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  1. KANI The art of the Oscillit Written by Bestscarface76 (Writer) & Aehab (Proofreader/Editor) The One With Tarnished Lungs As with anything known by the descendants their must have been a discovery, a first time and first person to use. Among the Oscillits it is spoken of one with damaged lungs, lungs that were scarred by flame, lungs that created difficulty in the regular act of breathing. This individual's patterns in breath were irregular, taking great amounts of effort to mimic the breath of the average person, a breath that often didn't supply enough air. But what it took was for him to notice a curiosity, his own curiosity to explore said curiosity, and then the determination to push, leading to the birth of what would be later titled Kani. The Resonant Anomaly Resonance is a curious effect within the metaphysics of the formless engines of mana, in which the energy of mana displaces another and in turn displaces that around it, creating an effect similar to a sound wave. As mana exists within everything it can translate to physical effects on the environment, as well as curious interactions with mana based forces. With certain harmonisations of Resonance it leads forth to a control of inertia and friction. Liquids are the most receptive to these effects, while large solids are the least receptive with a rule that can be explained in simplicity. A solid is less receptive to manipulation. If a single particle in its construction moves all other particles must move simultaneously, whereas a liquid does not require this, meaning waves of resonance may more easily form. The less tangibly solid a medium the more it may be manipulated by frequencies, meaning things such as liquids, powders, and fabrics are easy to manipulate while a solid block of hardened steel the least. Naturally this effect isn’t one or two, it's one two and every decimal in between, meaning every material is affected slightly differently. By following the rule between a hard solid and a soft liquid, it shouldn’t be too difficult to understand how a material would respond. The Resonance effects having a basis in mana it can be assumed that there will be effects upon such, and in which there are. With the Resonant effect stemming from a Oscillit’s body, it allows for a form of contact and interaction with mana. Now as with mana’s existence within every factor of reality that which exists in the air, the walls, and the ground won’t be any more tangible than as it already is, it's when mana exists outside of the normal physical forces that this effect comes into play; Mana anchors of a mage, non-physical beings of mana, an abundance of mana due to some areas effects. Really it isn’t practical to list every single phenomena involving mana, but the point remains. The Oscillite must also be Resonating in some form to bring forth these effects, meaning interaction is selective and varies in intensities. Resonance happens across a large range of frequencies that can be controlled by the Oscillit. The two main ranges are passive and aggressive, but they do not act in a binary fashion. The distinction between passive and aggressive stems from an effect in the aggressive resonance range where mana begins to act as though it were tasked mana, thus being considered active and burning away into aura as active mana tends to do. With the ranges not being fully binary, a resonant frequency can slightly enter into aggressive ranges with a slow burn, or delve fully in and create a brightly burning aura with powerful effect while passive ranges burn no mana and produce no aura. The Aura produced from an aggressive Resonance frequency regularly deviates from the regular smokes, glows, and wisps of typical aura. Due to the nature of Resonance it tends to manifest in more chaotic patterns such as arcs of electricity or licks of flame. Really it may appear as almost anything imaginable in any combination of color so long as it never produces enough light to interfere with vision, is respective in intensity to how intense of an aggressive frequency it stems from, and comes from the locations in which the resonance is occurring. Often times more creative examples of Oscillits will purposefully train to tune the shape and color of the aura into their own artform. As the Oscillit’s abilities stem from mana which is already present in the environment the usage of their pool does not tire them like that of a typical mage. The normal mage’s mana pool stems from the soul, while an Oscillit’s pool does not, it stems from the environment. When an Oscillit’s pool runs low, it manifests as mana in either (or both), the body and the environment thinning out until it reaches a point where it simply won't respond to attempts at inciting Resonance. With the natural functions of the world, the mana will eventually restore after extended periods of time, but in extremely rare circumstances it may restore faster. Typically it's an unnatural occurrence caused by something outside of the Oscillit’s control, but the specific details belong to other lores. Note: All states of mana are susceptible to the resonance effect except the post burn state. Post burn state counts as aura produced from active mana (or any other form of mana that has been used up) not aura produced by passive mana in excess sweeping itself away (or any other form of mana leaving a host for similar reason). Also detail is left out on things that are irrelevant to the knowledge required to play this and that would be repeating information located in other lores. It’s important to note that an Oscillit’s Resonance has range, though it’s very difficult to give exact numbers considering the myriad of materials and elements in the world with varying solidity and toughness, along with the flexible nature of the art. The manipulative range of water would be roughly six meters, whereas the manipulative range of hard solids tends to be a few millimeters. Rough Abilities Note: This exists to establish a rough balance and how it should be played. Any and all actions within this section are not to be played rigid as it does not cover every possibility. Effects may be combined, so long as it follows lore and the rough limits provided. Armor and Weaponry Large amounts of heavy solid armor inhibits resonance by being both a non-receptive material and increasing the complexity in which the Resonance frequency must travel through. The interference of strong solids vastly cuts down upon potence and range of Resonance while also cutting into the control the Oscillit has as the common shapes of armor begins to distort frequency. Light gear and non-solids provide less interference than heavy solids. With varying levels of rigidity and density will have various levels of interference but in simplicity less direct protection means less interference. A depiction of an Oscillit wearing more traditional garb. In addition, it is easiest to incite Resonance within an object through physical contact with the Oscillit’s extremities. Though they may use weaponry, attempting to incite Resonance through a wooden club (Just as an example) into something else would dampen the effects. Progression Since learning Kani is an experience of learning how to create and use Resonance, as well learning an unarmed martial art, it’s difficult to give a learning time. The floor limit would be three months, but in most cases it would be much longer. To make progress, a student must roleplay training, on top of that they’d need to train with other Oscillits. T1- The soon-to-be Oscillit is just learning proper breathing techniques, along with how to incite Resonance. T2- The Oscillit is able to create and manipulate the more passive ranges of Resonance (Referred to from this point as Passive-range Resonance), but not without an active effort and full concentration. T3- The user has gotten the basics of manipulating Passive-range Resonance down, able to perform passive tasks with only mild difficulty, and is now taking their first steps into more aggressive ranges of Resonance. This tier would be spent learning the proper breathing techniques, along with optimal movements. T4- The user is able to harness and manipulate Passive-range Resonance near effortlessly, commonly performing tasks subconsciously with muscle memory (Without direct thought and effort). They have learned to create and properly utilize Aggressive-range reverberation, though by no means have perfect form. Reverberation may be used too lightly or heavily in some areas, producing potentially erratic results. Creating and roleplaying your own flaws is encouraged. T5- The user, now a master of both Passive and Aggressive-range Resonance, they can harness and manipulate any range of Resonance with ease. Red Lines Being physically unable to breathe would prevent you from being able to learn Kani. An Oscillit cannot create resonance in the air past a few inches. (In other words no, you cannot shoot Ki Blasts) An Oscillit cannot use Resonance to ‘bend’ elements. They may influence an object, but not to such a refined point that they could manipulate it as though they were using transfiguration or elementalism. Touching back on the previous red line about air, Resonance cannot be directly used for ranged attacks. Indirect methods are possible by using Resonance to interact with certain objects in the environment, though you’d have to get quite creative. As the magic relies heavily on breathing, speaking will upset your breathing rhythm, preventing you from inciting Resonance. Resonance does not scale the strength of your strikes. Does not arbitrarily make punches stronger. Continuous Resonance Note: This is a feat that may be taken after reaching T5 in Kani Continuous resonance is a technique that may be taken upon by someone who is skilled with Kani, but still wishes to study the arts of the void in their full extent. By training oneself to maintain a minor state of passive Resonance in the body through daily life it is possible to resist the corruptive forces of a strong voidal connection while bolstering one's physical condition, effectively negating the typical mage weakness. This does not fully nullify any down sides but merely shifts the downsides into another factor. With a state of constant resonance you begin to develop a constriction on your own ability to pull from the void while the continuous frequency causes mana leaving from the regular mage pool to burn. This provides the effect that resonant aura accompanies casting, casting times are doubled (three emote becomes six), and mana pool is halved. (If you could do it four times you now can only do it twice, round down on odd numbers.)
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