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Found 4 results

  1. “Then the world was dark and silent. Long and lonely are the nights of deep winter. Rejoice! The wind, Cerridwen’s Breath Has come to melt away the bitter cold!” ____________________________________ A painter's depiction of Cerridwen's springtime rebirth As the previous moon wanes to a sliver, the folklore of the Mother Circle stories the great rebirth of Cerridwen from her deep winter sleep. In her slumber she is veiled in the crystalline ice of the coldest nights of the year and her court empties. The turning of the seasonal wheel comes to a quiet halt; the longest night of the year swallows the realm. Then, as ever faithfully as spring comes to winter, the hand of time turns backwards. From her chrysalis, Cerridwen reawakens. The faerie tale of the Springmother is celebrated during the Crystal Moon, the first phase of the new lunar year of the Mother Circle. Through traditions and rites, the Mother Circle honors the end of the Wild Hunts of Cernunnos and embraces the Breath of the Springmother: the very wind of life that paints with bright green in a cold, grey realm. During the days of early spring, artisans set to work carving with traditional faerie stones: carved gemstones or kuila. The Crystal Moon was rumored to be so named after the phenomenon of naturally growing cave quartz or minerals, seeming to grow and bloom as a flower might. In likeness to the Fae Queen's chrysalis, the minerals are made into offerings to Cerridwen or placed around the grove to pray for a prosperous spring. ________________________________________________ The Jackelope Faerie Told alongside the rebirth of Cerridwen is the curious faerie tale of the rare Jackelope; a horned rabbit thought to be a Herald of Spring. Emerging to bring news of the Fae Queen's revival, they The rabbit of folklore breaks stubborn ice with jagged horns, leaping great bounds over the ground, the thunderous thumping of rabbits foot in the brush sowing the seeds of berries and flowers that will soon bloom and grow. A sighting is considered very rare, and is believed as a symbol of luck. While depicted as soft, innocent creatures, they are rumored to bare a voracious appetite without discretion, including prey. To see the jackelope and escape certain devouring is to embody luck itself. Particularly paranoid followers of the faerie culture might craft a rabbit's foot talisman in hopes to sway luck in their favor, and keep the Jackelopes at bay.
  2. -CRASH- The vial fell onto the floor. The contents fell upon his tongue like acid rain. Burning... Sour, acidic sludge. The elven lord clawed at his neck in panic as the druidic concoction invaded his senses. The wave of primal, nauseating euphoria of the mind and body took over with frightening potency. "MOUNTAIN!", he managed to stammer out in a shout, a final defiant word before his mind clouded with strange visions. Trees... so many trees. Far away in woods he recognized, a place he had been before. Visions tormented his mind with the memories of another, doing things he could not remember doing. By now he had blown through the door to his bedchambers and into the kitchen. His tall frame assaulted the walls of his house with the grace of a meatball tossed by a toddler. A desperate, careening Aerendyl scrambles to the door with a speed he himself did not know he could possess. He had to find them, he thought, as more memories pierced his mind. There was something foreign and yet completely urgent that consumed his soul. The elf was unable to stay still. -BOOM!- The hinges of the cabin's front door fly out into the lagoon. The rug shifts and takes flight from beneath his scrambling feet, tumbling far down the balcony and splashing into the pool. He didn't even bother to put his boots on as he sprinted past the tavern, up the stairs, and out of the mouth of the grotto. Aerendyl gulped lungfuls of air as his eyes frantically scanned the beach for the road. His vision was blurry and unsteady, but his feet seemed certain of his path. They took flight down the road, and far away from his home... The leaves had turned to gold, now. The dark forests surrounding the Vale bloomed with fiery hues, air brisk with chillier misty mornings. His pace had slowed tremendously, having pushed himself to near exhaustion. Deeper into the woodland realm he ventured, past trees and rocks he'd seen a hundred times. Aerendyl pondered what his wife might have thought of him, bumbling through the woods like a wild man, aimless and confused. He thought of his mother, who he had planned to visit so soon after her last visit. And for his children, his heart was heavy. It was then he saw it, the source of his heart's yearning. He'd seen these creatures ridden by the forest guard, silent and practiced in their hunting parties. Three massive wolves dart through the trees and past the druid, unbothered by his presence. Slowing to a gentle lope, the last beast, with a mane of shadows and eyes like fire peer back towards Aerendyl. They were like his own, yellow and seasoned with the trials of life, he thought. They looked back at him not with need nor disdain, without love nor anger. They were simply there... present and keen. Months passed... Wherever Aerendyl went, the shadowy beast followed. No words, not even in song or poem left the archdruid's lips. He did not need them with this creature, who had come to understand him so well. They hunted as one, relying on each other to ambush deer. When one would drink, so too would the other. In the hour of sleep, the other would keep watch. Months and months keep going in peace until... He snapped. It wasn't exactly clear what angered the other, or who was to blame... it didn't matter. Teeth flashed and tempted to tear into flesh. Neither committed to the challenge yet, but the strain of their growing competition in being became palpable. Each decision between them became more difficult. Each day he prepared for the next disagreement... He knew one day, it'd be their last. Praying to the Pack Lord, Aerendyl waited...
  3. [!] On the noticeboards of a number of locations sits an advertisement, nay, an invitation. "My friends, have you ever looked to the forests around you and wondered what it may be like to live within? Or perhaps have you looked at your home and seen the destruction of nature, and wished for a better way. Please, join me, Fal'leon Odinson, in a venture to learn how to make the wilderness your home without harming the environments around you. Join me on the 19th of the Grand Harvest, 62 SA, and allow me to teach you. This event is apart of a druidic grand task and so I must request your utmost respect and dedication. Those joining will also be invited to spend time longer than what is designated, and shall receive a copy of my newest book: Among The Wild. I thank you for your consideration and hope to see you joining me. Contact me by bird if you take interest."
  4. A move to a brighter future: With many reasons and tensions driving us, we will now move forward with new lands not under the rule of those seeking to oppress us, internally and externally. With the discussions and alliances forged between us and many others, we must now seek out a land not controlled by our constant oppressors. And so, we have taken up a new grove in the fledgling nation of Aeroch-Nor. We will be neutral and independent once more, and we will be able to grow and thrive like never before. We will hold respect to all views of the Aspects in the interest of good will between ourselves and the varied peoples of the world, and teach of the Aspects to all who come to learn. We will nurture the surrounding lands and help forests and crops flourish and bring balance to the region as we reach out to continue our charge to bring balance to the world as a whole once more. We have many allies who seek balance, order, purity, and the protection and betterment of life in all forms, and we will work alongside them in an unprecedented show of mutual respect and cooperation, the likes of which has never been achieved before. We welcome all Brothers and Sisters, no matter what path or Circle you follow, for we are all children of the Aspects. Circle of the Stream Official Charter Introduction Within the Old Order, it was common for the workings of the circle to be taught by word of mouth. With no official document, the workings were left to change each time a new group of Archdruids took their place. This is unproductive and creates friction. The Circle of Steam, therefore, establishes this charter for the purposes of defining how the circle functions. Druid Guides Druid Guides take up the responsibility of recruiting and teaching new druids. In exchange for these increased responsibilities, they are considered part of the Inner Circle. The duties of a Druid Guide include: Interviewing Seekers Accepting Seekers as Dedicants Providing Lessons and Tasks for Dedicants Attunement of Dedicants Further instruction and lessons of newly attuned Druids Archdruids Archdruids take up all the Responsibilities of the Druid Guide along with additional responsibilities. Archdruids are considered part of the Inner Circle. The duties of an Archdruid include: The duties listed under Druid Guides Calling and leading Moots Initiating a vote on Shunning and Unshunning an individual (See Moots for voting procedure) May engage in diplomatic discussions on behalf of the Circle. Any agreement reached is subject to a full circle vote. May make decisions of immediate effect during times of crisis or emergency, but at the first possible opportunity these decisions will come up for vote during a Moot to determine if they continue or can be done away with. Hierophants Hierophant is an honorary title granted to druids who have performed great services to the Circle. While a Hierophant is generally independent of any circle and should be respected, Hierophants recognized by the Circle have additional privileges. Hierophants recognized by the Circle of the Stream may: Issue a challenge against an Archdruid. In the case that the number of Archdruids drops below full and the existing Archdruids refuse to hold a moot to select new Archdruids within two elven weeks, a Hierophant may call a moot for the sole purpose of electing new Archdruids. In this case, Archdruids are selected by full circle votes. Teach their own students, known as Acolytes, in the same manner that Dedicants are taught, outside of the Circle or as part of it, at their discretion. Hierophancy is either granted by the circle, or formally recognized by vote during a Moot if the Hierophancy is granted by another circle. If another circle grants Hierophancy to a druid and that druid’s status is recognized by this circle, that recognition is automatically revoked if the druid’s Hierophancy is removed by the circle that granted it, or a vote is held by the Circle to no longer recognize the title. Another circle removing Hierophancy from a druid does not prevent this circle from granting that druid Hierophancy. Another circle attempting to remove Hierophancy from a druid granted the title by this circle is considered invalid and has no standing upon their title in the eyes of the Stream Circle. Hierophants raised by another circle that later merges with this circle are considered to have been granted Hierophancy by this circle, whether or not they were recognised prior to the merge, as a sign of respect. In the case that another circle’s Hierophant is not formally recognised by this circle, they are to be respected, but they are not qualified to exercise the powers normally granted to Hierophants. Dedicants Dedicants are the students, the learners, who wish to one day become Druids. Nothing is changing for Dedicants as compared to other circles, this is a long-held tradition and has been proven more than beneficial and wise. Druids holding Political Office The practice of Druids holding a political role is an oft-debated topic, changing many times in the Old Order, and some exceptions being made even to this day. Within the Circle of the Stream, you are permitted to hold Political Office so long as you still perform your duties to the Aspects and the Circle. Only Archdruids of the Circle of the Stream may hold the two Druid seats on the Aeroch Nor Council. If you are part of any other Political Position, you may not hold the title of Archdruid or Guide under any circumstances. You are expected to still receive lessons on your Druidic gifts regularly, including sessions of meditation. You are expected to still serve the balance to the best of your ability within your held position, with understanding given that you do hold responsibilities with your position as well. If a decision or action arises within your position that may conflict with the ideals of the Circle, you are to consult with the Archdruids to clarify the situation and try to find the best course of action. The Challenge The Challenge is the method by which an Archdruid may be forcefully removed. A Challenge is declared by a Heirophant recognized by the Circle. When a Challenge is declared, another Hierophant (or druid, in the case that no other Hierophants are available) is selected as a neutral party. The neutral party formulates a challenge of skill. Any druid who is a member of the Circle, other than the neutral party and declarer of the challenge, may participate. The winner of the Challenge takes the Archdruid position. Moots A moot is a meeting of druids. Moots are called by Archdruids unless under circumstances stated in the Charter. For a moot to take place, it must be publically announced no less than two elven days in advance, and a majority of the inner circle must be present. Votes may only be held in a moot. There are two types of votes that occur: An Inner Circle vote, and a full circle vote. An Inner Circle vote is a vote held amongst all attending members of the inner circle, requiring a simple majority to pass. A majority of the Inner Circle is required to hold an Inner Circle vote. A full circle vote is a vote held amongst all attending druids of this circle, requiring a simple majority to pass. An inner circle vote may be changed to a full circle vote by an Archdruid, at their discretion. Issues that fall under an Inner Circle vote: Raising a new guide Removing guides Raising a new Archdruid Recognizing a Hierophant raised by another circle Granting Hierophancy Any unspecified votes dealing with the management of the guiding branch Issues that fall under a full circle vote: Proposed shuns Unattunement of a member of the circle Finalizing diplomatic agreements Removing recognition of a Hierophant raised by another circle Repealing Hierophancy previously granted by the circle. Unspecified votes on matters that affect the circle as a whole Amending the Charter In the event that the Charter proves insufficient or needs to be altered, it may be amended given the following procedure. An Archdruid shall publically call a moot, giving no less than two elven weeks notice. A majority of active druids of the circle is required to attend. Each proposed amendment is presented individually, receiving a vote on it’s own merit. Amendments require a 2/3 majority full circle vote to pass. ((A second post below this one will contain the Druidic ranks and those that hold them within this Circle))
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