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Found 50 results

  1. Tamara


    I looked up at the darkened sky, the stars twinkling faintly. Midnight, I thought to myself, Where is she? As I looked around, I spotted a figure on the rocks, wondering if it was my fiance. I started walking towards it, hoping I was right. Then I heard it. Faintly at first, but an eerie song carried through the air, reaching me and sending chills down my spine. I walked forwards, not even noticing that I was moving towards the creature. Its song started drawing me towards it, and as I got closer, I realized my mistake. But by then it was too late. I examined the creature, its elegant features being quite terrifying up close. Once I was close enough, it hit me to the ground with its powerful tail, then dove into the water and swam further out, using its beautiful song to drag me to my demise... *** Sirens are born of watery deaths, and depending on your appearance beforehand, the changes you may go through while becoming one may vary. The features of these creatures are similar to those of elves while they're on land. They're fairly tall with pointed ears. However, a defining characteristic of these creatures is that of their dark hair and dark eyes. To become a siren, one must find a 'bottomless pool' of water. Once there, you drop an item made of aurum into the water as a sacrifice. You then dive into the water without any armor or weapons. Two beautiful sirens will rush towards you and end your mortal life. From there, your character will undergo some changes, they will grow taller and their ears will become more pointed, but while in the water, their legs will change, becoming powerful tails, their fingers almost turning to claws, their eyes will become an inky black, and they won't need to breathe while in the water, allowing them to stay beneath the water for as long as they desire. After they're turned to sirens for the first time, they can go back onto land, although it will take 30 Elven Minutes to go back to their 'human form.' However, when they wish to return to the water, it takes 5 Elven Minutes to become a siren once more.
  2. theldryn


    I have several plans for an airship in the making, this is just a real quick check if that's possible to do. It will be steampowered rather large and looks like an armoured Zeppelin possible to drop bombs and carry men to the battlefield
  3. KBR

    Votar's Shaati

    Votar’s Shaati Mission Statement Votar’s Shati, founded on the 20th of The Grand Harvest, 1699, by Burbur’Lur, Farseer and Huntzgrat of the Iron Uzg, exists as a way to honor the Spirits (primarily Votar), to rid the Uzg and lands surrounding it of threats, and to extend the values of the Lur clan to Uruks of all calibers and creeds. Conduct About brotherhood, looting, taming, spiritual stuff, some other stuff. OOC emphasis on the clauses below Brotherhood: The Hunters of Votar’s Shaati above all, are brothers. During hunts conflict must be put aside, fighting with your fellow hunters during hunts will be punished. The life of your fellow hunters will be put above all, should a fellow hunter die in a hunt, any spoils collected will be sacrificed in his name, to aid him in the Stargush. Brothers should wish their brother to become the best he can be, whether it means reporting his crimes, or teaching him something he could do better. By joining and going on hunts with the Votar Shaati you agree to adhere to the conduct set forth and accept any punishments that may come as a result of breaking this conduct. ((Aka punishment clause, by joining this guild and going on hunts you understand that breaking rules will result in IC punishment, the worst penalty being Whitewashed.)) Spiritual Sacrifice: Honoring the Spirit of The Hunt should come above all, therefore loot from every hunt should be sacrificed in the name of 1. Votar 2. Lur and 3. Other Spirits. The members of Votar’s Shaati should strive to honor these spirits, and not be greedy with the amount they take, as it was Votar who allowed them to partake in such a grand hunt. Taming: This guild is not one made for would be druids. Taming wild animals, while they may be used to hunt in the future, or even be made into companions, will never be the objective of a hunt. Nor will hunters of the guild go out of their way to kill any mother of cubs, or any mother carrying cubs, as it is up to these animals to grow up, and reproduce, so that we may continue to hunt. On the off chance that there is a cub left behind, that has little chance of survival on its own in the wild, or a cub of an extremely rare animal that we have the capability of preserving in captivity, caring for the animal, until its eventual adulthood, will be tolerated. Maiming and Death: Scars to many hunters are trophies, proof of their living to tell the tale of their hunt, above the rank of Piil you will see many decorated with these previous wounds. Dying in a hunt, as rare as it may be, to many members is one of the most honorable deaths they may achieve, akin to a warriors wish for a death in battle. Should a hunter die on a hunt, all loot gathered will be sacrificed in his name, to aid him in Stargush. This is not to say you should let your fellow hunters die, if you are able to save them, then it is not yet their time to go, and are not destined to die on this hunt. Should you leave your brother to die when you were able to help him, you will be hunted by all those of the guild. (Above Kasaak maim perms are enforced, above Piil, death perms are enforced. This will be gone over before every hunt to make sure everyone is aware. It is believed by these members of the guild that if a fellow hunter dies, and mysteriously returns to life, that it is the work of Buurzmojo. Note: PK/Maim clauses are not enforceable OOCly, however, if they are not respected you will be barred from the group & such events.) Looting: Loot distribution will be agreed upon by the party beforehand, the types a party can choose are laid out below. Only one spoil from the creature may be taken, and the rest is sacrificed. Leader’s Pick: The leader of the hunting party decides, this has the potential to be an unfair system if the leader is not fair with the distribution of the loot. When under the leadership of a hunter who is known to be unbiased and trustworthy, this is a good system. Vote: The party will vote to determine he who showed the most prowess in the hunt and they will have the pick of one spoil from the creature. Killing Blow - He/She who strikes the killing blow on the beast gets to decide how loot is distributed. The person must be of Zult or higher, otherwise it defaults to leader’s pick. Distribution must be relatively fair or they will be punished, demoted or simply kicked from the guild. If someone waits to strike, in order to steal the killing blow, they will be punished accordingly, if someone is injured or killed because of this mistake, they will be whitewashed from the Uzg, and known as a Kinslayer. Hierarchy The Huntzgrat A title generally assigned by The Rex of The Uzg, this hunter, most of the time a Lur, is tasked with overseeing all of the hunters within the Uzg. His duties include give the go ahead on bounties, recruiting new members, and attending and leading hunts regularly. To this orc, it is a great honor to die on a good hunt, moving on to live with the hunters in the Stargush. | PK Clause The Skrizg | The right hand man of the Huntzgrat, this hunter serves as a second leader of the guild, able to recruit and promote those of the lowest three ranks, as well as demote. This second leader may also give the go ahead on bounties.| PK Clause Shaati (Means Spear) | Veteran hunters of the guild, given permission to lead Votars on the most difficult of prey. These hunters often serve as role models for the lower ranks of the guild, and should strive to set good examples. At any time if the Huntzgrat or Skrizg believes them to not be showing said good examples, they may lose this privilege. | PK Clause Zult | The swords of Votar, these hunters have proven themselves on many previous Votars, and at this point are capable of putting together hunting parties to tackle more dangerous beasts. Often invited to hunt with the Shaati, they are at this point given more specific tasks on the hunt, based on what they have accomplished in past hunts. | These hunters would show off previous wounds with pride, every scar obtained from a hunt, a trophy. (Maim clause will be enforced here, if you for example, lose a finger on a hunt, the monks will not magically regrow it, if you wish to fix it, you must find a way to do so in rp, whether it is having a farseer reattach it with Akezo, a witchdoctor regrowing it as a deformed limb, etc… But no, poof, its back.) (No one will be forced to promote past Piil) Votar’s Piils (Arrows) | Once a Kasaak has been recommended for promotion by another hunter of the guild, they become a Piil, or Arrow of Votar, these are the guild’s halfway members, who have begun to work more with the guild, but have not become full on hunters. | No Clauses will be enforced at this rank Kasaak | True to their name, these are the newbies of the guild. Those of higher ranks have been known to ask those of this rank to go on hunts, only to use them as bait in order to lure the beast out of hiding. Snagas and visitors in most cases, will be stuck at this rank. | This rank has no enforced clauses Note: PK/Maim clauses are not enforceable OOCly, however, if they are not respected you will be barred from the group & such events. Hunting & Bounties Hunts, or Votars are the main focus of the guild, but the Votar’s Shaati have been known to take up bounties from those outside of the guild, and sometimes even outside of the Orcish race. The guidelines to hunts and bounties are laid out below. Random Hunts. Random hunts are able to be lead by anyone above the rank of Kasaak, in which they will go out into the wilderness, and see what they can find. It is advised if they find something out of their parties capabilities of hunting, that they return to the guild in order to make a bounty. Specific Hunts. Specific hunts blur the line between random hunts and bounties, where the party seeks out specific prey, these hunts may often times take longer, and may be discouraging as some animals are not so easy to find. Should a party wish to go on a specific hunt, it is advised they seek the approval of the Skrizg or Huntzgrat, for if they do not, and they go missing, there is little that can be done to help. Bounties: These can range from something as simple as a wolf terrorizing a villages livestock, to a Murûk'Thaguzg that has torn down an entire desert villages with his bare (heh) hands. Bounties may be picked up by teams with the permission of the Skrizg or Huntzgrat, or they may have a team assigned to them. If you wish for something more /specific/ to be hunted, it is recommended that you directly contact the Huntzgrat. To submit a bounty to the Votar’s Shaanti, please use this application. Name: Creature being hunted: Danger Level 1-5 stars: Why should we help?: Location: Enrollment Enrollment in the Votar’s Shaati will be limited to, Uruks, Honorary Uruks, and our spirit worshipping Dark Elf allies. Snagas will be permitted to attend hunts should their master wish to bring them along. Visitors will be permitted to attend hunts should they have an invitation extended to them, as well as the person inviting them providing a valid reason, why they cannot instead bring a member along. To join please fill out this application. You will then be contacted and asked to come to the guild base of operations in order to be interviewed. Application: Name: Race: Age: Discord#:
  4. TheDragonsRoost

    The World Timeline [ET Story]

    “Time is a tricky yet unstable force of nature. No mortal creature or immortal creature can understand the rules of this force and because of this, the Kha lost their powers to manipulate it and even future attempts to relearn this art are thwarted by the forces beyond mortal understanding. Those who call themselves Skygods, but I have another name for them. The Elder Gods.” When the world of mortals was made back on Aegis, it created what was known as a World Timeline. It was an intangible force of nature that all Chronomancers could access to gain information of the past, present, and future, granting them the knowledge and power to reshape history to their very whims. This did not come without its cost, though as the world of mortals had invoked the powers of the Elder Gods and they began to lose their connection to the Timeline. No one from the mortal world was allowed to change history with the knowledge gained from the future or even to have the power to alter it. That is until a certain object came into being. It was the very thing that the Elder Gods used to alter the Timeline and create a fixed point in Time. No mortal or immortal could understand it or even feel its power, but I could. Those same Elder Gods created me to guard their precious artefact for millennia and while I did, I gained information. Information that could bring this world to its knees. They gave me the knowledge to understand history and guard against it being altered. I know the Laws of Time and all the loopholes they presented, but however, I was not granted the knowledge to see how to break free of this eternal bond. I knew about the Prince and his goal to bring this world to its knees, but I could not change history. I could not tell the Descendants that they were fated to win against such a force or just how dangerous the Prince was. I could not alter the present by telling them that they were to face a threat that if not extinguished, would lead to disaster. I could not even side with them and change the future by erasing the Prince from Time. Like the druids, I was to remain neutral and do nothing. That was the law laid out to me by the Elder Gods. Now, I grow mad by this bond to the World Timeline. My mind slowly ebbs away to the Timeline and I can't escape it. My body, though immortal and never ages, is in torment and endlessly breaking down my physical strength. My very soul is siphoned away into the Timeline, never to be reclaimed. I want to be free. ~(+)=(+)~ OOC: This is a part of a story for an eventline that has dire consequences for all who are involved. It is not endorsed by the LT, ET, Admin, GM, or World Dev Teams whatsoever as this is provides a base for the storyline “Artefacts of the Divine” that I plan to write up. There will be seven artefacts in total.
  5. Username Jondead, LookMaNoHaense Discord Jondead#0753 Timezone GMT+1 What group/playerbase are you most involved with? Humans, Elves, Fae, Magi, and Dwarves! Staff History Been Event Team once before, like a week ago or something, but I needed a break, and I am Application Team! Ban History Only joke bans, no real bans sir! Blacklist History: Not that I know of no. Why do you want to join the Event Team? I want to make good and fun events for the new and old players to enjoy, I think I could make some good ones in the future, I also want to help the others with their Events and otherwise have a good and fun experience working for the team again, I enjoyed it last time and I have many fun ideas I want to actually make in the future which I can in act if I get this! Why should we accept you onto the Team? I have a good intuitive and I think I could be a good addition to the team, I have a pretty good grasp of the systems intact from the Team, and I think this would make me competent enough as it is! :DDDD What kind of events do you aspire to create?: I do High Fantasy, Low Fantasy, I can do plenty of Quests and Dungeons of needed, I also have a good idea for some Lovecraftian inspired Events. Just Pure Roleplay Events. What makes a good event? Something which uses player interaction at it's highest, making their decisions actually matter, and making them influence in some way, and not being pocketed for a specific group or nation is also a good thing for making a great event. Create three in-depth event scenarios. I’m not looking for some prelude or whimsical idea here -- we want an indicator as to your talent and potential to be on the ET. You don’t need to write a word-for-word script, but we want a solid structure and plan as to how you’d organize and carry out an event: ~The Grand Summons~ A loud bell rang in the distance of the town as a screeching could be heard in the far distance in a dark castle to the east, two doors lining the castles front archway as a creaking came as the doors opened on a push, the doors would reveal a throne room with an empty hollowed monster in the middle of the room, the undeathly hollowed monster seemed to the festering on things, as the Descendants entered the room it would rattle its body and stop feasting turning to look around the room, upon spotting the fighters it would let out a deafening screech and a rumbling would be felt as it rushed towards them, on the slaying of the beast it would crumble into specks of dust and leave behind a few key items for the future of the Event. Along the Eventline capturing these strange happenings would a hoard of monstrous beings be formed, encompassing elements of horror and mystery, a story would be panned out with the entire span of the map, or until the plot was uncovered, a number of strange happenings would take place throughout the entire realm the descendants were on at the time, bearing fame, and misfortunes for the greedy, as many cursed artefacts and other stuff, would litter the places and almost unbeatable horrors would soon follow. (This Event would be a quest/Dungeon Event which would span a few weeks and have puzzles and other fun jiffy things inside of it, which might make a hidden story come to life.) ~A Yellow Wanderor~ A yellow-haired man strolls into a few cities carrying an array of items and trinkets, these small bits and bobs have a strange aroma to it and ran with strange symbols if you were to use one of these items a voice would speak in a distant, soon after the man leaves over a week or two a band of men would wander around to the different towns speaking of a rumour of this strange man, over a full month this man would wander to the towns selling his items and the people would on intervals, go to the towns and could sometimes be seen wandering the roads on their travels, if a person was to attack anyone of the Events would they be met with brutal force which would need careful planning to pull of, on death the people would carry a stock of items and note on them revealing various story elements and plot points in the events. (A town Event line spanning a few weeks to a month, with an interesting narrative AND good rewards for anyone daring enough.) ~The Valour Festivities~ Posters would be strong to poles around the realm in every city and town, to a village, these posters would describe a grand festival in the name of a foreign realm and it’s people on a visit to the Descendants realm, these people would be throwing a festival in honour of the Aenguls and would encompass many strengths and feats based around the Four Brothers and their tasks, other thing at this festival would be a few stalls with trinkets dedicated to some of the Aenguls, and food and drinks for the festivities and might of the events at at place, many things at this Event could be swayed by player actions and other things, the place could, for example, be looted or raided by a group of people and forced to close down, or perhaps someone could use this festival to their favour and sway the people there to tell them their story and give out items and things in that vicinity, who knows. (A festivity event spanning a few weeks that would just be a time of peace and cheer, nothing too special but I like the idea of something like this.)
  6. Gyezu Yeti Origins~ While only now showing themselves during the realm of Atlas, many theorize that the Gyezu Yetis have followed the descendants throughout their journey, moving with them to each new realm, while others believe these creatures reside on all realms before the arrival of the descendants.No one knows how these large creatures would have been able to stay undetected for centuries, but their recent discovery seems to be one planned by the creatures, not something man happened to stumble upon. Description~ Gyezu Yetis are creatures ranging between six and ten feet tall, with a thick fur covering all of their body, except their hands, feet, and part of their face. These creatures have similarities to descendants, as their hands and feet look to have individual fingers and toes, and are capable of grasping items. Their fingers and toes are ended with sharp claws, usually around two inches long. The skin of the Gyezu Yeti is tough and thick, providing an extra set of protection against weaker weapons.The face of one of these yetis is very chiseled and long, with a large nose covering most of the face’s center. Yetis are estimated to weigh between 600 and 800 pounds, with a tremendous amount of muscle mass. The strength of the Yetis can be compared to that of a golem, or olog. The race of Gyezu Yeti are known to have a rather high intellect, Habitat~ With their thick coats of fur, the Gyezu Yetis have adapted to the harsh, snowy climates of Southern Atlas. The Yetis are known to live within mountains or caves, which is seen as quite odd due to their high intellect. During the summer months, when the temperature is a bit higher and it snows less, the Gyezu Yeti’s fur thins, and their time in their caves lessens. Behavior~ Although there have been very few interactions with the Gyezu Yetis. They are a fairly peaceful species. The Yeti, while being physically capable of dealing heavy damage, chooses to only attack when hunting food. The diet of a Yeti consists of a balance between vegetation and meat, as they could be seen eating large animals, and various plants. Yetis have never eaten a descendant, or any other intelligent race, seeming to stick to the normal food sources of wild game. The level of intellect of the Gyezu Yeti remains unknown, as they keep themselves away from civilization until only recent. Even without much information, they seem to have a very high intellect, which is quite strange for their body type and attributes. .
  7. Imperium

    We Come As Crows

    SIEGE OF THE LAST HOPE 15th of the Harren’s Folley, 1691 The Wall of Atlas, as depicted by an unknown artist, c. 1653. The men huddled around a dying fire, they had been stuck in that godforsaken camp for countless Saint’s months. The constant blizzard had made the ice feel like daggers against the skin. The tattered banners of the former Brotherhood of Saint were pulled from their poles in the strong winds. Most of the original garrison had succumbed to frostbite, leaving only but a handful of old veterans and fresh recruits to guard the gateway to the Last hope. For eight long years, the men of Haense have guarded against the Vaeyl from the Crow’s Nest, a camp built not too far from the Vaeyl stronghold of Last Hope. The situation seems hopeless, provisions are running low and no relief force has been sent in months. Then a shout is heard from one of the guard towers, then a bell rings through the camp. The Crow’s Nest. The galloping of horses, the black and purple banners, the soldier’s chant. The entirety of the Empire’s forces had marched westward, joining the camp. Only a few moons had passed since the Siege of Arberrang. Riders clad in tabards from across the Empire now ride with haste to Last Hope making up the vanguard. Behind them marches a column of the Imperial Legion alongside the proud Haensetain Royal Army. Bringing up the rearguard was the imperial siege weapons, brought to bring the walls of Last Hope crashing down.
  8. Username Raphael_Payne, Blackruze Discord Lothryc (Raphael)#2014 Timezone Central Standard Time. What group/playerbase are you most involved with? Elven playerbases and human, for the most part. Over time I've been saying hello to folks I haven't associated with. Staff History I'm currently helping FM and my tenure has been very short. Ban History None applicable. Blacklist History: None applicable. Why do you want to join the Event Team? My main purpose for joining the team would be my desire to contribute more to the server and at the same time I enjoy creating small events to help other characters experience growth, with the freedom that joining the ET provides I would have more options.  Why should we accept you onto the Team? In essence, I won't let you down. I have great confidence in my creativity regarding creating certain situations that majority of players will enjoy as well as the fact that I am willing to lose. RPing for me is an experience for both parties and not about someone winning or losing but being fluid with the dynamics around you. Other than that I have no other qualifications besides the fact that I am bordering on prideful in the quality of the RP I have provided in the past and the RP I plan to create as an ET as well as what has been previously stated in any of my other applications provided you folks take me into consideration. What kind of events do you aspire to create?: The events will typically range depending on what sounds really cool to do. This means that it could be bounties, low fantasy, high fantasy, or anything between, aswell as dungeons and help with server arcs provided I am allowed to. It really depends on what idea hooks the player-base and how I take the idea from paper and into practice- and what the community seems to be leaning towards at the time while not breaking the constraints but rather working around them to make a wonderful story to follow. And absolutely nothing lorebreaking. What makes a good event? In my opinion as a player who has experienced events from the server, the most important thing of a good event is knowing your audience/participants. Perhaps your audience would find enjoyment in an event surrounding a crew of lost miners that takes them through a trip or maybe they are hanging around in the Dominion and host druidic-based events that are amiable or Iron Uzg places and pertaining to nigh-shamanistic stuff in the backround to liven up the place. Knowing your audience is the first step to being able to conform it to what they might identify as enjoyable- Thus and would prefer something more along the lines of the magic side of the server. The purpose of an event is to tell a story and make it fun and interactive while doing that. Create three in-depth event scenarios. I’m not looking for some prelude or whimsical idea here -- we want an indicator as to your talent and potential to be on the ET. You don’t need to write a word-for-word script, but we want a solid structure and plan as to how you’d organize and carry out an event: A foreward to the first, it's inspired by some video games, a lot of books, and two campaigns I've helped bring to fruition before in the past. Have fun reading it, it's kinda trippy. Edit: 2:15AM CST; Upon re-reading this and hashing it open again, I look at it and realized "Damnit, I wrote 10% of the Destiny storyline." 2. Once again, a bit of a callback to some things I've participated in- some betrayal stories, and inspirations from that. Again, somewhat trippy but has a solid, formidable ending. This last one is beyond self explanatory it's almost sinful. Now that I've posted all of those, have a wonderful night. Edit: As an aside, I am aware I have negative qualities, such as and not limited to- I have shown to be somewhat harsh in assuring that a verdict is set but ultimately set in that I'm prepared to grant an honest opinion.
  9. Username Paris_Valentine Discord Paris#5329 Timezone EST What group/playerbase are you most involved with? I am mostly involved with the Humans, but i've been in close relations in the past with the dwarves and have worked with halflings quite a bit Staff History I have no prior Staff history on LOTC but I used to be one of the most efficient workers on an old rp team on a Mianite (The series, google it there is a plethora of information online) themed rp server Ban History One ban, I was banned for metagaming as I did not understand that a bird wasn't allowed to help people track someone down if they were in danger and had no note. Blacklist History: N/A Why do you want to join the Event Team? I want to be able to bring joy to the people of the server that are usually overlooked. I have been in love with roleplaying and writing stories since I was a child and I feel that with a bit of practice, I would be a very good asset to the team. Why should we accept you onto the Team? am very flexible in my story style, have lots of free time, and am willing to work for hours on a story to make sure the event is of high-quality and enjoyable to all that participate What kind of events do you aspire to create?: I intend to create events that involve quests to the lesser-known/gone to regions of the map and will help players advance in their knowledge of the lands and the many interesting things about the area they live in. What makes a good event? A good event focuses around 3 things. Those being the depth of the story, the challenge to overcome, and the reward for overcoming it. The depth is important because it will help to create a long lasting, strong, and interesting story line that the players will enjoy and want to keep going with. The challenge gets the players involved and gets the adrenaline pumping so they get more and more focused (and even sometimes frustrated) about overcoming it. Finally, the reward. In my opinion there is no point in doing an event that the players cannot gain something from. Whether it be knowledge, artifacts from the past, or just plain objects to build their characters with. Create three in-depth event scenarios. I’m not looking for some prelude or whimsical idea here -- we want an indicator as to your talent and potential to be on the ET. You don’t need to write a word-for-word script, but we want a solid structure and plan as to how you’d organize and carry out an event: 1- Adventurers venture into the mountains in the far east (Around Kaz-Ulrah) to hear screaming sounding like that of a small child in a cave nearby. They enter the cave to find a girl sitting there with her eyes closed, hands over her ears. She is screaming at the top of her lungs for seemingly no reason. Someone goes close to her and she opens her eyes. They are entirely black. She stands and seems to almost hover a half inch above the ground. She has been taken over by a Mania. The Descendants attack the child which only makes her more and more mad. The cave slowly begins to move closed behind the Descendants so they know they must move fast for as to not be trapped inside. The actions taken by the players will result in one of two endings. If they are able to defeat the Mania, the little girl will come out alive with them where they will return her to her father the father explains to them that it is common for their bloodline to be attacked and will thank the heroes graciously(the next event in line will involve another member of the family(long lost) being attacked and needing saving from wolves). If not, They must take a leap of faith toward the exit hoping to make it out alive. (A roll 15 or above will come out unscathed, 6-14 will have minor injuries, and 1-5 will likely lose a limb based on how low the number is) Little do they know the beast makes it out with them. (leading to the next event in the line) 2- A man walks into a city (to be decided) and creates conversation. He suddenly crashes to the floor, still conscious but his pupils go purple and a purple foam exits his mouth onto the floor. The people participating will go on a scavenger hunt throughout the area around the city to find three ingredients needed for the "remedy" to this unknown disease (They will be given the list of ingredients by a man in a dark cloak). The different ingredients are contained by different challenges including a maze, a parkour course, and lastly the solving of a riddle given by a talking bat. They bring the ingredients back to the cloaked figure hoping to save the man as he was innocent and loved by everyone whom had met him. The cloaked man slips the ingredients into his bag and takes a small vial out of his cloak. He throws the vial onto the man. Suddenly, he disappears into thin air as if he were not there to begin with. The hooded figure creeps into the shadows looking to escape. If followed, he will get away with a smoke bomb leaving only a small parchment on the floor. The parchment is another riddle. The answer to this riddle will be needed for the next event in the line in which they see the man again and track him back to his home. If not followed, the hooded man will trip, giving the descendants time to capture him and do what they wish. Though little do they know he is just a pawn in the large plan of a secret man known only by the code name Gecko. 3- Explorers stumble upon a mysterious Circus-style tent in the middle of the woods. Inside, they are greeted by a Jester who stands upon a platform. He tells them to enter the ring in the middle of the tent, floored by stone. He would pull a lever next to them and they would fall into the darkness below. After a bit of a fall, they land in water, surrounded by a large stone-brick maze. There are three paths; and all may be taken by only one (variable dependent on number of participants). They travel through the maze, coming along chambers which are locked. They must all work together through means of shouting (/s) to get through them, as each of the player’s chambers contain vital information, needed to pass through. At the end of the maze, theyd find themselves in an open cavern, a skull encompassing the far half. Players could interact with many features of this cavern before moving on. They’d go through the skull to meet the puppetmaster of the whole game, a man in a gray hat, and a purple suit. He’d look down at the players, answering any questions they had before asking the final riddle, one he says has never been answered. If they were correct, they would be allowed to escape with anything they could hold within the cavern behind (3 max items per person) and granted exit. If they could not, they would have to do the entire maze again, taking different routes. If the players could not figure out the answer in three tries, they would have to find a way out before the cave collapsed atop them.
  10. Username Crim_Crim Discord Crim#7420 Timezone GMT What group/playerbase are you most involved with? Forest Dwarfs Staff History None Ban History Yes, minor self request ban and ban for exporting the shop plugin Blacklist History: None Why do you want to join the Event Team? I want to join the Event team to become an actor to make a more immersive rp experience for the small forest dwarf community and help them out and others out who are in need of someone who needs an event actor Why should we accept you onto the Team? I think you should accept me for the team because I have ideas for people and would like to just help people in rp in general by bringing more people into the rp through an event and give some people which want a purpose to get on to rp to do so and I really enjoy helping people out oocly and rply and added to the team I could help more people have a better rp experience which will be more enjoyable What kind of events do you aspire to create?: I would like to create dungeons and quests some basic stuff which gives some enjoyable rp and rewarding What makes a good event? A good event would be when the player enjoys it for it covers immersion and excitement something which cant be predicted easily and wanting the players in the event to want more Create three in-depth event scenarios. I’m not looking for some prelude or whimsical idea here -- we want an indicator as to your talent and potential to be on the ET. You don’t need to write a word-for-word script, but we want a solid structure and plan as to how you’d organize and carry out an event: Scenario One The small party can be seen upon a hill where is none to have a wild bear den, the party would walk around the mountain stubbing onto the bodies of the people who lost there lives to the known bear before following the trail to where the bear may of been inside of a cave at the highest peak of the mountain. Upon entering the cave it would be filled with blood and gore some would be rather disgusted at the sight before finding what would seem to be a sleeping bear upon closer inspection the bear would begin to stick emitting a unholy smell before the party gets close enough to the supposedly sleeping bear showing that the bear isn't asleep but two has been killed with the intestines removed showing symbols upon the floor. Once the party decides to leave the cave as they possible search around to find the cause of the bears death something would be blocking the cave entrance if they decide to turn to look there would be a unknown creature hidden in shadows. Scenario Two A gathering would be in front of a shine to a dwarven god they would be praying upon the shrine before a unknown monk approaches telling the worshipers of a group of heretics in the area approaching the there shrine, with little time to prepare the worshipers would have to ready to defend themselves for the heretics from what they have been told are hostile to those with different views, the worshipers would be given time to ready there shrine on a hostile attack upon them. (can be turned into rp or a pvp wave style event) If the worshipers win they gain the heretics artifact of little magical properties it would just look interesting, if the dwarfs lose they can prepare an assault upon the heretics to drive them away for good from there shrine. If they chose to assault the heretics they can gain more information about them learning of the unknown things they know or chose to destroy there information so no one can find it out. Scenario Three A random encounter of hostile attentions or friendly ones, this one would be a traveling merchant with information on different cities and villages selling different rare or common items having a friendly interesting chat. (One Item can be used in another event to allow that player to start a chain of quests) Before the merchant leaves and travels to a different location selling odd items and giving information also giving objectives to those in need of a quick jobs of killing animals or collecting items.
  11. Username Jondead, LookMaNoHaense Discord Jondead#0753 Timezone GMT+1 What group/playerbase are you most involved with? Humans, Elves, Fae, Magi, Kha and Dwarves! Staff History Nope! Ban History Zero! Blacklist History: None! Why do you want to join the Event Team? I want to help the staff create a Dynamic Eventful future for LoTC for all of the community, and generally improve people's Roleplay experience with Random Events dotting the landscapes and roads, listening for feedback, and hosting Events for people when I have the free time, else I will focus on an Eventline or something. Why should we accept you onto the Team? I think I have an pretty good grasp of the Roleplay people would like to see, and I am an writer of the books of paper, so I think that will also help, I quite enjoy helping people with things like this - being part of big Events, or Small Events would be wonderful and is smehting I have had dreams of for a while. What kind of events do you aspire to create?: Quests, Small Festivals, Ruins and Dungeons, High Fantasy and a little Low Fantasy, some Road Events, and Traveling Salesmen! You name it! What makes a good event? A good Event is one both new and old players can casually roleplay into, having it not too complex for the people that don't know the Lore of the Server too well, but also fun for the old players with an good grip of the Server Lore - An good Event for me is also one where you Roleplay, not exactly fighting your way though with your left clicks, but one where you can type to your hearts content, I have ever seen PvE or PvP Events as "Real" and "True" Events, it is an Roleplay Server after all. Create three in-depth event scenarios. I’m not looking for some prelude or whimsical idea here -- we want an indicator as to your talent and potential to be on the ET. You don’t need to write a word-for-word script, but we want a solid structure and plan as to how you’d organize and carry out an event: The Traveling Sailsman Along the roads towards the cities an elder looking man would wander along carring old ragged cloths on his body and jewlery, his hair thin and frail – he’d calls the people he meets to find these small glowing stones being sold, telling you his story, and that the stones were his to begin with as part of an order of an old religion lost for the most part that was native to the lands – with every stone you bring him he would give you an small reward, or big depending on the stone you brought, everything from an blade that guides you to new lands like an compass if you placed it down, or an crown of an strange wood. Once you have given him all his stones he’d return to his lands where he once was, leaving the people that helped him a gift if they found it, a small ring ornatly encrusted with symbols that can be used to weave the seas for safety. A small ship arrives at the shores of the lands carring these monks of the seas, charted in wooden bridges and irons gaps, these monks begins slowly arriving as the Realm goes though it’s life creating a Dynamic Feeling of “these guys did not just pop out of the blue.” But instead they would begin as rumours and slowly begin their landing on the Realm, perhaps even a counter group within the Monks would form? Perhaps not, thought is too be found out later. These monks left the Realm that the Decendants lived on as the lands was being ravaged by the old darkness creeping uncontrollingly towards their lands, powerless to stop them they sailed across the seas before returning years later to find the missing stones of the sea’s grace. The Blasted Hollowed A croaking on the wind can he heard along the roads as crows would flock to the signs around the cities and conclaves, their eyes glowing red like bloodstones have been embeded into their eyes, after staying there for a while watching the people run along their daily activities they would fly off into the sky and to towards the frozen lands that line the Realm, heading to an black keep covered in an dark shadow-y mist, if one would follow the crows to there point of origin they would be met with sickness and death as inside would be some Undeathly Beings and rotten corpses lining the halls of the keep in mists, inside the halls would be torn stools and tables, the tables lined with dinning urtenshals, rusted and abandoned, shattered and broken, along with tapestries torn and battered, in the middle on an throne made of oaks would lay an small crown covered in rusting gold and with gems inbeded into the front of the crown – the crown itself would seem normal enough in this hellish rotten keep that it resides in, the crows linging the walls and flying though the halls, heading up the spirals of the keep to the top where an Demonic being resides wandering the halls of this forsaken keep that lays in the frozen wastes, and lots of hidden rooms and creveses with old books and tomes to be descovered beyond in the keep. The Undeathly Beasts that reside in the keep themselves would attack anyone that is not an allie or connected to their master almost without thought once you get there, almost like they were commanded to – these keeps would dot the lands of the frozen wastelands each a little different from the other, with different options and problems for you, traps and more. The Vasious Festival A cheery fellow find you along the roads telling you of this festival going up soon! This Festival is an grace of all the gods, an grand feast of friends and enermies coming together for once to drink and feast, dance and sing! The festival will be going for a spanning of a few weeks, influensed by the actions at it of course, this festival will have a little fighting ring, a drinking hall, games to play and a grand show of skills, each set of the skill rounds would be set in teams of five, each round being set in skills ranging from smithing, to alchemy, to fighting, and rock throwing. if the Festival get’s interupted by villans, the fesitval guards will activate and try to stop them, the guards covered in heavy plate armor would be strong, but defeatable – if the gaurds fail in the fighting and are defeating the festival’s goods can be looted and ravaged by the attacking party, and the Event Site would be left as ruins until someone is willing to claim that land if they want – after the defeating the Servants and people of the Festival that did not fight would “fly” to the corners of the Realm leaving behind books and tales of their travels along the ways.
  12. Username Jondead and LookMaNoHaense Discord Jondead#0753 Timezone GMT+1 What group/playerbase are you most involved with? Right now Human and Fae, as I play a two humans and a Cervitaur, I also play a High elf in the Dominion for now, so I guess you can count that also. Staff History As of writing this I have a GM App yet have not been told a result of it yet. Ban History No ban history! Blacklist History: No Blacklist! I think! Why do you want to join the Event Team? I want to help people do randomy events, I also want to make some Fae events and some minor casual events which I think would be fun! Something not too heavy so new people could also get involved but also something for hardcore Roleplayers! Why should we accept you onto the Team? Because @Treaty said this lad is good! What kind of events do you aspire to create?: High Fantasy stuff, maybe some magical shiz with a little casual town events and so on! What makes a good event? A good event is made by enjoy-ment from players, so not the Gaz eventline, which no one liked. A good event is also defined by the script and many paths in my opinion. Create three in-depth event scenarios. I’m not looking for some prelude or whimsical idea here -- we want an indicator as to your talent and potential to be on the ET. You don’t need to write a word-for-word script, but we want a solid structure and plan as to how you’d organize and carry out an event: - "You come to a set of runed pathways, which do you pick Alira?" Speaks a whisper on the wind carried by death and cold, the hallways ever twisting, the right one covered with a faint black light calling one closer if listened to for too long, and the left sends out a pulsing energy calling you to it also. (the Right one leads to a chamber with a Artifact of Urguan who made it to keep something in place, the left one just loops around endlessly, unless you complete a Puzzle in the corridor.) The voice would speak again "Pick quickly, for soon you might lose you mind if you do not!" The voice spoke with urgency in his voice, like he was consurned for Alira. - "You seek power yes?" The being in purple croaked "Y-yes." Alaloc answered unsure "Then you must prove to ME your worth, bring me the head of Alira Wolvenhide and I might grand you what you seek." The being commanded with fire on it's tongue "And do not fail me, or test my patience - So do not take too long." The being said with wrath in her eyes before walking away a cloud of dark energy in the air as it left. "I need to kill this Alira." he says setting off to find this person, heading towards Urguan and his realm, towards a grand keep in the mounts. - A keep would shine brightly in the distance as Ulrik Ironside spots a man walking past on the road, Ulrik quickly shouts "Parden me lad, wot brings ye out here to Urguan's Lands?" the man would question slowly moving towards him "I am simply seeking a person Dwed, she goes by the name Alira, have you seen her around?" The man asks slyly as he smiles "Oi have indeed lad, she went to the ruins to the south off here, just past the Dragon mountans." Ulrik simply responded shrugging as he would return to his post - The man simply nods to the Dwed as he walks south though the Mountans towards the ruins, as he gets there he would spot a runed doorway, closed, unopen, as he opens the door, it would kick in a Puzzel (same one in the first, including the voice, it would just speak the man's name instead.) ((A little idea of a Eventline of mine, which I'd call: The Beast of Urguan.))
  13. Username Porkour Discord Porkour#0123 Timezone GMT -7 What group/playerbase are you most involved with? Orcs/Dwarves Staff History I was a forum moderator in 2012 for three months, sorting threads to be cast away. I served under Gemmylou at the time. I found a calling towards the Media Team where I served under the guidance of Acerbuddy (Haelphon) from the time I left FM to around early 2014. Ban History Yes, a month into my first time playing on LotC in 2011, I misunderstood the no-rp killing and killed a player orc after being provoked. I was warned by Robin Drake, whose warning point scars my profile to this day. Blacklist History: I have not been blacklisted from the server. What do you want to join the Event Team? From the day ex-admin shiftnative suggested the idea of me becoming and roleplaying a pigman. I knew that I wanted to create a form of dynamic yet within lore, different roleplay. Something that will make regular races question the existence of my being and learn to disfavor or favor the outsider. Through my years on the server, I have learned that everyone has a different take on what to make of the pigman. Some have chosen to befriend it, and welcome it into their community, others have chosen to cast it away usually in the form of consumption or by force. The Event team interests me much to entertain the server, and to provide a sense of meaning and purpose to why we are all here in LotC. I feel that the server could benefit from someone who has lurked among the shadows and patiently watched as time passed by without much interference. Why should we accept you onto the Team? I admire the Event Team because of their strong abilities to keep people engaged in rp. Every time I see an event go on, the community comes out of their holes and unites for a brief moment. I could be a good asset to the team and provide plenty of ideas for the group. I have a unique mind, one that has matured over my years here and have a friendly personality. I was short tempered before, but I have moved on from that time and realize that in order for everyone to be happy, I have to work as a part of the team and not against it. What kind of events do you aspire to create?: The events I aspire to create will mostly consist of high fantasy quests and challenges. The thrill of seeking treasure, casting a curse out from the realm, rescuing an notable icon in the hopes of wealth or recognition, or simply not becoming a lost soul. Quests that involve perilous journeys to a deep dark wood in search of a cure for a town struck with illness while battling plethoras of unworldly creatures, obtaining secret information from a group of bandits terrorizing the streets. One that I would dream of creating, is an ongoing event where characters can prove themselves worthy of being one of the best, if not the best. I want to create events that can be cherished by the community, those that don’t necessarily involve violence and engage everyone in it. What makes a good event? A good event requires time to plan scenarios. Scenarios that arent one-way, and have many paths that could go in case the original plan fails. A good event requires depth, descriptive sentences that paint a vivid scene in the readers mind, so they can picture the event in their own way. It will also require the community to make it a success. A good event may evoke a response from the affected community, it might strike fear in some, or bring rage or purpose to the roleplayers. A good event also requires a good team to help each other make it a good event. Create three in-depth event scenarios. I’m not looking for some prelude or whimsical idea here -- we want an indicator as to your talent and potential to be on the ET. You don’t need to write a word-for-word script, but we want a solid structure and plan as to how you’d organize and carry out an event: The Curse of Droc'Nalthor: Quest - Dynamic Fantasy Event A village has a deep dark secret buried deep underground. The villagers are NPCs that tell of an underground city that was once thriving with life, and is now a sanctuary for the dead. A curse they locked away for many generations has finally leaked itself out, due to seismic activity throughout the island. Those villagers (actors) would then occupy the local populi and bring them news of the impending danger. It is up to the community to decide how to go upon the situation. The villagers would go on about informing the people that this curse derived from the city their ancestors built and buried. Villagers will tell of their village, but not say where, except show them a map that points out the approximate location of their village. They can venture out solo, with a buddy, or a large group. When they arrive, they will see a desolate land that was once the village and encounter an onslaught of creatures that seem to pour out of a crevasse in the ground. After warding the creatures off, a storm will brew above casting bolts of fire down as the players seek shelter wherever they can find. Most houses will offer little to no protection against the elements, the other will lead down into the chasm where they'll find coffins and a river of blood encircling a massive city. This city is also riddled with creatures the players may fight or attempt to avoid. In the center of it all, is the source of the curse, where someone may have to sacrifice themselves to destroy it, or risk the lives of those he/she brought along. The event is concluded when a decision has been made. The chasms and ruined earth will seal itself back up, and the land restored as if nothing has happened, and the village that once buried the dead city, disappears with it. The players will move on and probably get a drink at the local tavern. The Dream Bed: Dungeon - Persistent Fantasy Realm Ever have those dreams where you end up waking up after 'dying'? What if you dont wake up at all? What if you actually die? A poverty stricken mother cries for her missing daughter after kissing her good night and waking up to her not being there. She claims she has never taken trouble for her liking and shown no motive for running away. Villagers(players) would learn that her missing daughter may be trapped in a different dimension where her bed is the portal between our world and her world. The purpose of this event is to rescue the mother's child knowing the risk of going to sleep in the mysterious bed. If a player dies in the dream world, they die in the real world. A mashup between Inception, A Link to the Past and The Matrix. Players will setup their own bed in the house, and event team will teleport the players into the dream realm. The dream realm can be set in the End, the Nether, or the Aether, each with their own fall hazards or realm creatures that may lead players to their untimely end. The event concludes when the mystery behind the disappearance has been solved. A Hall for Heroes: Arena - Dynamic/Persistent Low-Fantasy Realm A time of gathering has been announced from the heavens or via birds, of a city created for those who seek to prove themselves worthy. This may include gauntlets, a test of the mind, or a battle royale. Players will journey to this city where they can congregate amonst each other and participate in activities served by the event team. In this event, death may be a risk players have to take, and they are to come to the city emptyhanded for fear of loss items. This is at their own risk and may choose to bring items that do not give them the upper advantage. Events that happen here are merely for entertainment and bragging rights and include but not limited to; treasure hunts, master sculpting, horse races, spleef tournaments, Player vs Player (1v1, Team, Survival) etc. Victors will be crowded glorious in their event and remembered in the hall for heroes, a golden corridor where their achievements shine with the ascended. Participants who compete will be given free but not private housing for their friends and family should they choose to stay there.
  14. Username AlphaMickael1 Discord Mickael#1445 Timezone GMT+1 (Belgium) Group/Nation: Confederation Of Hammers / Bogrin Have you ever held a staff position before? Not on this server, but i have been build team manager on another fantasy rp server, which just went down so i can put my time into another server, like LOTC! I have also carried builder rank on minor servers. Have you ever been banned before? I haven't gotten banned yet...if i remember right. What style do you prefer to build in? I prefer dwarven builds, mostly dungeons! Are you comfortable using World Edit commands? Yes, very comfortable. Provide screenshots of three builds you have created from the following list: Terrain, Creature, Medieval, or High Fantasy https://cdn.discordapp.com/attachments/427532665030311959/495345102882078730/2018-09-28_23.23.17.png High fantasy dwarven gate https://cdn.discordapp.com/attachments/427532665030311959/495349466304610304/2018-09-02_21.45.43.png Landscaping https://cdn.discordapp.com/attachments/468433482649960459/493843850901717004/2018-09-24_19.58.55.png Medieval ship Explain what you feel results in a quality build An amazing combination between landscaping and actual building will always result in a good build. From the past i have learned that planning (using bright colours of wool) has helped me provide greater quality builds, the usage of voxelsniper, worldedit and gopain have also made this much easier. Taking inspiration from drawings, artworks or real-life pictures and the right block-combo. Why do you wish to become an Event Team Builder? I helped Overlord8000 with some building and he told me that i had done an amazing job, he then reccomended me to apply for ETbuilder so we can work together in future events. What are your strengths and weaknesses? Strength: I put an insane amount of time into building, i don't give up or hook off until i feel satisfied and/or the build gets approved. Weaknesses: Stubborn at times and a little too perfectionistic How much time could you give this position in the foreseeable future? 0-4 on weekdays and 0-10 on weekends.
  15. Username Captain_J_Ultra Discord Captain_Galactic#2869 Timezone Eastern Time, on the weekends What group/playerbase are you most involved with? Arbor, subsection of Renatus-Marna Staff History I've never worked as staff on a large scale, but have worked on a smaller scale staff on some roleplays on another server. I also run my local D&D club as the dungeon master, so as for running events I've had some experience. Also, I do acting non-professionally. Ban History Once, because of combat logging. It happened because I had to go to dinner, but I didn't have time to explain why, so the person I was fighting (And it was an RP fight) banned me for 3 days. Blacklist History: Never been blacklisted. Why do you want to join the Event Team? Because the Event Team seems like the only staff role I could fill well, as GM is A: too prestigious, and B: I just don't have the skill set. I have the tools, I believe to work as an Event Team Actor, as I have the skills to work there, and I think it would be a lot of fun, and I want to help increase the number of events on the server. Why should we accept you onto the Team? Because I have the skills to work on the team, and can help organize events, as well as have ears in a place where few staff even look at, much less live in. I also really enjoy the idea of the job, and believe that LoTC is lacking in events presently and would be really glad to help organize some. What kind of events do you aspire to create?: I would like to make some Quests and Dungeons, as they would add to the world in a way that simple events could not. It could also be used as a way to recruit a few builders for a project, or show off an item to be crucial in a later event. What makes a good event? A good event should be fun, either in that it's high-octane action, kind of funny, adds to the world, brings up questions, or connects to the larger story. Create three in-depth event scenarios. I’m not looking for some prelude or whimsical idea here -- we want an indicator as to your talent and potential to be on the ET. You don’t need to write a word-for-word script, but we want a solid structure and plan as to how you’d organize and carry out an event: The Masked Hunter: One day, a person in a bronze mask, a hood, and clothes that cover all of their skin comes to Holm. They come seeking help to fight some people-who-are-not-people. There is nothing in them, but they just walk on. He then leads any who will come them to a manor filled with walking husks of bodies and clothing. They explore the manor, finding it atmospherically spooky, but otherwise empty. Once they go to the Hunter, he simply says "It wasn't their time yet. Now it is." Suddenly, hordes the hordes of husks burst in from outside, and the possesed items begin walking about. They are slowly being pushed back by the hordes, and end up reaching a high-vaulted room that looks like a cannonist church, but gives off an unholy aura. Once they reach the church, the Hunter reveals himself to be an undead and challenges them to a boss battle. He shoots at them, and jumps around to several ledges in the room. Upon his defeat, they then receive his mask. The Fire Of The Dominion Of Malin: A traveller by the name of Arezoth comes to town. he carries a torch, which he claims is a sacred flame. (It isn't.) However, even though it isn't sacred in the slightest, it is powered by a powerful fusion of fire evocation and necromancy that binds spirits of flame to the torch, keeping it eternally lit as long as the spirits live. Arezoth, however, is a moron, and releases some fire spirits upon the town, lighting it ablaze. while most of the town is fighting the fire, a few must kill the spirits with ice arrows, which are scattered throughout the town. Once they save the city, they gain unlit torch, with a few wisps of magical power left. The Hunt For The Golden Ram: A traveller by the name of Arezoth (Remember him? He shows up quite a bit.) comes to Haense one day, asking if any would wish to hunt the legendary Golden Ram, with it's Golden Pelt of Endless Magic. Those who come with him come to fight... a yellow sheep. if they kill it, it releases the Spirit Of The Ram, which runs rampant, before hiding in a prepared arena where they fight. The ram itself is a fairly easy fight, being it's only attack is to charge straignt at it's enemy, but the arena shifts, spouting water, with parts of the floor falling away, and arrows being shot from the crowd. The arrows are actually a benifit, as the bull has arrow vulnerability. After it's defeat, they get it's Brass Pelt of Not-Entirely-Endless Magic.
  16. Username MoonsWolf_ Discord MoonsWolf_ Timezone EST What group/playerbase are you most involved with? Elves, but I plan to have a human persona at some point in the near future. Staff History N/A Ban History N/A Blacklist History: N/A Why do you want to join the Event Team? I want to join the Event Team to bring people the full feeling of this amazing role-play server! and for people to be spurred in the direction of more role-play. I want people to have fun and not just wander around the server looking for something to do and eventually log off having wasted time. Why should we accept you onto the Team? The Event Team should accept me because I want to create a fun and exciting atmosphere for the players and to practice my writing with real people. I think that I could implement a creative and action packed part of the writing that gets people sitting on the edge of their seats. You should accept me because now that I'm going into a real world habitat (irl), it will be amazing to see how my writing changes and becomes even better. What kind of events do you aspire to create?: I would like to start with high to low fantasy but as I get better they would, as such, get better as well. I hope to lead adventures to forgotten parts of the world and have the excitement build and the players having fun. What makes a good event? A good event is based off of: Details- Details are key to a great event because even the smallest detail in the beginning of the event could turn into the biggest turning point in the story. Cooperation- A good event is all based on the fact that people have to show up. If no one shows up, then the event won't happen. Creativity/Fun- Creativity is a big part because you don't just want the same old things and story lines, you want to make it exciting and fun for everyone involved. Create three in-depth event scenarios. I’m not looking for some prelude or whimsical idea here -- we want an indicator as to your talent and potential to be on the ET. You don’t need to write a word-for-word script, but we want a solid structure and plan as to how you’d organize and carry out an event: The Sea Women The sea would be calm, the day coming to an end, when a single note pierces through the gloom of the marine fog that lay thick over the water. Another note joined it and then ten, a symphony that was alluring and dangerous at the same time. The marine fog would clear enough to reveal women with the lower half of a bird perched on the rocks, singing to the men and women on board. Feathers ruffled, talons scraped against the rocky land while they waited for their next meal to arrive. Step 1: The boat would be sailing by and it would stope because of the singing, the people on board looking over to see what the commotion was about. Step 2: People may fall overboard, or the ship would start to go toward the Sirens. The Sirens would then either take some of the people that fell into the water or keep singing depending on what the people do. Step 3: If the people on board could get out of the trance and started attacking, the sirens fate would be determined by the roleplaying. Other Step if 3 doesn't work: The people would either all die or the sirens would swim off if the boat did crash. The crashing of the boat may leave a few survivors. Items: Siren fathers, a carcass if so lucky, a limb maybe, any other body limb that a person can cut off. The Way Home The lake lapped and eddied along its banks, the sun shown on the surface creating a lavish canopy that overlooked the crystal clear waters. Stones were strewn about and the fish in the lake were nowhere to be seen. A horse lounged at the banks, a saddle loosely attached to its back, the girth barely touching the horses stomach. The creature had it's eyes closed, seeming to bask in the light that was reflected off the surface and bounced everywhere. Step 1: The Kelpie would be standing near a lake or such and a person or people would come to see. The Kelpie would initially look to tired to be bothered with the person. Step 2: Depending on the person, they might role-play and get on the horse or attack it. Attack: If attacked the horse may try and kill the person by just hitting the person with the hooves or make them touch the saddle and become stuck. Mount: If mounted the person would be drowned unless more than one person was there. If more than one person: the other person might attack the horse but this would require them to follow he horse into the water. But the other person would role-play their actions and the Kelpie would work around them. The Hot Day The road near Sutica seamed to recoils as a large beast clicked it's way along before reaching Sutica. The day was hot, so the scorpion didn't feel uncomfortable, bu the loud chattering of the birds set him on edge, and the dense grass seemed to aggravated the arthropod. Having reached Sutica, the Scaddernak perched on a building and clicked its pincers down at the assembled. Having been let out by it's master and transported to this cold place, the beast was angry. Step 1: The Scaddernak would mount the building, destroying things in it's wake. Step 2: If people came out this would aggravate the creature and cause it to attempt to come down to kills those people. If they hid the Scaddernak would move on. Step 3: If attacked, the scaddernak would jump down and try to kill those assembled. Step 4: If the people won than they would have a scorpion carcass and poison. Any body limb is fair game to take.
  17. General_Wartface

    Humans - ET Plot-lines?

    EVENT REQUEST FORMAT Players/Group Requesting: The Empire of Man and the Order of the Red Dragon What kind of Event are you looking for?: The Empire is looking for an overarching quest-line of sorts, to give Knights some quests to do. The Empire would also prefer it to be related to Human lore in some capacity (I can help with the provision of such). Events can be anything, really, from one-on-one interactions and dungeons to massive group PVE battles. The main goal is just that there's an overarching plot or interactions, if possible, so that we get more bang for our buck. A possible event line that may be interesting to the ET at-least is the Vaeyl Order since apparently they were former servants of Horen, which would naturally make the Imperium Septimus their enemy not because we're poaching their land, but because we would think them to be impostors and not real humans. Approximately, what time/date you want the Event to take place?: Can be disccused. If it's multiple events, then a single time may be fruitless to describe. Organizer's Discord: Zhulik#7438
  18. Birth of the Orison Ritual Site of the first Guardian Grotto, a harrowing, yet beautiful reminder of the death of a druid. “And she appeared before them, those troubled minds, and the air was alive with sound of nature. She gave them a reassuring smile, reaching a hand out, as if to offer help. All was well.” It is a well known truth among druii and those that study the aspects or their faith, that devout druids who die ascend to the realm of the fae, to serve out their days as Soulbound Servants and Guardian Spirits. In the realm of fae, these spirits of passed druids are revered by all as wise men and oracles. Creatures of the fae flock from every corner of the realm to hear their words of wisdom. In the realm of fae, they are considered demigods, chosen of the aspects themselves. (The Fae Realm) In death, these sages reflect the souls of what they were in life. For those that sought the taste of battle in defense of the balance, they may find themselves as a spirit of fury, blessing those of the Twilight Bound. A gentler druid, a healer perhaps, may find themselves as a mending spirit of the Dayward Way. All these such spirits are revered amongst the fae creatures of the world. For those most dedicated servants of the aspects, there exists a special opportunity in life, during the most unlikeliest of times. That is, to become a Guardian Spirit capable of traversing betwixt the eternal forest and the mortal realm. These most devout servants may find themselves visited by one of these spirits to be taught the highly secretive ritual. With this knowledge, they are given the secret that they need to become one of them, to be given the ability in the afterlife to make the journey and return as a Guardian Spirit of the Descendents. However, this ritual may only be done on the brink of death. In their last moments, a druid may send out a final plea, one last wish to stay on Æos, on this place that they’ve so desperately tried to protect through their whole lives. And then, they must perform the ritual. The Discovery She saw blood everywhere. It stained the grasses around her with a deep crimson hue, glinting in the sunlight. And she looked to the side, seeing a bloodied bone knife cast aside, lying among the leaves a few feet away. And then it shot through her, an agonizing pain in her abdomen and she cried out. She looked down, and in her arms was her heart; a crying babe, wrapped in a green shawl. And her eyes slowly shut, fluttering desperately to try and stay awake as she faded into the cold embrace of death. Awaiti sat up in her bed, drenched with sweat. She rested a hand against her stomach, flat as it always was. The woman turned, pushing up out of the bed to stand, staggering over to a mirror in the room. She gripped the sides of the table, looking into her reflection with a silent, but bewildered expression. Her amber eyes stared right back at her, betraying only fear. But that was all. There was no blood, no screaming, no crying babe to hold. It left her unsettled, and compelled her to grab her cloak. And with that, she swiftly exited the room. The flames in the brazier of the shrine always shone the brightest at night, casting light in every which direction, onto the grass, onto the statues of the aspects, and now onto Awaiti, who was kneeling before it, bowed deeply in prayer. “Sweet mother, sweet mother, send your blessing unto me… preserve me…” “Father, father please. Have mercy on your faithful servant…” She pleaded like this for hours and hours, until the first rays of daybreak split the air, casting shadows of the leaves on the shrine. And on and on she pleaded, tears staining her weary face. “I don’t want to go! Not yet!” And her eyes were filled with light as she keeled over, blacking out against the cold morning ground. What followed barely made sense to her, flashes of white and green light, the crying of a babe. Visions of light took shape as fae energies and her dream came back to her. She was suddenly on the ground again, covered in blood. She was screaming, crying out in agony. And once more, her eyes began to flutter off to the cold and gentle dark. “Breathe, child,” She heard a gentle voice call to her. “Let go,” said a strong voice. And she shut her eyes for but a moment. And then opened them with white light coursing through. In an instant, the place around her was filled with a brilliant flash of fae light, all erupting from Awaiti. Flowers sprung up, creating brilliant displays of red and blue and purple. Trees sprouted almost instantly, tearing up the earth. But all was silent for Awaiti. She could hear no voices, feel no life. Life itself had all but left her battered form. Instead, it was in the world around her. And she drifted off. Her eyes shut once again, and Awaiti, just as she had in her dream, passed on from this world. But then, she was truly alive. There was warmth, and it was good. Awaiti looked down at her own mortal form, and smiled, knowing that all would be well for her child. They would live, and go on. Her eyes flung open, and she was back on the cold, hard ground. Awaiti stirred, knowing now what she had to do. And so she stood, going home to her bed to await that fateful day. The Orison Ritual Druids look on as a hierophant passes on, the air lighting up with fae mists as the energies ripple through, causing flowers and other life to spring up! circa 1650, colorized “Mother, mother please… father, look down on me… I want to be brave... I don’t want to die!” The ritual itself was used a great many years ago, in ages long forgotten, as a secret technique used amongst some of the most powerful and wise druids, in order to continue passing on their knowledge and guiding their people even after their own death. Since, it has fallen from minds, into myth, and then into legend, and then forgotten entirely. It has only resurfaced recently, discovered by Sister Awaiti Aureon, who saw glimpses of the ritual during a vision of her own death. Flashes of light, blasts of pure fae energy that rippled through nature, allowing life to flourish in its wake. These visions stayed with her throughout her whole life. What Awaiti saw was her own body expelling all of its druidic energies in one single moment. This act kills the druid immediately, but the blast of fae energy allows anyone in the vicinity to feel the effects of a fae ring for the day. The very wave of energy that is expelled from the druid has a similar effect to a fae ring, allowing those around them to hear the countless voices of nature for the rest of the day. It would emblazon druidic runes onto the stones around them, growing large trees and bushes almost instantly in the now hallowed land. A circle of flowers would sprung up all around in a spiral, creating a Guardian Fae Ring around the druid’s lifeless corpse. The wave of fae energy carries part of the druid’s very soul with it, tethering it to the land of the living. This created an anchor to Æos, allowing the traversal between these two interlinked planes. Such is the path that all those druii who wish to return to the mortal plane must follow. They must seek out a guardian spirit and learn the secrets of this most sacred ritual Guides and Redlines Requires a TA in Control and Communism to teach the Ritual, as well as being the aforementioned Guardian Spirit. In order to teach the Orison Ritual, an existing Guardian Spirit must show their student the ritual through Greensight. Attempting the ritual in any capacity is a PK. Requires a MA to perform the ritual. Attempting the ritual is a PK, no matter the outcome. Once you die, you’re dead, spirit or not. Guardian Fae Rings Fae rings have always been notoriously awe inspiring and potentially dangerous, for they create links between our realm and the Eternal Forests of the Fae. Normally though, these Fae Rings only allow lesser creatures of the realm to traverse the planes under the light of the full moon. They have the additional effect of imbuing descendants, whether they be human, dwed, or elf, the sudden ability to hear thoughts, instincts, and raw emotions of the flora and fauna around the ring, giving an experience of attunement to the unattuned. This can be very disorienting for those that are unfamiliar with the raw orchestra of nature. These fae rings have only ever been created through the magic of the aspects themselves, being naturally occuring phenomena in the world. But, with the Orison Ritual, we find the first instances of a druid themselves creating these rings through their own powerful druidic energies. During the Orison Ritual, a massive explosion of fae energy is released directly into the land around a druid’s body. Many things are birthed from this influx of energy, including the powerful Guardian Fae Rings. These large spirals of flowers cover the entire area that the blast touched, hallowing the ground that they lay upon. Over this entire area, the effect of a normal fae ring is given, nature filling the ears of those who stand within the living spire. These rings act as normal fae rings, with a few exceptions. Normally, a Fae ring allows only lesser beasts of the Eternal forest to pass through it on a full moon. However, given the druid’s final sacrifice, it allows Guardian Spirits to pass through the realm of the fae into that of the living. Guardian Fae Rings have the unique ability to be created by the living as well as the dead. However, this process is extremely dangerous, and must be preserved for times of great need. By transcending to the eternal forest, a group of three druids can seek out any such guardian spirit and re-tether their soul to the earth. By doing this, the guardian spirit channels their own energies through the bodies of the three druids, transforming the fae ring into a guardian fae ring. This allows for the creation of new guardian fae rings from normal fae rings. It is important to note that Spirits are not tied to any one ring. Instead, over time, these rings begin to create an interconnected network of points that the spirit may visit. Usually these rings are placed around groves, or other places of pilgrimage for those that follow the ways of the aspects. These points serve as the anchors for spirits in the realm, creating holy sites around the world. As stated, guardians are tethered to these Guardian Fae Rings, tying them to that one particular site until they are able to move to a different ring. Guardian Spirits are only able to go so far outside of the ring before they dissipate, the bonds holding them to the world too weak and too far to hold them in any significant way. If such occurs, they find themselves drawn back to the Eternal Forests, unable to plant themselves on the world. They must stay there for a time as their spirit regenerates and recollects in order to return to the world of the living. Guides and Redlines Powerful druids can perform the ritual successfully and be taught it. In order to be able to become a Guardian Spirit on the mortal plane, you must conduct the Orison Ritual. The Druid must first pray, opening a connection with the aspects themselves. Basically grabbing the aspects attention. After such, a druid must expel all of their fae energies in a sometimes violent blast, depending on the age of the druid and their power. This can potentially hurt those around them if the druid is very old and very powerful. The blast caused by the druid causes a surge of life in every direction, causing plants and life to spring up where possible. It can grow trees in an instant, moss to grow on rocks in runic shapes. These runic shapes reflect parts of the druid. Only the Guardian Spirit that created them knows their meaning. The blast also creates a Guardian Fae Ring, a variation of a normal fae ring, a large spiral of flowers, leading to a circle in the middle. This is the exact spot where the druid died. A Guardian Fae ring is what allows a Guardian Spirit to travel between the realm of fae and the mortal plane. Guardian Spirits are tethered to these rings, unable to walk very far away from them without being called back to the Eternal Forest. This radius usually encompasses the size of a grove, or small settlement. Guardian Spirits may only make the journey through Guardian Fae Rings during a full moon (Once every elven day). However, it should be clarified that they may remain the realm of the living after the full moon has passed. In order to perform the ritual, a currently existing Guardian Spirit must teach you it, or have someone who already knows the ritual pass the knowledge to you. This follows suit for druids to create guardian fae rings. In order to create another Guardian Fae Ring, you require a living druid that knows the ritual. Being different from normal fae rings, it is possible to have both a Guardian fae ring and a normal fae ring at the same time. To transform a fae ring into a guardian fae ring, you require three druids who know the transcendence feat. By doing this, it allows the druids to find the spirit in the fae realm and allow them to push their energy through their own bodies into the ring. This creation acts in the same way as the normal creation would, with all of the effects. Must be a druid, and currently be Tier five in both Communion and Control at the time of death. Druids cannot be pulled back from the Eternal Forest after an Elven Month, as the Eternal Forest’s call is far too strong to ignore. Such is the nature of the Fae Realm. In order to be brought back from the Eternal Forest, you must have PK’ed entirely first. It is only allowed for fully PKed druids. A Druid must be able to pray before they die, and build up the energy to release it all. Any sort of instantaneous death would prevent them from doing such, and keep them from tethering their soul. This ritual can only be done while on the brink of death. Druids who commit suicide cannot do the ritual. Any druid blocked by Strength of the Abyss or other Fi magic would not be able to complete this ritual. The blast from the ritual is not enough to kill in any case. Only potentially knock back people. If the druid’s focus is thrown off during the ritual, it ends the ritual and they are unable to continue, missing their window. In order for druids to create a guardian fae ring, they need to gather more than 3 druids to pool their energy together to create this explosion. Without more than three, the combined strain would kill the druids involved. Even with more than two, the process is extremely taxing on the body. The Orison ritual requires the unaltered soul of a druid to be in their body in order to perform this ritual. Druids with altered souls, or those who have placed their souls in other vessels cannot perform the final ritual to become Guardian Spirits. This does not apply to the creation of Guardian Fae Rings. As the natural energies release, the spirit of the animal would release as well. It remains with the guardian as part of it or depart to the aspects realm. This allows shapeshifters to complete the ritual. Guardian Spirits cannot walk outside a certain distance from their Guardian rings. In doing so, they would be demanifested, and sent back to the eternal forest until they can return. (300 blocks) Iconoclast magic would demanifest a Guardian Spirit The Spirits A Guardian Spirit watches over the forest with a careful eye, taking after their original elven form. “Go, my faithful dedicant, into the mountain! There you will find a spiral of flowers… sit in it. Call out to her, to that devout spirit. She will guide you on this task. Now go!” With their spirit tethered to both the eternal forest and the mortal plane, the Druid would wake in the Forest, awaiting that next full moon, for that bridge to open between the realms. When the full moon flies, they may find themselves on a trek across a great birch bridge that stretches far into the cosmos, into the mortal realms, allowing them to awaken inside of the center of the Guardian Fae Ring in a brilliant display of light, standing in the grove created by their own death. This is the journey that all Guardian Spirits will take, should they partake in the Ritual of Orison. Upon their awakening, spirits are met by themselves, by their new spiritual figures. At first, they appear as themselves, given a transparent glow that reflects their own druidic energies. As time goes on, these spirits realize that they can shift their appearance to some degree, to make them look as they did at any point in their life. Through this, they can remove scars, and blemishes upon that figure, or tattoos that covered their skin, appearing truly as a servant of nature, without other worldly attachment. In their journey to the spirit realm, spirits find they may change into a host of different animals, accompanied by that similar transparency and glow that other Guardian Spirits give off. However, with an additional affect. Due to the spirit’s time in the fae realm, the essence of the eternal forest has rubbed off onto their animals’ giving them fae-like attributes. The spirit is just that. A spirit. They cannot touch or interact with the world. They will never again feel the embrace of a loved one, nor the wind on their cheek. They are dead, lost to the world. Incorporeal beings that merely exist as a passer of knowledge, a wielder of the torch of druidic power. Even at their strongest, standing within the fae ring, they are unable to lay a finger on the world of the living. It is the primary mission of all Guardian Spirits to pass down their own knowledge of the balance, and to guide the druids of the world towards a heightened understanding of what their duty is, and how they might attain it. They serve as powerful guides to all that follow the path of the aspects. To dedicants, they serve to inform and teach. To Druii, they seek to offer their different perspective on the world and how it may function. And above all, to Archdruii, they serve as powerful advisors in the face of great adversity. But they are just that. Guides, advisers, wise-men. Vessels of knowledge that lasted longer than they should have. They are unable to use the powers that they had throughout their lives as druii, save but shapeshifting, but they still retain their ancient knowledge of the arts. In times of great need, these spirits are able to pass on their understanding and power into the druii of the world in several ways, detailed a bit later. In addition to this, Spirits are also given a few smaller tools that they would use in pursuit of guiding dedicants, druids, and archdruii alike, without impacting the world on a physical level. Spirits are far more corruptible than our mortal forms. Aurum weapons that affect the spectral beings of the world would affect them just as a normal blade would, cutting away at their energies. Blight that would normally sap away at the strength of a descendent would eat doubly so at the Spirit Guardian, gnawing away at the very being of the guardian, until it is so weak that they are corrupted wholly. And perhaps the most dangerous among them all, are those that carry with them the strength of the abyss. To be touched by this ability is to be scattered, cut off from the world. Upon touch, the spirit is sent back to the realm of the fae, to recuperate once more. Such is a very effective weapon against them, capable of sending them away in an instant. Blight may even corrupt a Guardian Spirit more than it normally would. The spirit is more fragile than the body, and to those who are exposed to it for a long time, it may have devastating effects to their soul. Through time, they’re physically corrupted, and the soul is damaged, leaving their spirit broken. The blight addles their mind, casting a shadow of the ancient spirit. They become destructive, a draoi spirit. Their gifts turn dark, allowing them to grant darkened boons on their followers, on those dark druids that would destroy. As they continue down this path, these spirits are corrupted physically. They may be split open, or tainted visually, their souls torn asunder by the use of these dark boons. These now Draoi spirits haunt the realm, causing chaos and sowing discord throughout the land by empowering the dark druids, until they’re put out of their own misery, and banished from the land by the very druids they were sworn to guide. Banishment is a difficult process, though not impossible. It is a technique used by druids to sever a Guardian Spirit’s connection to the mortal realm, and works similarly to the unattunement ritual. A group of three druids must corner the Spirit, connecting with them via powersharing. After this, there are multiple ways that the druids could deal with the spirit. Potentially, the spirit has been feeding dedicants or other druii misinformation, misguiding them from the path of the Druidism. Or perhaps these spirits have views too extreme for the order, and must be cast out. Both of these are valid reasons to banish a druid from the mortal plane. Or perhaps a spirit has become fully corrupted by blight, making them violent Draoi Spirits. This is another reason to banish a spirit. Or even by request of the Spirit themselves that believe their mission to be done. Banishment is the act of releasing the spirit’s tether to the realm of the mortals, recalling them back to the eternal forest to live out their days there. This action can be reversed, in the same way that a guardian fae ring can be remade. The ritual is one in the same. Guides and Redlines Newly made Guardian Spirits always begin in the realm of the fae. In order to start roleplaying, players must wait until a full moon, or one out of character day in roleplay to re-enter the mortal plane. In order to enter and leave the mortal plane, a Guardian Spirit must do so through a Guardian Fae Ring during a full moon. All Guardian Spirits take on a glow reflecting the color of their fae energy in life. Guardian Spirits take the shape of themselves when they return, appearing unaltered by injury or bodily art. In addition, Spirits may change how they look in order to reflect themselves at different points in their life, to reflect and show how they themselves have changed. Removing injury or changing which point in life they appear as is entirely optional. Due to their time in the fae realm, spirits are capable of morphing into a different host of animals, with the addition effect of fae attributes. The addition of Fae attributes applies also to normal Spirits Guardian Spirits are completely incorporeal, and cannot touch or physically interact with anything in the mortal realm. They are ghosts, in that sense. They will never be able to feel the world of the living, at least physically. Guardian Spirits retain none of their ability to perform druidic arts that they had learned in life, save shapeshifting. However, they retain all of their knowledge in the arts, and still fondly recall the feelings of using their abilities. They instead gain a few other abilities to assist in their primary mission of guiding the descendents, and granting boons of the aspects. Guardian Spirits with a TA in any given druidic magic still keep the TA, but cannot perform the magic themselves, truly being a guide more than anything. Guardian Spirits can no longer perform control, communion, thulean druidism, blight healing, or herblore. Guardian Spirits can no longer teach unattunement, attunement, or shapeshifting. Golden Weaponry affects the spirits as a normal weapon would to a person. Blight corrupts the very soul of the spirit, being far more vulnerable to the effects of the blight. This causes Guardian Spirits to become Spirit Draoi, lashing out violently with all they have to corrupt and damage the world. This, however, can only be done through their existing gifts and receive none for becoming a spirit draoi. Upon their next ‘death’, spirit draoi are permanently killed. Players accept this on making a Spirit Guardian. Upon touch, Strength of the Abyss immediately sends guardian spirits back to the realm of the fae in order to remanifest. This action is extremely disorienting for the spirit, and takes a long time for them to return and gather themselves together. This takes one year in game (One week out of character) Guardian Spirits are able to be banished by the druids of the realm through the banishment ritual. However, they can be brought back through the creation of a guardian fae ring for them. The Mission Guardian Spirits under the full moon, 1650 “I am one with the Balance.” In life, it is the path of druids to protect the balance, to safeguard nature. To protect the wilds and those that live amongst them. When these druii die, they ascend to the eternal forest, to serve as soulbound spirits, wardens and wisemen of the fae realm. These spirits are revered as wise demi-gods next to the aspects, spirits holding immense knowledge. Creatures of the Fae come from near and far in the realm, from the Twilight Bound to the Dayward way. For those Soulbound Servants that return to the realm of the living, their duties must continue. Guardian Spirits are to act as guides, figures of wisdom amongst the druids of Atlas, and all other places to come. They walk amongst the order as highly revered teachers, and advisors, opening their wisdom to all that would seek it. This is their eternal duty, to serve and guide, no more, no less. Very rarely do these druids directly intervene in anything, choosing instead to give their assistance when asked, or to offer a boon from the aspects for dire situations. In some cases, they can even take up teaching positions within the order. Blessings of the Aspects A druid completes a task with the oversight of the Guardian Spirit, 1650 Guardian Spirits tend not to intervene in worldly affairs. Without the ability to hold a sword, or travel far beyond their guardian fae rings, they take up a more guiding role. Their time spent in the realm of the fae shows now though, and Guardian Spirits find that they have a few lesser abilities that they didn’t have before. These can be very straining for the spirit to perform, and only one may be used per day, that they might serve the spirit in guiding others. Greensight Guardian Spirits have the ability to reach out to the attuned minds, able to incur visions of the past, things that the Guardian themselves have seen, or even things that the subject has seen. This ability only works on a willing subject, when they allow the guardian into their thoughts. These visions can be as vivid or as vague as the guardian wills it. This can be used to suggest certain courses of action, or to show lessons that they themselves have learned. This only affects attuned druids and those affected by fae rings. Oversight Guardian Spirits bind themselves to a druid for a time, seeing what they see, hearing what they hear, allowing them into their thoughts. This must be entirely willed on the part of the druid and the guardian. During this time, the druid is marked with a green fae symbol upon the forehead, showing that they are a vessel of the spirit. This lasts until the subject no longer wills it, or the spirit leaves the body of another. Guardian Powersharing As was their ability in life, Guardian Spirits retain their ability to control and manipulate the natural energies of the fae, in order to pass them onto another druid. This greatly enhances the natural ability of the druid far beyond their own potential, exactly like how a normal powersharing is done from a living druid.. However, due to the fact that the Guardian Spirits consist of their own Fae Energies, powersharing dissipates them over time. After they've finished, they return to the Eternal Forest to replenish their being. Guides and Redlines All Blessings of the Aspects can only be performed once per day, while their energies replenish. Any attempt to perform a second blessing in one day will result in a failed attempt. During Greensight, both the druid and the guardian enter a catatonic state while experiencing the visions, they are completely vulnerable to attack until the guardian ends the vision or it ends. Greensight uses previously existing memories from either the Druid or the Guardian Spirit. This applies even to memories that have been lost. Can be used to revive memories. Guardians can manipulate memories to look as vague or vivid as they wish. They may also alter the vision to a limited degree, in order to show alternative choices, or make symbolistic changes. Druids and guardians can experience pain from the vision that may actually linger after the vision ends. This is all psychosomatic. The Ritual of Orison is taught through Greensight memory of the Guardian’s own death. Oversight is the ability for a spirit to bind themselves to a druid’s body, connecting the two. The Guardian Spirit and the druid’s senses are linked, and they can experience the sights, sounds, smells, feelings, tastes, and thoughts. This works vice versa as well, the druid being able to experience those of the guardian as well. In addition, this links their emotions, to a degree. Should the druid grow angry, the guardian may feel a surge of anger or so on. Druids experiencing oversight are marked with a fae symbol over the forehead, glowing with the color of the spirit’s energy. Guardian Powersharing works exactly like normal Powersharing, but after they are done, they dissipate to the Eternal Forest for an Elven Day. Feel free also to roleplay discomfort when powersharing, as you're sacrificing your own lifeforce to fuel another druid. A druid does these at will, they cannot be forced into it, nor can they force them upon others. A Guardian Spirit can only use one blessing per day Greensight must be completely willed on both ends. A Guardian cannot be let into the mind of another without it being opened for them. Guardians cannot cause physical injury through Greensight Visions. This does not apply to psychosomatic illness. As soon as a Druid does not want to be shown a vision, it ends. Closing off the path renders the ability ended. Guardian Spirits cannot be demanifested during oversight. Guardian Spirits cannot use other druidic blessings during oversight Guardian Spirits cannot interact with others outside of the druid they are bound to. Once clerical magic is used on the body of one being affected by oversight, the spirit is pushed out, ending the ability. If a druid does not want to be bound to a guardian spirit any longer, they are disconnected. This applies vice-versa. Guardian Powersharing shares the same redlines as regular powersharing. ((As all things, feedback is appreciated so that I can really make this lore enjoyable for everyone! Shoutout to Leowarrior14, Delmodan, ThatGuy_777, and Gladuous for giving me ideas and letting me talk to them about this!))
  19. Minecraft Name: Mordu Discord: Elrith/Mordu#7561 Being a World Dev is more than just building so what can you bring to the team that unique? I have a wide variety of ideas and creativity that I can bring to the board. When designing on a scale of a whole world what do you think the most important design decisions are? Location, Location, Location, Location. When designing small-scale areas, like a village, or a cave singular elements what is your aim in the design? (I.E. function overlook, Player Centric, Looks over everything else etc) The build needs to be appealing, realistic(varies), and has a story behind it that is not expressed through words but through the build itself. Unique! A large part of a WD’s job is creating new ideas for environments, give a brief synopsis of an environmental build/design idea. Terrain. The area contains many low cliffs and ridges, the rock type being soft and light on the surface layers, and harder dark layers beneath. Small streams and ponds are all across the area, with a few tiny waterfalls. The water is dark and murky. Large crystals are scattered across the landscape, being made of a variety of elements. Only a few emit light, others are normally opaque. Rocky spires tend to shoot out of the earth, made of darker rock. Large Plants. Blood Oak: The trees have dark colored bark that appears sickly and the branches droop downwards. The leaves are diamond shaped and almost crystal in nature. They give off a soft glow, illuminating the forest floor. However, upon closer inspection, these trees aren’t normal, they’re carnivorous. They aren’t in large quantity. The roots are very visible, many parts above the surface. Greater Oak Tree: The bark of this tree is slightly lighter than that of the Blood Oak. These trees are taller and larger, but are still low for the standard of most trees. The branches don’t droop as much as the Blood Oak, and the leaves appear arrow-head shaped. They feed themselves like normal trees. They are the most common tree in the forest. Small vegetation, bushes, fungi Vipers Vine: Large vine-like plants that run along the forest floor and rock faces. Small blue flowers are sprinkled along the vine, while large thorns protect it from animals. Grasses: The grass grows tall and thick, with very little flowers growing directly from the soil. Black Cap: Very large mushrooms that are low to the ground. The cap is sooty in color, while the stem is a bright orange. Tendrils spread out from the base of the stem and appear to connect with other shrooms. If you could, what would you change about Atlas and why? The map looks nice, but there are no special traits or interesting biomes, everything seem normal. There needs to be locations that seem vastly different than the rest of the map that the player will normally come across. How much time are you on average able to contribute towards being a WD? Most likely a lot, School is pretty easy at the moment and the summer will be coming sooner than later. I have hours of free time on the weekends, and any days I don’t have school I could probably do some mineman. The world dev team is a diverse group of ideas and opinions meaning disagreements happen show do you handle disagreements or criticism when it comes to your designs? Yes, I ask for criticism! PICTURES https://imgur.com/a/LPWBs Stuff that ain't impossible to see. https://imgur.com/a/bESSD
  20. Current Username: wolfkite1 Discord(‘You got it’ does not suffice): Not posting it on the public forum Timezone(s) you mainly play: CST What group/nation do you consider to be your main? I do not recognize myself with a nation. Have you held a staff position before? No Do you currently hold a staff position? No Do you plan on applying for other staff positions? Yes Have you ever been banned before? If so, how long ago and what reason? I've been banned a few times for a few fun reasons What style of events do you feel you enjoy creating? (Low Fantasy, High Fantasy, Quests, Dungeons, etc.) Events I look at and I think, holy god, this will be fun would be Interactive Dungeons and Long Quest Lines that aren't railroaded. List three factors you feel play a part in a quality event and expand upon them. Player Involvement Events should allow players to branch off and make their own choices. If there is a large beast in an event or a large hole stopping you from continuing, the players there shouldn't be forced to beat it one way. Players should have the choice of coming up with their own ideas to face off with these creations. No Railroading. Lack of Items Players show up to an event to expand upon their character and do something fun and enjoyable. Many events that occur these days feature 20 minutes of roleplay and five RP items being handed out to the players who showed up from a meta call in discord or skype. The players should have to roleplay to even have a chance to get an item, such as to get the hide of a boar, you need to actually rp'ly skin it. Lore Multiple events in the past feature homemade lore made up by the ET on the spot before they do it and don't actually feature server lore. This helps cause problems on the server and really isn't the best. That is why, personally, I believe events should fit in with the lore of LoTC and not be one day creations made up by the ET. Which member(s) of the team would you attempt to emulate and why? Xarkly and Murlocs. They refuse to railroad events and actually mix server lore in with their events. Provide three event scenarios, in total, of the style(s) you listed above: The Dungeon of Veist (RP/PVE) A forum post would be made, addressing large tremors felt throughout the lands as a hole is formed in a forest somewhere. This hole would lead to a dungeon. The first task adventurers would face would be getting through the large door by lock picking, magic, brute force, or other ways. Upon entering, adventurers would face multiple traps and a large olog/troll guarding a door. Getting past this challenge features many ways through speech, combat, or cooking. Once past the first obstacle, the adventurers would find themselves plagued with blindness in a pitch black room. In this room, enlarged spiders would attack. (PVE) Once the spiders are slain by the blinded adventures, they'd be able to light up the room and solve a short puzzle to get into the next area. The dungeon would end with an encounter with a large being, the adventurers unable to figure out who it is. They'd be forced to fight this being with no other choice due to it attacking as soon as you enter. At the end, the adventurers would find out the being was a spirit under Veist, the spirit of Illusions and Trickery. Once the spirit is defeated, there would be a large black orb filled with moving shadows that the adventurers would be able to collect, along with various items scattered throughout the dungeon. Votar's Hunt (RP/PVE) A forum post would be made about a cabin being constructed close to the Cloud Temple with a large orc sitting outside it. This orc would talk with any adventurers who appear, offering to take them on a hunt for various beasts. Various Hunts: (PVE) Adventurers would be tasked with clearing a woods of spiders. It would be a wave like fight. (RP) A large bear would have been spotted entering sacred land. Adventurers would be sent out to slay the bear before it can do damage to a Totem of Votar. (RP) A pack of mindless ghouls would have been spotted slaying groups passing through into hunting ground. The adventurers would be sent out to slay the ghouls, allowing hunting to occur once again. Voyage of Ankrus (RP/PVE) A forum post would be made about a ship docking at the northern tip of Atlas. Adventurers would be able to show up and aid a group of sailors travel the sea to find a lost totem deep under water. As the ship would set sail, the team of adventurers would have to keep the ship moving because with each passing hours, a new error with the ship would appear. The adventurers would have to repair the ship before the damage becomes fatal for the sea bearing vessel. As the ship reaches it's final destination in the middle of the ocean, the ship would be attacked by a large squid. As the adventurers use whatever they have brought along and the ballista mounted at the front of the ship, various waves would cause squids to wash up onto the ship, forcing the adventurers to fight back hordes of squids before going back to fighting the larger monstrous squid. At the end of the event, one adventurer will be tasked with gearing up to dive to the bottom of the ocean to bring a small totem back to the ship. With the totem would be various artifacts from previous recovery teams able to be taken by the diver. Why do you wish to become an ET Actor Member? I wish to become an ET Actor because currently I feel there is a lack of events and I want to bring my wave of creativity and knowledge of certain parts of lore to the server and allow others to find joy in Events that actually add to character development. What strengths would you bring to the team? I have a large tie to spirit lore and I understand how the spirit lore can be modified to bring wacky and fun events to the server. I would focus heavily on allowing other people to have character development through events. What are your weaknesses? Spirit lore is something I'd focus on. I wouldn't hand out items unless rp is done through each event. There is no killing a boar and having 4 items from it appear in your inventory. How much time could you give to this position in the foreseeable future? A few hours each day to crank out events and allow continuous character development.
  21. Current Username: TheNanMan2000 Discord: Prince Owain Glyndŵr#4174 Timezone(s) you mainly play: UTC +0 (I live in Britain) What group/nation do you consider to be your main? At the moment, I am spending the most amount of time with the Orcs of Krugmar, but I also run a small group called The Bradach (lore can be found in the cultures thread) Have you held a staff position before? On another few servers, yes, but none worth mentioning Do you currently hold a staff position? No Do you plan on applying for other staff positions? No Have you ever been banned before? If so, how long ago and what reason? Yes, I do not know exactly when, but about a year ago, possibly more for I believe 6 months (Could be much longer than it was) for using hacks to fly and explore. What style of events do you feel you enjoy creating? I am mostly interested in Low Fantasy, or in others words incorporating what I know from the real world and trying to stick to it as much as possible, whilst adding fantasy elements. This, in my opinion, helps create an immersive, believable, familiar and intuitive scenario. These low fantasy events can range from small battles to a lone mage killing cursed creatures in an abandoned manor. I believe I have the creativity for both, whilst making the characters feel in the situation. List three factors you feel play a part in a quality event and expand upon them. Fairness - Although the event doesn't have to be easy or un-challenging, nobody wants to go into an event and get overwhelmed by monsters and all varieties of challenges, such as impossibly hard puzzles or long, boring and extensive tasks. An Actor must make sure they always give the characters a chance of winning, the chance varying by their requests and what they stand to gain. Immersion - Immersion plays a large part in RP, or at least it does for me. If ghost rises from the corpse of a dead body, I don't want the character to feel it is a game OOC. I want them to get chills down the back of their necks using detailed emotes that really speak to the person behind the screen. By doing this, the RP becomes so much better and the characters will respond realistically. Character Developement - In my opinion, if an Event does not give character developement to the characters, I feel like it's a waste of time. Each event should test the skills and abilities of characters and whether successful or failed, they should be able to reflect back and think of all the things their character might now behave, have learned or lost (So long as it's nothing too dire). Even a simple hunt can make a character see animals differently. Perhaps as innocent creations made to be cherished, creatures of chaos and evil, unfeeling and prone to their savage instincts or perhaps just a pawn in their machinations. Which member(s) of the team would you attempt to emulate and why? I have recently RPed with Papa_Liam and my Orc character, with his Druid friend (Yes, an odd friendship) spoke to a Simorgh. My Orc's goal beforehand was to tame it as a companion and ride it, but the Simorgh was not stupid or anything like my Orc had anticipated. Infact the Simorgh was smarter than them, with what seemed to be a superiority complex. Already, this Simorgh made my heart beat quicken and with the use of an OOC link to some music, the Simorgh was infront of me in real life. The emotes really drew the picture and even if I wanted to act unrealistically, my brain wouldn't allow me to think in any other way except be in awe. As is obvious, my Orc did not try to throw a rope around it or bash it with a club, instead praising it as a grand creation of Freygoth. I know that event will stay in my mind when ever I think of RP and inspired me to step up my game in RP and become an Actor. Papa bless. Provide three event scenarios, in total, of the style(s) you listed above: Gholund the Troll King - In this event, the participants would be attacked by a gang of Trolls. If not numerous enough, it is likely they would eventually be captured. What would be initially notable is they are all wearing blue paint on their hands and faces, similar in design. If these participants survive the Troll attack by killing them, a slave would arrive, also wearing the same paint, except wearing tacky clothes and covered in bruises. The slave would then drop his large rope and run. The boy, if captured, would eventually tell them who he is and where the Trolls have come from. Going back to the attack, if the Trolls were successful, the participants are knocked unconscious and the slave boy gives the Trolls their rope, binding them and taking them to a nearby cave. This cave would be particularly large and better designed than any average Troll cave. Yet again, patterns are there, but also a hand-made banner of a white skull. The participants are put into a stolen metal cage, where the Trolls begin brewing a stew, talking about the things Trolls talk about, but later a large Troll, wielding an impressive club arrives. It looks like the chief, as all the other Trolls silence themselves on his arrival. This Troll inspects the cave, then exiting but shouts "Gholund wantz dah Trollz at hiz cayv naw!". The Trolls exit, leaving the group in the cave, but the slave boy remains. If the participants had earlier killed the Trolls, they would arrive back with the other few remaining Trolls missing. Once there, the two possible paths in the story converge as the slave boy releases them from their cage. Here, the boy tells them of the Troll King Gholund and his 'Troll Army'. The party would be given incentive to stop the Troll King when the boy tells them of his plans to raid villages and the ultimate goal to take a castle. Assuming the party follows the boy to the Troll King, they arrive at a large cave hidden in either some mountains, woodland or marsh, the outside with multiple large banners the same as before. After some time scouting, a small party would come across another small band of men scouting as well. These would be well armed and armoured and ask them why they are hear. After explaining the situation, they tell the party their plan to sneak inside the cave through a hidden entrance. Then as a adequate group, they make for the hidden entrance unhindered, until two Trolls throw out as large sack of bones and waste. The two Trolls spot them, attacking them with clubs. This is the second time there is a fight, but now on equal terms. If they survive, they then enter what they believed to be the secret entrance, but it had obviously been found since the last time it was spotted by humans and was now used to dump the unwanted food or their meals and to relieve themselves. It would be a disgusting trial, one to test the party of their mental capabilities. Once through the small, piled up room, they exit into a smaller one which, through tunnels, they arrive at the back of a large underground cavern, in the middle a large feasting hall of Trolls and at the end of the table, on a rock high above the others a particularly large Troll named Gholund. He would seem to be having troubles keeping all the Trolls under control, most of them shouting and arguing, some even fighting. The party has an angle on Gholund, but it is not clear. If not taken by a mage or archer, they would have a path that prevents detection behind the Troll King's throne, but from there attack is not available, except from a wooden beam on the side of the wall that is poorly founded, a swing of a sword being enough to dislodge it and the beam arches over the King's throne. If hit, the beams falls, but misses and slams into the Troll King's throne, then bouncing into him and the entire hall erupts in madness, thinking their King is dead. After Gholund recovers briefly and cracks open a dis-obeying Troll's head on the end of his metal-plated club, the hall calms, the Trolls practically itching to fight again. At this moment, the group is spurred on by the separate, Actor controlled party to attack him whilst he's open. If they do not, an over-zealous NPC would run to him, stabbing his sword into his back, but missing anything immediately incapacitating. The hall is then silent as they see the attacker/s are not Trolls and Gholund spins around, roaring and charging at the group. The other Trolls do not help, rather watch and climb atop boulders to see the King fight. This would be the 'Boss' fight as team-work is necessary to bring down to enraged Troll, better than any typical one, as well as having a sort of bestial cunning. If successful at defeating the King, the other Trolls would seem to rally for a fight with the party, but another Troll, tall and strong, shouting "Iz it right to kill theze heroz? They zaved uz from Gholund'z wrath and we kan now live our livez! We muzt return home, before zunrize and be greatful! I will not fight them!" on this, the hall erupts with cheers and beast-like chanting and smacking of chests. This would be made to be partially the party's reward and the Trolls return home, before a few give them trophies such as necklaces made by a Troll, a club made for a child Troll and such things. On the Troll King's body however would be ornaments of Dwarven, Human, Elven and all sorts of designs, worth a fair amount, but his club being the main trophy, far to big for a human to use, but the metal plating is carved intricately, notably by Dwarves. How he acquired it is unknown, but it's a worthy trophy none the less. This is an Event from the top of my head, so if I were to enact it, I would adjust as the Event went along, to make sure it is fun and challenging. The other two events will be smaller, the more 'average' kind of event The Hunt of the Wyvern and Phoenix - A group or single hunter would be searching mountains for game, coming across the tracks of various small beasts, like deer and a bear, but eventually they find tracks of a Wyvern. These tracks are wide in step, hinting it was running. The hunters follow the tracks, soon finding small drops of blood and as they keep going, the path leads up a mountain's side, the blood continuing and the steps stopping every now and again, creating a large jump of foot prints as though it was spinning and jumping, then continuing again in long steps. Soon, they hear roaring and squawking, a fight ensuing. They would soon see a Wyvern with a broken wing fighting a very eager Phoenix, which takes advantage of it's flight by flying up, then diving down, leaving the Wyvern to try and dodge and weave, then jump back in on the Phoenix. Neither are seriously bloodied, but soon the Phoenix notices them and flies up, out of range and then towards the group. The Wyvern chases, soon stumbling infront of them. At this moment, the hunters have a dilemma. An injured Wyvern is before them, ready to attack, but aware of it's vulnerability and the Phoenix hoping the group fights the Wyvern in order to kill it for it, or at least weaken it. The group has the choice to do what ever they'd like at this stage, although there would be a clear distinction in the Phoenix's purposeful attraction to putting danger in their way and the Wyvern's instincts to hunt and kill, but not out of intelligent thought or malice. A certain type of hunter might decide to throw a javelin or shoot an arrow at the Phoenix, hating it for trying to put their life in danger to benefit it's own aims, some might attack the Wyvern, perhaps fearing their unpredictability and beast-like nature. Either way, the event is made to test both their fighting proess, as well as ask them "What is worse, an intelligent creature posing a threat for it's own means, or a creature run by instincts and nature, not evil or good". It is made to be relatively short and completed in one RP, but the event might continue if the Phoenix escapes and they decide to punish it for putting them in danger, in which they will have a nemesis which is not human, rather an animal with intelligence and lethality. The Prideful Morghuul - (I have already created two combat focused RPs, since it is my preference, but many might not want to fight. So here's such an event) In a town's tavern, roadside shack or anywhere else a player is likely to come across IRP, a travelling Morghuul would be spotted, wearing the clothing of a farmer, yet a book under his arm and an eyeglass. This Morghuul, when close enough, would turn to them, holding himself as though he was the greatest knight, yet his face would seem almost apologetic and sorrowful. A Morghuul afflicted in mind, living a life he is not used to. The Morghuul would ask "Stranger, sit with me so that we might talk" he wouldn't give a name, if pressed telling them to call him Morg. Once in a suitably more private location, he opens the book, filled with a language unknown to the player, as well as unfamiliar. The Morghuul looks to the player "I have much to apologise for to human-kind, but you do not know what I mean. Read the texts, show me what you see" apon the player trying to understand the texts, the Morghuul uses illusion magic on the player, a powerful kind and playing a movie-like play in their mind. This would be done via emotes, but maybe a group of E.Ts might like to get involved to actually act the scenes. In these scenes, the player is unable to escape, but can hear Morghuul's voice in their mind. During this state, they witness various events, in order of their happening but they will pause, Morg asking questions as to what is happening, why someone is doing a particular thing and even at times, which person is he. The scenes would show the life of a nobleman, raised for Knighthood and to fight with prowess. The story would soon take a dark turn, however, as he is involved with a Cult and eventually taken in, as he was weak of mind and fell for their guise as good-people. Morg, in his human state, slowly transformed into an aweful person, some scenes displaying murder and raids, others him breaking attachments with friends and family. The purpose is to become engaged with this Morg and feel the tradegy of his fall into hate. During the scenes, as stated, various questions are asked to judge the player's empathy (Ability to understand others and put oneself in another's shoes). It would be easy in some stages, difficult in others, but once the 'movie' is finished, Morg, regardless of their competancy tells them "I show you this tale so that you might see the evil in others, before you yourself is tainted by their corruption. Don't make the same mistakes as I and learn well from this. Mainly designed for a fun experience and possibly open for a large amount of character progression, Morg also provides the player with the book, the book's cover made of Phoenix feather and the parchment made from the hide of a Cockatrice. A unique item that is unreadable by anyone, as it is Morg's own primitive language you created in his long life. Should the book ever be deciphered, it'd tell the tale of a once proud night and his fall to Darkness, then 're-birth' as a Morghuul as his path to a new-life of knowledge and teaching. Why do you wish to become an ET Actor Member? I enjoy RP and am on LoTC every day and although able to RP, I feel as though I have more to give, since I have so much spare time and the obsession with RP and storytelling to become a dedicated ET. I have also been playing for a very long time, first joining during the Anthos map, so I have a lot of experience in RP, as well as playing another prominent RP server which I have RPed on for about 3 years. What strengths would you bring to the team? My strengths would be my constant willingness to create events, enjoyment in writing stories and passion for RP. Players will always have an event from me, so long as I am free to do so. What are your weaknesses? My weakness is that I do not know as many players as many other people do who have played the server for as long as I have. Although I have a few people who can vouch for me, I do not have as many as many others would or do have. How much time could you give to this position in the foreseeable future? Currently I have spent 2 days 14 hours in the last week on Lotc. I do not know if it means in 7 days or since the start of this week (Which was 3 days ago, as it is Thursday as I have written this). I can commit a large amount of time, although practically at the minimum, 4 hours a day, perhaps more, but I am on LoTC during practically all my spare time.
  22. Current Username: Deluxe498 Discord: Deluxe498#1146 Timezone(s) you mainly play: GMT What group/nation do you consider to be your main? Humans Have you held a staff position before?: Yes - Not on this server. Do you currently hold a staff position? No. Do you plan on applying for other staff positions? No. Have you ever been banned before? If so, how long ago and what reason? No. What style do you prefer to build in? (Low fantasy, High fantasy, dungeons, creatures, terrain, etc.) High fantasy, Medieval, Gothic - Mainly just structural building. Are you comfortable using world edit commands? Yes. Provide screenshots of three builds you have created from the following list (Terrain, Creature, Medieval, or High Fantasy) (You can find my portfolio here: http://imgur.com/a/265Cg ) High Fantasy; Medieval; Creature (sorry don't have any close ups); Explain what you feel results in a quality build. In a quality build, I believe there are these key factors. Does it have a unique factor about it? It's all well and good to use a bit of world edit copy/paste here and there, but as soon as it becomes intensely repetitive that is when you need to take a look back, take a break and explore alternative perspectives. Does it give that sense of 'Adventure', people in general love a bit of adventure so to bring them that a quality build must have that sense of imagination, something that only yourself could come up with! Does it meet the desired function? For example with a dungeon there may be varying levels of challenging features, as you progress perhaps even parkour. Has this been accurately tested to make sure it is indeed passable? Why do you wish to become an ET Builder Member? I am interested into becoming an ET Builder, partly due to my core desire to keep on progressing my skills, especially when a build can be criticised so that I can improve on it. Another key factor is that I love to build structures that have an actual purpose, whether it would be a dungeon for someone to explore or, perhaps a ruined castle that's being recovered from the overgrowth. whatever it may be It is truly satisfying to see people role-playing throughout these buildings! What strengths would you bring to the team? Coming from an engineering background, I am a keen problem solver, to bring a non-stop, can-do attitude. Also, over the course of 5 years I have been in and out various building teams and groups, at one point even starting my own. During this period I have become much more adventurous and motivated to experiment and progress my building. Some could take a few hours, others just over a month. I am always prepared to help complete whatever task may lie ahead. What are your weaknesses? Working with people who are either not on the same page or lacking interest in getting the job done. How much time could you give to this position in the foreseeable future? Well I'm pretty flexible, aside from weekdays of which I finish work at 6pm, but from there... Who knows what could be built? Just a heads up that my previous application received a 'Pending' notice a few months back but due to having a break from MC, I did not realise until last month, since then I did reapply but it was in the old template - and I have no idea where I posted it lol.
  23. As night befalls the lands of Axios, you'd notice a glimmer of red light flickering aggressively in the distance. As you get closer to the source the glimmer forms into a radiant light, nearly blinding you. After closing your eyes in response to the initial shock, you'd see a statue composed of red matter infront of you. A red hooded man would approach you as you gazed upon it and would proceed to lift his fingers, which were smothered in red blood, and press them against your head to make the shape of a bestial head with two, curved horns on each side of it. "You may now enter the Crimson Lord's sanctum." He said in a monotone voice. As you walked past the hooded man and into the cave you'd see various red paintings on the stone walls, bones littered across the ground, and the infernal smell of death. You'd also see various other red hooded individuals, some bowing before effigies similar to the statue you saw when you entered, and others standing inside pentagrams and yelling dark incantations. Eventually you'd arrive upon a bearded man that sat upon a gilded throne and donned a red vest and red pants, with a leather belt strapped around his torso. He rose from his throne and his piercing, red gaze connected with yours. "Welcome, disciple-initiate. Complete this and I will assess if you are worthy of being one of our lord's faithful." He said as he handed you a piece of red paper and a quil. He directed you to a small wooden desk to the side that had a vat of red ink sitting there. The contents of the paper were as follows: Name: Race: Objective (reason for joining the cult and what you wish to accomplish): Skills: Short biography (4-5 sentences): OOC: Do you affirm that you are joining this cult to further the quality and experience of Roleplay on LordofTheCraft, and not your own personal benefit? Any actions to the contrary of "yes" will result in a kick. Do you agree to participate in as many events as you can, and to inform the event leader(s) of when you cannot do so? Do you agree that you will follow the rules of LOTC and this group during your tenure in the guild? How did you ICly find out about this group? Were you told by another cultist/initiate/prospective, or did you meet me? Maintain a sense of maturity in your roleplay and avoid cliches, this is an organization that will cause all kinds of terror and horror, but mostly the unpredictable kinds. Your ban record and reasoning behind bans (if needed) Do you accept that a violation of any of the aforementioned provisions will result in your removal?
  24. HurferDurfer1

    [Denied] HurferDurfer ReApp ET [Actor]

    Minecraft Name: HurferDurferDiscord: the same famTime-zone: Whatever Oklahoma isDo you, or have you held, any other staff positions: NoWhere do you grab inspiration from: I read a whole lot, play games you know, Elder Scrolls, RTS's, stuff most people play.What are your current list of characters, and are you willing to sacrifice any: I play Coltaine all the time, have my dwarf Hurf Ironabs, an elf named Iparth, and ya given the right scenario id be willing to sacrifice them.What race, or group, do your events best cater to: Honestly anyone dude.What do you believe are the key factors for a successful event: Giving people a sense of accomplishment at the end of an event. Scaling is also an issue, I wouldnt want people getting frustrated because so much is going on, many emotes getting put out at once, either doing small groups, larger groups with more et to help, or do managable waves of PvE mobs.What strengths would you bring to the team: Ive played creatures before, ive been involved in many events fighting creatures, ive been in the magic community for several years and like to think id be able to rp such things out in an event.Why do you want to be part of the team: I want to step up to the plate, try to make people enjoy some quality rp, want to help move other events along and help out if others need more than one actor. I want to try and help with the bounty board, I want people to have a sense that the world is full of all sorts of creatures going bump in the woods.Create three distinct event scenarios based on the servers lore that you would organize: Event 1: Scene, a bustling coastal village, a band of intrepid adventurers wander down a sandy beach strand when some strange craft appears further down, the group makes their way to the vessel to see several goblins scurrying about, seemingly in the process of fixing the contraption, upon seeing your group, they all squeal in relief, rushing over and talking in a hurried manner. "You need to help us! We need to go back and get the Cap'n!" they'd all talk over themselves, tugging on you and your companions trying to take you to the strange enclosed construct. Curious you'd go along, following the goblins into a hatch, you ask how does this contraption work and they would tell you its a submersible, able to drift in the depths of the ocean. As the party settles in and the submarine of sorts sets off, the goblins tell you their strange tale. "We was floatin along like normal, scourin the briney bottom for sunken wrecks, seeing if we could find some chest of mina or summat, when the cap found an underwater cave! He ordered us so of course we went, and to our surprise we were able to find a pocket of air in there! dry caverns under the sea if you can believe! The Cap, being the curious sort he is disembarked, wantin to wander the cavern , we stayed at this here boat of sorts, but something wasnt right. We heard the Cap screamin a long way off and well uh, we arnt the bravest sort so we lit outta there fast, but you are gonna help us get him back right!" The group, being enterprising heroes of course agree to help, the submarine eventually making it to the aforementioned cave. Disembarking they see signs of a struggle, scuffs on the cave floor, blood splatters leading further in. The group wanders in search of the wayward captain when the come across a pair of men battering each other, identical in every way you would like be confused. As one spots your group he screams and points at the other "Help me! He's a skin changin freak!" the other man , growls out, flinging Captain 1 off, "Dont listen to that one, he's trying to escape this cave!". You're group is tasked with choosing who to believe and who to kill, choosing the right one, you and the party wound the the creature, it flees into the caves and you split off to find it. Using the lack of cohesion the skin changer changes into one of your group members, and tries to lie and manipulate the members of the party, again you are tasked with who to believe and who not to, the risk being in you dont want to hurt your party members, but want to stop the creature from getting to the submersible and escaping to the world above. Event 2: You are approached by a hooded thief sort of man, asking if you have heard the recent rumors of a ruin being found nearby, he'd then ask if you and a party of others would like to investigate these ruins, maybe steal some baubles before anyone else can get to them. You acquire a group, the prospecting thief then leads you to the ruins. The party enters the ruins, the place would seem benign at first, they proceed steadily into the ruins, encountering minor traps, small pit falls, tripwires, parkouring, requiring the group to keep aware of their surroundings and problem solve to avoid unwanted risks. As the group makes it to the rumored treasure trove, the sly thief having tailed at the back of the party during this venture would then offer to take the lead, taking point as they enter the treasure room, which contains only a few items of note, he'd deftly ****** the few items and bolt for a doorway in the rear of the room, laughing at the party left behind , setting in motion a series of traps resulting in the crumbling of the ruins, flooding rooms, collapsing ceilings, the party being spurred to flee as fast as they can or be buried alive, upon reaching the exit and getting free of the ruins, they'd encounter the thief outside, snared by a trap he himself set off in his haste, leaving the the group with the moral dilemma of killing him in retribution, or taking the items he took and leaving him to his devices. Event 3: A wizards tower appears on the outskirts to your local town, a board posted out front invites any and all to come inside at there own risk. Assembling a party you would enter the tower, amazed by the scale you are greeted with a maze, wandering around you would her growls and gurgles throughout the maze, you are not alone it seems. With nary a warning you are beset by the Mad Wizards minions being made up of PvE waves of mobs. Fight your way through or fall by the wayside, passing through twisted rooms, furniture on the ceiling, solve puzzles, a room with several doors, all but one leading to ruin likely involving redstone. During this the Wizard waits at the apex of the tower, throwing echoing taunts spurring you on, maniac laughter, they'd come across rooms where specific skills are needed to move on, perhaps a wall of roots blocks a path needing a druid to handle it, you may come across a sentry you'd need to fool with sensory illusion, or mayhaps you'll need an expert archer to shoot a button in an inaccessible place. The idea being it will take people from different walks of RP life to get through the towers challenges, have members of separate groups interact and work together that wouldn't usually RP together. As you approach the tower top to confront the Wizard, the Wizard would close off the entry behind the group , commencing a fight after light hearted banter, preforming various mageries the group may be hard pressed to win, though having worked together as a cohesive unit they could use the surrounding to their advantage, The Druid may have some nearby potted plants grow and entangle, the archer may bring down a chandelier from above, so on and so forth, upon defeating the wizard the body would burst in a colorful display, leaving the adventurers to take whatever objects were left behind, and making for what they think is the exit, upon taking it they would appear outside at the base of the tower. The tower itself disappearing behind them, going on to reappear elsewhere in the world to be replayed by other characters.How long do you plan to be able to work on the team: A while, thats a loaded question, I dont know what life will throw at me in the future.Tell me a joke: Im an adult that plays minecraft. PD wont stop me this time
  25. Current Usernames: Morning_Wud, FalkGhoulmeister, ROMANSALUTE Discord: wud // falk // β cuck#8126 Time-Zone: bst Have you held past Staff positions?: no Do you plan on applying for other Staff Teams?: no Where do you find inspiration?: • Oblivion • Skyrim • Witcher games • Literature such as a Song of Ice and Fire • dark souls • 40k ork lore etc • Can't really list anything else off the top of my head haha • oh fallout too. .. ... basically most bethesda games and **** Which race/group do you believe your events might best cater to?: Any and all, but particularly: significant events for Orcs and Humans mainly. What do you believe the key factors of a successful event are?: Challenge: An event to be enjoyable, and more importantly successful, it must be a challenge. Particularly if it is combat oriented, an event must possesses some difficulty to ensure the players utilise some technique and strategy instead of the usual hack-and-slash nature of combat oriented events. Of course this would change with events of a more passive or calm nature. What strengths do you bring to the team?: My ability to focus on smaller projects and finer details. I would excel at "off-the-bat" and spontaneous encounters that add general spice to the wilderness and the flow of rp. Why do you wish to become an ET?: Why else? To abuse the pex and and get myself banned from the server once and for all duh. To provide enjoyment for others. Not to blow my own trumpet, but I like to think I have already created some fairly unique scenarios of a more mundane sort for the Orenians / Orenian constabulary (@TheWitherKingHD) on my 'kinpin' character Falk Geldmeister when he was alive. . .through his undeath I like to sell random trinkets to passerbys (and maybe attempt to scam a few of them) on the road and the like, to create friendly dynamic rp encounters. The halflings can attest! Please create three unique event scenarios based on server lore: ik it says three but i couldnt resist including the hookah djin Any size - The Hookah Djin Between 5 - 10 - The Aggrieved Army 10-15 - The Blooming of the World Cactus 15-20+ - Aarshob matûrz uruk Send me a song you enjoy: