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  1. 18th Kaldithrhun [Belka’s Embrace], 2A 150Y, Silver Age 10/13/2023 ISSUED BY: The Prophethood of Da Kirkja Dverga ᛗᛖᛋᛋᚨᚷᛖ ᚠᚱᛟᛗ ᛏᚺᛖ ᚲᛚᛖᚱᚷᛃ ᛁᛁᛁ Message from the Clergy III Condemning the Desecration of the Shrines of the Capital ᚲᛟᚾᛞᛖᛗᚾᛁᚾᚷ ᛏᚺᛖ ᛞᛖᛋᛖᚲᚱᚨᛏᛁᛟᚾ ᛟᚠ ᛏᚺᛖ ᛋᚺᚱᛁᚾᛖᛋ ᛟᚠ ᛏᚺᛖ ᚲᚨᛈᛁᛏᚨᛚ YOTH BRATHMORDAKIN NA YOTH MAKAZ’KIRKJA’RUM’MAR’EDOS ᛁᛟᛏᚺ ᛒᚱᚨᛏᚺᛗᛟᚱᛞᚨᚲᛁᚾ ᚾᚨ ᛁᛟᛏᚺ ᛗᚨᚲᚨᛉ’ᚲᛁᚱᚲᛃᚨ’ᚱᚢᛗ’ᛗᚨᚱ’ᛖᛞᛟᛊ To All Faithful and Devoted of Our Stone Halls, With heavy hearts, we, the clergy of Da Kirkja Dverga, address a grievous and despicable act that has sent shockwaves through our sacred halls and the very foundation of our faith. The altars and shrines dedicated to the Brathmordakin within the esteemed Temple of Kal'Kadrelaz have been vilely desecrated, defiled by a malevolent hand that seeks to undermine our sacred traditions and tarnish our devotion to the gods. Such an act is not only an affront to the faithful and the nation, but a heinous crime against the very essence of the Brathmordakin, who watch over our people and guide us with their divine presence. This act of sacrilege and heresy shall not go unanswered, for we, the followers of the Brathmordakin, shall stand united in our resolve to bring the perpetrator to justice. As is our solemn duty, the individual responsible for this heinous act shall be captured, tried, and, upon conviction, shall face the most severe of consequences. Heresy against the Brathmordakin and the desecration of sacred artifacts is a grave crime that strikes at the heart of our faith, and it shall be met with the full force of our devotion. Our faith has withstood the test of time and the trials of the world, and we shall not waver now. Our ancestors and the gods themselves look upon us with anticipation as we restore the sanctity of our shrines and temples. We call upon all faithful sons and daughters of the Stone to rally together, offering both prayer and vigilance, that we may guard against further acts of sacrilege. In unity and devotion to the Brathmordakin, we shall mend what has been broken and cleanse what has been defiled. Our faith shall emerge stronger, our commitment unwavering, and our devotion unshaken. Narvok oz Brathmordakin ᚾᚨᚱᚹᛟᚲ ᛟᛉ ᛒᚱᚨᛏᚺᛗᛟᚱᛞᚨᚲᛁᚾ May the Brathmordakin guide us in these trying times, High Prophet Alaric 'the Black' Grimgold Prophet of Dungrimm, the Masked Lord of Death and War
  2. 18th Kaldithrhun [Belka’s Embrace], 2A 150Y, Silver Age 10/13/2023 ISSUED BY: The Prophethood of Da Kirkja Dverga ᛗᛖᛋᛋᚨᚷᛖ ᚠᚱᛟᛗ ᛏᚺᛖ ᚲᛚᛖᚱᚷᛃ ᛁᛁ Message from the Clergy I The Ascension of High Prophet Alaric Grimgold ᛏᚺᛖ ᚨᛋᚲᛖᚾᛋᛁᛟᚾ ᛟᚠ ᚺᛁᚷᚺ ᛈᚱᛟᛈᚺᛖᛏ ᚨᛚᚨᚱᛁᚲ ᚷᚱᛁᛗᚷᛟᛚᛞ YOTH BRATHMORDAKIN NA YOTH MAKAZ’KIRKJA’RUM’MAR’EDOS ᛁᛟᛏᚺ ᛒᚱᚨᛏᚺᛗᛟᚱᛞᚨᚲᛁᚾ ᚾᚨ ᛁᛟᛏᚺ ᛗᚨᚲᚨᛉ’ᚲᛁᚱᚲᛃᚨ’ᚱᚢᛗ’ᛗᚨᚱ’ᛖᛞᛟᛊ Hail, Sons and Daughters of the Brathmordakin, With heavy hearts and deep reverence for the Brathmordakin, we come together to address a momentous turning of the cosmic wheel within our faith. The recent disappearance of our beloved High Prophet Auriel Doomforge, Prophetess of Armakak, has left a void within our holy council, and we extend our prayers and gratitude for her guidance and wisdom throughout her stewardship of the faith. In tandem with this solemn occasion, we also recognize the retirement of two esteemed Prophets who have dutifully served our faith and people for countless years. Garedyn the Emerald, Prophet of Yemekar, our King, a pillar of strength and unwavering faith, and Tuzic Mossborn, Prophet of Ogradhad, the keeper of lore and wisdom, both have chosen to step aside, allowing their successors to carry forth the torch of our faith. With the faith in our hearts and the blessings of the Brathmordakin, it is my honor to accept the mantle of High Prophet in this time of transition. My name is Alaric 'the Black' Grimgold, and I bear the sacred duty as the Prophet of Dungrimm, the Masked Lord of Death and War. I pledge to honor the Brathmordakin, our ancestors, and our people with unwavering devotion, just as my esteemed predecessors have done. In the days ahead, we shall work together to select new Prophets to represent the gods and goddesses of the Brathmordakin. Their wisdom, strength, and devotion will guide our faith and our people into the future. We must remain vigilant and united, for our faith and the legacy of the Brathmordakin endure despite the challenges we face. Together, we shall fortify our sacred halls, ensure the prosperity of our Grand Kingdom, and carry the torch of our faith through even the darkest of times. Narvok oz Brathmordakin ᚾᚨᚱᚹᛟᚲ ᛟᛉ ᛒᚱᚨᛏᚺᛗᛟᚱᛞᚨᚲᛁᚾ Signed, Newly Elected High Prophet Alaric 'the Black' Grimgold Prophet of Dungrimm, the Masked Lord of Death and War
  3. 18th Kaldithrhun [Belka’s Embrace], 2A 150Y, Silver Age 10/13/2023 ISSUED BY: The Prophethood of Da Kirkja Dverga ᛗᛖᛋᛋᚨᚷᛖ ᚠᚱᛟᛗ ᛏᚺᛖ ᚲᛚᛖᚱᚷᛃ ᛁᛁ Message from the Clergy II Celebrating the Consecration of Heroes Jorvin 'Godslayer' and Sigrun 'Brathhammer’ ᚲᛖᛚᛖᛒᚱᚨᛏᛁᚾᚷ ᛏᚺᛖ ᚲᛟᚾᛋᛖᚲᚱᚨᛏᛁᛟᚾ ᛟᚠ ᚺᛖᚱᛟᛖᛋ ᛃᛟᚱᚹᛁᚾ 'ᚷᛟᛞᛋᛚᚨᛃᛖᚱ' ᚨᚾᛞ ᛋᛁᚷᚱᚢᚾ 'ᛒᚱᚨᛏᚺᚺᚨᛗᛗᛖᚱ' YOTH BRATHMORDAKIN NA YOTH MAKAZ’KIRKJA’RUM’MAR’EDOS ᛁᛟᛏᚺ ᛒᚱᚨᛏᚺᛗᛟᚱᛞᚨᚲᛁᚾ ᚾᚨ ᛁᛟᛏᚺ ᛗᚨᚲᚨᛉ’ᚲᛁᚱᚲᛃᚨ’ᚱᚢᛗ’ᛗᚨᚱ’ᛖᛞᛟᛊ Hail, Sons and Daughters of the Brathmordakin, In the enduring shadows of our stone halls, amidst the sacred anvil's rhythmic song, we gather once more to honor the Heroes who have carved their names into the annals of our proud history. The time has come to celebrate the consecration of two exceptional champions, Jorvin 'Godslayer' Starbreaker and Sigrun 'Brathhammer' Stonehammer, whose unwavering faith and unyielding strength have woven their legends into the very fabric of our faith and people. Jorvin 'Godslayer' Starbreaker, a name that resounds through the ages, earned through valor and the undying dedication to our faith and nation. During the twilight years of the First Age, Jorvin, blessed by Dungrimm's own hand, led our kin into the crucible of battle against the vile demonic forces of Khorvad. It was there, upon the blood-soaked crater of Al'Faiz, that he clashed with the corrupted Aengul Gazardiel. In that fateful battle, Jorvin wielding the Hammer of Urguan rang true, and the vile corruption met its demise at his very hands. The skies cleared, and the Second Age dawned, rescuing our Descendant races from the precipice of destruction. Jorvin's unyielding spirit and strength have embodied the very essence of what a Dwed, what a King, should be. He proved that even when darkness shrouds us, we shall emerge, for the Brathmordakin watch over us all. Sigrun 'Undeadslayer' Stonehammer, has etched his name into the tapestry of our people's recent history through his indomitable courage and unwavering loyalty to the Brathmordakin. As the first to slay the lich-dragon Cloudbreaker, he led our soldiers through the flames of Balian to safety. During the trying times of the Mori Invasion, Sigrun's unwavering resolve and steadfast leadership in the defense of our capital proved pivotal in safeguarding our sacred halls. He has led the Legions of Urguan to countless victories and single handedly brought the Norlandic Conflict to its conclusion. His accomplishments have strengthened our Grand Kingdom and secured our faith in the face of adversity. The consecration of these two Heroes is not merely an honor for them, but a testament to the unwavering strength and enduring resolve of our people, our faith, and the Brathmordakin. Jorvin and Sigrun, through their actions and devotion, exemplify the very essence of our Dwed and serve as a beacon of inspiration to us all. As we gather in the depths of our stone halls, under the watchful eye of Yemekar and the entire Brathmordakin, let us raise our voices in unison to celebrate the consecration of these remarkable champions. May their deeds inspire us, and may they forever be remembered as living Heroes, for their devotion and bravery have solidified our faith and our place in this world. Yemekar's hammer guides our hand, Anbella's hearth warms our hearts, Dungrimm’s moon light our path, And the Brathmordakin watch over us all. Narvok oz Brathmordakin ᚾᚨᚱᚹᛟᚲ ᛟᛉ ᛒᚱᚨᛏᚺᛗᛟᚱᛞᚨᚲᛁᚾ Signed, High Prophet Alaric 'the Black' Grimgold Prophet of Dungrimm, the Masked Lord of Death and War
  4. The Triadic Oaths of Zealotry [!] The following is personal character information, that would not be known to anyone. Do not metagame The Manifestations The Call of Anbella Wandering lost through the woods without purpose, Garedyn carried the heavy armour of his clan upon his back. Its constant weight was a reminder of his duty to his clan, but there was a fear of taking it on; A fear of failure of what would fully donning the armour would mean. With great anxiety in his heart, he circled the same path of the woods for many years, almost like a husk. On a faithful night, when passing by a boggy swamp in darkness with no hearth to light or home to return to, a dancing flame appeared in the corner of Garedyn’s vision. A dancing green wisp of flame lept above the swamp, beckoning the dwarf to follow it. The young dwarf stared at the murky bog, fearful of crossing it. But within his Breid, the Ayagh resonated. He felt the pull towards the Will’o’wisp. The forest dwarf stepped into the water and he felt it shift from a thick swamp into light water. He regained his courage and followed the wisp across the bog, carrying the armour upon his back, eventually making it to the other end. As he did, more emerald wisps appeared, dancing and leading him further into the woods. He followed them, trusting they meant no harm. As he continued his journey, he arrived at a moss-covered menhir, and upon it were engraved two interlocked rings, the symbol of Anbella. As if with instinct, he brought his hand forth and placed it upon it. All the wisps disappeared, save one, which took on the form of a seed. It floated towards him and entered his Breid, planting itself into the Ayagh. He rested for the night beside the shrine. Anbella had provided him with a temporary hearth. In the morning inside the Ayagh the seed had sprouted, and it was reaching forth to a direction, like a plant reaching for light. He finally put on his armour and went where his heart pulled him to. He found himself in the deeproads of Urguan. His Ayagh had led him to a shrine of Anbella hidden under the city. It was covered in moss and lichen, and when he prayed at it, he felt a blossom in his Breid. Anbella had guided him home. The Heat of Yemekar In the kingdom of dwarves, his skills in metallurgy grew day by day as he learned from experienced masters and experimented on his own. With his smithing improving by leaps and bounds, and with the constant flow of commissions, Garedyn’s life was set to be one of a renowned local smith. But at one point, something became stuck. He could no longer easily shift the temperature of the forge. His hands grew sluggish when trying to smith something new. The flames and sparks danced at the strikes of his hammer, but their dance was always the same. The Claigh had grown still. Garedyn looked for ways to resolve this, to undo this stagnation, until he met a particular dwedlon who offered him to teach how to smith the fabled Starsteel. He naturally agreed to this and met her at her forge. Garedyn was worried that his Claigh would remain stagnant, but such worries melted away when the dwedlon began smiting. He observed her as she brought the forge to life, its heat radiated into his Breid. The fire within her eyes looked exactly the same as the fire of the forge, and it lit up his Claigh. After he learned to smith Yemekar’s divine metal, he quickly returned home to smith. Garedyn recalled the feeling of heat he felt upon witnessing the smithing, and his Claigh was set ablaze with understanding, and the sparks caused by his strike danced more vividly and vibrantly. Yemekar had guided his Claigh. The Pact of Dungrimm Many years serving the kingdom had toughened Garedyn’s Breid, the Claigh and Arymagh did not diminish over all the effort and sweat he poured. Though he felt a tugging from a part of the soul, he had seldom explored. The part of Dungrimm, the Arymagh swirled in him, causing anxiety. The kingdom had entered a period of turmoil. From internal strife to attacks by the Mori, Garedyn could not shy away from his duty, as much as the Arymagh disturbed him. In the fight against spreaders of chaos, in the skirmishes against the Mori, the Arymagh brought him relief, though not completely. Garedyn realised that with all the struggle that plagued the kingdom and the people he vowed to protect, his Arymagh needed to be stronger to uphold Yemekar’s balance. He had studied the texts upon Dungrimm of yore, the same books he had trodden many times in search of previous answers, but no answers were given. He travelled to foreign lands in search of aspects of Dungrimm. Within these lands, he met a wise woman, who gave him substance to imbibe. He, knowing the ways of Hefrumm Seers, took the substance to enter a vision, as he had done before with his siblings of Gloin upon the Trail of the Brathmordakin. When he awoke, the surrounding lands were of pale, astral ash, the sky dark like night and the grey guide stood behind him. By speaking words of an ancient tongue, he shifted the surrounding environment to present him with a guiding path. The ash spread apart, revealing a way leading to a ruined tomb covered in moss and bronze decorations, and with stout dwarven statues guarding the front. As they descended into the tomb, they entered a catacomb. The shelves and coffins were all empty, but a sole dwarf in brilliant armour lay in the centre upon a slab, with a spear wound right in the middle of their chest. The dwarf whispered to Garedyn, “Burn me…” and then he obliged, summoning a flame and turning the dwarf to ash, which caused the tomb to open. Garedyn left the tomb, now standing upon a wall of pure onyx. He saw the very dwarf he burnt now standing in front ahead, with a giant figure shrouded in black robes and an iron mask looming over the warrior. The giant allowed the warrior entry through a set of gates, and it then turned its attention to Garedyn. “Are you Dungrimm?” Garedyn asked it in the dwarven language, and the Arymagh in his Breid throbbed painfully. The looming figure’s hand extended, presenting a book which flipped open. Ashes rose from the soil and danced upon the book, forming figures of dwarven paragons. “I am Dungrimm.” It responded in the dwarven tongue. Garedyn steeled his Arymagh and spoke. “I’ve come to serve the Brathmordakin. I offer what I always have my entire life, my faith and will for the sake of Yemekar’s Balance.” Dungrimm lifted his hand, raising Garedyn into the air and placing him within his grasp. “Balance above all else.” A blue flame formed under Garedyn, enveloping him completely, though he was not burnt. “Build me a great shrine, venerate your ancestors. Praise the Brathmordakin.” Dungrimm spoke simply and flung Garedyn into the pitch-black sky. When Garedyn awoke, he was back in his realm. He summoned the mana from within his soul. The Claigh had given him an aura of embers; the Ayagh had turned them emerald and now the Arymagh manifested blue sparks in his aura as well. With the Call of Anbella, the Heat of Yemekar and the Pact of Dungrimm, the triad of his Breid was fulfilled, and he returned to Urguan with a renewed zeal. [!] The following is public information The Triadic Oaths To Anbella, to Yemekar and to Dungrimm, I swear these oaths upon my Essence to uphold the combined teachings of your domains. To uphold the integrity of my dwedohim and to protect Yemekar’s Balance. For the welcome guests who partake in my hearth: By Anbella, I swear to give you my hospitality, By Yemekar, I swear to grant you the warmth of my forge, By Dungrimm, I swear to defend you. For the enemies who seek to snuff the light of my hearth: By Anbella, I swear to burn you with the fire of the hearth, By Yemekar, I swear to smite you with my crafts, By Dungrimm, I swear to deliver justice to you. For the fallen keepers of Balance: By Anbella I swear to grant you your rites on your home soil, By Yemekar, I swear to craft you a worthy site of passing, By Dungrimm, I swear to ensure your soul reaches Kaz’A’Dentrumm. For the disruptors of Balance: By Anbella, I swear to salt your fields By Yemekar, I swear to shatter your foul creations By Dungrimm, I swear to deliver you to Vuur’Duur To Anbella, I swear to give alms and succor to those who need it, To Yemekar, I swear to never let the tools I make to fall into the hands of the adversaries of His Balance, To Dungrimm, I swear to never let the tools for against the adversaries of Yemekar’s Balance to rust, and give to my ancestors their rightful respect.
  5. [!] Depiction of a dwarven pilgrim The Path of Pilgrimage 14 years ago, the Clergy declared the beginning of the Shrine Project, a project that aimed to construct shrines across Urguani lands for the Brathmordakin and to facilitate pilgrimages. The construction project was delayed many times due to various turbulences in the kingdom affecting the availability of builders, but the clergy is happy to announce that the Shrine Project is finally complete. One Shrine for Each Brathmordakin has been constructed in all the reaches of the Grand Kingdom of Urguan, open to all faithful pilgrims to travel between and venerate the Brathmordakin, and perform religious rites within them. A pilgrimage will be held on The Grand Harvest, 127 S.A to all the shrines and venerate the Brathmordakin. (OOC: May 6th 3pm EST) [!] Paintings of the Shrines are attached below Shrine of Yemekar’s Balance Location: 1482 8 758 Statues of the Sons of Urguan are present in the main chamber. They represent the collective dwaven people today, since they all descended from them and thus as they represent all of us and our duties to uphold Yemekar’s Balance. The interior chamber features Urguan and Yudora, the first dwarves and a statue of Yemekar infont of a white anvil. Rites: Ancestral Veneration – all dwarves are welcome to come pay homage to their ancestors, whether to a particular patriarch or to Urguan and Yudora. With this, one is reminded of the continuous duty of the dwarven people to uphold Yemekar’s Blanace all the way from our progenitors. Smithing - The best way to honour Yemekar is to partake in the act of creation. Smith in front of Yemekar, so your crafts may receive guidance. Shrine of Dungrimm’s Respite Location: 1631 77 1692 Located next to the Legion training camp, this burial mound serves as a reminder for the dwarves of not only Dungrimm’s honour but the duty of all dwarves to respect our deceased ancestors and live with dignity and according to the word of the Brathmordakin so we may rejoin them in Kaz’A’Dentrumm. Rites: Weapon Offering – Next to the giant blade of Dungrimm, one may leave their weapon as an offering to him, so that it may be taken out and given to our ancestors in Kaz’A’Dentrumm. Safe Passage - Deep in the catacombs, when the moon shines above the skylight, prayer can be offered to Dungrimm for the safe passage of our deceased into Kaz’A’Dentrumm. Shrine of Armakak’s Bonfire Location: 588 76 1094 A tower with a beacon of fire shines on the side of the road. The Shrine of Armakak’s Bonfire is located on a popular trade route leading to Linnormr. Its fire beckons all travellers to come close and enjoy the warmth and engage in trade. Rites: Sunlit Trade - When the sun is high, bring out your wares and engage in joyous trading. With Armakak watching high above, trade with grace and reciprocity. Bonfire Offering - One may take some coins, jewellery or anything of value and set them ablaze in the bonfire atop the building, so that those precious objects may make their way to Armakak’s brilliant and burning realm of gold. Shrine of Anbella’s Embrace Location: 286 104 382 Anbella’s Embrace is hidden deep within the woods, a large grove underground in the woodland soil. The walls are covered in vines, moss and ancient engravings from the descendants of Gloin Treebeard. The skull of a gigantic beast lays petrified in front of Anbella’s Rings. Rites: Alms - Offer food, aid and medicine to those sick and weary travellers who come to this shrine. Nurture them as Anbella’s Grace nurtures us. Hunting Party - The local woods are filled with game, a hunt can be hosted to honour the gift of food Anbella has given to us, and then a feast is to be hosted with the catch. Though nothing must be wasted, nor the animals can be overhunted. Shrine of Ogradhad’s Wisdom Location: -109 83 -7 A burned-down hut was discovered on the outskirts of Urguan, when explored it was revealed to have been a library. Its librarian was a dwarf who tried to keep the secrets of our kind away from bandits, and in the process, their life was lost. Upon this land, a new shrine to Ogradhad was constructed in his honour. Rites: Book Donation - Ogradhad is the eternal preserver of knowledge, thus whatever knowledge possessed by the dwarven people must be shared between us so that it may be preserved just as Ogradhad guards our collective knowledge. Candle Sorcery - Candles are an essential tool for all scholars to be able to study deep into the night. Divination through the movement of said candles is a popular ritual popularised by the Prophet of Ogradhad, Tuzic Mossborn, who discovered the burned-down library in the first place. Shrine of Grimdugan’s Darkness Location: 84 82 132 With the Mori rising from the darkness, it is now more imperative than ever to properly honour Grimduguan, a Brathmordakin who has been greatly ignored in the history of dwarven worship. A gigantic obsidian dagger glows in the centre of the shrine, may it strike our enemies true. Rites: Darkness Meditation - Step into one of the unlit chambers of the shrine, and completely isolate yourself from outside noises. Allow your mind to enter Grimdugan’s shadow, so that when you open your eyes hidden caves may reveal themselves. After which one may leave an offering of treasure for Grimdugan to add to his hoard. Black water Bathing - Upon excavation, the miners discovered a pool of pure black water. It tastes and has the same properties as normal water, and yet it is pitch black, a clear symbol of Grimdugan’s darkness. Allow it to envelop you, so that the enemies who hide in it, will not be able to see you in their midst. Shrine of Belka’s Tide Location: Boat (ooc: warp) at 1206 68 2021, then 2724 63 2346 With the expulsion of the vile pirates from the Dark Islands, the Urguani navy slowly established bases upon it to prevent their return. A shrine to Belka stands proud and defiant against the island’s constant storms, keeping away dark corsairs and deep monsters away from our ships. Rites: Lightning Calling - Leave offerings of beautiful objects, drinks and seafood to Belka and chant prayer for her to summon divine lightning upon the enemies of Yemekar’s Balance. Tidal Reverly - When the waves are high, and the storms are strong, drink a strong ale and walk along the shore. Show the strength of revelry in you, to enjoy the life the Brathmordakin have given us, even in the most dire of situations. Narvak oz Brathmordakin
  6. [!] ‘A hand wreathed in the powers of creation’ The Eternal Servitors to the Brathmordakin To Venerate The Brathmordakin are deserving of eternal veneration, however, the machinations of our lives often confound this idea. People fight, argue and pursue their own goals with such fervour, that they find themselves forgoing veneration. I myself, due to my many duties within the kingdom, have fallen victim to this on some occasions. Despite our long lives, we do not live eternally, nor are our perceptions impervious to chaotic whims. To this end, I have delved deep into the powers granted to me by Anbella and Yemekar, the powers of Life Forging. I saw a path ahead, to help us in our unending journey of piousness. To Serve With the gift of magic, I have imbued seven servitors with a simple life. One servitor for each Brathmordakin, designed to help the faithful in their acts of veneration and faith. These servitors are not limited by muscle or fatigue, and for as long as their magic remains within them, they can serve the Brathmordakin eternally. Though they are minute in comparison to traditional golems, being only around 1 meter in size, they will work just as hard for the sake of the Brathmordakin. [Source: Olekzandr Zahorulko] To Honour Those who act in service to their patron Brathmordakin, and those who perform an act of great veneration, shall receive a Servitor to aid them in their eternal duties to the Brathmordakin. Narvak oz Brathmordakin
  7. The Emerald Book: Ogradhad A dwarf kneeling in front of Ogradhad. [source] “With the birth of the mind, came the creation of another great being, one connected to the consciousness of life and the realms. This being is Ogradhad. The knowledge and wisdom he possesses are both innate and collected, both profound and esoteric. Ogradhad is the one who reveals the secrets of the world to us, his candle burns away the darkness of ignorance.” - Inscriptions within the Remembrancers Guild Ogradhad The Sageking Ogradhad is the Brathmordaking of Wisdom, Invention and Magic. It is no surprise then, that scholars venerate him the most. The Loremaster can be honoured by tending to places where knowledge is kept, such as libraries. Libraries may even be considered shrines or temples to Ogradhad. However, not all knowledge is stored in books, and one doesn’t need to be a scholar to engage in the sharing and protection of knowledge. The Sageking does not just preside over existing knowledge, one needs to create new knowledge to progress dwarvenkind. Inventors who apply Ogradhads knowledge and wizards who try and decipher ancient secrets are also favoured by him. The Lessons of Insight: The Lessons of Insight are a series of beliefs, ideas and principles gathered from the annals of library and history, to elucidate ways for dwarves to live by Ogradhad’s ways. Grond: meaning Discover in dwarven. This lesson refers to invention, experimentation, research, study and anything relating to the discovery of new knowledge. Those who pursue new knowledge and insights for the sake of their people are the truest worshippers of Ogradhad. One must also not solely dedicate themselves to one field of study, for such often leads to the development of a narrow viewpoint. Learning and discovering different things when the opportunity presents itself is pious, honourable and above all practical. Grond is the antithesis of stagnation. For when one dedicates themselves to discovery, one must not remain bound to outdated dogmas which keep society from advancing. Those who hoard knowledge for their own selfish desires are detrimental to Yemekar’s Balance, as it hinders the spreading of progress. “The thumping of your mortar and pestle, the bubbling of your cauldron, the hiss of your alembic, the flipping of your pages and the scribbling of your notes are all prayers to Ogradhad.” - Quote from an unknown master alchemist. Lordak: This word means Magic in dwarven. This tenant not only refers to the study and use of magic, but it is also a lesson about the dangerous nature of knowledge. Ogradhad is the Brathmordkin of Magic as well, meaning to practice the arcane arts is to honour Ogradhad. However practising magic can often lead to madness for power, to delve into foul and vile forces like Necromancy, which goes against Yemekar’s Balance. To live by Lordak, one must explore the depths of the arcane, using their abilities to protect Yemekar's balance, while refusing to succumb to the dark powers of The Betrayer. The same can be said for knowledge, one must be able to use knowledge for the greater good, and not spread despair and destruction. Due to the burdens of certain magics, its study requires prayer, meditation and guidance for how it may be best applied to serve Yemekar’s Balance. “The mortal dwed’s greed for knowledge grew limitless. Sparing not life nor honour to obtain it. And soon, after being granted secret magical powers by the Vile Dark - he built a grand library, greater than was ever built.” - “But behind him, the shadow of Khorvad loomed. He was but a puppet, a minion of the Vile Darkness.” - Ogradhad and The Nightbreak, by Dlunar Irongrinder. Kahiv: Is the dwarven word of Wisdom. The accumulation of knowledge and the sharpening of one's intellect are excellent pursuits in life, but they are for nought if one does not possess wisdom. A person is wise when they know how to apply their knowledge in different situations. Such a skill can only be gathered through experience. Thus Kahiv teaches us not to waste our lives only reading through books, only to then freeze up when something unexpected happens. Thus one must be worldly and curious, seeking out new things to experience and discover, so one may grow as a person. An excess of knowledge with a deficiency in experience can bring harm due to arrogance and poor judgement. “When yer nose beh glued to tha books, ye cannae see tha greatest lessons and stories that lay ahead o’ ye, yet to beh shared.” - Quote from Tuzic Mossborn, Prophet of Ogradhad. Arkonrumm: Arkonrumm translates to Remembrancer. Knowledge is sacred, and to avoid it being lost to the annals of time, it must be recorded and passed down. Such is the role of a Remembrancer. To scribe on parchment, traditional oral retellings, sculptures, art, demonstrations, and any way of passing knowledge can be used to serve as an Arkonrumm. Anyone can become a teacher, and it is a great way to pass on knowledge and to live by the principal of Arkonrumm. “What good is a book to those who have no place to store them? My mind is an endless library, my tongue a bottomless inkpot. The words I spread ring clearly in the minds of those who I tell them. And those who hear them shall spread to their own kin and so on and so on.” - A response from a revered dwarven storyteller. Post Scriptum: Ogradhad is one of the Brathmordkin that deals less with the natural realms such as Anbella or Grimduguan, but more with a conceptual domain of knowledge. Unfortunately, I only see only a few clans and individuals venerating Ogradhad and the important work he does. This is the reason why Tuzic Mossborn, Prophet of Ogradhad and I have collaborated to write this entry into the Emerald Book. The typical dwarf often stereotypes worship of Ogrdadhad as being a stuffy librarian, even though such is not necessarily the case. The learning of new knowledge and the spread of it can be done by anyone, which is what I hoped to illustrate with this work. May it be noted that this is not clerical canon, but my personal views upon the Brathmordkin. The collections present in The Emerald Book are that of my own contemplations. Sources: Co-Author Tuzic Mossborn, Prophet of Ogradhad Various Clerical Texts The works of Falk Irongut The beliefs of various Clans Legends of Dlunar Irongrinder Hefrumm cosmological studies The Dwarven Language Encyclopedia
  8. The Holy Delve [source] This is a call to all members of the faith, A mysterious ruin has been discovered in the Deep Roads under the city of Kal’Draakan, in Grimdugan’s Realm. In order to recover lost artefacts and discover the lost history of the faith, da Kirkja Dverga calls upon all worshippers of the Brathmordkin, and especially the devotees of Grimdugan, to brave the darkness of Grimdugan for the sake of learning more about our lost histories. An expeditionary force, organised and headed by Hana Starbreaker, shall be assembled in the coming days in order to venture into the depths of these ruins. [OOC: FRIDAY THE 16TH, AT 3PM EST] Narvok oz Grimdugan Narvok oz Brathmordkin
  9. The Tome of Core Beliefs Brathmordakin General: The Brathmordakin are the highest power in the cosmos, integral to its functioning and a fundamental part of reality. Yemekar forged the souls of the descendants, with the dwedmar being his masterwork. Beard: A dwed’s beard is holy as it is a gift from the Brathmordakin Yemekar, a sign of his favour of the dwarven race. One must take care of this gift. Khorvad: The Fallen Brathmordakin Khorvad is a traitor of the Brathmordakin, conspiring to amass infinite power for itself. Worship of Khorvad is heretical. Worship: No single dwarf can claim to be a direct speaker of the Brathmordakin. One can commune with the Brathmordakin, and receive inspiration, direction or images from them. However, claiming to know their will is an act of usurpation of power and supreme arrogance. The Council of Prophets must use their wisdom granted through study and prayer to guide the populace, not impose their will by claiming to be direct mouthpieces of the Brathmordakin. The Dwarven Race: The dwarven race has been created in the image of Yemekar and is favoured by him. The killing of a dwarf is the greatest sin against the Brathmordkin. A dwarf that kills another dwarf loses the blessing of Yemmekar and is hence not a dwarf anymore. Thus, a dwarf that has kinslayed (murdered another dwarf) can be killed by another dwed. Self-defence is permitted however. Council: The idea of a council is integral to dwarven society. As the Brathmordkin are a council of themselves, so must the dwarves share the burden of decision amongst their kin, for only by taking into account the perspective of others can an honourable decision be made. The Council also functions as a way to hinder Khorvad’s poison of ambition, by not allowing one single dwarf to hold too much power. Soul General: The soul, forged by the Brathmordakin, is the ultimate creation. As such it must be protected and cherished. Punishments involving imprisoning, damaging, corrupting or manipulating souls are Khorvadic. The willing transfer of the soul into a golem body, or into an epiphyte by ritual are allowed, as long as the individual is informed and consenting to the risks, as well as the learning of voidal magics for the sake of the dwarven people and upholding balance. Auction of the Dead: Upon a dwarf’s death, their soul travels to Khaz'A'Dentrumm, the Halls of the Dead. There, the Brathmordakin bid for the dwarf's soul. A Dwarf has a higher chance of being auctioned to a specific god based on their service to them in life. Vuur’dor: Souls that fail to uphold their duties to the Brathmordkin are exiled to Vuur’dor. Religion Openness: Every single descendant is allowed to engage in the worship of the Brathmordakin, regardless if they are a member of Da Kirkja Dverga or not. Yemekar's Balance Dwarves are the keepers of balance throughout the realm, as commanded by Yemekar. This is interpreted can be in many different ways, but in general, it means to uphold balance in all of Yemekar's creations. Freedom Anyone is allowed to create or join other religious sects dedicated to the Brathmordakin, for as long as those religious institutions do not disrespect any of the Brathmordakin, or violate the principles stated above. This includes encouraging clans to have faith in their own beliefs. -This Tome was formed, agreed upon, stamped and signed by the Council of Prophets of Da Kirkja Dverga- High Prophet Garedyn the Green, Prophet of Yemekar Prophet Asketil Blackroot, Prophet of Belka Prophet Dhaen Grandaxe, Prophet of Anbella Prophet Tuzic Mossborn, Prophet of Ogradhad Prophet Alaric Grimgold, Prophet of Dungrimm
  10. Covenant of Da Kirkja Dverga Title One: Clergy leadership Art I. Da Kirkja Dverga is not an institution dedicated to power. Rather it is one of learning and teaching. For this reason, a single dwarf may not hold executive and authoritative power over the entire clergy; it must be held by a council. i. The council will be led by one of its members. A prophet will be voted on to serve as the representative of the council, when the council's opinion is asked by another institution. ii. The chosen representative can be given the name of high preceptor/prophet/priest. It is up to the council's discretion to decide their own titles depending on the naming convention of the times. iii. Clergy documents and declarations are to be signed as a council. The high preceptor cannot make public declarations without the council. iv. The council is to be composed of preceptors/prophets/heralds (whatever naming convention is used at the time). These council members are to be proposed to the council from the pool of priests or other religious organizations, by a clan leader or member(s) of the council. Then the decision to accept the individual would be up to the council with a 2/3 (rounded up) majority needed to enter the council. v. To remove a member of the council, there would need to be a formal petition by a council member to call for a vote on the matter. For the vote to pass, it would need a 2/3 (rounded up) majority. The member would then be demoted to priest, unless expulsion is required. vi. To expel someone from the clergy the council needs unanimity and at least 4 council members present. vii. The council is to be composed of one prophet per Brathmordakin. Title Two: Duties of Prophets Art.III Prophets are experts on the Brathmordakin, more specifically on their patron. This means that apart from teaching priests about their Brathmordakin they are also expected to be learning and searching beliefs and cultures from all dwarf groups in relation to their Brathmordakin. Art.IV All prophets (including the high prophet) are equal in the council. Art.V All prophets have the ability to sponsor a dwarf to become a priest if they believe they possess the knowledge required. Art.VI The prophets can only remove a priest from the clergy through a vote with an outcome over 2/3 (rounded up) of the council. Reinstating a priest that was removed goes through the same process. Art.VII. Prophets have the right to create organizations and groups if they so desire. However, the responsibility of maintenance is on the shoulders of said prophet. Art VIII. Prophets are to inform priests on matters that the latter does not have a clear answer to. Prophets should only do the duties of priests when there are no priests to fulfill the duties. i. In relation to priests, prophets serve as mentors. Guiding them on how to teach people, hold events, and sermons. Art IX. The high prophet is a ceremonial rank that serves to represent the will of the council outside of itself. The high prophet is just a prophet. i. The high prophet does not have to be a prophet of Yemekar. The prophet(s) of Yemekar fulfill the same duties as any other prophet in relation to their Brathmordakin. Title Three: Duties of Priests Article X. Priests are the teachers of the general dwarven population. They teach the basics of the Brathmordakin to those that are willing to learn. Article XI. Priests have the ability to head ceremonies with the blessings of the council of Prophets. i. By being a priest, one has a de facto ability to do ceremonies. Article XII. A priest can be demoted to acolyte if they show an inability to learn and be aware of different perspectives of the Brathmordakin. Title Four: Relationship with other Religious Orders Article XIII. The clergy recognizes all dwarven denominations that accept the existence of the Brathmordakin and worships them, as well as, keeping the core pillars of the dwarven faith in their denomination. Article XIV. The clergy recognizes the existence of cosmic entities that are not the Brathmordakin. The glorification of these beings is acceptable and tolerated as long as it is done through the lenses of the Brathmordakin and their worship. i. Any glorification of a non-Brathmordakin that does not include the direct or indirect glorification of a/the Brathmordakin as well is considered heretical. Article XV. Any form of Khorvad worship is heretical. Title Five: Amending the Covenant Article XVI. This covenant may only be amended if there is unanimity and minimum four prophets are present. i. Articles as enumerated in this document can only be removed if the entire council agrees upon it. ii. Future articles or amendments need only the condition set in Article XVI Title Six: Decision making of the Council of Prophets Article XVII. As is tradition since times immemorial all members of the council can propose decisions to the Council of Prophets. i. Decisions pass through a simple majority, with at least half of the Prophets of the council being present. ii. The High Prophet needs to be present for a decision to be passed or have another prophet appointed as temporary substitute (by the High Prophet). iii. These council decisions cannot amend the Covenant, only the process layed out in title five can do so. -This Covenant was formed, agreed upon, stamped and signed by the Council of Prophets of Da Kirkja Dverga- High Prophet Garedyn the Green, Prophet of Yemekar Prophet Asketil Blackroot, Prophet of Belka Prophet Dhaen Grandaxe, Prophet of Anbella Prophet Tuzic Mossborn, Prophet of Ogradhad Prophet Alaric Grimgold, Prophet of Dungrimm
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