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  1. 1st Sun’s Smile, 140 S.A ӄɛℜ'¤ɮʋαʅ BRABANT KER’OBVAL PACT INDEX I Protectorate II Titles III Land IV Taxes V Law VI Military VII Diplomacy VIII Faith IX Oath Article I - Protectorate | ʊℜ¤ȶɛӄɛȶ¤ɛ The dark elven diaspora, represented by Maelthor and Sorrgarr Oussana, shall enter into a vassalage agreement with the Sylvan Duchy of Brabant to form the Protectorate of Ker’Obval. This agreement acknowledges the Protectorate’s autonomy in governance and internal affairs. Article II - Titles | ȶɛȶʅɛʂ The lords of Ker’Obval may style themselves with traditional Maehr titles. These titles shall be recognized and respected by the Sylvan Duchy, affirming the distinct cultural identity and heritage of the Protectorate. Article III - Land | ʅαռð The territory of the Protectorate shall encompass the portion of the river, under the mountains, that is within the borders of the Duchy. Article IV - Taxes | ȶαאɛʂ The Protectorate shall pay a yearly tax of 50 Mina, subject to adjustment based on economic conditions and the financial health of the Protectorate. This tax rate will be reassessed every five years to ensure equitable contributions. Article V - Law | ʅαʋ The Protectorate of Ker’Obval will maintain its legal system, with the Duke having a consultative role in legal amendments. These laws are sovereign within the Protectorate, and any external legal influence must be mutually agreed upon, ensuring the Protectorate’s legislative independence Citizens of the Protectorate will maintain their unique status and are not considered citizens of the Sylvan Duchy, but they will have equal rights within Duchy territories. If a resident of the Duchy or the Protectorate commits a crime within the land of another, a mutual council will be held to put the perpetrator on time. the Sylvan Duchy shall not patrol, enforce laws, or undertake any official actions within the Protectorate’s territory without prior notification to and express approval from the Protectorate’s leadership. Article VI - Military | ɱɛʅɛȶαℜש The Protectorate shall be granted the right to levy its forces for self-defense. Additionally, the Protectorate may offer mercenary services to other nations, provided such activities receive prior approval from the Sylvan Duchy. The levy of the Protectorate may also be summoned for mutual defense when needed by the Sylvan Duchy. Article VII - Diplomacy | ðɛʊʅ¤ɱαӄש The Protectorate retains the right to independently initiate and maintain diplomatic relations with other states and entities. The Protectorate will present new diplomatic treaties to the Sylvan Duchy for initial approval. Once approved, the Duchy can only request denial of the treaty if the final version significantly differs from what was initially agreed upon Article VIII - Faith | ʊαɛȶɦ The Maehr will freely practice their faith. Efforts to convert individuals within the Protectorate to another faith must receive consent from the Protectorate’s authorities, protecting the spiritual sovereignty of the Maehr. Article IX - Oath | ¤αȶɦʂ The Protectorate will swear oaths of loyalty to the Duchy, acknowledging the Duchy’s overlordship while asserting the Protectorate’s rights to self-governance. This oath shall persist as long as the Protectorate resides on Duchy lands, with the understanding that the Protectorate retains the right to relocate its people at any time. In the event of a breach of the treaty terms by either party, a joint council will convene to discuss the issue and seek a peaceful resolution. Any unilateral action taken without this due process will be deemed an act of oath breaking and a violation of the treaty. SIGNED, Maelthor Oussana, Keeper of Ker’Obval Sorrgarr Oussana, Ul’Udax of the Ularah Tong, Clan Lord of Oussana, Keeper of Ker’Obval Qudlia, Keeper of Ker’Obval His Grace, Ser Sterling Blaxton-Whitewood, Duke of Brabant, Marquis of Lotusgrad, Baron of Blackwell, Lilenburg and Swan’s Keep, Lord of the Peaks, Protector of the Weefolk. Her Grace, Azalea Whitwood, Duchess of Brabant, Marquess of Lotusgrad, Baroness of Blackwell, Lilenburg and Swan’s Keep, High Chamberlain of Lotusgrad.
  2. Issued as of 6th of Sun's Smile Year 171 of the Second Age Dear Brothers and Sisters, Throughout the ages and across generations, us Mali have founded ourselves entangled in conflicts over political matters, beliefs, religions, and diverse ideals. While attempts at elven unity have been made, a singular success was achieved under the brutal rule of Kalenz Uradir. However, subsequent efforts beyond this brief unity have mostly ended in failure. Allow me to be succinct, as I am a mere civilian without influence in governmental or diplomatic affairs. My lengthy existence has exposed me to witness the irreparable damage caused by the unity of the human race. Mali ears carried as trophies around one's neck, the beheading of our Oem'iian left as grim decorations in the lands of Brother Horen—these are all stark manifestations of the brutal consequences of their accord. This is not an accusation against the Valah; rather, it acknowledges their limited understanding due to their short lifespan, often leading them to eradicate what they cannot control, or comprehend. Therefore, I implore the decision makers of those of Brother Malin to set aside ancient rivalries and collaborate. Put aside disputes over superiority and, most importantly, relinquish arrogance. The inevitable rise of the Holy Orenian Empire looms on the horizon, with the human race growing stronger by the day. Thus, my simple recommendation is for elves to unite, do not let childish bickerings be the cause for our extinction. I trust in the wisdom of your respective governments to explore the details, whether it involves creating an entity akin to the Elven Union (EU) or forming a more cohesive front, reminiscent of the unity achieved under Kalenz Uradir. Signed, Usamea An'asul MAEHR'SAE HIYLUN'EHYA AME NAE EVAREH VELULAEI Y NAE ILUMEH
  3. MokoMochi

    Maiheiuh Clan

    [Forum Music] Maehr Mayhzidarians are those who seek knowledge as far as the wind carries, always in the best interest of their kin rather than the fictitious, ever-changing boundaries. May the wind under your wings bear you Չ¤ɮ ɛʅ ɱαשɦ ɱ¤שα ʊɦʋ’ʊשℜӄɦչɦ ʋαɛʅ ʅαɦȶ where the sun sails and the moon walks. ʋαȶ ɛʅ ɛӄαℜשռ ɮʊȶɛα չש ɛʅ ʋɛʅʊʅaɛשa ʅ¤ӄαɛ. ◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈ Origins To the lush island with abundant resources, a dream state of a place holding a scatter of mountains. A plentiful number of dark elven families supportive of Velulaei settled in these lands after the fall of Magara’lin. A true tragedy across Axios had forced the dark elves into their groups. In the village of Mayhzydar the dark elven groups were indeed at a loss with what happened, but with their newly dark ashen skin, they would praise the spirit of the moon that granted it all. However, due to the trauma, they slowly hid part of their history to keep everyone united rather than repeating another event. Nevertheless, a few conflicts arose, but within the island of Mayhra, nothing would break the kin apart as all had to undergo a coming-of-age task. As the 18th birth moon rises, a little Mayhrian would hear the wind chimes ring throughout the village for a celebration of a new chapter—the journey to find oneself whether it be with the village or elsewhere new to them. Mayhzydar, translating from Vel’luah to Wind City, was given the name by the first generation of settlers due to the immense wind that blew through the village. Instead of seeing it as a problem the Mayhzydarzh embraced their circumstances and incorporated the element throughout their daily life. Another element highly sacred to the Mayhzydarzh was the water. The beautiful blue hues within the ocean, springs, and falls further the first-generation settlers with a certain sense of home. ◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈ Appearance Missing a Maiheiuh A painting by Glorier (@Unibearse) Most of the Maiheiuh family line have amethyst or dark sapphire eyes, white wavy hair, and a colorful array of skin-ashen hues. However, there is a notable recessive trait of onyx eyes. Height range can be 5ft - 6’4’’ft (152cm - 193cm). Fashion Their preferred clothing choice is light and airy as their native climate was hot and humid. They wear colorful attire, often shades of blue, green, and purple to compliment the sea and vibrant island. Many accessories can be seen adorning the Mayhrians especially when it comes to piercings and gems that are sacred to the Mayhra. Many jewels would attach to either the outfits or be worn as necklaces, rings, and bracelets. Each represents a duty and trait of oneself. The placement of the piercings showcases one’s duty, making it easy for others to seek out the duty they need or wish to partake in a similar path by becoming their mentor. In the new realm, there have since been additions to these duties that include shamans as that was not practiced in Mayhra. Another indicator that the Mayhrians paid close attention to were the gems. It was a personality indicator that each Mayhrian received from their tribe leader at the age of 13. The importance however was rooted in the fall of Magara'lin; to mitigate any conflicts of conflicting personalities to be at a small minimum. ◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈ Traditions Festivals During Malin’s Welcome the Mayhlynn set up festivities all season long to give gifts and celebrate the land they occupy. These festivities still apply to wherever the Maiheiuh drift. No matter how small it may be, at any given opportunity the Maiheiuh will celebrate. One of the main events of the season is the theater in the skies. All the performers showcase their talents atop the highest mountain as a collective gift to the land. They would perform well into the night for Mother Moon. Now that the Maiheiuh has embraced the spirits by name, there are many festivals to be held for Luara and their Ancestors such as Helun-Velulaeya and Ythelhya. Coming of Age At the age of 16, a young Maiheiuh learns how to make a wind chime. This helps prepare the young Maiheiuh to construct their own wind chime as it tells their life’s story. At the age of 18, since the Maiheiuh of Almaris is not as isolated, the primary ancestral trials do not fit as well in the new settings. However, it is still encouraged that a Maiheiuh is to travel wherever the wind may take them. But before doing so, the members of the Maiheiuh must complete the trials to honor their ancestors. Marriage Rites The couple creates an art piece dedicated to their significant other and has it on display or performed to the family as a sign to tell that a recent proposal has taken place. Before the wedding day, the couple is taken on a spirit walk to Isuz realm, the spirit of love. There they will meet two swans, the lessers Zur and Irlal. Zur the spirit of first love and Irlal the spirit of commitment. After the wedding has taken place, a symbol of each other’s love is crafted and then placed on the Maiheiuh Wind Chime. ◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈ Faith ʅʊɮ¤ʅ ȶ¤ɱ שʅչɠʊʅ The Spirits were reintroduced when the Maiheiuh left Mayhra and settled in the lands of Almaris, specifically within the city of Nor’asath. Although, respect and celebration for the ancestors always reign, especially for Helune Velulaei. With this understanding, the family holds this faith quite sacred in their practice and has discovered more spirits and ancestors to which they feel a close connection. ◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈ The Spirits Luara - Spirit of the moon Brimztra - Spirit of Art, Music, and Creativity. Aztran - Spirit of The Sun, Stars, and Ethereal. Fiarza - Spirit of The Wind. Mozaria - Lesser of Fiarza, Spirit of The Sound of Wind. Betharuz - Spirit of Festivities, Booze, and Cactus Green Akezo - Spirit of health, vitality, and healing. Zagraath - Lesser of Akezo, Spirit of Maehrian Vitality Kor - Spirit of the Ancestors. ◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈ Ancestor Ythelhya “The Hope Sower” One of the Pantheon Ancestors of the Maiheiuh, during the initial travels to Mayhra, she was the one with the serene voice to soothe tensions with her song.
  4. Hello! I am looking for someone who'd like to play a new character but doesn't want to start as a small child. Need a player for a female dark elven teenager. Preferably someone who thinks they'll play them a decent amount. Comes with a skin, estranged family connections and a semi-traumatic backstory if you're feeling fresh. Send me a message on discord if you're interested! Character should be between ages 14-18, wherever suits your fancy. Again, COMES WITH A SKIN Discord: angelics
  5. The Silan'siol - Nor'asath's defenders seek new recruits. Live a life of action, adventure, and purpose. As the years churn forward on this new land, more profane and unholy things begin to show their ugly hides, and foreign armies as well as gangs of murderous bandits sound their war horns. The time has come to call for brave souls to stand up and quell such evils, to hold the torch of our ancestors high in the sky against the wave of darkness. Do you have what it takes to answer the call? Benefits: Expectations: What you can expect: Upon joining the Silan'siol, you will be given the initiate uniform and your next training date. When you come to the practice you will then be trained by our seasoned warriors, and get to know your brothers and sisters in arms. From there, you can hone your skills with your fellow soldiers, work your way up the ranks, and stand tall as a bastion against those who seek to assail us. How to join: Seek out the Lord Commander, or any council member and convey your intent to join the Silan'siol. OOC:
  6. (Credits to Xepphir) Genesis- Trozet Clan Loa'chil or the Serpent Born in Vel’luah, Are those who practice a balanced path of a Warrior and healer; they are followers of a way brought about by their Ancestor Waenia Loa'chil. Waenia began her life as a vengeful brigand lingering in the swamps of Axios. Waenia and her kin lived violent lives within the harsh marshlands boasting themselves as the mightiest of Mali's kind due to their isolation and proficiency in their thieving craft. Often Mali travelers found the lands inhospitable and would often find an unfortunate end through the poisonous plant life if not robbed by the residents. The deep snakes and crackadonks would take travelers by surprise. Waenia's tribe challenged and bested all of these things, bringing a sense of overwhelming pride. The clan lived by the tenant of survival of the fittest. Survival was integral as the clan soon challenged the marshland territories surrounding Axios. The Maehr, an order of warriors led by Velulaei, Malin's wisest daughter and commander in the war with Iblees in the effort to uncover the mysteries of the surrounding world through their travels, dared to enter these lands. The armed force, fresh from their visit from Krugmar and on the way toward their inevitable fate, was met with Waenia’s followers. Waenia was undefeated then and challenged the Maehr. Axe in hand, she asked for a challenge in return for their weapons and valuables. Uradas raised his glaive and took the challenge confidently. The two stared at one another as tensions grew – debating each other's next moves. They would finally clash; within just a few seconds, Uradas defeated Waenia, his blade both severing her hand and marking a sizable wound across her chest. Uradas would leave his felled foe to their end as he continued. While he remained merciless, his wife, the Primarch Velulaei, showed mercy toward the warrior. In front of the wounded Waenia, an enormous winged serpent was called upon; gracing the fallen warrior with that she was unfamiliar with, mercy. Velulaei utilized an art learned during her journeys. Waenia stood up, realizing her life was spared, and her hand returned to her figure. One who once believed in nothing grew enthralled by the serpent and its summoner. Waenia saw true might before her. Waenia and her tribe would then follow Velulaei, becoming Maehr in their own right. The rest of the story would be that of the rest of the Maehr, the overwhelming curse and madness. Waenia and her tribe rampaged various Mali cities until they finally obtained their freedom. They were finally waking up from their nightmare. Waenia, whose actions were founded on the madness brought about by the red mist, felt sickened by their blood stained hands. The former brute found a distaste for what had occurred and silently followed Velulaei during their mountainous domain's establishment and creation. The warrior remained troubled throughout the design of Velulaei's lands. Still a student, she never adjusted to the more civilized Mali, often feeling better off elsewhere. However, she truly enjoyed the simplicity of her former life, though still a fool, and believed herself strong for the sake of being strong by simply defeating all that passed her old home. Waenia requested residence within the most untamed lands, a peculiar underground lake full of treacherous marshes and the worst of Mangralins wildlife. Many of Waenia's tribe and children lingered within the territories. The wildlife proved dangerous with sickness and disease within the depths of these caves. It became more and more prevalent an issue for the wild Mali’ker As a student of Velulaei, Waenia quickly came to both a realization and infatuation with one's ability to endure stability and discipline. Waenia recalled how Akezo returned to her what she valued, now making a pact that her clan would grow unstoppable, her children unshakeable, free from sickness, and a way to live with the firm might of the Python. Within the deep lakes, Waenia’s clan named themselves after the lake called Loa, meaning Serpent. Those born within this lake were known as the Loa'chil. The locals believed the spirits gifted this lake and built perfect souls to prepare the Mali’ker for the afterlife. Wild Mali’ker established guiding principles to better themselves as offerings to Death through preparation. The lake lurkers were known for their spiritual and practical combat and healing abilities. Their experiences in unreached lands battling chaotic beasts and unforeseen foes lent them the skills to heal, fight, and feel connected to the spirits. Not long after establishing their domain, the fated dreaded civil war. The one who insisted on swearing off violence among their kind found her kind perpetuating such—a more incredible monster using her lands to conduct dark rituals in secret within the illusive wilds. Ancient Loa'chil warriors’ accounts remained vague though they spoke of the horrors infesting their lands. What Waenia swore would turn into service toward Uradas, having been first to learn of her mentor Velulaei’s demise, she vowed to be a Vindicator to eliminate the Azul rebellion. As the flame of her old violent nature succumbed, Waenia drew her axe and left behind the Vindicator’s armor, to Uradas dismay, favoring being light on her feet. Waenia took her tribe from territory to territory, lurking like a cloud and emerging like an explosion. The last of the Azulites fled, terrified by the mark of Python scales upon dark, bloodied warriors. With hardly any Azulite’s left breathing, Waenia returned to her dominion, shredding any sickness that may linger within her people, her quest not ending until her inevitable demise in battle. The Loa'chil saw little reason to flee from their homelands after the Azulite war remained until the descendants returned to Axios. Inevitably the lower city proved pointless to stay within, most of the local’s knowledge scattered and the remnants seeing little progress within their lands. The Loa'chil thought to follow behind the many Mali’ker who departed in ages past. A following of Mali’ker dressed in leathers and lurker chiton stepped into the open cold, biting at the scarcely prepared warriors accustomed to their lush depths, retreating in following of the descendants from a distance until the eras. Synopsis Loa'chil are a mix of tribal warriors and wild shamans typically adorned in charms and the hides of subterranean or aquatic beasts. Loa'chil often feels more at home within milder climates. The clan's most notable feature beyond their malachite eyes is the elaborate art on their bodies. Modern Loa’chil continues to follow Waenia’s way of life. They embrace and live amongst the chaos of nature's spirits, praising and paying respect to malicious forces to test their kin. A Loa’chil does so in hopes of becoming headstrong in both the body, mind, and spirit for life’s challenges. Notably, Loa'chil are quick to adapt or enjoy more open spaces such as forests, isolated marshes, or mountainous highlands, often spending their free time training, learning the art of survival, or zealously following the spirits all in the name of growing their connection to their roots. The clan is uncharacteristic of most Elves. Maehr can be described as rugged, appreciating simplistic familial values. On values, Loa’chil often like sentimentality over materialistic values, holding higher weight on items they crafted or obtained. Often will display affection through creating these gifts or physical means, some saying being ferried around by a Loa’chil is a significant display of love and a source of jealousy should another do it, for one exception regarding their marriage ritual. Almost all members of the Loa’chil are obsessive over their health, most often boasting the pinnacle of Dark Elves regarding sheer physical prowess and athleticism, often treating what would typically be intense physical training as a fun pass time. A Loa’chil prides themselves greatly in their physical prowess, constantly finding means of flaunting their physique whenever or dressing as a means to do such. The Loa’chil mentality is prideful companionship. They have a superiority complex regarding their clans. They often see themselves as the strongest, though in a strange twist, they want to elevate those viewed as weak. Those who join the Loa’chil will be welcome to an inviting pack of warriors and hunters and will themselves be comfortable as another component of strength to the Den. Appearance Blood Loa’chil has characteristically dark skin, exceptional height, and hair color ranges between Black and White. They are both natural and trained to have athletic builds. However, the most notable feature is the clan's trademark malachite eyes, often remarked as providing a mysterious nature to the line of warriors and shaman. (Clan head of the Loa'chil) (Art by Unnibear) Clothing, Charms, & Aesthetics The Loa'chil traditionally wear garments that reflect their rough upbringing in the less-than-welcoming marshes they called home. Their attire is usually made of up hides and scales collected from the various marshland beasts they would slay. Occasionally, however, one may find a Loa’chil adorned in silk pieces. Typically, the Loa'chil will carry a more rugged look to them. Their attire is more liberal, sometimes tattered, but usually minimal if not in full armor. However, it is common to see them donning a piece or two of armor with their more casual clothing. While meant for the harsh terrain they lived in, their garbs will often be accented with gems, spiritual charms, and precious metals they have collected in their travels. Additionally, the Loa'chil will always keep whichever limb they decide to play their family 'scale' tattoo upon fully exposed so that their mark can be openly seen. Of course, this only differs when they are forced to wear a proper armor set. Tattoos Akezos scale A trademark of the clan are Akezos’ scales. Upon the arm of a Loa'chil are serpentine scales drawn on after a Loa'chil sustains an injury. A wound healed earns one a scale, scars received, and close calls. Glorious acts of healing are celebrated through these scales as a badge of honor for a Loa'chil. Snake Taming (Credits too Matias Cabezas) Following the common trend of the Loa’chil snake, taming is a common practice. What Loa’chil tame may vary between Pythons to even more venomous breeds of snakes. Loa’chil traditionally train serpents to use their venom, though also as a pet or an aesthetic to themselves, to discipline a serpent to rest upon a warrior, fearlessly being something of a feat to most clan members. Often the shamans of the clan may be accompanied by one or multiple serpents wrapped around their bodies or one wrapped around their shoulders. How they keep them still is a mystery to most, though they are notably always on their best behavior. Warrior Culture | Devotion to Kor The Loa'chil clan directly worships and follows Kors's principles and fights in his honor. Kor is the spirit and keeper of the dead; he allows mortals to join the spirits within his paradise. Loa'chil believes that within Stargush, one is rewarded for their life. The Ambition of a Greater Ancestral is to live in a way worthy of the prize and die with life behind one worthy of song and tale. A Loa'chil’s devotion to Kor is expressed through zeal; in destroying the undead and praising the mother of the Loa'chil Waena in her prior ardor. Loa’chil expresses their acceptance and willingness of death by adorning a war paint. These war paints are typically light gray and symbolize the Loa’chil’s devotion to their values and integrity. Remnant culture Far and few know that Loa'chil are the most recent departures from Magara'lin. Their tribal demeanor and characteristics are rooted within the culture of the Maehr, known as the remnants. Leaving Magara’lin after Velulaei's demise was not unanimous. The Loa'chil were among those clans that remained until an expedition of Mali'ker shamans arrived. After a party of Loa'chil led by one known as Orion, the Loa'chil exited from Magara’lin, carrying the newly formed tradition. The remnants were isolationists who roamed the dangerous caverns in small migrating packs. The Loa'chil did the same despite all paths leading to their deep marshland-like homes. Those of the deep caverns forgot the seasons. The depths were forever humid, and resources scarce. Hunting any creature to extinction would prove dire for not just the Loa'chil clan but the entirety of the cavernous domains to survive. To avoid extinguishing valuable chiton and resources, Loa'chil would often travel from place to place to gather various crops, mainly harvesting mushrooms and hunting lurkers for all materials the creature would provide. Loa’chil rarely settled and never found themselves attached to any particular lands. Instead, their strength drew ire, love, and tribute as they went through Magara’lin. Even after he passed, Waenia’s sons, daughters, and followers mastered this lifestyle far before the lavish lords of the upper levels. The chaos in Magara’lin was grounds for a challenge for all who remained. Only the most skilled who mastered the terrain found themselves thriving. Amongst those were the Loa’chil – hardly phased by the landscape's precarious state. Following the simple laws of the modern Magara’lin, survival of the fittest, the path of the Lunar Wells, glimmers of Luara’s divine light within the eternal darkness laid throughout Magara’lin, inadvertently enforcing the balance of resources within the land depths. Spirits Loa'chil are traditionally spiritualist. However, they emphasize the collection of spirits relevant to the themes of survival. While the Loa'chil praise Luara as all good Mali’ker do, they have their own more minor pantheon of which they share their distinctive beliefs and interpretations. Taluhny aeth lynaarva (House of Serenity) (Loa'chil depiction of Akezo) Akezo- The great winged serpent is an icon of the Loa'chil. The Spirit of healing and vitality has a dual purpose and significance within the eyes of the Loa'chil. Waenia's return was lost, and the wounds endured no longer allowed the former brigand to live on and mature. Akezo is fundamentally the Spirit of healing; in the Loa'chil's eyes, they are the heart of survival in one's vitality. Kor- Death is inevitable for all, and survival is denying death. As such, the Loa'chil's veneration of Kor is one of service. Undead or anything that the Loa'chil consider an offense to their final destination is often hunted by the clan. The clan also believes each of its achievements throughout its lifespan to make themselves more valuable of a soul to Kor upon their inevitable end, enabling themselves as a proper final offering. Jevex- Hard work and self-sacrifice for the pack is something the Loa'chil must take to heart. Laziness is frowned upon, and self sacrifice is a righteous act favorable in the eyes of the pack and any other spirit worthy of praise. Dazkur- Protection and loyalty should go without explanation; clan Loa'chil acts like a pact for those worthy of such or those who can bolster the clan's stride. Dazker is a standard that extends to the clan and those under their protection. Votar- Loa'chil are known as the wild clan. As such, the Spirit of the hunt is given as a subject of adoration. However, beyond the simple act of hunting, the philosophy behind Votar is pragmatic, at best, the natural order of survival of the fittest. Laklul- Is A patron of their old home and favored swamps. More recently, the Loa'chil have paid more homage to the great Frog for its significance in their ancestral homeland. Sigurzurz- Is a celebrated lesser of Leyd appearing as a bison naturally embodying endurance. Sigurzurz is a great bison man of untold resilience. To a Loa'chil, having the will to endure and resolve to succeed is the purest form of strength. Vulka- The lady of war is one beloved by the Loa'chil. Wisdom in battle is as essential to a warrior as raw power, as a wise warrior can overcome any climb, any greater struggle, as Vulka embodies the mind of a true warrior. Vulka to the Loa’chil is often portrayed as a Ker warrior holding both a spear and shield. Kaas- Despite being a lesser of Vulka, they hold the respect of the Loa'chil; subtlety is a means of peace and not to be mistaken with cowardice. Waenia prayed to the python Kaas to conceal herself during the civil war in Mangralin, cleansing her deep jungles through the use of the terrain. To hide oneself is a means of rest and security. Taluhny aeth trukretzh (House of Troubles) Weania was one of many demons; they were violent upon meeting with Velulaei yet grew calmer upon the beginning of their new life within Magara’lin. The various shamans looked upon most of her studies with fear, often leading to her being referred to as a Witch. Through Waenia's studies, she discovered her view of the spirits. "They are as they are; some deserve praise, others respect, a few scorned." The concept of the House of Trouble is one of necessity for the Loa’chil. While other Mali complains about the world's limitations, be it hunger and despair, the Loa’chil acknowledge these struggles as factors that drive life. To leave one on their feet, challenge, and give purpose to life are all values and tenets that hold true. While considered harmful, these spirits are held with respect by the Loa'chil, not worshiped. Kinul- Disease, Pestilence, and failure are the foulest of all tastes. The disease is a test of will, and the foul taste of failure brings one to life to pressure them to become their best. Kinul, unlike the others, is also seen as a foe yet one to be respected in eternal war with Akezo at all times. Enrohk- The lady of blood lust and savagery. They are what the Loa'chil believe to be a baser nature of all things savage, wild through order; any being may be able to become orderly. First, however, one must reflect on their baser nature in troubled times. Krathol- Hunger, pain, and despair are all things that drive one to move. Hunger causes one to move, appreciate food, and inspire challenges. Avoiding pain is the greatest motivation of all who wish to achieve greatness, protect themselves, or allow safety within their ranks. Veist- Illusion and Tricks are regularly used to sharpen one's wit perception and wisdom. The wise are those who strive, and experiences bring forth insight; overcoming tricks is an experience and path toward such to empower one for their future struggles. Ogrol- Despair, sapped strength, and entrapment are Ogrols spheres for the Loa'chil. He is a reminder of what it is to be weak, a lesson to cherish one's strength. Rites of Passage While the days of Waenia are gone, the Loa’chil praise Akezo in what they refer to as the Python’s Path. A common theme of the Loa'chils trials revolves around proving endurance and resolve within lands that breed strength. Offering to Waenia- Most ancestors are open about what offer is granted. However, Waenia often prefers spoils of the hunt, typically those of more incredible difficulty. After receiving an offering, Waenia's test proceeds as the Mali’ker are tasked within the ancestral realm to seek her out within her ancient proving grounds. Honor Seeking- Loa'chil often seeks out means to find an identity for themselves and a combative challenge. Should they not be within their lands, a Loa'chil may follow a vague quest to perform a service to slay something to aid a city, be it offering a mercenary service or challenging a powerful foe. (This trial, however, cannot be acted upon should it go against the interest of the Clan Lord, typically that of the appeal of Nor'asath and the Maehr) The Proving Grounds- In ancient times, the Loa'chil belonged to the proving grounds of Mangra’lin. These lands were deep jungles with glistening lakes, towering and stout mushrooms, and the roaming presence of beasts. Walking within such a territory is for one to walk with Death. New Loa'chil are instructed how to survive, though they are forged within the Proving Grounds. Proving Grounds are often prayed upon and blessed before usage, whether real deep wilds or alternative means. Serpents Kiss- As something of a baptism for members and Blood related Loa’chil reaching their teens one of the many serpents is utilized in a ritual to bite and inject venom into the host. After a few prayers and moments of undergoing the snake venom, the host is immediately treated, thus earning their first scale and made into a Loa’chil Marriage Customs Proposals typically begin in a simple exchange of words between both individuals, akin to other traditional marriages. A simple proposal between lovers rarely, however, do the Loa’chil bother with arranged marriages, often seeing no benefit to such. Pre-marriage involves several encounters between both sides of the family. First, there is an exchange of culture, understanding, and gift-giving, and the two who are to be wed must exchange three gifts before marriage. To begin the tradition of gift giving, a gemstone that matches each individual's customary eye color is gifted to each partner; for a Loa'chil, they would provide jewelry with malachite origins, whereas another may be made with amethyst to represent the other eye color. Secondly are trophy exchanges. Loa'chil creates bonds through collective might. Both parties will exchange a trophy of a great foe to affirm that bond in strength. This may vary. Lastly is the bonding totem. When families join the Loa'chil, the family members of those to be wed will carve or forge a unique two-headed, two-faced totem to represent both families in an image representing their ancestors and a favored spirit. The totem appears during the wedding ceremony and remains within the newlyweds' home. Finally, after these exchanges, a ceremony is planned between both parties, traditionally at night under Luara's gaze. A torch-lit procession leads the ceremony. The bride is carried to the proper location by the selected carrier and said individual is one with much trust held by the clan due to the somewhat taboo nature of ferrying another partner. After the bride is carried to the ceremony, there is a wild affair followed by a rite under Luara and a blessing granted to both to celebrate their bond. Finally, the bride and groom both have their capes tied together as one under the sight of their bonding totem ending with a simple kiss. At the chosen location, a grand feast would be held with roaring fires and a wide selection of game meats. Music is a customary must, along with dancing. The afterparty is typically led by the clan with the expectation of extraordinary energy around the fire-lit festival grounds ending the joyous occasion in exhaustion before the couple takes the totem together to their home. Clan Laws & Code of Conduct On Magic Loa'chil refuses anything that may prove defiant of a spirit's wishes or that which may diminish their vitality; Void Magicks, Necromancy, Mysticism, or anything regarding the Undead, is met with disdain. Should Loa'chil harbor Voidal Magicks, they will be disconnected or exiled from the clan. They will be exterminated if Loa'chil holds abhorrent Dark Magicks that insult Kor. On Conflict Disagreements between clan members are often judged upon merit. Trials between clan members are up to the clan leader; these can vary based on the degree of the conflict. Should it be over an object or a hide, other hunters can testify who struck the killing blow, or each can simply duel one another in unarmed combat if the matter requires a more substantial resolution. Honorable Roles Clan Lord- This individual is the head of the clan and remains as such until they step down or are challenged for said title. It is not an inherited title but one earned through the Loa'chil's meritorious values though it is often given to a blood family member. An individual can challenge this title by proving their usefulness, making a case for why and having the support of the rest of the clan. Vulyza- A role was given to the partner of the Clan lord. However, this remains a flexible role as a caregiver to the clan or anything the partner desires. Taul Aegur- This is a title given to one individual with the talent to cut the hunts, preserve the trophies, cook, and cater to the clan with remarkable skill. This culinary knowledge is passed down from several generations of Loa'chil chefs. The Cook Master, in particular, is trusted with the ancient understanding of Magra’lin cooking and recipes of yore. lyeotAegur- A role given to the Veteran warriors of the clan, acting as both a champion and trainer to the new members, often guiding the newcomers. Generally, they assume the mentor role, sending Loa'chil on great journeys worthy of stories. Should anyone wish to join the clan or may be interested in a character, DM ColonelKuehl#6302
  7. Sports Festival of Leyd Competition, Might, and Skill! Nor’asath seeks to host a thrilling night for those to display each of these qualities! Varying games for those of various means of might, food, and partying in a straight forward competition. Fighting, rock lifting, log throwing. Honor the Spirit of might and seek victory! Awe the crowd with your physical prowess! Those joining may also expect a rather unique feast and Prizes! Competitions will include Fighting: Where two competitors show their martial might in hand to hand combat! Rock Lifting: Where a competitor shows off their strength by lifting a heavy boulder! The one who lifts the largest boulder without fail (or injury) wins! Log throwing: Where competitors show off their strength in throwing heavy objects! Large logs have been gathered which they throw as far as they can! Rope Climbing: A true test of upper body strength as they move up a rope! Event will take place Friday on the 17th 4:30pm est Main Events will be mainly roll based and crp. Some pvp may happen later on through the event if there are those wishing for it.
  8. The great hunt of Votar Within a few Elven days, The people of Nor’asath will take part in a grand festival within their proving grounds in honor of the spirit of the Hunt Votar. Nor’asath invites its citizens and its allies to venture into the depths for honorable hunts. For those seeking sport or glory, you are welcome to join in the festivities. Following the hunt will be a time of enjoying what you caught, though the enjoyment will only be for those who earn it. Bring your weapons, bring your wits and praise Votar Signed Primarch of Nor’asath and the Dark Elves High Venure of Nor’asath and heir of the Sable Prince The event will take place at 3pm est on the 29th of January Should anyone wish to have a chance at dming one of the beast dm ClassyBells#6860 over discord
  9. Hello putting this up for anyone who may be interested in getting into Dark Elven rp as of now three major families in Nor’asath the Ker city are recruiting new members blood-related ones even! If anyone is interested the three families in question are the Oussana, the Jusmia, and the Loa’chil. Should anyone be interested in playing a Loa’chil dm myself ColonelKuehl#6302 For anyone wishing to play an Oussana dm Tayelikel#3734 And should someone want a Jusmia dm Once_A_Zoner#6312 Each of these families are open to folk interested in the roleplay newbie or older player!
  10. [!] A missive is sent to Krugmar, Celia'nor, Elvenesse, Vortice, across Nor'asath and in addition to members of Clan R'ikarth. A mark of death has been placed upon an estimated six-foot elf in dark robes adorned with golden face tattoos. His weapon of choice is a katana. Guessed to be a vampire based on a previously claimed sighting in Nor’asath years pass. Where he attempted to feed on a child. Guessed to be a blood mage by the Ker who encountered him at the scene of the crime. Morgana R’ikarth is slain. Mutilated a horrific display. Only her head was displayed and serves as the body identifying mark. To her family and friends. We will cremate the body, and place the ashes in an urn within our temple. Members of Clan R’ikarth will be allowed to take this Urn if they so decide. To the settlements around us, we offer a reward for his death. To the Mali’ker across the lands. Keep an eye out for this Azulite. This slayer of kin. If spotted by the Maehr Clergy or citizens of Nor’asath. He will be slain. To the Uruk of Krugmar, I, Qudlia Jusmia, personally will be debted if you capture this Azulite. If you do not bring him to Nor'asath. I ask only that you sacrifice this bastard to Luara, so he may serve some use in his putrid life.
  11. Bukotob Uruk-hai agh Bûrzgolug Non Aggression Both the parties of The Iron Horde and Ashen Realm of Nor’asath will adhere to a pact of non-aggression and will not incite conflict between either side. Both signatories will recognize each other's respective realms as sovereign independent lands and will not subvert the ruling authorities of each respective territory. Nor’asath recognizes The Iron Horde as the sole authority of the Uruk-kin. The Iron Horde recognizes Nor’asath as the sole authority of Mali’ker. Trade & Travel Signatories will agree to trade with one another. Both signatories will allow each respective nation an untaxed stall. Both Signatories will allow free passage for each other's citizens under the same laws as the respective land. Duration The Pact between the Iron Horde and the Ashen State of Nor’asath will endure for fifteen years. Upon Expiration the Pact may be reinstated Primarch of Nor'asath and the Mali'ker High Priestess of Nor’asath Onyx Chief of Nor’asath REX, Willy of San’Velku and The Iron Horde DOMINUS, Madoc'Lur, The Keeper of Knowledge
  12. Echos of the ancients festival Many Ker are made to wander and many more are left oblivious to their ancient histories as the holders of said histories linger among the poets and warriors of Nor’asath. A time for the young to hear of our ancestors, the light, the mother, and the wolf. Echos of the past and offerings will be held within the town square. Tales of sport, ancient war and techniques, items to display reverence, and traditional food by the illustrious Chefzerker Thullon will also be available alongside musical performances. All are welcome to join us in the festivities and those privy to the history are welcome to bring trinkets and charms or tell tales of one's clan within three Elven Days. Education of ones people will be available to upon the day. Feast and party for the eve as the city shall come to life as our ancestors feast at our side. (( Festival will be on Friday at 6pm est in Nor’asath.)) Should anyone want a stall or aid in the event of Nor'asath or not send me a dm ColonelKuehl#6302 cya there.
  13. As Nor’asath awakens, the hearts of both artist and warrior ascend, seeking a test for both. Beneath our illustrious tavern, the Primarch calls for blades to sing and talents to be tested. Within three elven days festivities and a tournament of Malinors finest talents will be hosted within Nor’asaths underground arena. [Friday July 29th at 6:00 EST] Gambling Food Music And Combative sport [Pvp tournament] Prizes are given to first and second place winners Contact BelgianFry#5258 if you wish to get a spot on the roster
  14. The Ashen Realm of Nor'asath The final stone set Nor’asath a home for the formerly scattered cultures of Ker. On a path of a dominant land of Ker those of Velulite faith and the might of the collective clans By the decree of the lands, Primarch Netseth Loa’chil and the High Priestess Irlu Celia’ilum call upon those who wander the world within the new Nor’asath. A place to regain one semblance of their culture: music, art, and combative tradition. To all of those seeking connection, opportunity, family, and history you are welcome within these walls. Should your clan or following require a home you are welcome to bring your strength to a greater hegemony. Under the light of Luara and the accompanying stars, One takes the mantle of Primarch. To guide us further one takes the mantle of High Priestess to embody all that Velulaei stood for. A Sovereign of their mountain-wielding powers bestowed and earned. An ideal of competition is resolved. And faith that blessed Velulaei and her follower's weary bodies to lords of their mountain. Opportunity awaits within the southern hinterlands to build upon its foundation strength and culture for now by Velulaeis mandate by calling upon our people's merit to lay the bricks toward our glorious eternal place upon these lands. Come home lliran Coords are -2624, 1679 cya there.
  15. Through bitter cold and perilous night. The migration of Nor'asath Everwinter cradled Nor’asath in its usual frigid fingers, coils of icy wind snaking down to the spiraling stone. The occasional flurry of snow blew its way into homes and halls alike; there was rarely warmth here unless one sat close to the burning hearths and braziers to force the chill from their bodies. Though grateful for the space given to them by the Fennfolk, Netseth knew his people could not stay here for the long haul. He dreamed of the sun smiling down upon happy ‘ker faces, they're familiar and beloved features gleeful and bright with joy and color, and decided to take the first step he had been putting off for so long. “We make for fairer lands and a place to call our own!” came his cry at the town meeting, a proclamation of change. “Gather your belongings, pack your wares, and be ready for the caravan; we leave in two Elven days!” A red-eyed ‘ker stood behind him, nodding at his words sagely. The already excited crowd broke out into cheers and frantic chatting, a bittersweet mix of hope for a new life and the sadness of leaving old friends behind. Dutiful mothers and fathers sprung into action immediately, hurrying home to prepare themselves and their children for the long journey ahead. The team of burly builders led by a master stonemason, her face as rugged and determined as the rock of which she sculpted, were already packed and ready to leave. Walls had to be built, after all, to keep her people safe. Two months had passed swiftly, and after one last conversation with the Fennfolk leader whom he had grown fond of, Netseth was ready to lead the caravan on its slow journey. He regarded his people with a gentle eye as they loaded up mules with cargo and preserved food, excited children dashing and weaving in and out of the crowd. Despite the glacial breeze nipping at their exposed faces, the air was one of warmth and excitement so thick that one could cut it with a knife. “We leave today. Though our journey shall be long, the spirit of our people will guide and uplift us,” he states, looking out over the eager faces as they fell silent before his shout. “With me, my kin!” Slowly but surely, the long trail of people and animals left the sparkling everwinter city behind. Stone houses capped with deep purple and dark oaken roofs, thick protective walls, and a moonshine temple were already standing by the time the caravan reached their promised land. The team of builders was already there, mingling with a cheerful group of ‘ker in decorative and vibrant clothing, headed by the red-eyed Prophet herself. Experts at the traveling lifestyle already, these Velulites had tents set up for the newcomers before they even arrived. Fires crackled merrily beneath boar-laden spits, sending heavenly aromas upwards to announce a welcome hot meal for the weary Nor’asath folk. “All that we have left to do is to furnish the houses,” the Prophet says to Netseth, greeting him with a polite nod of her head. “But first, we must make sure your people are rested after their long journey.” The weary male ‘ker simply nodded his head, allowing a kindly Velulite to guide him to an unoccupied tent as their kin did the same for the rest of his people. Finally, they were home. It had been mere months since both Nor’asathians and Velulites had permanently moved out of the tents and into the town, but already it thrived and bubbled with life and happiness. Despite their differing backgrounds, both groups found the merge smooth and without any particularly bad hurdles; Netseth the Leader and Irlu the Prophet gently guided their people towards prosperity, and their combined wisdom made for a pleasant leadership. “My people- Our people,” the Leader stated in one of his first public announcements. “We have traveled far, worked hard, put our faith in those around us, and we have been rewarded for it. I am proud of each and every one of you for your contributions, from the youngest child collecting sticks for the fire to the master stonemason who planned and worked tirelessly on our great settlement. My gratitude cannot be measured in words, but know that all of you are beloved here.” A rousing cheer erupted from the gathered crowd, leaving the Leader and the Prophet satisfied that all would prosper for many years. OOC: Come play a delf :D We have a cool town :D We do delf things :D (( City should be pasted soon big thanks to Belgianfry and British build god BritishPanda for leading the charge on the build)) ((Looking forward to everything Frott and I will accomplish on this one)) ((If anyones interested in joining in send a dm toward ColonelKuehl#6302 or Frott#4491
  16. THE ERA OF OBSIDIAN A Promise from a Prince Amongst the Mali’ker, both near and far within the realm of Almaris and beyond, it is a people of strength and unity despite their splintering. We have become a fractured people with our paths taken to separate regions of the world, yet it has come for our ways to be united once more as we stand besides all of our people no matter the distance they are away. Nor’Asath shall remain as a home for all of the obsidian blood. With a great change within the halls of Nor’Asath, it leads us into great ambitions. While the fears of standing together linger within the minds of the clans, it is the unification of the clans that has brought us together at our strongest in generations past. This is not a call to change your path but to move forwards as one into an era in which we may all thrive. It is a call to the ways of our Ancestors, our generations that have walked the lands high and low before us. Within this era shall be one of welcoming champions of the mali’ker into the light that Velulaei had cast upon our people. The promise of this Prince is to awaken our people to their potential, to prove ourselves worthy of the light once more. Within this era for Nor’Asath, new reformations are to be set within the city regarding the structures of the clans, government, and a new push for revitalization of the city functions. During the past, instability tore the Clans apart, leaving each to only feel a faux sense of importance. The presence and contribution of the clans are to increase in their functionality to prevent stagnation. For it is not just I who leads our people, we are far too diverse for that, but it is the best of us that come together for a better home for the people of obsidian. What makes the Ker what they are, is versatility, the clans are fundamentally diverse and should know full well this will be the strength to forge our future to prove ourselves worthy once more of the light. It is the light that shines within each of us we harness to display our individuality to bring our strength forwards once more, today, tomorrow, and the next we shall prove ourselves. SIGNED, Netseth Loa’chil Prince of Nor’asath
  17. The government of Nor’asath is composed of a higher and lower council that oversees various diplomatic, internal, cultural, and matters of law within the Principality. The High Council handles issues with the Principality, while the Lower Council is composed of the heads of clans and guilds. The Prince of Nor’asath The Prince is a role that holds the burdens of overseeing the government and leading the Ker as the primary ruler, having the highest power. Is the Prince a position not inherited by blood but elected through a worthy process. A Prince can only run within an election after being appointed to the Heial’tahu. The Clan Lords of the Heial’uell then elect the favored candidate to ascend the throne. Heial'tahu The High Council The Heial’tahu acts as a city's ruling body to rule over various elements with swift judgment or manage lower bodies with executive power. Heial’tahu are appointed by the authority of the Prince and the Halerir. Halerir- Second to the Prince and aids in advising the Prince in managing city affairs, be it financial or cultural. The Halerir typically takes on a leadership role among the High Council and generally is hand-picked by the Prince to handle internal affairs. The Halerir in practice acts as a representative of the Clan lords and the people of Nor’Asath remaining open to presenting their collective desires. Onyx Chief- Is the Military leader and head of the Silan’siol and primary city defender. The Oynx Chief holds the authority to make immediate decisions amidst times of crisis, appointing warriors to stand against all that threatens the city. Arbiter- Head of the Temple, and authority on all matters spiritually meant to lead and guide the efforts of the Ancestral temple and the guidance of Priest, Shamans, and Acolytes. Despite acting as a spiritual mediator to the Prince, the Arbiter's duty may go beyond their city walls to teach the Mali’ker as a whole. *New temple heads are elected independently by temple staff though the Prince has the right to decline their spiritual mediator. The position, needing to be filled, another candidate will be chosen. Once a candidate is rejected, they cannot be chosen again in the same election. High Iylanhir - In charge of the infrastructure of housing and taxation and manages the steward within the city. The Iylanhir can also appoint others to take on the responsibilities of the stewards. High Venure- Authority on city events, festivities, and tournaments. The high Venures duty is simply to enable activities within the city. High Terhir- Manages income and looks after the guilds, managing the interests and existence of the various guilds. High Puerir - Duty of the Diplomat manages external matters and desired relations between nations, trade, or military. It is a position worked alongside other diplomats of the Duel Principalities. Heial'uell The Council of Many The Council of Many is a council that is represented best by the dark elven people. The positions within the Heial'uell revolve around Clan Heads, Guild Leaders, and minor roles that the High Council oversees. These positions are of the more independent variables. Clan Lords- Leaders of significant families and bloodlines and heads with businesses' interests within the cities. For the recognized, more significant clans they will make up the central authority of the Council of Many. Craftmaster- Head of smithing guilds, typically running events based on blacksmithing lessons, perhaps providing for shops and craft rarer materials for the potential defense of the city or mercantile use. Merchant Guild Lead - Leads the various traveling merchants and handles trade matters between nations. The Merchant guild lead is in charge of the employment of various merchants and leading in growing interest within the various merchants and stocking stalls in cities. The High Maeher- Embodying the roots of Ker's history in following in the footsteps of Velulaei. The Maeher is to brave the lands and preserve and document knowledge. The high Maeher also has ownership of the library. Heial'tahu Halerir -(Vacant) Onyx Chief - Lavi Igne’Sae Arbiter - Ardreth Des’nox High Iylanhir - Veris Velulaei'onn High Venure- Marzoss Devione High Terhir-(Vacant) High Puerir-(Vacant) Heial'uell Clan Lords Ri’karth- Zirath R’ikarth Loa’Chil- Netseth Loa’chil Devione- Leilatha Devione Velulaei'onn- Veris Velulaei'onn (More openings available for more bloodlines) Guilds Craft-master (Vacant) Merchant guild lead (Vacant) The High Maeher (Vacant)
  18. Hello! if you are searching a new charcater to play in a family this is the place for you! some time ago the players of my two kids Aesar and Virion just stopped completely playing the characters and they ahev been unplayed since... they were kids so now they should be around 15-20 years old? or more? The R'Ikarth family will hopefully come together with the help of two active players playing my two sons, we already have a player for Delra R'Ikarh, the older daughter of my Character Zirath T. R'Ikarth R'Enar leader of the R'Ikarth clan and Grand Veneur of Stygian Hollow. This Clan is pretty fresh but we have our own traditions and activities! We have already a discord and a couple of members and a clan house too. Aesar R'Ikarth A young dark elf with soft features, emerald eyes, gray skin and silver hair, son of Inui Ba'Ikana that will later marry Zirath R'Enar to form the R'Ikarth family. Aesar was then raised by Zirath and was treated as his son, the father-son relationship between the two was beyond blood relation, he trained Aesar to be a hunter and Aesar himself would later help Zirath with matters in the R'Ikarth clan and will help train his younger half-brother Virion. Zirath then decided to transfer his family from the Stygian Hollow to Rozania after the some events and the death of Inui, his wife. Aesar has a fond interest in books like his father and loves to teach others about what he learnt. Virion R'Ikarth This young dark elf, son of Zirath and Inui R'ikarth, has beautiful golden eyes, a very dark skin and silver hair. He is a pretty mischevioius child and the youngest amongst his siblings. He was trained from his father and his older half-brother and turned out to be an excelent user of the saber and the poleaxe, but despite his abilities in handling weapons he is a little too rash with his decisions and often asks for his older brother's help. He is quite the honest one and he always needs to say what he thinks... this has turned out to be a bad thing in certain situations. Nonetheless he is a good individual and when it comes to help someone he will always do it. Unlike his father he is very fixed on aesthetics, he will always wear fine clothing and he will always have perfectly styled hair. [OOC: sorry if i made grammar mistakes but english is not my first language. Please for any info on the two characters don't hesitate to DM me on discord kuro#9824. Skins are already done for the characters and i have some art representations of them too, the story was really shortened in this post to make it easy to read but i assure you it's a bit more complicated than that. Anyhow! i hope you will apply for this! thanks for reading and good day THIS IS CLOSED]
  19. [OOC: send me a bird in game (ColonelXepphir1) or on discord kuro#9824, we are recruiting everyone but we expecially are searching for dark elves, dm me for any questions you have or for lore and stuff about the clan]
  20. House Melphestaus Current Family Scion: Minuvas Melphestaus (roleplay group) “SERVUS SUMUS” ~ “I SHALL ALWAYS SERVE” "I AM A MELPHESTAUS. I WAS THERE AT THE COMING OF THE EXALTED GODFREY, AND I WELCOME THE AGE OF MEN. WHEN MY KIN BETRAYED THEIR OATH, I WAS THERE IN DEFENSE OF EMPEROR PHILIP AND JOHANNESBERG. I AM A MELPHESTAUS. I WAS THERE ON THE WALLS OF HELENA AGAINST IBLEESE. AND I AM HERE, TODAY. I AM A MELPHESTAUS. I HAVE SUFFERED; BUT I HAVE NEVER BETRAYED. MY LOYALTY IS TESTED, BUT NEVER BROKEN. I AM A MELPHESTAUS MY LOYALTY IS TO EMPEROR, TO EMPIRE, TO SCION GOD SAVE THE EMPEROR" --FAMILY OATH-- FAMILY SUMMARY The ancient family scion, Diamatus Melphestaus was a rarity amongst Elven kind. He had, having lived in an age where the sons of Malin had grown under the dominion of an emerging and growing age of man. "The age of man is upon us, as is the slow decline of the Mali. This does not usher an age of mourning, but an age of peace - to age gracefully in the centuries of human ascendancy and to make it one of triumph" - Diamatus to his Children. Diamatus was there to witness the coming of Exalted Godfrey, and be impressed by the span of this man's capabilities and reach. Diamatus took the an unusual practice as a High Elf, and welcomed other Mali who were not Thill into his blood line- establishing new blood lines, and in many ways making up for the lack of natural birth children. Thus his family was larger than most Elves, as it included numerous adopted children. He considered them all of 'his blood' , though notated some as 'De Melphestaus' to indicate they were not in the most literal sense procreated by him. He then developed a system of 'Scions' which would serve to lead each of the blood lines of the family, and give them independence to pursue their own passions. This was the start of an unusual relationship the family had with the Elven Princedoms through the ages. His child, Maelgar would further continue this tradition. In the time of the Dominion of Malin, the Melphestaus family served under the Princes of Malin as vassals to the Empire of Oren. The family scion, Maelgar Melphestaus and his wife Illana Melphestaus prided themselves on being able to intricately maintain their Elven culture yet immerse themselves with the Human Imperials of whom they were vassals. When oaths were sworn to the Empire of Oren, the Melphestaus family was there to kneel with their leadership and give fealty to Imperials. Although the Melphestaus were Elves by birth, they recognized the nativity of the Imperials and the need for Mali wisdom to guide them. The Sons of Horen would inherit the world, Maelgar believed as his father did, and it was the duty of Mali kind to guide them, teach them, and help them usher in a new age. This idea that Elves were not, in fact, superior to Humans was perhaps the final nail, in addition to the conversion of Canonism, in their relationship to further Elven Princedoms. It was at this time that the Melphestaus line found itself no longer welcome amongst circles of Elven Purists. Detached from ideas of racial purity, and seeing in the humans a society of merit - the Melphestaus family grew fond of the humans they had lived with for many decades. So close was their loyalty to human society and their obligation of service, the family moved to Johannesburg in 1580, under the reign of Emperor Philip I and worked as academics and lawyers, offering guidance and wisdom when requested to those who wanted it. In the year 1593, the betrayal of Elven society against Oren as Courland began its invasion did not shake their loyalty. As Imperial loyalists, the Melphestaus family helped in some small part in developing the ‘thanium bomb’ on behalf of Emperor Philip I in the late 16th century. Fleeing the city, they would escape to continue living - never severing their loyalty to the inherited and acknowledged Emperor of the human realm. In times of racial hate against elves, the family Melphestaus served. The family has always distrusted Elven Princedoms for this reason, believing they will inevitably betray all political allegiances to humans - because of racial arrogance. Yet the Humans were not always kind to the Melphestaus family, despite their desire to serve. They took the hate, cut their ears to appear human, and served. Decried for faith, they adopted Canonism, and served. In times good and bad, they always served. After nearly two hundred years, Maelgar and Illana had their first child, Minuvas, in 1776 in Helena. They promised each other their children would learn languages, art, and culture - but they would never imply that he was Elven, only that he was an Imperial. Because the Elves were cursed with few children, adoption is a popular method for growing the family. They would never take their children to the Silver State, to be polluted by ideas of purity before their children could learn of their own free will. A mali child being born is a gift, but one that could be free from the prejudices inflicted on them would come to love their Empire even more. They took up human practices and commissioned for themselves a human house coat of arms, kept privately, to impart on their children. Family Scions & Paths Scions So that each member may be kept productive and best maximize their talents, it was Maelgar who introduced a system of Scions that was unique from Imperial household titles. Each branch would have its own Scion, determining how best pursue the talents of its immediate kin, expand the family, and make decisions within it's family tree without consulting the Family Scion. The Family Scion was head of family, who would now serve in a more advisory position to ensure that no branch was deviating too far from the family goals and to keep them focused on larger family ambitions. The Family Scion was not always choose from among the other Scions. Though every member technically has 1 vote, the weight of each vote was often measured by the merit of the individual voting. Paths. Paths are an assigned 'goal' from the Scions on how the Mali may best pursue their life interests. They are encouraged to be voluntary, so that they match the interests of the Mali. A family member is expected to have chosen a path by the age of 30 years old. Specific paths are encouraged, but not required, by bloodline. The paths are numerous, though they tend to fall into the following categories. Specific bloodlines are encouraged to follow certain paths, except wood elves who are encouraged to pursue many paths. Family members may also pursue multiple paths and this list is not exhaustive. **High Elf **Dark Elf **Half-Elf The Path of the Arcane: Study of magic in all its forms, this path is a life-long investment. The Path of Academia: Science, mathematics, scholarship in all its forms. Family members are encourage to write, read, and learn about the world around them. The Path of Politics: Government excellence, leadership and elections. The Path of the Blade: The crafting of weapons, and the use of weapons - whether that is the assassins knife, or the Soldiers sword. The Path of Business/Finance: The sale of goods, owning of business, running of franchises and handling of money. The Path of the Faith: All family members are encouraged to join the Church, if they devote themselves as Priests, knights, or nuns - it is a great honor for the family. The Path of Science and Technology: Half-Elves lack the full gifts of magic within the family, and often take up trades in technology and gadgetry. High Elf Bloodline "Melphestaus" Dark Elf Bloodline "Livarai De Melphestaus". Wood Elf Bloodline "Daemyar De Melphestaus". Half-Elf Bloodline "D'Argyll De Melphestaus" Overall Family Traits Common to all members The Melphestaus family has served the Empire for centuries, quiet, obedient, with their ambitions kept close to the family heart. They are Imperials first, but have embraced the gifts of their Elven heritage in pursuing the improvement of their family and Empire. They prefer to embrace human-like clothing, naming conventions, and stylization - though each family member falls on various ranges of this scale. With some fully embracing their Elven features, some shunning them completely, and others trying to balance the identities. Acceptable Races into the Family: All Mali (To include Dark, Snow, High and Wood Elves) Half-Elves (of any of the above) Family Values Loyalty The Melphestaus family has never broken its oath of fealty to the Empire since the time of the Dominion of Malin, and they shall quarrel amongst each other before they turn from the Empire. There is no greater achievement for a Melphestaus than to serve the Imperial Government. They judge other Elves harshly for betraying the Empire over 300 years ago, and look suspiciously at Mali'Thill of Haelun'Or. Merit The family follows the concept of merit in all things. The family scion is set first by human inheritance laws, but the family decides internally who among them is most deserving to lead them based on accomplishment. Thus the family ‘heir’ is voted upon by the living descendants of the current Family Scion. To Serve and Guide Serve and Mentor Humans. As Mali or those of Mali mixed blood, the Melphestaus family is likely to outlive its human counterparts and friends. It is therefore the Houses Duty to preserve, through academia and archiving, the history of humankind - and to advise its leaders in the coming age. They will take on a leadership role, if required, but they ultimately will return authority to the Humans when appropriate. A Melphestaus is most comfortable as an advisor to a powerful human family or individual. Humans can never be adopted into the family, as this decries this very value. However, they will employ human mercenaries, guards, or employees as a part of any estate and often welcome them into their inner circle of friendship. Faith The family is devout Canonists, taking to heart the teaching of the Holy Scrolls. As such they will not allow inter-marriage with humans into the family. They will, however, adopt Adunians and Half-Elves into the family as they believe they do not share in the sin of their parents. They will not allow their children adopted or natural to participate mix-race marriage in accordance with the teachings of the Church of Canon. Though mixing between Elves has no limitation. The family has adopted the studies of Blessed Pius of Sutica, the High Elven Canonist priest as fundamental to their understanding of Elves and Canonism. Mild-Mannered A Melphestaus rarely raises his voice in anger, and dresses appropriately for the occasion. Well made Elven robes or Imperial Attire is the preferred dress. They believe that one should never strike when in a position of weakness, and family members rarely choose to show their hand publicly about their true beliefs on any given topic unless they believe it will have influence. Family Strengths Educated Children of the Melphestaus family are offered a wonderful education by the family, and they take it upon themselves to ensure each of them is fluent in multiple human dialects and has a strong grasp of Imperial history, culture, peerages and Knighthoods. Magically Gifted The family pursues arcane studies, privately, and shares them with the family. It is only in extreme circumstances that a Melphestaus would display their magical ability to others, feeling it is the secret ‘line of defense’ they have against their enemies. Human Bonds The family is comfortable around humans, feeling relaxed when making friends and engaging in small conversation. They are unburdened by the Elven social constructs or judgments of humans. They do, however, look at humans as if they were a young hero of the story - naive, in need of guidance and training, but will one day rise to greatness. Family Weaknesses Distant The Melphestaus family can be judgmental, especially of its own family. Bonds of affection are built slowly and over decades. Impure Mali of the Melphestaus family are generally considered impure by the Elves of Haelun’Or. Other Elven pure communities are also highly judgmental of the family, decrying their existence as Imperials.Therefore, the family has strictly forbidden their family from returning to Haelun'Or lands for fear of death, execution, or other judgment by their kin. The adoption of Canonism is required and service to humans only further entrenches their distance from the Silver State. Faux Humans Although they are Elves and of Elven descent, they have a nagging desire to appear more human and Imperial. A Melphestaus will struggle their entire life about whether they should be trying to fit in with human society, adopting their clothing, dress, and language or whether they should fully embrace being a Mali. Temptations of Power The family desires recognition, and must resist the temptation to use their long life and gifted intelligence to place themselves above humans. They do not think it is wrong to be in charge, to be enobled, or to lead humans - but they must always be wary from subverting true authority from the sons of Horen. Family Events and Other Lore Posts: The Scepter of the Blessed Emperor, Fealty to Emperor Philip II The Ravenmour Estate Family Tree Language/Culture: The Family is an "Imperial Elf" type culture, with our language dialect found here. Family Discord: https://discord.gg/GxbPrrxkKN Please hop on in if you would like to join this roleplay group and create a lasting Imperial Elf RP group.
  21. Hello everyone I am xepphir and I am the lead builder in the Stygian Hollow settlement. Today I am here to give my great thanks to those who supported me and assisted me in this long journey. First of all I need to give great thanks to ColonelKuehl1 for trusting me as a lead of a project this big, even being my first one, and giving me full artistic freedom. I must thank Kuehl for finding me great assistants after he saw that I was struggling to carry onto this project alone after spending day and nights on it. I need to give a great thanks to Hotbox that took into his hands the build when i had an hard time due to my personal health and giving his personal touch to the build, but still respecting the style and the layout of it. Thanks to Frenchless_fry, worldprincessii, trnsparentsoul, Cappor, Pakkleaf the interns, the smaller buildings and the details were created to bring the build alive. Thanks for the other ones too that tried to help in their own way by decorating and stress testing the build to make sure that it was safe. I started this build alone and I ended it with a beautiful team, stronger than ever. This was my first big project and I will remember it as a great success thanks to the help of you guys! If I remained alone in this I don't think i would have been able to complete this. I am really happy i found a great team like this and I'm happy we were able to work together, i hope the journey of this settlement will be a fun and interesting one and i hope we will provide a great role play environment! (I'm sorry if you are not in the screenshot) Sincerely thank you! From Xepphir i will be making a youtube video about it soon!
  22. This missive would be transcribed many times and sent to any and all groups or individuals of the Mali’ker people As I sit here, sailing on the ships to our new land, I think about my past. Being on this ship reminds me of my time as a sailor in my youth, before I decided to settle down and find a home. First Vira’ker, then Asimu’lei, then Ker’Okarn, and then Aegrothond, and now, who knows. I think about our peoples’ past. I think about the many cities we have built. I think about the stories that have been written, by pen and sword alike. I think about the tales of our ancestors, laying the foundations for everything we take for granted. And then, I think about our future. However, I am not sure what to think. I am afraid. I am afraid that once again, the ‘ker will be forced to wander, not having the luxury of having a long term home. One that they can depend on to raise their children in, and give them a sense of belonging. Many places have done this in the past, but with things the way they are now, the future is uncertain at best. Some time ago, I spoke to my friends in the Royal Sylvaen family, and we discussed this. We spoke about how the ‘ker deserve a home. One that will last through time. But, after the discussion, I thought not much more of it. It wasn’t until the Inferi war where I was gravely wounded, where I had some time to rest and think about what I could do to help my people. I realized that what my people needed, was something that I could provide. After much thought, and with the blessing of my friends here in the Elvenesse council, I have decided to give birth to a new community of Mali’ker. A humble home, where we can express our culture, and be around our own kin. One where the needs of all ‘ker are met, and we can live in harmony. This new home will be named the Evarsae’ker, and it will be open to all and any Mali’ker who wish to work together for a brighter tomorrow; and I promise you that I will do everything in my power to make this more then a piece of land, this will be a home. A home where we can grow old, and leave a legacy for the next generation to follow, one that we can all be proud of looking back on at the end of our days. This, is my dream. And as I sail towards these new lands, where our future is unclear, I know one thing. Though I know we are facing down challenging times... I have hope. Signed, Sevrel Valin’dar Each missive would be signed by Sevrel, before they would be sent out to the 'ker that now wander in search of a home. [OOC]: if this sounds like something you are interested in, please feel free to shoot me a message on discord, Cherry Blossom 🌸⛄#9001 and ask any questions you might have. More will follow this post in the coming days, so do keep an eye out 😉 Meme RP encouraged
  23. General Characteristics Name: Angharad Appearance: A pretty young dark elf, she has luminous blue eyes, full lips, flushed cheeks, freckles smattered across the bridge of her nose and cheeks Other Names: Anga Titles: None Personal Characteristics Birth Date: 27th passing of Malin's Welcome, 1587 Birth Place: Metz Mental Characteristics Known Languages: Common Tongue, Ancient Elven Lures: Promises of safety, knowledge of magic Savvies: Surviving on little supplies, living in a city Ineptities: Openness, passion Temperament: Melancholic Hobbies: Growing certain herbs and other plants, playing the flute, playing the dulcimer, weaving Intellectual Characteristics Logical-Mathematical: Is very logically minded, to the point where she can perceived as overly-cautious Spatial: Since her mother's death and subsequent connection with the Void, she has been able to focus and picture images clearly Linguistic: Taught as a way to survive the haughty Heartlanders of her home, Angharad speaks eloquently, when not otherwise hindered Bodily-Kinesthetic: Unlike most dark elves, Angharad was not rigorously trained in martial combat and as a result, is less nimble than her people generally are Musical: Her mother trained her from a young age to be able to play and sing musically and retains that talent to this day Interpersonal: Rather cold and guarded, Angharad slowly warms to you as you prove your trust-worthiness Intrapersonal: Believes she does rather well, but often contradicts her rather logical beliefs in order to act on her heart Naturalistic: Prefers the cities, but is learning how to survive in the rest of the world whilst traveling Existential: Due to her connection with the Void, she accepts the unknown whole-heartedly and tries to learn about it to make it not so Philosophical Characteristics Morality: Lawful Neutral Perception: Optimistic realism Spiritual Characteristics Religion: Worship of Ancestors Superstitions: Believes that the slandering of Ancestors leads to a troubled life Virtues: Temperance, Kindness, Patience, Justice Vices: Lust, Greed, Pride Supernatural Characteristics Ability: Innate connection to Void Element: To be determined Strengths: Focusing her mind Weaknesses: Sustaining a safe level of Voidal interaction Restrictions: Currently harbors a very weak Voidal connection, needs to meditate and read about the subject to improve this Likes and Dislikes Likes: Fish cakes, rabbit and noodle stew, tea, weaving, music, stained glass windows, nature Dislikes: Alcohol, orange peels, spider webs Apparel Equipment: Shoddily made leather-bound journal, blunt iron blade Wardrobe: Ragged brown robes, tattered crimson cape, sturdy leather boots, gold earrings Social Characteristics Emotional Stability: Can take much emotional abuse, but will remember it for later times Humor: Has a largely dry sense of humor compared to the loud boisterous world of the cities she inhabits Reputation: N/A Interpersonal Connections Immediate Family: Mother (deceased), Father (estranged, presumed dead) Close Relatives: Unknown Distant Relatives: Unknown Ancestors: Unknown Allies: N/A Enemies: N/A Followers: N/A Friends: N/A Pets: N/A Rivals: N/A Physical Characteristics Height: 5'10 Weight: 119 lbs Nationality/Species: Predominately Elf Skin Color: Medium Gray Hair Color: Silver with Blond Undertones Hair Length: Down to hips Eye Color: Light Blue Scars: None Tattoos and Piercings: Two Standard Lobe Piercings Locomotion: Plantigrade Sexual Characteristics Gender: Female Orientation: Bisexual Significant Other: None Story Information Tropes and Clichés: Magical Orphan Personality Anima: Acts kindly and selflessly when concerning those she cares deeply about and will defend them fiercely Persona: Able to hide her emotions well and make her face stone-like and blank when needed Development Personal: Social: Physical: Spiritual: Biography Infancy: A fussy infant, Angharad's mother often wearily recalled the worry her inquisitive little one brought Childhood: Affectionately called "her little street urchin" by her mother, Angharad ran wild with a band of cats and children alike Adolescence: After her chaotic childhood, Angharad became rather protected, and began to realize her place in a human city Adulthood: Still in her human years, she wants to explore and learn as much as she can Seniority: N/A Other Information This excellent Character Sheet is made by dehydromon and edited by yours truly, please credit accordingly if used, thank you ^^
  24. CLAN VARALAS “Luer ilyanh adrisae” History Whispers and tales of Varalas’ origins are scarce and far between. The few who have looked into it have found nothing but spare records that have been left to rot in archives often forgotten, ranging from implications that the blood of Varalas has existed prior to the establishment of the first Laurelin, and others who would simply acclaim that the entire society is an arbitrary falsification meant as a bid for legitimacy for a conglomerate of ambitious soldiers, priests and merchants. The truth, while it may be out there, is most certainly not evident in any regard. Every theory has grounds, though there is no definitive answer to the pressing question of ‘who are they?’ The defenders of the family point back in time towards the middle-ages of Aegis and early Asulon, to a few significant paramilitary entities that conjoined under the yoke of the dwarves, forming a small if notable coalition of mali’ker that made claims to being the de jure guardians of their ilk. Yet, the purported origins have petered away with time, collapsing shortly after the wholesale collapse of Aegis and its submerging into the abyss; the mentions of ‘Varalas’ as an entity were almost nonexistent in their official documents and registrars of the Dwarven Empire under Thorik. Regardless, Clan Varalas hold this as a prideful example of what they (as a family) have achieved. In modern history, a series of inter-marriages between other significant entities has been made to attempt to foster further legitimacy. None have been of particular note or significance, though they have netted them several profitable deals with other established societies and once-reputable mali’ker. With such little ground to stand on, the only claims the family have made are dismissive at best and defer to their highly acclaimed ancestors; the few that are so purportedly dear and representative of their family’s history and classical values they propagate as the correct way to live as a member of the mali’ker. Ethos and culture Above all, Clan Varalas values the traits of integrity, valor, reason, diligence, gravity and obedience. These virtues are regarded as being the requisite attributes of the ideal soldier - an individual unit which the Clan’s teachings believe considers the backbone of any functioning society. The Clan teaches an emphasis on collectivism as opposed to individualism. The identity of the person who holds a position is regarded as thoroughly unimportant when compared to the function of the position itself. Individuals must allow themselves to be subsumed entirely into their function, and this role is unquestioningly best performed by employing the six quintessential virtues. Respect for tradition and conservatism is an additional quality valued by the Clan. Integrity is the first trait prized by the Clan. Honesty and transparency, as well as the keeping of oaths, are attributes that are regarded as essential for any mali’ker to hold to live a worthwhile life. Dishonesty, unprincipledness and moral hedonism is regarded as entirely unfavourable to the healthy function of any entity and indeed the entire race. In order to operate in any way which befits a true mali’ker, one must be morally principled and stalwart in those convictions. Placing one’s Clan and people first before individual wants and needs is an example of Varalas integrity. Valor is the second trait of import. Great bravery and courage in the face of danger is deemed the ideal quality of an exemplary soldier, the most celebrated role in a civilisation according to the teachings of Clan Varalas. Members of the clan are expected to be courageous in their actions yet nevertheless disciplined and controlled, shunning cowardice and other craven behaviours. Yet these first two idealistic traits are expected to be tempered with the third trait, reason and pragmatism. The process of a mind to think, understand and form judgements by a careful process of logic, reason and realistic concerns as opposed to emotional concerns, is deemed integral in the eyes of Clan Varalas. Integrity and valor must never be compromised, however they must be balanced with rationality and care. Losing one’s temper is judged as being foolhardy by the Clan, and actually acting rashly more so. Everything must be carefully considered and planned. This principle accounts for the Clan’s isolationist stance when regarding the mali’ker’s relations with the other peoples of the world. Diligence is the fourth attribute expected to be exhibited by the mali’ker, in line with the Clan’s doctrines. Prosperity and glory may only be achieved through industry and hard-work, with every member of the Clan, great or small, able or disabled, expected to do their part towards the collective interest as a form of civic duty. Gravity is the fifth of the Clan’s preached values. Life may often be difficult, and so events and actions must be judged and evaluated with care and delicacy. The Clan’s ethos shuns a careless and hedonistic life free of responsibility or restrictions, believing that boundaries and austerity are the correct recipe for a successful life. The final value is perhaps the most important, and is that of obedience. Superiors are expected to be obeyed unquestioningly. Orders are taken extremely seriously to the point of being considered miniature vows which members of the Clan have implicitly sworn to see carried out. Obedience to one’s superiors is judged as being the paramount virtue of any mali’ker, as the idea of any superior having anything other than the collective good of the people as their chief-most agenda is an anathema to the Clan’s values. The Clan teaches that death via the carrying out of orders ought to be considered preferable to disgrace via being insubordinate. Obedience is the pinnacle of a dark elf’s civic duty, for without it, the entire tapestry of civilisation would come undone. Hierarchy Patriarch The mali’ker who bears the title of Patriarch is the overall, active leader of Clan Varalas. With them, they carry the most senior level of deferred respect and authority. Syndic The title of Syndic is bestowed to the individual the Patriarch wishes to stand for him in administrative duties as a second-in-command. In effect, there is no individual more important to the structure of the Clan than he. Councilman Councilmen serve as a type of ‘advisory board’ of individuals who have plied their trade for a long span of time. Normally, this is reserved for talented family members, but occasions spring up where merit adoptives into the Clan will take on this level of service to Varalas. Kinsman Kinsman serves as a blanket term for the noble-born children of Clan Varalas, and their responsibilities are few and far between. Most are expected to uphold tradition and to supply a child, but any further involvement in official activities relies on their individual ambition. Individuals born outside of the Clan when having undertaken exemplary service are often adopted into the family’s hierarchy and designated ‘merit adoptives’, on paper equal in rank to born kinsmen. Retainer Retainers serve as soldiers, chefs, butlers, attendants, and any role the house needs; each generally has a specific purpose they were taken into the employ of Varalas to perform. Retainers also refers to any in general who have offered their fealty, service and affiliation to the Clan. Many competent and successful retainers will be rewarded through designation as merit adoptives within the Clan, elevated to the station of kinsman as a result. Application
  25. Character Name Nicknames:N/A Age: 153 Gender: Male Race: Dark Elf Status: Single Description Height: 6'0 (average 2 blocks is roughly 6.5ft) Weight: 159 lbs Body Type: Thin Eyes: Red Hair: Reddish White - off white Skin: Ash Black Markings/Tattoos: Scratched out eye Health: Missing an eye Personality: A very serious but likeable person, and is always obsessed with death, and a bit crazy about it... Inventory: Further Details: Lifestyle Alignment*: Evil, Nuetral Deity*: the Daemons Religion: Daemon Alliance/Nation/Home: N/A Job/Class: Title(s): Profession(s): Cultist, Enchanting, Stonemason Special Skill(s): Flaw(s): Maaaaaaagiiiic Current Status: An unknown user of dark arts Arch-type: Evocation (Fire and Lightning) Sub-Type: Conjuration (Morphon) Rank: Weakness(es): Strength(s): Current Spell(s): Fireball, lightning strike,do a barrel roll Weaponry Fighting Style: Using magic, if needed knives Trained Weapon[s]: Magic, knives Favored Weapon: Magic Archery: N/A Biography Parents: dead Siblings: dead Children: N/A Extended Family: dead Pet(s): dead [possibly undead later on] History Serpention was always doing things he shouldnt, and saw a great appease in death. He once trampled the flowers in his yard just to see them die. One day the town he lived in was attacked by a small group of powerful mages. He was brought to a tower, where he was told to stay, and he watched the death and destruction and was smiling. He had never seen so much death. He loved it. Serpention, after the battle was over, saw a mage who would become his teacher in the days to come. The Mage, Stepho, taught him the art of Arcane Magic. He was also taught the basic spells such as basic lightning and a basic fireball, but the lessons he thought were the best were the lightning magic ones. He always looked at the living thing he was to drain of life, starting with a flower and working his way up, and before he did anything he thought "What would this look like dead." By the time he had been able to kill a bear his master was getting old, and could no longer get as much out of blood magic as he used to and sometimes he didn't have enough strength to finish the lesson. His master was nearly dead of age and Serpention, being now able to kill a decent sized human, was able to complete his final lesson. His master said "Your final lesson is this: kill another experienced mage." His master got all of his arcane defence spells prepared and then they had their magic fight. An unintentionally shot bolt of ice, which was summoned to block a spell, took the hit and it kept on moving. The ice bolt cut Serpention's right eye before it was blasted to pieces. After that they kept on fighting, and Serpention used the distraction the mistake created to his advantage, using the opportunity to shoot a lightning bolt which struck his master square in the chest. His master's final words were "You must make a new cult of dark mages" before succumbing to the lightning bolt. Afterwards he had traveled the length and bredth of the land searching for the prime location or realm or something until he came across Athera, which he found to be a perfect site for his nefarious deeds. He thought "I will get to know the people, the culture, most everything and then find the perfect location to house my cult." and that is what he will do. Him on Imgur Pretty spooky huh >:] http://imgur.com/ggYEwH1 Is this ok App team? I didnt plaigiarize definitions :P
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