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Found 7 results

  1. The Union of an Emerald Comet and an Onyx Star On the 16th of Snow’s Maiden, after years of orbit around each other, the paths of an Emerald Comet and an Onyx star finally joined together. From henceforth they shall journey together as one, unified in love. On a starry night within a hidden grove in Hefrumm, Garedyn The Green stood clad in his traditional Mossborn armour. Alongside him was Charsi Doomforged whose eyes glowed like the stars above them. The armour-clad dwarf removed his helmet, revealing his emerald eyes sparking with passion. He presented a masterfully crafted blade to Charsi Doomforged, who stood brilliantly like an onyx in front of him. He offered his blade and his heart, and she gladly accepted. Under the moonlit sky, under the watchful eyes of the Brathmordkin, Garedyn the Green and Charsi Doomforged married. To celebrate this event and officiate the union, a wedding ceremony will take place alongside the preplanned feast in Hefrumm, which will be held on the following stone day this missive is released [OOC: 8th October, Saturday 4PM EST]. This feast will take place in the great meeting hall of Hefrumm. All kin, friends and allies of the couple are welcome to come and join the festivities.
  2. 3rd Snow Maiden, SE 96 21/09/2022 ᚷᛚᛟᛟᛞᚹᛟᛟᛞ Gloomwood Alliance ᚨᛚᛚᛟᚨᚾᚲᛖ Article I - Protection Should a threat be posed to the village of Hefrumm, the Doomforged Clan is to mobilise for its defense. In return Hefrumm will provide logistical and other support to Doomforged. Should a threat be posed to the Doomforged Clan, Hefrumm will mobilise its own forces and provide logistical support, as well as refuge for any willing Doomforged in Hefrumm. Logistical support is defined as trained medical personnel, food and drink and weaponry. Article II - Artifice Hefrumm and the Doomforged Clan shall engage in shared activities of artificing, to learn from each other and produce artefacts together. Article III - Voting Union Hefrumm, the Grimgolds and the Doomforged will form a Voting Union. This voting union shall be led by Garedyn The Green. The Chief’s Council, the leadership of the Grimgold clan and of the Doomforged can decide to elect other representatives in the future. Should enough votes be given by the Doomforged to expand the unions vote count, they may also add an additional representative. This voting union will be known as the Valley Folk Union. Article IV - Recognition The Doomforged Clan will officially recognise Epiphyte Dwarves as the Dwarves they are. Article V - Amendments This agreement can be amended should the two signatories agree to it. Article VI - Alliance This alliance shall end only when the Chiefs Council and leadership of the Doomforged agree to it. Signed, Garedyn The Green, High Chief of Hefrumm, Chief of the Mossborn, Grand Steward of Urguan, Seer of Hefrumm, Quarter Master of Belka’s Fleet, Lieutenant of Dungrimm’s Legion. Mao Blackroot, Chief of the Blackroots, Keeper of the Constitution of Hefrumm, Seer of Hefrumm, Protector and Representant of the Cottonwood Clan, Chosen of the Green Collective, Wayfarer Captain of The Grand Navy. Rhaezaiil Doomforged - Grand Inquisitor of Urguan and His Eternal legacy, Lord Beard of Ankor’Akvel, Lord of the Doomforged Clan, Son of Draakopf, Keeper of Balance, Lord of The High Forges, Lord of The Deeproads and Protector of Mountain Folk
  3. https://www.youtube.com/watch?v=vFlR0FVQP34&list=RDOzRl2aM50SU&index=3 II The ashened dwarf, wrought with a duo set of smoldering eyes filled to the brim with a fiery tone and explicit wonder. They set upon an orb surrounded by dancing fire. Draconic scriptures of art and tales All are finite but indwelt with a spark of wonder and infinity. 9th of malins welcome Year 91 of the second age. For the longest time many moons have slept and swirled around since I’ve started where I have, and really it's hard to say how much I've learned on the knowledge and wisdom that I’ve been able to grasp on through this I gained the opportunity to have my dreams. Ohh my dreams are everlasting, they are forever. It's strange, it's beautiful and it's wonderful. So here I sit, here I dream and here I slumber pondering and wondering what is it ? What am I? Why am I here ? To bargain with life ? The half-breed filled with eternal wonder fell silent as he dreamt and slept Within the halls naught of dark but wonderful splays of fire The golden halls I am a herald of the titan named Azdromoth king of kings I am a disciple of his sons a follower by will I am a dwarf A dwarf whom is greedy cursed to be small Though I carry the blood of an elf, its blood swimming through my veins. The halls of enlightenment and the orb with ethereal wonder glowed and shined bright As the ash coated herald of the king of kings continued to wonder ? 9th of malins welcome Year 91 of the second age. Though fire dances with me It dances with you. I dance with it and I know It, I allow it. So why not you? It dances within us all, learning it and understanding it is all I do. I do not hate what I am I try to love it, I grieve my mistakes but I cherish them I hold them close I grasp on opportunities for the benefit of my friends and family So I ask you what am I ? And so the nightmare began, it crept, it crawled, it frightened its host. It slithered and petrified and filled the coal head with endless thoughts. His eyes swollen on the cold and cruel nightmare. So it emerged. The golden halls remained vigilant; they remained fulgent and ever so beautiful. The orb flustered with ethereal it flickered with dreams. What scares me death ? No - No it doesn’t but should it ? why. . . WHY!? I grow furious with myself as the roots from my blood clash with my bones and my head spirals out of control. Because of this curse, because of this forever dream fixated on myself I can’t stop asking myself WHY ? I have come to realize that I lie to myself to grant myself the benefit of the doubt. I keep arguing on why he fights them and why they fight us. Perhaps at the end of the day it's just power, perhaps that is what motivates men the finite filled with the greed of WANT. Of all things it's only to understand the meaning, the truth among lies. A stone that rests in an endless sea of sand sunk inside the deep depths. It's practically impossible to find but it exists! So that's what matters really, knowing something exists so you continue to live and fight for it. To die for it. Or am I spouting lies utter and pure nonsense make belief; a mere story that a drunk man spouts in a tavern. Or is it what I have come to realize during my journey this is simply another step along the long road I have delved into. Even when I receive clear and obvious answers my mind swirls and goes mad. It's as if I can’t comprehend such things. The dwarf rested alone, alone with his nightmares. Alone in the golden halls that sprouted from a seed engulfed by ash. His mind nor resting more hurting, a consent pain. But his eyes flickered with endless dancing, his ash coated skin and head danced with in tune of the cackling flames, the singing fire was nothing but music flowing to his ears. A Draconic beast fighting with a Lion. “Even a Lion should know when or when not to trifle with a Dragon and lurk around its den.” 9th of malins welcome Year 91 of the second age The Doomforged started to state with his ash tongue, the words flowing out as swimming fire. So here I slumber, and here I rest with my endless nightmare about what to think and what to drink BAHAHA. He snickered and laughed at his remark as he collapsed to the floor engulfed by the ash and surrounded by conflagrant fire. Then rightfully so the nightmare ended. And a wonderful dream began. In step the Lion out steps the Dragon, in steps the Lion, its mouth widened to then it let out an almighty roar! Then the great wings from the great beast started to expand, so its oven - maw opened to hiss to the cat, the cat fell to the ground, rightfully slain - there goes the cat As the Dragon enjoys its feast… The dwarf sang ludicrous words, it danced and it splayed a show before falling silent. So the fire rests. Then so the journey of truth and freedom Slumbered His mind at work, his endless thoughts on what man strives to be On the want and desire people need or act as if they need On what the dwarf wants…
  4. DOOMFORGED TRADING & SMITHING CO. The Doomforged Trading & Smithing Co. has been a corporation of impeccable renown. The origins of which could be traced back to The Grand Kingdom of Urguan’s inception a millennia ago. When you order from Doom Co. it isn’t only us who are winning, but you the satisfied customer will be triumphant when you go home with one of our expertly crafted products. Armaments and Metals; What Metals Can You Work? Star Steel Boom Steel Azhl Steel Thanhic Steel Slayer Steel Carbarum What Sort of Armaments Do You Craft? Daggers Swords, Short, Long, Bastard and Great Axes, Pole-Arms and Spears Chainmail, Platemail, Gambeson, and Scalemail. Round Shields, Tower Shields and Kite Shields ~ ~ ~ ~ Alchemical and General Goods; What Sort of Potions Can You Make? Luminosity Potion Flash Powder Air Purifier Smoke Whispers Will o’ Bottle Thornskin Salve Tanglefoot Potion Blasting Potion Potion of Acuity Water Breathing Potion Cat’s Eye Potion Heat Sight Potion Arcana Flow Land’s Nurture Solidarity Unction Dragon’s Breath Arctic Mists Medical Packs Owned and managed by Clan Doomforged. The Doom Co. has established its first location within the Main Square of Haelunor. Come in person to place an order or send inquiries via post. Prices are negotiable and bartering is welcomed! Currently In Search Of: Hired Muscle Secretary Treasurer Architects Looking for an apprenticeship in steel smithing or the alchemical arts? Seek out The Doomforged for more information! Looking for CANNONS? Seek out The Doomforged for more information! CANNONS come in many variations, including the Doomforged Classic, SSWF DOOM BLASTER! (Star-Steel War Forged) (OOC) PM hotbox_monk#8587 if you wish to place an order, inquire about apprenticeship and or are just looking to come by the shop for some based RP!
  5. “Dorkadrel, Dorkadrel-um. Voki kav voz rhadav-az nerroth’ian nirlak karen’voz khaz? Yoth kolun voz yllor-harath-ok yavak... Yavak nir ok aarak, kozrol ok agnarmar vellar ahran-rom... kolun-um voz yllor-kav-ok... Yoath ok khor varga azul-ok nar gakan velukrumm wyrvas-rom... Dorkadrel, Dorkadrel-um...” ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ From the ilk of Paragon Urir Ireheart 'Bane of The Undead' emerged the cursed bloodline of the Dorkadrel. Their very existence defied most laws of the descendents. Cast out and forced to rise from the ashes, the Doomforged have always taken up their own arms to hold fast during times of war. A storm has been brewing for much time, as the Doomforged have foreseen this many moons ago. As the Elders gathered for what seemed to be several stone days. They had finally emerged from the council chambers of Az’Nolvar. They came to a conclusion and had begun sending word to any remaining kin of theirs. Ag’Karak shall be once more. (Uniform by Mykei) Creed of Ag’Karak The Creed of the Ag’Karak was written upon Tablets of Stone centuries ago. These tablets are simply known as the Stones of Woe. The Stone of Loyalty- No Doomforged shall disobey the Tenets of the Clan, The Ag’Karak are not above anyone within the clan, we are all equals and all shall be punished equally. The Stone of Strength- No Doomforged shall show Cowardice or Weakness, Clan Doomforged shall not tolerate such, should you deny a duel or refuse to fight. You shall be punished as decreed by the Clan. The Stone of Retaliation- Never forgive or forget any slight that is made to the Clan and the people of Urguan. Even during times of peace, always be prepared to right the wrongs. The Stone of Sorcery- Beware the Necromancer, Slay the Undead, they are an affront to our Paragon; Urir Doomforged. Those who dare delve into such powers or seek to shall be killed on sight. Give them no mercy for they gave our people none. The Stone of Leadership- Do not abuse your position or use it to lord over other of your kin. All Doomforged are equal in the eyes of Dormmar, The leadership of the Ag’Karak is only law on the battlefield, and must act completely to better the clan and not act in their own self-interest. Specials: Quartermaster - Khorgrym Doomforged Engineer - Khenarlum Doomforged Forgemaster - Charsi Doomforged Ranks Untested: Those who have yet to prove themselves worthy, they are the recruits of the Ag’Karak and must seek to prove themselves worthy of Dormmar’s blessing. They are often sent out on the bulk of missions to prove themselves useful to the Clan. Runeshield: Proving their prowess and loyalty to the Clan, they have earned the blessing of Dormmar and as such, have a collection of runes carved into their body, to protect their soul and strengthen their resolve as they serve as the Vanguard of the Clan. (note: The Runes are purely spiritual and provide no actual benefit) Bane Brother/Sister: Veterans of the Ag’Karak, these warriors are often the protectors of the Dorthrumm as well as their advisors and second in Command. They have received a collection of runes over the course of a successful military Career within the Ag’Karak. They are allowed to schedule and organize raiding parties and incursions and are able to recruit soldiers into the Ag’Karak themselves. Dorthrumm: The Leader of the Ag’Karak, They are the most loyal and stalwart of the Doomforged. They have been elected by the Clan to lead the Ag’Karak and should they falter in their duties, shall be replaced. They have final say on matters of the Ag’Karak and are able to promote and demote soldiers, as well as organize any large scale raid or siege against the enemies of the Clan and the Dwed. (Once I add you on discord the real application process begins.) Application Name: Age: Why do you want to join the Ag’Karak?: Discord: Meme:
  6. The collected histories of The Doomforged, First Edition. “Dorkadrel, Dorkadrel-um. Voki kav voz rhadav-az nerroth’ian nirlak karen’voz khaz? Yoth kolun voz yllor-harath-ok yavak... Yavak nir ok aarak, kozrol ok agnarmar vellar ahran-rom... kolun-um voz yllor-kav-ok... Yoath ok khor varga azul-ok nar gakan velukrumm wyrvas-rom... Dorkadrel, Dorkadrel-um...” “Doomforged, oh Doomforged. Why do you hide so deep into your halls? For if you came out... Out into the open, where the mountains stand tall... Oh if you did... Then the world would tremble and become pure darkness.. Doomforged, oh Doomforged...” “Far in the south, where cold stains the land, low deep, in ruins of old, there lays an ancient being. lurking amongst shadows and scourge; The Doomforged rise. Do not linger, do not be fooled, for their ferocity, is not dull. Take thine sword, and haul it over the mountain, where the light hits the peak, for under the shadow of the hill, lays your certain death, your final perish. Delving into the dark of the caverns, a fiery stare glares back at you, controlling you, heart stricken. Take thine sword, and haul it over the mountains.” Chapter One: In a land called Aegis The days of Aegis are long gone, but one figure stands tall and vigilant for the Doomforge in this time of grief for the entirety of the Descendants; Urir Ireheart. This Paragon helped the Dwarves in all their times of need, ultimately giving himself to the whims of the Nether Nexus, sacrificing so as to buy time for the Aegisian people to race out of the cursed continent of the Verge. Urir, before doing so, had secretly given birth to triplets with a Dark Elf known as Faeyin’Kelzyr. After Urir’s sacrifice, Faeyin gave the children to the care of their father’s closest friends, King Thorik and Valen Greataxe. They taught the triplets (Iban, Hodir and Yorri) how to be an honorable dwarf, upon the ways of their father Urir. Chapter Two: A New Hope in Asulon After arriving to Asulon, Thorik gave the triplets his blessing for them to find a home, in their kingdom or somewhere they wished. The young Dwarves took upon travelling north, towards the tainted lands of Hanseti. There they found an entrance to an ancient tomb, which later rooted to a large underground city covering and spreading all the north of Asulon, some hallways that were blocked hinting that the city spread throughout all the continent. Here, the triplets found a forge called The Doom Forge, to which they bowed to protect it, and called themselves the Doomforged. The city was an ancient stronghold for the Derva, the first capital city of the Ancient Asulonian Dwarves. The city was called Kalas-gol (Sometimes called “Kal’Asgol”) and was once ruled by a Dwarf called Dormmar, the Flesh Lord. The City was stalked by beings of diverse kind; Dirhim (Scaled lizard dog-like beings.), Ice Wyrms and Frost Worms. In one of the invasions of Wyrms, Yorri was slain, to which Hodir and his son, Dormin, slain the Wyrm and took his skull as a remembrance of Yorri. The Doomforged lived there for all the time in Asulon, until the Lysitrata became a relevant threat, and they used tamed creatures called Dirhim to move the Doomforge to a boat off the northern human port to the newfound lands of Elysium. It is thought that within Kalas-gol, the Doomforged learnt many things from the grimoires and scribings on the city, including an ancient technique of Runesmithing called Kathiik (Flesh runes). Chapter Three: A Volatile Situation In Elysium, the Doomforged set home above the volcano in the center of the island, for safekeeping of the Doomforge. Here the Doomforged became known to most Dwarves as Dormin Doomforged, firstborn of Hodir became Forge Lord and performed several reformations, some quite abrasive to the Smithing Guild. Dormin married a Dark Elf and had three children with her, but she went missing soon after. He had a child with an Olog after a few months. Upon Kalos’ discovery miles away from the volcano island, Hodir, now clan father of the Doomforged, embarked on a journey there, where he claimed the Dwarven portion of Kalos, and conquested the entire land of Kalos, becoming one of the greatest warriors in all of the Descendants. Dormmar became notorious after Dormmar filed the proper archives and proved that Dormmar was a god of the Brathmordahkin, to which he was added. After the Volcano erupted from the Doomforge’s pulsating energy, the Doomforged found the forge on top of a nearby cliff and took it to their boat once again. Chapter Four: An Evil Awakens As the races arrived to Anthos, the Dwarves set home to the Southern Frozen valleys of Umgar’ul. The Doomforged set upon the tallest mountain’s base, creating an underground city named Kal’Urir. They built a mighty hold with many relics and treasures, many tunnels and hidden rooms. It’s construct rivalled that of all the Dwarven Cities. The Doomforge was moved carefully with the beasts Dirhim. Soon after they settled, Wyrvun, an ancient enemy awoke in the land, and Snow Elven monsters began arising from the depths of Kal’Urir, as they invaded and took the Doomforged home, after being outnumbered. The Doomforged began planning with the Stormhammer and the Legion to retake the city. After a failed assault, the monsters began appearing in nearby Holds. King Thorin Grimaxe declared war upon the monsters and their wretched lord as they sent the entire legion to Kal’Urir, slaying every Elf and retaking a strategic point. From here, every spawn of Wyrvun was slain and the Dwarven Peace restored. The Doomforged’s honor was hurt however, as they retreated to solitude, Dormin is known to have spoken few words to his friends during this time, only telling his apprentice Farren Starbreaker he was onto something grand regarding Kalas-gol. Most of the warriors of the Doomforged kept appearing during the battles against the Harbingers, and they were forced to move the Forge again as the entire continent was flooded with the dark frost from Setherien’s Lands Chapter Five: The Fringe and Thales During the Fringe and Thales, Dormin and the Doomforged kept to themselves although some saw them during fights at Dungrimm’s Mouth, but they were never around after the battle enough to be asked anything. However, as they kept appearing in battles, the armor they wore became much more dark and stood out from the legionnaire’s plate armor. Doomforged armor glowed with the same fury their eyes did, and it was as black as Setherien. Soon after the Red Realm opened, many Doomforged were found killing Setherien’s children Drakes and retrieving scales, later disappearing from the scene. Chapter Six: Home Athera. The ark of all Dwarves, the Doomforged immediately felt a connection to the land as they arrived. They set home originally upon an ancient wizard tower to the North of Hiebenhall, then relocating to a ruin place to the west of the Cloud Temple. Dormin became incredibly hidden away at this point, where his cousin Demagol and Virak, his brother took the Doomforged to the remains of Kal'Agnar, renamed Kal'Velukrumm, ruled by the undead Velkan II Ironborn. During this terrible age for the Doomforged, one named Andermendin, found a blade in which was used to create Kathiik, an ancient art used by the Doomforged otherwise known as Fleshrunes. Eventually The Doomforged became entangled with the Undead, until Dormin came back, finding his clan in such disgrace, he plotted against the undead, and ultimately defeated Velkan by flooding his throne room and trapping him to a grizzly fate. Virak however, had turned undead, as him and his children were banished and brandished “Brightiron”, the Lost ones. The Doomforged finally found place within the Dwarves, creating the Hall of Hammers after Andermendin’s child, Angrom talked the kingdom into finally letting the Doomforged back into the Kingdom. Here they moved the Doomforge, as they finally became notorious into the Kingdom again. Dormin became Lord Specter of the Kingdom shortly after revealing certain findings of Atheran ancient lore. The Doomforged became incredibly popular as they began creating different forges after their decades of hermitage. These forges were incredibly unique and distributed cautiously throughout the kingdom. After the schism of Lords, Dormin was removed, the single pillar of equality in the kingdom, and thus began a revolt, after a letter sent by Hodir’s firstborn, Dormin, Zahrer decided to resign and exile himself from the kingdom as a new king began to be elected. Hodir put himself as a candidate, quickly winning over the other candidates. Hodir was then made King of the Dwarves. After a reign of victory against the humans of Oren, Hodir was thought to be slain in battle. Demagol, believing Hodir to be dead, made a place for him inside the Doomforged Tombs. Dormin then, in grief, went missing, leaving Demagol once again to lead the clan. Demagol quickly set to renewing old ties with the Dark Elves, as well as within Urguan, making sure to strengthen the bond between the Doomforged and the Irehearts as distant kin. Almost after a month of peace, war struck Urguan once again. This time, the Uruks of the Iron Uzg sought for blood. Once again, the Doomforged began forging arms and armor for the dwarves of Urguan. As time goes on, and the war continues, and more attempts on the Doomforged's lives happen, Demagol begins turning away from his peaceful methods, starting to outright kill any who threaten Doomforged, showing no mercy, and making sure his kin know not give any as well. After several more years of war and bloodshed between the Iron Uzg and Kingdom of Urguan, the two nations finally decided it was enough, and created a Bloodpact. Though, after so many years, even decades of watching his clan be threatened, attacked, and killed, Demagol did not return to his old mindset of peace. Chapter Seven: To carry on a legacy Vailor, The new lands, full of rich resources and beauty. It is here that the past Fathers' and Demagol's plans for the Doomforged begin to unfold. The Doomforged began work immediately on the Khaz'Khron, Hall of Iron, for them to reside in. After years of Demagol's attempts to solidify a place for the Doomforged, he decided he should hand Clan Father onto someone else, that being Dulgrim, a younger, newer dwarf. Dulgrim expressed his goals for the Doomforged, seeking something much greater than what they were then. After Demagol disagreed with Dulgrim's methods, he removed him from Clan Father. Demagol became Clan Father again, despite his worries on the matter. After years under King Balek, the Irongut 'died' to the Devourer. Skippy Irongut became King, causing a Civil War to break out between the Loyalist Dwarves, and Verthaik Frostbeard's 'Mountain Monarchy'. Demagol kept the Doomforged out of the conflict for the most part, stepping in to say a few words to both sides on how they must unite. Finally the war ended, and the Doomforged began fading slowly and slowly away. Years pass, and Skippy is assassinated before Demagol's very eyes. The Clan Father hurriedly attempted to get the King to healers, but alas, he was dead. After that, Elections were held and Demagol ran for Grand King. He lost to Uldar Irongut, and after Uldar began making tyrannical moves, Demagol decided to move away from the Kingdom. Years later, Azaghal Doomforged assists other dwarves in removing Uldar from the throne and then Midgor Ireheart becomes King. (As written by Chaotikal, Dormin Doomforge.) (Story edits by me) Chapter Eight: A Bloody Homecoming. During the reign of Jorvin Starbreaker it was the descendant of Demagol the Honorable, Draakopf that first stepped foot into the hall's of Urguan in Arcas. Upon his arrival many beards were turned and whispers passed. This did not faze Draakopf, who was born of another name now long forgotten. The Doomforged was not alone however as his own offspring accompanied him now, they took their oaths to serve in the legion against the rather cataclysmic Inferi invasion which resided just post their border. When the siege of Al'Faiz begun it was Drakken Doomforged who was among the first to fall. Even when the smoke cleared the body was never recovered. Returning home now to Urguan was the company of the Dorkadrel, no longer the outsiders of the nation. They had earned their keep through blood and they would continue to hold their oath to the Obsidian Throne. Present Day Now in Arcas the Doomforged company resides just outside the borders of Kal'Darakaan. Within the fortress of Az'Nolvar they plot tirelessly to retrieve the Doomforge. A relic long lost, but not forgotten. -=Appearance and Personality=- Doomforged are dark skinned dwarves, skin tone ranging from light grey to a near black, and sometimes even ginger can appear. Their eyes give off a fierce glow, the color of the eyes and glow alike can go from yellow to maroon even. Most Doomforged are quick to anger, some being flat out rageful while others are a quiet, silent fury.(All traits listed depend upon the bloodline of the Doomforged) =Iban’s Line= Tarumir Iban’s children are darker in skin and usually are darker haired, with black being the most common color. Their eyes are orange tinted and they seem to not glow as strong as the other lines. The Doomforged of Iban line usually are great warriors, and sturdy stalwarts. They prefer axes and warhammers and heavy armor, bold choices for bold, sturdy-minded stubborn Doomforged. =Hodir’s Line= Yaemir Hodir’s children are usually dark skinned, a bit lighter than Iban, with red glowing eyes. Their hair ranges from dark brown to light brownish and some uncommon dark blonde. Hodir and his own descendance are political masterminds, and usually delve in both smithing and warring. They are centered and stubborn, but lack the physical prowess of Iban or the mental fortitude of Yorri’s line. =Yorri’s Line= Korzamir Yorri’s children are lighter skinned, with a light purple tone. Their eyes glow yellow and they have most frequently ginger hair. They are intellectuals, bookworms and powerful writers and lorekeepers, Yorri’s line is famous for their incredible discoveries. They, however, don’t excel in fighting. -==Dormmar==- Dormmar, also called The Lord Of Asulon, was a Dwarf King who hailed from Kal’Urguan, and moved with the Derva, if not leading them, towards Asulon, new lands, and new conquest. He was known as the Rune Lord and he conquered many lands, including Kal’Asgol and Kal’Karik. These two were the kingdoms, one below the now known Tainted Asulonian lands of Hanseti, and the other in the Asulonian Dwarven kingdom. Dormmar was a wise Dwarf, dark in skin and ushering in glare. He had a knack for forging, and he, among other blacksmiths, forged the entire hall using nothing but their hammers, smashing into the stone, turning rock into art. Dormmar was known to have created a runic language on his own, then spreading it to the other Asulonian dwarves, while Dwarves developed their own runic language. He is a very controversial topic to the Clergy, some call him god, others disagree with such. He is also known as The Flesh Lord and the Lord of Conquest. Dormmar’s said to have a direct communication flow with The Doomforge, more real than any of the other deities in the Kirkja Dverga. It is thought this is due to the Hammer of Dormmar and the Doom Forge, his famous forge. -=Rules=- We are not the antagonist of the Dwarves, we’re not ultra dark mages either. We’re a clan of more barbaric Dwarves with ancient smithing methods and roots with the Derva. The Clan’s Tenets must be respected. Do NOT attempt to change lore in ANY way unless given permission by the Clan Father. Follow server rules These rules are set in place to avoid past screw-ups. -=Tenets=- CODE OF CONDUCT You shall not damage or hurt another Doomforged in any way, unless Tenet 1B requires you to do so. You must ensure the Clan and all it’s properties sake for as long as you live. You must never defy the executive orders of the Clan. You must never damage another being unless directly threatened by it, or if it indirectly threatens the Clan’s sake. The Grand Kingdom Of Urguan is your home -- regardless of it’s state, respect and follow it and their representatives, unless Tenet 1B is breached. The Lore of the Clan is sacred, you must not share it in public light as it would be as giving our treasures away. It is sacred knowledge and only for readily eyes. CODE OF POLITICS You shall not fight with other Clans unless Tennet 1B or 1E is at stake. You shall respect other clan’s opinions on political views and affirm your superiority by not meddling to common wrestle over trivialities such as these ideological nuances. You shall not declare CLAN WAR on any clan unless Tennet 1A and 1B, and optionally 1E is broken if otherwise. If CLAN WAR ensues, assure humane deaths so Dwedmar life is not so dramatically impacted by the conflict. CODE OF LEADERSHIP You will not act on your own, the vacancy of the Clan Father must be resolved by the clan whole, not by personal endeavors and ventures. The Clan Father is expected to be only a respect towards Urguan’s ideology, everyone within the Doomforged is equal and apprehended by the same Tenets and legislation. You must ensure Peace as long as 1B and 1E stand unbroken. The Doomforged Relics Yarak-un “The Hammer of Kings” The Yarak-un, previously called Ruhnordrum is a hammer unlike many, is a hammer with a lot of bulk and weight for it’s size. It is carried by Dormin currently, and was passed down to him by Yorri, who obtained it in the Throne Room of Kalas-gol. It is usually used with a runic shield and rarely used two-handedly, although it’s weight would imply such a stance. It possesses strange runes in it’s grip, that connect to the Doomforged’s flesh runes in their palms, creating a bond like none other with the weapon that allow the weapon’s weight to become near null for the bearer. The hammer has been repaired with ancient metal and still today looks as grand as when it was found. Dor-mâr “The Doomforge” The Doomforge is an ancient runic anvil and Karsûl forge originally made by ancient Asulonian Dwarves, thought to have been given by the God-dwarf Dormmar to the Kalas-gol Dwarves. It is the only forge known to be hardy and sturdy to craft the heaviest and most durable armor and weapons in all the land. The Doom Forge is kept with a safe-lock system and there is a transport system to be able to move it with ease. It is a dubious construct, knowing that those that use it forever change, their eyes lighting up with gleaming fury, furthermore than the Doomforged natural eye glow, and also begin hearing whispers from the Forge, this is thought to be echoes of Dormmar’s time with the forge. The Stone Tongue The Stone Tongue, or Inithár Lorváthiik, is a language that predates Great Ancient Dwarvish and modern Dwarvish, a language used in the crafting of Flesh Runes. Only a few words are publicly known, most being kept in a wall called the Wall Of Memories, which is carved in this runic language. It is a primitive language, yet incredibly complex and ancient. Known words are; Dormâr = Doomforge Kazrun = Clan / Family Tarumir = The Bold Yaemir = The Heir Korzamir = The Cunning Arkhomir = The Ascendant Mir = The -Adin = Suffix usually fit for royalty and great leaders. Andûl = Depths / Dark / Void. Mur’a = Anvil Varsûl = Obscure Steel (Rest of the language not publicly disclosed) Trials =Trial Of Endurance= =Trial Of Intelligence= =Trial Of Valor=
  7. Character Name Demagol Doomforged Basic Information Nicknames: Cuddlebug, Demmie, Demi, Demigod, Dema, and many others Age: 495 Gender: Male Race: Doomforged Status: Alive Description Height: 5'4, 5'5 in armor Weight: 190 pounds Body Type: Demagol keeps up a well-exercised physique, but looking much the same as your average stout dwarf, perhaps less stocky. Eyes: Glowing, Bloodred Hair: Black Skin: Extremely Dark grey Markings/Tattoos: Burn scars that center around the right side of his chest, continue on till his golem arm (Burn ran the length of his arm before it the stone appendage). The burn goes up his neck and ends around his right eye. Health: Great Personality: Depends largely on where he is and who he's with at a time. When he is with other Doomforged (And some other dwarves) he can be loud, rude, humorous, but mostly happy. When in formal company, he is calm, polite, and kind. However, like all other Doomforged, he can go from calm to raging in a heartbeat. It's oftentimes noticeable that he tries to keep his natural anger in check. Inventory: Justice (Longsword, reinforced with Asgolian Steel), Wroth (Flanged mace, reinforced with Asgolian Steel), various traveling supplies such as food and water, and varying types of armor. When he's wearing robes or simple clothing he will always have some type of light armor underneath (Usually chainmail with light plating over important parts of the body). Other times, he wears the traditional heavy Asgolian Steel plating of the Doomforged (Heavy armor that emits an orange-red glow in some places). Further Details: His right arm is not of flesh, it is a stone, runic golem appendage. He bears some of the striking, youthful features of the Mali'ker on the left side of his face, where fire has not ravaged it. Life Style Alignment: Chaotic Neutral Deity: Dormmar Religion: Brathmordakin Alliance/Nation/Home: Urguan Job/Class: Blacksmith, Warrior Title(s): Senator, Clan Elder Profession(s): Smithing, Mining, Cooking Special Skill(s): Flaw(s): Stubborn, Quick to anger (In some cases) Relations: Children: Many. Father/Mother: Iban Doomforged(Kahzo), Caeriline(Unplayed) Grandparents: Urir Ireheart, Faeyin Cousins: Many.
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