved passed away? Become a doctor so that no one perishes at your hands. Be a helicopter parent and a soldier to defend your family because you don't want anything to happen to your children that may have happened to you. We push the role-playing game; it's like a huge sandbox of possibilities, and you have all the little crystals in your hands. ‘ Build a castle, then someone destroys it? This time, solidify it with water. These examples are what I call "character arcs." From one experience to the next—from one joyful or tragic day in your life to the next. Consider it as constructing your own narrative as opposed to the entire universe. The lead character in your own novel is you. Although you might not be the main character in someone person's book, you can still uphold their beliefs and ideals since you are the main character in your own. Not everything has to be bad.. Build a castle-someone knocks it down? Use water this time and solidify it. Yes I know I said this, but please reread it i said to build a castle. Create the life you wish to lead. It's not necessary for your character to be upset or furious all the time. They have the ability to feel joyful and to take pleasure in even the little things if they so choose. They don't always have to pick disputes with those who treat them unfairly or withdraw and live a lonely life because their wife, girlfriend, or friend passed away. Trauma develops character, but it's up to you to enhance it rather than merely play a part that you'll be associated with for the rest of time. Just because you're depressed doesn't mean you have to portray a depressed character. I am aware that we all put a little part of ourselves into whatever we do, and that this may be sad for both ourselves and our characters. Sometimes they operate only as a reflection of our thoughts and knowledge. Despite our best efforts, there is a power/metagaming rule. It's okay that dealing with it might be really difficult at times. If you followed all of these steps, you'd have a skeleton of a character on your hands, with a deep understanding of things you probably never considered before.And if you have? You are probably a better rper than I am! I'm kind of bottom of the barrel decent. Now to solidify, I suggest you use one of these: copy the doc and reuse it. Also, /cex bio link it. /Cex bio www.dontusethislink.com This is a mixture of templates and character bios I've collected over the years. Some of them are DND based, some of them are simple text docs. Playlist This sounds silly. But do it-once you have any sort of idea of who your character is, it's entirely optional, but I don't like silence. And I really like music. So what I'll do is make a character playlist. What's a character playlist? A character playlist is a playlist of songs that i fit in categories It fits my character. Follow the same pathway or vibe of an rp. Or something I'm striving for in a goal of some sort. My playlists all differ. From folk songs to rap, broadway and slow music, rock country, and other genres, some have songs that are similar to others while others have entirely unique tunes. I'm satisfied with everything I can get my hands on. Here is the music for an episode I presently have on hold for a character. She is one of my sweetest and most reserved characters. So most of the songs here are soft and ukelele-done. Versus Fardir, a member of Mynebor, grew from this sweet child to a lady trying her hardest to succeed in a world she believed despised her and wanted to kill her. This gloomy playlist made my father proud. moral ambiguity and the difference between good and wrong. many moody feelings You don't have to listen to them; each of them evokes completely distinct feelings. However, I often pick a music from the playlist that I think best matches while I'm writing a particular article. I am aware of a few people that pre-plan their PK posts, but I never think it is required unless you adhere to your own set of guidelines. I hope you learnt something new from this. I also hope you made a character you'll later weep over. Here we go with what was mostly a rant I started around six months ago...
  2. An Ancient Black Book was recovered in the year 1393 on the southern coast of Asulon. This is the recovered knowledge of the Ancient Hansetian Kings, fragments of the Omnichronicle. https://www.youtube.com/watch?v=LHJJDwlWcTI Preface Important concept: Hansetian is a word for two different people in the historical record: 1. There were the Ancient Hansetians of Asulon that existed as one of the first civilizations in Prehistory and lasted for centuries until the Great Wipe that occurred at the start of the 11th Century. 2. Then there are the Hansetians of Aegis that existed from the 14th century onwards to the modern day. Both are referred to as Hansetians after The Teutonic Order who followed Ancient Hansetian ways levied the Kingdom of Hanseti. Naming it in honour of the Ancient Hansetian people Hochmeister Marius was connected to. Important translations: Sariant = Knight Hochmeister = Grand Master Ordenmarchall = Commander Landmeister = Lord TL;DR Recovered scripture of 10th Century Ancient Hansetians is translated into common. It discusses viewpoints on the nature of our Origin It outlines ideas about the Aemon, the immortal beings Aengul and Daemon It hints at how to use the Blessing of Humanity We're left with questions and require additional pages to be translated. The Ancient Hansetians appear to have some very out-there ideas about the nature of the Universe. Whether it's the accurate story of Life is up to the reader, but it does stay within creation Lore such as Availers. This lore makes possible: Further expansion into the lore of Ancient Hanseti. Their beliefs are highlighted. Their culture is briefly mentioned An In-character perspective of the current Lore that binds LotC. Something Users can only use if I permit the knowledge to be published IC. The setup for additional lore-pieces. This lore however relies on Humanity's Blessing to be possible and aligns to the same aims and purposes outlined in that thread. If both are implemented, this lore-piece doesn't make what's written in it the actual Creation Lore. It merely canonizes that the Omnichronicle exists in the LotC Universe for IC use. REFERENCES https://wikia.lordofthecraft.net/index.php?title=Ancient_History https://wikia.lordofthecraft.net/index.php?title=Asulon https://wikia.lordofthecraft.net/index.php?title=Modern_History https://wikia.lordofthecraft.net/index.php?title=Modern_History_of_Aegis https://wikia.lordofthecraft.net/index.php?title=Modern_History_of_Asulon https://wikia.lordofthecraft.net/index.php?title=Soulstones https://wikia.lordofthecraft.net/index.php?title=Soul_Puppetry https://wikia.lordofthecraft.net/index.php?title=Soul_Stream https://wikia.lordofthecraft.net/index.php?title=Wandering_Souls https://www.lordofthecraft.net/forums/topic/47134-the-death-of-mirtok/ https://www.lordofthecraft.net/forums/topic/67043-operation-black-curtain/ https://www.lordofthecraft.net/forums/topic/114626-the-ancient-hansetians/ https://www.lordofthecraft.net/forums/topic/139713-the-planes-of-existence-world-lore https://www.lordofthecraft.net/forums/topic/141164-the-mortal-hierarchy/ https://www.lordofthecraft.net/forums/topic/141165-the-canon-energies/ https://www.lordofthecraft.net/forums/topic/146219-world-lore-the-sunless-sanctum/ https://www.lordofthecraft.net/forums/topic/151740-%E2%9C%93-gap-theory/ https://www.lordofthecraft.net/forums/topic/159728-creation-lore/ Foreword Asulon, y. 1393. We found an Ancient Hansetian ruin. Dated to have last been in use about around the 10th Century just before The Great Collapse. An event that stripped mortals of advanced knowledge and understanding of the universe. Apocalyptic outcomes a result of the events loosely described by Availer’s interpretation of the negative externalities that he called ‘curses’ put upon the Four Brothers. Afflictions against the mortal population that we only started recovering from at the start of the 14th Century. As such there’s no real record of the days before the 14th Century when the lever was flicked on once more and Users regained control of the universe. World-wide, most of the writings on advanced topics of science, organisation, philosophy and knowledge withered away by time or locked away waiting to be discovered by would-be delvers. Due to architectural practices and the materials Ancient Hansetians used in constructing their surroundings; many sites were discovered relatively intact and contained many artifacts that looked as if everyone left everything behind and vanished one day. A large wealth of knowledge was collected from the salvaged artifacts left behind and taken to Hochmeister DeNurem’s Mountain Keep during the late-14th century in 1396. In the aftermath of the King of Hanseti’s disappearance at the hands of Users and the defeat of Teutonic forces at the battle of Dreadfort, the First Teutonic Order collapsed in the early 15th century. In the aftermath and long before Jonathan Black burned down the halls of Hanseti thereafter. Significant relics were removed and taken to a private DeNurem collection in the undercity of Abresi where they remained until the Holy Oren Exodus. At the collapse of the Empire, they were moved onto a boat owned by the Prince of Hanseti. It didn’t dock back to mainland Anthos until the later half of the 15th century when Hanseti masterminded the end of the Princedom of Malinor giving rise to the Teutonic puppet, Malin’s Conclave. Finally being returned from Conclavian vaults to Teutonic vaults at the founding of the Second Order by Hochmeister DeNurem in the Fringe. Here they remained until Hochmeister DeNurem retired his throne, gave the artifacts to Sariant D. DeNurem and scattered the rest of the treasures of Hanseti among its people in the late 15th century. Because the pieces have been continually moved, they no-doubt ended up lost or stolen over the years. Yet, a careful eye over the books and significant tools has always remained. DeNurem spent hours translating blueprints, records, invoices, scientific journals, stories and religious texts over the decades. In these texts were advanced ideas that DeNurem kept hidden from the public to avoid any folly. Of the original items recovered in Asulon, a large majority of it still remains in the protective hands of DeNurem. It could be summarized that because of the lacking presence of the Teutonic Giants, the people of Hanseti turned to the familiarity of the hansetian-like Aesterwald. Altering the trajectory of the Hanseti forever which resulted in losing ties to the ways of the wise and advanced Ancient Hansetians until now. This Recovered Text Our only copy of this document is understood to be only a fraction of the total information that the Omnichronicle has to offer. What we have thus far is made up by different sections of a black spellbook that we recovered three copies of during excavations in the Asulon, y. 1396. Obviously a highly regarded text to be printed in this amount. We have the introduction to the book, but time has weathered off the rest of the scripture. “When you dig, you learn the nature of our universe. Such is the Hansetian way.” I proudly present, Fragments of the Omnichronicle. This is what's been translated so far: Views on Creation “Everything gets voided eventually.” 32nd Hochmeister T. Rex The Wandering Wizard wrote the most accepted account on Origin in his Chronicle of Creation in the world of Aegis. Having written it 84 years after The Great Collapse, he accounts for key ancient historical points of reference, but in his mortal manifestation left out wide details about Creation in his simplified version of events to save paper which was hard to come by when he wrote down the account. His story left a lot of questions. Questions which the Ancient Hansetians have had answered. In these recovered texts it appears as if scribes were writing down the words that the 32nd Hochmeister, Tulius Rex was saying as his soul explored the Seven Skies. As such, they tell a slightly different story that decades to translate from the ancient Marian dialect. Re-telling Availer's Account with more details. Presenting now is a small chapter of the Omnichronicle. + Origin Point - Sky Realm Sky Realm Sky Realm Sky Realm Sky Realm Sky Realms Sky Realms Mortal Realm Nether Realm The Veil Void The Ancient Hansetian conceptualization of the Seven Skies. The most powerful place is the Origin point, this is where the Merciful Creator was sparked life into a muted place known as the Void. On one side of Origin is + Force. At the other is - Force. These two forces are in a constant struggle for dominance. The Origin tells the Universe what is and isn’t. Sky Realm The first Sky Realm is home to the most powerful Aemon, an the first Aengul named Celestia. They know what Is and Isn’t and enforce those Laws. Sky Realm The Second Sky Realm is home to mostly Aenguls. Sky Realm The Third Sky Realm is home to mostly Aenguls. Sky Realm The Fourth Sky Realm holds a 50/50 mix of Aemon Sky Realm The Firth Sky Realm is home to mostly Daemons. Sky Realms The Sixth Sky Realm is made up of multiple Daemon Realms Notabaly Apohet’s Spiritual Realm Sky Realms The Seventh Sky Realm is made up of even more lesser Daemon Realms. Mortal Realm The Mortal Realm was the last intended creation. Home of the physically Bound Souls. Notable Mortals include Malin, Krug, Horen and Urguan. Multiple worlds exist within the Mortal Realm such as Aegis and Asulon. Nether Realm Created most recently, this is the manifested Realm of Iblees which attaches itself to the Mortal Realm. It is home of Evil and Ruin. The Veil The third creation of the Merciful Creator. Made to protect the Creation from the Void. It is home to the second most powerful Aemon, a nameless Daemon that acts as gatekeeper to the Void. The Void A shapeless expanse that seeks to return creation to the nothingness it once was. The Users The Ancient Hanseti of the 10th Century followed a religious understanding of the world that had been developed and traditionally told of very early in their history since their days as a tribal society as early as the 2nd Century. A small excerpt from The Famous 32nd ruling Hochmeister of the 8th Century had this to say about their views on the Universe: To each life is a director of that life. An omnipotent being that brings structure to our Universe. These are the Users, the community of beings we refer to exist in a dimension unfathomable to our Universe. Beings that explain the chaos and order of the creation around us as they have complete control over our lives and anything creatively possible that can and will happen in our world. With each and every person having their own User, their own director of their life. They were the ones who decided the landscapes, intelligence, progression and eventual end to all things of this world. We therefore view the world as a work of their fate, our destinies decided by The Users. An all-powerful User created the Universe and everything we see in it, such a User is known as The Merciful Creator, the one who flicked the lever. Users have most likely organised themselves into social hierarchies that adhere to their own leadership and laws, thus creating the structure of our universe. This has been ascertained because if the Users control us, anything we do, they must also do in some manner. The Users enter into our universe unseen and can change and control anything about it within the bounds of their own government. Yet, they too are not too powerful to stave away the influence of Desire. A User is just as susceptible to desire as we are, as we are them and they are us. They can become corrupted and corrupt those around them into doing some very heinous things like the eradication of Hanseti that drove us to discover the Motherland. When someone among us dies, it’s believed the Users give their life essence a proper mourning and in some cases re-manifest that life essence into a new mortal vessel. We take comfort in the fact that everything around us is decided on a scale of unimaginable size with its own set of governing to regulate it. We do not directly worship Users, instead choosing to praise the values of the characters they controlled by immortalizing their virtues in our Hall of Glory. Such an example being Celestia, the bringer of Light and vanquisher of Evil, the great radiant sun in our heavens. The Universe's Struggle What once was dark took to enlightenment. None know the true name of the User that caused the spark, but we refer to it as the Merciful Creator. I stand here and from where I stand, I can see the it all before me. I’ll try and interpret what I see for the scribe to write down: We come now to a shapeless and muted negative expanse that stretches without end. Every so often a positive spark begins to form in this purgatory, but each one is snuffed out by the overwhelming power of the negative expanse. These sparks are the Weaker Users attempting to jumpstart life, but look over there! In an instant a positive force explodes; It’s the Creator! The deafening roar of a thunderbolt erupts into the expanse. The Universe is created. The only positive among a negative background. Needing to make a distinction between the two Forces, I call the Negative Force the Void. Users in a dimension still incomprehensible makes is so that I cannot actually see the Merciful Creator whom is visible only through actions. Bringing the Universe to life with the creation of the Sky to solidify its deviance from the shapelessness that once was. The Void wishing nothing more than to turn our Creator into fizzled nothingness like it had done to so many others before it. It is in this exact instance of enlightenment that the Creator is birthed the first truth is made: For every action, is an equal reaction. The Universe burns hot with creativity and expands. As the Creator makes these acts of expansion, it causes the Void to react by imposing Time upon the Creator. This does not deter the Creator as our Time doesn’t affect the Users. Yet, Time does affect the Universe and everything in it. Demanding that everything thereafter has a start and an eventual end. The Creator scatters its structure further throughout the reaches of the negative expanse. Testing the limits of the Void. In-order to continue to grow, the Creator needs to continue to create. The second creations, Aemon are a twin set of creations put in motion by time. One twin, called the Aengul is created by the Light casted by The Creator which conversely makes the other twin called the Daemon be created by the Shadow cast by the Light of The Creator. To save time referring to both of them, I call them Aemon like someone should’ve done a long time ago, Aenguldaemon. As the Creator continues to expand its influence further, the two Aemon live in harmony and live out their time. The Creator gives the first Aemon, the Aengul, a Realm to watch over all things. This makes the Aengul the most powerful Aemon in the Sky. This Aengul makes itself known as Celestia. Thought to possess half the power the Merciful Creator has. We see a physical manifestation of Celestia’s realm called the Sun. So powerful, she attracts the souls of more Aengul to manifest and spread the light. Their radiant gaze provides light and vanquishes shadow. Yet, I see in the creation of the first Aemon’s Realm there came a twin Realm birthed from the shadow casted by the light of Celestia’s creation. The Moon comes into existence along with the Sun, but unbound from any Master, it drifts to the edge of creation and is forgotten in this time. The harmony among Aemon then dies when the Void reacts to the creation of Celestia by infecting the Universe with desire. Deterred by the Void’s reactions beginning to tamper with the Universe, the Creator then gives the second Aemon, the Daemon, a Realm to protect the Universe from the Void’s reactions so that it can further expand. This makes the Daemon the second most powerful Aemon in the Sky. The Daemon makes no reference to its name at the time. Nevertheless, The Veil is created at the edge of the Universe near where the Moon haunts dormant and the Daemon attracts souls to manifest as other Daemon to act as his guardians against the Void’s impending reaction to the creation of The Second Realm, the Veil; a buffer between the Universe and Void. Daemon become Gatekeepers to the Void. Whilst awaiting the reaction, time passed and stirs desire in these new souls. That’s when curious Aemon find streams of power linked to the centre of Universe that the Merciful Creator originated from. A place simply called Origin. Throughout the Immortal Plane created for them, I see these streams flow. At their strongest nearest to Origin, but they get weaker as they drain into the Veil. Other Aenguls desire power of their own after witnessing Celestia. Causing the Aengul to quickly discover they could connect to Origin and access the Merciful Creator’s power for their own gain. The Aenguls being the first to connect to Origin and thus discover they could also create Realms of their own. The desire to do so overwhelmed them and because of this, they didn’t share with the Daemons. Greedily creating very powerful Realms, more powerful than any Daemon could initially muster. The Aengul’s desire was greed and this breeds anger among Daemon whom also desire to create powerful Realms. With the Daemon being far out at the Veil and the furthest away from Origin at the time of discovery, their realms are additionally made weaker. However, out of all this, the intended Seven Skies are created by the creation of these new Realms with many of the Aenguls so powerful now their Realms display physical manifest as illuminating objects in the Mortal Sky such as stars much like the Sun. Our Mortal Realms The Merciful Creator continues to pierce through the expanse and shine deeper into the Void. During this expansion, the Mortal Realm is created as a place to draw the rest of the formless souls wandering the Universe, by and large the final major creation. Among the Mortal Sky in this Realm, bodies are made of earth that the souls are drawn to inhabit. Two such bodies are made to compliment each other. Availer called them Man and Woman. Yet, these were not Mortal beings as previously thought. For they are the names of two Worlds. These bodies are tethered together by the nearby Moon and made to be cared for by the preserving hand of Celestia. Man and Woman long to be together, but their coming together will be apocalyptic. In our Mortal Realm we come to perceive them as two different faces to the same coin. On one side is the Realm of Aegis (Man) where the Fatherland rests. On the other side the Realm of Asulon (Woman) where our beloved Motherland rests. These separate entities begin to bind lost souls to the Mortal Realm, thus creating Mortal Man and Woman. Immortal Souls cannot simply travel between these worlds in the same way as Bound Souls and thus the actions of Aemon in one Realm rarely change the Laws of the other land. This perplexes many Aemon as their abilities work differently in the Mortal Realm than they do in the Seven Skies. It is for this built-in mechanism we owe our thanks. For this is why Iblees wasn’t able to follow us to Asulon when we flee centuries later. Now the Merciful Creator appoints a third Aemon to manage this newly created Mortal Realm. Limited to mere observation as it could not expand creation any further. The new game Creation played against the Void was to simply maintain its lawful shape and work with what had already been created. The Prehistoric Age The Moon becomes apparent when Man and Woman are created. It begins to dance around their bodies, creating a different dimension of Time in the Mortal Realm. A rapidly and chaotic version compared to the dimension of time observed by the Seven Skies. It is from this more accurate picture of The Mortal Realm that changes our understanding of how Man and Woman birthed their children; Malin, Krug, Horen and Urguan. It explains how these Four Souls had offspring without begging-the-question of how exactly four brothers could mate and populate the world with their respective children. Everything occurs faster in the Mortal Realm. A blur from the perspective of these Seven Skies. Mortal Souls are drawn to mortal vessels that compliment them. Binding them to Man and Woman’s Mortal Realm. Time causes life to spring up all at once across both Worlds as the Merciful Creator allowed Users to create souls for the Mortal Realm. They create and control a few different interpretations of mortal vessels and evolved them to reach certain desires. Eventually the Four Races (with the influence of several Aemon) were actually born by this process. It is in this moment that I see Krug and Urguan are actually born sisters. Malin and Horen brothers. A family of Four is made to share the World of Man. The flagship souls of Malin, Horen, Krug and Urguan become the versions synonymous with each race and most Users evoke souls in one of the four vessels. It is forest dwelling Elves that first discover language and set about naming the World of Aegis. Desert stalking Orcs are influenced by Daemon to develop warfare. Abundantly powerful Humans discover a knack for organisation. The earth dwelling Dwarves are captivated by the riches found in the earth and develop trading. Initially Mortals complemented and teach each other the skills they had personally developed, but over time, the influence of Iblees from all the way across the Universe in the Veil begins to corrupt Mortal minds into having different views. Krug is the first to fight her way to the top of the Orcish food-chain through sheer conquest over adversity. Becoming the Rex of the Orc War Nation. Civil wars like Krugs erupt across the world of Man as Iblees grows in power. Some species of mortal are completely wiped out by these wars for consolidating power under one roof. One such example is Malin’s eradication of an Ape-like species of mortal deriving from similar Daemonic origins to the Kha based on what can be seen. These civil wars displace millions, destroy hundreds of years of tradition and knowledge and finally leads to short-lasting peace in a flash of time. The Flagship Four reveal themselves as perfect examples of each adaptation of Life with right to rule over their respective people. Malin, Krug, Horen and Urguan live in peace as four superpowers. Yet again, utter chaos began to form as desire took hold of Mortals once more. The Daemon Iblees uses its new power to become the Chief of the Veil by now. Secretly plotting against the Merciful Creator. Captured by desire for power as great as Celestia and the nameless Daemon, Iblees betrays the Merciful Creator and seeks his own answers to gain more power from the Void instead of Origin. I could look into the defection of Iblees in more detail, but what’s important to this story now is that Iblees succeeded in finding immense power from the Void. Rivalling that of Celestia and The Veil’s Daemon. Immediately seeing his betrayal, Celestia informed the Veil’s Daemon and legions of Aemon came to stop Iblees from using the Void. They attempted to destroy Iblees by sending him into the Void, but he had other plans and decided to manifest with his Nether Realm in the Mortal Realm to escape the Aemon assault. Forever weakening the Veil in the process. Fighting for its own survival, Iblees bound himself and his Realm to the world of Aegis in-order to stabilize. Thought to be initially thwarted, Iblees was now rife with anger and desire bred by time. He eluded the other Aemon for now. Finally the Creator witnessed the reaction of the Void that the Veil had been waiting for. Evil was bred into the heart of Iblees and the Void began to vigorously assault the Veil. Now part of the Mortal Realm, Iblees caused evil to engulf the World of Man. The Four tainted by his evil go to war with each other. Iblees manipulates the Mortals directly by turning Malin, Horen and Urguan against Krug. It isn’t until Krug’s retort to Iblees that the other three are enlightened to what was occurring on a spiritual level; realizing the error of their ways. Iblees was outraged by the sudden shift in power and arrogantly started its campaign against the world earlier than scheduled, thus sparking The Great War. Evil reigned throughout the world of Man as Iblees conjured demons from the Void to fight his battles. The Aemon too distracted by the Void’s invasion to actually be able to turn their attention to the World. For now, the World is left to fend for itself. Despite hordes of demonic-evil creatures murdering mortals, mortals driven mad by evil also murdered other mortals. We Hanseti come into existence during this period. Witnessing that Iblees had already won the war by capturing the hearts of Man regardless if they defeated him in combat or not. It was because of a threatening genocide among Horen’s realm that we turned to the Aengul named Availer who informs us of the tethered connection between the worlds of Man (Aegis) and Woman (Asulon). Bearing witness to this information is the elf Larihei. Availer tells of how he manifested himself into the Mortal Realm on the orders of Celestia to keep an eye on Iblees. The only other Aemon manifested in the Mortal Realm at the time. He was tasked to search for clues of Iblees’ whereabouts and aid in his destruction when the Void was pushed back. Before we left through the rift to Asulon that Availer created for us, he stopped us suddenly. Standing in horror as Iblees takes its final stand and lays inflictions upon Mortal Souls. Corrupting the races to be slaves to their own desires. Yet, the rest of the Aemon register the power used by Iblees as it ripples throughout the Universe and begin to mobilize the legion towards the Mortal Realm as the Void relents. Celestia turns her gaze upon Man and Woman in an instant and vanquishes the army of Voidal Horrors. The nameless Daemon of the Veil sends in his legions of Aemon to wipe out the rest of Iblees’ horror. Celestia attempts to undo the curse of Iblees by instilling in the tainted souls of Mortals blessings to help them live with their afflictions. It was in these very moments that Availer felt hopeful by the blessing and let us pass through the rift from Man to Woman. We’ve left to the Motherland to avoid the evil Iblees created on the Fatherland. We adapt to our surroundings to survive and discover Asulon. Although Iblees is banished to the Nether Realm shortly thereafter by the legions of Celestia and the nameless Daemon of the Veil. We foresee one day Iblees will figure out a way escape his prison and infect the Motherland as well. Making Hanseti constantly vigilant of the nature of the threat. The First Age Recording Time at this point became a Worldwide trend when the Users implemented the calendar and the first year began starting at 0 just as Hanseti goes to the Motherland. Thus the First Age begins. All Time prior to this day becomes the Prehistoric Age. Malin of course didn’t seize at the opportunity name the components relating to the new Time Record and coined the terms we still use today evident by our continued use of Malin’s Year and being on Elven Time. I see during the start of the First Age in Asulon, the Hanseti splits into three tribal-dynasties; The Dervas, Subudai and we, the Hansetians. To avoid further persecution from the Dervas and Subudai who since betray us with war. We isolate ourselves behind the mountainous wall of the eternally wintered south of Asulon and by the end of the 2nd century become the first to abandon our nomadic-tribal society in favour of settled civilization. This comes as a result of discovering our Blessing; allowing us to begin exploring the Seven Skies, Realms outside of the Mortal. Developing our understanding of science and knowledge to advanced levels over the next seven centuries in almost total isolation from the rest of the Mortal Realm. I see the end of the First Age will come in the 11th Century when Time reverts from 1 back to 0 and starts the Second Age. In preparation to protect what we’ve worked endlessly to create. We are ready to survive potentially destructive events that may occur at the end of the First Age. Souls Users give us a soul when they manifest us into the World. We mortals are mere physical manifestations that act as vessels to hold our mortally bound soul. With a soul we are given the opportunity to experience free will and live with our choices. The soul is perhaps the most powerful force known to the World and of great scholarly interest to Hanseti. Souls are manipulated in many ways. The most common example of soul manipulation is evident by the Law of the Soulstone. Souls give us the ability to transcend the physical realm. However, there exists more forms of soul than the mortally bound soul we are most familiar with. Most likely also defined by a hierarchy according to their function. In essence, all souls have been found to be the same. Whether it’s an Immortal Soul belonging to an Aemon in the Seven Skies or a Mortal Soul belonging to a being, they are fundamentally the same. The only difference between the Immortal and Mortal is that Immortal Souls are unbound to a physical vessel. Perceiving soul is spiritual process that takes years to understand. Interacting with a Soul thereafter is a skill that takes at least a decade to learn. Soulstones The soulstone can be as small as a pebble. The soulbound token comes in a variety of shapes and colours, but at its core every stone has the same function: It brings the user back home. Soulstones are not naturally occurring, nor even truly physical objects. They are basically figments of our imagination that represent memories of places we’re deeply connected to. The connection process to make points A and B usually done through the erecting of a pillar or similarly imbued object that is memorable enough to recall, but is not necessarily a requirement for the soul to jump to. We can the power of soulstones for the same reasons we see a magician’s abilities; the essence of creativity. This how they’re able to be evoked by merely thinking it there. Although immensely powerful, they require little ability to actually use. Using only the innate power of life essence within all of us referred to by magicians as mana. As with most things related to souls, we lose memories when using the power. Just as we don’t remember how our souls end up back in anchor points like the Cloud Temple, we do not remember the trip from A to B that our soulstones provide. This is simply due to the fact that most Mortal Souls cannot comprehend the non-physical process occurring. When watching someone use a soulstone they seem to take on a pink-ish haze and vanish into thin air. However, one cannot always seem to be able to teleport using their stone when their mind believes them to be trapped or in danger as is the case in such instances as being confined in prison or a place without an exit. Only when peace is in the heart do they seem to work for a majority of people. The tool therefore is quite psychologically linked and may not even need to be manifested into physicality to be used as it inherently exists within our vessel. It wasn’t until scientists started experimenting with soulstones that it was realized the way the soul travels from A to B. The travelling of a soul is by a dream-like process. We call it Astral Projection, a concept Shamans are well aware of: The ability to transfer the location of your soul to anywhere you’ve established a connection to. When the soul settles in the desired location, the vessel that usually contains the soul will find its way to hold it once more. Thus demonstrating the reason that most have no memory of how they got there and why some people do not return to the physical realm after being defeated by man or nature. The experience is completely metaphysical, a concept that the ignorant cannot understand and thus repress the memory of much like a dream. It does mean that in theory you can link your soul to find virtually any location desired. The process of utilizing the power of the soul begins with recalling dreams reports most Practitioners. The more interesting topic is how souls work and the feats one can do by controlling them with devices which we will discuss in the next chapter. [The next several pages were sadly lost when being transported to the Prince of Hanseti’s private collection.] Notes On Aemon However organised they may be, Aemon are not like exactly us Mortals. As we carry out our daily lives, they exist as underlying energies and psychological processes that influence us at varying degrees. They often fight each other for dominion over Origin to gain more powerful Realms for themselves. [Pages missing] Only on special occasions does an Aemon truly manifest as Mortal and directly manipulate our World. One such example is the Force of Ruin itself; Iblees, a Daemon. (In the mid-14th Century, the Soulkeeper itself; Aeriel, the 7th Sky Aengul did manifest as a mortal woman in the city of Alras.) [Pages missing] A powerful manifestation that has been warred over for centuries by opposing Aemon. Once in the possession of the Daemon Metztli. Now the Aengul Aeriel has come to claim it as a power source for her Soul Stream. After Note Fragments of the Omnichronicle, an Ancient Hansetian book of secrets were recovered by the Teutonic Order in the year 1393. Pages have been translated and state the following simplified versions: The Ancient Hansetian Creation Story Users are beings that ultimately control everything. God is a User. Chaos creates God, God creates Order. Chaos wants chaos. God wants Order. A bitter struggle ensues. God creates Universe. Chaos creates Time. Universe creates souls. Souls inhabit three different planes of existence; The Sky Realm, Mortal Realm, and Veil. In the Sky Realm which existed first: God creates the servant race Aemon, A created by the duality of light. God appoints two guardians of the Universe; First soul is an Aengul named Celestia, her realm manifests as the Sun. Celestia illuminates the Universe and vanquishes shadow. Chaos creates Desire. Second soul is a Daemon without name, his realm manifests as the Veil. Celestia replicates more Aengul to use as servants, who are in-turn God's servants. The Veil replicates more Daemon to use as soldiers, who are in-turn God's legion. Lesser Aengul fall victim to desire after envying Celestia's mighty grasp of God's power. They discover they can steal the Merciful Creator's power and use it to make powerful Realms. Anger is bred in the souls of Daemon for having lesser Realms than the Aenguls who had stolen most of God's power by the time they got to it. Daemon stay bitter and scrabble over power throughout their dominant Skies. One Daemon is very butthurt, Iblees. A Military Chief in God's legion. Chaos creates Hate. Iblees blames God for being a lesser Aemon and enters the Veil looking to the Void for power. Iblees causes a panic among the Aemon and is sealed into the Void by the Nameless Daemon. In Fear Iblees manifests his newly founded Nether Realm using the Void's power. He manifests this Realm and himself into the newly created Mortal Realm. He remains hidden form Aemon by the cloak of Time for mortal-aeons. Mortals grow to populate at least two Words in the Mortal Realm, Aegis and Asulon. Malin, Horen, Krug and Urguan come to be the 4 Monarchs of the Elves, Humans, Orcs and Dwarves respectively. Iblees attacks the Mortals with a great and terrible power. Much is lost in the ensuing 30 year Great War. The attack is felt in all Seven Skies, turning the Aemon's attention from the Veil to the Mortal Realm above it. Celestia's gaze on the Mortal Realm vanquished all Voidal Horrors that Iblees had spawned. God's Legion uncovers Iblees and destroys the rest of his followers. Iblees' manifested form is cast from the Mortal Realm by Celestia, Iblees' soul bound to the boundless Nether Realm. Celestia looks upon the crippled Mortal Race and blesses them with enlightenment. The Aemon turn their attention back to the Veil War against Forces of Chaos. Users invent The Calendar to remember how long Iblees has been gone, starting the First Age. Ancient Hanseti leaves to the World of Asulon. Life in Aegis goes on. Hanseti splits into 3: Hanseti, Dervas and Subudai. Hanseti isolates itself in the Motherland and discovers cool things about souls. Hanseti write their dogma down in the Omnichronicle, the collective history of Ancient Hanseti. THIS LORE MAKES POSSIBLE THE EXISTENCE OF THIS BOOK. I promised to deliver 434 words on the Users for Korus on my last post. This all made me just as nervous to post as the last, but I decided I'd just post all the other words I had written around the User topic as well. I've been writing parts of the Omnichronicle for weeks and this is definitely not the end of my lore posts about Ancient Hanseti. I understand many questions will be raised to which I will try my best to answer.
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