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Found 2 results

  1. An introduction to Dread Knights Section I - What are Dread Knights? Section II - How do I start? Section III - What do I do when I'm not killing? Section IV - I lost a fight, now what? Section V - Providing a Setting Section VI - A high standard Section I - What are Dread Knights? This is a fairly straightforward question, that being they are artificial constructs. While some still hold their former bodies within their armor it holds no real purpose. This is only part what they are, however. Basically they're soulbound to a suit of armor and driven by their orders. A Dread Knight cannot effectively command itself, as it is made for taking orders and carrying them out. It's like putting a golem in charge of an army. Section II - How do I start? Well first off, you should know that being a Dread Knight makes you a bad guy. That's it, anyone who tells you otherwise is wrong simply and plainly. A good first task might be going with another more senior Dread Knight and to kill a few people, to give you some hands on experience. You should not by any means have your character pulling a Thing from Fantastic Four and go and try and be normal again, as your mentality is different. You are not by any means a person anymore, you're a machine that takes orders. Section III - What about when I'm not killing? Well if you're actually on the character, most of your time is spent between killing and making repairs, forging new armor and weapons and of course capturing individuals got a conversion. As well, Dread Knights can sometimes serve as an emissary for their Blood Mage master, usually the message heralded by blood and a warning. However keep in mind your Dread Knight isn't going to be picking flowers and kissing babies, something that has been a problem recently. Section IV - I lost a fight, now what? Good news! This isn't the end of your character! While you may not be revived by Monks, you aren't exactly dead. Nor are you really alive for that matter but it is irrelevant. It's hard to actually kill a Dread Knight, and it has always been a thing we pride ourselves on, that if you kill one properly we will permanently kill that character no questions, however sufficiency in the RP is required. If your Dread Knight happens to find itself taken apart and scattered or pieces broken, eventually the parts will seek themselves or the entity will choose to disconnect themselves from that part, sort of of a salamander chooses to detach a limb. Often times, Dread Knights missing limbs will simply make a new one if they cannot find the original one, or it is too hard or illogical to retrieve it. Section V - Providing a Setting As an antagonistic villain, you are held to a higher standard of Roleplay and are not only expected to, but required to uphold that standard. You are not playing this character for the loot, you're doing it to provide a villain that can be rallied against and that causes chaos. Too often did the role get abused for pixels or winning when that isn't the cause. The purpose is like the Undead were originally, to make fun. Sadly the Undead failed in this and we have before previously but all hope is not lost. A big part of this, is helping to coordinate events OOCly with faction or group leaders and maybe making a quest arc. If you do it right, you'll know because you'll be told. Section VI - A high standard I mentioned this briefly, how we are held to a high standard and expected to uphold it. In Asulon, the purpose of the Dread Knights was as a server antagonist. Unfortunately this fell through due to the heads of the group being preoccupied with other roleplay and such. Because of this, the Dread Knights went unproven. When you play a Dread Knight, you are making a statement you are there to provide fun for others even if it means you lose some pixels or you die, that is the risk you take. That is your job as a Dread Knight. Note-
  2. The City of VaerHaven, outwardly peaceful, and innocent, even with the recent regime change. But within lies the home of the Dread Knights and their cultists. They have been there for as long as anyone can remember, building, gathering, tormenting, and watching. With the sudden regime change, and Hold of VaerHaven is in the hands of Jarl Lachlan Mor Elendil, an Adunian. As this happens, posters are hung up around the hold, and around Anthos, and whenever one is taken down, another is pinned up by those unknown. Forces of the Iron Crown The Forces of the Iron Crown, located in the Tower of Dread and the Mountain Above it are in need of your help. Praise be to those in service, and those willing to join. It is up to you to protect VaerHaven and the Iron Crown in the Mountain Above. Those willing to serve should fill out a small form and pin it. Do so, and we will come. Purpose We exist to protect VaerHaven, and do as the Lord of the Iron Crown commands of us. Benefits ​Armor, weapons, a home and wealth can all be gained, in addition to vengeance on foes, and the protection of loved ones. Those who show true faith and loyalty may be taken on by Dread Knights to try and turn them into Dread Knights themselves Ranks Unblooded: New initiates get chain and leather armor and a weapon of iron. Acolyte: Chain and Iron plate along with an iron weapon, and replacements upon request. Disciple: They get iron armor, and access to the armory. They are to act as leaders of sorts and may assign tasks. Rules Violations of rules are punishable upon death Never question a superiors order, or a Dread Knights Never harm or steal from a brother or sister Address Dread Knights by "My Lord -name-" Address superiors by title and then name Do not harm or steal from an ally unless ordered Never forsake the Iron Crown Never join another organization Application Location: We are located in the Dwarven Hold of Urbem Terrore, formerly known as Dal'Cais. OOC Disclaimer
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