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Found 93 results

  1. -A written account of Thoak’s speech on his intentions for candidacy of High King of Kaz’Ulrah- Before the great entrance hall of the library within Kal’Tarak, an old but familiar dwed stands. The blindfold covering his eyes would be recognized by most older dwed, and to beardlings, someone of legend. His kit would shine with silver brilliance, partly covered by a faded crimson satin robe. His belt would bare the sacred symbol of the Ar Yemarin Anaros. The symbol of anvil and flame. “Khazadmar of Kal’Tarak and Kaz’Ulrah, gather before me and hear the words of an ancient ancestor! I, Thoak, Elder of Clan Goldhand, Servant of the Brathmordakin, breath my intent for candidacy of the throne! My bones are ancient, and my beard grows even more white. However, the fires of Yemekar still burn bright within me! Instead of withering away, the Brathmordakin keep me here for a purpose I’ve yet to figure out. In my beardling years, I’ve served the many Grand Kings of Urguan in works pertaining to organizing workforce’s, governing over holds, and mercantile, but in the end, none have satisfied me nor the Brathmordakin. In Anthos when our ancestral hold first began to sway towards decadence, stagnation, and corruption, I rallied clans in secret to usurp the throne from such corruption. However, I foolishly walked away, throwing everything that we worked for to the abyss. As corruption choked the life of Urguan, and one could equate it to Khorvad’s influence, I soon began to deeply regret my lack of action in stopping it when it started. Everyday I could feel our ancestors longing gaze upon my shoulders, the Brathmordakin’s, even heavier. When Verthaik the Second led the Frostbeards from Urguan, I saw it as a chance to appease the ancestors. With open arms, I accepted Verthaik’s decision in forming a new kingdom, pure and untainted by the honorless. Naturally as a Goldhand, the task of finances were my responsibility, however I soon found no satisfaction in doing it. Instead, I took up work as a servant to the Brathmordakin, leading our kin away from decadence of Urguan’s past clergy, and teaching them the true way of our ancestors. Unfortunately, the forming of the Clergy and the defeat of Urguan was still not enough for I still feel a dreadful gaze upon my shoulders. So I have concluded that the ancestors demand more of me for my past negligence! By claiming the throne of Kaz’Ulrah and its holdings, I take an oath before the High Ancestor Lords, the Brathmordakin, to lead the Khazadmar to great lengths. The Ar Yemarin Anaros lay dormant with temples and shrines to the Brathmordakin lacking. Our military rendered to nothing but a militia. The seas surrounding our great hold lay unprotected and unconquered while our navy nonexistent! Outside of our hold, our lands lay a cobbled mess riddled with rotting buildings and structures that serve no purpose. A waste and a shame to Anbella who inspired those lands! Around us our city sits in stagnant construction while others speak of hosting celebrations, a fate suited for those indulging in decadence! However, I do not come here with intentions of a warmonger. The Clergy will awaken, sparking the fires of unity among all Khazadmar, even those beyond our lands. Our ancestral traditions will be revived, and sacred holidays properly celebrated. As Yemekar demands, the innovations and advancements made by dwed in all fields will be promoted greatly. Those who align themselves with our agenda, and sworn allies will also relish in the success we bring, for their support will not be forgotten! I ask for those of you who have gathered here to consult with your Clanfathers, and for those who are Clanfathers to take careful consideration in casting your vote. For those who are candidates and Clanfathers, self reflect and make a decision whether your vote is out of selfish indulgences of power or for the Khazadmar of Kaz’Ulrah and beyond. Narvak oz Kaz’Ulrah, Narvak oz Brathmordakin, Narvak oz Khazadmar!” Thoak bows his head at an angle before the gathered crowd, awaiting for a response. ( OOC: for those concerned about my inactivity in game, I have been in Japan for the past 6 months and will be returning to the States October 5th. Japan’s timezone doesn’t work for peak hours on the server )
  2. You can hear pickaxes breaking stone under Kingdom of Bogrin, and then running around in town with full backpacks of stone. Dwarves are building something big down here.
  3. EarthMonkey

    The Alliance of Silver and Wood

    The Alliance of Silver and Wood During the time of the Confederation of hammers the Cottonwood and the Silvervein Clans could have been called rivals due to there previous conflicts and disagreements, these disagreements would have been pushed aside since both clans now have new leadership. Over the last years the relation between the clans have grown into what could be called friendship and this document is to seal this alliance and to allow the clans to form an everlasting alliance until the day of both clans agree to relinquish it. The terms to this alliance are as followed: First Term - Both clans will Never fight each other with words or blade or even think of causing hostile actions to one another. Second Term - When either clans are in a situation which could cause issues within either clan the clan Father/Chief will offer their help in sorting the situation that clan is in. Third Term - This Alliance will last forever with blood showing that both clans will keep their word even when the clan Father/Chief dies the next clan Father/Chief will carry out this Alliance With these terms the Alliance can be made being known as the alliance of SilverWood until both clans fall or worst, the alliance will remain. Narvak Oz Thryardohin Narvak Oz Cottonwood Date - 11th of Sun’s Smile, 1680 Bjor 'SugarTits' Cottonwood, Chief of the Cottonwood clan, would sign the document. Dwarger "Saviour" Silvervein, Clan Father of Silvervein clan, High marshal of Kaz'ulrah would sign the document.
  4. Remembrancer Guild Of Kaz’Ulrah The remembrance guild can date its origins back in the days of the grand kingdom of urguan; they are scholars, historians, and of course not afraid of change. The remembrancers preserve knowledge but they also seek out more, from travelling the world free from politics or experimentation in laboratories, to authoring books, these are all things that the Remembrancers can do. The goals of all remembrancers are as follows To collect, organise and manage all records of Knowledge known to the remembrancers. To study the arcane and to ensure it serves the Dwedmar. To maintain the golems of the Kingdom and their creation. To update and maintain the Dwarven language appropriate to modern standards. To cater for the teaching of Beardlings and future scholars and inspire them to find their aspirations in the Kingdom/land. To maintain the Book of Grudges and to mediate oaths, grudges and disputes between the Dwarves. Ranks High Remembrancer This position is in charge of the overall remembrance guild, it works closely with other scholar guilds in Atlas. In the kingdom, they are tasked with the various scholar projects and overlooking the education of dwarves in general Kazrin Starbreaker Remembrancers The remembrancers help organize the library and venture far and wide in search of books within Atlas. They also share the responsibility to teach Beardlings and to participate in scholarly projects handled and led by their superior, the High Remembrancer. Koralon Onyxheart Ogdan Goldhand Kanjigar Frostbeard Special Ranks Grudgebearer This remembrancer and the high remembrancer have the ability to write down and bring people to the book of grudges to write there grudge. They also mediate between partners in a grudge and cater for a satisfactory resolution. Lorekeeper Tasked with maintaining and sorting the library, as well as aiding dwarves with creating copies of books from within. Mervel Silvervein High Dean In charge of maintaining education within the borders of the kingdom, employing docents for the seminary and managing students. Kanjigar Frostbeard Chief Golemancer Remembrancer tasked with maintaining the kingdom’s golems, creating new golems and teaching dwarves about golemancy. Bolgnir Irongut Oathkeeper In charge of knowing which oaths have been made and or broken by the dwarves of Kaz’Ulrah. They work close together with the Grudgebearer. Archmage Of Ulrah Chief Authority On Magic, the most powerful mage or atleast researcher in Ulrah. Responsible for arcane research and education within the Kingdom, as well as to provide magical aid if the Dwarves need it. Howler Silvervein Recruitment The guild is not race locked as politics should never interfere with the path of learning and knowledge. With that being said should anyone be interested in joining or simply want to know more about the guild speak to a remembrancer or High Remembrancer, do not hesitate to send a bird. ((when joining make sure to make a post here on the forum and/or seek a Remembrancer for recruiting on the server via RP)) MC Name: Rp Name: Age: Any books or scripts authored: Home nation: How active are you? (In hours):
  5. Medvekoma

    The Escalating Naval Race

    Following intel about the newly developed Sutican ground forces armed with artillery capable of puncturing armour from a distance, a scramble for solutions engulfed the Kaz'Ulran side. Of the many proposals, the construction of a new Onyxheart flagship was approved by the High Queen. The requested specifics were: an armoured vessel capable of withstanding the 150mm ballistae projectiles used by Sutican ground forces, a vessel capable of cruising over 21 knots and a vessel mounting at least 6 heavy-ballistae paired turrets capable of delivering a projectile of 90 kilograms over a distance of three hundred metres. The finished drafts were delivered to the High Queen post-haste: a ship measuring 205 metres in length and 30 metres in height, driven by a steam turbine engine of 40,000 horse powers to achieve a whopping cruising speed of 23 knots. The armament of the new vessel included 6 twin heavy-ballistae mounted on rotating turrets, 14 medium ballistae mounted on rotating side turrets along the hull, 4 twin repeating light ballistae protecting the ship's superstructure and a complement of 59 light balliste mounted on stands. The ship also included a ballista designed to launch airborne Dwed carrying alchemical fire, two auxiliary patrol boats carried on deck with a medium ballista each and four escape boats. The ship sported a 6-inch hull of hardened steel capable of withstanding ballistae bombardment and even direct ramming from other ships. The vessel would become known as the Verthaik-class battleship. The general look of the Verthaik-class battleship. A look at the ballistae armament on the side of the Verthaik-class battleship.
  6. Players/Group Requesting: Kaz'Ulrah dwarves What kind of Event are you looking for?: Old school dungeon / monster killing. There general area & antagonists are set, and there are some details to include. Other than that, the ET member taking it has full freedom. Approximately, what time/date you want the Event to take place?: Next Weekend (14th, 15th or 16th) Organizer's Discord: Ronald Reagan#9284
  7. -=Proclamation of The Emperor=- In response to the encroaching navy of the swine-like Kaz’Ulrah, and following the miraculous encirclement of the Frostbeard 8th Army at the Battle of Kjellingrad, Emperor Zahirohito Irongrinder has deemed it necessary to deploy the Imperial Az’Adarian Airforce. It is your duty and honor to give your lives for the Emperor! *Az’Adarian zeroes taking off from Zahrerholf Airport, Atlas c. 1943 *Az’Adarian paratroopers entering battle under constant anti-air fire, Atlas c. 1943
  8. Beneath the city of Kal'Tarak, a set of engines roared up with a rumble of fire, and hissed up with steam escaping through the various pipes. From the Great Harbour Cave, ships steamed out and set on their course towards Az'adar in formation. Though from beneath the mountain, from a different grotto, another kind of ship sought to emberge, though soon grounded to its harbour by order of the Skygods. Artist's depiction of two Stormbreakers driving their clan vessel. Soon after, a communication was made public to notify any merchant, military or communications vessels affiliated with the Temple of Az'adar about the situation. All the waters surrounding Kaz'Ulrah and Az'adar, including the whole of the Western Bay, are hereby declared to be a naval conflict zone. From 10th of the Grand Harvest, 1680 onwards every enemy vessel found within this war zone will be destroyed without it always being possible to avoid danger to the crews and passengers. Neutral ships will also be exposed to danger in the war zone, as, in view of the misuse of neutral flags ordered earlier by the Az'adarian government, and owing to unforeseen incidents to which naval warfare is liable, it is impossible to avoid attacks being made on neutral ships in mistake for those of the enemy. Navigation to the north of the Kaz'Ulrah peak lighthouse in the western parts of the Elven Sea and through a zone at least thirty nautical miles wide along the Sutican coast is not exposed to danger. And with the announcement placed, the vessels began circling the temple of Az'adar, biding their time to intercept their enemy and prepare for a full-on naval blockade.
  9. Beneath the city of Kal'Tarak, a set of engines roared up with a rumble of fire, and hissed up with steam escaping through the various pipes. From the Great Harbour Cave, ships steamed out and set on their course towards Az'adar in formation. Though from beneath the mountain, from a different grotto, another kind of ship emerged. A steam-propelled warship protected by iron or steel armor plates, developed as a result of the vulnerability of wooden warships to explosive or incendiary weapons and magic, and to minimise a vessel's over-water silhouette. The ship joined the formation and pursued the Kaz'Ulrah navy, though broke off to find its target as soon as the vessels broke to the high sea. Artist's depiction of two Stormbreakers driving HMS Hodir. Soon after, a communication was made public to notify any merchant, military or communications vessels affiliated with the Temple of Az'adar about the situation. All the waters surrounding Kaz'Ulrah and Az'adar, including the whole of the Western Bay, are hereby declared to be a naval conflict zone. From 10th of the Grand Harvest, 1680 onwards every enemy vessel found within this war zone will be destroyed without it always being possible to avoid danger to the crews and passengers. Neutral ships will also be exposed to danger in the war zone, as, in view of the misuse of neutral flags ordered earlier by the Az'adarian government, and owing to unforeseen incidents to which naval warfare is liable, it is impossible to avoid attacks being made on neutral ships in mistake for those of the enemy. Navigation to the north of the Kaz'Ulrah peak lighthouse in the western parts of the Elven Sea and through a zone at least thirty nautical miles wide along the Sutican coast is not exposed to danger. And with the announcement placed, the vessels began circling the temple of Az'adar, biding their time to intercept their enemy and prepare for a full-on naval blockade.
  10. Medvekoma

    A Declaration of Naval Blockade

    Beneath the city of Kal'Tarak, a set of engines roared up with a rumble of fire, and hissed up with steam escaping through the various pipes. From the Great Harbour Cave, ships steamed out and set on their course towards Az'adar in formation. Though from beneath the mountain, from a different grotto, another kind of ship emerged. An elongated boat with most of its body beneath the surface of the water, with only a tower and its steam exhausts perching over. The ship joined the formation and pursued the Kaz'Ulrah navy, though broke off to find its target as soon as the vessels broke to the high sea. Artist's depiction of two Stormbreakers driving HMS Hodir. Soon after, a communication was made public to notify any merchant, military or communications vessels affiliated with the Temple of Az'adar about the situation. All the waters surrounding Kaz'Ulrah and Az'adar, including the whole of the Western Bay, are hereby declared to be a naval conflict zone. From 10th of the Grand Harvest, 1680 onwards every enemy vessel found within this war zone will be destroyed without it always being possible to avoid danger to the crews and passengers. Neutral ships will also be exposed to danger in the war zone, as, in view of the misuse of neutral flags ordered earlier by the Az'adarian government, and owing to unforeseen incidents to which naval warfare is liable, it is impossible to avoid attacks being made on neutral ships in mistake for those of the enemy. Navigation to the north of the Kaz'Ulrah peak lighthouse in the western parts of the Elven Sea and through a zone at least thirty nautical miles wide along the Sutican coast is not exposed to danger. And with the announcement placed, the vessels began circling the temple of Az'adar, biding their time to intercept their enemy and prepare for a full-on naval blockade.
  11. thaddeus11

    ~-~ The Irongut Clan ~-~

    The Ironguts The Ironguts are the longest living clan amongst the Dwedmar, being true Cave Dwarves at heart. Since the reign of Urguan, many Ironguts have held influential and vital roles, including Kings, Lords, and some even among the Order of Ascended. With these positions, the Ironguts have helped shape the world we see now. Through the forging of great weapons,the spelunking of cavernous ruins, and delving deep into the arcane, the Ironguts have been highly regarded among the Dwedmar. Ancient History of the Clan Modern History of the Clan Clan Government and Laws Clan Culture Clan Diplomacy Clan Ireheart: Neutral Clan Grandaxe: Neutral Clan Doomforge: Neutral Clan Frostbeard: Neutral Clan Irongrinder: Neutral Clan Goldhand: Neutral Clan Treebeard: Neutral Clan Starbreaker: Neutral Records of the Ironguts ((Family Tree: https://www.familyecho.com/?p=JBMRI&c=3rihhyqbxa&f=118731965149584681)) Clan Father: Dorin Irongut (DarthArkous) Clan Elders: Dwain II Irongut (Hiebe) Bolgnir Irongut (Tidemanno) Dimlin Irongut (Beamon4) Hogarth Irongut (Jordan 1921) Clan Members: Tharggus Irongut (Tharggus) Sharr Irongut (lordbobby123) Balek Irongut (Hobolympic) Yeulf Irongut (IronGroot) Dwalin Irongut (CordialOblivion) Beardlings: Joulgroul Irongut Thalrim Irongut Bogmir Irongut Govrack Irongut Hall of the Deceased: Deceased: Thordon Irongut ((Jordan1921)) Thrym Sliverfist ((NoobCrafert14)) Nurrak Irongut ((Destroyer_Bravo)) Kara Irongut ((skippyoak)) Gamil Irongut ((Unknown)) Belin Irongut ((Skinner541)) Isabelle Irongut ((Unknown)) Whurgar Irongut ((Owl_7)) Theor Irongut ((Blob9000)) Balin Irongut ((darkjames)) Thak Irongut ((GavinTheViking)) Ore'zy Irongut ((lawlmansayshi)) Fariken Irongut((30326)) Rehki Irongut ((bov61)) Smalltoe Irongut ((Musboris)) Nozagen Irongut ((Bov61)) Lilum Irongut ((KarmaDelta)) Chase Irongut((Dtrik)) Goroth Irongut((30326)) Uldar Irongut ((Tirenas)) Dun Irongut ((blackhawk77g)) Skippy Irongut (skippy369) Honored Dead: Hiebe Irongut ((Hiebe)) Belin Irongut ((Skinner541)) Darius Irongut ((Blackhawk77g)) Phelrin Irongut ((ChAnKoEr)) Susan Irongut ((ABoyNamedSue)) Algrim Irongut ((Isemburt)) Draco Irongut ((RP)) Dwain Irongut ((RP)) Missing (Previous list purged): Beardling Yurvo (MonkeyFaceGamer) Thorgrim Irongut (irDusk) Kilgrim Irongut (Kilgrim_) Banished: Mili Irongut ((Leland22)) Grimloth Irongut ((jakesimonson)) Tortek Silverfist ((Axmaynard)) Bofauk Irongut ((lawlmansayshi)) Duregar Irongut ((ww2buff99) Sili Irongut ((Leland22)) Aengoth Irongut ((Aengoth)) Gauldrim Irongut ((Redbench)) Clan Tenets In-character 1. Respect your elders. Respect those who are older than you. You represent our clan and your actions, good or bad, affect us all. 2. Loyalty to your clan above all else. 3. Help your clansmen when you can. Don't abandon each other in fights, however hard it might be. Out-of-character 1. Your Irongut character should be your main character. 2. If you're an Irongut and you betray the clan, your character, if killed by an Irongut, is perma-dead. 3. Separate RP from OOC, we’re all friends here. Proving of the Lineage (Application) (Copy the below and paste to use) [ MC Name: ] What is your name? Where do you live? What are your primary skills? Short biography (5+ sentences): How are you related to the Irongut Clan? (See family tree, don't create your own father or mother unless you PM the Clan Father): Do you swear loyalty to the Irongut Clan?: OOC Do you agree to follow all the rules of the Irongut Clan? Discord ID? (optional, you can also send it through PM if required)
  12. Hey I'm putting all my LotC videos as unlisted and wanted to make this post so that the links could be found without asking me. These videos start in 2013 when I joined and the last one I uploaded was last year in 2017. Green = Better quality / recommended videos. Red = Boring videos that I put in just for the record. Harbinger Fight (Anthos, 2013) Battle of the Nation's Crossing (Thorin's War, Anthos 2013) Battle of Shadowcastle (Pre-Trench War, Anthos 2013) Fall of the Cloud Temple (Anthos, 2013) Deeproads Breach (Ondnarch, Anthos, 2013) Battle of Thoringrad (Trench War, Anthos, 2014) Battle of Indagolaf End (Trench War, Anthos, 2014) Dwarves Help the Conclave (Anthos, 2014) Battle for Kal'Azgoth (Ondnarch, Anthos 2014) The Last Ice Morph (Ondnarch, Anthos 2014) Battle of the Dreadfort (Anthos, 2014) Welcome to the Fringe (Anthos - Fringe, 2014) Skirmish in Kaldonia (The Fringe, 2014) The Battle of Kal'Agnar (Athera, 2014) Battle of Hiebenhall (Athera, 2015) Battle of the Withering Woods Battle of the Melting Frost (1st Frostbeard Rebellion, Vailor, 2015) Dwarf vs Orc Wargames (Vailor, 2015) Battle of Khro'Nagaak (Vailor, 2015) Battle of Kal'Ordholm (Vailor, 2016) Battle of the Gorge (Dwarves & Courland vs Oren War, Axios, 2017) Battle of Goldfield (Dwarves & Courland vs Oren War, Axios, 2017) Skirmish of Johannesburg (Dwarves & Courland vs Oren War, Axios, 2017) Skirmish by Curon (Courland-Haense War, Axios, 2017) Mordring Attacks Bastion (Axios, 2017) Skirmish Outside the Krag (Dwarves vs Norland War, Axios, 2017) Battle in the Cultist's Lair (Axios, 2017)
  13. Medvekoma

    Dungrimm's Will

    Three months were allowed to the Dwarves of Az'adar and Ord to make amends after their declaration of war, three months during which some of them visited Kaz'Ulrah, though most refused to and remained within their temple. Beneath the mountain remained a High Queen, adamant at retaining her words and acting on it. Koralon sat on the Kaz'Ulrah throne, her graying hair dangling from beneath the simple steel circlet she wore, the dancing flames glinting within its sapphire gemstone. Some empty mugs of ale and platters of meat remained on the tables in front of her from the previous meeting of the clergy. Her mind was, however, set on another topic. Another target. "Once my home." She spoke to her fellow Dwedmar after emerging from the throne room. "Now they declared themselves an enemy. But even before their sword was raised, the war was over for them. An unlikely ally arose in a moment of strife, an elven Peacemaker, a King true to his word on peace and thrive for prosperity. A king who was slain in front of my eyes, by those who hide in their so-called temple." She straightened herself, her frail posture still many inches taller than the mountain dwarves on her side. "When the Zahrer the Conspirator arrived to the city on an offer to sustain peace and make amends for his slight against the Dwedmar, he instead demanded we cease aggression, fear glancing in his eyes, fears that the Dwedmar he fought for so long would rally in arms against him, fear that he'd be overthrown once more and his taint on this world would finally come to an end. The very man once so confident in the restoration of a fallen kingdom now quivers as clan father over a traitor family, killing peacemakers, killing fellow Dwedmar." "Know, however, that many of them came to our Kingdom, with kind words, pleas, apologies or amends proper. Many came whom we spoke to, many whom we welcomed and many who will not be target of our crusade. Ulhart Grandaxe, Fimlin Grandaxe, Dizzy the still-Irongrinder, Tharrgus Irongut, Gror Ireheart and Yeulf Irongut: know that unless you march to the aid of Arcadia, no axe will be raised against you, no slight of honour will be held against you and you will be allowed to reclaim what is yours from the fallen temple." As the Dwedmar listened, their Queen shifted in her stand and lifted her left hand to gesture towards her heart. "I offer you each, to follow me on this crusade. I offer you each to rid this world of the Undead-Lord, of the Conspirator, of the Traitor to the Dwedmar. If he builds yet one more flying city, we will fire hooks at it and crash it into the mountain. If he makes alliance with Khorvad, we shall invoke the Brathmordakin and purge him along with his lord." "Arcadia shed its scales and re-dressed as a temple, a temple without statues of the Brathmordakin, with statues of Runelords and with altars of unknown powers. We will march on their cesspool of corruption, raze it to the ground in the memory of those they slighted and use their bricks to construct a statue of Dungrimm so that the Undead-Lord remembers not to slight the Guardian of the Dead. We shall not stop until the kingslayers are fallen." As she said that, war horns of the eight clans within the kingdom sounded up, war horns calling for a march, a march south straight at the enemy. Kavir oz Arcadia, Narvak oz Khazadmar! Narvak oz Abelas! CBs: Revenge (1/3) (or Denoucncement x3) Side A: The Kingdom of Kaz'Ulrah and allies Side B: The Temple of Az'adar and allies Proposed Date & Time: 15th of September (Saturday), 2018 Proposed Rules: N/A Location: Discord: Ronald Reagan#9284 (I am in war chat)
  14. AN ANNOUNCEMENT FROM THE HIGH QUEEN OF KAZ'ULRAH Let it be known that today, Zahrer Irongrinder visited the Kingdom of Kaz'Ulrah as part of the previous verdict on the leadership of Az'adar. After an exchange of accusations between the High Queen and the Runelord, the Runelord was asked to make an offer of how the two rulers could continue, considering the recent alliance attempt and declaration of war on the Kingdom of Kaz'Ulrah. He asked for a pact of non-aggression, with no concessions, no amends, claiming that both sides were equally at fault. After the insult, Zahrer Irongrinder was made to face a grudge by the High Prelate of the Dwedmar, and evidence of his betrayal and conspiracy read up by the Sheriff of Kaz'Ulrah. He was then offered a choice: to redeem himself and his clan with self-sacrifice or to honour duel the Champion of the Brathmordakin. Zahrer Irongrinder chose neither, claiming superiority of the fallen temple of Az'adar's book of grudges over the book of the Dwedmar and refusing the honour duel. As such, he was executed promptly without redemption for his clan, without redemption for his name. Let it be known that the clan Irongrinder and its members are found guilty of the following crimes: 1. The foundation of Arcadia, conspiracy against the Dwedmar in their attempt at overruling the Governmen of Urguan with the Arcadian Council. 2. The teaching of Dwarven knowledge and secrets to those not believing in the Brathmordakin. 3. The extortion of money from the Grand Kingdom of Urguan under the rule of Bastion Ireheart for rune cannons. 4. The excessive use of magic to desecrate and ruin the lands of the Grand Kingdom of Urguan. 5. Conspiracy against the Kingdom of Kaz'Ulrah, the waging of war on it and the threat of complete extermination on the majority of the Dwedmar. 6. The brutal murder of the King of Elvenesse who sought to restore peace between the Dwedmar. 7. The suspected conspiracy with the Ironborn against the Dwedmar. As a result of this, the following are declared: 1. Zahrer Irongrinder is post-humous stripped of his clan, his recognition as Dwed, his prestige and his memory. Let him be known as "Zahrer the conspirator", and may Dungrimm leave his soul to the clutches of Khorvad. 2. The king-slaying Atandt Irongrinder is stripped of his clan, his recognition as Dwed, his prestige and his memory. Let him be known as "Atandt the bloodthirsty", and may Dungrimm leave his soul to the clutches of Khorvad. 3. All other Irongrinders are stripped of their clans, and will not be recognised as Dwedmar until they opt to pick up a common clan name or be oathed under a great clan 4. Any historical mention of clan Irongrinder will be erased. All mentions of clan Irongrinder will be omitted, replaced with the clan name "of a stripped clan." 5. Any and all Irongrinders not abiding and acting on clause 3, openly upholding the Irongrinder name are subject to persecution, arrest and trial at the behest of the Dwedmar. They may invoke a plea for patience upon which they will be given 72 days to officially act on this verdict. 6. The title of Arch-Runelord is permanently abolished. No runelord will ever claim the title again, no runelord will elevate himself above the others or the Dwedmar without facing the wrath and scrutiny of their kin. Kavir oz Arcadia, Narvak oz Khazadmar! High Queen Koralon Onyxheart
  15. My friends, my kin, my clan. The Grandaxes have always prided themselves on honor a trait that seems to be lost in such tumultuous times. We have always carried the morals of the Dwarven people, though the Grandaxes have always held back until it mattered most. When the dwarves have been in their most dire states the Grandaxe clan awoke and leant everything it had to offer to the dwarven people. No longer can we stand idly by while our leaders and kinsmen curse, damn, and kill each other. The time for talking and waiting is over, it is time once again for Bogrin’s children, the favored and bravest line of Urguan, to act. It is our duty to ourselves, to our kin, and to the gods to create a new path for the Dwarven people. When our brothers saw fit to squabble for selfish gain, it was always the Grandaxes who brought them in line. So it is once again, that the Dwarven people stand fractured, disunited, at the brink of war, extinction, and damnation. To this present conflict the Grandaxes have lost the most, divided between sides of a conflict indifferent towards the Grandaxe’s survival. The Grandaxe clan can no longer suffer the consequences of others chosen paths and will instead claim our destiny for ourselves. To this end the Kingdom of Bogrin shall rise and claim a new path for the dwarven people. The last time such kingdom was formed was to take down the selfish and corrupt Runelord Lori Ireheart and his accomplices. Now we shall make our stand once again against slaying of kin, against kingdoms lead from the shadows, and against the corruption of truth. Here we offer the dwarven people the path that so few have followed; the path to true unity through abstinence from this madness plaguing our people. We shall discriminate against none of our kin, all who follow the path will be our brothers and sisters, as Yemekar intended. And once our sacred task is finished, we may dissolve our state and enter the fold of a united Dwarfdom once again. Until that day comes, my kin; Narvak oz da Dwedmar, Narvak oz Bogrin! *The announcement would be spread by paper amongst the dwarven settlements of Atlas*
  16. An Announcement from the High Queen of Kaz’Ulrah When the rule of the Khazadmar grew corrupt, antagonistic and paranoid, four clans exiled themselves to the north of the realm, to live in the snow, to live off the land, to take a path they found right and to eventually overthrow what they rose up against. Some were reluctant to join them first, and years of bloodshed followed where many Dwed fell to the axes and hammers of their kin. From the ashes of war, a kingdom rose. A Kingdom of the Dwedmar that persisted through many years, a kingdom that re-united us and a kingdom that represented progress. This, kinsmen, is not the tale of how Kaz’Ulrah was founded. This is the tale of how the Empire of Khorvad fell, and how the Second Kingdom of Urguan was founded. The very kingdom you now wish to “reclaim”. The Dwarves of Kaz’Ulrah gather beneath our Kingdom’s banner with a reason. It is a unity of joy, progress and a different take on Dwarven leadership. The Kingdom of Kaz’Ulrah did not wish to re-form the Grand Kingdom of Urguan, because the Grand Kingdom died. If you op to crown a Grand King, then do so. You did not require to kinslay, you did not require to shed unneeded blood in the shadow of a looming threat over Atlas, yet you opted to, you opted to declare war to reclaim a home that was never yours, to claim a legacy you could have claimed on your own. And today, you killed a man speaking for peace in front of his own throne, defaced his body in front of those who welcomed you to their city, and proved to Atlas that you do not care about Urguan, you do not care about the Dwedmar and you do not care about those who seek to aid you. You care for blood, you care for revenge and you care for senseless destruction. But the same day, one of you spoke truth, one of you spoke honest and one of you defied the madness Khorvad settled on your kin. This same day, I swore both to this defiant Dwed and to the late king of the Elvenesse that I would seek out peace and prosperity amongst the Dwedmar, and that I would aim to finally put and end to the hostilities that have plagued us for so long. To the Khazadmar of Kaz’Ulrah, know that change will come to the Kingdom and the Dwedmar and that you are all invited to the DIET OF KAL’TARAK which will be a set of meetings to address various topics around the Dwedmar, recent events and our re-union. To the Khazadmar of Holm, let it be known that the Kingdom of Kaz’Ulrah has not ignored the fact Holm gave shelter to kinslayers, to revanchist and bloodthirsty Dwed who wished nothing but destruction around them. However, mistakes are made, and we know most of you weren’t directly affiliated them, and Kaz’Ulrah is ready to reconcile. The Dwedmar of Holm are invited to the DIET OF KAL’TARAK, first to explain their involvement and affiliation with the kinslayers, and second, to participate in the discussion and to start relations anew. To the Khazadmar of Az’adar and Ord, the High Queen affords you 72 days to attend a hearing in front of the High Queen and the Dwedmar of Kaz’Ulrah. If you truly wish to serve the Khazadmar, whether it be in Kaz’Ulrah or elsewhere, you have nothing to fear, and post-amends you will be welcomed to the DIET OF KAL’TARAK. But if you intend to continue your senseless crusade of revenge, you will be declared a Pariah, a non-Dwed, a clanless runt to be hunted and to be expelled from Dwarven society forever. Kavir oz Arcadia, Narvak oz Khazadmar! High Queen Koralon Onyxheart (( Hearings can be arranged for VIA in-game PM, forum PM or discord PM. In regards to the 72 hours / 3 OOC days deadline, having been unable to met due to time zones, commitments or RL life is completely fine. Expressing the wish to be heard before the deadline & eventually attending a hearing before the Diet is what's important. ))
  17. Fimlin

    Urguan Has Fallen.

    *Fimlin clears his throat and begins to deliver his speech atop a rock in the lands between Holm and Kaz’Ulrah, with any dwarf being able to hear it, besides that an independent article is distributed amongst the dwarven settlements with a copy of the speech.* Urguan Has Fallen. “Hear ye o’ dwedmar for Urguan has fallen, the shield is broken! The hammer shattered! Despair all ye dwed for ye are forsaken!” Disgraces to dwedkind the lot of you! The Brathmordakin ‘ave abandoned us. The Paragons are disgusted of us. You cannot see what you ‘ave become. This is not the dwedmar. Not that ah’ve known, nae that anyone has known. The dwedmar ‘ave always stood together in defiance against all those who would defy our right to exist upon this world. Now ye swing fer eachothers throats should yer disagree! Dwedmar dunnae agree on much, but before we did agree that all dwarves are dwarves, an’ that we should all ‘ave our brothers’ backs. Weh stick to our own, an make those who wrong our people pay fer it. The Dwarven Spirit that shook the foundations of our worlds is gone, lost in the abyss that divides kin from kin. -=- TO THE LEADERS OF THE DWEDMAR STATES; You divide our kin, ye spread hatred among our people for yer own selfish sakes! Ye are unwilling to build bonds an’ quick to cast yer kin away given aneh hint of dissent. TO THOSE OF AZ’ADAR AND ORD, who claim other dwedmar “false dwed” for what they choose, yer disgrace what Urguan means in teh first place. Nae Dwed ‘as the roight to claim falsehood of another dwed, an’ nae dwed has the roight to claim surperioriteh. Yer utter focus on the conflict wit’ Kaz’Ulrah, an’ yer pettiness disgraces you, an’ all the reasons you ‘ave to claim yerselves above Ulrah. If you believe this is wot the Grand Kingdom is then it clearleh deserved to die. TO THOSE OF KAZ’ULRAH who curse Urguan ye curse yerselves! Yer fools! Urguan is the father of all dwedmar, from the Frostbeards to the Starbreakers! If you separate from Urguan yer separate from the dwedmar people! You ‘ave become ah state of orcish vagabonds intent on attacking unprovoked, an’ committing murder wit’out discomfort. Ye rebelled to stop a regime from holding too much power, but Kaz’Ulrah itself is overlord’d by its own regime and claims itself to be different and improved from past dwarven states. Kaz’Ulrah has proven nothing other than it being a hateful plague upon the dwedmar people. -=- URGUAN STANDS FER THE ONENESS OF ALL DWEDMAR DESPITE ALL. AN’ WITHOUT THAT. URGUAN IS DEAD.
  18. The Mining Guild of Kaz'Ulrah "A loyal dwed miner." Recently the mines of Kaz'Ulrah have been officially opened under the new Kaz'Ulrah mining guild. A dwarf whom can be described as short, fat and lavishly ladened with luxuries stood up on the square in the market of Kaz’Ulrah, calling for every dwed nearby to silence themselves and announced to the crowd. His name is Dwifar Goldhand; the Clan Father of Clan Goldhand and Grand Merchant of Kaz;Ulrah. “Greetuns lads et es ah teh Grand Merchant an ah ave a wee urgen’ message fer ye all, recently ah mines ave been runnen slightleh dry with no picks in sigh’. As teh new Gran’ Merchant I find tis oetrageus! Our folk ave always been accustomed teh the way ef minen and its toime weh return to our formah wealth an gloreh! So therefore ah ask each an every’wun of ye teh sign up todeh either at the mines, or note down yer application on t’ese new posters ahm setten up or at teh Goldhan’ clan hall. Suh get off yer lazeh backsoide an earn ah profit!” He ended his speech with a cheery grin, and stepped down from the steps of the square. -A poster would be seen pinned to walls throughout the Dwarven halls, upon inspecting it you would read- 'Under the orders of High King Garrond Frostbeard, I, Dwifar Goldhand have been charged with establishing the Mining Guild of Kaz’Ulrah. This Guild will server to employ all jobless Dwedmar of Kaz’Ulrah, and beyond in the mines which are located within the capital city of Kal’Tarak. All valuable metals will be accepted by the Overseer and will be paid for by the Grand Merchant of Kaz’Ulrah, myself or by deputy Overseer Throin Goldhand. Applicants may attach notes to this poster which will be reviewed daily.' If you were to look down, more information could be seen. Purpose The purpose of the mining guild is first and foremost to put unemployed Dwed to work in the untapped mines of Kaz’Ulrah, providing the Dwed with a well paid job to support their families. It also serves to increase the wealth and resources available to Kaz’Ulrah as a whole. If you were to look even further down, Job information could be seen. Job Description First you must fill out the application form; and then either head to the mines, the Goldhand clan hall or write a note on the poster with your details and a recruiter will get to you soon. Each miner will be given two pickaxes, and assigned double chest in the mines by either the Overseer or the deputy Overseer. Over the period of a stone-week (Saturday) you must collect a quota of least sixty four ferrum ore from the mine and deliver it to the chest. You not be paid for extra ferrum and all other ore must be donated. Wages will fluctuate from week to week as the prices of the various minerals change. Be assured you will be paid fairly. Wages will only be given if you manage to mine the quota of sixty four iron. Application OOC Minecraft Account Name: Discord (Send PM if you do not want it public): Timezone: How many hours can you spare to mine?: RP Name: Age: Dwarven Ethnicity(Mountain,Cave, Forest): Are you a citizen of Kal’Tarak?: ((Mines open this Thursday at 3pm EST)) Signed: High King Garrond Frostbeard First of his name, Founder of the Kingdom of Kaz’Ulrah, Protector of the Dwedmar His Lordship Dwifar Goldhand Clan Father of Clan Goldhand, Grand Merchant of Kaz’Ulrah
  19. Two dwarves descended the cliffside to the mushroom forest from Kal’tarak, both wearing Vanguard armour. They were young, one with a golden blonde beard reaching to his chest, the other a ginger with his facial hair braided down just beneath his belly. “The golem makes me nervous.” The blonde stated. They turned down to the riverside in their patrol. In the mud, Wonks tilled various kinds of fungi, their ribeting echoing around them. “Makes me nervous too.” The other dwarf replied. “And it’s all against the Prince. Can’t believe these poor folk lived above him forever.” The Wonks did not seem to hear the discussion as they continued their daily chores. The patrol turned up the riverbank and both dwed now approached the bridge leading over the Wonk village. “Ever seen the elf living up there?” The ginger dwarf asked, pointing a fat finger at the quartz-lined tower carved into the cave pillar. His blonde partner shook his head. “An elven wizard lives up there. Hasn’t been around for at least a year. I do hope he’s gone to bring some … relics against the prince.” His blonde partner was no longer paying attention by the end of the sentence. Instead, his eyes fixated across the bridge, squinted at the darkness. He lifted a left hand while using the other to unsheathe his axe. His words rung of both surprise and a fair degree of fear. “I heard something across. By Dungrimm, I swear I heard.” “Let us hope the elf arrived home, then.” The blonde one replied quiet as the two made their way across the bridge, weapons unsheathed. In front of them stood the statue of an old dwarven wizard, untended and mouldy from the nearby river’s moist air. “Last month.” The blonde one continued in a hushed tone. “The Wonks were chanting something. It echoed from their cave and sounded eerie … croaky singing makes the hair stand on your back.” As the dwarf said those words, both of them heard footsteps again. Ears perked as they moved on to the back wall of the cave. The stone laid flat from the pickaxe cuts the Dwarves made across of it, slabs missing from the side and leaving the cave wall blocky. In front, a stonemason’s tools still laid on a table, though behind it the two dwarves peeked a passage no wider than a child’s shoulders. Behind it, the noise of feet tapping intensified. Metal clung against stone as a chunk of the cave wall fell between the opening and the mason’s seat, leaving the two Dwarves facing eye-to-eye with a tiny, black eye framed by muddy grey fur. After five seconds of silence, both parties turned around and made a run for it. The passage remained there, open though not widened further, whereas the two Dwed ran straight to the Vanguard depot. After a mug of ale each, they shared their story with the others there, and word soon spread about the discovery behind the wizard tower. (( This Progression is part of Project Urir. Click here for more information! ))
  20. Note: this is a solely OOC thread to supplement the Project Urir introduction thread. There is no point in IC comments on it, however, OOC comments and questions are welcome. The thread is located under the Kaz’Ulrah roleplay section for ease of organisation with the actual progressions. The heart of Project Urir is to promote a different layer of story-telling that is parallel to roleplay and represents roleplay. The Guidelines of our community define a narrative we write together, and order submissions are the way through which a player can influence the outcomes of events told within bounds of the project. Participation in the various event-lines comes in two forms: Sign-up Progressions These are announced on the spot by managers of the system, calling for contribution. The Monarch may rally a personal escort, the Marshal may call for a host of Dwarves to scour a ruin, the Remembrancer may need a group to find something in a library, or the Artisan could request aid with developing a new weapon. These will always include a google form specific to the event, with some questions to answer from the perspective of your character (to determine their general reaction to what will be in the event). Sign-up progressions have NO LIMIT OR REQUIREMENT other than the fact you have to be a participant in Project Urir, and perhaps any special limit on the individual event. Order Progressions Every weekend will feature a progression updating on the greater storyline, where the Kingdom can participate through various orders given by specific characters. The orders you give will shape, determine, prevent or create various outcomes; in a way, it’s part forum roleplay, part integrated into server-side RP. The characters allowed to (and encouraged to) submit orders Clan Fathers & Mothers High Council members Lord Commander Sheriff of Kaz’Ulrah High Remembrancer High Prelate Warden Forgemaster Master of Coin High Ambassador Queen’s Hand Other Dwedmar may do so, but at the discretion of the system managers (contact them). Mind, any order passed will be judged based on its merit and content before a result is given. This takes into account the position of the one passing it. The Master of Coins funding an expedition is far more successful than the Lord Commander doing it, and the Forgemaster can influence the industry more than the High Prelate. Submitting an order Send me a forum PM where the title is “Progression order - Character name” and the message is: Character Name: (self explanatory) Character Position: (position that allows you to submit an order) Week No.: (the week No. of the year. Check here) Summary of Order: (A summary shorter than 5 words) Details of the Order: (Details. Please keep this shorter than 100 words) Characters involved: (A list of characters involved and their roles in your plan)
  21. Note: this is a solely OOC thread to introduce the reader to Project Urir. There is no point in IC comments on it, however, OOC comments and questions are welcome. The thread is located under the Kaz’Ulrah roleplay section for ease of organisation with the actual progressions. Project Urir is an OOC project of the Kingdom of Kaz’Ulrah and myself to introduce a new way of story-telling to LOTC. It aims to establish a sleek, player-managed system mirroring the story progression frameworks of other major roleplay servers, within the bounds of the Kingdom. How does it function? The project involves weekly progressions that explain the general events in the Kingdom. These events are almost exclusively matters that cannot be roleplayed out, or is rather generic in roleplay. Dwarven industry, exploration of off-map places, military clashes, construction roleplay, etc. These events are not static. They are determined by progression orders given by officials in the Kingdom and clan fathers. The Master of Coins may opt to fund an expedition, the Remembrancer may attempt to develop some knowledge while a clan father could attempt to heist another clan’s hall. The progressions, by their nature, are thus shaped by those participating in the project. Furthermore, sign-up progressions allow for on-the-spot writing where Dwarves throw in their lot for a specific effort and see if it succeeds. They may involved three, five or even thirty Dwed. These are open to all, from the newest to the oldest of Ulrah dwarves. Who is involved? Anyone roleplaying in Kaz’Ulrah. Project Urir is an implementation test-run, which is why I opted not to overburden myself. This is also necessary because of the very mechanics this story-telling operates. Lately, there was a thread criticising events. How they were lame, how they had no actual influence on characters and the environment. The goal of Project Urir is to reverse a burden of responsibility. Instead of expecting Event Team members to cater for specific needs drafted by nation leaders, Project Urir is managed by a nation leader and allows the Event Team to opt in. That is to say, others are welcome to interact with it as well. I will seek to expand the scope of the Project, if the implementation test-run is successful, to involve the allies and friends of Kaz’Ulrah from surrounding areas. The system is largely opt-in. Lacking staff authority, I won’t be able to enforce anything on characters within Kaz’Ulrah. Only those characters will be featured who sign up, whose clan fathers sign them up or whose organisation leaders from Kaz’Ulrah sign them up. How does Project Urir influence roleplay? It is up to the individual player how it does. All events in a progression post are to be taken as things happened IC, and players may react to it. Clan fathers are encouraged to meet with their clans to discuss their decisions on what orders they’ll put. And Dwedmar are encouraged to think about the events, consider what they could do and act on it, either in person, through a councillor or through their clan. All Kaz’Ulrah dwarves immediately know everything in any progression post. If not, it will be specifically stated on the post itself. All order-based progressions will feature no explicit character harm or damage. Death is completely out of the question, as it is against server rules. Sign-up progressions will, if necessary, feature a question prompting players to put their characters in a risk bracket. Characters will be able to achieve far greater success at the risk of being injured or maimed. Any maim done is expected to be roleplayed at least for an OOC week before it is healed, for the sake of immersion. Additionally, Project Urir will seek out event staff to create IC scenarios and skirmishes as part of the story telling. Naturally, the outcome of these on-server events will also influence the outcome of a progression. The Project & its Future The project, with the publication of this document, enters its phase two. This project started initially in a personal alpha development, lifted into a beta version through a discussion between some of the Kaz’Ulrah leadership. Its phase one was debate and discussion,with a gathering of opinions from the Kaz’Ulrah clan fathers and leadership, and drafting of the base outline you have seen published. Phase two of the project is a test run. I wish to gauge interest, involvement and the initiative players take through the project to guide both progression and on-server roleplay. Phase three is already prepared: it involves the implementation of a reward-based resource system to supplement orders received from clans and their clan leaders. How can I get involved? Management - Contact Medvekoma. If you have the motivation to write progressions or brainstorm story ideas, you are more than welcome to. Progression orders - You need to have a sort of IC authority allowing you to pass an order. More information behind this link! Sign-up progressions - Keep an eye on Kingdom announcements and the forums. It’ll be made obvious if you can sign up for something, most likely with a link to a google form. Average dwarf - Try and contact your clan father, or various organisation leaders. They all can take you along on whatever ventures they seek to pursue. Ally of Kaz’Ulrah - Contact me. While I want to keep the initial test-run restricted to Ulah dwarves, if you’re interested I’ll have nothing against setting you up. Q & A Section Any questions I overhear from various platforms that could interest the majority of readers I will put here with an answer. Feel free to ask questions in this thread too. A big thanks to all who contributed to the brainstorming of the idea, its realisation and the way of its implementation.
  22. NotEvilAtAll

    Dunshire's Peace-Warriors (Guild)

    [!] A paper could be found nailed to most Noticeboards, including the Dunshire Noticeboard The Peace-Warriors of Dunshire! ~Dunshire, the home of the Peace-Warriors~ Since the War of Peace has been declared, I've noticed that we have no military to fight it! So, let us form a basic militia of peace that will keep all of Altas safe from harm! The Peace-Warrior's Pledge: "I pledge allegiance to the great people of Altas, who be so fair and varied in look and style. I pledge to protect all children, all men, all women, and others who are threatened by war, and I pledge to never become the threat of war that I have pledged to protect others against!" "I promise that I will never bear a lethal weapon against another while campaigning for Atlas-wide peace, and I promise that I will never harm others even with non-lethal weapons unless there is no other option." "And lastly, I pledge that I will always uphold the good morals of peace, prosperity, and comfort for all that I wish to bring to the rest of Atlas" The Tools of Peace: -Shovels, for they represent the humble peasant who is threatened by wars on Atlas. -Eggs and Snowballs, for they represent the projectiles of childish play instead of projectiles of war and destruction. -Cake, for it represents comfort and prosperity that does not come with war. -Pumpkins, for they grow plentiful and plump, and are not associated with war in any way. -The heart, for all good comes from it. ~An example of a Peace-Warrior, although most Peace-Warriors wouldn't use a shield, of course~ Our Mission: Unlike other groups who attack and destroy others, the Peace-Warriors will only bring goodness to the world, and thus all they do will be completely peaceful. We shall protest against war with our Tools of Peace in hand, and we shall bring about a better tomorrow! How do I join this benevolent group?: Please fill out the following format and send it to Dunshire for us wee folks to look over! RP: Name: Race(can be any): Why do you wish to join the Peace-Warriors?: Please recite The Peace Warrior's Pledge here: OOC: Discord(helpful but not needed): Username:
  23. Medvekoma

    Pride Reforged

    (( This thread is a lore-story re-telling of the Queen's speech today in Kaz'Ulrah for those who weren't mechanically present but ICly would have been, from my chat logs )) The High Queen emerged from the throne room, to face a cradle of Dwedmar. She looked flushed, pale and exhausted, though also prideful. She held a sword in her left hand, one made of blackened steel, though turned edge-first, its bulk not visible to those gathered. "Ever since Arcadia lifted itself off the ground," she started her speech, "The Runelords have been trying to take over the Dwedmar. Install their illegitimate rule and defile the line of Urguan and the elected kings. When the clans Frostbeard, Blackaxe and Goldhand stood up and fought for the Freedom of the Khazadmar, the Runelords fell from both grace figuratively, and from Arcadia literally." Some cheers erupted from he gathered crowd, many recalling the glory of toppling the corrupt kingdom. A Stormbreaker even let out a loud whistle. "The Kingdom of Kaz'Ulrah represens the Freedom of the Dwedmar." Koralon continued. "A freedom that many of us fought for. And triumph was earned through hundreds of bloodied beards we'll never forget. Today we stand as the ultimate Kingdom, the strongest of the Dwed factions and the last Dwedmar settlement still loyal to the Brahmordakin, the traditions and the ancestors of each clan." The High Queen shifted in her stand. She took a firm grip on the sword she held, her tone turning even more serious than prior. "Yet the Runelords still taunted us. By denying us knowledge of their runes. By denying us touching of our own artifacts. They teach Elves, they declare Kha and Humans honorary Dwedmar while worshiping a whitewashed statue that looks like a hangover-me!" Kóri Stormbreaker immediately fluttered his eyelashes towards the Queen, and Grudgebeard commented with a shug. "You do look like Belka." The Queen remained steadfast. She shifted the blade in her hand to show its flat edge, on which the gathered dwarves could see a set of runes glowing orange like the flow of magma. Runes unlike the circular runes of Arcadia, but resembling those decorating the flesh of the Doomforged. "Today, that has changed. Today, the first runed weapon was forged without the knowledge of the runelords, without their involvement, without heir approval. Propelled by nothing more but the knowledge we gathered. The knowledge we were given by friends and allies." She lifted the weapon high in her left hand. Its runes remained dormant with the same glow, though the Dwarves present could now see a pristine ruby etched into its crosguard, at the base of the runes. "A knowledge that we will share. A knowledge that we will pass down the generations to come, one that will not stick to the old, the decreipt, the corrupt and the lethargic! I hereby announce myself as the first Runelord independent of Arcadia and their lethargy, for I reforged the broken blade of Demagol and Archaem Doomforged. Behold: Bokkanym's Pride!" Koralon thrusted the blade even higher, shouting an Asgolian word, to which the ruby in the blade glew up with an orange light and soon unleashed a torrent of flames skywards. "Death to Urguan!" She shouted. "Freedom to the Dwedmar!" Many of the Dwarves present immediately offered the Kaz'Ulrah bloodied fist salute. They erupted in cheers and applause. Silverveins roared up with their battle cries. Goldhands echoed the word "Freedom!". Some Dwarves grumbled at the mention of Urguan, subtly noting it should have been "Death to Arcadia!" instead.
  24. The Legend of Bogrin the Grandaxe : Origins Bogrin Grandaxe was a was the founder of the Grandaxe clan and is a revered patriarch of the dwedmar. Before that however, Bogrin was a very different dwed with much to learn. Bogrin was born son to Urguan fire-haired and gray eyed. Robust and firm as a beardling Bogrin grew to be an enduring and powerful dwed alongside the fellow sons of Urguan. Bogrin was a solemn dwed who guarded himself carefully, known for being as rough and prickly as the cacti of the orcish deserts. Thus early in his life he struck out independently of his kin and dwelled alone in the mountains of northern Aegis. In the harsh wilderness of the north Bogrin survived alone, and those who challenged him did not. He hid his distinctive fiery hair behind a hooded cloak, and became one with the northern landscape. This cruel environment shaped Bogrin to be a formidable fighter and enduring survivor who could hold his own without the help of others. He was known to be dismissive other dwed seeking refuge in the north, focused greedily on his own well-being. Among dwarven settlers of the north he became a respected and feared dwed, who those wise to his attitude towards others were keen to avoid. The increasing amount of dwarven settlers in the northern mountains did not go unnoticed. They became regular prey of wild beasts such as direwolves, and frequent raiding targets by warbands of uruks and goblins. Bogrin looked down upon the dwedmar with distaste for their lacking aptitude for survival and saw them as childish beardlings getting themselves far over their head. Seeing the struggles of their kin, many of the younger dwedmar began to look towards Bogrin angrily for his bystandery. One such encounter with a young dwed and his apparent father had been recounted by Bogrin. The younger dwed upon seeing Bogrin and being told by his father who he is began to curse and insult Bogrin furiously. The young dwed accused Bogrin of cowardice and hiding from the disaster facing the northern dwedmar. Bogrin debated harshly with the young dwed, claiming the settlers to be irredeemable and weak. The dwed’s father prodded him to learn respect and for Bogrin to ignore him. Still the youngling persisted until the argument infuriated Bogrin into shoving him onto the ground before grabbing his leg and breaking it at the knee. The dwed screamed in pain as his father looked at Bogrin in horror. At that moment Bogrin recognized the father as an aged runesmith who had forged his most prized axes he had kept since his youth. With this Bogrin felt great guilt for biting a hand that had once fed him, and quietly walked away from the pair. A few days later Bogrin caught a trail while on patrol and followed it to a former dwarven campsite. Looking upon the site he determined that they had left recently in a hurry, likely to avoid attacks by uruks. A body had been left behind for which Bogrin had determined as an older dwed; impaled by a spear through his chest and a gash through his neck. Behind the body footsteps lead up a slope to a small bowl formed by rocks. Tracks lead in circles around the bowl and at its center was a dwarven body; missing its right arm and head, and with a misaligned leg. Bogrin’s heart sank and he dropped onto his knees. He was indifferent towards his father and brothers, and uncaring towards his dwedmar kin. Bogrin had no children, he knew not what it was like to love his kin, to care for someone enough to put himself on the line for. He cracked, his internal guard was shattered and Bogrin was overwhelmed with guilt and loneliness and he could no longer hide from his passion. Feeling such profound sadness Bogrin grew so powerfully angry he ripped the hood off his cloak, took up his axe and marched down the trail left by the warband. His auburn hair blazing amidst the bleak landscape and his passion burned furiously in his heart. When he finally caught up to the orcish warband he fought with such ferocity that he tore a through their ranks until all of them had been single-handedly obliterated by Bogrin. Victorious he trudged back to his hideout in the mountains, packed up his gear, and walked in the direction of the nearest dwarven settlement. His axe still caked with blood and chunks of orc he strolled through the town without speaking a word, found an opening and began constructing his mountain home.
  25. Khor'Kunnek ur Kaz'Ulrah With the new city's constructions almost finished, the High Queen of Kaz'Ulrah declares the last two months of the year 1677 to be days of festivities. The Dwedmar of Kaz'Ulrah will give dues to the Brathmordakin for aiding the construction. All Dwedmar and allies of the Dwedmar are invited to the celebrations and are welcome to participate. Those wishing ill on the Kingdom of Kaz'Ulrah shall be warned: the festivities will be warded by the stone children of Yemekar, seeing through lies and slander with their runed visors and protecting those loyal to the Brathmordakin until they fall apart. Events of the festival: The Festival itself will be held on the 25th and 26th of this Stone Month. Most events are expected to be held around three o'clock Eastern Stone Time (EST), equal to eight o'clock Blackaxe Standard Time (BST). Craftsmen's competition: Similar to the one organised under the High King Garrond Frostbeard, a competition will be held for prospective craftsmen to present their work to the High Queen. The Queen will then choose the best piece and proclaim the next High Artisan of the Dwedmar. The winner will receive 5,000 minae, the 2nd place 3,000 and the first place 1,000. Brawlers' competition: The festivities will feature a competition in which the Dwedmar can measure their physical strength against each other. The competition will feature each Dwed pinned once against all others, from which the best total will emerge as the Champion Brawler and will be awarded a sum of 2,000 minae. Brawlers fight with fists, and may not leave a set area. (( This will be a PvP competition with fists )) Fighters' competition: The Dwedmar are also invited to match their physical strength in a combat with dulled weapons, fought until either first blood, ground hit with both shoulders or surrender expressed. The champion will be awarded a sum of 2,000 minae and will be considered immediately as a candidate to the Queensguard. (( This will be an RP fight competition which I will moderate )) Further Events: All Dwedmar are invited and encouraged to announce their own events and initiatives to show their organisation skills. Any Dwarf doing so may appeal to the High Queen for Kingdom funding to help with costs or with possible rewards. Any event or gathering held during the festival is advised to be pre-announced, by means of a Howler dwarf, pamphlets or carvings in the tavern stairs.
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