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  1. To the faithful A new preceptor has spoketh A letter would be sent round Urguan stamped by a black wax piece with a ram's head that read. “Ruk Khrum Dwedmar, Tha Grelu Khron'edheklin Hath E quesasan yoth othok! Rumol hath seen da brathmordakin tidach by E kirkden? Tha Zal lare Mer taught, ruk Khrum eron othok ath kirkden othok Zal lare othok Dwedmar dutieth. Tha'm lare speakuroz eron da haz kirkden varak othok. Kolun othok ath E Dwed eron highrumm beliefs, othok shall tidach da brathmordakin ruk Khrum Dwed. Kolun Vos grond da onaligion tidach da brathmordakin ekran! da haz kirkden var anakrun othok morrud ukavoasan. Tha Var Tidach Dungrim, Tha Var Tidach Khorrokunn, Tha Var Tidach Anaraan, Tha Var Tidach Kavir! Var othok Tidach?!” (To all dwarves, I, Grelu Khron'edhekal has a question for you! Who has seen the brathmordakin preached by A priest? I have not been taught at all! If you are a priest you have not done your duties. I'm not speaking of the Highpreceptor mind you. If you are a Dwarf of higher beliefs, You shall preach the brathmordakin to all Dwarfs. If any discover the faith, preach the brathmordakin! The Highpreceptor will trial you on devotion. I will preach Dungrim, I will preach Justice, I will preach Duty, I will preach Death! Will you preach?!) Signed by: Grelu Irgard, Grand Marshal of Urguan, Preceptor of Dungrim, Clan father of Irgard, son of Greldyn, son of Jorik
  2. A summon to the Khron’nozkrom The One eye’s summon Irgard! Your Clanfather summons you! We must gather as I have news for all of you! So on the date of the 20th day of the Azsol during the 172:th year all Irgard and Grandaxes shall gather to discuss the news that Grelu Khron’edhekal brings forward. We of Joriks blood must convene and work together or else none will argue for Justice, for Honor and for Duty! Signed by: Grelu Irgard, Grand Marshal of Urguan, son of Greldyn, son of Jorik, Clanfather of the soldier sons
  3. Da Dammaz Kron ᛞᚨᛞᚨᛗᛗᚨᛉᚴᚱᛟᚾ Deep within the libraries of Urguan, there sits upon a pedestal a tome both ancient and sacred to the Dwedmar. Kept under constant guard both day and night by the legion of Urguan, whilst the book itself is kept shut using powerful runic locks. It is none other than the most honored, Book of Grudges. The Book of Grudges is an ancient tome passed down through the ages of the Dwedmar. It can be traced back to the first dwarf himself, and father of all Dwarfenkind, Urguan. It is an ever-lasting record of all the wrongs and misdeeds committed against the Dwedmar. The contents of the Book of Grudges are kept secret to the rest of the descendant races, with only a handful of non-dwed ever having laid their eyes upon it. Those who have wronged the honorable Dwedmar of Urguan will have their name written into the Book of Grudges, and will not have it crossed out until the terms of settlement have been reached. However, the Dwedmar are not by nature an unreasonable folk, and if an agreement can be made between both the wronged and the assailants, then a grudge can be settled, and a name stricken from the book. For a grudge to be made and approved, there must be valid reasoning and clear wrongdoing committed against the Dwedmar who has submitted said grudge. Lest the seriousness of the Book of Grudges would be questioned, if there were to be grudges of both false and meaningless classification. The Wronged: The Assailant: The Wrong: Date of Wrongdoing: Terms of Settlement: OOC Disclaimer: The Book of Grudges is locked away under constant guard. In no way should you be able to see it, or anything written within, unless you were admitted into the vault. To be admitted, you must be a dwarf of the Grand Kingdom of Urguan who has been explicitly given access by someone who has the appropriate authority. This means if you are a banished dwarf or a wanted criminal or anything of the like, you would not have access to any of the grudges written into the book. Please RP accordingly. Active Grudges (If from old post please resubmit) Struck-Out Grudges Original Post (No Longer Updated) Credit to Lefty for writing most of this post for me, I was dead tired last night. Credit to Josh for making the original post.
  4. Artist ᛞᚢᚾᚷᚱᛁᛗᛗ×ᛊ ᛚᛖᚷᛁᛟᚾ GRAND MARSHAL GRELU IRGARD’S RALLY The Grand Marshal looked over the square of Urguan during the Azsol at the 11th date of the 164th year of the second age, he watched over the legion which he once served and now led. Grelu was pleased to know that these clans rallied to the siege of Drusco: Clan Frostbeard, Clan Grandaxe, Clan Starbreaker, Clan Irongut, Clan Stonehammer, Clan Hammerfist, Clan Grimgold, Clan Irgard and Clan Mossborn. Elder, Greater and Common clans all rallied together to do their duty for Urguan, those who fought at the siege of Drusco fought bravely manning the artillery, riding in the cavalry and fighting in the infantry in the trenches. Grelu upon entering Urguan picked up a soldier's life, he has been to every battle so far in the Great Aevos war. He ate rats at Breakwater, he fought in the tunnels of Brasca, he got stuck in the mud of Westmark, he rode out at Hippo’s Gorge and he loaded the artillery at Drusco. But this letter is not about the deeds of Grelu it is about the soldiers of Urguan who have honored their oaths, done their duty and serve. All of you soldiers give Urguan’s its strength, it’s you who allow Urguan to be proud and free. From the mountain to the sea Urguan will be free. All of you soldiers are servants of justice and when words can’t be used we talk with steel. Dunngrim has given us victories and we shall press forward into the battles to come. I have great respect for the fact that all of you enlisted in a legion that has been dormant but soon you will see some changes as the legion needs reform. I will soon put those reforms on the council table to make it worth serving in our great legion. Keep the banners rallied as without them Urguan falls. Remember dwedmar we serve, kin, clan, hold and King. Honor your oaths, honor your ancestors and honor the Brathmordakin. Service shall reward The following dwedmar will be promoted for their continued service, courage and valour. Steel Crusher: Thurgrim Silverbraid Lurdoic Irongut Stoneguard: Baldur “Sigrunsson” Stonehammer Nori Irgard Kugduhm Irgard Thazzaer Grandaxe Grungot Frostbeard Grelu Irgard, Grand Marshal of Urguan, Clanfather of Clan Irgard, son of Greldyn, son of Jorik.
  5. Clan Irgard(Irongate) Kazamar Khron’edhekal Their words goes as follows: “We stand and fall at the gate” “Ut vellar na ut zhuld da edhekal” Their crest is a black Shield with a red Pale and Orle which symbolizes the heritage to Clan Grandaxe and Jorik. At the top is a portcullis which is a symbol of resolve, duty and determination. In the middle is a shield with two crossed spears, said shield has an emblem of a banner with an anvil on it. The arms signify the Irgard’s most trusted weapons, the spear and shield. At the sides are shields and axes showing their heritage and new blood. Lastly at the bottom is a shield depicting a ram sheep. Which depicts their nature. They are hardy and brave who will defend the herd with horn and cloven hoof. History The Irgard clan formed during the hard times and civil war of the War of the beard. As the four founding brothers went away to follow prophecy. The Irgards trace their lineage back to Jorik Grandaxe who had 4 sons in addition to his daughter Merida Grandaxe. Said sons are: Greldyn, Yemgar, Jorgur and Irgen. Greldyn “Ram horn” Irgard, Yemgar “Head taker” Irgard, Jorgur “Gatekeeper” Irgard and Irgen “Dreadspear” Irgard. All Jorik’s sons banded together to form a new branch family of the Grandaxes since they wanted to honor their father with a clan made in his name and blood. They were different, they do not know fear, dishonor, retreat nor surrender. The original four brothers of Irgard would leave Uruguan as they believed that the Brathmordakin contacted them in their dreams calling for them to be truly tried and tested on their faith, loyalty, perseverance, endurance and unwavering strength of mind. Greldyn had a dream about a lone Goat ram being eaten by direwolves. Yemgar dreamed that heads of dead men would eat him. Jorgur dreamt about a fortress which slowly became a ruin and Irgen dreamed about a hunter whose spear snapped in half while hunting a beast. Greldyn would interpret his dream as he would die alone. After his dream he got struck by the dread of a lonely death which he only acknowledged at his deathbed. His paranoia made him keep the brothers together and he fathered many children so that he would not be a lone goat. Until his old years when his paranoia fully took him making him no longer trust any of his kin. He refused to eat, drink and sleep to then eventually die in his bed alone by his own making as he refused his son's care forever sealing his faith. Greldyn died fearing loneliness, and thus instilled the importance of family in us so that we may not be lone goats feasted on by the world at large. Yemgar interpreted his dream as he needed to slay all darkspawn who crossed him. Yemgar would fight the undead till his death. He might not have feared death but he respected it neither. As his prideful display of trophy heads would lead to his demise. Yemgar to himself thought he was invincible, a warrior so acclaimed that none could defeat him. But in his hubris and quest of glory he claimed so many trophies that made him slow and clumsy. He would die in battle fighting a necromancer who raised his trophies to the state of undeath and Yemgar were so close to victory but his arm was gnawed off before he could strike the necromancer. Yemgar died due to his hubris and thus taught all Irgards the importance of respect so that we shall not walk his way of hubris and disrespect of death. As all warriors are never too great to not die. Jorgur interpreted his dream as that he must master masonry so that his walls would never fall. Jorgur and his family would practice their masonry learning from others on and each other on how to build a fort. But once they began building said fort, Jorgur did not listen to his wife and daughters. While great in size, the fort was not a home. The walls, gatehouses and towers were so thick that their quarters were so small that there was no dining hall nor a wine cellar. Jorgurs was so disappointed that their fort had no great kitchen, dining hall, wine cellar and even no room for their pets, mounts and cattle. Said fort was later abandoned after Jorgurs death as his family felt that there was no room for them in his great impenetrable fortress. Jorgur’s biggest achievement allowed no room for family. His unwillingness to listen to family made them leave his creation to become ruin. He built his home for him, the present but not his family and future generations. Jorgur taught us that dedication and hard work can create great things but Irgard’s value their family and shall always leave room for them as without them one’s greatest legacy might as well not last. Irgen thought his dream depicted how his weapon would fail him. So he set out to forge a spear made of the finest materials. A weapon so great that it could not be destroyed. He ventured all across the lands and collected the materials to make the ultimate weapon. Some claim that he spent a fortnight in his forge without sleep, without food, without drink. He was hammering his spear that would bring dread to his enemies and greatness to his kin. He wouldn’t just hunt a regular beast with such a legendary weapon. Irgen set out to kill the most ferocious beast he knew, a dragon. He left at night as he would return in daylight with a dragon skull. The trip was long and harsh. Nature was hostile to him going north but he would not falter, he was determined to slay a dragon. No matter how much wind, snow and cold Irgen would never budge or think about turning back home. He would eventually reach an empty den. Due to the weather he rested in the empty dragon's den but unbeknownst to him a dragon was hiding in the pile of gold. Due to his journey he slept so long that the dragon woke up before him and trampled him, breaking his spine but not his spear. Irgen teaches that dedication and resolve do not alone let you conquer trials but taking a rest along the way may help you be alert and skilled to conquer great beasts and trials. Irgen was so focused on making his spear hardy enough for his quest but forgot that he is made of flesh and bone. The brothers and their clan were thought to be dead until the return of Grelu and Yemegur who are of the line of Greldyn. Culture Irgard culture as a family is a soldier's culture. They are endlessly drilled for discipline, order and loyalty. To an Irgard(Irongate) all dwarfs are kin it does not matter what type of dwarf as they are all family due to all dwarfs sharing Urguan as their common ancestor. They do not trust strangers and treat them in a very cold manner. Until said strangers have shown them that they mean no harm, then an Irgard might introduce them to family . If said strangers get in their bad graces they will keep them out of their holds and show no kindness. An Irgard is stoic when doing their field of work as outward emotion would ruin craft and battle. To a member of the Irgard family, emotion makes you unfocused and sloppy when performing one’s duties to clan, kin and hold. The Yemgar lineage holds most of the prominent warriors of Irgard as Yemgars fearlessness has been taught for generations. Though due to his death they are less reckless than what he was. Descendants of Yemgar pride themselves on his fearlessness and do not back down in any matter as they do not fear death. Many of the other lineages think the Yemgar descendants are mad due to their almost cult worship of a warrior's death. The Irgen and Jorgur lineages were craftsmen. Those of the line of Irgen were smiths while the descendants of Jorgur were masons. Their workshops/blacksmiths were known to be run under silence with just an occasional question about the craft. They believe that emotion will taint the steel/stone making it weak, brittle and bad in quality. But outside of work they are some of the most friendly and talkative people you might ever encounter. They banter and such often with each other often while off work, they also love telling stories of adventures they've been on. Besides craftsmanship and war the Irgards have been a family of agriculture due to their character of being territorial and industrious. Especially the lineage of Greldyn are known for being a family connected to cultivating lands and having livestock. Music Irgards are quite musical as due to their martial culture those unfit for service march along their kin with drum and horn playing marching songs to help coordinate the troops. Besides drums and horns instruments include flutes, trumpets and sometimes string instruments. Their songs are said to awaken the dormant warrior within, a warrior who might not be known will be summoned to do their duty. As Irgards believe that the Ramhorn of Greldyn awakened said warrior spirits from within with his horn. Irgard cuisine Due to the clan's heritage to the Grand Axes the Irongates have many influences in terms of foods and especially brewing. Though it must be noted that Irgard cuisine cuts both ways so to speak. For regular meals they usually have the following items: Cured/smoked mutton, boar, elk, moose and bear meats. Elk jerky. Oat porridge. Potatoes, boiled/mashed and baked. Stews of all kinds. Bark Bread. In terms of drinking the clan unlike other dwarfs while liking ale have taken a liking to spirits such as vodka. While non alcoholic drinks are mostly goat milk or mead. Due to Irgards being soldiers and their history, they cook some foods out on campaign which is absolutely awful but they eat anyway so as to not starve. Here is a short list: Bark Bread (contains more bark than grain) Hardtack bread The last fulfillment stew (grass, boiled water and a leather belt) Burnt jerky Sump grog (badly brewed ales mixed with spirits) Prisoner’s soup (if they have prisoners while being starved they might consider not having prisoners but a full stomach.) The Iron/Gold Way According to clan tradition things of the world can only be earned by two ways. One is the “Iron way” and the other is the “Gold way”. Irgards considers the Iron way the only way, said way is to prove your station through sacrifice, blood and steel. To truly earn something there must be sacrifice, hardship and dedication. The Gold way is one of scheming, dishonor and wealth. Due to the curse of all dwarves the Irgards have vowed to stay humble and honorable to not repeat the sins of Irgen and Yemgar which is pride and greed. Irgards can be merchants but they will never swindle or trick their customers. But Irgards do not pay enemies with gold or try to buy power they will use iron to get their clay through labor, battle and craft they will claim what is right. Trials To become a full member of the clan one must complete four trials to test one's abilities in endurance, fighting, craft and strength of mind. An Irgard must be able to do their duties no matter if they are faced by hardship or not. -First Trial- -Trial of Battle- The first trial is one of physical prowess. The Kangur/Bogur (The Unproven) must go out and fight either beast, bandit or undead. After the battle The Edhekalfund’in will follow the Kangur/Bogur during the trial to note down the progress. (Trial is crp combat). -Second trial- -Trial of Craft- The second trial is one of craft, the Kangur/Bogur must learn the ways of the smith or mason and craft an item worth to become an heirloom for the future generations one must learn from the best to make something so immaculate that it is worth dying for. Something that will impress the future generations. -Third Trial -Trial of Honor- The last trial of becoming a proven member of Irgard one must take the vow of Iron after pledging their allegiance and words to Iron they will be marked by a hot iron with the blackram in the back of neck. Said oath goes like this. “I (name here) take upon the oath of the sons of Jorik. I vow to not fear death. I vow to not claim trophies. I vow to care for my family. I vow that I will hold my station. I vow to rally my kin like Greldyn, I vow to fight like Yemgar, I vow to build like Jorgur and I vow to craft like Irgen. In the eyes of the Khorok’ardann I swear to serve kin, clan and hold, honorably, dutifully and just. I (name here) submit myself to the way of Iron. I will only claim what is rightfully mine, I will only claim spoils that I took through blood, sweat and steel. I swear to stand my ground, I swear to be honest and I swear that my actions will speak louder than my words. I will serve, I will live and I will die as (name here) Irgard.” Family hierarchy Khazzar (Family head) =+= Kazan (Clan elder) =+= Hazzah (Clan ambassador) =+= Huzzar (Clan marshal) =+= Edhekalfund’in (Gatekeeper) =+= Bel'kaz (notable homesteader) =+= Jorg (Great mason) =+= Irg (Great smith) =+= Yem (Great fighter) =+= Grel (Great farmer) =+= Kanaz (member) Bonaz (patron member) =+= Kangur (Unproven member of lineage) =+= Bogur (unproven patron) =+= =+= Khazzar =+= The Khazzar represents the family politically and must be of at least the ranks of Grel, Yem, Irg and Jorg to claim such a title. (Kazan can’t be elected.) The Khazzar is an elected position and to get elected you need to prove that you have gone through hardship for Kin, clan and hold. You need a feat of: battle, care for family, honor and duty. A Khazzar serves for one year (irl) or until their persona is dead/does not want to. Said Khazzar can be re-elected. Said Khazzar can be deposed after popular vote by all members or Kazan. The Khazzar serves together with the Kazan at the “Khron’nozkrom” to further the prosperity of the dwarven kind. =+=Kazan=+= A Kazan is a semi elected position but only other Kazan and the Khazzar can elect new Kazan. These elders need to be of great wisdom and intellect. As they together with the Khazzar make the important political choices. As they serve as the Khazzar’s loyal political advisors giving them council on matters. They have 2 votes in a Khazzar election but can’t run in a Khazzar election. The Kazan serve as advisors in the “Khron’nozkrom” (Ironcouncil). =+=Hazzah=+= The Hazzah is a position held til life parts ways with the title holder. As the Hazzah is the clan's diplomat handling talks with other clans and outside folk. The Hazzah’s duties are as follows: help settle disputes between clan, kin and hold, help settle disputes with foreign entities and lastly a messenger between the King of Urguan and the “Khron’nozkrom” =+=Huzzar=+= The title of Huzzar is a marshal one so to claim this title one needs to achieve 1 medal while serving in the military of all dwarf kin. The Huzzar have the utmost authority to drill and equip the clan Yem’s to make sure that the clan is always ready to defend the homeland . =+= Edhekalfund’in =+= The Edhekalfund’in (the Gatekeeper) is a position of great authority as they watch over all trials. They also decide on who can be a patron of the clan. They make sure that all trials are up to Irgard standard. They are the only ones able to give the name of Irgard. Marriages/Patrons Marriages in the clan of Irgard goes as follows. The bride/groom must get consent from the Edhekalfund’in as they become a patron who can choose to use the name of Irgard. The Edhekalfund’in will make sure that the one being wed into the family is of good character. Then the groom must as per tradition must engage the father of the bride in a duel (pvp/crp). If the father after said duel feels the groom is up to standard the marriage may proceed to the ceremony. At the ceremony the groom and bride upon accepting the marriage will be firstly bound (loosely) together by the arms by chains of iron then said chains will be locked and the keys will be locked in a chest said chest will be kept away by the couple. Then both will make vows to stay faithful, dutiful and honorable in the names of the smith Irgen, in the name of the mason Jorgur, in the name of the farmer Greldyn and lastly in the name of the warrior Yemgar. After this the both of them are seen as legally married bound together til death. The ceremony holder will release them with a second set of keys after their vows are made. Patrons are those who are not directly descendants of Greldyn, Yemgar, Jorgur and Irgen but through completing the clan trials will then be seen as Irgards and their children will be seen as relatives through blood. Signed by: Grelu Irgard, son of Greldyn, son of Jorik (me) Yemegur Irgard, son of Greldyn, son of Jorik (Marky) Yemer Irgard, son of Yemegur, son of Greldyn, son of Jorik (Plummius) Feel free to contact me by discord (@viktorgrindset)
  6. A DRUSCAN DEATH TALE Lupus ferox sicut sol ✺ The Lord of Drusco was trained and had prepared for the battle, but the burden of leadership had proven overwhelming. In his darkest moments, he sought solace through the wine that filled his cup. The Savoyard drowned himself in the familiar taste hoping that he would rid himself of his fear and trepidation. For a maudlin time, his thoughts wandered back to a summer spent beneath the trees and the joyful banter that once echoed throughout his empty halls. However, those days had faded away and now his gaze fixed onto the battlements and the enemy that approached from the south. Amidst the cacophony of clashing swords, firing of arrows, and booming sounds of siege weaponry. Edmond stood alone, his armor, once a beautiful set, had bore the marks of previous battles, and his sword stained with the blood of numerous foes. In the heat of the defence of his home, he found himself locked in an intense gaze with the King of the Dwarves. Time had seemed to stretch, the chaotic symphony of battle faded into the background as their weapons drew closer. The two had found an unspoken understanding that only one would emerge victorious from this dance of blades. The air was thick with the acrid scent of smoke, and the ground beneath their feet was uneven with the remnants of fallen comrades. The duel unfolded amidst the swirl of battle, Sigrun Stonehammer's carbarum blade clashed against the Savoyard’s blade and heavy blows from the Dwarven King had caused the lord’s blade to shatter in his hand. Edmond found himself defenseless and attempted to retreat, stumbling over the corpse of his dead guards, the ground beneath him slick with blood and mud. In an instinctive moment, he seized a nearby shield that adorned the sun of Ashford and huddled beneath it. Each strike splintered the shield piece by piece, the relentless assault tarnishing the emblem of Ashford. After enduring countless blows, the shield was left in tatters, split in two under the unrelenting force of the Dwarven King. With the shield shattered, the Savoyard gazed up at Sigrun, his final moments witnessed as the axe cleaved through the air, severing the Margrave's head in two. As Drusco's defences crumbled, the once beautiful castle fell into enemy hands. The legacy of Lord Edmond, tarnished by his descent into alcohol-fuelled despair, met its tragic ends on the battlefield. The Siege of Drusco became a somber chapter in the annals of Aevos, a cautionary tale of the perils of both Veletz and the Covenant conflict. A LETTER TO RICHOLD OF ROUEN,
  7. Sacrifices One taketh, one giveth At the date of the 12th of the Azsol during the 163th year during the second age, Grelu Irgard woke up after the battle of Stassion in a trench. He woke up with a terrible headache and without sight in his left eye. Grelu would scream in agony as he realized he lost his eye. But then it dawned on him, Dunngrim took his eye so Anbella would keep him alive. He might have lost one eye but more clearly it dawned on him it took eight archers to put him down. Signed by: Grelu Irgard, son of Greldyn, son of Jorik.
  8. The second Khron’nozkrom of memory The edicts of the Khron’nozkrom On the 8th of Khun - Khor’unn - Yemekar’s Balance 2A Year 163 the second Khron’nozkrom of memory was held in the home of Grelu. At this meeting the following Irgards were present: Grelu Dregdhad Kugduhm Nori Yemgar On the agenda of this clan gathering are the following topics. ᚬ The duties of greater clan ᚬ The reforms Irgard will forward ᚬ Trials of Thormodur, Nori, Dregdhad, Kugduhm, Borgur ᚬ Yemgar’s disownment The edict of duty The Khron’nozkrom’s edict on what the greater clan status means for Irgard is that the clan is seen as an honorable and dutiful clan. The clan will follow it’s creed and ways as it is a contributing factor to the revival of Urguan as a whole. The edict of reform The Khron’nozkrom’s edict on political reform within Urguan will be specifically aimed towards Dunngrims legion to foster more camaraderie and a more clear chain of command for the lower ranks in order to make it more effective. It was also stated the Irgard clan would like to enact reform concerning the officer corp. The edict of trials The Khron’nozkrom has officially recognized that Dregdhad, Thormodur, Nori, Kugduhm and Borgur have all concluded their trial of battle by working together as a unit to slay a great brownbear in the forests of Urguan. Dregdhad, Kugduhm and Nori especially who’m will be rewarded with trophies taken from said great beasts. The edict of Disownment Yemgar Irgard, son of Yemgar, son of Jorik was disowned by Grelu Irgard, son of Greldyn, son of Jorik as Grelu put Yemgar’s honor to question over the fact that he attempted to murder an innocent child outside of the trial of Dor’nal Hammerfist and Alaric Grimgold. The murder was prevented by Grelu himself with many as witnesses, specifically Dregdhad Grandaxe/Irgard and Obok Metaldrinks. Yemgar was not put to the sword as Grelu is no reckoner and therefore is not within any right to order an execution of him. But if Yemgar presents himself as an Irgard, wears the armor of Irgard. He shall be brought before Highreckoner, Jorvin Aenguldreng Starbreaker for these crimes: stolen valor, attempted murder, oath breaking and breaking clan creed. Signed by: Grelu Irgard, son of Greldyn, son of Jorik, Clanfather of the soldier sons Dregdhad Grandaxe/Irgard, son of Irgen, son of Jorik Kugduhm Irgard, patron son of Irgen, patron son of Jorik Nori Irgard, patron son of Jorgur, patron son of Jorik
  9. Honor before Dishonor Grelu’s secret At the date of the 12th of the Thorok’aindar during the 163th year during the second age, Grelu Irgard Clanfather of the soldier sons of Jorik sat in his newly moved home working on a paper for the Grand council. Then the bells of sorrow rang loud as Grelu looked out his windows to see the flags at half mast. Grelu would take to his pen and write this letter: “My dear clansmen of Irgard, today is a terrible day. Our King has died. I do not know how and why but I had a secret that I now have to tell you all before I wanted to. When we were made a Greaterclan by Grand Reagent Sigrun Stonehammer, he asked me to give him a political favor that did not lay well on my conscience. He wanted me, Grelu Irgard to support his potential candidacy for Grand King of Urguan while Garedyn the Emerald was still alive. I denied him that day as it goes against my vows, creed and clan to scheme behind backs. This was supposed to be revealed at the Khron’nozkrom to be discussed as I would like to discuss what our duties as Greaterclan is. I hereby want all Irgards to announce what they wish for the Clanfather to bring to the Grand council as an answer. It lays heavy on my heart that a man I trusted as an equal also can fall so low to scheme while the King is still alive and well. I wish that I have kept my integrity, my words, my vows, my oaths and honor intact through my actions. My loyalties lay first and foremost to my clan. I serve the Irgard as dutifully, as honorably and just decreed in our clan lore dictated by the Ironway. I wish to know your thoughts, clansmen, as I do not have any greater rights than any of you so I’m listening to your command and council on what to do. Sincerely, Grelu Irgard.” Signed by: Grelu Irgard, son of Greldyn, son of Jorik.
  10. The Second Attack of Vukh The Heist of Urugan Gundanat eyes darted towards the city of Urugan. Alone, tired and in the darkness of the sun, travellers and traders entered and left the city with the guards barely paying attention to who they were letting in. The orc sat in silence for some minutes, scouting out the front entrance before entering into the city with the crowd, able to pass the guards. The orc split away quickly, making his way past guards and other dwarves into the caves below, looking around at the vase scenery, the darkness that engulfed the cave. Seeing an unprotected entrance, smoke coming out of it. The orc smiled, quickly making his way towards the area, sneaking past a guard to get inside as he saw the chest, all by itself. Inside were items that an Orc could never dream of, Golem materials with the biggest prize being a Golem Core, fully functional and created. Magical imbued. Gundanat looked at the items, somewhat shocked but also excited by the prospect of taking these items, before seeing something that shined in the light. A Warhammer made out of a material he’s never seen before. Picking the Warhammer up, using it a bit before putting it onto his back smiling. “Welz. Thaz myz nez weaponz!” the orc laughed to himself before realising the even bigger prize. An entirely functional Golem Anvil, a similar one to which he stole from Hohkmat but much lighter, easier to carry for just one orc. He smiled before the guard entered. “Halt right there! This is a restricted area!” The orc turned around, picking up his new war hammer, and in one turn slamming it into the guard, knocking him towards the wall. “All right, that’s it! Don’t tell me I didn’t warn ya.” the dwarf got it, slightly injured charging at the orc, who in response kneed the guard before slamming it into the dwarf again, knocking him out cold, onto the floor. A long bang echoed in the wall as the orc turned towards the back exit, quickly smashing it open and making a run for it. Shouting “Stupiz Gazats! Thanz foz alz thez loot!”, making his way out into the sunset Pictures below of items stolen
  11. A lance of iron The Valour of Grelu At the 11th date of the Azsol 162th year in the 2nd age, a great day is to be known. Through valiant service Grelu Irgard has shown impeechable skill and valor in battle as part of the Urguani cavalry. Grelu Irgard dismounted four enemy knights in a single charge. At this battle of Hippo's gorge Grelu dismount 5 knights in total, four which were apart of a single unstoppable charge. Such a feat most can’t accomplish within long lives, tho Grelu has at the young age of 72. He has shown himself a dutiful, honorable, just and now skilled lancer who can down even the most skilled of knights. Let it be known that Grelu Irgard has honored his oaths and vows to his; clan, kin, hold, Legion, King and Kingdom. For this feat Grelu will claim the epithet of “Iron lancer” as he did it through the ironway. He achieved it through blood, sweat and steel. Yemekar has created this soldier, Anbella gave life to this soldier and Dunngrim guides this soldier. May Jorik rest calmly knowing that his blood serves. Signed by: Grelu “Iron lancer” Irgard, son of Greldyn, son of Jorik
  12. An oath to remember The vows of Kugduhm At the 11th date of the Kaldithrhun 162th year in the 2nd age, a great day is to be known. A new patron was sworn into the clan of Jorik so that he may never wander alone in life and in death. Kugduhm Bronzemane is now to be known as Kugduhm Irgard, patron of the lineage of Irgen and patron son of Jorik Braveaxe. He has vowed to be honorable and dutiful in the eyes of the Brathmordakin as well as Khorok’ardann. Let it be known that he vowed to join said clan for honor and not for gain. Kugduhm Irgard at the next Khron’nozkrom will have to make his patronage known for all of clan Irgard to state that he will fulfill his duties to kin, clan and hold. May Yemekar bless his creation, may Anbella bless his life and may Dunngrim guide him to an honorable death. Signed by: Grelu Irgard, son of Greldyn, son of Jorik Kugduhm Irgard, patron son of Irgen, patron son of Jorik
  13. The first Khron’nozkrom of memory The edicts of the Khron’nozkrom On the 10th of Daruth - Dharguthr - Grimdugan’s Shroud 2A Year 160 the first Khron’nozkrom of memory was held in the home of Grelu. At this meeting the following Irgards were present: Grelu Kovidar Yemer Dregdhad Borgur On the agenda of this clan gathering are the following topics. ᚬ The world war ᚬ Clan homesteading ᚬ Clan hall location ᚬ Jorgur’und ᚬ Clan artifacts ᚬ Grelu’s trials ᚬ The Aengul in the north The edict of war The Khron’nozkrom’s edict on the current war is that it is a war of man and not of dwarf kinds survival. It was also agreed that the clan is ill fit to fully commit to the war due to the lack of resources and equipment but it shall be said that Grelu will rally any volunteers to the legion to fight alongside him. The edict of homesteading The Khron’nozkrom’s edict on clan homesteading is that the clan for the time will live in Urguan but in time will be going to settle in the Gotrek Union in order to populate, defend and expand the colony. The edict of clanhall The Khron’nozkrom after intense debate has settled that the clan hall of Irgard shall be within the lands of Urguan as to show their allegiance to the capital and the ancestral hold. The edict of Jorgur’und The Khron’nozkrom fully agreed to assemble an expedition to find and reclaim the lost fortress of Jorgur’s lineage as the fortress abandonment is seen as a great loss not only for the clan of Irgard but for all dwarfs. Therefore Jorgur’und shall be reclaimed and restored. The edict of artifacts The Khron’nozkrom fully agreed that the artifacts of the Irgards may only be reclaimed once the end of the current war is announced as then the clan will assemble expeditions across the realms to search for the lost heirlooms of old. The edict of Grelu’s trials The Khron’nozkrom has agreed that upon the truthful word and service of Grelu within the Legion of Dunngrim and the provided eyewitness sources it has been deemed that Grelu’s trial of battle is completed. Due to the lack of a Edhekalfund’in it was deemed that only a majority of a summoned Khron’nozkrom may approval of a Kangur’s/Bogur’s trials until a Edhekalfund’in is announced. The edict of the Northern Aengul The Northern Aengul near the Gotrek Union has been deemed by the full Khron’nozkrom a enemy of all dwarves as it stands in the way for the expansion of the northern dwarven realm. The Irgards shall assemble a force that will wait upon the summon of Ulfar Starbreaker to help slay the Aengul as it is a pretender of false Gods and heresy upon the Brathmordakin. Signed by: Grelu Irgard, son of Greldyn, son of Jorik Kovidar Irgard, daughter of Grelu, daughter of Greldyn, daughter of Jorik Yemer Irgard, son of Yemegur, son of Greldyn, son of Jorik Dregdhad Irgard, son of Irgen, son of Jorik Borgur Irgard, Patron of the clan of Jorik.
  14. A reunion of Iron The best gift At the 11th date of the Thorok’aindar 160th year in the 2nd age, a great gift was given to Grelu Irgard, son of Greldyn, son of Jorik. At the gate some days after the wedding of Lurdoic Irongut and Crera Mossborn a familiar face was seen and welcomed. Kovidar Irgard, daughter of Grelu, daughter of Greldyn, daughter of Jorik was embraced by her father Grelu who was performing his duties. Grelu had prayed day and night for his daughter's return. He denied Balor Irehearts command to ride out months before which Grelu rejected with these words “Oi’m waiteng on meh daug’ter lad, oi do be a soldier but am not gonna leave meh station ‘ere in meh kinland as oi’m expecting meh daug’ter’s return aye! Oi know meh oaths to Keng and hold but Oi ‘ave duties to famileh, yer nay gonna drag a father into some battle w’en ‘e’s nae seen ‘e’s daug’ter in years are yeh? Oi know meh oaths an duties, an meh duty is too famileh first.” Finally months later Kovidar did return, where even the stoic Grelu could be seen to be emotional. The Khorok’ardann watched her path and the black ram let her safely pass with life back to her father. A blessing to be sure as Grelu has dutifully honored his oaths and duties. Taken the lives of enemies in the field to bless his kin with life. The Irgard clan is gathering and soon may their banners wave in the wind. Together they will stand and fall at the gates. Signed by: Grelu Irgard, son of Greldyn, son of Jorik Kovidar Irgard, daughter of Grelu, daughter of Greldyn, daughter of Jorik
  15. Clan Irgard(Irongate) is looking for more members we offer a tight knit clan based on honour, duty, warriorhood, crafting and homesteading. To join the clan by blood you need to be a mountain dwarf, tho you can join as a patron as any other type of dwarf. Our aestethic is a menacing red and black with a rugged but sturdy look. We offer 4 great lineages and a future that will be great. We are specifically looking for members to populate the lineages of: Jorgur, Yemgar and Irgen. Read our clan post on the forums If you wish to join a new dwarf clan it is time to contact me at @viktorgrindset on discord or message me directly on the forums or join the clan discord through this link https://discord.gg/cUNQ5BHks3 . I hope to see you rallied under the Blackram banner.
  16. -= Order of the Ogradyrs =- [!] A stone tablet engraved with the names of various Sholars, Remembrancers and Golemancers. “By the mysteries of the Ancestors are they given form and strength. By the molten fires and pounding pistons of the forge are they armed and armored. By Yemekar and Ogradhad are they given wisdom and purpose. And by the searing wrath of the Hearth are they filled with the fury to overcome any foe.” - Ogradyr saying regarding creation of a Golem. Order of the Ogradyrs or Golemancers is a group dedicated towards the perfection of Golems that are deemed ‘stone-kin’ within the Kindreds society. With the Patron god being Ogradhad, that stands as a symbol for knowledge, learning and accumulation of wisdom. It is an Ogradyr’s duty to engage in scholarly activities, including the study of Dwarven history and texts, philosophy, and arcane arts. They believe that through pursuit of knowledge, one can gain perfection when they craft a Golem. The role of an Ogradyr within Kindreds society is that of a Quest towards Enlightenment, Followers may embark on journeys to uncover ancient secrets, decipher ancient texts, or discover lost knowledge. The end goal is to perfect their craftsmanship, which in dwarven society is highly valued. -= Duty =- [!] an Ogradyr taking time studying within the Great Library. Within the Order of the Ogradyr one may find an abundance of self-fulfilling duties, such as contributing to the Great Library which is the Temple of the Ogradyrs. As well as forging of golem cores and mastering the art of masonry. When alone, it is well advised to indulge within the obtained books of the Great Library, for they are a great aid in perfecting your skills. For the more adventurous, one may pursue the path of an archeologist within the order with the purpose to uncover lost dwarven records, relics and ruins. -= Temples and Shrines =- The temple of the Ogradyrs consist of a library dedicated towards Ogradhad, but also a Golem workshop where they practice their art. While shrines do not learn or improve your skill, they are deemed a ceremonial when a follower is ready to become an oathed Ogradyr. Within the temple, most knowledge is stored within an Ancestor Core, which absorbs and stores the most important knowledge of the Dwarven Race. -= Hierarchy =- Lord Ogradyr: selected from the handful of elders within the dwarven society with the function of educating, organizing and to lead the Order of the Ogradyr into contributing towards the Kindreds' society in pursuit of perfection. Ogradyr: initiated Golemancer who took an oath before the patron god Ogradhad, with in mind to pursuit the knowledge they seek to reach enlightenment. They form the foundation of the Order. Are you a dwarf who craves knowledge, adventure, or wish to delve deeper into mastering Golemancy, shoot a bird towards Gotrek Union and start your apprenticeship today! (send a DM to the following discords: _d3f4lt_0, .chumchum)
  17. “Good riddance!” Tuzic calls as he tosses his hand-hewn crutches off the cliffs of Hefrumm - They clatter against the rocks, smashing to bits before they ever reach the bottom… He sighs and sits back on the bench nearby. “Let’s see ‘ere…” he muttered, his hand feeling over his bench for the lunch sack he had brought with him to his Cliffside spot… though it wasn’t there! “Hrm?... wot en tha..” he turns back towards the village to see a flash of something… something small and silver had dashed off around the corner. “Wot en Anbella’s name…” Tuzic thought to himself as he hoisted himself from his seat - he quickly followed after, he was suspicious… with a war going on afterall. He trailed that flash of silver along the paths that lead up the cliffs in the home of the Forest Dwarves. The trail of the small being was easy to follow - it’s tiny feet left clear marks for the seasoned hunter to track “Silleh buggers… Just loike ah read.” he mutters to himself. Tuzic paused then, his head filled with thoughts as he tailed the small thief. The light filters down through the high treetops of the village, the silhouettes of leaves cast on the food storage. “Maybe..” he thinks aloud to himself as he digs into a store barrel nearby - he grabs a sack and fills it with carrots from Hefrumm’s stores, and off he is again up the path towards the top of the cliffs. Following the tiny trail up the path led the forest chief to a small burrow… dug under the roots of an oak tree. A Silvernip was there, a tiny gnome-like creature covered in silver hair - who was trying his absolute hardest to stuff Tuzic’s lunch sack into his burrow, though the opening was clearly too wide… The chief frowned as he saw the silly little creature struggling to secure his loot, he grabbed the sack he had filled with carrots in one hand as he approached. “‘Ere… bit o’ carrots ‘and oi get me lunch back lad?” He asks the creature in his thick dwarven accent. The gnomish Silvernip lets out a squeal of fear as he sees his victim has caught up to him, and he runs behind the stump of his oak tree to hide. “Ahh… yer ah pest but don’t fret, nah mean ye ‘arm… no point.” the Chief mutters as he traded his lunch sack for the one filled with carrots… he didn’t want to starve the tiny guy. He chose then to leave the silvernip to his hovel alone, and as he shuffled away - the creature peaked around it’s oak cover - sneaking a confused glance at the Forest Dwarf before returning to it’s sad attempt at shoving the sack into it’s burrow. Tuzic laughed at the sight, quite pleased with the small little “friend” he had made in the silvernip as he walked back to his cliffside bench. He sat once again in his spot - snacking on the various breads and dried meats he had prepared for himself, he let out a sigh of relief… Though quickly his mind was back to the fighting - the cannons rang out in his ears and the “THWACK” of the trebuchets along with them… the clanging of armor and blade striking together - the screams of the wounded. “Will weh watch t’eir ‘ome fall to blade and spell as t’ey threatened ours?..” he wonders aloud, and a frown goes over his face as he pauses to think “If weh must.”
  18. [Ogradhad’s Study, S.A 157] [Monday, December 4th, 2023] Issued By: YEMEKAR’S PICK ᛈᚱᛟᛈᛖᚱ ᛈᚱᛖᛈᚨᚱᚨᛏᛟᚾ Proper Preparation YOTH BRATHMORDAKIN NA YOTH TIRARUMMAR ᛁᛟᚦ ᛒᚱᚨᚦᛗᛟᚱᛞᚨᚲᛁᚾ ᚾᚨ ᛁᛟᚦ ᚢᚱᚷᚢᚨᚾ In the upcoming years, Urguan’s finest tradesmen will be tested as they will face an ever-increasing tide of work orders for the war efforts. In order to ease the calloused hands of our laborers, our workforce will provide materials for the workers, and even our soldiers, to aid them in creating specialized tools of their chosen trades, be it war or smithing. Stock tools and arms are not acceptable for our most distinguished artisans, and only the best are to be used to quell this threat. Meet in the workforce hall on the assigned date with your skills at the ready-to-shape tools worthy of the Brathmordakin’s chosen. Planned Date: Dungrimm’s Call, S.A 157 Wednesday, December 6th, 2023 Signed, Bostone Grimgold, Yemekars Pick
  19. YEAR 150 OF THE SECOND AGE. The Stonehammers are a young clan founded by Sigrun ‘Dragonslayer’ Stonehammer in the Year 150 of The Second Age after the consecration of Sigrun as a Hero of Dungrimm. Descendant from Irehearts, The Stonehammers shall be known for their indomitable spirit in battle, honour in combat and undying loyalty to The Grand Kingdom of Urguan. [!] A depiction of Clan Founder Sigrun ‘Dragonslayer’ Stonehammer wielding his Carbarum Gladius. The members of the Stonehammer clan are to be devout in their worship of The Brathmordakin, with most choosing their patron to be Dungrimm, however they are expected to show worship to all of The Brathmordakin. Furthermore they believe that the beings known as Aenguls and Daemons are creatures created by The Brathmordakin to serve descendant and dwarf kind, though some have bastardized this duty. Stonehammers fiercely believe in honour and glory, and have to vow to the Clan Father to uphold these values in everything they do. To intentionally start a fight with an opponent weaker than them is cowardice, to decline an honest challenge even more so. The members of The Stonehammer Clan are expected to aid Dungrimm in all ways, any darkspawn roaming the earth must be purged as they are avoiding the natural course of life. [!] A Stonehammer searching for a Frost Witch atop the frozen peak of a mountain. The Stonehammers have clan traditions they value and share with one another to celebrate their honour and glory amongst their peers, and to incite their indomitable spirit for the slaying of darkspawn and honourable combat. THE STONEHAMMER WAR DRUMS. It is common for members of the Stormhammer clan to play their heavy dwarven wardrums in preface of any battle to be had, as a way to ignite their spirits for the combat ahead. Typically the rhythms played will be slow and booming in sound, slowly picking up in speed. The effect incites a sense of fear in their enemies and a feeling of courage within themselves. HISTORY KEEPING. Members of the Stormhammer clan are expected to keep a well-written history of themselves to cement their legacy within the clan and Urguan itself, after each of their trials they shall record what they have done and found from the experience. Many Stormhammers also take to any artifacts or trophies they can find during exploring of the deep, or after besting their opponent to add it to their hoard of valuables. THE STONEHAMMER TATTOO. It is tradition within the Stonehammer clan to add at least a singular tattoo of gray paint to one’s face after having completed all their trials, cementing themselves as a full Stonehammer in the clan. HEAVY ARMOUR. The Stonehammers are expected to don themselves in heavy dwarven armour to ensure they are capable of taking many blows during the grueling hours of combat, acting as a shield to their kinsmen of Urguan. Whilst it is not mandatory, many Stonehammers pride themselves at being at the frontline of the battlefield. [!] A A heavily armoured Stonehammer invigorated by the beating of the War Drums. There are four trials to be completed in order to be considered a full initiated member of the Stonehammer clan, and they are as follows. THE FIRST TRIAL: TO PROVE ONE’S WORTH ILLUMINATED BY DUNGRIMM. The newly joined Stonehammer is expected to march out into the night of the full moon to confront a great beast of large proportions and to take it down in a great battle. Should they succeed, they shall take a trophy from the fallen beast as a memorial from the battle, and must bury the beast’s body wherever they had dealt the final blow if possible. Afterwards they must show the Clan Father their trophy and the site of the beast’s burial to complete their first trial. THE SECOND TRIAL: TO CEMENT ONE’S SUCCESS IN AN OFFICIAL RECORD. The Second Trial of the now more experienced Stonehammer is a stark contrast to the action of the previous. Within the Halls of The Stonehammers, they shall record their first trial’s events and outcome in a Book & Quill to have it be knowledge to the rest of the clan, alongside presenting their first trophy for all to see in the Clan hall. THE THIRD TRIAL: TO SHARE COMRADERY WITH THE FELLOW DWEDMAR. The Third Trial of the Stonehammer now beginning to cement his legacy is to create comradery with his fellow dwedmar is to host an event for the citizen of the Grand Kingdom of Urguan. This event can be anything from an archery contest, to a tavern night. Anything is allowed if it builds bonds and comradery with your fellow dwedmar. THE FINAL TRIAL: TO SHOW THE CLAN FATHER WHAT YOU ARE MADE OF. The Final Trial of the now almost fully initiated is to duel the current Clan Father whilst both combatants don their best gear and equipment. They are not required to win the duel, but to pass the trial they are required to inflict a permanent scar on the current Clan Father, leaving their legacy of combat onto the body of the one sitting at the head of the clan. After the duel is over, and the Stonehammer is now fully initiated they shall receive their gray tattoo, and a feast is to be held in their honour.
  20. THE FIRST GIMME YER BELT OF AEVOS ᚷᛁᛗᛗᛖ ᛁᛖᚱ ᛒᛖᛚᛏ Since the demise of Almaris the Dwedmar of Urguan have challenged the realm and battled against the world forcing itself upon them. From the Mori Invasion of Almaris to the raids on Kal’Kadrelaz in Aevos the Dwarves have persisted. There are many things going on within the city and the realm that have distracted us from daily practices but we must not forget the ancient traditions of our cultures. The Clan of Ireheart shall be hosting the first Gimme Yer Belt tournament of Aevos since the fall of the last city. All that is required is that you enter your Belt into the competition and risk it upon the victory of battle. Champion of the 1st ALMARIS Gimme Yer Belt: BAKIR IREHEART Champion of the 2nd ALMARIS Gimme Yer Belt: RAGRIN IREHEART Champion of the 1st AEVOS Gimme Yer Belt: TBD IT IS TIME FOR THE BATTLE OF THE BELTS DWARF WRESTLING TOURNAMENT ! Saturday, July 29, 2023 4:00 EST ROLEPLAY ITEM BELT REQUIRED FOR ENTRY
  21. art by afterblossom_art Welcome, to the mesmerizing year of Ahiuw le fleuve, an extraordinary season where friendships blossom, love ignites, and souls embark on the transformative journey from youth to adulthood. As the river weaves its way through the city, so do the aspirations of our young debutantes and gallant suitors. Amidst the splendor and grandeur, a coveted prize awaits—the illustrious titles of River Gems, a testament to the pinnacle of grace, charm, and allure. But beyond the pursuit of honor, let us revel in the profound connections and heartfelt emotions that intertwine, for Ahiuw le fleuve is a realm where dreams converge, and the magic of companionship lights the path to everlasting memories. -Mademoiselle Fleur DeLis, the Curator of Whispers Located Outside of Lurin within Vikela TIME TABLE DAY UN PRELUDE INTRODUCTIONS PRACTICE Welcome to the captivating "Prelude Introductions Practice"! Ladies and gentlemen, come together to refine the art of dance and presentation in anticipation of the grand ball. Expert tutors shall guide both females and males, ensuring every participant's grace and confidence enchant the dance floor. Afterward, join us at the tavern for a delightful, informal gathering, where laughter and camaraderie shall flourish. Embrace this enchanting prelude, setting the stage for an unforgettable night of elegance and revelry. TIME 3PM EST DAY DÉ AHIUW LE FLEUVE BALL Welcome to the grand Introduction Ball and presentations! Join us as bachelors and debutantes unite in a splendid celebration, mingling amidst a tapestry of enchantment. Debutes shall don exquisite gowns in resplendent River colors. Embrace the allure of formal attire, adorning oneself for this remarkable affair. Step into a world of refined enchantment and embark on an evening destined for cherished memories. TIME 4:30 PM EST DAY TRWA AMOUR AFLOAT: THE CHARMING BOAT RACE Embark on a thrilling race of lover boats, where passion and skill collide on the shimmering waters! Join us for an exhilarating competition as participants navigate their elegantly adorned boats to victory. Feel the rush of the wind and the beating of your heart as you steer towards the finish line. The winner shall be rewarded with a cherished prize, symbolizing their triumph and adoration. Let the race begin, igniting a playful spirit of friendly competition and unforgettable moments of romance on this enchanting day. TIME 1PM EST DAY KAT SECRET GARDEN SOIRÉE A captivating event that transforms a hidden garden into a realm of romance and intrigue. Bathed in the soft glow of floating lanterns, participants are encouraged to engage in secret trysts, whispered conversations, and stolen glances. Embark on a treasure hunt, where small floating lanterns hold clues, fostering teamwork and excitement. As you navigate the garden's mysteries, unravel hidden secrets, and embrace the allure of the night, let the floating lanterns guide your path toward unforgettable moments of connection and discovery. TIME 3PM LOVE LETTER EXCHANGE Join us for an event where participants can share heartfelt letters expressing their thoughts and intentions. Embrace the intrigue and anticipation as these letters find their way to a collection of charming chests, each labeled with its recipient's name. Discover the power of written words and thoughtful gestures, fostering connections and creating moments to be treasured. Step into this enchanting occasion, where expressions of genuine emotion and meaningful exchanges take center stage. TIME ALL DAY DAY SINK RACE OF GENTLE GIANTS! Gather 'round as these charming capybaras showcase their laid-back yet determined nature in a delightful race. Bet on your favorite capybara and give them a ship name to show your support! Legend has it that if a capybara from your chosen team crosses the finish line, it signifies everlasting love. Let the excitement and anticipation fill the air as these adorable creatures capture our hearts with their lovable antics. Join us for a day of laughter, cheers, and heartwarming moments as we celebrate the unique spirit of the capybara in this unforgettable race. TIME 1PM TRIYONF KÈ KONTINYÈL: TOURNEY Brace yourself for a spirited competition where chivalry and valor meet on the battlefield of love. Participants shall showcase their prowess and dedication as they engage in captivating duels to win the title of the ultimate champion of hearts. Witness the clash of swords, the twinkle of determination in their eyes, and the unwavering passion that drives them forward. May the bravest and most gallant warrior emerge victorious, winning not only the tournament but also the admiration of all. TIME 4 PM DAY SIS MARDIS GRAS BALL Immerse yourself in the pinnacle of elegance at the Madris Ras Ball, hosted by the esteemed Court of River Gems. This illustrious event honors the gems of Chalcedony, Jasper, and Sapphire in ascending order of distinction. The Court of River Gems, with their discerning taste, curates a captivating theme for this grand celebration. Prepare to be enchanted as you step into a world brought to life by their imaginative vision. As a symbol of unity and potential matches, couples are encouraged to enter the ballroom together, presenting themselves as a harmonious pairing amidst the opulent splendor of the evening. With each gem representing a unique facet of beauty and grace, the Madris Ras Ball promises an evening of refined revelry, where elegance and creativity intertwine to create an unforgettable experience. TIME 4:30 PM HOST YOUR OWN EXCLUSIVE FUNCTION If you wish to host your own function please contact Lady Larissa and her council for all inquiries. For those who need help with the ongoing of this new and exciting by all means please seek out a council member as well as pursue through this handheld (Ahiuw Le Fleuve Guide for Debutes) ALL GUESTS ARE WELCOME TO ATTEND ANY THE EVENTS. Sign up will officially close before the events of Day Two. To sign up please open the attached letter.
  22. THE MOUNTAIN ALLIANCE Since the founding of Kal’Urguan the mountain dwed have been the foundation of the dwarves, from their many feats to their esteemed Paragons, the sons of Urguan have relied on the skill and determination of the mountain dwed. Back in the days of old, in the city of Kal'Karaad, Bastion Ireheart, Fili Grandaxe and Verthaik Frostbeard signed a bloodpact, bringing the mountain clans into an alliance, forging an unbreakable bond between Urguans kin. Decades later, the pact was renewed between Kerwyr Frostbeard, Fimlin Grandaxe and Gror Ireheart, once again bringing the clans close, and in return, making the Grand Kingdom much stronger than it was before. The pact was once again restored in Almaris between Bakir Ireheart, Kronk Stormheart, Argnos Frostbeard, and Thumbrindal Grandaxe So history shall repeat itself once again in Aevos, the mountain clans of Ireheart and Frostbeard shall sign a bloodpact in accordance with the following terms. 1. Signatories agree to support each other militarily if aggressed upon 2. Clans of the alliance formally agree to never employ hostility to each other, in the case of an act that cannot be ignored, the signatories shall meet to discuss a means of action. 3. Signatories shall not pledge allegiance to any sort of conflict without discussion. 4. Clans of the Mountain Alliance agree to support each other politically. 5. The Signatories of the alliance agree to meet every stone month. Signed, Clan Father of the Irehearts Clan Father of the Frostbeards
  23. [!] Many letters are sent out into the world trying to reach every Starbreaker out there. Some are posted up in Urguan to notify the clan of this meeting. Greetings Clan Kin, I hope this letter of summoning reaches you safely and I hope that where ever you are, you are doing well. I am summoning you to a gathering of our family, so that we may conduct a meeting to discuss news which I have for all of you. If you can make the travel, I insist you come to the capital of Urguan and reach our clan hall located in the industrial forge of the city. There, I will discuss the reasoning of this letter and the reason I am reaching out to all of you. If you do not know who I am, then I am Ulfar of the Elder clan Starbreaker, I am your clan kin, your family by the blood of Gotrek. Travel swift and travel safe, may the Gods and Ancestors guide you. Regards, Ulfar Starbreaker OOC:
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