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Found 4 results

  1. ᛞᛖᚨᛏᚺ ᛏᛟ ᛏᚺᛖ ᛞᚱᚨᚷᛟᚾᚴᛁᚾ “A dwarf never forgets.” CLEANSING OF THE DRAGONKIN No descendant has come close to the combined feats of Yavoks kin. Yavok Ireheart, the founder of the clan, purged dark beings haunting the caves of his home. Kjell the Dragonslayer, slaying multiple dragons himself, set the precedent for the later generations of khronammoruk. With a Dragon attack on the capital of the dwarves, and the attack on the King of the Dwarves in the Haense tavern, the threat of the Dragonkin and Azdromoth grows greater. The Dragon-worshippers taint the land they touch and associates of Khorvad and Iblees cannot be ignored as they move to undermine the ideals and places we’ve all fought for. The Irehearts grow tired of the repeated slights by the sons of Azdromoth by tainting dwarven lands and the repeated attacks on Urguans kin, the repeated seizing of Urguani land from the Paladins and the deals with Iblees. For this, the combined Elders of Clan Ireheart and the Clan Father of the Irehearts make a bloodpact to fully cleanse this land from the spawn of Iblees. To those who live in the old ruins of Dol’Gorix at the foot of the volcanic mountains. You will have two stone days to remove your belongings off our sacred land or blood will once more be split in reclamation. Kav un anakrun yol zahere. Do not test our patience. Signed, Clan Father of the Irehearts, Champion of the Wilds. Elder of the Irehearts, Bane of the Orcs, Bane of Philip III Elder of the Irehearts, Commander of the Legion. Elder of the Ireheasrts, Certified Dragon Tracker
  2. THE DRAGONS CURSE Recorded & Journaled by, The Brightiron Prince Asioth; A rigorous test of mind, body and soul one must surmount before reaching their enlightenment. Whilst in servitude to The Arch-Drakaar one finds themselves eternally in pursuit of his likeness. To be Almighty, To be Triumphant, To reap the fields of Splendour. A mortal is not frugal in their efforts to achieve Asioth, for then they are privy to their questioning of existence. “As the once great Setherien tried to swallow the Sun; so too shall we swallow the earth. An earth that belongs to us, an earth that has been conquered and stolen from us.” The Book of Epochs It was not long after a mortal’s branding of Azdromoth’s mark did he begin to ruminate the scope of Asioth. The mortal, blinded by greed for gold and jewels lain deep within the realm, hadn't understood that this curse would inevitably be His Asioth and His Folly. The mortal sought yet did not find. Through all his triumph and all his glory he could not sunder the aching thought from his mind. If the Obsidian Throne was not meant to be His, then was his existence merely to fulfil a Destined Death whilst in servitude of The Great Titan? The mortal cast a smouldering gaze to his brethren who no longer bore Him as their ilk. The mortal made way to swallow the earth; The path had been alit and all seemed foreordained. Yet it would be the mercy of Him and His Kin that would serve as folly to the mortal’s campaign. Struck from the heavens, Fallen was He. Yet, the ember gaze of his ashen visage did not fade and the pursuit of Asioth did not sequester. The earth endured, unswallowed. . . But, The Sun was Broken. Much like the archetypal Dragonkin of yore, it is in the image of Our Father that we achieve Asioth whilst faring the Auric Path and all its encapsulating calamity. Clung to life amidst rumination atop The Sage’s Seat is where I learnt, Dear Reader. Exalted was I; to have conquered the tundras treachery and seek haven beneath the tree. Sublime was I; to have withstood the suffering offered solely by the frigid Night. Since the mortal descended that fateful night it was He whom was rivalled by none; And in the image of The First-Born, it was He whom served as a weapon to bring about Ruin. So that Chaos may trounce Order. Derived from The Book of Asioth “Fire of Exaltation” “For First-Born, his royal kin climbed the bright heavens, and brought him the sparks of starry grandeur held there. Loving, he lapped up the red waters of their muse, and raised them upon a throne of shining thunder. In turn they filled his vessel with timeless insight, and wrote his name upon the book of Asioth. Like the golden sun was above the misty weald, a thousand lives were warmed by but a single source. Asioth held the power beyond all power. Each was raised above his brothers: exaltation” Derived from The Book of Asioth “Vessel of Sublimity” “For First-Born, his loving kin plumb the darkest depths, and give him the seeds of earthly beauty held there. Being, they tear down the white branches of his cage, and put upon him a crown of humming crystal. In turn he lights their fires with lively knowledge, and seats them all beneath the tree of Asioth. Like the silver moon is within the tossing sea, a thousand lights reflect from but a single source. Asioth reveals the subtle and hides the known. Each is found within his brothers: sublimity.”
  3. A Dragon, He Is A mortal born from the ashes to lead his ashen kin unto a new world. Ushered in only by He, The Arch-Wyrm Azdromoth. The mortal walks as a dragon, talks as a dragon and fights as a dragon. A Dragon, He is. Aurelect from The Book of Asioth; “Fire of Splendor” First-Born wreathed his household in a sublime beauty; from empty silence, a fallen prince hated them. An adversary soared from his silent limbo, pledging First-Born glory greater than Asioth. Thus First-Born conquered nations with his glowing voice; Asioth was the noble grandeur of his throne. Full of vengeance, royal subjects turned against him, and their silver seals held him in the darkest depths. In limbo, First-Born clove the fire from her source, the adversary of the fallen prince: splendor. Aurelect from The Book of Asioth; “Vessel of Triumph” First-Born guards his people with a noble grandeur, from silent limbo, a fallen prince envies them. An adversary broods in his empty silence, vowing First-Born vengeance greater than Asioth Thus First-Born watches subjects with his blazing eyes; Asioth is the sublime beauty of their crowns. Full of glory, loving nations bow before him, and their golden bands hold him in the bright heavens. In silence, First-Born shines between them all like light, the adversary of the fallen prince: triumph. It was the eve of Elvenesse’ demise and Draakopf found himself at the Sage’s Seat. There, he sat and remained dormant in silent prayer to The Firstborn. For, as long as his faith held true, so too would his blade fell its foe. And so, the mortal Dwarf of Urir’s ilk took stride and soon saw the walls of the elven capital come into sight. It was swift. . . The blue sky turned black. . . It was as if the Gods themselves had struck the Sun from the very sky above. Azdromoth’s shadow had been cast from each end of the continent and his smouldering gaze set upon that of the city below. Hellfire, or was it Dragonsfire? Fire like this kind Draakopf had never witnessed before. These flames burned black and sapped the very life from those who found themselves engulfed within. Even this inquisitor of The Arch-Wyrm found the carnage overwhelming. With each turn he took he was surrounded by his bredgren clashing against the united descendent armies. Soon, Draakopf was surrounded and as descendents clashed, so too did the forces Unseen. A great beam of celestial origin came thundering down from the sky, narrowly missing Azdromoth. Whomst remained breathing stygian flames from his gargantuas maw which was rivalled by none. Draakopf did not stay to watch the smoke clear and the ash settle. Azdromoth was the force of Triumph and it was The Firstborn who was Triumphant. Dormant deep within the earth is where the mortal dwarf of ash remained. . . Until the Sun Broke. Triumph was Azdromoth’s, rivalled by none, envious are they.
  4. Wyrms Wyrms, savage and feral cousins to Dragons. Wyrms are the general term for the draconic descendants of the more ancient and powerful Dragaar and Dragons, as well as their corrupt counterparts. They consist of a wide selection of variants and within those variants, each wyrm is as different as the last. Some are big, some are small, some live by water, some live underground. They all have their similarities, but are all fundamentally different. They can, however, be grouped into various categories to better classify and understand them. To note, Wyrms overall are an almost purely event Race. Either playable by ET or used in events. You cannot run around roleplaying as a Wyrm. Dragon Hierarchy [ NOT ACCEPTED ] For reference: Types of Wyrms Wyverns [ ACCEPTED ] Wyverns are generally the most common and well known type of Wyrm. Their features greatly resemble that of their dragon counterparts, taking on most of the typical draconic traits such as the razor sharp teeth, spined backs, leathery wings, scaly bodies and often horns sprouting from their heads. Wyverns never have more than two legs, their hind legs being quite strong and taking almost full responsibility for their movement on land. All wyverns are raptor-like in their forms, with a pair of large leathery wings sprouting from their shoulders. More often than not, their wings will have claws, useful for climbing buildings and assisting the Wyvern in moving on the ground. They will often, but not always, have the ability to breath a liquid fire, which is produced from deep within their chest. Sometimes, Wyverns have other weapons at their disposal, such as being able to spit acid or produce a thick smog. This is not always the case, however it is known to have happened. Wyverns are physically strong and quite large (as shown in the picture), taller than the average horse and more than twice as long (tail length and all). Their claws are extremely sharp as are their teeth, but contrary to popular belief their bones, teeth and claws are not unnaturally durable (definitely not a viable weapon material). Much like any other beast, their bones are merely bones. Their scales are much softer than that of a dragon or dragaar (and their corrupted cousins), taking on a more snake-like appearance. Their scales are often rather smooth, but should not be confused for weakness, as their hides are quite thick and able to withstand being embedded with numerous arrows. Much like most predators, Wyverns feed on a surplus of raw meats, preferring to catch their prey themselves and savagely feast on them. Their young also pick up this instinct at quite an early age; a baby wyvern is far more vicious than it is cute. They breed much like fish do, in the sense that the female Wyvern will lay a surplus of eggs, while the male (the bull) will fertilize them. Because of this, a great majority of Wyverns are female. Note: Bull Wyverns (male) are far superior to their female counterparts, but far rarer, being almost twice as large and having much more coarse and hardened scales. tl;dr most common and well known raptor-like dragons with wings strong, medium sized sharp claws and teeth smooth scales, thick hide can breath fire/acid/smog most are female male wyverns twice as large Basilisks [ NOT ACCEPTED ] Unlike the rest of their kin, Basilisks are always legless and wingless, taking on a far more serpentine body than the rest of them. Most Basilisks choose to live in watery areas, be it in lakes, seas, watery caves or sometimes even sewers (if they’re large enough). Generally Basilisks are quite large, at full length being able to stretch to the top of most trees. However because of their snake like bodies, their movement is fairly limited. Having no legs and no wings, Basilisks often slither across the ground, dragging their heavy bodies with them. However, with their loss of flight, they have gained a great affinity to swimming. Basilisks enjoy remaining in the water, often hunting large sea creatures as well as large game on land. Much like snakes, Basilisks secret a potent, acidic venom from their teeth, using it to slow down their larger prey. This acidic venom can also be spat, often burning through most organic tissue, barring bone (not through steel or stone). Oddly, Basilisks use this at the end of their “feast”, cleaning the carcasses of their prey and using the bones to decorate their caves. Different from their kin, their scales are mostly soft and snakelike, with a hard layer of tough scales across their backs. They have no claws (of course), but have great horns and spines across their back and covering their tails, often using it to pummel large landborne victims. Their teeth are very sharp, however their snouts and noses are strangely tough and hardened, often using their faces to hammer into large creatures. Basilisks tend to reside and nest in great caves, often on coasts and by the sea. They will often come out of their caves, be it to the sea or to land, to catch and kill their prey, not feasting til they return to their nests. Because of this, their caves are often filled and covered with the clean, white skeletons and bones of all their prey; a horrifying site. tl;dr snake-like/serpentine can be giant no wings or legs amphibious secrete acidic venom (also spit it) soft scales on stomach, easy to pierce hard scaly backs live/feast in caves decorate caves with skeletons Hydras [ NOT ACCEPTED ] Hydras are the strangest of all the Wyrms, being the only draconic beings to have more than one head. Obviously, the most famous Hydra is the wingless, five headed coastal Hydra, however Hydras take on fairly different forms. Sometimes a Hydra will have two heads and wings, sometimes it will have three heads and no legs, sometimes it will have five heads and four legs. Although they are all large and all dangerous. Due to the nature of their bodies, Hydras’ separate heads have their own thoughts and “personalities”, however have found a way to work together in absolute unison. They appear to have some form of telepathic communication with one another, being able to coordinate with each other fairly well. Hydras don't have particularly hard scales, but have a thick hide and long sharp teeth. Like most dragons and Wyrms, they gnash and gnaw at their prey, tearing them to shreds and feasting on them. Hydras often have some form of “breath” be it fire, smog, etc while others divide up their duties, for example one might have the ability to spit an organic oil on their victim, while the other might ignite it etc. Their multiple heads often make them a very tricky foe. For the most part, Hydras tend to live by coasts and cliffsides, nesting in caves and coming out to hunt. Hydras, similar to Wyverns, often have great hoards of gems and minerals in their nests, laying their eggs amongst piles of them. They have an unnatural obsession with it shiney objects, much like magpies and gather the stuff for their nests. tl;dr multiple heads big bodies can fly sometimes live and reside by the water live in caves have treasure hoards can breathe fire/whatever Pygmy Dragons [ ACCEPTED ] Pygmy dragons (or dwarf dragons) are the smallest draconic beings ever recorded. Easily recognisable by their size alone, Pygmy dragons are usually no bigger than a cat or a small dog. However their size should not be mistaken for vulnerability. They will almost always travel in packs or even swarms, overwhelming their prey with savage strikes and bites, tearing into their enemies viciously. Similar to Wyverns, their bodies are quite similar to their dragon counterparts, sometimes having four legs, other times having two like wyverns. Always a pair of leathery wings, scaly hides, long tails (often dotted with spines), sharp short teeth and vicious claws. Unlike Wyverns and most other Wyrms, Pygmy Dragons cannot breathe fire or much else other than air. Whether this is attributed to their small stature or some other defect with their bodies, it is unclear. However not once has a Pygmy Dragon been known to breath fire. Instead, Pygmy Dragon’s rely on their size, their speed, their size and their numbers to annihilate their prey, behaving much like bees. Pygmy Dragons travel and hunt in swarms rather than alone, overwhelming their prey with sheer numbers. Like the rest of their kin, they are predatory and feed on meat, usually attempting to subdue their prey one way or another, sometimes blinding, biting ankles, attacking their victim’s throats, etc. Amongst themselves, like bees, Pygmy Dragons are mostly males, workers for the rest of the flight. They are led usually by a single female, a Queen much like bees, and work to serve her. The queen is usually three times as big as the males, but wingless, remaining in their nest to breed. When there is a shortage of food, the Queen will often eat some of the worker Pygmies, their lives practically fully dedicated to her. tl;dr dwarf dragons, cat sized travel in swarms sharp claws and teeth swift and vicious hardened scales cannot breath fire winged can fly all are male females are queens and flightless reference: Difference between Wyrms & Dragons There aren’t many differences to be frank, but there are some. Being of the same kin they will of course be massively similar and to most people they won’t seem too different (especially Wyverns). However the important thing to remember is that they are what they are, lesser dragons. They’re smaller, weaker, not nearly as tough. They’re draconic beasts, feral and wild, almost mindless and operating purely on instinct. In short, they’re animals. They come in far more varied forms than dragons and have far less intellect, with dragons often being more intelligent than their Wyrm counterparts, sometimes even possessing some form of magical power (not nearly to the extent that Dragaar have, but it has been known to happen). Wyrms have none of that. Wyrms are draconic animals and nothing more. This means there are less issues with conflicting Lore, Daemonic issues (Dragur storylines for example) among many other things. The intent is to bring dragons and draconic beasts back into event monster attack roleplay without causing any greater lore issues. If there’s any information you think I’ve missed or any questions you might have, feel free to ask below and I’ll try and answer. PS: Tiny dragons that weren't cute or domesticated were hard to find so excuse the pictures. I think the first one represents them best though.
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