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  1. ✮✭ The Great Yisar ✭✮ source ✮✭ Overview ✭✮ For the purposes of a voidal magi, the minds of mundane creatures are too easily turned to fear or pain at the exposure of voidal energy. So something else, an unnatural thing created through voidal energy, is required. Through the unending study of conjurationists, a ritual to create such a creature is made. Most yisar eggs are presented to freshly connected magi, to be raised as they progress through their training in the magic. Yisar are, for all intents and purposes, essentially horse sized lizard-like or salamander-like creatures of unnatural origin. Despite their strange origins, they are still animalistic, bearing an intelligence and strength akin to any warhorse. They still possess the need to sleep and rest, and can eat just about any food material (though they find voidal materials such as mage gold particularly delectable for some reason.) Most Yisar live their lives as bonded companions to a particular voidal magi, though left to their own devices the will of the stars might slowly find itself manifested in them, warping them into horrid, murderous things. ✮✭ Creation ✭✮ source These beings must come from somewhere, though they lack any sort of natural way of reproducing themselves. In truth the process to make one is long and painstaking, often requiring the assistance of multiple being connected to the void, as well as a great deal of voidal mana. The process is as follows: An egg must be shaped out of a rare voidal material, such as a Titan’s Eye, Quietus Crystal, or from pure Arcanium. Any number of voidal mages must connect and direct their mana into the egg. The egg must have mage gold wire woven around it, covering at least a fifth of its surface while the egg is charged with mana. The leading mage must direct mana from themselves as well as mana from a greater mana source into the mage gold around the egg. They may choose to pour raw voidal mana or focus on a particular magic they possess. A conjurationist must spill conjured lizard or salamander blood over the egg, letting it cover the entire object. The magegold will seep into the egg, causing it to take on an arcane appearance. Redlines One participant in the ritual must have an MA in Conjuration, though it does not need the mage leading the ritual. Requires a greater mana source, such as a voidstalker, mana obelisk, voidal tear, or equivalent. Upon the completion of the ritual, if the leading mage chooses a specific MA they possess to influence the egg with, and roll a 1d20. See hatching for more. The egg is hollow, and about as heavy and tough as a rock. The egg, and any items created using the shell of the egg, are player signed. If player signed, the egg must be signed by the player who led the ritual to create it. Part of the shell of the egg can be used as a replacement for a focus crystal when creating an arcane focus. Visual properties of the egg (such as firelight leaking through cracks in the surface) can be used to show what type of egg it is, but have no application beyond cosmetics. Flames will not burn, ice will not numb, ect. Participating mages cannot cast for 12 ooc hours after creating an egg. ✮✭ Hatching ✭✮ Once the egg itself is created, the process of hatching it is quite simple, something any connected to the void can posit after handling the object for more than a few moments. By connecting to the void and feeding the egg energy over the course of [3] or more emotes, they may cause it to slowly hatch, breaking away to reveal a baby yisar. The mage who hatches the egg will find themselves connected to this yisar, the creature following their directions far more easily than others. All yisar possess a rather reptilian body shape, with long fragile tails, scales or skin like an amphibian, fangs and claws, horns and even fins. While “mundane” common yisar will simply appear with natural colors, yisar made from a specific form of magic might sometimes hatch with more magical appearances. When the yisar egg is created, the leading mage may focus on a magic they possess an MA for. Depending on the number of mages present, the results of this might vary, rarely producing a yisar with strange qualities dependent on the chosen magic. Otherwise, the ritual will always produce a common yisar. Redlines Mount yisar are player signed by the mage who hatches and bonds to them. Mount yisar possess skin or scales equivalent to a horse, as well as strength and intelligence equivalent to a horse. Consider them effectively a reskin of a horse in these ways. A yisar must be mechanically represented by a horse while it is being ridden. A mount yisar cannot participate in combat outside of its existence as a mount. All special cosmetic qualities of the yisar from its various forms are purely aesthetic. Flames will not burn, light will not blind, ect. While the yisar follows the directions of the mage who is bonded to them quicker than others, others may still ride it with enough work, even non-voidal mages. Mount yisar are 8 feet from nose to the base of their tail at maximum. The tail of a yisar cannot exceed the length of the rest of its body. The teeth, claws, and horns of a yisar are nothing special, unable to pierce anything stronger than hardened leather. The yisar is unusable in combat outside as a mount, (it cannot be commanded to trample, claw, bite, tail slap, ect.) In balance default, the mount allows the rider to move 8 blocks per emote, or 12 blocks if doing nothing other than moving (as with all mounts.) The eggs may only be hatched by characters with a voidal MA. The ritual to create a yisar is not open knowledge, though any who participate in the ritual, read a book made by one who knows the ritual which details the process, or simply observes the ritual or it’s explanation while possessing a voidal MA can learn the how to repeat it (similar to arcanium forging.) Yisar are not natural creatures, and as such, cannot be communed with by druids While yisar are not startled by the casting of a voidal spell like a horse might, anything else that might startle a horse will still startle the yisar. Yisar will refuse to enter into a voidal hollow, to the point of attacking their own rider (and none else) if the attempt is forced long enough. The yisar will grow to maturity after an ooc week of its hatching. Yisar are mana based creatures, treating effects like auric oil or abjuration like a searing blade. The pain is enough to stun it, preventing the creature from moving from place. Repeated attacks from abjuration like effects (at most 3) will cause the rider to lose control of the mount entirely. Voidal connections inhibit move speed universally. The movement of the yisar and rider are still inhibited as much as if the rider was not mounted. ✮✭ Awakening ✭✮ The bond between a Yisar and their voidal mage is a faint thing at first. But if it is heightened through continual casting and great lengths of time, it will heighten to something akin to an arcane focus, allowing the yisar to “breath out” the spell. This is not the only extent to the bond though, the yisar will also begin displaying a more individualistic personality opposed to its animalistic intelligence. Redlines Follows the redlines of arcane focuses The mage must be in physical contact with the yisar to use their properties as an arcane focus The awakened yisar may project voidal spells from its mouth, as if breathing them, as a cosmetic way of casting the spell. This does not change the need for the spell to have line of sight from the mage, avoid mechanical boundaries, or change the effective point of origin of the spell for spells with limited ranges. To awaken a yisar, the mage bonded to them must have active contact with the yisar for 5 ooc weeks and possess at least one tier 3 voidal MA. Only the mage bonded with an awakened yisar can ride it, or use its properties as a magic focus. A mage can only possess one awakened yisar bonded to them at any given time. The personality changes to the yisar do not increase its intelligence beyond its animalistic nature. An awakened yisar must be noted in its description as well as be signed by the bonded mage. Retains all redlines of mount yisar, essentially acting as an arcane focus slapped onto a horse mechanically ✮✭ Degradation ✭✮ source Despite its flair, a yisar is still a creature born of the void, and without a constant companion to bind it to the material, it will slowly warp and change, growing stronger and more aggressive. Eventually it will become feral, a vicious astral predator which seems to only care for devouring and slaughtering all around it. When a yisar becomes feral, it will often grow larger, its claws and body stronger. It is entirely unreasonable, with only contact with its original bonded mage bringing it to a stop, and even then only for mere moments. A feral yisar, despite its name, will only grow more intelligent. Each approaches its slaughter differently, from direct violent rage to meticulous and brutally picking off its targets one by one. In extreme cases, these creatures might even begin to possess magic of their own, and the ability to create more of their kind with it. Redlines A yisar becoming feral is an irreversible occurrence, no longer being usable as a mount (the item representing the yisar must be destroyed should it happen.) A yisar going feral is at the discretion of its owner. Feral yisar in events do not need to be the result of a player-owned yisar going feral. ET are not obligated to run events based on a player’s yisar becoming feral.. Feral Yisar may be used in player and ET events. As with mount yisar, a feral yisar cannot be communed with. At the discretion of whoever runs the event, the yisar’s properties might enhance. Its skin and natural weapons become the strength of ferrum, its intelligence possibly becoming greater. Any weapons or armor made from the bones and scales of a yisar will bear the strength and weight of ferrum. Any other properties are merely cosmetic. The size of a yisar can exceed that of a mount, though not beyond twice its normal size outside of ET events. Auric oil, abjuration, or similar effects will cause immense pain to it, beyond that of even a mount yisar. ET run yisar can possess voidal magic abilities, such as breaths of voidal flame. ET run yisar with voidal abilities can produce their own eggs and hatch them (through ritualistic means, akin to what mages do to make them). ✮✭ Purpose (OOC) ✭✮ A combination of many factors, actually. I wanted something that fit the Eragon niche of a magical mount companion while not stepping outside the limits of player-signed items and what a horse could do, as well as giveing a new tool for voidal communities to construct more of a culture around becoming a voidal mage. I also wanted something voidal related that could be used in player events beyond the usual voidal horrors. Mechanically, despite all of the rp that goes into creating them they are essentially just horses with arcane focuses strapped onto them (which are player-signed anyways,) so I’m hoping it’s something others might find interesting. ✮✭ Credits ✭✮ Writer: @ClassyBells Editor: @ClassyBells Coolest Person: @ClassyBells
  2. Scuttle Beetle Introduction The huge tunnel-digging beetle known as the Scuttle Beetle would appear to have dug tunnels that are scattered around Asul. (This is for the 5.0 update.) People would wonder what they are. They would seem to avoid people and stay in the their tunnels as the descendants arrive. Discovery As people arrive on the Asul island and start exploring the new place, they would find strange large tunnels scattered around the islands. They appear not man-made as they have no specific walls around them. They would look as if they were digged with something without precision and have long slow graduate turns. If they were explored, they seem to even have some that connect the islands. If went all the way down the tunnel, it would look like a huge nest, with Scuttle Beetles everywhere, the beetles would immediately smell the descendants and would start a hiss among all the beetles almost to tell the descendants to go away. The beetles would seem violent but protective. They only attack when startled or threatened. But they are very strong and could easily kill an average descendant. Characteristics The Scuttle Beetle’s diet consists of dirt. It eats the dirt and the dirt is processed inside his body and the nutrients are taken into the beetle while the excess dirt is spit out of the beetle’s mouth. The Scuttle Beetle is also blind, but has amazing smell that it relies on and can smell almost every movement. The best way to sneak up on the Scuttle Beetle is to be completely silent. It is a very strong creature, it’s shell has the strength of steel, so the easiest way to kill one is via it’s head. If needed, the best way to penetrate it’s shell is by using a warhammer to crack the shell. It’s color normally ranged from a dark purple to a black. The beetle is usually about 4 feet (1.3 meters) to 5 feet (1.5 meters) tall. While, at it’s widest part is can range from 10 to 12 feet wide. (3 meters to 3.6 meters) While is ranges from 20 feet to 26 feet in length. (6 meters to 7.9 meters) It weighs between 700 pounds (318 kilograms) to 1,000 pounds. (454 kilograms) The Scuttle Beetles each have a large nest where they have their young. The mothers of the young do not protect or raise the young. The male Scuttle Beetle raises the young and teaches them how to live. These beetles have two large antennae on their head they use to smell. Extra Information These beetles are Event Creatures and should be roleplayed in EVENTS. They should be roleplayed by the Event Team. These are not mounts and cannot be tamed.
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