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Found 66 results

  1. Cpt_Noobman

    Missive From the High Prelate

    ~Missive From the High Prelate~ Regarding the Watch of the Flame It has come to my attention that several followers of the Brathmordakin remain oathbound to an order known as “The Watch of the Flame”, an order that I had approved as High Prophet many years ago. Other followers expressed interest in joining the Watch, but the order itself has remained dormant and inactive since the Frostbeard rebellion, and as such I do not feel it would be appropriate to allow followers to join it. I hereby declare with my power as High Prelate of Brathmordakin that all previous members of The Watch of the Flame are released from their oaths, and that the order will henceforth be disbanded. In the near future, perhaps the order may be re-founded or a new organization can rise to take its place. For now however, the Clergy shall operate without such a force. Narvak oz Da Brathmordakin May Yemekar Guide Your Strikes, ~High Prelate Fili Grandaxe
  2. Hot_Dip

    Winter is Coming

    Through the mountain passes of Atlas, columns of blue tattooed Dwedmar marched. They marched in unison - they marched with purpose. They marched with pride - they marched with vengeance. They marched to reclaim what they knew to be theirs. With the fall of Kaz’Ulrah a wave of disgust overcame the Frostbeard survivors. After spending years building up other lesser clans, they found nearly all of them to be weak-minded. Easily tricked and twisted, these clans fell to the smooth words of those who knew neither to lead nor build a nation. They spoke of a rosy future, a united dwedmar governed by a democracy in which anyone could partake - a future they could neither provide nor intended to provide upon taking power. After being disjointed for many years, the Frostbeard conscious was once again being awoken however. They longed for the thrust of a blade, for a proper battle, and for the blood of those who did not deserve the title of DWED. They longed for Grandaxe blood, for Irongrinder blood, for blood of all the petty clans which had risen and basked in Kaz’Ulrah’s kindness - only to turn their backs upon it for a craven led nation known as ‘Assgarum’. There would be no kinslaying this time - only massacres of kin traitors. There would be no peace talks either - only the sharp ends of axes. There would be no allied clans - only the Frostbeards and those who acknowledged their Brathmordakin mandated superiority. This time would be different - this time there will be justice. As the Frostbeards marched home from a successful raid on Assgarum and their petit military, they sang and chanted. They counted their loot and shared it amongst one another. They praised their leaders and their ancestors. They swore in the name of Kaz’Ulrah Frostbeard. By the time they had arrived to camp, word had already spread through Atlas. The Frostbeards had returned, and they had sent a clear message to those who had wronged them. There Will Be No Mercy
  3. welshnutter

    [✗] [New Metal] Deep Iron

    Deep Iron Rarity: Rare Color: Matt black with waves of shiny black Value: Valuable Note: This mineral cannot be obtained via standard mining, this is purely a lore mineral. Obtaining this metal is costly and dangerous as you need to mine the ores from the deepist depths you can possibly go. It is a very tough and very light metal and can retain a sharp edge for a very long time. The durability of this metal makes it great for tools but very good for armour and swords Founders The smithing guild of agnarum Gimli "Gimler" Metalfist Balrog "Tunnelrat" Grandaxe Tesel Silvervein Hammerforge Bwelch Azaghul Aridan Grandaxe Belestram Sylvaeri Vagronda anvilaxe Origins The dwarfs of the smithing guild of Agnarum noticed just how some of the iron from deep in the mines looked off and didn't behave like the common iron we all know. This iron would normally just get thrown away but this time they decided to look in to it. They tried to work it like any normal metal but noticed that it seems to compact itself down thus needing more ore just to make a single ingot. after noticing that i will take a lot more than a normal forge to make this ingot they began work on a better forge, when they were able to finally make a ingot it took 10 ore chunks just to make a single ingot and extreme heat but once in a ingot it became extremely resistant to heat and surprisingly light thus making it hard to reforge in to items. Forging To forge this metal it required extreme heat to the point where the smith doing it would have to wear a protective suit or treated leather as well as having someone apply water to cool them down often. Once the metal is up to heat, A new piece of equipment that Agnarums resident inventor. (Bwelch Azaghul) had made a "Power hammer " needs to be used to draw out the metal in to blank or armour piece or tool head as no-one can stand close enough to forge out the metal. Sword use Once in a blank form the smith will grind out the sharp edges with a pure quartz grindstone turning at high speeds, the smith then go about tempering the blade the water used is brought in from the top of a mountain where it is very cold and contains little to no impurities the blank in. The blank which now can be classed as a blade is heated back up and tempered. It then goes back to the grindstone to finish off the sharpening as well as polishing the blade. The blade now has a very unique look being matt black with waves of shiny black running through the blade also the blade is also very light. Armour use Once the armour plate is formed the piece is reheated and placed in water from a top a mountain to strengthen the piece one last time the piece is then polished to reveal the unique pattern in the metal (thus cannot be formed in to a solid breast plate as the metal don't flex much and would restrict movement too much) Tool head Once formed in to the tool head it is then ground down on a grindstone at high speed to sharpen the edges and then tempered in water from on top of a mountain. It then goes back to the grindstone to polish and finish sharpening this will reveal the unique pattern of the metal.
  4. Fimlin

    Frostbeard Removal Act of 1698

    The Frostbeard Removal Act 8th of The Amber Cold, 1698 The War of Beards, otherwise known as the 4th Frostbeard Rebellion, was one that devastated the Dwarven Populace. With the Dwarves ununited, the Frostbeard Clan of Kaz’Ulrah caused mass deaths of their kin, either by killing them themselves, or by attempting to use outside support from other nations, the same thing they used in the Rebellion. Remaining Frostbeards after the fall of Kaz’Ulrah have continued their legacy of kinslaying and launch repeat attacks upon their kin. Recognizing how the clan can never adapt back into the Dwarven Populace, The Dwarves of Agnarum, Holm, and both Elder and Regular Clans, have decided to follow the banishment of the clan as stated by Azkel Frostbeard, the True Clan Father of The Frostbeard Clan. Alongside their removal from the name, The Dwarven Populace also has decided through The Frostbeard Removal Act to: -={}=- - All Frostbeards (not including Azkel Frostbeard or his Direct Line) are hereby banished from The Dwarven Lands of Agnarum, Az’adar, Holm, or any Signatories Holds. If any are to be found in the listed places, they shall be killed on sight or forced to leave, and the Hold’s owners shall face punishment. - An Exception from the Decision above, A Frostbeard may reenter the listed areas if they give up their Frostbeard name, and go under a Loyal Dwarven Clan. They are NOT allowed to become a Clan Elder nor Clan Father/Mother of such Clan, and if such is attempted, they shall be banished once more. - All Signatories and their respective clans shall show no support to any Frostbeards (not including Azkel Frostbeard or his Direct Line) in any way, shape, or form. If support is given to such Frostbeards, the members who attempted to support them shall face charges of Treason. - All citizens of Agnarum, Holm, and any other signatories holds must cooperate with the terms of this act. Any who fails to abide by the statements above shall be tried for treason. Those who signed below and the groups/clans they represent agree to follow the terms of Azkel Frostbeards announcement, and The Frostbeard Removal Act alike. -={}=- ~Azkel Frostbeard, Son of Rhewen Frostbeard, Clan Father of the Frostbeard Clan, Lord of Kal’Novlar, High Remembrancer of the Remembrance Guild, Headmaster of the Holm Academy, The Last of the True Frostbeard Line, Scholar of The Dwarven People. ~Ulhart Grandaxe, Clan Father of The Grandaxe Clan, Noble of the Consulary Republic of Holm, Rikkin at the Longbeard Council of the Elective Constitutional Monarchy of Agnarum. ~Darek Hammerfist, Son of Duren Hammerfist Clan Father of Clan Hammerfist, Lord of Kal’Nuram and Kal’Khron, Collector of Frostbeard Beards ~Bianca Ireheart, Clan Mother of The Ireheart Clan, Daughter of Danella Ireheart, Rikkin at the Longbeard Council of the Elective Constitutional Monarchy of Agnarum. ~Bjor Cottonwood, Chief of The Cottonwood clan, High Chief and Founder of Hefrumm, Rikkin at the Longbeard Council of the Elective Constitutional Monarchy of Agnarum. ~Gimli Metalfist, Clan Father and Founder of the Metalfist Clan, Son of Norkai ‘of the High Tower’, Steelheart, Rikkin at the Longbeard Council of the Elective Constitutional Monarchy of Agnarum, Commander of Dungrimm’s Legion of the Elective Constitutional Monarchy of Agnarum. ~ Egoi Stormfist, Elected Clan Father of the Stormfists, grandson of Baldin Frostbeard-Grandaxe, fifth patriarch of the redeemed order, Captain of the Unbrokenstorm, Lord of Stormkeep and Bailestrun, liberator of the Stormfist Clan. ~ Zahrer ‘The Merciful’ Irongrinder, Arch-Runelord of the Temple of Az’adar, Lord of Kal’Az’adar, The Citadel, Jarnstrand, Kjellingrad, Khaz’Varekan, and the Westmarch, Master of the Kal’Varak, Hero of the Brathmordakin, Father of Clan Irongrinder, Arbiter of The Age of Industry, Slayer of Setherian and The Dharok. Dwarger Silvervein, Clan Father of The Silvervein clan, Rikkin at the Longbeard Council of the Elective Constitutional Monarchy of Agnarum.
  5. Written by Jorvin Kazrinkadan Starbreaker Hello weary traveler! If you are reading this, then clearly for one reason or another you wish to travel to the lands of the Dwedmar. Having lived in this realm for the better part of a decade, I have explored most, if not all within the borders of this fine nation, and am happy to impart my wisdom upon you. However, one must remember when traveling, just like any long trek, it poses it’s dangers. This guide will help you to on your way, instruct you on the dangers, the local niches one must avoid, and particular attractions once you enter within these lands. PART 1: What the **** is an Agnarum? The Kingdom of Agnarum lies nestled within valleys and hitherlands of the southwestern regions of Atlas, bordered by the Yatl Wastelands (Often referred to as the Fennlands) to the southeast, the Duchy of Barrowmount to the North, Curon to the Northeast, and the ocean some twenty miles to the west. Agnarum is not a large nation by any means, though its population is larger than one would think at first glance. Many villages surround the mountains, but underneath the hills of rock and gravel, and windswept hitherlands lie miles and miles of cityscape below. It is a long and sometimes difficult journey to reach these lands from the North, but once one does they will be greeted with he hospitality of the Dwarves, as these conservative-minded Dwed have not forgotten the old tradition of treating a guest warmly. Once a minor hold, Agnarum now bustles as many Dwarves, and sometimes even entire clans have moved here from the north. Part 2: The Surface Congratulations! You’ve reached the borders of the Kingdom, and now you begin the journey from the hitherlands to the keeps below! While you trek your way through our lands here are a few things to be aware of, and be prepared for. Local Wildlife Being just on the borders of the tundra, many species of wildlife call this region home. Deer and moose reside in the forests to the east, and mountain goats climb along the rocky spires. If you are not a hunter, and fishing is your profession, the river running through our lands provides ample trout and salmon to those who know how to gather them, be warned however, as it is not just Dwedmar which hunt them. Packs of wolves from the south can often be found in the valley, and bears of all manner, from the harmless black, to the terrifying polar war bear prowl the region. While easy to avoid these lumbering beasts have claimed the lives of many an unfortunate traveler who was not prepared for the challenges of the land. The Climate Agnarum is a beautiful land, but one cannot expect to travel there without facing adversity in one form or another. Simply put, Agnarum is a cold realm, though hardly arctic like our Fennic neighbors, even our summers are considered temperate by some. Always be prepared for the cold, as the temperature plunges even further during the night, warm clothes are a necessity three seasons out of the year, and during winter it is ill-advised to leave the mountain home. However, in almost ironic fashion the actual city of Kal’Azgaryum is one of the warmest locations in the southern realms of Atlas, being buried hundreds of feet under ground, insulated naturally from the weather. Even during the coldest of winters, when life on the surface could be all but barren, the lava flows underneath the earth keep the city well heated, never dipping below sixty degrees. (Which is why it is not unheard of to see Dwarves shirtless, even in our cold climate.) Crime In regards to illicit activities, I am proud to say that despite our troubles (which all realms possess) Agnarum has one of the lowest crime rates among major nations, in no small part due to the constant vigilance of Dungrimm’s Legionaries, who serve as both the military and policing force of the kingdom. Recreational use of drugs is legal, and not particularly stigmatized, though use in excess is frowned up. Unlike the Empire of the Humans, magic is not shamed, nor illegal, excluding for obvious reasons that of a dark nature. Racial laws are also unheard of, despite some of our number being unfriendly to outsiders (mind you this is not the norm). So long as one behaves, they are welcome within our halls. When on the road, be careful of banditry, as the Curonites to the north have been suffering from highwaymen for some time. Similarly, the exiled Frostbeard (Often referred to as Blackfists by older Dwarves) have also attacked citizens of Agnarum on the road, though they have for the most part, been kept at bay. Keep your wits about you, and you will be fine. Part 2: Kal’Azgaryum If you have made if this far, your journey is over, and you survived, I knew you would! Now the real fun begins! You will find the Dwarves of Agnarum a friendly, fun-loving folk! Our taverns bustle as men and women brag over their most recent hunt, and our libraries possess the knowledge of ancients, gathered by the dutiful Remembrancers. You will find the information available here rivaling even that of the Eternal Library of the High Elves, and only surpassed by the Great Library of Draugr itself. If it is a party you seek, you have come to the right place, as our folk like nothing more than a song, a party of friends around the hearth, and a damn good drink, produced locally of course. If you have come seeking a smith, you will find one, as our craftsmen are rivaled by none, save perhaps the Elves of Aegothrond, if only for the fact they themselves, are as Dwarven as Elves can get! If you require a smith, the clans Metalfist and Starbreaker are your best bet, specifically Gimli Metalfist or Stromnikar and Kazrin Starbreaker, feel free to ask around, as to contact them is hardly a difficult task, the stereotype that all Dwarves know each other often proves true among the residents of the Kingdom. Likewise, if you need a chef, you will find no better than the Cottonwoods, specifically Bjor, who reside on the surface, in the shadow of the mountain. If you have come seeking shelter, you will find it here, and if you require a blade, you will find the many a warrior in our halls, though do not mistake our kind for common mercenaries, Dwarves are always willing to fight for a righteous and just cause. And, if you come with a king’s ransom, you could perhaps commission even the Runesmiths of yore, whose craft is finer than none. And perhaps, if you are an adventurer, one might wish to delve into the ancient tunnels and ruins that can be found within the cavernous mountain chambers? Though be mindful to respect the dead in your spelunking, as Dwarves will not tolerate the disrespect of their ancestors. In conclusion, we are a stubborn, unwavering folk who are not prone to leaving our mountains, but do not mistake this as anything but a harsh exterior, for once you have made friends with our people, it will not soon be forgotten, as Dwarves have long lives, and even longer memories. If you come as a visitor, you will be welcomed with the open arms of the Dwedmar, and if your intentions are fowl...Well, if the wildlife doesn’t kill you, you will find the Dwarves just as ready to cast you beyond our borders. Good luck on your journey! I hope this guide will help you in your travels, and I hope to see you soon.
  6. DrHope

    Grudges Settled!

    [!] A notice is pinned to the boards of the dwarven lands, it would read: Attention Dwarves of Atlas, let it be known that the grudge between the Ireheart Brummir and Starbreaker Stromnikar against Dutesli Treebeard has been made no more! No bloodshed was held that day as the two opposing sides made peace with each other. The penalties have been met by Dutesli and the grudge has been declared settled. -Kazrin Starbreaker Clan Father of the Starbreaker Clan High Remembrancer of Agnarum Member of the Council of Rikkin
  7. D3F4LT

    Its Finalle' ova'

    Thumril would stand outside Agnarum with a shovel and other tools by his hands and would walk to a perfect spot for two graves. He would drop the other tools except for the shovel and would begin digging two small pits. After the pits were finished, he would place the shovel down and would grab his axe and go to the nearest tree. At the nearest spruce tree he would start chopping it down, once done he would chop the fallen tree into several logs and would roll them to the crafting table.He would turn some logs into 2 chests and would carry them to the two graves.There he would place a chest in each pit and would grab his pickaxe.Would go to the old part of the old Confederation and would mine some stone from it to use as tombstones. After he was done mining he would carry these stones one at a time to the place. there he would place them near the pit. He would grab his small masonery toolbox and would begin carving names in them ”Flotir Steelheart” on the first tombstone and “Gloin II Steelheart” on the other. He would then get two small pots that contains ash and would place in each chest a pot filled with ash, on the first pot would be carved “Flotir Steelheart” he would place it down and would sigh “Oi wis’ yer were still ‘ere lass, ye foug’t brave and doid in ‘onor, may ye feast in t’e ‘alls…”would then place the second pot that had “Gloin II Steelheart” carved on it, he would place it down and would let a tear down his cheek “Dear Brot’er, ye were t’e last t’ing t’at resembled me family, we two survoived t’e war of t’e Beards. We t’oug’t we would survoive for w’at would come next... oi s’ouldve doid in yer place… ye were too young to doi loike dis... oi ‘ope ye a’e feastin wit’ Flotir and ‘ope ye will wait for w’en oi arroive…”would smile and would grab a shovel to burry the chests with the pots in them. after he done he would walk back inside Agnarum to get some rest.
  8. sneakybandit

    [H]== Clan Hammerfist ==[H]

    “Narvak oz Kazamar Ordrym” The Hammerfist Clan is a strong and proud clan hailing from the lands of Vailor. Founded by Duren Hammerfist and his brothers shortly before the First Frostbeard Rebellion the clan is currently led by the son of Duren, Darek Hammefist. -=History=- = | | -=Notable Dwarves=- = | | -=Clan Holdings=- = | | -=Clan Relics=- = | | -=Clan Values=- = | | -=Clan Members=- = | | -=Oath=- = | | In order to join the Clan you must first meet with the Clan Father and agree to an oath. Name: Why do you wish to join?: Do you agree to the clan’s Values and accept that by breaking them you could be banished from the clan?: ((OOC Information)) MC username: Discord (You can PM it to the Clan Father over the forums if you wish): Timezone (Optional but helpful) :
  9. Pinned upon the notice board of Agnarum would be a cactus green smelling piece of paper “To the residence of Agnarum and to all which reads this, let it be known that an official of Agnarum thinks its okay to forcefully break into sacred lands dedicated to those of the Brathmordakin, I will name the dwarf Utak Ireheart let it all be known that Utak disrespects the shrine of Anbella causing damage to it. This is considered a crime against the Brathmordakin which shouldn't be allowed. This rises the question, does all of those within Agnarum disrespects the Gods? Does all officials willing to show the same respect as Utak? I expect some form of punishment for this, vandalism to grounds dedicated to the Gods will always and forever be a crime against the Brathmordakin”
  10. EnderMaiashiro

    Coronation of Fimlin Grandaxe

    [!] Flyers are scattered across dwarven lands, upon looking at them you would read: “Hear ye hear ye, all dwarves born of Urguan you are all hereby invited to the coronation of the Dwarven King Fimlin Grandaxe. After being elected by the dwarves of Agnarum to lead the Kingdom, it is time to have an official crowning of the King himself! The coronation will be plentiful in food and ale, and be a worthy celebration of dwarven kinship and kingship. The coronation will be held within the Kingdom of Agnarum, in the capital Kal’Azgaryum.” The coronation will be held on Saturday, December 15th at 3pm EST, 8pm GMT.
  11. Fimlin

    Condemnation of War Criminals

    *A piece of parchment is posted around the hall of Kal’Azgaryum. upon gazing towards them you would read;* “As per decisions agreed upon by the Rikkin’s Council of Agnarum, the following clans and individuals are banished from the Dwarven Kingdom of Agnarum for their crimes against their own people.” The Frostbeard Clan -For repeated unrepentant acts of kinslaying upon dwarves of numerous clans. -For the repeated warring upon other dwarven people. -For repeated attempts to enforce a Frostbeard hegemony over the dwarven race. -For the murder of Bastion Ireheart and Dwifur Goldhand. -For repeatedly breaking from the Brathmordakin faith. Exemptions: -Azkel Frostbeard, Pereus Frostbeard, and Rhewen Frostbeard for their dissociation of their hateful and vengeful kin. The Onyxheart Clan -For their contribution to the acts of the Frostbeard clan (listed above). The pretender Balrog and his followers -For the continuous failed attempts to further divide the dwarven race. -For the enslavement of Elves and Humans to expand his workforce. -For extending his hand out to the Khorvad and Undead aligned Ironborn clan. -For dealing with and supporting known promoters of kinslaying. -For the kinslaying of Boldrumir Cottonwood. “Any dwarves who wish to break away from their barbaric kin may return without harm if they wish to redeem themselves and make a new life in Agnarum. Members of the exiled clans must abandon the respective clan in order to be unbanished. Garrond, Hamnil, Nerak Frostbeard, and Koralon Onyxheart are to never be given passage into Agnarum for their role in these crimes listed above.”
  12. A_New_Noob

    [Hiring!] Marguan’s Mercenaries

    [!] While walking about, you notice a poster nailed into a nearby tree. Upon closer inspection you realize it was once the construction plans of a small dwarven structure, but has worn out, now with an ink message. It reads the following: [!] To the strong and honorable, Armakak is in your favor! He has given you a trade deal any competent person would accept. Anybody who is capable of wielding a weapon for the sake of righteousness, you are hereby offered an interview at my tradepost for the position of mercenary. My pockets have been blessed by Armakak, god of wealth, and due to this numerous bandits and naredowells dare attempt to strike me down and steal what is rightfully mine. You must be capable of fighting, and many of your duties include protecting my caravan. I offer 100 minas per caravan trip you help protect, and pay extra for encounters with bandits. A room is given for free, as long as you assist me with my business. Please send a letter or a bird on whether you are interested or if there are questions. May Armakak bless your pockets! [!] The writing stops here, and a large signature in gold reads, “Marguan Goldhand, Merchant Extrordinaire” [!] ((Discord: The_New_Noob #4534))
  13. Thoak_Sludgefist

    Returning to Stone

    Death – Returning to Stone The sounds of battle and metal clashing echoed throughout Garrond’s Vale. Smoke risen high from the gates of Kal’Tarak as the Crownhold had been breached and claimed by the Empire of Man for the first time in history. High above the valley of Garrond’s Vale facing southwest, an old and wounded dwarf made his way through the unforgiving bitter cold of the mountains high above the clouds. Resting was not an option at the altitudes he had climbed, for at every moment of stopping, the snapping wind would have surely made quick work of him, freezing his ancient blood, or even tossing him off the edge of the path he took sending him down the slopes to a certain unfortunate death. The path to his destination was narrow and old. The way only marked by loose cobble that were at times, flooded with snow. When the path was not clear, the old dwarf would keep his covered hand to the rigid walls of the mountain, feeling for old runes he used as guidance to ensure he didn’t get lost along the way. Several hours passed before he made it to his destination, an entrance hidden to the naked eye. He felt his way to the hidden stone doorway before he placed his fingers snugly into the grooves of the rock, as if the grooves were made for his fingers only. After gaining momentum, the old dwarf managed to counterbalance the slab with his weight and push it to the side where it comfortably slid into a crevice. The warm air, compared to the outside rushed past him, creating a slight breeze that threw his snow-white hair back, and the old familiar smell of mildew and must filling his nostrils. He then turned and closed the stone entrance behind him, concealing himself in total darkness before descending further into the cavern. He hastily made his way down a narrow flight of stairs, moving at a speed which felt fast to the old dwarf. Soon he entered a large cavern space, shrouded in complete darkness, but for the readers sake, was a great antechamber in the making with pillars chiseled from solid stone, partially decorated with runework, and adorned with intricate carvings depicting events of the past. Several wooden ladders hewn together by rope rest upon the pillars, placed there from when he was last at work. Lastly, a stone table sat in the center of the room between the four unfinished pillars with a open jar filled with blackened sand, and a leather bound utility belt equipped with the tools of a stonemason resting on top of it. Directly Below the table sat a purple and gold pillow, mostly used for meditation and comfort when resting on the hard floor. The darkness did not pose a threat for the old blind dwarf as darkness was something he had been used to for over a hundred years. He approached the table and laid out various objects from his travel sack, including a box of matches, and an old keepsake box. Producing several sticks of incense, he placed each one upright in the jar of sand before lighting them. The smell of mildew soon dissipated as the strong smell of incense filled the air. Satisfied, the dwarf soon disrobed, shedding his bloodied heavy furs and leather coat, leaving only a linen shirt and his plated battered leggings which were suspended by a pair of suspenders that rested over his broad shoulders. Lastly, the dwarf slid off his ring, a band that reminded him of his wife, Yula. Somebody that he hasn’t seen since the fall of Aegis, though his grief would soon subside as he thinks about ascending to the halls of Khaz’A’Dentrumm to be with her once more. Moving a hand over the wound that lacerated his side, the bleeding would subside momentarily, though not enough to fully stop the bleeding. He would turn and prop himself up against the table as his mind begins to drift off, thinking over his long life and the choices he had made along the way. From the simple halls of Kal’Urguan to the Crownhold of Kal’Tarak, the dwarves had changed greatly during this time. It would feel as if he’d been living in a completely different timeline than the one that he’d been used to. The meaning of honor and oaths were completely disregarded. The beardlings of today could only hope to reflect what their ancestors had once done, and by attempting to do so, will only fail miserably. Thoughts of how great Urguan once was soon faded to how Urguan spiraled into failure and decadence. Of course, an old dwarf born within Urguan and loyal to the Grand Kingdom for so many lifetimes wouldn’t have sided with ‘wrongful usurpers’, though he did. Unfortunately Kaz’Ulrah followed in the footsteps of Urguan but at a much more rapid pace leaving the kingdom to only be a shell of what it once tried to represent. As the kingdom declined, it’s lovely image had done so as well, and its purpose soon became meaningless among the people that resided within it. Voices of the dark would begin beckoning the dwarf, calling out to him. Many of these voices would be recognized as his father, mother, brothers and sisters all lost in conflict, and lastly his beloved wife. The old dwarf would find reassurance as he spoke to these voices, a grin spreading across his face as he lets in his last breath of air before moving onto the realm of his ancestors, finally united with his true kin he’d known and loved.
  14. Cold breezes are made to seem tempests, exacerbated by the winter’s brisk night-air, no cloak nor drape sufficient shield ‘gainst their assault. The lone dwarf wobbles toward a billboard with a parchment fast in hand at dusk’s nadir. The streets of Agnarum and Holm are empty. His steps are unheard and unseen. Quickly and crudely he nails his papers, gone swift as he came. << Was it truly Khorvad who cursed us with greed? Or did he simply cast off Yemekarr’s blessings? And let what hence had resided deep within us, Surface, Like impurities in the crucible? Urguan had his greed. It served him some well, but did to him the worst of things. For greed is no double edged sword; it is an old, rusted hatchet. With its blunted ax we spill kinsblood and rejoice at riches plundered, At grudges settled, At enemies slain. We have forgotten the consequences. And all the while its rusted shaft digs into our palms, But we are blinded to it by the ecstasy of victory. It feels to us as but a sting, and we say: “It was worth it, these riches, and traded for but a scrape!” We feel as if we have cheated the Gods; We rejoice! But we cannot cheat the Gods... For they are the greatest of cheaters. The consequences for cheating the Gods are dire. We have forgotten the story of Khorvad. In due time we feel the fever of greed: those rusty scrapes their poison begin to deal. At first our mouthes run dry, and soon our eyes grow heavy… the water which sustains us becomes ever harder to swallow. And we drink until we can no longer, to dull the pain so that it may go away. But this pain will never go away. We ignore it nonetheless. And only when the blackened tetanus, veined with hate and fueled by spilt kinsblood, sent to spite us by Dungrimm himself, on our arm becomes too painful and apparent to ignore, do we awaken to the truth and scamper for a cure. But, hark! Now is time too late. For no wiccan can construe a cure, and no Alchemist an elixir make, to quell this curse of the Gods, which death sentences by divine hate. So sleep now Sons of Urguan, Sleep for your honor has left you. So sleep now, Sons of Urguan, sleep for your fathers detest you. A kinslayer his hearth defiles with ambition and greed, and will surely suffer in Dor’Vuur. The bystander who this deed sees but ‘stead of stop it, flees, twice cursed shall be for sure. He cannot hope to taste Belka’s sweet nectar, in Khaz’a’Dentrumm. So sleep now, Sons of Urguan, Sleep for your honor has left you. Die now, disowned of the first one, For from the grave your ancestor mocks you. Dwarfkind exists no longer, only bare-cheeked shadows remain. Splintered is the arm that once bore the hammer, which to the world balance did ordain. A kinslayer still is kin, And surely the Gods shall judge him harshly. But are we the Gods? To slay a kinslayer to kinslay is. For blood is not water, and kin always kin remains. So sleep now, lost sons of Urguan. Your deeds your souls forever have stain’d. And die now, ye sons of Urguan. Your courage and honor never you shall see again. >>
  15. . The Halls of Agnarum would lay quiet as news of Ulrah’s fall would wash through its chambers. The dwarves within would lay quiet, unsure of whether to rejoice the death of the Kinslayers, or mourn the death of their once kin. Azkel Frostbeard would walk through the crowd, receiving nods and pats on the shoulder in condolence for the death of his clan. At the front of the crowd, Azkel would stop, turning to those gathered around him “The Frostbeard Clan was once an honorable clan, filled with great smiths, warriors, kings, councilmen, all the sorts. The Kinslayers of Kaz’Ulrah, led by the False Frostbeard, my once brother, Kerwyr Frostbeard, are not True Frostbeards. They were banished from the name in Vailor, only to take it up again one Kerwyr turned the Dwarves against one another. With the fall of Ulrah, the False Frostbeards now hold no leverage to the name, no ability to claim themselves True. In light of this, I, Azkel ‘The Remnant’ Frostbeard, the last True Frostbeard, and Clan Father of the Frostbeard Clan, hereby declare all other Frostbeard illegitimate, and their names nullified. Anyone who claims to hold the name besides myself or my children are hereby banished from the Clan. May this clan’s disgusting history of barbaric and kinslaying tendencies vanish from history. “ Azkel would let out a deep sigh as he would finish, nodding to those around him. Those who had ruined the Noble Clan were now no more, leaving him a peace he had missed for over a century. The united dwarves could now lay peaceful, knowing the kinslayers were dealt with. ~Azkel Frostbeard, Clan Father of the Frostbeard Clan, The Last Remembrancer, The Last Frostbeard, son of Rhewen Frostbeard.
  16. Crim

    Ozneats Farewell

    Ar Yemarin Anaros -Clergy of the Holy Truth- 9th Of The First Seed 1692 Farewell of High Prelate Ozneat Treebeard This is the finally and first official document which I, Ozneat Treebeard will write for Ar Yemarin Anaros as I attempted to change it by opening it up to any dwarf which follow the Brathmordakin, this is the document of me stepping down as High Prelate and taking the long path to stay alone in isolation as I pray and meditate to the Brathmordakin which I grew up understanding, loving and preaching. Finally deeds The finally deeds of which the I Ozneat Treebeard will pass on in Ar Yemarin Anaros respect my decisions and prove to Ogradhad that they are wise ones. As I leave I wish to leave my son, Medabo Treebeard as the new High Prelate however Prelate Dutesli Treebeard will be the temporary High Prelate until he is old enough to take the title. I will also allow Lord Balrog Grandaxe of Mynebor to become a Prelate, may he fill the role with ease and prove he is a true worshiper of the Brathmordakin allow them to bless him as he takes the steps closer to our Gods Signed Ozneat Treebeard High Prelate of the Brathmordakin High Prelate of Ar Yemarin Anaros
  17. Hey I'm putting all my LotC videos as unlisted and wanted to make this post so that the links could be found without asking me. These videos start in 2013 when I joined and the last one I uploaded was last year in 2017. Green = Better quality / recommended videos. Red = Boring videos that I put in just for the record. Harbinger Fight (Anthos, 2013) Battle of the Nation's Crossing (Thorin's War, Anthos 2013) Battle of Shadowcastle (Pre-Trench War, Anthos 2013) Fall of the Cloud Temple (Anthos, 2013) Deeproads Breach (Ondnarch, Anthos, 2013) Battle of Thoringrad (Trench War, Anthos, 2014) Battle of Indagolaf End (Trench War, Anthos, 2014) Dwarves Help the Conclave (Anthos, 2014) Battle for Kal'Azgoth (Ondnarch, Anthos 2014) The Last Ice Morph (Ondnarch, Anthos 2014) Battle of the Dreadfort (Anthos, 2014) Welcome to the Fringe (Anthos - Fringe, 2014) Skirmish in Kaldonia (The Fringe, 2014) The Battle of Kal'Agnar (Athera, 2014) Battle of Hiebenhall (Athera, 2015) Battle of the Withering Woods Battle of the Melting Frost (1st Frostbeard Rebellion, Vailor, 2015) Dwarf vs Orc Wargames (Vailor, 2015) Battle of Khro'Nagaak (Vailor, 2015) Battle of Kal'Ordholm (Vailor, 2016) Battle of the Gorge (Dwarves & Courland vs Oren War, Axios, 2017) Battle of Goldfield (Dwarves & Courland vs Oren War, Axios, 2017) Skirmish of Johannesburg (Dwarves & Courland vs Oren War, Axios, 2017) Skirmish by Curon (Courland-Haense War, Axios, 2017) Mordring Attacks Bastion (Axios, 2017) Skirmish Outside the Krag (Dwarves vs Norland War, Axios, 2017) Battle in the Cultist's Lair (Axios, 2017)
  18. Jony97

    The Blackgrin Clan

    The Blackgrin Clan “We face fire, storm an’ steel, yet we smile.” Culture, History and Society of the Clan The Blackgrin Clan was founded by three, all taking upon themselves the name of Blackgrin. Jakam, a impoverished and bitter Cave Dwarf workman, having knowledge over stone and steel and how to forge them into buildings and weapons. Crimp, a well spoken Forest Dwarf merchant well versed in the complexities of trade deals and knowing how to value to the worth of a mina. Vilmar, a hardened Mountain Dwarf warrior, having spent most of his life in the battlefield fighting and hardening himself in the forges of war. The three made among themselves a brotherhood and vowed that no matter what troubles they might face, they will face together as brothers with a smiles on their faces. Together they founded a new clan among which Dwarves of all walks of life would be welcome to work and smile together through the tribulations of life. The three founders split power equally among themselves as Tribunes, Jakam handling infrastructure and power building, Crimp handing trade and diplomacy and Vilmar handing battle training. With this union of brothers the young clan was born. The Blackgrins are a collection of social outcasts and misfits. Any who felt like they did not have a place within their own lives are welcomed in with wide smiles among the Blackgrin Clan. Among the Blackgrins they are taught a trade, be it crafting, speech-craft and trade or to fight. The Clan is broken into four sects: Tribunes, Elders, Kin and Toothless. The Tribunes are the three who lead the clan as equals; the Elders are long standing and respected members of the clan; Kin are the common members of the clan, all considered equal; the Toothless are those who wish to join the clan but have yet to undergo the right of initiation. The right of initiation for the Toothless can last a long time and consists of proving your worth and loyalty to the clan by fulfilling tasks given by Kin and Elders and ends with the ceremonial removal of a tooth to be replaced by a piece of coal that represents your membership in the clan. All clan members are expected to show respect and brotherhood among each other, though a black eye here and there is all good fun between family. The clan gives off a laid back attitude of confidence, as they are expected to meet every hardship with a smile and revel at the chance to take on the challenge. This also causes a feeling of revelry and merriment among the clan as hard times does not phase them and good times are celebrated while they last. It is not uncommon for the Blackgrin to end every battle-cry and statement with “Yet I smile!” The laws of the Clan are simple, with disputes between Kin being brought before Elders, and if need be, the Tribunes. Respect your fellow Clan kin and do not bring dishonor to the clan. Do not steal from your fellow Clan kin, but do not be afraid to take what is yours. Stand up for yourself and your fellow Clan kin against any odds, with a smile on your face. Give help and hurt to those who need it, respectively. Do not act malicious to the Toothless, they are the future of the clan. To kill a fellow Clan kin is to surrender your life to the decision of the Tribunes. All this and one more, smile. “I am Blackgrin! I face fire an’ storm, blade an’ foe, snow an’ steel; Yet I smile!”
  19. Thoak_Sludgefist

    Dwarves - Age of Heresy

    Players/Group Requesting: Kaz’Ulrah dwarves + Any other dwarves/people interested in participating What kind of Event are you looking for?: We are looking for a series of events that pertain to the dwarven clergy and cults/heretics within Kaz’Ulrah and the surrounding lands. I’ve written material that ET can base the events off of that can be found on the forums and given if requested. Old school dungeon / Monster killing preferred. Actors may fill in the roles of fanatics and heretics if wanted. Event areas can be built by me in SP if needed and placed on the server in game by staff. Approximately, what time/date you want the Event to take place?: Starting November 3rd – 4th and progressing every weekend after. Organizer's Discord: Cindervein#1790
  20. Consulary Republic of Holm

    The Holmite Knoxween Festival

    Orange and black banners are strung over Holm, pumpkins littered everywhere throughout the city. Knoxween has struck! [ ! ] A flier is pinned to the wall here, dangling and wiggling in the wind. A Knoxween Festival will be hosted in the City State of Holm within two stone days! Apple bobbing, an archery contest, and an entertaining performance will be hosted during the event. Be there or be square! – Consul Caesar E. Curseus [OOC] The event will take place from 1pm-4pm EST on Saturday, October 27th. See you there!
  21. Medvekoma

    [✗]Dungrimm's Will

    Three months were allowed to the Dwarves of Az'adar and Ord to make amends after their declaration of war, three months during which some of them visited Kaz'Ulrah, though most refused to and remained within their temple. Beneath the mountain remained a High Queen, adamant at retaining her words and acting on it. Koralon sat on the Kaz'Ulrah throne, her graying hair dangling from beneath the simple steel circlet she wore, the dancing flames glinting within its sapphire gemstone. Some empty mugs of ale and platters of meat remained on the tables in front of her from the previous meeting of the clergy. Her mind was, however, set on another topic. Another target. "Once my home." She spoke to her fellow Dwedmar after emerging from the throne room. "Now they declared themselves an enemy. But even before their sword was raised, the war was over for them. An unlikely ally arose in a moment of strife, an elven Peacemaker, a King true to his word on peace and thrive for prosperity. A king who was slain in front of my eyes, by those who hide in their so-called temple." She straightened herself, her frail posture still many inches taller than the mountain dwarves on her side. "When the Zahrer the Conspirator arrived to the city on an offer to sustain peace and make amends for his slight against the Dwedmar, he instead demanded we cease aggression, fear glancing in his eyes, fears that the Dwedmar he fought for so long would rally in arms against him, fear that he'd be overthrown once more and his taint on this world would finally come to an end. The very man once so confident in the restoration of a fallen kingdom now quivers as clan father over a traitor family, killing peacemakers, killing fellow Dwedmar." "Know, however, that many of them came to our Kingdom, with kind words, pleas, apologies or amends proper. Many came whom we spoke to, many whom we welcomed and many who will not be target of our crusade. Ulhart Grandaxe, Fimlin Grandaxe, Dizzy the still-Irongrinder, Tharrgus Irongut, Gror Ireheart and Yeulf Irongut: know that unless you march to the aid of Arcadia, no axe will be raised against you, no slight of honour will be held against you and you will be allowed to reclaim what is yours from the fallen temple." As the Dwedmar listened, their Queen shifted in her stand and lifted her left hand to gesture towards her heart. "I offer you each, to follow me on this crusade. I offer you each to rid this world of the Undead-Lord, of the Conspirator, of the Traitor to the Dwedmar. If he builds yet one more flying city, we will fire hooks at it and crash it into the mountain. If he makes alliance with Khorvad, we shall invoke the Brathmordakin and purge him along with his lord." "Arcadia shed its scales and re-dressed as a temple, a temple without statues of the Brathmordakin, with statues of Runelords and with altars of unknown powers. We will march on their cesspool of corruption, raze it to the ground in the memory of those they slighted and use their bricks to construct a statue of Dungrimm so that the Undead-Lord remembers not to slight the Guardian of the Dead. We shall not stop until the kingslayers are fallen." As she said that, war horns of the eight clans within the kingdom sounded up, war horns calling for a march, a march south straight at the enemy. Kavir oz Arcadia, Narvak oz Khazadmar! Narvak oz Abelas! CBs: Revenge (1/3) (or Denoucncement x3) Side A: The Kingdom of Kaz'Ulrah and allies Side B: The Temple of Az'adar and allies Proposed Date & Time: 15th of September (Saturday), 2018 Proposed Rules: N/A Location: Discord: Ronald Reagan#9284 (I am in war chat)
  22. Beamon4

    -=-Clan Irongut-=-

    The Ironguts The Ironguts are the longest living clan amongst the Dwedmar, being true Cave Dwarves at heart. Since the reign of Urguan, many Ironguts have held influential and vital roles, including Kings, Lords, and some even among the Order of Ascended. With these positions, the Ironguts have helped shape the world we see now. Through the forging of great weapons,the spelunking of cavernous ruins, and delving deep into the arcane, the Ironguts have been highly regarded among the Dwedmar. Ancient History of the Clan Modern History of the Clan Clan Government and Laws > The majority of decisions are made by the Clan Father, who solely holds the responsibility to lead the Clan. The Clan Father, chosen by a majority vote by the Elders of the clan, should represent the beliefs of the Clan. It is very rare, if ever, that a Clan Father is removed by the Elders. His word is the final say in matters > Elders of the Clan are elected by the Clan members themselves by popular vote. Elders are responsible for leading the clan members in place of the Clan Father is he cannot be there. > Elders are to reflect the Clan tenets directly onto the Clan members and beardlings. They also handle the initiation and teaching of magic to beardlings in the Clan. Clan Culture Forging of Weapons A tradition where those with the skills to use the Forge will often forge personal weapons. These weapons are a symbol of the Clansman's style of fighting and often have a symbol of the creator upon them somewhere, identifying them as that specific person. Many famous weapons are under possession of the clan, for example the famed blade of Dwain I Irongut, Mourgil, which is now in the hands of Balek Irongut. Beard Braiding Just having a simple beard is not enough for the Ironguts. The Clansmen can often be seen with braids in their beards. These can be as simple as forking the beard in two or as complex as weaving it into an intricate braid, some even weaving in gems, or adding rings of metal. The clan members grow their beards long and are careful not to burn them in the forge or get torn in battle. Magic Ironguts are known users of magic,and the only Dwarven Clan capable of learning Void Magic. Any member of the clan has the right to learn magic, so long as the member can follow the Clan rules. Those inclined to learn should first speak with an Elder in order to begin training. All apprentices are expected to be patient during the process of learning, as it is not a simple one. Magic is considered a sacred tradition within the Ironguts. Clan Crest The Ironguts often adorn a crest composed of a mug of ale and a sword to show that it was sent from an Irongut. We take pride in being Ironguts and won’t hesitate if we get a chance to show it! Clan Banners The Ironguts have always used their banners to mark their homes and Clan halls in the past. The banner is composed of our Clan crest and our Clan colors, silver and blue Clan Diplomacy Clan Ireheart: Friendly Clan Grandaxe: Friendly Clan Doomforge: Neutral Clan Frostbeard: Not Nice Clan Irongrinder: Neutral Clan Goldhand: Neutral Clan Treebeard: Neutral Clan Starbreaker: Neutral Clan Silvervein: Friendly Clan Hammerforged: Neutral Records of the Ironguts ((Family Tree: https://www.familyecho.com/?p=JBMRI&c=3rihhyqbxa&f=118731965149584681)) Clan Father: Dimlin Irongut (Beamon4) Clan Elders: Dor Irongut(BDanecker) Dwain II Irongut (Hiebe) Dwalin Irongut(__Coridal) Clan Members: Tharggus Irongut (Tharggus) Balek Irongut (Hobolympic) Yeulf Irongut (IronGroot) Dorin Irongut (DarthArkous) Bolgnir Irongut (Tidemanno) Hogarth Irongut (Jordan 1921) Beardlings: Du’drek Thunderfist Irongut(Soloraso) Jahkatir Irongut(XloPass) Sulla Irongut(Chaones) Hall of the Deceased: Deceased: Thordon Irongut ((Jordan1921)) Thrym Sliverfist ((NoobCrafert14)) Nurrak Irongut ((Destroyer_Bravo)) Kara Irongut ((skippyoak)) Gamil Irongut ((Unknown)) Belin Irongut ((Skinner541)) Isabelle Irongut ((Unknown)) Whurgar Irongut ((Owl_7)) Theor Irongut ((Blob9000)) Balin Irongut ((darkjames)) Thak Irongut ((GavinTheViking)) Ore'zy Irongut ((lawlmansayshi)) Fariken Irongut((30326)) Rehki Irongut ((bov61)) Smalltoe Irongut ((Musboris)) Nozagen Irongut ((Bov61)) Lilum Irongut ((KarmaDelta)) Chase Irongut((Dtrik)) Goroth Irongut((30326)) Uldar Irongut ((Tirenas)) Dun Irongut ((blackhawk77g)) Skippy Irongut (skippy369) Honored Dead: Hiebe Irongut ((Hiebe)) Belin Irongut ((Skinner541)) Darius Irongut ((Blackhawk77g)) Phelrin Irongut ((ChAnKoEr)) Susan Irongut ((ABoyNamedSue)) Algrim Irongut ((Isemburt)) Draco Irongut ((RP)) Dwain Irongut ((RP)) Missing (Previous list purged): Beardling Yurvo (MonkeyFaceGamer) Thorgrim Irongut (irDusk) Kilgrim Irongut (Kilgrim_) Sharr Irongut (lordbobby123) Banished: Mili Irongut ((Leland22)) Grimloth Irongut ((jakesimonson)) Tortek Silverfist ((Axmaynard)) Bofauk Irongut ((lawlmansayshi)) Duregar Irongut ((ww2buff99) Sili Irongut ((Leland22)) Aengoth Irongut ((Aengoth)) Gauldrim Irongut ((Redbench)) Clan Tenets In-character 1. Respect your elders. Respect those who are older than you. You represent our clan and your actions, good or bad, affect us all. 2. Loyalty to your clan above all else. 3. Help your clansmen when you can. Don't abandon each other in fights, however hard it might be. Out-of-character 1. Your Irongut character should be your main character. 2. If you're an Irongut and you betray the clan, your character, if killed by an Irongut, is perma-dead. 3. Separate RP from OOC, we’re all friends here. Proving of the Lineage (Application) (Copy the below and paste to use) [ MC Name: ] What is your name? Where do you live? What are your primary skills? Short biography (5+ sentences): How are you related to the Irongut Clan? (See family tree, don't create your own father or mother unless you PM the Clan Father): Do you swear loyalty to the Irongut Clan?: OOC Do you agree to follow all the rules of the Irongut Clan? Discord ID? (optional, you can also send it through PM if required)
  23. Players/Group Requesting: Kaz'Ulrah dwarves What kind of Event are you looking for?: Old school dungeon / monster killing. There general area & antagonists are set, and there are some details to include. Other than that, the ET member taking it has full freedom. Approximately, what time/date you want the Event to take place?: Next Weekend (14th, 15th or 16th) Organizer's Discord: Ronald Reagan#9284
  24. NotEvilAtAll

    Dunshire's Peace-Warriors (Guild)

    [!] A paper could be found nailed to most Noticeboards, including the Dunshire Noticeboard The Peace-Warriors of Dunshire! ~Dunshire, the home of the Peace-Warriors~ Since the War of Peace has been declared, I've noticed that we have no military to fight it! So, let us form a basic militia of peace that will keep all of Altas safe from harm! The Peace-Warrior's Pledge: "I pledge allegiance to the great people of Altas, who be so fair and varied in look and style. I pledge to protect all children, all men, all women, and others who are threatened by war, and I pledge to never become the threat of war that I have pledged to protect others against!" "I promise that I will never bear a lethal weapon against another while campaigning for Atlas-wide peace, and I promise that I will never harm others even with non-lethal weapons unless there is no other option." "And lastly, I pledge that I will always uphold the good morals of peace, prosperity, and comfort for all that I wish to bring to the rest of Atlas" The Tools of Peace: -Shovels, for they represent the humble peasant who is threatened by wars on Atlas. -Eggs and Snowballs, for they represent the projectiles of childish play instead of projectiles of war and destruction. -Cake, for it represents comfort and prosperity that does not come with war. -Pumpkins, for they grow plentiful and plump, and are not associated with war in any way. -The heart, for all good comes from it. ~An example of a Peace-Warrior, although most Peace-Warriors wouldn't use a shield, of course~ Our Mission: Unlike other groups who attack and destroy others, the Peace-Warriors will only bring goodness to the world, and thus all they do will be completely peaceful. We shall protest against war with our Tools of Peace in hand, and we shall bring about a better tomorrow! How do I join this benevolent group?: Please fill out the following format and send it to Dunshire for us wee folks to look over! RP: Name: Race(can be any): Why do you wish to join the Peace-Warriors?: Please recite The Peace Warrior's Pledge here: OOC: Discord(helpful but not needed): Username:
  25. The Starbreaker Clan Overview The Starbreakers are an elder clan of ashen skinned cave dwarves that can trace as far back to Urguan himself. Known for their smithing and Golemancy the starbreakers are a respectful and honorable clan who time and time again have proven their loyalty to the dwarven race and are also responsible for the use of golemancy in the Kingdom - being the ones primarily responsible for the finding and rediscovery of golemancy. Although small in numbers, the Starbreakers are quite capable of being more of an influence in the kingdoms of the dwarves based on their vast knowledge of golemancy and blacksmithing in general. The Starbreakers are also a highly close knitted clan for family runs deep in their beliefs, and beardlings of this clan become great craftsman. Founded by Gotrek Starbreaker who was arguably the greatest smith of his time it was he who made their ancestral home within the dwarven citadel of Kazad-Rikkaz until its fall by undead. Religion Yemekar The Maker As a clan of Smiths and carvers of stone the patron god of this clan is Yemekar, the smith god. For it is he who first crafted the dwarves and he who was the first creator of all things. (Gotrek Starbreaker in Kazad Rikkaz) Though technically not a god it isn’t uncommon for a starbreaker to pray to Gotrek For Starbreakers take pride in the founder of their clan and will ask for assistance so that he may guide their hands in their work. However it may vary from member to member. Core Beliefs Family Most if not all Starbreakers are related by blood however there are exceptions and worthy dwarves may join the clan. Although few in number its members take pride in the achievement of other members of their own clan and maintain a friendly attitude towards each other. Although this attitude varies from Starbreaker to Starbreaker, each doing it in their own way. Neutrality The Starbreakers have long liked to keep themselves neutral within the politics of the Dwarven Kingdoms, more content to watch and wait as the other clans battle whilst they tend to their own matters. Though this does not mean the Starbreakers due not ally with other clans, rather that they're more inclined to stay out of conflict due to it's counter-productiveness to their clan. Clan Father Kazrin Starbreaker (DrHope) Clan Elders Dangren Starbreaker (Dtrik) Crevin Starbreaker (Mavromino) Torkan Starbreaker (Lucasking123) Stromnikar Starbreaker (Asimulum) Clan Members Yunmat Starbreaker (2Camel) Jorvin Starbreaker (DixxieDemolisher) Runnir Starbreaker (HokkaidoDreaming) Bason Starbreaker (eDaddyEats) Lulubelle Starbreaker (Nivndil) Karvek Starbreaker (StarGazerology) Missing or deceased Godrick Starbreaker (EranOst) Burin Starbreaker (wolfdogslet) Throllmoug Starbreaker Darin Starbeaker (Not Crevin) Clan History As the Starbreakers hold the mantle of Elder clan, they have served the dwarves well time and time again and have a history to show for it being one of the original clans during Urguans reign. Chapter 1: Ancient History of the Starbreakers Long ago, when the world was young, there was a Dwarf. This Dwarf was Gotrek Starbreaker and he was known as the finest smith in the land, not to mention a peerless warrior. One day Gotrek decided he wished to settle down and start his own clan. He searched for many years to find the right wife to bear his child, and for many more to find where he would build his home. Finally, one day, he came across a beautiful mountain valley, with a massive plateau in the center. There he built his citadel, digging deep into the ground and far into the sky, and there he founded a legacy. Other then this, very little is known of the great Starbreaker himself, it is said that he could form even the toughest and most durable metals into a soft malleable form, and that he could purify even the most impure of materials with the slightest touch. In battle, he was purported to roar with such fury, that the mountains themselves would shake and there were rumors of Gotrek being able to spit great waves of fire at the enemy. Much of this is thought to be pure myth, but the Starbreakers regard it as gospel. (A Starbreaker making a golem) Chapter 2: Prequel to the Purge Unlike many of Aegis's denizens Arbrek Starbreaker led a relativity peaceful life until quite recently, and even then it was not by the hands of Orc's. Arbrek was born into the ancient and powerful Starbreaker Clan, descended from the great Warrior-Smith, Gotrek Starbreaker, himself. By the time Arbrek was born, part of the Starbreaker Clan had broken away, and formed the Silverfingers Clan led by Arbrek's uncle, Haggar Silverfinger, while the Starbreakers where led by Arbrek's father, Skalf Starbreaker, in the citadel of Karak-Rikkaz. One day, soon after Arbrek was born, Haggar also wished for a son. Having no luck with traditional measures he adopted a young Forest Dwarf named Hashut. Many year later after Arbrek had started to be tutored in the Dwarven arts of Mining, Building, Smithing, and Warfare, and while he showed great promise in all, he was especially skilled at smithing. It is said that all Arbrek had to do was glance at the object he was forging and it would take no more then the slightest touch to form it. Chapter 3: The Purge of the Starbreakers Soon later, Karak-Rikkaz was assaulted by a large force of Undead, lead by a mysterious figure cloaked in black with a blood red trim, who laid siege to the citadel. Well into the siege the unthinkable happened Hashut turned upon his kin dwarfs and opened the Great Gate, for he had long been listening to a second figure with a dark sky blue trim's devious whispers. Arbrek seeing his kin's treachery leaped into battle with Hashut who was attempting to slay Skalf and Haggar. Too Arbrek's eternal regret, he was too late. Even as he drove his pick through Hashut's skull, his father and uncle were struck down. Arbrek fought like a manic but he too was struck down, this time by one of the cloaked figures. What the thing was not counting on was Arbrek's determination and resolve, for Arbrek, however, was not killed but put unconscious. When he awoke he discovered that almost all of his clan and his uncle's were killed, and Karak-Rikkaz was burned to the ground, and it's underground caverns destroyed. Upon seeing the devastation wrought on his home and clan, he swore an oath of vengeance to kill the mysterious figure and rebuild his clan before taking up his his uncles's armor, and his ancestor's war-axe and name and set out into the vast world of Aegis. Many year later, Arbrek has reached the venerable age of 1,570 and long since reestablished the Clan! Numbering in 10 Clansmen, and a quaint hall in Kal'Karik, the Starbreakers have risen to become a force to be reckoned with. (Dwarves smithing in the clan hall) Chapter 4: Decline of the Starbreakers As of the dissapperance of Lord Arbrek Starbreaker while journeying to visit his daughter, Karvia, at her encampment in the north, the Starbreaker Clan as long since disbanded, all it's former members disappearing, dying, or leaving for other Clans. As the Clan's name fades from history, and it's people disappear, the twin brother of Lord Starbreaker returns, an elderly crippled blacksmith like his brother was, to the Dwarves. Whilst saddened by his people's decline, and shocked deeply by his Brother's and his Sibling's disappearance, he wishes not to rebuild his own Clan. One day, in the future, the Starbreaker Clan may once again be a power throughout the lands, but for now, other more pressing concerns await... Chapter 5: The Second Revival of the Starbreakers Upon arriving to the new found island after the escape of Asulon the apparent lack of Starbreakers is quite evident, including the Clan Lord and High Prophet Kazraden Starbreaker has not been seen for some time. Did he simply take another boat or is he dead? The answer not yet known. Yet a figure appears upon the doorsteps of the Dwarven Hold in these new lands, unmistakably this figure is the son of Kazraden Starbreaker. He holds himself proudly but yet with a deep grief easily seen upon his figure. Koryk son of Kazraden lives on, no known family but the names of the dead in a book to call his own. Koryk still strives on, determined to not let his family name be lost in a book in the same fashion as his family members have. Chapter 6: Rebuilding of the Starbreakers Under Koryk's leadership found four three new dwarves were found with Starbreaker blood in there veins, Farren Starbreaker, Tortek Golemforge BANISHED, and Aengoth Starbreaker. Koryk Starbreaker served for a time [Elysium-Early Anthos] as the Archbishop of the clergy after the previous Archbishop vacating his position. With the Brathmordakin guiding his actions he named Valen Grandaxe a Paragon. During this time Farren Starbreaker began his long and proud service to the Kingdom as Lord, representing the clan as one of the finest Lord's the Kingdom had ever seen. Golemancy was also rediscovered in his time by Farren Starbreaker with the aid of Koryk. Finally Koryk was laid to rest after a disabling sickness caught him offguard. Chapter 7: The Enlightenment Lord Farren Starbreaker took up the position of clan father after Koryk Starbreaker's demise. During this time Farren spent extensive time bringing back old knowledges to the Starbreaker's including many relics. Of the clan only two other Starbreakers were known, Aengoth Starbreaker and Dared Starbreaker. During this time it is rumoured that Farren was trying to once again reclaim the art of runesmithing and made the clan quite wealthy with his work as both a smith and a golemancer. Chapter 8: A Rise and a Fall Aengoth Starbreaker had become the next Clan Father, leading the clan into what is considered the second spike of the Starbreakers. He had taken the seat of Lord Spectre on the Lord's Council under Grand King Vorstag Ireheart and he slowly nursed the clan back from it's stumble when Farren lost his seat on the Council. Under Aengoth, the Starbreakers had direct control over the Blacksmithing Guild and briefly held the Clergy thanks to Dared Starbreaker. In this time, Onar had challenged Dared to an honor duel, one that Dared won and surprisingly spared the Ireheart's life. Chapter 9: The Return After the Starbreakers traveled from Thales to Athera, the starbreakers ran into an old family member. Indeed, this person was Kazraden Starbreaker. Dagor had revived the clan with Dared, and had handed the clan over to Kazraden. Kazraden had taught Dagor soul bound golemancy, and had moved on. He left the clan relics behind and Dagor took charge of the clan that was soon to die out. (A Dwarven Ship used to sail away) Chapter 10: A Split Clan After Kazraden left the clan, the Starbreakers split into two separate groups. One group with the kingdom, and one that seceded from it. The group that had seceded from it and joined the Ironborn consisted of two clansmen, Darenth Starbreaker, and Dared Starbreaker. They later helped the Ironborn take over the city of Kal’Agnar. Chapter 11: Welcoming back old kin. Aengoth and Dared Starbreaker soon joined back, and Aengoth Starbreaker took clan father with Dagor’s permission. There was much confusion in this “battle for clan father” and resulted in Aengoth leaving the clan. Dared took charge, believing he could revive the old clan. The other two active members, Dagor and Yeulf didn’t like what Dared was doing. Dared was “banished” from the clan. This wouldn’t take long for Dagor to realize that he had made a mistake. Chapter 12: Arrival in Vailor The clan has been abandoned ever since then. It has become a joke of the Dwarves. Many talk here and there about “Dagor should revive the clan”, but how can a non-respected dwarf do such a thing? No one is supporting him, and he is broke. Dagor is hopeful that some of his kin will come out from the dark and help him revive the once great clan. Chapter 13: A New Age Dangren being the last true born Starbreaker within the kingdom claimed the Title of Clan Father. Improving the identity, he set forth rules in order to guide the clan into it's once illustrious past. Dictating the binding of religion, blacksmithing, debate, and warcraft into the identity of the revived clan. Holding honor and religion above the qualms of Vailor. New actions were taken into place to bring the relics of the ancient clan together to bring peace to the spirit of Gotrek and the ancestors of the noble clan. Chapter 14: Reuniting Clan Upon the settling of Axios after passing through the Spirit Realm of the demonic creatures, Clan Father Dangren Starbreaker set to work establishing a monopoly on leather goods. Perfecting his work he was able to find two of his several lost children, Grogili Starbreaker and Gardath Starbreaker. Chapter 15 A new era, The Third Revival of the Starbreakers After many star returns, Crevin "the last starbreaker" with the determination and will to revive the once mighty clan. Builds a clan hall within Kal'Tarak the capital city of Kaz'Ulrah. Shortly before departing he recruits a few members, most notable is Kikere and Kazrin Starbreaker. Whilst Kikere becomes clan mother of the clan leading it into a neutral state in politics, Kazrin once more rebuilded there once proud name, from diplomatic missions to the position of high remembrancer. He wears the name proudly as the Starbreakers are known throughout Atlas once more. After Kikere went missing, Kazrin took the position of Clan Father, Kazrin immediatly started recovering lost members of the Starbreaker line, though Kikere's loss from the clan was a great one. From out of the blue came Dangren Starbreaker, with him once more in the clan, Kazrin was inspired once more to lead the elder clan into an age of prosperity and glory. As the starbreakers found more and more members of their line reuniting, so did the clans reputation as smiths grew. After the fall of Kaz’Ulrah, Kazrin would lead his clan in to the Kingdom of Agnarum the last remaining dwarf nation. It was here where the Starbreaker clan would continue to grow and prosper with many of them becoming respected and honorable dwarfs in their own right. Artifacts Throughout the years the Starbreakers have made and discovered many artifacts of which they hold in the hall of artifacts within their clan halls, passed down from one generation to another, each and every one of these relics are as important to the Starbreakers as any other clan would be. The Hammer of Gotrek (MISSING) Used by Gotrek Starbreaker, and passed down from many generations of the Starbreakers. It was carried from the Fringe to Thales, and then was lost at sea, while in a huge crate made just to protect it. Currently in possession by the heretical Aengoth [Insert clan here]. The Helm of Gotrek Forged in deepest forge of Kazad'Rikkaz, Gotrek forged this in his youth. This is one of Gotreks finest works, wrought from the finest materials that were excavated under the ancient Starbreaker citadel. It is rumoured that Gotrek spent over twenty days and nights with respite in the forge. Working away without rest apart from to take bread and water. As such it is a highly values relic of the Starbreaker, worn in past by the Clan Fathers as they charged into war. Upon his ascension to Clan Father, Dangren Starbreaker received the fabled helm. After Dangren making a blood oath against Dagor Irongrinder for stealing the Armor of Gotrek, he was given it by Dagor. While in the Starbreaker camp in Vailor, Dangren opened the gate to the traitor dwarf, allowing him guest rights. Causing his oath against Dagor to become null. Clan Father Dangren Starbreaker had explained to Dagor, that under Dangren's leadership, faith in the Brathmordakin prevented necromatic magics to never enter inside the camp, while most of the dwarven lands were completely consumed inside and out. It was later kept by Dangren through the ages until finally telling his newly found kin on the continent of Atlas, where it remains. The Tome of Kazraden As the name suggest this book was created by Kazraden Starbreaker, a collection of various documents gathered from before and after the fall of Khazad'Rikkaz. It contains all of the history of the Starbreakers, from the menial documentation of one requesting some food to the turmoil of the Blood Age. This relic is handed down from Clan Father to Clan Father and is treated as the most sacred of the Starbreaker Relics. As it contains many of the Starbreakers history and greatest secrets. Inside many pages are detailed texts of the genial lineages of the Starbreakers, including mothers and fathers. Several indepth notes of golemancy are also woven into the pages of the book by Dagor. The current holder is Clan Father Dangren Starbreaker. The Hammer of Ardol (Missing) A hammer capable of destroying any golemantic tech with ease. This hammer is passed down to only the most responsible kin, and is a hammer that should be kept and not used unless for emergency. Originally found in Anthos, it has been passed down onto series of dwarves. First, it was Farren. Farren was soon to “disappear” and left relics behind for Dared. Dared posessed the Hammer of Ardol, and the Scriberfolk armor at the time he seceded from the kingdom. Dared Starbreaker retains possession of the Hammer of Ardol. Scriberfolk Armor A golden chestplate with supported golden pauldrons runically embedded within the interior providing for light weight. Engraved runes, embedded with thin strips of thanium outline several hardening runes and runes of protection. An aura of chill forms a thin layer over the chest and pauldrons. Circling the waist of the wearer, hardened leather belts around holding golden plates protecting the outer thigh, rest. A groin cover engraved with a dwarven skull additionally protects the wearer from blows. This armor was found by Dared and was granted to Dangren Starbreaker upon his ascension to Clan Father. The Face of Gotrek The arcanum sculpture has the intricate carvings of a dwarven smith. A proud dwarven face with the fastures of a cave dwarf, many would recognize this as Gotrek Starbreaker. The symbol of the Starbreaker Clan would be at the bottom of the golden creation. Sculpted from the hands of Clan Father Dangren Starbreaker, this piece would inspire those of the Gotrek Bloodline to do many great things in life. Honor, Loyality, and Religion. Application Minecraft Name: Roleplay Name: Roleplay Age: Role within the Starbreakers ( Son/Relative to whom? Or perhaps not related)
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