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Found 3 results

  1. THE VERY IMPORTANT DECREE of 173 SA Issued the 20th of the Sun’s Smile, in the Year 173 of the Second Age BY THE WILL AND AUTHORITY OF THE WHITE THRONE As it is the observation of Her Majesty that the whimsy of the world has come under attack by forces malevolent and misguided alike – for indeed have the house-fairies been driven into hiding and the gnomes cast out of their forest abodes – it has been decided that it is become most necessary for the faerie tale creatures to find shelter and guardianship amongst the non-fantastical peoples of the land. Verily have the kindly creatures of the old tales been cast into endangerment by the wrongdoings of those who too greatly fear them, or who wish them ill for the joy and cheerful faces they bring to the Lord’s creation. Pursuant to the remedying of this grievous crime against the world’s continued lightheartedness and laughter, the following edict shall be put in place effective immediately. NOW THEREFORE SHALL THIS PROCLAMATION STAND HENCEFORTH AS THE LAW OF THE NÚMENARANYË, I – Whimsy and the Obstruction Thereof Any person found to have harassed or obstructed the fantastical activities of a protected Faerie Tale Creature shall be guilty of the crime of Obstruction of Whimsy, punishable by a fine of 420 Minas and one hour of public ridicule. II – Protected Faerie Tale Creatures The following creatures shall hereafter be considered a protected class, and no obstruction nor harassment against them shall be tolerated: - Gnomes - Fairies - Brownies - Corgis - Musin, and in particular Blind Musin - Singing Birds - Unicorns - Griffins - Sentient Pastries - Talking Donkeys - Jenny III – Unprotected and Shunned Faerie Tale Creatures Those faerie tale creatures which are considered malevolent and destructive shall not only be denied any protections, but obstruction and harassment against them shall be encouraged. These creatures shall include, but not be limited to: - Hatless and/or Evil Witches, Wizards and Sorcerers - Pixies - Leprechauns - Wolves - Fairy Godmothers - Hags (All Varieties) - Non-Donkey Anthropomorphs Additionally, though it need not be said, shadowkin, dragonkin, undead and other such dark and evil beings do not qualify as fairy tale creatures and deserve nothing but extreme violence upon their person. BY ORDER OF, HER ROYAL MAJESTY, Tar-Caraneth Aryantë of the House Arthalionath, by the Grace of GOD, Queen of the Númenedain, Princess of Númenost and Minas Amath, Protector of the Adunians, Master of the Sharadûn, Templar of the Archangel Michael, Knight of the Realm
  2. Creature Hunting Ideas ((Since _zer0's awesome hunting creatures were removed and since the wiki is lacking in hunting monsters, here is my contribution! These creatures are extremely hostile and only the foolhardy would even attempt to hunt them singlehandedly, let alone tame them. Yes, druids can talk to them. But just like you can talk to an orc, it doesn't mean that the orc isn't going to kill you. These monsters would best be represented by blocks, but the last two /could/ work with an ET being a wolf or spider for each respectively. Also, the names rather suck and am willing to take any ideas for it. I will be adding my own drawings later to this to give you an idea of what I was thinking and am open to any feedback you guys have. Any resemblance to another fictional creature is purely coincidental as I made these up in my head.)) Strigzgof -Scaled lizard with quills on its tail that it can launch at its prey. Heavily armored on the top with the spikes and all, but softer on the bottom. These massive beasts usually stand 5’ (1.5m) off the ground, it’s body is 5’ (also 1.5m) wide and tends to be over 12’ (3.6m) long and weigh in at about 900 lbs for female or 1200 lbs for males. Their hide and armor usually takes on a sandy color, but it isn’t unknown for there to be other colors such as black and dark red. The spikes jutt along its back, but the only throwable ones are the ones along its whip like tail. If slain, the spikes make fearsome speartips and the armor plating rivals that of iron. Generally eats cactus and other vegetation with a voracious appetite, but also will pig out on meat when given the chance. These beasts are never seen together, as the area cannot support the diet of more than one of these, with the only exception being mating season. Despite being reptiles, these creatures are very quick and many a hunter have underestimated their speed with fatal consequences. Drops: 1-6 Strigzgof spikes 0-1 Strigzgof skull 1-4 Strigzgof armor 2-6 Strigzgof hide Snarlgi - A wolfish beast that can blend into its surroundings with natural camouflage. They generally hunt solo or with a mate. They tend to have elongated canine-ish features, but with a feline style of body that naturally is a dark grey with red stripes. Unlike a feline, they only have a stub of a tail. Physically, they have a massive maw that is dominated with four very large piercing canine teeth, two on bottom and two on top and other, smaller canines fill the rest of the mouth. A very peculiar trait of the Snarlgi is four bone like protrusions on the top and bottom of the head, just a little past the nose on top and past the chin on bottom. These bulges are extra sensory organs that heighten the Snarlgi's sense of smell to incredible proportions and allow them to 'taste' scents on the air similar to how a snake can. Some say that when the wind is right, the Snarlgi can smell a scent as far as one mile away. Their forelegs and front half of their body is stocky and very powerful when put into comparison with their hind legs. They stand on average about 3.5-5’ (or 1-1.5m if your country isn’t special) and can stand on their hind legs to a height of 8’ (2.5m, think of the size of a polar bear and you’ve got it) and weigh in on average of 600 lbs.They live in rocky and forested areas that still have a decent amount of vegetation in the vicinity to hunt the prey it needs to. If slain, it is said that the hide still somewhat contains the property of camouflage that the creature had. These animals prefer to be stealthy about their attack and are known to disappear from a fight, only to come back again when they are least expected. These beasts seem to have a preference for elven flesh but will eat any meat if hungry enough and will go to great lengths to hunt their prey. Drops: 1-4 Snarlgi tooth 0-1 Snarlgi skull 0-2 Snarlgi hide Crystal Crawler (or Moiner’s Baine for dwarves) - bane to dwarves and miners everywhere, the Crystal Crawler is attracted to ores, like a uruk is to violence. These creatures subsist on stone as their primary diet, but view ores as a delicacy, the rarer the ore, the greater the pleasure these creatures seem to derive from devouring it. (This could be used to explain why it’s so hard for less experienced miners to find ores, since only a experienced one could find a place undisturbed by a Crystal Crawler) Crawlers appear as a large arachnid (that is the same size as a giant spider in minecraft), with a carapace that usually is a rocky color. The legs end with strange crystal spikes (the type of crystal varies with the Crawler) if slain, these beautiful crystals can fetch a pretty penny. Instead of a normal spider’s head, it has a vaguely humanoid head with mandibles, dripping with caustic acid, where the mouth would be located. From this hideous orifice the Crawler’s method of digesting its food and a surprising offensive tactic comes into play. The Crawler can use the acid to dissolve stone and ore in a matter of seconds in order to tunnel, or can spew the liquid at an assailant. The creature can use this once every five to six seconds. It has been disputed that these creatures do not perish, as a crawler dead of natural causes hasn’t been found, and the crawlers constantly grow from their feeding. This could imply that there are crawlers out there that are truly massive, and woe be to the fool that awakes them. The danger with these monsters is that even alone they are capable of reducing a warrior to a pile of flesh stripped bones. However, one seldom finds a Crawler truly alone. Drops: 1-8 valuable crystals 1-4 Crawler eyes 0-1 Crawler acid sack 1-3 Crawler chitin plates
  3. “Look close, my child. Look hard. Can you see it on the stem? Tis a Fae, but lets not linger, for they like their tricks.” *~The Fae~* Mysterious, mystical, and a well hidden realm of creatures. Are they ethereal creatures and spirits, heavenly creatures, some form of demons, guardians of the forest realm, or simply humanoid beings? Nay, simply tricksters of their realm to keep woodsmen and people away from their steads so they can thrive. Fae in appearance are rather bug like humanoids and are often confused as the bugs they resemble, however, a slight bit larger. It is unsure how they became to be, some suspect a mage of sort experimenting crossing the two species of man and bug and thus they were created, perhaps it was the work of the creator; the possibilities go on. Now, you would need a keen eye to see one and not be confused for their bug counterparts. However, most have typical four limbs consisting of two arms and two legs, and then could have the added extra bug like extremities including more legs, antennae, etcetera. Furthermore, not each Fae is the same, just as not every person is. They could look like a beetle, a fly, a butterfly or anything of the such. Be fast or slow, fly, jump, or climb. Unfortunately, being so small, they are susceptible to dying early from destructions of their small steads, via animal or big folk, or even being eaten. In their life, they also have their own sort of political system, lifestyle, and language. Their Queen is the largest of the Fae and the most beautiful, however she has many tricks up her sleeve to rarely be seen by the eyes of those who are not worthy and pure of heart, mainly her own mystical magic which is within each of the Fae. The Fae have a great love for their Queen, if one was to kill her, do not be surprised if your home is infested with and army of Fae and you feel their wrath of the poisonous stings of their weapons. Hit enough and you may die from the swelling. Mainly, it is children the Fae like to play with, for they are innocent and pure of heart; not cruel like their elders have been seen to be, having smashed their realms many times being ignorant of what may lie within the land they wish to take. However, life within their lands (which could be anywhere you could find a bug, like grassy lands, deserts, within the forests, etcetera) is peaceful for the most part unless trifled with, then you might feel their sting of poison on their itty bitty weapons which will cause the wound to well up. If you sleep, they might come in a small pack to steal the pretty things within your house, like the beads off a necklace, or the petals of a flower as an offering to their Queen when they gather together for the festivals of harvest and such. However, you cannot hear a Fae’s words for they are too small to hear and none has been able to translate for such reasons. You can only feel their emotions of playfulness or anger. If you spot a Fae, it is considered luck and you might even be offered a gift from one if they like you enough, maybe even a small wish! So happy hunting.
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