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  1. Nestled deep within the far north, clouded behind the whistling winds and blowing snow, the faint sounds of music can be heard ringing through the hills and mountains. Carried upon the winds would be the faint smell of grain, complimented by a tinge of something sweet. The closer one would come to the source, the stronger these senses would become. The music would reveal itself to be a number of string instruments being drowned out by a heavy THUMPING of dozens of boots keeping rhythm, all of which being accompanied by muffled singing and ambient chatter. The scent would grow heavy with alcohol, so much so that some might even claim that the smell alone was enough to intoxicate them. To those who knew the northern Tundra well, there is only one location that could produce such stimulating smells and scents, WYRVUN’S LANDING, located within Ikur’fiyem of the Fennic Remnants, maintained by the famed Quenters. Since the dawn of the Mali’Fenn there has always been an attempt to pass on historical and cultural traditions. For centuries a grand library had stood amongst the ‘Fenn, filled with books detailing the rocky history of the tundra dwelling elves. But as tragedy struck and Cataclysms shook the people to the brink of extinction the library steadily lost more and more of its sprawling collection. As the mighty Fennic Capitals were brought to ruins by all manner of disaster it quickly became evident that a new system needed to be devised, one that could survive the struggles of a Cataclysm and live on through the surviving community. Thus, the Quenters were born at the dawn of the Fennic Remnants. An amalgamation of various artistic forms brought together under a single roof to be practiced, performed, and passed on from generation to generation. Under the guidance of the Mavalmir (Head Quenter) the Quenters have flourished into a sprawling network of cheerful musicians, artists, performers, story tellers, barkeeps, and brewers. Structure and Hierarchy Titles of the Quenters [!] A notice is hung upon the wall of Wyrvun's Landing. In an elegant handwriting it reads... ༺══════──────────────────────────══════༻ While it may appear so, do remember that looks can be deceiving, as Quenters are more than just Tavern wenches and innkeepers. They are the lore holders for the Fennic people and those who have decided to call these walls their home. They are bardic artists, composing cultural ballads and crafting unique instruments of their own design. They are spirit brewers concocting unique mixes and drinks, and they are story tellers passing on lessons and history through tales. Quenters serve as the heart and soul of all Fennic people. If you are an individual who has been captivated with this brief explanation, please seek out one of the many Quenters in Wyrvuns Landing to explain more of the structure of the artistic collective within Fenn. ༺══════──────────────────────────══════༻ Schools of Art [!] At the bottom of the poster a number of tear off off squares can be seen... •──────────⋅☾ ☽⋅──────────• Please fill out and return to a bartender if interested in joining the Quenters. Name: Race: Age: [[OOC]] Username: Discord: Timezone: (Post application as reply) •──────────⋅☾ ☽⋅──────────•
  2. Preface - Any who break the following laws and avoid due punishment or fail to present themselves for duties agreed are exiled, blacklisted, and all of their rights shall be forfeit; they shall be considered enemies of the state. Illicit acts not expressly mentioned are to be reported to the Ivae’fenn Repeated offenses ought to render the offender subject to incremental increases in punishment up to level four, to a maximum of one level increase per repeated incident. Multiple offenses ought to render the offender subject to multiple punishments within the given range. Judgement of any form, be that trial, conclave, or singular decision, shall consist of three stages: An accusation of a crime A determination of guilt or innocence A determination of punishment Punishment shall fall within the listed range of appropriate levels, or below it if deemed appropriate. The Archonic Council may at any time make amendments, additions, or changes to hereby stated laws. The Prince/Princess reserves the right to overrule the Archonic Council, Ivae’fenn, Vigilants, and the laws stated herein. Jurisdictions and Classifications - Offenders - Under this legal codex, offenders are to be classified as citizens, co-citizens, or outsiders. Citizens are defined as all Mali’fenn, residents, and soldiers of the Ivae’fenn. Citizenship may be stripped from an individual by the Archonic Council at Penal Levels 3-4, and by the Prince/Princess at their discretion. Citizens shall have the right to trial for offenses at Penal Levels 1-4, to be judged by the Archonic Council. Co-citizens are defined as listed residents or soldiers of the Dual Principalities that are not citizens of the Principality of Fenn. Co-citizenship is at the discretion of the co-citizen’s respective Prince/Princess. Co-citizens shall have the right to trial for offenses at Penal Levels 1-4, to be judged by the Archonic Council. The Prince/Princess of Fenn and the respective Prince/Princess of a co-citizen must be informed once a co-citizen is detained/arrested/imprisoned and/or brought to trial. Outsiders are defined as all those who do not fall into one of the above categories. Outsiders have no right to trial; for all Penal Levels, authority is granted to Wardens, Sentinels, and Valkyrim of the Ivae’fenn to assign and enforce punishment. Enforcers Section 1 The law is to be enforced by ranking members of the Ivae’fenn, to include all ranks barring Initiate. Offenders are subject to judgement by the Archonic Council. Citizens and co-citizens are subject to arbitrary detainment, to be released after one Elven hour if a criminal accusation cannot be formally leveled by a ranking member of the Ivae’fenn, whereupon they are to be imprisoned or released to await trial at the discretion of the ranking member of the Ivae’fenn. Citizens and co-citizens are subject to indefinite arbitrary detainment by Valkyrim of the Ivae’fenn. The matter is to be brought before the Prince/Princess at the earliest possibility in order to be resolved. Outsiders are subject to indefinite arbitrary detainment. Section 2 The law is to be enforced by ranking members of the Ivae’fenn, to include all ranks barring Initiate. Offenders are subject to judgement by Wardens, Sentinels, and Valkyrim of the Ivae’fenn. Section 3 The law is to be enforced by Vigilants of Wyrvun. Offenders are subject to judgement by the Archvigilants of Wyrvun. Citizens and co-citizens are subject to arbitrary detainment, to be released after one Elven hour if a criminal accusation cannot be formally leveled by a Vigilant, whereupon they are to be imprisoned or released to await trial at the discretion of the Vigilant. Citizens and co-citizens are subject to indefinite arbitrary detainment by Archvigilants of Wyrvun. The matter is to be brought before the Prince/Princess at the earliest possibility in order to be resolved. Outsiders are subject to indefinite arbitrary detainment. Penal Levels - 0: Verbal warnings. 1: Fines, hard labor, repossession, temporary and areal banishment, stripping of posts. 2: Lashings, imprisonment, extended banishment. Notices are to be left to all members of the Ivae’fenn. 3: Eviction, extended imprisonment, exile, stripping of citizenship. Notices are to be left to all members of the Ivae’fenn. 4: Execution. Notices are to be left to all members of the Ivae’fenn. For citizens and co-citizens, the Prince/Princess must consent. Repeated offenses grant a maximum punishment level increased by 1, in the case of every crime. Section 1, General Conduct - Section 1.1, Infraction Disturbing the peace: Level 0-1 The crime of disorderly conduct, willingly creating a public disturbance. Section 1.2, Misdemeanor Vandalism of property: Level 1-2. Defacement of property, alteration without express permission be it with the exception of publicly distributed objects, ex flyers. Breaking and entering: Level 1-2 Entering a building through any amount of force ex, breaking windows and lock picking doors. Trespassing: Level 1-2 The lack of knowingly entering another's property without express permission. Minor shoplifting or theft: Level 1-2 The action of stealing or shoplifting possessions valued at or under 40 mina. Defamation: Level 1-2 Defamation is defined as statements of such that are reasonably susceptible of defamatory connotations, targeted towards an individual, organization or bloodline, intent on daming their name, reputation, social status or otherwise. Statements twisted to fit a narrative, and biased presentation of events are included under this. Public use of drugs: Level 0-1 Use of restricted or addictive substances in a public setting, such as cactus green, quartz, tobacco, etc. Underaged use of drugs: Level 0-1 Use of restricted or addictive substances as a minor or juvenile under Fennic law (Under thirty) Section 1.3, Felony Formation of a criminal organization: Level 3-4 A group or organization associated with 3 or more persons with a history of disturbing the peace, vandalism, or any actions with criminal intent. Shoplifting & Theft: Level 2-3 Any instant of stealing possessions over 50 mina Extortion: Level 2-3 Any person who communicates threats onto another with the intention of obtaining value, for themselves, other interested parties. Alternatively, forcing an individual's hands into actions. Bribery / Accepting Bribes: Level 1-3 Any person who offers or accepts bribes to officials and/or soldiers. Kidnapping: Level 3-4 Any person who unlawfully seizes, abducts and, holds ransom any person within the lands of the Fenn. Inter-racial relationships: Level 2-4 Entering into a relationship where a child of anything other than pure mali blood (ex, half valah, half bortu) can be produced. Manslaughter: Level 3-4 The unlawful killing of an individual, without malice Murder: Level 3-4 The unlawful killing of an individual with malice or premeditation. Assault: Level 2-3 Unlawful force or violent intention to do bodily harm to any individual within Fenn’s borders. Attempted murder: Level 3-4 Any person who attempts to kill another individual with malice or forethought. Assault on military or government officials: Level 3-4 Any attempt to use unlawful force to dissuade military or government officials from performing their duties. Arson & Major destruction of property: Level 3-4 An attempt to willfully and maliciously set fires, intent on destruction, or mass defamation, destruction, or alteration of property. Impersonation of royalty, military, or government officials: Level 3-4 Willingly, falsely represents themselves as a member of such denoted organizations as the Ivae’fenn, the Tundraks, or any government position recognized by the Tundraks. Slavery: Level 3-4 The state, condition, or practice of trafficking live persons, or claiming ownership of an individual. Enslaved persons are to be liberated. Treason: Level 4 Aiding and abetting a hostile nation or group. Section 1.4, Entry and Martial Areas. Entry into Fenn One may not cover one’s face, or enter with ‘tools of destruction’ Tools of destruction are devices specifically oriented to the destruction of the landscape, or such devices that would bring specific destruction to the surrounding landscape if used. Enemies of Wyrvun, such as those denoted by the Vigilants of Wyrvun, are not allowed within the lands of Fenn. Citizens or organizations or nations, enemies of Fenn, are not to be granted entry and are to be detained. Martial Areas Entry into military areas without the express permission of an Ivae’fenn Warden, Sentinel, or Valkyr is trespassing. This includes the walls and citadel, as well as areas belonging to the Tundraks specifically. Section 2, Military Conduct and War - Section 2.1, Ivae’fenn Conduct Desertion: Level 3-4 Punishment Willingly, knowingly, and in the right mind departing from your post without deception. Abuse of power: Level 1-3 To abuse your rank to knowingly belittle or arrest a citizen, non-citizen, or outsider upon false charges Insubordination: Level 1-3 To knowingly, willingly, and in the right mind disobey the orders, direct or otherwise of a superior officer of the Ivae’fenn. Repeated offences are subject to level 4 punishment Fraudulent Enlistment: Level 1-4 Any person who enlists into the Ivae’fenn by knowingly, falsely representing their desires, or deliberately concealing their qualifications and or history. Section 2.2, War Laws Citizenship of a hostile nation: Level 3 To be a citizen of a nation or group with which the Principality of Fenn is at war. Military service or official service to a hostile nation: Level 3-4 To be a soldier or official of a nation or group with which the Principality of Fenn is at war. Section 3, Religious Conduct All laws subject under section 3, vigilants of Wyrvun hold authority over the command of Ivae’fenn personnel, guardian rank and under in the apprehension of individuals in violation of here-stated rules and are to be treated, when in joint-operation with the respect and obedience akin to that of a warden. Arch-vigilants akin to sentinel. If no vigilant is available, the punishment shall be dealt with on a case-to-case basis up to level 3. Impersonation of a Vigilant of Wyrvun: Level 3-4 Any individual who willingly, falsely represents themselves as a member of the Vigilants of Wyrvun. Blasphemy: Level 0-1 The act of offensive speech, sacrilegiously about Wyrvun, sacred objects, places, and people. To speak profanely of Wyrvun or his realm or the duties assigned to his stewards. Defacement: Level 1-3 The action of spoiling the surface, the appearance of status, wayshrines, art pieces, artifacts, or general paraphernalia used, attributed or reasonably held in association with Wyrvun. Denouncement: Level 0-3 To publicly declare Wyrvun being wrong, evil, or thereby disrespecting him or his stewards. Disregarding the contract taken up by the Mali’fenn, and other races and individuals who hold respect for Wyrvun. Foreign Religion: Level 0-2 Private practice of other religions in Fenn is legal. Openly declaring other religions, or preaching other religions inside of Fennic lands is a crime. Practicing foreign deific magic: Level 0-2 Connecting, or drawing power from any deity with the exception of Wyrvun is considered a crime inside of the lands of Fenn. This includes all magics classified as defic magics, and broadly termed ‘dark magics’. Deific magic is defined as an ability that draws its roots in a deity. Dark magic is classified as magic that requires the exploitation, destruction, deception, or general wronging of another individual for its practice. Voidal connection & Casting: Level 0-2 Connecting, casting or interacting in any such way with the void is inherently destructive to the land. Warrants a telling off, if one refuses to disconnect they are liable to arrest until a vigilant can properly render punishment. Acceptions to this law are commonly granted by vigilants in times of greater danger than the void. Ex, if there is reasonable suspicion that a being or entity will cause more damage to the land, the people upon, etc, then connect to the void will then casting is allowed in self-defense. Enemy of Wyrvun: Level 3-4 To be declared an enemy of Wyrvun by the Archvigilants. The Archvigilants of Wyrvun may declare individual non-citizens or groups of non-citizens to be enemies of Wyrvun. Section 4, Rights & Clarifications - Section 4.1, Citizen Expectations & Rights A citizen or co-citizen shall not be subject to unfair or inhumane treatment if in violation of the law. Citizens, co-citizens, and outsiders have the right to challenge and refuse the challenge of duels with other citizens, co-citizens, and outsiders to settle disagreements. Such duels are not to be taken to death. Should a combatant die or be mortally wounded, a charge of manslaughter or murder may be filed. A citizen or co-citizen is granted the right of assumed innocence. A citizen or co-citizen has the right to appeal to the Prince/Princess of Fenn in case of a punishment equal to level 4. A citizen or co-citizen is granted the right to a trial. Citizens are not subject to extradition. The Prince/Princess of Fenn must directly agree to extradition. Citizens are expected to serve Fenn in their duties. This can include: Enlisting in the Ivae’fenn Paying taxes Volunteer work Labor for the state without pay
  3. From the northern reaches of Almaris is spread a fresh, brief missive, which finds itself directed towards Malin's realms. It bears the mark of the Fennic Remnants. Since the very genesis of the Mali'fenn, we have found ourselves more often at odds with Malin's realms than in league with them. Through the ages, we have cast off our conflicts with the Mali'ker and Mali'ame, and established fruitful relations as sons and daughters of Malin. Yet, one rivalry - ancient and hostile - has proven difficult to bury. Even as links with the Mali'ker and Mali'ame have warmed, ties between Mali'fenn and Mali'aheral remain frigid. Yet, amidst this darkness, we have seen light. Spurred by the burgeoning friendship between our peoples - one forged in fire and blood amidst mutual battle against the northern apparition, and the footsoldiers of darkness that spawned it - the Fennic Remnants recognizes the claim of Ivarielle I to the Aheralic throne. Whereas past attempts to bridge the hostility between the Mali'fenn and Mali'aheral have proven insincere and insufficient, we hold hope in our newfound friends and their ability to forge an Aheralic dynasty that works towards the benefit of Elvenkind. Signed, Vytrek Tundrak, Prince of the Fennic Remnants, Prince of the Snow Elves
  4. At long last, light peeks above the horizon in Fin'hesin. It bathes Ikur'fiyem in long, golden rays; the thick blankets of snow wither, beginning to mist away. From beneath the powder, buds of vibrant green begin to poke through, dotting the once barren landscape with color. At long last, the deep winter is over; spring has arrived for Fin'hesin. As the world begins to wake, the Mali'fenn prepare for a joyous festival - the Equinox of Birth. Missives are spread throughout the Fennic Remnants and beyond. "Mali'fenn, and friends - With the coming of spring, you are invited to celebrate the Equinox of Birth. As Wyrvun's lands are reborn, so too are we. You are all invited to celebrate this festival of life through a dance, to be held in our keep these coming days. Attendees are strongly encouraged to bring a partner; before the festivities begin, those who are single will be brought together to pair up as many as possible. Dress in white and green is also highly encouraged. I look forward to seeing you there." Signed, Vytrek Tundrak, Prince of the Fennic Remnants Special invitations are sent to the following: Miven Caerme'onn, Archdruidess of Nevaehlen, and her people @WestCarolina His Highness Evar'tir Oranor, High Prince of Elvenesse, and his people @Bhased His Highness Vival Velulaei'onn, Prince of Stygian Hollow, and his people @ColonelKuehl1 His Majesty Sigismund III, King of Haense, and his people @Xarkly His Majesty Vane, King of Norland, and his people @_pr0fit ____________________________________________________________ [[OOC]] Dance will be held Friday, September 24th and 7pm EST!
  5. The death of Thalion Araen Drakon 12th of the deep cold, 1836 ⥎⥐⥎⥐⥎⥐⥎⥐⥎⥐⥎⥐⥎ He wrote on a page... " Pure white lands sweeping across the horizon, untouched by agents of evil. Deep-dark towers of bark covered in dark greens, sprouting out of this desolate terrain. Bright blue icicles reaching onwards towards a starry-night sky, crystals gleeming and refracting beams of starlight outwards as if a performance for only my eyes to see. Wildlife having left prints in the snow, directed the way to their burrows and nests as if inviting me along. A single lit fire illuminating the folliage around itself, hues of red & orange obsorbed by the overwhelmingly white territory. " White lands always reminded him of his home in Atlas yet that was taken from him. Dark trees reminded him of his hunting trips with father yet he was taken from him. The blue icicles reminded him of the Ivae'Fenn, his own role within it over the countless wars and conflicts, yet it was all taken from him. Wildlife leaving imprints in the snow reminded him of the once-competant leadership of his people, always creating paths for others to recognise & follow yet that competant leadership was taken from them. A single lit fire reminded him of the brothers and sisters he made along his way through the past three-hundred years of life, each one of their deaths engained within memory, they were all taken from him. With a large sigh the Fenn' said: "Of all the atrocities committed, none are soo brutal as those originating from incompetance" giving into the idea that although he gave his utmost, it was all still his own incompetance which led to these numerous outcomes. Drinking through the night and feeding into his affinity with Ikurn'Valai, the Fenn' unbuttoned his clothes by the fire revealing the numerious scars, injuries and missing parts of flesh healed over by skin, incurred through nearly three-hundred years of perpetual war. His breathing was shaky at-best, the pain in his body had been growing more and more for a year now, he was certain his time would soon come. On the eve of the next day he painstakingly placed his armour on, grasping onto his trident and using it as leverage to stand up. Once fully equiped he set out through the wilderness, taking on the many different beasts of the cold north, each time becoming a little more worse off, each time gaining more injuries, each time incuring damage upon his Drakon armour... Muttering to himself once more through the gasps for breath: "none... soo brutal... as those... originating... from incompetance" falling onto a knee in the face of a large white bear, the Drakon contemplated his choice for a single second as the bear rose itself up on two feet, yet still, gaining a decisive look upon his face he'd jab up and catch the bear in the neck with the three prongs of his trident, losing his own strength to hold the weight of such a beast, the bottom of the trident fell and dug deep into the ground, a white bear hung from atop its prongs. The Drakon would set himself upright gasping for air and severely wounded, leaning against the corpse and smacking the side of the white bear a few times, he'd say: "A shame... that..." he'd cough up some blood before continuing "would've made... a nice rug... for the bathroom" his breath continued to slow as the large Elf, dawned in ruined armour, leaned against a large body of white fur, the ruined metal parts of the armour now bent inwards and pierced him. witnessing the Pure-white lands infront of him, the dark-bark trees, the bright-blue icicles and the now burnt-out fire... the Mali'Fenn drew his last breath. ⥎⥐⥎⥐⥎⥐⥎⥐⥎⥐⥎⥐⥎⥐⥎⥐⥎⥐⥎⥐⥎⥐⥎⥐⥎ Knowing his time to be running out, he left a series of notes days prior, the first to his wife, left at her bedside: (( @Starlight)) " Dearest Estelle, We both know the difficulties that faced our kin daily, and I hope you remember each one of those difficulties not for the tough times they created, but rather each of those that I faced head-strong, and at times alone. You know of my numerous injuries, you've seen them countless times and aside from that you still believed me invincible, yet you also knew a Drakon plans to die in service to his kin. Unfortunitely, I am not invincible and I will die, perhaps not in military service, yet still a death in service to our people. I was saved in vain, I tell you now that my injuries will take me soon and I sense you have also known for a while now, perhaps by the time you find this note I will have already passed. Yet even so, do not fall into disarray, I will not allow my death to be one of shame. For this is the last time I dawn my armour, for this the last time I wield my weapon, any & all hostile beasts I encounter lurking near the Fennic' Remnant will perish at my feet and eventually, I too will perish at the feet of one of these beasts, yet I will go honourably, taking many beasts with me, and succeeding in making our lands that little bit more safe for our kin and for our daughter. I must apologize to you Estelle, I will be spending my last moments alone, as much as one wishes to die in the company of love and comfort: I will not allow you nor anyone else to witness the unsightly view of witnessing yet another prideful-Drakon in his last moments of life, I welcome death and I will welcome you when it is your time to join me in Fin’ciwn when Wyrvun judges you worthy. Signed, Thalion" ⥐⥎⥐⥎⥐⥎⥐⥎⥐⥎⥐⥎⥐⥎⥐⥎⥐⥎⥐⥎⥐⥎⥐⥎⥐ A second note was left in the room of the Matriarch of the Drakon bloodline: (( @Sygnus_ @Little_Lulah)) " Honoured leader of the Drakon bloodline, I write to you as a notice, I am Thalion Araen Drakon and I bid you warning. It is known that I did not join the reformed Ivae'Fenn under Vytrek, nor did I stay in the new settlement, and yet still I have served more time in rank and as an officer than anyone else, yet I will not recieve military honours for my death. I fulfilled my responsibilities and what was due, and just like you I once served as the leader of the bloodline and for many Elven-years I built us up as one of, if not the strongest of all the families, so I demand of you: Do not let all that has been built fall into disarray, do not forget our values, our traditions. We are loyal, we are truthful, we are honourable and we are natural-born leaders, guide onto better tomorrows. Even now, as you read this letter I am assuring that my last moments are ones of honour, I will not fail our blood and I will not bring shame to our name. No matter what you hear of me, remember all that I have done, whilst it may not have been perfect, I did my utmost and encurred great loss in the process. Should you fail to uphold our bloodline I am certain Wyrvun will judge you unworthy and to your own fortune you would avoid encurring my wrath upon arriving in Fin'ciwn. Recover my body in the forests to the west, lead our people well and perhaps host a party or two to lighten hearts. Signed, Thalion-Araen of the Drakon Bloodline retired Sentinel of the Ivae'Fenn" ⥎⥐⥎⥐⥎⥐⥎⥐⥎⥐⥎⥐⥎⥐⥎⥐⥎⥐⥎⥐⥎⥐⥎⥐⥎ A third note was placed under the door of Vytrek Tundraks personal room: (( @Monkee)) " Chosen of Wyrvun, I, Thalion-Araen of the Drakon line call upon your resolve, do not follow in your fathers footsteps, do not yet again thrust us into more pointless war on the behalf of those who would not do the same for us. Of all those we aided and protected in the past, none have cared to return the good faith, even now as our Princedom devolves into a remnant they dare not show their face to you, they dare not after soo long tempt you with shallow excuses of their poor faith. As a Drakon I can only emphasize our traditional views; If war is inevitable then let it be upon all those who have foresaken us, the other Elven-kin care little for us, let war wage against those who talk of their might but fail to field enough military might to fend off common bandits. Though we spoke rarely, you were one of character and I do not believe you nor your brothers care to walk the path of your deranged father. Im sure you will hear word of my actions and their repercussions, yet do not think me a fool. I set the standard for all Drakon who come after me, right now resolve & duty must take precedence. Do not fail them. Signed, Thalion-Araen of the Drakon Bloodline retired Sentinel of the Ivae'Fenn" ⥐⥎⥐⥎⥐⥎⥐⥎⥐⥎⥐⥎⥐⥎⥐⥎⥐⥎⥐⥎⥐⥎⥐⥎⥐ The fourth note was slid under the Sylric manor door, meant for a friend (( @GrimDeValhalla)) " Mister old & ugly, Taveric, I have done something idiotic and impulsive once again, im sure you will find out soon enough. I'll be seeing our comrades in Fin'ciwn soon, im sure you'll end up here soon too with your old age. Right now I face down my last day of battle, my old injuries ache though my resolve has never been stronger than now. I may not have been present during the past few years but im sure with your own resolve you may once again pull your bloodline out of obscurity. Im sure your time will come and you will come face-to-face with Wyvrun, if he judges you too ugly to enter I would completely understand his decision, though I am also sure that if you mentioned the great Thalion Drakon Sentinel in the Ivae'Fenn of the Princedom of Fenn, and your role as my trusty-side kick, he'll be sure to let you in. I don't believe much needs to be said, I figured it was best that you found out this way than through someone else. Make sure whoever leads Drakon went I am gone, that they recover my body and I am not left to rot. Get to me before the animals strip my bones of flesh and ideally do it with haste, with your age you may never know how soon you'll keel over and with a face like that you may just be killed for no reason at all. Do be safe, and send Velatha my regards. Signed, Thalion retired Sentinel of the Ivae'Fenn" ⥎⥐⥎⥐⥎⥐⥎⥐⥎⥐⥎⥐⥎⥐⥎⥐⥎⥐⥎⥐⥎⥐⥎⥐⥎ (( OOC disclaimer: )) (( If you haven't gotten a letter or been told by someone who has, then you don't know about his death. ))
  6. Silence blankets Ikur'fiyem, punctuated only by the song of shrill, biting wind, and the occasional howl of a hungry wolf. Now, even the brown and orange leaves have withered away, and all but the stout evergreens stand bare. Animals once prowled these lands to feast upon berries and prey; now, they have retreated to their caves for a lengthy slumber. Autumn is over. Winter has come to Fin'hesin; for a land of the cold and snow, it is suffocating. Yet, amidst the quietude and silent struggle, the Snow Elves find reflection. It is their holiest season, and so approaches one of their holiest days. From door to door, and even beyond the lands of Fin'hesin, a missive is spread. "Mali'fenn, and friends - I invite you all to celebrate the Solstice of Death with me - a sacred time for our people to reflect upon the ancestors, relatives, friends, and comrades who constitute our honored dead. Since our people's origins, in ancient times, countless 'fenn have departed our realm for eternal slumber in Isvin. Some laid down their lives willingly. For many others, they were given no choice - by steel or snow, they were robbed of centuries. I know none of you to be untouched by our most recent Cataclysm; the fall of the Princedom, and the years leading to our reformation here, cost us much. Together, we will visit the tombs of our dead, make a great offering to Wyrvun at the Wayshrine of Death, and then settle into a respectful silence until our feast, where we might celebrate and eulogize the dead." ________________________________________________________________________________ [[OOC]] The Solstice of Death is tomorrow (saturday)! Schedule 4pm EST: Crypt visiting - Snow Elves and bloodlines will visit the crypts, to see and clean the tombs of their loved ones. ~4:30-45pm EST: Pyre - A great offering will be made before the Wayshrine of Death, intended for the souls being remembered. Pyre-7pm EST: Silence - Out of respect for the dead, complete silence will reign in the Fennic Remnants. 7pm EST: Feasting - The silence will be broken with a feast in the tavern, where the Mali'fenn will eulogize and drink to the dead.
  7. The Vigilants Vigilants serve as the priests and priestesses of Wyrvun. Drawn from the ranks of the faithful, they are the standard bearers of Isvinity, and fulfill a number of vital roles. Clad in cloaks of fur with scale-mail pauldrons, the most identifying feature of the Vigilants are the twisted, silver draconic horns forming a circlet upon their head, reminiscent of a wyvern. Most cloaks are brown, black, and grey, with white reserved for Archvigilants. Though often covered, the skin of a Vigilant is thoroughly and systematically scarred, particularly upon the arms, legs, and abdomen. Hierarchy A fully fledged Vigilant is bound to one of the four wayshrines, following the Path of Birth, Peace, War, or Death. Though they are not limited in the performance of duties at other wayshrines, their particular path allows them to focus on one aspect of their faith - a necessary feat, given the distance between wayshrines, which necessitates a delegation of important duties. From their path, the Vigilant assumes a moniker - a value or attribute related to their wayshrine. Among their own, Vigilants often call each other only by such monikers. Examples for Birth include Creation and Rebirth; for Peace, Wisdom and Serenity; for War, Strength and Agility; for Death, Reverence and Martyrdom. The Vigilant is tasked to excel in or represent this value above all others, serving as an example and counsel for the faithful. It is only through these values that a descendant can pass the ultimate test and survive the harsh climate of Fin’hesin - for to draw upon another deity is sacrilege, and to wield the void is to introduce chaos and sacrifice one’s own health. There are no shortcuts in survival. Rising above the Vigilants are the Archvigilants, one for each wayshrine - the Archvigilants of Birth, Peace, War, and Death - known primarily by their new path monikers and secondarily by their original ones. They hold dominion over their respective wayshrine and the Vigilants bound to it, including the ability to raise a novitiate of their path to full Vigilance, and together their council serves as the source of religious authority. From their ranks is selected a High Vigilant in agreement between the Archvigilants and prince, and the holder of this post maintains their status as Archvigilant. The High Vigilant advises the prince upon matters of religion; decision-making remains the realm of all four Archvigilants, though the High Vigilant may break a tied vote when they arrive at an impasse. Fresh Archvigilants are proposed by the High Vigilant and confirmed by their Archvigilant peers, with input from the prince. The prince, or princess, holds a peculiar status within the Vigilants. Their Vigilance is customary, but through divine right, they reign above even the High Vigilant. The alternative - a High Vigilant subservient to the prince in matters of politics, but a prince subservient to a High Vigilant in matters of religion - would be severely destabilizing. Thus, the prince takes precedence, but it is tradition for the reigning monarch to be uninvolved. Part of none of the Paths, the monarch may select any moniker, which then becomes divorced from the hierarchy for its duration. The participation of the prince in the affairs of Isvinity is a rare thing, for it represents a destabilizing effect upon the balance of the four Paths. Thus, royal intervention is a rarity, permitted only by extraordinary circumstances. Anything more is frowned upon. Relics In their capacity as Archvigilants, each is granted a relic, to be passed on to their successors upon death or abdication. These are the Breath of Isvin, Eyes of Isvin, Claw of Isvin, and Voice of Isvin. The Breath of Isvin is a lantern, and is held by the Archvigilant of Birth. This lantern is the tool through which the Vigilants transfer the sacred fire of their offerings from the Wayshrines. Fire drawn from the Wayshrine of Birth is used for the Cleansing Ritual and to light the hearths of the sick, and fire drawn from the Wayshrine of War is often used to light forges for weaponsmithing. Fire is light, and its spread makes things anew. Thus, it falls to the domain of Birth. The Eyes of Isvin are a ring of keys, held by the Archvigilant of Peace. These keys grant access to the Vigilants’ accumulated knowledge, buried in a library beneath the crypts. It is guarded jealously, for written knowledge is a rare and precious thing among the Snow Elves, and access may only be granted by the Archvigilant of Peace. Knowledge is fuel for the mind, and thus the keys fall under the domain of Peace. The Claw of Isvin is a glaive, held by the Archvigilant of War. This finely crafted weapon aids War in their primary task, being the physical protection of Fin’hesin from threats divine and mortal alike. From deific creatures to deific and voidal mages, it is only fitting that the embodiment of War wields for their relic a weapon. The Voice of Isvin is a horn, held by the Archvigilant of Death. Carved from a dragon’s horn, this instrument’s low tone is used for several purposes. One lengthy blast is sounded at the end of funerals to herald the coming of a new soul to Wyrvun, to be judged. Two blasts call for Conclave among the Vigilants. Three blasts sound an emergency or crisis relevant to the Vigilants. Other Vigilants may create and hold lesser relics representative of their monikers, to be held upon their death or abdication until a new Vigilant takes up their mantle. Novitiate Trials Before one ascends to full Vigilance, they must pass a series of trials, and until such a time are known as a Novitiate. These trials are to ensure that an aspiring Vigilant possesses the qualities necessary to serve Wyrvun. The first four center around each wayshrine, and are administered by a designated Vigilant. The final trial is based upon the moniker and path they select, and is overseen by their respective Archvigilant. The first trial is that of Birth, and its purpose is to test a Novitiate’s ability to nurture - for the Vigilants are tasked with nurturing faith among the Mali’fenn and protecting the fauna of Fin’hesin. Like many among the Mali, Vigilants use animal companions to send letters across vast distances. Often, though not necessarily, these are birds. The task in this trial is for a Vigilant to find a baby animal of their choice and raise it as their courier, to deliver their letters, share a bond, and perform other necessary tasks. The second trial is that of Peace, and its purpose is to test a Novitiate’s intelligence and wisdom, as they must provide counsel in life and an account to Wyrvun upon death. They will select a foreign group - often another nation, settlement, or religious order - and spend time among them. Taking a book, they will learn all they can of these people and record the knowledge, testing their ability to compile information and exercise charisma. When done, the novitiate will return home and pass the book on to the Vigilants. Just as Wyrvun is regarded as the Aengul of Wisdom, so too do the Vigilants aspire to wisdom, and that cannot be gained without knowledge. The knowledge within grants the Vigilants the added benefit of serving as a threat register of the other descendants to Fin’hesin, with whose protection they are tasked. The third trial is that of War, and its purpose is to test physical prowess. In their role as protectors, Vigilants must have strength, agility, and vitality. Thus, the novitiate is sent into the wilderness with nothing. They must craft an appropriate weapon, learn to survive in the harsh lands of Fin’hesin, and return with the pelt of some of the region’s big game. These include a bear, elk, boar, snow leopard, or direwolf. The fourth trial is that of Death, and its purpose is to test a Novitiate when pushed to its brink - as only then can they understand the fate of their ancestors, their god, and what awaits them after life. The Novitiate is tasked with bathing in a frozen lake for as long as they can. In time, the cold will take them, and they will begin to slip away. Only then will they understand the potency of the Deep Cold, and it is only on the verge of freezing that one can feel the embrace of death - the call to sleep - and still recover. When the Novitiate passes out, they will be pulled from the water, and made to relate their experiences on the brink. Before the fifth and final trial, a Novitiate is to choose a path - Birth, Peace, War, or Death. From the wayshrine they choose, they are to assume their moniker - a value or aspect derived from their wayshrine, and define it. Depending on which moniker they choose, their new Archvigilant will provide them with a trial to test that specific virtue, for by taking it as a moniker they are tasked with embodying it. Upon the completion of this trial, the Novitiate will ascend to full Vigilance. Roles The roles of the Vigilants are numerous, from ceremony and counsel to secret ritual. As guides of the faithful, it is the duty of Vigilants to teach the Snow Elves of Isvinity - from Wyrvun and the realms to behaviors and the processes of worship. Further, however, some may try to spread Isvinity to others who dwell within Fin’hesin, for their worship of foreign gods in Wyrvun’s land is unacceptable, and their spirits shall be held by Wyrvun regardless. Conversions of those outside of Fin’hesin - devotees of the winter season - are also not unheard of. In these capacities of teaching, they are also to provide counsel to those seeking their wisdom, particularly in relation to their moniker - upon whose value they are the authority. In relation to the public, Vigilants also preside over ceremonies and aid in the process of offerings. Outside of public view, they are accorded tasks of their own. One of the primary missions of a Vigilant is to guard and maintain the wayshrines, particularly that whose path they follow. Their attachment to Wyrvun sees them make offerings more than the typical Snow Elf. In regards to the replenishment of their ranks, a Vigilant may also be tasked with overseeing the trials of a novitiate. Lastly, the Vigilants serve as the ever-watchful protectors of Fin’hesin and servants of Wyrvun. In the former task, they scout and guard the lands of Fin’hesin, seeking to purge the region of evil deific creatures, the influences of foreign gods, and the chaotic forces of the void - thus placing Vigilants in opposition to deific and voidal practitioners of magic alike. Further, they engage in divination - a process through which signs are interpreted as messages from Wyrvun. From the weather, they draw broad implications, while from dreams come visions of a more personal scope. The final duties of the Vigilants are Cleansing and Blooding - the latter being a secret, sacred ritual. Though a Vigilant may perform any of these tasks, the different Paths hold primary responsibility for many of them. Path of Birth The primary responsibilities of the Path of Birth are that of charity, purity, pilgrimages, births, comings of age, marriages, and Cleansings. To be a Vigilant upon the Path of Birth is to nurture and treasure life. Vigilants of this strain often perform acts of charity. Further, they pay special attention to the sick, and often the Archvigilant of Birth will ensure offering fire from the Wayshrine of Birth is transferred to the hearths of the ill. Encouragement and guidance for those intending on pilgrimage also falls to Birth, for their Wayshrine is the first step on this path. Vigilants of Birth often preside over the ceremonies of birth, coming of age, and marriages - along with the ritual of Cleansing. Lastly, they are charged with the maintenance and protection of the Wayshrine of Birth. Path of Peace The primary responsibilities of the Path of Peace are that of teaching, spreading Isvinity, keeping knowledge, and counseling. Vigilants of Peace are keen to teach the faithful of Isvinity’s tenets, informing them of religious doctrine, beliefs, how to conduct offerings, and other facts central to the faith. In this capacity, they often serve as counselors. Many faithful take their problems to the Vigilants for consultation, and it is typically Vigilants of Peace that leap at the opportunity to guide. In addition, Vigilants of this path serve as the keepers of the Vigilants’ knowledge - their written works held sacred due to the rarity of ancient writings among the ‘fenn. Lastly, Vigilants of this path seek to prosthelytize. The conversion of settlers upon Fin’hesin is a long-held goal, and some even seek converts among devotees of the winter season within Fin’mirak - far outside of Fin’hesin. Lastly, they are charged with the maintenance and protection of the Wayshrine of Peace. Path of War The primary responsibilities of the Path of War are the physical protection of Fin’hesin, the fighting of monsters and mages, oaths, Stormcalling, and Battlepainting. Vigilants of War are the militant arm of Isvinity. Though this is not exclusive to them, it is their speciality. They seek to root out evil, foreign deities, and voidal influence upon the lands of Fin’hesin. Many wield weapons of thanhium, which obstructs voidal mages. In addition to these duties, they oversee oaths and the ceremonies of Stormcalling and Battlepainting. Lastly, they are charged with the maintenance and protection of the Wayshrine of War. Path of Death The primary responsibilities of the Path of Death are keeping the dead, funerals, divination, and Blooding. Vigilants of Death serve as the most mystical side of Isvinity. Often, they pass their time in meditation upon the dead, whom they are charged to protect within the crypts. They preside over the funeral ceremony and the Blooding ritual. Further, divination falls to the Path of Death, for these Vigilants bridge the link between Fin’ciwn and Fin’cuith - lending them particular insight in interpreting Wyrvun’s signs. Lastly, they are charged with the maintenance and protection of the Wayshrine of Death. Conclave Conclave is the gathering of all Vigilants, held in the crypts before the Wayshrine of Death. It occurs both on a periodic basis and as-needed, called by the Archvigilants and signaled by two blasts from the Voice of Isvin. In Conclave, the Vigilants may cover a number of topics. Changes to the hierarchy are a common one - with introductions given to new Vigilants and new Archvigilants, and the passing of relics and duties from the old to the new. Further, they catch up on recent happenings - past ceremonies and current events among them. Additionally, they plan for such events, planning and assigning Vigilants to attend upcoming ceremonies and festivals. One of their most important tasks in Conclave is to monitor the wellbeing of Wayshrines, Fin’hesin, and the state of the Isvin faith. Perhaps their most conflictive role, however, is the debate of religious doctrine and politics. It is in Conclave that official stances of the Vigilants on proper beliefs and conduct are established. Further, it is in Conclave that the intersection of religion and politics is discussed. While the Vigilants may hold opinions on what should and should not be law, and on what political course their state should pursue, such decisions fall to the prince and his council. The High Vigilant has a place upon this council, and so it is through Conclave that the High Vigilant’s stances and requests upon the council are often determined. Beyond these periodic meetings, and perhaps most importantly, Conclave may be called for crises and emergencies. A corruption of Fin’hesin, war, or an uptick in combative encounters with beasts or mages may warrant a Conclave to chart a course of action. Divination Divination stems from two sources - the weather and dreams. Just as Wyrvun rules of Fin’hesin and the Deep Cold, so can he shape it to make known his will. Manifestations with broad implications occur in the weather. Further, as Aengul of Sleep, he holds influence over dreams - though such meanings are often personal and thus more limited in scope. Weather Divination Shooting stars and meteor showers are thought to be the reflection of a soul returning from Fin’ciwn to Fin’cuith, as the light of the moon plays against the lakes of the land and mirrors the journey into the night sky. The polar light display known as elanah'sul is considered to be the opposite: a stream of souls making the journey from Fin’cuith to Fin’ciwn. Comets are often seen as omens of significant change, acting as a sign of drastic alterations to the status quo. Due to the rarity of these events, sky gazers will not often focus their attention on searching for this rare phenomenon, but rather allow it to be noticed by coincidence. The nature of this change will often be up to interpretation as to whether this change is one to be feared, such as the Cataclysms. The Mali'fenn are often viewed as isolationists, even by Wyrvun himself. Because of this they often find themselves forced into a defensive position within their home. Blizzards are often believed to be an extension of Wyrvun's influence in Fin'hesin, designed to mitigate the strength of the threat. Most likely these threats are mortal in nature, but on occasion it can be interpreted that these blizzards are to drive out insidious foes of the supernatural kind. In contrast to the battering nature of a blizzard, a soft snowfall will often be viewed as a common blessing for the Fennic people. A sign of good faith and the prosperity of things to come is often what is associated with freshly lain blankets of snow. Thundersnow is a rare occurrence where, despite the freezing climate, thunder and lightning still occur. This is seen as unintentional backlash by Wyrvun as he engages in some form of divine conflict - defending Fin’ciwn from divine interlopers. Due to his connection to Fin'hesin, his interactions with other divine beings can spill out, causing phenomena such as thundersnow. Seeing how Wyrvun often uses Fin'hesin as a way to communicate with the Mali'fenn, it stands to reason that he would offer his distaste and anger through it as well. Hail is often a sign of this anger, and with it can predict poor harvests and livestock troubles. While there are many reasons as to why Wyrvun might be angry, it is undebated as to the fact that hail is meant to act as a form of punishment for the Mali'fenn. Sunny skies and warm weather often spell troubling times for Wyrvun as his lack of strength echoes through the warmer weather. When these times occur it can be expected that Wyrvun will be unable to lend any assistance for quite some time, at least not until his strength has returned. A red sky is one of the rarest phenomena to occur in Fin'hesin and often spells troubling times ahead. Most often it is a sign that blood will be spilled in the days to come, but often it is hard to tell if the blood will be Fennic in nature or foreign. A red sky can frequently be associated with a coming battle or a treachery that has occured. Rainbows are a beautiful sight to see in the northern lands, and as such forecast peaceful times to come. This peace can be felt in either the weather, in politics, inside oneself, or even domestically. Sometimes this omen can be for all of the Mali'fenn, or sometimes it is to be interpreted as a sign for a single individual. Similar to hail, Wyrvun can show his pride in his followers' actions by presenting them with a moon halo, a sign of plentiful harvests and good health. The grace of the moon halo will last for many months as the crops reach maturity and harvests begin. Often celebrations and festivals will follow quickly behind a moon halo in order to capitalize on the good will of Wyrvun. Sustained winds blowing in from the north suggest the coming of a harsh winter with much sickness, whereas winds coming from the south indicate a warm and uneventful summer; winds from the east suggest a wet, rainy spring, and winds from the west assure a mild autumn with bountiful harvests. Dream Divination As Wyrvun guards the entrance to eternal slumber it makes sense that he would speak to his chosen people through their dreams, offering guidance for his followers. Due to the nature of dreams, however, his messages can come across jumbled, twisted by the imaginative creativity found within them. Despite this, there are many constants that can be found across all dreams from Wyrvun. These constants hold significant meaning to the Fennic people, which can be judged by a Vigilant in order to interpret the intended message. The Weaver, often seen working on a grand tapestry or draped in a funeral shroud, represents the beginning of a new cycle and the clarity of leaving unnecessary tribulations behind, or that one may soon be faced with an important decision involving great risk. Her appearance may also suggest that by disregarding the repercussions of their actions, a person may soon find themselves in danger. She also serves as a caution that one should be aware of the people around them, as to not be taken advantage of, for something may soon prove too good to be true. The Messenger, depicted by a late loved one or monarch, signifies a need for deeper intuition to see through the dark and unknown paths laid before oneself. He typically represents a vital piece of information that is yet to reveal itself, whether due to uncertainty, deviousness, a misunderstanding, or a truth one cannot admit to themselves. His appearance may also suggest that one is being pulled down by a projection of their fears, dormant insecurities, or the resurfacing of repressed emotions. The White Bear represents the need to turn away from materialism and focus on spiritual growth, and the introspective consideration of one’s own motivations, values, and principles. They tend to appear as a spiritual mentor to guide one’s consciousness and teach them how to find their answers within themselves. The White Bear may also suggest a struggle with one's faith, unwelcome isolation, or that one may be ready to explore an interpersonal reconnection. The Wolves signify one's connection with their dignity, sensuality, fertility, creative expression, and ability to nurture, as well as their security, comfort, and practicality. The lone wolf suggests the birth of new ideas, reaping what one has sown, and the stability needed to manifest and grow; a pack of wolves represents an abundance of strong relationships, love without restraint, and coming pregnancy or births; the direwolf urges that one may need to venture out into nature to reconnect with their personal self after a time of neglect. The Snowy Owl symbolizes that life is in a constant state of change; his appearance suggests a sudden increase in love, resources, or unexpected benefits, as well as breakthroughs in negative situations or the end of a harmful cycle. The owl may also appear during times of great control and stability as a cue that factors outside of one’s control are influencing their situation. The Dragon signifies conscious connections, meaningful relationships, open communication, and raw honesty. When the dragon soars into one’s dreamscape, it suggests that they may be out of sync with the people around them, or that they are ignoring responsibilities which have thrust hard choices upon them. The dragon signifies being at war with oneself, and to rectify this, one must be open and clear about their values and beliefs. They must decide what they stand for and work to unite against those who would challenge their philosophy and morals. The Comet, whether soaring across open sky or in a reflection of a lake, brings with it the revelation that unforeseen danger is coming, out of one’s control and impossible to avoid. It serves as a catalyst for sudden drastic change: upheaval, destruction, and chaos. This coming event will shake a person to their core and affect them spiritually, mentally, and physically. On rare occasions, The Comet may also serve as an indication of spiritual awakening or revelation, but only if one can make a massive transformation before reaching the point that change is the only option. The North Star is generally seen as a positive omen, symbolizing endless possibilities and one’s hope for the future. Those who glimpse this celestial body should be prepared to follow their dreams and aspirations, inspired and hopeful, while being wary of potential red flags. The North Star may also signify the need to open oneself towards the healing of old wounds and neglect. The Sword and The Shield represent justice, fairness, truth, and the law. To see them suggests that one is being called to account for their actions and will be judged accordingly. One may also be met with the pair when they need to make an important choice that has the potential for long-term repercussions; one should be aware of the impact their decisions will have on their well-being and the well-being of others. Similarly, The Sword and Shield may also represent that one is unwilling to take accountability for their actions, and serves as a reminder that the consequences will weigh on their conscience until they acknowledge these faults. Deep Slumber signifies a complete, painful severance between the past and future and a need to release unhealthy attachments. It may also suggest the coming of a painful transformative change or ending of a major phase in life. One who finds themselves facing their own sleeping visage must be ready to close one door to open another, put the past behind them, and be ready to embrace new opportunities. Less commonly, this vision may represent the massive personal transformation that one is going through, and one is urged to embrace this change rather than resisting it, lest they become stuck in changeless limbo. Raging Fires symbolize willpower, determination, and strength, and suggests that now is not the time to be passive in the hope that things will work out in one’s favor. One should take focused action and stick to their course, no matter what challenges come their way. Fire also represents the call for one to be assertive and courageous, bold in their expression and firm in their boundaries. Cleansing Cleansing is a ritual by which the Vigilants seek to purge Fin’hesin of corruption, foreign gods, and voidal chaos. The Vigilants assemble at the Wayshrine of Birth for this task. There, they make offerings, and the Archvigilant of Birth appeals to Wyrvun for the cleansing of their land. Thereafter, the Archvigilant of Birth wields the Breath of Isvin, drawing flames from the offering fire. From this lantern, other vessels are lit, and the Vigilants fan out across Fin’hesin - spreading fire through the use of controlled burns. Through the offerings of Birth, the land is born anew - purged of undesirable influences. These controlled burns have the added benefit of preventing wildfires - a not uncommon occurrence in summertime Fin’hesin, despite the region’s permanent snow. Blooding Blooding is a dark, secret, and dangerous ritual that is periodically performed. Known only to the Vigilants, it is an act of self-sacrifice, and its goal is to imbue Wyrvun with strength. Since Wyrvun’s fall and redemption, he remains weak - recovering among the dead in Fin’ciwn. After his conflict with Iblees, and on account of his distrust of other Aengudaemon, the ritual is done in secret - for it is thought Wyrvun would not wish for rivals to know of his returning strength, lest they grow envious and feel threatened. To perform this act, the Vigilants gather at the Wayshrine of Death, for in his weakness Wyrvun is counted among them. There, they cut their skin and heavily bleed themselves over the offering fire, giving rise to the myriad of scars emblematic of a Vigilant. Through this act, they restore strength and life to Wyrvun. ______________________________________________________________________ Joining the Vigilants Prospective Vigilants from across Almaris make their way to Ikur'fiyem in the Fennic Remnants, that bastion of Wyrvun's devotees and center of Isvinity. There, they may find the guidance that they seek, and embark on the long path to Vigilance.
  8. From their perches atop the withering foliage, the caws of crows sound off stone and dirt, echoing through Ikur’fiyem. Autumn had arrived, and even in Fin’hesin, that land of stout winter, did life wither. Green turned to orange, orange to brown, and brown to nothing. Brisk winds from the north chilled to the bone; a harbinger of what was to come - for following autumn would be winter, and the winter of Fin’hesin was a deep, lifeless freeze. And so, while they could, fauna and ‘fenn alike scavenged the lands, picking them bare in preparation for their hibernation. Those who failed to secure their resources before the deep freeze would wither away and perish in Wyrvun’s frigid breath. It was a time for competition; a time for war. And so, among the faithful of Isvinity, word was spread of the impending Equinox of War - to be held at the very height of autumn. “Hark! Mali’fenn - As faith demands, and tradition encourages, we will celebrate the Equinox of War - a time for you to help our Remnants gather food in preparation for winter’s hibernation, and prove your martial strength. We shall hold a hunt, whereby the individual to collect the most pelts will be awarded the title Ihnsil’fenn. Thereafter, come and feast in the tavern, and listen to stories of martial prowess. Further, a melee tournament shall be held, and the winner crowned Wyrvun’s Champion. They shall be granted a professionally forged weapon, and may ask one thing of their prince - to be delivered so long as it is within both power and reason.” _______________________________________________________________________________ [[OOC]] The hunt will be held this Saturday at 7pm EST, to be followed by a feast in the tavern. The winner of the hunt will be determined by a rolling system, and will receive: -The title “Ihnsil’fenn” -A free bust sketched by the very talented @JJosey The melee tournament will be held this Sunday at 7pm EST, and is open only to citizens of the Remnants (though spectators are welcome). The rules are as followers: -No leaving the arena -No ranged weapons -No mounts The winner of the melee tournament will receive: -The title “Wyrvun’s Champion” -A custom RP weapon -The ability to ask one thing of the prince, to be granted so long as it is within power and reason _______________________________________________________________________________ Tournament Sign-up Please respond to this thread with the following information MC Username: RP Name:
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