The forums have been updated to IPS Community Version 4.2.2 - We're still working on improving the theme for everyone to enjoy so please hang tight. We will also hopefully have new features soon to share with you all.

Welcome to The Lord Of The Craft

We're currently the #1 Minecraft Roleplaying Server, fitted with custom plugins, a unique crafting system, custom character cards and an incredibly active and passionate community; We're serious about Roleplay and we're always eager for new faces!

 

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

Search the Community: Showing results for tags 'elves'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • News & Information
    • News & Announcements
    • Server Information
    • Vote!
  • Applications & Tutorials
    • Whitelist Applications
    • Roleplay Applications
    • Tutorials and Guides
    • Staff Applications
    • Media Applications
    • Club Applications
  • The Isles of Axios
    • Roleplay
    • Lore & Events
    • Guilds, Trade and Bounties
    • Warclaims
  • Out-of-Character
    • Off-Topic
    • Media
    • Creative Writing
  • Reports, Support and Feedback
    • Support
    • Bug Reports
    • Community Ideas and Feedback
    • Appeals & Reports
  • Remove Nexus Reboot™'s Remove Nexus Forums
  • Halfling Club's Discussions
  • Halfling Club's Memes
  • BetterRPItems Texturing Club's BetterRPItems General

Found 7 results

  1. Anadunae's Skin Emporium

    ____________________________________________________________________________________________ ____________________________________________________________________________________________ This is just a simple little page I've put together with examples of my skins! My PMC Scroll down and open the spoilers to reveal the examples. :0 Latest: Edits made: -Added 'Other' spoiler -Requests Closed -PMC added -Halfling and human spoilers added. Request Form: CLOSED Username- Description- Ref- What will you pay with? (Mina, items, etc)- CLOSED..
  2. The Seed Well In Ancient scrolls and carvings found across the archipelago of Axios, it is said that when the emerald fires of the War faded, the emergence of Druidism brought an unseen age of prosperity to the fauna and foliage that once again scattered the lands. And when the last of the ash was swept away with the winds of progression, the Arch Druids communed with Malin in private quarters, to discuss how they would never again allow such corruption to spread through their homeland, and indeed, all of the Islands that surrounded Aegis. The congregation, including Malin himself, poured every ounce of their combined energies into a well in the seclusion of the distant forests, which would house their unforeseen and self-sustained potency. It became known as the Seed Well, for their intentions were clear. The Druids procured many seeds from the bags they had brought with them, choosing the healthiest of each type to bathe in the verdant waters. Once this had been achieved, they locked the well, returning to their respective homes, allowing the passage of time to nurture their efforts. (The Pale Stranger) Many moons would come and go before the congregation would once again meet at the Seed Well, unlocking the interconnected vines which held it shut. Yet as they lifted the wooden cover, a voice spoke out from the trees. "You pour your energies into this well, unbeknownst to the outcome." It said, emerging forth from the shrubbery. It was a pale Elf, with long flowing hair of pearl-white, and draping robes to match. He rose the gnarled wooden stave in his hand, and proclaimed the dangers of bringing into the world that which had not occurred naturally. Before the communion could respond, the man vanished as quickly as he had arrived. With confusion, they shrugged off the comment as the meanderings of a mad-man, before returning their focus to the Well before them. Everything seemed in order, and the seeds were taken from the well. Malin himself took a handful of the seedlings, and placed them into a container which he had previously filled with the potent waters of the well. From this moment onward, Malin would no longer be seen on Axios again, and the Arch Druids returned to their private lands, tending to the seedlings they had infused with their energies. (One of the trees of the Seed Well) For many decades, these plants would be cared for in clandestine quarters, and would develop into considerable sizes, each a vast and unique array of beauty. Yet they did not grow as usual, for their forms began to split, and the bark began to resemble a humanoid figure. The Arch Druids studied in intrigue, fascinated by the process of this growth, and cared not to meander in their flourishing environments. Instead, they observed intently as the trees continued to emerge. Ellethwen Thendiel was the first of the Arch Druids to witness the awakening of these trees, for each Druid had been assigned to a specific tree, and her's developed at a much faster rate than the others. The bark creaked and groaned at first, the Druid stepping back in shock as she felt the roots beneath the ground begin to detach from the soil, and the oaken limbs emerge from the ground. Before long, an amber radiance began to emanate from the apex of the bark, where the newly conscious creature looked down upon her. She cheered with glee, for her seedling had grown into what later became referred to as Meldamiriel, true Children of the Forest. It seemed aware of its surroundings, yet was incapable of speech and many of the basic functions of movement. Instead it sat, listening to it's mother and those around her as it absorbed information like rich nutrients in the warmth of soil. Soon, the other seedlings began to grow, and before long a family of Meldamiriel graced the Arch Druids with their presence. These were the results of Druidic efforts, and would later become protectors of nature, goliath and foreboding personifications of the Forests, who would scour the land and protect it from destructive forces. (Gambadriel, protector of Ainsharu) Ellethwen would later name her child Gambadriel, and would assign it to a nearby forest that she would also dwell in, for these creatures were still young, and would need the guidance of those that birthed them into the world. With decades passing, these giants served their function with unanticipated effectiveness, and soon began to develop their own tongues; of which only the Arch Druids were capable of understanding, for it was not a language of the physical, but of the deep attunement within nature's stream. Yet all things are destined to succumb to the cyclical nature of the world, and what was once a state of progression would change into one of ruin and degeneracy in one fell swoop. An arrow, of unknown origins, sank into the chest of Ellethwen as she reeled over in anguish, slinking against the bark of a nearby tree. Gambadriel would sense this traumatic event, and would rush to aid his "mother", yet it was too late. Before long Ellethwen had grown as cold as the winds that swept through the forest, and the trees lamented alongside Gambadriel as his core contorted and formed into a seething anger, fueled only by his continued anguish and loneliness. This theme swept across the islands of Axios as one by one the Arch Druids were slain in solitude, their children crying out in pain as they edged on the verge of madness, their forms losing the blooming flora that once adorned them. They became husks of their former selves, little more than vessels of anger that scouted the graves of their long-dead Druids, destroying any life that would dare venture close enough. (Gambadriel's Husk, warding off an Elven Soldier) This growing epidemic shook the foundations of the Elven people, who had already begun to split from one another in pursuits of power and political gain. The once stalwart protectors of the Forests were soon slain in many numbers, rid from the world forever by the Elven people, and the Well of Seeds was destroyed, preventing the process from ever occurring again. Yet from all death comes life, and the husks of these entities would scatter beneath the Ancient Soils of Axios, awaiting the return of the Well of Seeds, where they would once again emerge. OOC:
  3. Laws of the Principality of Laureh’lin Laws and Legislation of Laureh’lin Section one - Criminal law Punishment for the breaching of these laws will vary from community service to execution and banishment depending on severity. Intentional bodily harm towards a citizen of Laureh’lin is prohibited, unless in self defence with no other alternative. Theft is defined by the unlawful obtaining of any item not bought, traded for, or willingly given and is strictly prohibited Public slander of nations and factions allied to Laureh’lin will not be tolerated and will result in banishment. This includes posters, public speeches and other such crowd riling acts. Casual conversation and private talks remain free however and Laureh’lin will not spy on its citizens Vandalism is defined as the destruction, damaging or modification of any object or home against the will of the property’s rightful owner and is strictly prohibited by nature One’s identity must never be hidden within the borders of Laureh’lin, and must be easily identifiable at all times. Hoods that obscure a clear view of the face are forbidden, and any form of facial mask is strictly prohibited The forest is not to be harmed. Those having trouble with obstructive plantlife are too seek the aid of a druii. our island and its trees are to be given as much a right to life as us descendants Sadistic and Sociopathic behaviour is strictly prohibited. While this goes without saying when dealing with fellow citizens, this law also extends to plantlife and animals. The unnecessary torture of animals will be treated akin to murder of an elf Section Two - Expectations of Citizens Conduct Punishment for the breaching of these laws will result vary from probation to banishment A citizen of Laureh’lin is expected to carry himself in a socially acceptable manner. Intentional aggravation and harassment of individuals and other forms of immaturity within Laureh’lins borders is prohibited A citizen of Laureh'lin is expected not to be a mage of the arcane Underaged sex is prohibited. No individual over the age of 50 may partake in sexual intercourse with an individual under 50, unless the age gap is less than 10 years. No citizen is permitted to practice the dark arts. These include Shade magic, Necromancy, magic of the frost witch, and soul puppetry Use of easterner weaponry is forbidden. It is associated with the lawless and ludicrous unless used by easterners themselves. We have multiple smiths who will gladly produce a finely made elven blade for you Section Three - Appearance and Bloodlines Being in breach of these laws will vary from restriction to citizenship, or banishment A citizen of Laureh’lin must be of elven blood. Visitors not of elven blood be on official business or be of a noble bloodline within the Empire of Oren. A citizen of Laureh'lin must pay their taxes in due time. A citizen of Laureh’lin is expected not to be un-natural or corrupted in any form. The criteria for this will be decided on a case by case basis and left to the discretion of the council A citizen of Laureh’lin must be of a reasonable skin colour (fair, brown, black, not blue, purple, cyan, etc), reasonable hair colour (most non-ludicrous dyes permitted, however), and wear reasonable attire (clothing made of socially acceptable material such as cloth, wool, or leather) A citizen of Laureh’lin must not possess any un-natural bodily characteristics. Examples of this include tails, wings, fangs, and fur where fur should not be. Section Four - Housing, Property and Labour Failing to live up to these standards will result in loss of property and eviction, depending on severity. By owning a home you agree to contribute to society in times of prosperity and turmoil, failure to do so will result in confiscation of property. By owning a home you agree to pay economic dues to the Province of Laureh'lin for its growth yearly, failure to do so will result in confiscation of property. By owning a business you agree to contribute to society in times of prosperity and turmoil. By owning a business you agree to pay economic dues to the Province of Laureh'lin for its growth yearly. If another mali wishes to stay together in an already occupied home, the owner and new occupant must notify the Guildmaster or Stewards If there is a child in the household, he/she does not require to be registered until they reach the age of 30 In times of war and emergencies, one able-bodied citizen from each household must contribute to the Order of the Sirame In times of war and emergencies, the Province may choose to increase or decrease the civic and economic contribution to the State Those with desirable professions will be given a lesser economic responsibility in return for their services to the Province. Such professions are : Soldiers of the Sirame, Blacksmiths, Tinkerers, Enchanters, Fletchers, Scholars, miners That you are aware any complaint that one has against a member of the citizenry should be sent to the Legislator, a complaint about the military sent to the El'Annil, or alternatively in both cases to the Praetor. Section Five - Magic Violation of these laws will result in a 300 fine, and depending on severity; a whipping. Citizens of Laureh'lin are prohibited from learning any voidal magic. Any settlements beyond the island of Laureh’lin are given the power to choose whatever laws upon the practice of magic that they so choose. The public practice of magic within Laureh’lin is prohibited, and will only be allowed should one require its use in self-defense. This does not include Magii exercising their magic against Sirame attempting to perform their duty upon them. A practitioner of the void must register to the Prince and his Laurir before applying to citizenship and taking ownership of a home within the Principality. Teaching voidal magic within the Principality will lead to a significant mina fine determined by the legislator to both the teacher and his student. Failure to pay the sum given will lead to punishment via banishment, jail time, or another determined form. The usage of mental magic, still, and will always be prohibited in Laureh’lin. It’s use is not welcomed and will be responded swiftly with severe punishment determined by the Prince, or Legislator. Section 6 - Petitions Any complaint or questions that one has against a ruling of the law or application of it should be sent directly to the Laurir of Law to be handled and corrected if necessary. Any complaint or questions that one has regarding the approval of home or economic and civic responsibilities should be sent directly to the Guildmaster to be handled and corrected if necessary.
  4. [Complete]Vincrute Trading

    Vincrute Vineyards proudly expands to bring you more quality products. Harvested and/or crafted on the fertile island of the wood elves, our products are guaranteed to be of the highest quality in all Vailnor and the cheapest Prices are as follows: Spruce,oak,and pine- 1 minas Dark oak-5 minas A load(double chest)-250 minas Cheap bow (1-10%)- 10 minas Hunters bow (11-20%)- 20 minas All purpose bow(21-35%)-30 minas Large staff- 50 minas Windswept styled cane-75 minas Bottle of wine- 6minas Barrel of wine- 120 minas Bale of hay- 5 minas Bag of compost- 20 minas Block of explosives (1 block)- 100 minas *Shipping times may vary*
  5. Hecate "cait" Acius

    Hecate Acius Nicknames: Cait, Caiti Age: 114 Gender: Female Race: Wood Elf Status Alive and well. Description Height: 5"6 Weight: 127 lbs Body Type: Short and petite. Eyes: A golden amber. Hair: Red Skin: Cinnamon Markings/Tattoos: None Health: Quite healthy. Mostly. Yeah. Not quite right in the head, but she's pretty harmless. Personality: An eccentric girl, she seems, at first glance, to be a bit air-headed, childish and otherwise overly cheerful. She gets strange ideas on occasion and doesn't always seem to be following any rational kind of logic. She is naturally fascinated with how the world and it's various forces work. Doesn't quite fit with the bronze mindset. Just to a fault, honest, and often (to her detriment) blunt. Incredibly loyal to both friends and family, and often has a hard time choosing between the two when they come into conflict, often choosing to abstain from it completely when possible. Recent events have hardened her a bit, causing her to seem more tired, stressed, and mature than usual. Inventory: Nothing much, really. A knife, some alcohol of some sort, occasionally jewels or relics found in her adventures. Now carries around a filtered mask with her in the event of a run-in with rotting bodies, or another event like the plague. Further Details: She's smarter than she looks. As in, a lot smarter. Been raised in a more reserved family, albeit her eccentricities don't always make this completely obvious. Life Style Alignment*: Lawful Neutral Deity*: Yuan Religion: No real name for it yet. Alliance/Nation/Home: The Elven Nation Job/Class: Nothing at the moment. Adventurer and knowledge seeker. Title(s): None. Profession(s): None. Special Skill(s): A powerful memory. Unorthodox problem solving. Agile and nimble. Flaw(s): She doesn't exactly follow normal logic, which can occasionally get her into trouble. Her obliviousness also means she's not exactly the best communicator. Often gets laughed at for her numerous quirks. Her size means she's not particularly physically strong. Can be socially awkward. Magic* Current Status: Has found various sources about how to connect to the void and pull the elements from within. She can connect to the void with relative ease, even with a variety of distractions. Has since cast her first droplet. Sources of Knowledge: http://imgur.com/a/UAYHG (On the Void, Jonathan Elers), http://imgur.com/a/PZA10 (Arcane Magic: Concepts - Kalenz Uradir), http://imgur.com/a/O7Igi (The Elements - Unknown Author), http://imgur.com/a/EEsOf (Evocation - Mythras Ardere), http://imgur.com/a/KJ6fQ (An Introduction to Hydromancy - Rosso (Not so much a tome to learn magic, this one, more just a guide on what may or may not be possible, as he has already explained to others in the past)) Arch-type: Arcane Sub-Type: Water Evocation/Hydromancy Rank: Tier 1 Weakness(es): Fire, Dark Arts Strength(s): Water, Air Current Spell(s): Droplet Weaponry Fighting Style: Either runs and hides or uses the environment to her advantage. Trained Weapon: None. A book, her memory, knowledge, sticks, and bottles of wine. Favored Weapon: None. Archery: The natural affinity of any wood elf. Which is to say, she'd be decent, but she doesn't know such yet. Biography Parents: Solon Acius, father, Mercahe Acius, mother, deceased. Siblings: Hera (Sister) and Ares (Brother) Acius Children: None. Extended Family: Agatha Acius (Grandmother), Cyrus Acius (Grandfather, deceased), Celica Acius (Aunt), Rhea Acius (Aunt), Phanes Acius (Uncle), Neolaia Acius (Adopted Cousin), Thilykos Acius (Adopted Cousin) Pet(s): None. History One of three siblings amongst the Acius family, she was raised in mind with values of self control and restraint, albeit she was a far stranger child than most in her family. After seeing the dramatic and mystical power of various arcane arts, she began, even as a child, to fantasize about having this strange force in her hands. Obsessed with it, her favourite toy as a young child was a small wand. When she was older, at about 25 years of age, the family split up, leaving her lost and disoriented in life. Having little direction in her life but her childhood dreams of magic, she left to make her fortune. She stopped in the Temple of the Monks of the Fringe, to tend to various minor injuries she sustained in the escape from Anthos, but has since then made her way to Lin'ame to find a way in life with her own kinsman. She has since met the majority of her family, barring Celica and Agatha Acius. Finds herself disagreeing with the rivalry a majority of her family holds with the Camoryns, and often meets with them in secret for a drink and a laugh. A bit of a flirt, multiple men have become enamoured with her to an extent. Recently has a haunted look to her eye due to the witness of a brutal murder of an ETHIC's soldier by 3 bandits of unknown affiliation. Has recently cast her first droplet. Her two best friends are Halser Haumel and Aniya Camoryn. Artwork
  6. Out-Of-Character Information What’s your Minecraft Account Name?: SuspiciousBreeze. How old are you?: 18 years. What time-zone do you live in?: Central. (GMT -5) Have you ever role-played before - if you have, how?: Yes I role-play on Terraria Servers, mainly one named Mytharia. Have you been on any other roleplaying servers?: No. Have you applied to this server before?(Please link past applications): No. How did you hear about us?: Another fellow minecrafter recommended it – Fatwampa. What do you think the server will be like? I expect it to be freeing and imaginative. With an ungriefed world filled with intelligent players. Have you read and agreed to the rules?: Yes What’s your favorite rule / the rule you agree with the most?: - “If you're building something yourself, please make sure it actually suits the area it's in - and that it makes role-play sense! That means, you can't build a giant floating castle, or a physics-defying tower! Be sensible when you build. Also, if you're underground, make sure you add supports to the area, else it could collapse.” I believe that the world should be seamless and flowing, allowing for greater emersion and strengthening the overall role-playing. The lack of out of place cobblestone houses is very important to me. Definitions What is roleplaying?: Taking on a character in the act of portraying a him as if you had his knowledge, desires, customs and past experiences. Going beyond your own interacting abilities and connecting with your characters aura and his “person.” True role-play connects the player with his character generating perfect balance and symmetry through the unity of their minds. What’s metagaming?: Using out of game information to further yourself in-game. All information about the server must be gained in-game, besides rules and information about role-playing events. Putting emersion on the back burner, meta-gaming destroys role-playing experiences by allowing for players to gain information in an unfair manner. For example, if a player was to hear from his friend out of game that an in-game assassination was going to take place in the near future. He could not use this information in-game because he gained it in an out of game situation. What’s power-gaming?: Farming for the sake of resource hoarding. Gathering top tier armor and weapons even if it doesn’t fit your character. Obtaining magic to gain power for the sake of being undefeatable. Giving your character no faults, and uncanny insight. Using all you know to further your character regardless of the role-playing situation. The unwillingness to lose or be lesser. Revision: Meta-Gaming is where a player unrealistically role-plays situations always ending their characters favor. They do not give others a chance to role-play with them and refuse to understand that some situations will inevitably end in them losing. A player who does not meta-game can enjoy the role-playing elements of losing. In-Character Information What’s your character called?: Eiraslyth Bannidlues What race are they (and sub-race)?: Elven What sex are they?: Male How old are they?: 109 Give us a brief description of their life - their story, childhood, family: I can only trace back my heritage so far and the last record shows of my ancestry in Normandor, the second capital of Malinor. Elandriel is too far of a time for my memory too recollect. As a young elf I was indoctrinated by my father of our family history, but evidently my memory has slipped of such tales. My father, may Malin’s every mercy keep him, was an honorable elf, fluid in the arts of sword crafting. Such skills that he had with a hammer were only present due to his experience and the thought of his families empty stomachs. His life was a never ending cycle of work and regeneration. He had not time for anything but that next sack of minas he would receive for that sword which he laboriously worked on. My father, may the mercy of Malin fall on him, died at a young age just under two-hundred and fifty years of age. He died from a swift blow from death, his sudden collapse was the down-fall of his health. Although he continued his work, he could not alot as much time for his work and was forced to stay in-doors and gain some rest. My Father passed away a few nights after and I am assured to this day that the last thing my father felt was rest. After my fathers passing I was forced to step up at my father’s forge, however I soon found that I my sword crafting skills were quite lacking. So in search of a new career path I decided to try my hand at another craft. I tried lumbering, foraging, hunting, wood crafting, and other various trades. A harvest passed and I began work as a arrow fletcher, although not as glorious a smith, I still had the opportunity to work in a forge and be around an environment that I was so accustomed too. What are they like (personality)?: I am very collected yet slow to speak and occasionally too slow in taking action. Likes to get things done yet is wary about taking on new tasks. I am bold and out going yet slightly awkward in a social situation. not afraid to speak his mind yet very polite. What are their ambitions?: Being a simple minded peasant my ambitions are small. My largest desire is to open a fletching and bowyer’s business. Do they have any special skills?: Craftsmanship, and a merchants silver tongue which can be worth more than solid gold. What are their weaknesses? Pride is my unwitting downfall. I can become intensely conceited and will not except another’s word over my own. Give us a description of how they look?: Flowing Blonde hair pulled into a tail. I have rugged pale green eyes. Also I have fair skin and wear a typical a wood elves tunic and trousers. I am tall and slender. Anything else you want to say about them?: He is eager to start his new life. Please give us a screenshot of your character’s skin: https://plus.google.com/u/0/116341491531341866276/posts