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Found 92 results

  1. Mugdorrummar-ur-Khazadmar “In ot’a toimes, dweds were carpenters, moiners, lumbermen… and t’ey foug’t wit’ t’eir tools. War made our kin get t’e taste of bloodshed and gloree’, it poisoned our moinds… t’ats woi ye can see in our armory weapons t’at resembled t’e tools we used as weapons in t’e old daes.” - Thumril ‘Hammer’ Grandaxe Mugdorrummar-ur-Khazadmar is a miner guild with the purpose to provide ores, stone and even wood when the lumberjacks are busy. All the resources that are mined are given directly to the high prospector that in his turn will hand over to the Kingdoms vault. As told the miners are not only here for getting resources, when a war comes those miners are signed in automatically as a dwed-at-arms. A force that will use their tools and their gear that both are provided by the high prospector into battle and devastate their enemies with their mattocks and pickaxes. Ranks Guild Master -= Barimmar Kronok =- Is also known as the High Prospector that leads the guild. He keeps track of everything that got found in the mines and collects the ores for the Kingdom and hands them over to the Vault of Urguan. Master Miner -= Kronok Mugdorrum =- Is the experienced Miner of the Guild that has been mining for some time and has proven Themselves as one of the finest Miners of the nation. Those Miners will also start to learn the ways of the ancestors in using their pickaxe and mattocks as traditional weapons. They will be known as Dwed-at-arms. They act when the nation is under high threat from outside. Miner -= Mugdorrum =- Are miners that have proven themselves to gather more materials then the initiates and have proven themselves that they can provide more ores then is demanded. They will often get other requests then others more rare to find ores. Initiate -= Cast-Mugdorrum =- Are the fresh and inexperienced dwarves that wanted to fall in the footsteps of their ancestors, they will be asked to gather easy to find ores. getting a rank up is depending on the amount of ores you mine and hand over. From Initiate to Miner ( 2 stacks of iron blocks and 20 stacks of building materials) From Miner to Master Miner ( 6 stacks of Iron blocks and 40 stacks of building blocks that needs to be divided in 2 different block types and he has to participate in 1 raid/skirmish or Siege in his miner uniform) Required payment At the end each stone week each miner has the choice to hand over 4 stacks of iron ore and 8 stacks of blocks, 16 stacks of building blocks (wood doesn’t count) or 8 stacks of iron ore. When the kingdom requires wood each miner is expected to mine 20 stacks of logs that are asked for. Privileges if you join the guild Free access to the mines Free housing* after handing the required amount of ores and building blocks the miners can keep the rest of what they mined for themselves Interested? Fill this form right away and get started with 2 free iron pickaxes! Discord name: timezone: ign: rp name: race: contact Thumril Grandaxe (Floppetlappeting) to get your uniform (Pm D3F4LT#4284 on discord for skin file) *to have a free house you gotta be active and keep contributing ores to the nation otherwise it will result into eviction.
  2. ~*~♣~*~The Treebeard Clan~*~♣~*~ ~♣~History~♣~ The Clan of The Elder Tree or more commonly known as the Treebeard Clan gets its name from Gloin, Urguan’s seventh son which unlike his brothers chose his name from one of his interest instead of naming it after one of his deeds or talents. Gloin Treebeard heard the call from nature and turned his strong connection with nature and his strong faith in Anbella into the seed of this Elder Clan. He took his clan and settled in the woodlands resulting in the subrace now known as forest dwarfs. After living in the forests for a time, many Treebeards returned to the mountains finding themselves unfit to live in the forests in wooden huts and cottages. Whilst many ended up back home in the mountains, the remaining Treebeards left for the elven forests where they settled peacefully in wooden huts and villages above the surface and on top the trees. After living there for a time, some Treebeards found themselves influenced by the elves resulting in some taking to the Aspects the elven religion and even fewer becoming druids. After hundreds of years living in the forests, the Treebeards became scattered across the woodlands of the world, resulting in the clan becoming mixed with other sub-races and giving rise to mix breeds with the name Treebeard. With many Treebeards becoming mixed, it was rare to find a pure blooded Treebeard. As the Treebeards kept to their forests they became disconnected from the world and dwarven politics, and slowly as time passed they dwindled and disappeared, some hiding in their forests while others ventured into the far reaches of the world. Treebeards came and went as they thought their stone kin needed them, in their darkest times a Treebeard would often come back into the Dwarven Kingdoms spread the word of Anbella and return to the forest. Atlas During the time of Atlas the Treebeards emerged once again within the lands of the Kingdom of Agnarum founded a small shrine to Anbella under the guidance of Ozneat Treebeard who brought back the clan itself under a more religious influence casting out the ideas of druidism and brought pro Anbella, leading to the the Treebeards adopting a lifestyle of peace and silence isolated upon the mountain tops of the Kingdom of Agnarum. The clan would then join up with there other Forest Dwarf kin known as the Cottonwoods with this unification the Village of Hefrumm was formed where the Treebeards stayed and oversaw the activities of there younger kin and guide them through their religious inquiries. Arcas The Treebeards have been living side by side with the Cottonwoods since their arrival into the new continent of Arcas in the new Village of Hefrumm, the community is growing and the members that had chosen to remain in the forest are begining to come back to by the side of their kinsman. ~♣~Culture~♣~ The Treebeards have not been known in the past for their skills in the combative arts or the ability to sell wares from here to there, this clan is known for trying to get the most out of life, living happily and making sure their tankards are always full. The ways of the Treebeards show that they are known for the great respect and compassion they show for one another, always ready to lend one another a helping hand. Although they will never forget their ancient history with their mountain-dwelling cousins, the Treebeards will still show them respect and will attempt to be as helpful as possible. Throughout history, many Treebeards have been masterful lumberjacks, farmers, woodworkers, bards and are especially known for their brewing skills. Treebeards are also known to kick their legs up by the lake while casting out a rod or sitting with their pipes by the fire at night to tell a story to all of those who want to hear. It’s been known for some members of this clan to seek the knowledge given by the Order of the Druids, given their close relationship with nature. ~♣~Religion~♣~ Treebeards are well known for their faith in the Brathmordakin their understanding of Anbella’s teachings is unmatched and their love for seeking out more of her knowledge the elders and scholars are tasked with this. Their presence in the clergy is well noticed given their love to spread the dwarven beliefs, teaching all those interested in learning about the Brathmordakin and each individual god. The Religious practice of the Treebeards is heavily based around The Brathmordakin, most importantly the Hearth Mother Anbella. Of times of old the Treebeards once followed the religion of the Aspects and of The Brathmordakin however, since the new reformation of the Treebeards they have only accepted the worship of The Brathmordakin, considering the Aspects followed by the Druids to be representations of Anbella instead of being separate deities altogether. ~♣~Clan Sygil~♣~ The Elder Tree ~♣~Patron Goddess~♣~ Anbella, The Hearth Mother ~♣~Military~♣~ As of recent years under the new influence of Ozneat Treebeard the Treebeards have become more understanding of the conflicts around them always choosing the path of neutrality rather than causing attacks upon other clans however, this doesn't make the Treebeards weak there military strength relies on one talented tactician who leads the clan into defensive battle if needed against other clans of dwarves. The Treebeards will always remain neutral until attacked which is when they surprise most clans in there effectiveness and mindset. ~♣~Appearance~♣~ The Appearance of any Treebeard is the same as all Forest Dwarves. Ranging of heights of 4,0 - 5,0ft weighing at 150 - 250lbs. Their hair and beards would be ranging from dark browns to dark gingers. The Treebeards often have fairly large noses and their skin tone ranges between that of a tanned human to an earthy brown. Their eyes are usually colored by shades of different variants of green Most Treebeards are actually quite slim compared to their mountain-dwelling cousins. The reason may range from naturally a faster metabolism to a generally increased amount of exercise. Treebeards often dress as adventurers and wear whatever they see fit or comfortable. Those that follow the path of Druidism often take to robes. However, they mostly wearing clothing of green and browns. ~♣~Leadership~♣~ The leadership of the Treebeards is very similar than other Forest Dwarf clans where they have one to rule them all, the name for this are as followed, High Elder, Clan Father, and Clan Chief all meaning the same thing to the Treebeards. The Treebeards are also governed by the Chief and the elders appointed by the chief in every matter of which is needed to discuss. ~♣~Existing Members~♣~ Clan Chief Thorin Treebeard (SoulReapingWolf) Clan Elders Ozneat Treebeard (Crim_Crim) Dutesli Treebeard (Hearth_Mother) Clan Members Kildrak Treebeard (Disturbo) Beardlings Horren “Rosebush” Treebeard (VermytheWurmy) Flynn Treebeard (Loshdesem) Hakhaestr Treebeard (ESTatomic) Aodhan Treebeard (PINKYPYRO) Missing Garrion Treebeard (goblinguy17) Grojak Treebeard (Armakak) Logguc Treebeard (Nitroflak) Dlunâr Treebeard (HedgegogHugger) Konin Treebeard (wewe_wewe) Selsi Treebeard (Rhuyne)
  3. Hefrumm ⧫Intro⧫ As the hammers clenching from their anvils, the conversations of dwarves, filled with wisdom, arguing and the feasting of younger beardlings could be heard in the deep underground of Agnarum, it would be rather quiet above ground where Bjor ‘Sugartits’ current Chief of the Cottonwood clan would be watching over his land. The thought of his kin feeling the same loneliness as he was feeling was rushing through his mind as he would stand up convinced it was time for a new age for his forest dwarf kin. ⧫Diaspora intake⧫ The Hefrumm High Chieftain was founded during the age of Atlas by the Cottonwood Chief named Bjor ‘Sugartits’ on the Cottonwood lands next to the dwarven nation Agnarum. Bjor had held multiple expeditions wandered through all forests of Atlas to bring back unity under his kin, to live together under his protection and to never feel this loneliness again. Firstly Bjor had welcomed the treebeards under which Ozneat was the first, they had brought great importance to the beliefs of the forest dwarf kin. Later Bjor had found Entfar Oakhand, from a clan which had never crossed his hairy ears. But most individuals Bjor had encountered were clanless as they had lost contact with others of their kin after the war of beards. ⧫Values⧫ -The forest folk of Hefrumm do not only respect all creations of Anbella, but live by it. As they will sleep with the green grass between their toes and wake up with the warmth of the sun. Anbella shall not only work the lands around this forest folk but shall also determine what they shall fill their bellies with and what shall be the cost of it. The art of hunting is highly respected as the hunt is an ancient tradition of the forest dwarves, where Anbella will test and judge you as she will guide your axe and arrows. -Hefrumm stands for its people, the dwarves but their forest kin specifically as all shall be done to maintain this warming home for its people. A hand shall be given to the needing and ale shall be shared with the thirsty. ⧫Culture⧫ Weaponry & Armory ~The weapons used by the forest folk of Hefrumm would often be a creation of woodwork and stone to create brutal weapons. Obsidian or also known as volcanic glass, would be the main stonelike material to be exact, which with the ancient and highly difficult technic of flint knapping, could become sharper than any metal. The downside of the use of this material would be that it could lose its sharpness rather quick being brittle at high impact against a solid material like dwarven armor causing it to need reworking or replacement of the stone. ‘Knurl’, meaning stone in the dwarven language, is one of the traditional creations of these technics, originally only carried by the High Chief but later on also used by other members because of its effectiveness. ~The usage of a bow and arrow isn’t very rare in this community either, but instead of the elegant elven longbow, you have the stouter compact short bows used by the forest dwarves. The bow itself isn’t very special in design except for woodworking being used to decorate the bow, it would be in the technic of firing arrows. A forest dwarf archer would often be seen with multiple arrows dangling from his string pulling hand, and after one would fire the arrow he would be able to rapidly swing a new arrow in shooting position with his middle finger, with an extremely fast firing as a result. You also have a sub move from this technic, which would be often forbidden by the High Chief because of the risk of hitting unwanted targets, where you would swing the arrows ready to fire all at once making someone with years of experience able to fire multiple arrows. This would be highly unpractical for long range as aiming all arrows in this method is impossible, but used for extremely short range, with a shotgun-like effect. Hunt The hunt is a traditional way for many to express themself, challenge and train themself, to feed the hungry and mostly to prove themself towards their mother Anbella.The experience and skills in the hunt is something to strive for and to be respected in the forest dwarf community. Their hunt would normally be focused on land, as they would often return with a boar, deer or even bear. But the forest dwarves aren’t scared to turn towards the streams of water around their lands in times of necessity. Using their left made fishing rods or even by jumping into the water themself, as it wouldn’t be the first time for a group of forest dwarves to be seen swimming in the canals around a settlement. The trinkets which would be returned after such hunts would often be carried on their weaponry or as clothing. Music The traditional art of throat singing is a way used by forest dwarves to connect further with nature on a deeper level by using sound and music, as the sounds would represent the energy of nature. The knowledge of this treasure would be passed from generation to generation, often thought by the elders of Hefrumm. The forest folk of Hefrumm has a few traditional instruments, but the mostly seen one would be the Bougarabou. A drum made out of the cavities of a tree, and the animal hide brought back from their hunts. It would also have a thick rope connection the top with the bottom, cause the drum to be played from a standing position as it would be worn or a sitting position in between the legs. ⧫Social classes⧫ ~High Chief The one is chosen by his people to lead their folk with the guidance of Anbella. ~Elder Often older members of the community with the purpose of guiding their High Chief with their wisdom. The roles as elders would often be carried by forest dwarves once with power in their hands, as they will now use their past experience to guide the High Chief. ~Windcaller A traditional role often called upon a priest, who would make sure none of the old forest folk tales and myths would go lost in time. Verbally bringing these old tales to the new generations. ~Dwed Respected members of the forest dwarf people, who have lost their title as beardling. ~Beardling The youth of the community, taught by their Elders and all others around they would strive to grow as a dwarf, seeking the knowledge and strength they are still missing. ⧫Tradition⧫ “Anbella’s tree of ancestors” The passed away members of Hefrumm are highly respected as they are now feasting behind the gates of Dungrin while their body stays on this realm to rest for eternity. The funeral would symbolize the final feast they share with their fallen one as it also is a tradition to share your drink with the passed away before the body would find its final rest in the cavities of Anbella's tree of the ancestors. In between the roots of this holy tree, one would also get laved, at birth and death. “Grand Feast of the Resting” Every year The Grand Feast of the Resting is held, where all forest dwarves of Hefrumm would gather around The Tree of Anbella and where they shall feast with their fallen brothers once more. It is believed that on this sacred day their ancestors would return to the gates of Dungrimm to lift their drinks while they would be looking down upon the forest dwarf kin. Honor duels As rivalry in between the forest dwarf kin is not promoted, honor duels are rather scarce. But it does happen that brothers would bulk up their fist against each other. This fight is held in “the fighting pit of of Anbella’s roots”. This pit is located at the base of “Anbella's tree of the ancestors” making this fight highly sacred as it was believed that their ancestors and the Hearth Mother herself would look down upon this fight, this would mean that it would be highly dishonorable if one would not take this fight seriously or if this fight was called for no proper reason. This fight is held without weapons nor armor and it is forbidden for others to interfere once started. Signaling Forest dwarves have two main methods signalings towards each other aside from hand gestures. Blowing horns and bird signals, blowing horns are often brought to use to alert their kin of a great threat when all should regroup and expect in coming danger, this is often the case with raids on the village. Then you have bird-calling which is used to signal different message towards their kin, these messages depend on the execution of the calling. There are multiple techniques but the most common one is where one would use two hands to make a little cavity and through a little opening between their two thumbs one would blow, and by controlling how much air you let out of this cavity the dwarf could make different pitches. The pitch, speed, and volume of the sound/melody would determine the interpretation of the signal. ⧫The Thorns of Hefrumm⧫ he Thorns of Hefrumm, is a group of highly trained forest dwarves with the purpose of protecting what is them dear in the way that thorns will defend their majestic rose. Trained in the ancient traditions of their folk they can be easily spotted in a full dwarven legion. There would also be a specific place in the holy tree of Anbella where these warriors would be laid to rest. Ranks Grand Marshal Commander (Further dwarven legion roles) Luitenant Thorns/Thornlings (Specific Hefrumm roles) Stemlings Tattoo All passing the trials would get a tattoo of a rose with its protective thorns, all wearing the tattoo should be highly respected as they give their lives to protect their folk. Trials ~For their first trial, a Hefrumm dwarf will be tasked with crafting a handmade weapon. Created with what they’ll find around themselves and what nature offers them, this will require knowledge and skill of the pre-Thorn. Traditional techniques of the kin shall be used for the craft of this weapon, examples of these are the use of pine pitch, volcanic glass, etc. ~The second trial would be a hunt, a hunt in his/her own to once more prove him/herself. Training has passed with the first train as now the training should come into use. The beast will need to be ended with a whisper to Anbella. ~The third and last part of the trials, the -forest dwarf would need to carry the prize of his/her deeds towards the shrine of Anbella. Where with a traditional ritual and an offering of the beast, during this ritual they will be grated the tattoo of the Thorns of Hefrumm, and will be granted the title of Stemling. ⧫Religion⧫ The dwarves of Hefrumm have become highly religiose at the arrival of the treebeards. They follow the Brathmodrakin dear, with Anbella as their patron. Nowadays their Hearth Mother is a central piece of their culture and many traditions. The traditional tattoo of Anbella is a symbol of Anbella’s guides and approval over someone. Set in a dark shade of mosslike green, and only rarely given. Only a few individuals are allowed to set these sacred art pieces, members of the clergy who are having a connection with Anbella and the High Chief of Hefrumm with the approval of the clergy. Every tattoo tells a story as they are different between individuals. It is also believed the use of alcohol and druglike substances would bring one closer to Anbella, her will and thinking, this is often combined with traditional music or even meditation, completing the ritual. There are records of individuals who claim to have seen her smiling face or even have heard her warming voice in these rituals. ⧫Ruling⧫ Hefrumm is led by a High Chief as he is elected by a vote of all members. The High Chief will get a coronation shortly after where a traditional twigs-woven crown will be passed from High Chief to the next generation’s High Chief. This coronation is sacred with the blessing of Anbella and it would be considered highly dishonorable to interrupt this process as it would show no respect to the Hearth Mother herself. The High Chief is guided not only by the Hearth Mother herself but also by the wisdom of his elder. The first elected High Chief was Bjor ‘Sugartits’ Cottonwood who after bringing his forest dwarf kin together got given the opportunity to fulfill his promise to Anbella. ⧫Artifacts⧫ -The Crown of Hefrumm- The wooden crown appears to be made out of a single piece of thick tangled dark oak root. It has two distinctive sides, one looks fresh and green, the other seems to be a bit decayed and covered in moss. On the front side, there appears to be a story carved into it - A dwarf coming from the woods, who will then work the land, eating the fruits he grew. More other dwarves will begin to gather around him. Eventually, he is handed a wooden Crown and made King of the Forest Dwarves. Above this figure, the name ‘Bjor’ would be carved. On one side of the crown could be seen a beautiful green feather of a nature elemental, which would shimmer brightly for the ones nearby. ⧫Atlas⧫ Clans: -Treebeards -Cottonwoods -Clanless Settlement: In the Cottonwood valley of Azgaryum. ⧫Arcas⧫ Clans: -Treebeards -Cottonwoods -Clanless Settlement: The Hefrumm village in the eastern valley of Agnarum ⧫Members⧫ Cottonwoods: -Bjor Cottonwood (Afoc17) -Horren Cottonwood (Vermythewurmy) -Bordavir Cottonwood (WillemDeZwijger) -Fray Ragnhild Cottonwood (ScarletRoseWolf) -Baumwolle Cottonwood (God_Of_Sloths) -Orson Cottonwood -Yaviline Cottonwood (_Blutige_) -Beorn Cottonwood -Igrid Cottonwood -Raskan Cottonwood (Jokerlow) -Balder Cottonwood -Einar Cottonwood -Sildrumir Cottonwood (jucmaluco) -Halvar Cottonwood (Gamer1578) -Eerika Cottonwood (CyanWolfGirl) Treebeards: -Ozneat Treebeard (Crim_Crim) -Dutesli Treebeard (LadyViolet123) -Thorin Treebeard -Flynn Treebeard -Gylvia Treebeard Lesser clans: - Entfar Oakhand (J33xt101) -Pikel Boldshoulder (Pikelparagon) Clanless: -Muradin Deeproot (Unstone) -Yenut Helenson (Utaria) -Nurin Deeproot (Drhope) -Qrarm Grasswhistle (StripezPurple) -Alfryda (ThatEmoPerson) Honorary: Baldin “ironside” Frostbeard (mateolog) Deceased/Missing: -Boldrumir Cottonwood (Endershadow292) [D] -Ozneat Treebeard (Crim_Crim) [M] -Garmin Barkbelly (Runt66) [M] -Isla BarkBelly (Xenja) [M] -Dovas Cottonwood (Alphamickael1) [M] -Evertlas Treebeard (CoffeeMagi) [M] -Bal’Ayle Understaff (Swaith) [M] -Grorsmashia Cottonwood (MCVDK) [M] -Himoli Cottonwood (KiltedDemon31) [M] -Bjorn Sidrar Cottonwood (TurtleFidelis) [M] -Geae Treebeard (Hopesky) [M] -Haefron (JasperJohn_) [M] ⧫Applicantion⧫ ((Hey#0322 is my discord name if’d have any questions)) In game name: Rp name: discord name: Character info (Interests, appearance, short bio, ..):
  4. “I have been in the clergy for multiple year now. However, due to events outside my control I have lost the time and ability to fulfill my duties to the quality that is expected from a Preceptor. I thank the High Preceptor for allowing and accepting my Resignation in such a way that no shame or dishonor comes to my name. I wish that when my other obligations will be completed I will be allowed to return to the ranks of the Preceptors to honor both the clergy and the Brathmordakin with my work and effort. ~Dwarger Silvervein” Ooc: Taking a break cus school, will be back in July ish
  5. ⧫Intro⧫ As a Medic dwarf sat, in his clinic, eyes widening, he thought, and thought, the shimmering light Anbella had blessed him with an idea, to help, save and revolutionize medics’ life. Just one thought glistened as he wrote it all done, a spurt of a moment idea. A new order, never done before in the world of Arcas, a Medic’s order, to purify this world of so much death, to unite nations no matter the issues. He smiled, all this scribbled, ‘The Medic Order of the Anbella’s Word’. An order for all who wanted to be taught and to those who have been taught. A new Order has risen. A new heart to the Dwarven world. A new beat. ⧫Students⧫ Students will be taught about the ways, to follow Anbella and to help all in need. Just ask disc: WingedElement#5691 to join the guild, create a trade route, or become a student! Students of all races will be taken in, strengthening connections to other races, not necessarily their region, these students will be taught by a teacher. Teachers will apply through the discord. Students must have a reason to become a medic and will have to be chosen, not just taken in. The students shall never insult the dwarves or the Brathmordakin. They will be taught specific assets. They will then get a certificate and will choose to: join the order (as they were students of us they wouldn’t have to initiate), become an orderless medic or be hired. They could also go separate ways and become a free medic. ⧫The Order⧫ Purpose The purpose of the order is to save lives, no matter who, and create connections. The Medics and possibly Students in some cases will be summoned after a war or during, going to both sides, healing, yet staying neutral, we shall save lives, children, pets and help everyone we can. After and during perilous storms and any disastrous event, we will aid, healing and retrieving, building a bridge to peace and to make Anbella smile. The Order is half the High Preceptor's half the Council’s, I will try persuade chosen team leader medics to learn from them, this will help as the Medic will then be able to spiritually and emotionally help patients, also widening our community of Brathmordakin followers. Perhaps organizing events to gain mina, a chosen amount going to the high chief of Hefrumm, the leader of Urguan and the council. We WILL do all we can. Trade Routes The order will plan on creating trade routes with perhaps nations (if at all possible, might not be), but certainly players, to collect food from them or renamed medical supplies. To gain money we shall perhaps sell these items, but they may also be given out to students or patients. This is also to unite many societies. Insurance Policy In order for cities to gain 100% sureness that we will aid, we may give insurance in exchange for minas, this also covers small diseases for further health. Regardless, treatment will be free, therefore insurance not needed. This is just to prioritize healing of a town or city. Cost will be low, yet vary on size of place and number of people living. ⧫Ranks⧫ Ranks will include these, but as a not, ranks may be given through the discord judged by activity, use, and skills. The Head Medic Rank and Secondary Head are ranks in which there are only one of. This will be passed on to a successor or vote depending. High Chief/High Preceptor Head Medic Secondary Head Team Leader Teacher Medic (same level as Senior) Senior Junior Student Trade Route Client Insurance Client Client Patient Visitor This list may change, and multiple roles may be gained. More Ranks can be made if requested. ⧫Outro⧫ As the Hefrumm Clinic, now filled with scattered orderless papers is now filled with the enchanting full moon’s shimmer from every nook and cranny, window and door, an Elven Month had finished. Millions of drafts thrown away, the letter is finished, the dwarf still sat down on his chair, hear scruffy, he put a book of reference over his eyes and slept, snoring, a smile was gleaming out. Anbella truly was on his side. The next morning at first light, after the first bird’s song, he called a bird, hooting, passed it the precious letters, neatly attaching them onto the bird’s beak, saying, “Lad, go on’a, get ‘ese pap’rs tah T’orin, ‘e’ll do ‘e rest tah check ‘em. T’en send ‘em tah ‘e ‘igh Precep’or.”, patting the bird on the head he sent it off, almost seeing reflections of his hard work along the bird’s soft open wings.
  6. Da Arkammar oz Zarhere The Legion of Mercy - Soldiers of the Brathmordakin “Da Arkammar oz Zarhere”, or Legion of Mercy, is a holy order founded in the year 1710 by old members of the defunct Kirja Dverga of the Grand Kingdom of Urguan, Dungrimm’s Folk, and the Khaz’Lordak. As faithful followers of the Brathmordakin, the Legion views itself as having been charged by the Brathmordakin with both the defense of the faithful and the complete obliteration of threats to Yemekar’s Creation. Hierarchy of The Legion Grand Master The Grand Master is one of the three ranking leaders of the Legion of Mercy. The duties of the Grand Master will include those of a religious nature, ensuring the legionnaires are well versed in Brathmordakin worship and temple teachings. Marshal As another of the three ranking leaders, the Marshal is charged with conducting the military affairs of the Legion and leads all conflicts he is present for. Seneschal While not a leadership role in the traditional sense, the Seneschal is in charge of the finances and funds of the Legion. Additionally, the Seneschal serves as the third and final member of the leadership triumvirate. Initiate Master The Initiate Master is not tied to any one specific Temple but is responsible for the training of the different Initiates and Disciples and is considered equal to a Temple Master. Siege Master The Siege Master is a skilled engineer who’s duties will include the construction and technological advancement of siege constructs as well as the improvement of standard issue gear. Temple Master A Temple Master is the first highest ranking official of a single Temple and serves as the leader for said Temple. Selected by the Grand Master from among that Temple’s Disciple’s, the Temple Master is responsible for carrying out the mission of the Legion in their respective Temple and ensuring the next generation of Legionnaires is prepared. Standard Bearer While not technically a ranking official, the Standard Bearer is a Disciple who has been given the honor of carrying one of the banners of the Legion into battle. Disciple A Disciple is a standard member of the Legion. Given that they’ve successfully completed the training as an initiate, the legionnaire will ascend to the rank of Disciple where they will be considered a full member of the Legion. Initiate When a faithful follower of the Brathmordakin first desires to join the Legion, they will enter as an Initiate. While not yet considered a full fledged member of the Legion, they will be responsible for completing the standard training of a legionnaire before they may be considered for the promotion of Disciple. Commandments of the Legion A legionnaire must be a faithful worshipper of the Brathmordakin. Betrayal of the Legion or heretical trespasses against the Brathmordakin shall warrant death. By Dungrimm’s Command, the Legion shall hunt Khorvadic spawn until their complete obliteration. As Anbella is the source of all mercy, so too shall the Legion follow her example by defending the weak and promoting faithful worship of the Brathmordakin. Faithful followers of the Brathmordakin may not be harmed by the Legion save for in self defence. Holdings of The Legion Varoth’Akvel - A massive fortress built into one of the support pillars of the Underrealm, the citadel is the primary defense of the capital of the Underrealms of Urguan and the primary Temple of Da Arkammar oz Zahrer. Ram Ranch Temple- Overseen by Temple Master Midgor Ireheart, Ram Ranch is one of the largest farmsteads supplying to the Underrealms and beyond. Khaz’Kadan Temple - Led by Temple Master Dimlin Irongut, Khaz’Kadan serves as a special retreat for the Legion with the only hot spring spas in the entire Underrealm. Oath of the Legion - Joining Our Ranks Seeking to serve the Brathmordakin? Desire to vanquish the undead? Send in the form below or seek out a Temple Master today! -===========- [MC Name] : RP Name : Race : Why do you desire to join? : -===========-
  7. The Ironguts The Ironguts are the longest living clan amongst the Dwedmar, being true Cave Dwarves at heart. Since the reign of Urguan, many Ironguts have held influential and vital roles, including Kings, Lords, and some even among the Order of Ascended. With these positions, the Ironguts have helped shape the world we see now. Through the forging of great weapons,the spelunking of cavernous ruins, and delving deep into the arcane, the Ironguts have been highly regarded among the Dwedmar. Ancient History of the Clan Modern History of the Clan Clan Government and Laws > The majority of decisions are made by the Clan Father, who solely holds the responsibility to lead the Clan. The Clan Father, chosen by a majority vote by the Elders of the clan, should represent the beliefs of the Clan. It is very rare, if ever, that a Clan Father is removed by the Elders. His word is the final say in matters > Elders of the Clan are elected by the Clan members themselves by popular vote. Elders are responsible for leading the clan members in place of the Clan Father is he cannot be there. > Elders are to reflect the Clan tenets directly onto the Clan members and beardlings. They also handle the initiation and teaching of magic to beardlings in the Clan. Clan Culture Forging of Weapons A tradition where those with the skills to use the Forge will often forge personal weapons. These weapons are a symbol of the Clansman's style of fighting and often have a symbol of the creator upon them somewhere, identifying them as that specific person. Many famous weapons are under possession of the clan, for example the famed blade of Dwain I Irongut, Mourgil, which is now in the hands of Balek Irongut. Beard Braiding Just having a simple beard is not enough for the Ironguts. The Clansmen can often be seen with braids in their beards. These can be as simple as forking the beard in two or as complex as weaving it into an intricate braid, some even weaving in gems, or adding rings of metal. The clan members grow their beards long and are careful not to burn them in the forge or get torn in battle. Magic Ironguts are known users of magic,and the only Dwarven Clan capable of learning Void Magic. Any member of the clan has the right to learn magic, so long as the member can follow the Clan rules. Those inclined to learn should first speak with an Elder in order to begin training. All apprentices are expected to be patient during the process of learning, as it is not a simple one. Magic is considered a sacred tradition within the Ironguts. Clan Crest The Ironguts often adorn a crest composed of a mug of ale and a sword to show that it was sent from an Irongut. We take pride in being Ironguts and won’t hesitate if we get a chance to show it! Clan Banners The Ironguts have always used their banners to mark their homes and Clan halls in the past. The banner is composed of our Clan crest and our Clan colors, silver and blue Clan Diplomacy Clan Ireheart: Friendly Clan Grandaxe: Friendly Clan Doomforge: Neutral Clan Frostbeard: Hostile Clan Irongrinder: Neutral Clan Goldhand: Neutral Clan Treebeard: Neutral Clan Starbreaker: Neutral Clan Silvervein: Friendly Clan Hammerforged: Neutral Records of the Ironguts ((Family Tree: https://www.familyecho.com/?p=JBMRI&c=3rihhyqbxa&f=118731965149584681)) Clan Father: Dimlin Irongut (Beamon4) Clan Elders: Bolgnir Irongut(Tide1) Dwain II Irongut (Hiebe) Balek Irongut(Hobolympic) Clan Members: Tharggus Irongut (Tharggus) Balek Irongut (Hobolympic) Yeulf Irongut (IronGroot) Dorin Irongut (DarthArkous) Bolgnir Irongut (Tidemanno) Alfy Irongut(littleyoshy) Sharr Irongut (lordbobby123) Grandour Irongut(SaltyStormJakob) Ulhor Irongut(BlackDwarvenFire) Yor Irongut(punni_boi) Robin Irongut(Pilantos311) Beardlings: Hall of the Deceased: Deceased: Thordon Irongut ((Jordan1921)) Thrym Sliverfist ((NoobCrafert14)) Nurrak Irongut ((Destroyer_Bravo)) Kara Irongut ((skippyoak)) Gamil Irongut ((Unknown)) Belin Irongut ((Skinner541)) Isabelle Irongut ((Unknown)) Whurgar Irongut ((Owl_7)) Theor Irongut ((Blob9000)) Balin Irongut ((darkjames)) Thak Irongut ((GavinTheViking)) Ore'zy Irongut ((lawlmansayshi)) Fariken Irongut((30326)) Rehki Irongut ((bov61)) Smalltoe Irongut ((Musboris)) Nozagen Irongut ((Bov61)) Lilum Irongut ((KarmaDelta)) Chase Irongut((Dtrik)) Goroth Irongut((30326)) Dun Irongut ((blackhawk77g)) Skippy Irongut (skippy369) Honored Dead: Hiebe Irongut ((Hiebe)) Belin Irongut ((Skinner541)) Darius Irongut ((Blackhawk77g)) Phelrin Irongut ((ChAnKoEr)) Susan Irongut ((ABoyNamedSue)) Algrim Irongut ((Isemburt)) Draco Irongut ((RP)) Dwain Irongut ((RP)) Grungron Irongut(James27049) Missing (Previous list purged): Beardling Yurvo (MonkeyFaceGamer) Thorgrim Irongut (irDusk) Kilgrim Irongut (Kilgrim_) Gauldrim Irongut ((Redbench)) Banished: Mili Irongut ((Leland22)) Grimloth Irongut ((jakesimonson)) Tortek Silverfist ((Axmaynard)) Bofauk Irongut ((lawlmansayshi)) Duregar Irongut ((ww2buff99) Sili Irongut ((Leland22)) Aengoth Irongut ((Aengoth)) Uldar Irongut ((Tirenas)) Clan Tenets In-character 1. Respect your elders. Respect those who are older than you. You represent our clan and your actions, good or bad, affect us all. 2. Loyalty to your clan above all else. 3. Help your clansmen when you can. Don't abandon each other in fights, however hard it might be. Out-of-character 1. Your Irongut character should be your main character. 2. If you're an Irongut and you betray the clan, your character, if killed by an Irongut, is perma-dead. 3. Separate RP from OOC, we’re all friends here. Proving of the Lineage (Application) (Copy the below and paste to use) [ MC Name: ] What is your name? Where do you live? What are your primary skills? Short biography (5+ sentences): How are you related to the Irongut Clan? (See family tree, don't create your own father or mother unless you PM the Clan Father): Do you swear loyalty to the Irongut Clan?: OOC Do you agree to follow all the rules of the Irongut Clan? Discord ID? (optional, you can also send it through PM if required)
  8. After a long time away, with little communication passed from the Under-King, Fimlin returns with his mind set on one thing; It is time for him to pass on the torch. With that, Fimlin emerged in the Kal’Varoth square to give one final speech as Under-King. <=-=> “I ‘ave ruled over this nation fer quite ah long toime, and as ah’ve assured ye all, the day fer me to lay this crown to rest ‘as come. Bu’ before ah do so, ah few last words to speak.” Fimlin coughs and clears his throat before beginning to speak once again. “We ‘ave come a long way since weh first started in Kal’Azgaryum, an’ fer some of ye even Kal’Bogrin. Almost everythin ‘as changed since t’en, but at ‘eart ah believe we are still the same Kingdom, an’ none of wot we’ve accomplished would ‘ave come to pass without it. We should all look back an’ see wot we ‘ave actualleh accomplished since the early days.” We’ve united dwedkind, ah ‘ard task, an’ one that ‘as perhaps changed our nation the most bu’ also the most essential pillar of it. Agnarum, an’ the Under-Realm were founded to provoide unity to ah divided dwedmar, an’ we ‘ave successfully achieved this goal. It is immeasurably important tha’ no matter wot our differences an’ conflicts may be, tha’ the dwedmar stick it out together, because tha’ is w’ere dwedmar belong; together. We’ve built an expansive capitol to be teh center of our nation an’ home fer the dwedmar. Wit’ ah great amount of toime, effort, foine dwarven craftsdwedship an’ labour we built a true dwarven capitol. Kal’Varoth en all its gloreh will beh ah legacy of the dwedmar fer centuries ter come. Weh’ve written an enacted the Articles of Urguan V2 as our guidebook fer running the nation, an’ fer enforcin’ the law o’ ter land. We’ve stayed away from two major world conflicts, bot’ tha’ would ‘ave onleh brought misereh an’ distract our proud nation from itself. We ‘ave also forged friendships an’ mutualleh beneficial neutral relationships wit’ other nations, whoile remaining focused on ourselves. Weh’ve allowed guilds to rise up again, where years before t’ey would falter and flatten before bein’ started. Under our fallen friend, Bjor Cottonwood teh Forest Dwarves became more than an afterthought in the legaceh of Urguan’s sons. Under his leadership the Hefrumm have flourished, an’ fer teh first toime ever the Forest Dwed ‘ave made t’eir own mark on dwedkind’s ‘istory. Weh’ve welcomed new friends an’ said goodbye to others, all teh whoile the Spirit o’ the Dwedmar ‘as been kept broight, an’ fer tha’ ah am proud.” <=-=> Fimlin would give a slight pause before continuing his speech. <=-=> “Now as the reigning King fer nearleh seven stone months, ah will impart ye some wisdom, an’ methods o’ moine own.” Whenever ah’ve faced ah decision, ah’ve understood tha’ it is important to keep the dwedmar enfranchised wit’ t’eir nation. As dwed are loyal an’ stubborn somethin is wrong if all tha’ is said ‘bout how the nation is bein’ ran is negative. Fer tha’ reason ah ‘ave always compromised an’ figured out ah middle ground tha’ teh entoire council could agree to. Ah never pulled technicalities er majoriteh on me decisions, because ah believed it necessary fer me to ‘ave everehone be able to atleas’ respect the decision made. The Dwedmar must stay united, whenever given the chance ah strove to bring dwed back to Urguan, because as long as oi’ve lived togetherness ‘as been the central pillar of the Dwedmar. Ahm proud to ‘ave reigned over all the sons of Urguan, an’ that despoite our differences weh ‘ave come back towards the uniteh weh once ‘ad. If the Dwedmar are nothin’ else, they should be together, our kingdom, our clans, our proide are minor compared to our people as a whole, an’ t’ey should not get in the way of bein’ together. Nae matter wot ‘as been goin’ on up at the surface, durin’ me reign ah’ve stayed focused on our Under-Realm. Our position in past world conflicts ‘as lead us down sad paths, the dwedmar are nae pawns of international conflicts. Weh are a proud nation, an’ the onleh wars we foight amongst the Children of Yemekar should be our own. Against the Undead, an’ aneh Harbingers of evil we however must be willin’ to make sacrifoices to keep t’ese forces at bay, wotever it takes. Ah foinal piece o’ wisdom ah’ll give ye, is one ah’ve onleh learned more recentleh. The Grand Kingdom of Urguan is dead, weh carry on Urguan’s legaceh wit’ the Under-Realm, but nae the Grand Kingdom’s. The Under-Realm is ‘ere to provoide freedom of creativiteh an’ choice to the Dwedmar, an’ that must be upheld. Nae longer should we route an’ railroad dwed down our own pre-designated paths bu’ instead keep the nation as boundless as teh world.” <=-=> Fimlin clears his throat for the last leg of his speech. <=-=> Ah am grateful, an proud of everehthin that weh’ve done. Ahm glad to ‘ave served my tenure as King, an’ as quite possibleh the longest reigning King too. Ah’ve put ah great amount o’ commitment an’ effort into t’is nation an’ ah look forward to see’n it continued on. Ah dunnae expect anehone after me to be loike meself, bu’ ah do ‘ope that wot ah’ve done, an’ wot ah’ve got to say is nae forgotten, because ah’ve never forgotten wot others ‘ave done and said, ah kept it in memoreh, an’ used it to guide this nation best ah could. Ah promise ye will all see meh around, less often, but ah will be there when yer need me. Remember me, because ah remember all of ye.” With that, the former Under-King of the Under-Realm of Urguan Fimlin Grandaxe stepped down, and made his way past the crowd. <=-=>
  9. Hello. As some of you are aware I am going to win this months contest for having most modreqs completed this month. Not only am I going to be able to change Fireheart’s forum profile picture to what I want, I will also be able to change his discord profile picture. So this thread is here so that you, the people of LotC, can voice your opinion on what you believe his profile picture should be. The most upvoted ones I will add to a poll post at the end of the month, where i WILL choose the number one voted for option for his forum profile pic. I’m leaving the discord picture to myself. Rules: The picture can’t break server rules or community guidelines so obviously nothing graphic or super crazy. Below I will include a list I have created so far of my own pictures, let me know if you like any of them. 1: Bucket Baby 2: Bath Baby 3: Unpleasant to look at baby 4: Jiggly Trump 5: Melon baby 6: Mike Stoklasa 7: Rich Evans 8: Miniature Bill Clinton 9: Luigi Meme 10: Horse Baby 11: Very high quality Fallout meme 12: Chicken Little 13: Omar Grimmer’Lak’s pocket Admin 14: Tommy Pickles Please post any suggestions you may have!!!!!!
  10. [!] The following is nailed upon the notice board of Kal’Varoth, and is submitted to the Council Chambers, and Throne Room of Urguan. It is with a heavy heart that I, Jorvin Starbreaker, Clan-Lord of the Elder Clan of Starbreaker, Commander within the Legion of Urguan, Rikkin on the council of the Elective Constitutional Monarchy of Agnarum and Underrealms of Urguan, and Battle-Brother of the Legion of Mercy declare the following. Through the actions of High Preceptor Fili Grandaxe in forcing me to partake in a grudge that is, in all likelihood illegal, my hand has been forced. After refusing to first see the grudge overseen in court, I indeed dueled the Grandaxe to a standstill who, rather than call an end to the grudge and admit his fault, has demanded my attendance to another duel a day from now, and presumably, will continue to do so until one of us has left the field dead. The Grudge declared against me has not only been almost universally condemned, including by participants of the previous grudge who accepted the outcome, but also by the courts. Rather than wait for his grudge to be ruled upon, Fili instead forced upon me a time limit. Furthermore, he who was slain in battle during the previous duel had been disowned beforehand by reigning Clan Father of the Elder Clan of Grandaxe, Borin, a fact Fili seemingly either did not care about, nor recognize. The Settlement of the grudge demands I not only step down from the clan I have led to such prominence, but more importantly I take upon myself the name of ‘Silverfinger’, a name issued not to those Starbreakers who were merely dishonorable, but to those who collaborated in the past with the Elder Clan of Ironborn, something I have not done. Furthermore, it is not within the authority of the High Preceptor to demand this of me, as only the ruling Clan Father of the Starbreakers, or the majority of Clan Elders may declare one ‘Silverfinger’. The Falsehood on which the grudge was declared also forces me to bring to light several facts. It had been claimed my actions were murder, this is a falsehood and the majority of Clan Grandaxe can attest to such, including the Clan Father Borin Grandaxe, and Lord Thane Gimli ‘Metalfist’ Grandaxe, among others. Previously before, Thondil had announced in the open his intention was to slay me in the duel. Furthermore, Thondil participated in the duel willingly, knowing full well the terms, and was provisioned with full armor and weapons, despite being disowned by Clan Grandaxe prior to the duel. The Fact of the matter is, that because High Preceptor Fili Grandaxe cannot enforce my exile, nor my taking of the name Silverfinger, there is nothing to prevent my fellow Clansmen from immediately shedding me of the foul name, and reinstating me as Clan Father once all is said and done, as I possess their full support in these matters, therefore making the grudge pointless in almost every matter save the Oath, at which point I will point out to High Preceptor Fili Grandaxe that, despite the boy being of age, and therefore eligible for participation in the duel, that I too am by that logic, a beardling, as I too am under the age of a hundred. The Request I make to the King, Council, High Court, and Clergy of Urguan is simple. Disregard the grudge lodged by Fili Grandaxe, or I will be forced to, with the full backing of my clan, leave Urguan. While I do not encourage anyone to follow me, I will not dissuade them should they chose so. My clan is in possession of upwards of 17k Minas, which I originally intended to use in purchasing land outside the city for my clan to make use of, I will use this money, along with all provisions at my disposal to fund my departure. I possess no intention of declaring ‘Independence’ for the blood-oath I swore in loyalty to Agnarum and, by extension Urguan still remains, however it has become clear that should no action be taken, my clan will no longer be able to reside within her borders, as i reiterate once more, they will not accept my abdication anymore than I do. To King Fimlin Grandaxe, I request you read my words carefully and take action. I also request you recognize this for what it is, for this is neither me testing my authority, nor am I questioning yours. My loyalty is to Urguan, this remains until I openly declare otherwise. To Clan Irongrinder, my stalwart friends, your requests to represent me in the duel flatter and honor me, and as the preservers of Urguan’s legacy, I trust you too recognize this ultimatum for what it is. Zahrer, for many years my kin have blamed you for the loss of Runesmithing, I do not, and my respect for you was genuine, and never in vain attempt to learn the art, despite my desire to do so. Atandt, my friend, you insisted you represent me in battle, and for that you will always be welcome in my halls. To Clan Frostbeard, your open support for me in these matters does you great honor. Despite your actions in the past, your folk have always remained proper Dwarves in my eyes, perhaps too aggressive for my liking, but I would be a hypocrite for criticizing you. You will find your way within Urguan, I believe this so, and it will be a glorious day when it is done, for none may stand up against the might of Frost and Stone. To Clan Grandaxe, let it be known my quarrel was never with you all as a whole, for I still possess immense respect for you, even Fili and Borin, despite me strongly disagreeing with their styles of leadership. Gimli, my dear friend, it was you and your son Dain who, when I was half-mad, and distrustful of my own clan thanks to Torkan, I relied on the most. I do not think you realize just how much I look up to you both, and I would gladly fight beside you both at any time again. To the Clergy of Urguan, deem me heretical if you wish, I am a kinslayer, that I concede, it is something which, given the happenings of the last century, many of you share with me. I have not, and never will be, ‘Silverfinger’, for my allegiance is to Yemekar and the Brathmordakin alone, the blood of Velkan that runs through my veins does not change this, as I am a Starbreaker, and always will be. In conclusion, my dear friends, I care for you, and I care for Urguan, and I pray reason is seen in the end. If it is not, and this grudge is to remain, than these may be the last words I speak to you in a long time. But I, and Clan Starbreaker will endure, as we always have. Narvak oz Urguan, Narvak oz da Kornazkarumm
  11. Alright so this is my first attempt at a forum thread. Bare with me please, so recently I have been roleplaying dwarves. I have found an interest in the sub race Dark Dwarf and have noticed the lack of them. I looked on the forums and wiki’s and found a clan called Doomforge, I noticed there was no update for the current map. I was wondering if I could try to revive the clan Doomforge, and if I were to. What would I need to do to actually set it all up? Edit: the issue has been answered thank you 🙂
  12. PACT OF STONE AND HAWTHORNE <=-<=-=>-=> “By Anbella’s grace, we shall keep good relations with our brethren whether they be close kin or the brethren of our father, Urguan.” -Unknown Prophet of Anbella, approx. Malin’s Welcome, 140 The pact as follows below shall serve as a lasting accord between the agreed signees and shall be adhered to by officials and populace of their respective nations. Should any point be broken by either participant of the pact a period of truce lasting at least three stone days shall ensue in order to fully investigate and re-evaluate the continued condition of the treaty. <=-<=-=>-=> Both nations shall adhere to a strict policy of conflict avoidance with one another. Should a potential conflict arise the aforementioned period of truce shall be invoked and the three stone day period shall be utilized to seek out a diplomatic solution. Both nations shall permit free, safe passage of the other nation’s citizenry throughout the borders of their land. The Under-Realm of Urguan and Crown of Elvenesse shall agree to establish the following borders: The mountain range to the west of the main circle of the King’s Road around Cloud Temple shall be recognized as dwarven lands. The Under-Realm of Urguan shall be recognized as to controlling the lands of the Autumn Tree and the surrounding caverns east of Kal’Varoth. The Crown of Elvenesse agrees to respect all parts of the Western Mountain Caverns and will not tamper with it nor create any entrances into it. The forests bordered by the southern coast, the dwarven mountains, and the southwestern portion of the King’s Road shall be recognized as the rightful lands of Crown of Elvenesse. This pact shall remain in effect so long as a legally elected Under-King sits on the Obsidian Throne. This pact shall remain in effect so long Feanor Sylvaeri remains holder of the Crown of Storms Dungrimm Bless This Just Union “The Just”, Under-King of the Under-Realm of Urguan, Grand King of the Grand Kingdom of Urguan, King of Agnarum, Az’adar, and Ord, Lord of Kal’Varoth, Kal’Azgaryum, Kal’Omith, Kal’Nikaer, Kal’Akash, Kal’Karaad, Kal’Agnar, Kal’Klad, Kal’Arkon, Kal’Ithrun, Kal’Azgoth, Kal’Karik, and Kal’Urguan, Defender of the Dwedmar, Beloved of the Brathmordakin, Elder of Clan Grandaxe, etcetc... Faenor Sylvaeri High Prince of the Crown of Elvenesse, Lord Heir of the House Sylvaeri, Forge Master of Sylvaen’s Hammer, Lord Protector of the Isles of Almenor
  13. DrHope

    A Grudge Declared

    Deep in the Halls of Kal’Varoth, notices and posts would be spread throughout the kingdom, the official sigil of the High Remembrancer stamped on the note. Reading the notice, one could see: I, Jorvin Starbreaker, Clan Lord of the Elder Clan of Starbreaker, son of Kazrin Starbreaker, previous Clan Father of the same honored line, do hereby issue into the Book of Grudges, my many grievances with Borin Grandaxe, Clan Lord of the Elder Clan of Grandaxe, son of Thoril. He has demeaned my name, my legitimacy, and my authority within the Underrealms of Urguan, below I list those insults issued to my the assailant and his son, Thondil Grandaxe, of who his father is responsible for his actions.  The Wronged: Jorvin Starbreaker Clan Starbreaker The Assailant: Borin Grandaxe Thondil Grandaxe The Wrong: Grievous disrespect of the boundaries of myself and kin. Beginning with an attempt to conduct Clan Trials (of which involve combat) a mere ten feet from the Starbreaker Clan Hall, where at the time, children resided. Secondly, the assailant Borin has interrupted not one, but three clan meetings, and a single meeting with honored guests. During every encounter, Borin became belligerent, and threw numerous insults towards myself and my kin before leaving. Insulting myself and my kin within the Council Chambers of Kal’Varoth, referring to myself and by extension my clan, as ‘coalskin’ after I demanded he cease speaking over the King. Insults issued to me publicly, in front of honored guests. Borin Grandaxe has publically brought my honor into question, claiming I have brought dishonor to my clan through unspecified actions, and implying that, due to my temper, I could not have possibly been the son of Kazrin. This most grievous of insults was made while in the company of (thankfully inhibited at the time) Fimlin Grandaxe, King of the Underrealms, as well as Zahrer Irongrinder, Arch-Runelord. Further insults issued public were twice referring to me as ‘Coalskin’ within the streets of Kal’Varoth at various dates, and once in the company of Atandt Irongrinder, while I was not present. Publicly questioning the legitimacy of my authority within my own clan. During another incident in the tavern, Borin stated I did not have the right to lead Clan Starbreaker in owing to my age, and my direct opposition to my father, who in stark contrast was previously a friend of the assailant. His claims stated my method of ruling would bring Clan Starbreaker to ruin, despite the clan being more prosperous now than it has during the reigns of it’s last three leaders before me. Damage of property. Several years prior, when disallowed entry as my kin were, at the time, eating a family dinner, Borin saw fit to attempt in breaking down the door, resulting in damage done to the lock. More recently and far more grievously, Thondil Grandaxe, son of the primary assailant has taken an axe to my shop, striking the display cases several times before interrupted, and resulting in damages done to my wares. Damage of self. During the previously mentioned incident involving Thondril Grandaxe, I was struck in the face with a heavy and full mason’s jar from a distance of about ten feet. This resulted in the breaking of my nose, and minor damage to my beard as the contents inside were tree-sap like in nature, and thus nearly impossible to remove without damaging the beard. Questioning honor. As it is known, the Starbreakers are and always have been smiths of skill and renown, ever since the time of Gotrek, apprentice to Yemekar himself. The son of the primary assailant saw fit to bring into question the quality of my wares when he was unsatisfied with the admittedly high price I had given him for a commision, due to the incidents mentioned above. Terms of Settlement: Method 1: Abdication. Borin will step down as Clan Father of the Grandaxes, as he has seen fit to question my authority, I too see fit to question his. Borin has numerous times brought shame to the Grandaxe name through his actions and utter disregard for his fellow Elder Clans, only by abdication will this be resolved. Method 2: Compensation As his utter disregard for myself and my Clan is apparent, I refuse to believe any apology of words alone will come from a place of sincerity. As such not only will a public apology for the mentioned offenses be given, but a sum of 6k Minas will be delivered from the assailant to the wronged, as compensation for the extensive insults given over the last decade. Method 3: Honor Duel. Should the assailant find both previous methods too extreme, a final one remains. Borin Grandaxe will do battle with a chosen champion from Clan Starbreaker, as it is the Clan as a whole he has offended. As the quality of Starbreaker wares has been brought into question, the duel will be conducted with weapons forged by the combatants themselves. Should Borin deem Thondil an adult and therefore, guilty of his own actions, then Thondil instead will do battle, with Borin present. The duel will be conducted at a determined time no later than one stone week after the grudge has been issued, and will be fought to first yield, or to the death. Apologies for the color scheme, its late
  14. Penned on this day the 6th of The First Seed, 1716, at the request of the Under-King and the Rikkins Council of the Under-Realm of Urguan. <=-<=-=>-=> When Khorvad The Betrayer first turned his back on the graces of Yemekar and the Brathmordakin, it was Urguan Silverbeard that the mighty creator himself charged with leading the earthbound defense against the darkness that followed. For millennia afterwards, the Dwarves stood resilient through the trials and tribulations presented by the conflicts of both mortal and immortal means. It is the wish of the people of Urguan that we once more resume our steadfast watch over the realm, rising above the conflicts of our brethren and unifying once more in totality to the guardianship we once held over the descendents. To this end, the Under-Realm of Urguan does hereby declare total and utter neutrality from the conflict that now wages across the continent. To no side shall aid be given by way of arms, finance, or whichever means the Under-King and Rikkin Council deem a risk at breaking our self-proclaimed neutrality. Furthermore, we formally offer our assistance to all those who would seek refuge from the conflict. Provided that they cause no trouble in Dwarven lands or abroad, those seeking solitude from the wars of the realm will be granted comfort, shelter, and opportunities for employment within Dwarven lands. Finally, as the rightful heirs of Urguan’s charge to defend the realm, the Dwarves do hereby open all channels of communication to the realm, regardless of race or nationality, with the purpose of offering the full might of the Under-Realm of Urguan against the forces of Khorvad wherever they may reside. Charged as we are by Yemekar, “The Just”, Under-King of the Under-Realm of Urguan, Grand King of the Grand Kingdom of Urguan, King of Agnarum, Az’adar, and Ord, Lord of Kal’Varoth, Kal’Azgaryum, Kal’Omith, Kal’Nikaer, Kal’Akash, Kal’Karaad, Kal’Agnar, Kal’Klad, Kal’Arkon, Kal’Ithrun, Kal’Azgoth, Kal’Karik, and Kal’Urguan, Defender of the Dwedmar, Beloved of the Brathmordakin, Elder of Clan Grandaxe, etcetc...
  15. PACT OF STONE AND FIRE <=-<=-=>-=> “Give peas a chance.” -One of Urguan Silverbeard’s personal chefs The pact as follows below shall serve as a lasting accord between the agreed signees and shall be adhered to by officials and populace of their respective nations. Should any point be broken by either participant of the pact a period of truce lasting at least three stone days shall ensue in order to fully investigate and re-evaluate the continued condition of the treaty. -Both nations will agree to avoid conflict with one another. Should a potential conflict arise, however, the aforementioned truce period shall be utilized to find a diplomatic solution. -Both nations shall permit free, safe passage of the other nation’s citizenry throughout the borders of their land. -The Under-Realm of Urguan and the Empire of Renatus agree to establish the following borders: The mountain range to the west of the main circle of the King’s Road around Cloud Temple shall be recognized as dwarven lands, given that the dwarves do not build fortifications above ground or expand north or east of that. The Under-Realm of Urguan shall be recognized as to controlling the lands of the Autumn Tree and the surrounding caverns east of Kal’Varoth. The Empire of Renatus agrees to respect all parts of the Western Mountain Caverns and will not tamper with it nor create any entrances into it. -This pact shall remain in effect so long as a legally elected Under-King sits on the Obsidian Throne. -This pact shall remain in effect so long as Godfrey III remains on the Renetian Throne. Dungrimm Bless This Just Union “The Just”, Under-King of the Under-Realm of Urguan, Grand King of the Grand Kingdom of Urguan, King of Agnarum, Az’adar, and Ord, Lord of Kal’Varoth, Kal’Azgaryum, Kal’Omith, Kal’Nikaer, Kal’Akash, Kal’Karaad, Kal’Agnar, Kal’Klad, Kal’Arkon, Kal’Ithrun, Kal’Azgoth, Kal’Karik, and Kal’Urguan, Defender of the Dwedmar, Beloved of the Brathmordakin, Elder of Clan Grandaxe, etcetc... HIS IMPERIAL MAJESTY, Godfrey III of the House of Horen, Emperor of the Imperium Renatum, King of Renatus, Haense, Adria, Marna, Mardon, Salvus, Seventis, Savoy, Courland and Santegia,, Duke of the Crownlands, Avar, and Frederica, Count of Helena, Alamar, Frederica, Thesmer, Thelen, Lorath, and Cantal, Baron of Darkwood, Gravelhold, Fidei Defensor, Protector of the Heartlanders, Highlanders, Farfolk, etcetera. 
  16. PACT OF STONE AND GOLD <=-<=-=>-=> “Why fight wars when there’s money to be made?” -Ancient Dwarven proverb The pact as follows below shall serve as a lasting accord between the agreed signees and shall be adhered to by officials and populace of their respective nations. Should any point be broken by either participant of the pact a period of truce lasting at least three stone days shall ensue in order to fully investigate and re-evaluate the continued condition of the treaty. <=-<=-=>-=> -Both nations will agree to avoid conflict with one another. Should a potential conflict arise, however, the aforementioned truce period shall be utilized to find a diplomatic solution. -Both nations shall permit free, safe passage of the other nation’s citizenry throughout the borders of their land. -The Under-Realm of Urguan and the Holy Orenian Empire agree to establish the following borders: The mountain range to the west of the main circle of the King’s Road around Cloud Temple shall be recognized as dwarven lands, given that the dwarves do not build fortifications above ground or expand north or east of that. The Under-Realm of Urguan shall be recognized as to controlling the lands of the Autumn Tree and the surrounding caverns east of Kal’Varoth. The Holy Orenian Empire agrees to respect all parts of the Western Mountain Caverns and will not tamper with it nor create any entrances into it. -This pact shall remain in effect so long as a legally elected Under-King sits on the Obsidian Throne. -This pact shall remain in effect so long as Joseph I remains on the Imperial Throne. <=-<=-=>-=> Dungrimm Bless This Just Union “The Just”, Under-King of the Under-Realm of Urguan, Grand King of the Grand Kingdom of Urguan, King of Agnarum, Az’adar, and Ord, Lord of Kal’Varoth, Kal’Azgaryum, Kal’Omith, Kal’Nikaer, Kal’Akash, Kal’Karaad, Kal’Agnar, Kal’Klad, Kal’Arkon, Kal’Ithrun, Kal’Azgoth, Kal’Karik, and Kal’Urguan, Defender of the Dwedmar, Beloved of the Brathmordakin, Elder of Clan Grandaxe, etcetc... J.L. I Holy Orenian Emperor
  17. AND TO THE MIRE, HE RETURNS ___________________________________ [!] A depiction of Kaer Glythen, the Aeldinic seat of House Grimm The war between the feuding Imperial Houses of Horen and Marna has claimed many lives as of recent, and families all throughout the two imperiums now grieved for lost sons and daughters - taken all too soon in the conflict. One such family is the noble House of Grimm, its members having learned of its patriarch’s death in the most horrible of ways; The Baron’s corpse was shipped to the stone-maken walls of Reza, confined to a wooden box devoid of any means to initially identify him. Eventually, however, upon reaching hold of Lady Grimm, authorities were able to properly identify the bloodied husk as her spouse - a man who had so chivalrously lived past his prime. As the family grieved together and sorted through the late patriarch’s belongings, a piece of parchment was found. On the paper lay dozens of crossed out lines of text, all discarded before the middle of the page. In there, a handful of lines remained, writing comparable to chicken scratch, though legible nonetheless. I remember my arrival upon Atlas hazily, though some memories do not escape me. The overwhelming fear of leaving my parents, and my eldest siblings, on their lonesome in Venerra. Thankfully, I had my sister Alana by my side throughout the voyage. Tempests raged about us as we ventured further into the murky waters, our vessel soon being consumed by a grey mist -- restricting our vision for a good while. In the days following, we could make out a jagged mountain ahead; Overjoyed, Alana and I leaped into the frigid waters and gradually arrived to Haeseni shores. As we made our way into the confines of Markev, we were greeted by our cousins, Emma Ludovar and her younger sibling, Jacob. My sister took the path of Chamberlain; I, on the other hand, pursued the path my father had always desired for me - knighthood. And so life went on for me: I had four beauteous children and a supportive consort. Alas, I write this for I have spent fifty-some years alive - Death encroaches, and rapidly at that. Should you find this and I’m deceased, my sole request is to be returned to my grand-nephew, William I of Venerra, where I am to be laid in our family crypts with my father Elias, my mother Selina, and my siblings. To the mire, I return. Credit to Axelu for writing the entire thing, I’m just here for the rep.
  18. A Grudge Declared Vithar Frostbeard would walk into the city square of the Dwarven Capital, climb up on top of a ledge, clear his throat and speak ”I Vithar Fros’beard, clan fatah ov da Fros’beard clan declare a grudge on thah Grandaxe clan fer slander’n me kin and me ancestor’s and fer speak ill about thah fros’beard clan. Thah onleh way thah grudge will beh settl’d is ef thah Grand’axe clan fatah Borin honor duals meh teh let thah Gods Decide who es in teh right” He would finish before sending one of his clansmen to go see that the grudge is entered in the Book of Grudges.
  19. It is known, that great inner strife and conflict had once ruled over the dwarves, and though there is only one Dwarven Nation; The Under-Realm of Urguan. It is no doubt the ghosts of the past conflicts still haunt the dwarven people. It is not the goal of the Under-Realm to live out, and end these conflicts so that one side remains. Rather it is the purpose of the Under-Realm to enfranchise all Dwedmar to live in the haven that is the Under-Realm. It is time now, to welcome back and encourage our scattered kin to return to be together. To all Dwedmar who dissented for politics, you are all henceforth unbanished from Dwarven lands. And to all our scattered kin across the world, the Under-Realm welcomes you, and calls you back to your home. The Political Amnesty Act <-=<=-=>=->
  20. “Mer’azunnoth thas’kaznok, da Urguan’kadan ath ayna othok! Olkodran var’nazka karen’kladianmar!” (Beware my enemy, the sons of Urguan are upon you! Nothing will break our shields!) The Iron Guard of Kal’Varoth The Iron Guard of Kal’Varoth is the successor guild to the Ironbreakers of yore, acting as an independent organization following the second military reformation of the Underrealms. Beholden only to their Marshall and their Lord Commander, the Iron Guard inherit the legacy of Urguan’s heavily armored defenders. Putting their emphasis on discipline, tactics, and a strong command structure, they hold the line against the Underrealm’s foes. Forming an indomitable shieldwall of iron and steel. Their two primary duties on the battlefield are holding the position granted to them no matter the staggering costs, and pinning enemy formations so they might be flanked. Off the battlefield, they serve as the primary police force of the inner city, where their ability to take a beating, coupled with their more...Level-headed nature in comparison to the marauders, makes them ideal for enforcing law and order. In short, they are the successors to Dungrimm’s Legion, which has undergone reorganization following a decentralization of the Legion. The Iron-Guard of Kal’Varoth was founded by, and currently led by former lieutenant, Jorvin Starbreaker. Essential Ranks; Ranks that are required at all times to be filled. Lord Commander (Thrumm’velerakian) The highest rank within the Guard. The Lord Commander serves as both the primary field-commander of the Guard, but also the chief representative of the Iron Guard on the War Council. The Lord Commander is not a rank earned only through honor (Though to be honorable is certainly a requirement) but he must also possess an understanding of general strategy, and logistics. Lieutenant (Barel’rikkin) Serving as the hands of the Lord Commander, both on and off the battlefield. Lieutenants are the boots on the ground, fighting as commanding officers in the shieldwall and making the quick decisions the Lord Commander is not present for. Ironbreaker (Khro’nazkarumm) Senior soldiers of the Iron Guard, having served at least a decade as an Ironguard. It is the Ironbreakers who the Commanders relies upon to be unwavering, and to never retreat in the face of overwhelming odds unless the order is given. Ironguard (Khron’akvel) A full-fledged rank and file soldier of the Iron Guard. Clad in Black Ferrum armor, sporting a spear, sidearm (Often a short sword or war-axe) and a tower shield. The most numerous rank. New Blood (Cast’ardol) A fresh recruit often homeless and clanless, yet to prove themselves. The ‘Grunt’ rank of the Iron Guard, armed with simply a blade and round-shield. Secondary Ranks; Ranks whose duties may be performed by commanding officers in the event there are not enough Guards to perform these tasks. Quartermaster (Ironguard or higher) The one in charge of procuring, and maintaining the arms and armor of the Guard. It is the duty of the Quartermaster to ensure all members of the guard are well provisioned with weapons, a full suit of armor, and at least a week’s rations. Watch-Captain (Ironbreaker or higher) The most experienced of Law-Enforcers in the Guard, tasked with ensuring regular patrols are conducted within the designated area, that the laws of Urguan are followed to the letter among the Guard, and enforcing a high standard of honor and professionality among the guard.. More importantly the Watch-Captain is tasked with maintaining order and discipline in the Guard, and dealing out punishments should the rules be disregarded. These punishments may range from demotion towards in the most extreme cases, execution of deserters. The most extreme punishments however require approval from a commanding officer. Artillery Sergeant (Lieutenant or higher) The one tasked with training the Guard on the construction, maintenance, and usage of artillery pieces, as this is often information the common infantrymen lacks. On the field of battle if he is not busy in the shield-wall, he will be tasked with commanding an artillery battery. Standard Bearer (Any) Among the most important, yet dangerous jobs is that of the standard bearer. It is he who carries the flag of Urguan into battle and ensuring it never fall into enemy hands. The Standard Bearer works to direct soldiers on the field with his flag, ensuring no contingents of the war-party end up lost. Perks and benefits Free sleeping quarters and storage within the barracks of Kal’Varoth Tax-cut of fifty percent, meaning should a member of the Guard own property, they need only pay half the normal amount. Should the member of the Guard be grievously wounded in battle, he shall be compensated of a sum ranging from 100-400 minas, depending on the extent of his injury. A member of the Guard may use his armor and weapons in whatever manner they wish after it has been provided for them. However, should a suit be lost, they will only be provided 1. Kit per stone week. Duties and Code of Conduct; Tasks consist of the duties required every Iron Guard, with promotions and demotions based on how well, or poorly these tasks are performed. Patrol Duty. The Iron Guard are tasked with ensuring both the Inner-City of Kal’Varoth, and the Underways remain cleared of hostiles and illegal activities. This includes checking on passersby to ensure all is well. Any complaints should be noted and promptly investigated by one or more on-duty Iron Guards. Surface checks. Similar to the above, the Iron Guard may at times, be tasked with patrolling Urguanite lands above ground, this includes the Hefrumm Village and nearby road systems. Let it be noted that should activity be sighted alone the road, the reporting Guard is to seek the support of another guardsmen before dealing with any bandits. The only exception of this is if a life is in danger, at which point the Guard is required to put themselves between the attacker and victim without hesitation. Gate Duty. Every member of the Iron Guard, including the command-strata are not only encouraged but expected to take gate duty upon themselves, to ensure at all times the inner city remains secure. Construction. Should the nation undertake vast projects, it is the duty of the Iron Guard to offer their assistance, be it in the actual building, or in obtaining the resources to do so. The Code of Conduct is a general series of guidelines and rules on how one must behave when on-duty as a member of the Guard, as their behavior while in armor reflects upon the collective honor of the Guard. Honor At all times, a member of the Iron Guard is a gentlemen, first and foremost. He must conduct himself dutifully, lending aid to any Dwarf who require it, and do so without audible complaint. Discipline The task given to the Iron Guard in battle is simple, and it is one they must follow until their deaths. As a wall of iron, they are the vanguard, the first to hold back enemy hordes, only retreating when a general fall-back is announced, and only doing so until all other forces have left the field safely. Loyalty While a member of the Guard may in private, question the orders of his commanding officer, he must not do so while in the field. An Iron Guard is expected to follow their orders without complaint, and to do so in public is a punishable offense. Secondly, upon assuming a senior rank (Ironbreaker or above) an Iron Guard is expected to swear an oath of loyalty, not to the King or council, but the Articles of Urguan, and the principals the Underrealm was founded on. Sacrifice Above all other things, the Iron Guard are true sons and daughters of Urguan. As such, it is to them that falls the sacred task of protecting Urguan’s folk from internal and external threats alike. Be it eldritch demon, lusted for the blood of descendants, or rebellious dwed who threaten to unmake all that we have bled for. The Shieldwall will not break, and if we are to die, we will die standing. ' “Oz’kazak khor’nerroth’akveluron! Keznol’Brathmordakin mer’ulro Khazadmar!” (To war Guardians of the Deep-Realm! Ancestor Gods be with us!) Formations Vel - Vertical line. - Formation always has the leader in front - Line must not pass leader or break form during march - Not default stance when inactive Dree Vel - Multiple vertical lines. - Formation always has the leader in front - Line must not pass leader or break form during march - May be default stance when inactive if numbers exceed 8 soldiers - Continues going down in rows to accompany all soldiers Aemiz - Horizontal line - Formation always has the leader in front - Row will not be used during march - Default stance when inactive if number is less than 8 soldiers Tekom - Formation has leader in the center - Important individuals will be hosted on the inside - Line must not pass leader or break form during march - Rarely used during march due to difficulty to maintain - Not default stance when inactive Khain’ohin - Half-ring formation - Leader stands in the center of the primary line, one or more Dwed on each of his flanks - Remaining troops take position on either side of the center, to surround the center party in a broken ring - Used when communicating with a second armed party, to ensure that they are surrounded should they become hostile Application RP Name: MC Name: Race/Subrace: Discord name and number: Have you served in previous Dwarven militaries? If so, which: (You may be entitled to skip the ‘New-Blood’ rank, proceeding directly to Iron-Guard or Ironbreaker) Report to either Lord Commander Jorvin Starbreaker (DixieDemolisher/Seo#0650) or Grand Marshall Gimli Grandaxe (Dwarven Daddy/Lt. Big M.#4933) for your uniform/skin
  21. [!] To all dwarves descending from the Ireheart Clan, a notice is sent on parchment with a blood-red ink, each notice carefully written by the one-eyed clan mother, Bianca. My dearest clan of ******* amazing idiots, I wish to thank you for the amazing years spent in your presence. I know I did not have the most conventional background, yet I was given the opportunity to take over in Gror’s stead as Clan Mother. I hope he is as proud of ye lot as I am; over such a short time, the clan has grown and shown a large presence in the Under-Realm- And don’t dare ******* stop! You never cease to bring a good name to our clan, to which that that Kjell himself would be proud of. You’re the strongest dwed I have had the pleasure of knowing and look forward to see you continue to grow into the mighty clan that we are meant to be- only no-longer as your matriarch. As of today, the 12th of Sun’s Smile, 1713, I, Bianca Ireheart, resign from clan mother and extend my well wishes to Utak Ireheart, the new Clan Father of the Ireheart Clan. I wish ye the best lad, ye’re the most promising fucker I’ve met over the years and I know you can continue to lead the clan towards success. I would die protecting any member of this clan, and I know you hold the best wishes at heart. Keep goin’ lads and lasses. It is the time of Ireheart revival, and it is all of you that would make the clan even better than it already is! For Dungrimm! Former Clan Mother, - Bianca Ireheart OOC: Thank you all for an amazing time leading you. I am sorry I have not been around nearly as much as I would have liked, but OOC issues have been becoming more of an issue so I have to step back from most if not all of LotC, and after many hours of consideration, I’m having to resign to get irl sorted out before I can return. Again, thank you all and the best of luck to you all and your roleplay endeavors!
  22. The King having requested a gathering for an official anouncement caused a crowd of dwarves to gather in the throne room to await him. Eventually Fimlin emerged from his chambers, and rose to the base of the Obsidian Throne to speak. “Ah ‘ave been a Legionnaire fer most of my life, and my best years ‘ave been spent in service to the Dwarven Legion. Ah ‘old it in the highest regard in me heart, an’ truth be told ah miss those days more than anehthin. Ah grew up in the Legion, ah’ve fought in all of its wars since enlist’n, and ah can tell tha’ what the Legion was shall nevah be again. The Dwedmar are evolving, an’ with that the past ways, an’ the rusted institutions must be retoired to make way fer the progress of our people. With ah ‘eavy heart ah realoize that the Legion’s regimented an’ stiff approach to the organization o’ our militareh is nae longer appreciated nor encourage’n to the Dwedmar w’o wish to defend their Nation. With that the Legion s’all be dissolved, an’ in its place allow the Dwedmar to form their own Militareh Guilds that suit t’eir own abilities. Weh as ah people must remember always to weep fer tha past, but hope fer the future.” With that Fimlin concludes his speech. ... THE KAZAK’NOZKRON ACT Provision I: Disolution of the Dwarven Legion <=-<=-=>-=> The entity of the Dwarven Legion, or Dungrimm’s Legion shall be retired and marked as a historic institution. Thus the Legion shall not be reformed, as this institution has made its mark on the world, but has now become obsolete. Justice to The Legion’s name shall be done by retiring the name, and disallowing any revival of the age-old institution. Provision II: Enactment of the War Council <=-<=-=>-=> The Leadership of The Legion (which includes any rank Lieutenant and above) shall be transformed into the “War Council.” The War Council shall be comprised of all military Guildmasters, and the Lieutenants, Commanders and the Grand Marshal appointed by the Under-King. In all references to the Legion in the Articles of Urguan, the term “The Legion” shall be replaced by “The War Council” or “Kazak’Nozkron”. Provision III: Military Guilds <=-<=-=>-=> Military Guilds shall comprise the dwarven military force and shall be responsible for all defensive and offensive tasks. The Miliary Guilds shall also be responsible for policing the capital, and enforcing the laws of the Under-Realm. All Military Guilds are expected to maintain an updated roster, and a weekly training schedule. All ranks in Military Guilds fall under the command of the War Council, regardless of the rank within the guild. All Military Guilds are subject to be called to action by either the War Council or the King. 9th Amendment to the Articles of Urguan ORIGINAL COPY <=-<=-=>-=> AMENDED COPY <=-<=-=>-=>
  23. The Aaz Do Belka Act Preface <=-<=-=>-=> In recognition of the potential of conflict over the status of a mixed-blood dwarf’s citizenship as a dwarven citizen or a non-dwarven citizen, this act shall aim to specify the status of mixed-blooded dwarves. Provision I <=-<=-=>-=> Mixed blood dwarves are to be considered dwarves as long as their primary traits are dwarven and they follow the religion of the Brathmordakin (aka, dwarf race on persona). Mixed blood dwarves are held to the same standard as other dwarves, this means that they are forbidden from shaving their beards if they are a male. Any descendant with less than 50% dwarven blood is not considered a dwarf through the eyes of the dwarven state or its clergy. Regardless of their ancestry these people will not be treated as dwarves. Dwarves with mix blood are heavily encouraged to have children with individuals with a higher percentage of dwarven. This said, while a dwarf (pure blooded) is forbidden from having children with another race, he/she is allowed to have children with a dwarf with mix blood (as long as it is a dwarf with 50% or more dwarven blood) Due to mix blooded dwarves being considered dwarves by the Dwarven State, killing a mix blooded dwarf is considered an act of kin slaying. Kin slayers are the lowest of the low in the eyes of the Dwarven State and its Clergy. Shaving the beard of a mixed blood is also an equal crime as shaving the beard of an average dwarf. Do to precedent of other mix blood clans being considered dwarven clans through the eyes of the state (eg. Doomforged). Mixed blood clans are considered Dwarven Clans so long as they remain populated by dwarves, of mixed blood or otherwise. These clans must have their culture connected to that of the general dwarven culture. If a clan fails to do so their status as a dwarven clan would be revoked by the Dwarven State with support of the Dwarven Clergy. Credit to Mateolog for the post.
  24. The Dwarven Homestead Act <=-<=-=>-=> For dwarves who have contributed greatly to their people, and who wish to enjoy a peaceful and quiet home. For dwarves who wish to start a brewery, or a farm. For dwarves who wish to give a base to their guild, this act shall provide a solution to that need. Provision 1: Requirements <=-<=-=>-=> In order to be eligible for a land grant from the Under-Realm of Urguan one must be A dwarven citizen of the Under-Realm of Urguan and may not be convicted of any crimes against the State. The Under-King or the Clan Council may disqualify anyone from acquiring land at their discretion. The larger the plot the more scrutiny placed on those seeking the land. All land given through the Homestead Act shall be Underground. Provision 2: Plot sizes & Locations <=-<=-=>-=> Location Disclaimer Locations are to be determined on a case-by-case basis by the King. No Land acquisitions may overlap with other land grants. No location is guaranteed, as there are unsettled portions of land that are critical to the Under-Realm’s plans. Plot Sizing Homestead Plot - 12x12 A small plot for a sizeable home, the Homestead plot is for those who wish to live more quietly. This plot is estimated at 5,000 minas. Compound Plot - 25x25 A sizeable plot for a compound or large building, the Compound plot is useful for those seeking to make a larger farm, ram, brewery, or forge. This plot is estimated at 8,000 minas. Large Compound Plot - 50x50 A large swath of land intended for larger scale purposes. The Large Compound plot is most useful for guilds and other groups or institutions. This plot is estimated at 16,000 minas. Custom Sized Plots are purchasable only on a special-case basis and shall be determined by the King. Provision 3: Regulations on Building & Construction <=-<=-=>-=> All land given through this act is expected to maintain a respectable appearance. In some cases a third-party architect must be hired in order to do so. Any form of land-scarring or poor-effort construction is to be removed. Provision 4: Revocation and Eviction <=-<=-=>-=> Lands that are proven to be inactive for a period longer than one stone month shall be evicted with no recompense. Should a land-owner be convicted of a crime then the land shall also be revoked. The King and the Clan Council may evict lands should they see fit at their own discretion. Land Purchase Application
  25. BY ORDER OF THE GRAND MERCHANT For the benefit and prosperity of the sons of Urguan. All registered vendors (as per mandate M-002-OE) operating within all territories under the suzerainty of the Under-King of Urguan are required to file the following performance report with the Grand Treasury of Urguan at their earliest convenience. Failure to do so will result in a 100 mina late filing fee. The following form must be completed every stone month and delivered to the Grand Merchant. Failure to do so will result in standard taxation rates for your business, which are in most cases higher than adjusted taxes. Falsification of the material below is a punishable offense. VENDOR REPORT FORM [VF-K]: Owner Identification ((IGN)): Name of Owner: Major items sold: As of the current stone month ending [IG calendar date] Total Items in Shop Chest: Estimated Money Made from Shop(/sns receipts): Do you trade with non-dwarven businesses?: [YES] [NO] If yes, how much profit have you made from this trade?: If yes, how much items have you traded and for what?: Do you keep formal books?: [YES] [NO] If so you may be entitled to a tax break! *Note: Guilds must file separately from vendor businesses and do not fall under the jurisdiction of the Grand Treasury. Guilds are not eligible for tax subsidies from the Grand Treasury. IT IS SO ORDERED UNDER AUSPICE OF ARMAKAK Mandate Identification #: M-003-OE
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