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Search the Community: Showing results for tags 'finally'.
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MC Name: Jonificus Character's Name: Theodal Thorne Character's Age: 23 Character's Original Race (N/A if not applicable): Human, Heartlander Transformed form: Striga Creator's MC Name: Dubya_ Creator's RP Name: John Williams Briefly explain the lore behind this construct or creature: The Strigae are cursed beings of great strength and mobility, their might coming at the price of a immensely strong addiction to blood, the inability to learn or retain magical prowess, infertility, and the inability to be healed with any kind of magic. These bloodthirsty things will also experience heightened healing processes, though fatal injuries will take a lot longer to regenerate. When feasting or within smelling range of excess amounts of blood, the Striga will enter an animalistic state where they will ravenously feed and ferociously fight with tooth and claw. Lagging behind in their blood consumption leads to deterioration and weakness, and eventually turn the being into lower, more monstrous forms known as anathemas. The Striga's passive and more standard form looks just like they did before being turned, making them perfectly able to live a mostly unhindered life in society, though any keen nosed beast like a dog will sniff out their presence and react with either fight or flight. And, as with all unholy creatures, the striga are vulnerable to aurum and holy magic. Do you have a magic(s) you are dropping due to this app? If so, link it: No Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?: I do Have you applied for this creature on this character before, and had it denied? If so, link the app: No
It has come to my attention that there is little to none documented lore of the Mina. I asked around the community, and the closest thing to lore was a 3D model apparently made by a Dev. I couldn't find it, so I hope I can describe the coin to the best of my abilities. Appearance: The Mina. A small, round coin with about a half inch diameter. Such an illusive little coin has dominated and lasted through all realms the mortals have been put through. The small coin is developed by the Monks of the Cloud temple, as they are the most secured and uncorruptable peoples. On one side of the coin, two hands meeting each other in a shake are shown, while two words are imprinted above and below the symbol. 'Allies, Trade'. The handshake represents both the sealing of business, and the forging of new friendships. The other side shows the now long forgotten face of Prince Native. ((This was in the old description of the Mina)). The coin seems incredibly light and easy to carry and transport. The very first Minas back in the days of Aegis were in fact smaller, round marble-like gems. These were used throughout the days of Aegis and until Asulon. When the races arrived to Asulon, the citizens found that all of their previous Minas were missing. Therefore, a new type had to be created. The Minas of Asulon were in fact paper bills, easy foldable yet much to fragile. These bills were a deep gold, still with the proud face of Prince Shift on the front. After the races fled to Anthos, they again lost the last currency. In Anthos they made the currency into a coin, though this one was square. On one side was a hand holding a sword, engraved on the front was 'Trade. Power.'. Still, the archaic face of prince Native was held on the back of the coin. After the days of The Fringe, Thales and finally leading up to Athera the Monks decided the image of a weapon was too suggestive of violence. Instead they wanted to make the Minas a more unifying force, and added the current image of two hands shaking. History: The Minas was originally introduced to unify the trade of the Five (or six when the Kharajyr were introduced), as to make the trading system much easier and fluid. The coin has been around as long as many may remember, dating back to the days of Malin and his brothers. The Monks, along with their temple construct the Central Bank of Unity. This bank is a representative of the Unity the Minas has always provided. This bank holds mysterious depths, though people have found when they delve deep enough they find a large, odd and archaic machine powered by Magic. The Machine has a sharp, circular like end on a piston, which slams down into a mixture of rock, gem and gold. This shapes and cuts down the pre-heated slab of the concoction, shaping the coin. The coin is flipped then with a jet of air, and the process repeats. Though these elements in the Minas may not be separated, therefore one could not melt Minas down back into gold. The only time Minas are given to the public by the Monks are when a new soul enters the realm, and the Order gives them a proper starting amount so they may begin their journey. ((Clearly this all needs work, so please post criticism/additions in the comments so I may add it to the lore. I decided to make something like this so we may finally, have an official post on the Mina.
Minecraft name(s): Nalatac_Aicneta Skype ID: naltac.aicneta Time zone: Central Standard Timezone Have you ever been banned or received a strike? If so, link the report: Never in my life. Do you hold / have you held any other staff positions? Never in my life. What MMORPG/video games have you / do you play? (Past and Present) Fable 1-3, Demon Souls, Darksouls 1-2, Dragons Dogma, Tak the Power of Juju (That Gamecube tho) What are your characters? Are you willing to sacrifice any to become a Event member? Dared Starbreaker, Golemancer, Shoddy Runesmith, Master Blacksmith, and very skillful stonemason. - Willing to sacrifice him as long as the cause is badass. What race / group do you think your events would best cater to? If none in particular, give an example of the type of group that your events would entertain. Probably the Dwarves or the Halflings, rolled with those guys for the longest so I understand their culture and what not. Really interested in the uruks and Kha culture, would try and do events with them and see how that turns out. What do you believe are key factors for a successful event? Major Flexibility- If someone goes for an eccentric way of figuring out a puzzle or something similar, the event should be able to accommodate what occurred without seeming power gamey or too scripted. Mood/Setting- Without the right vibe going on during the event, it all feels cheesy and embarrassing to participate in, meaning that getting the feel just right for each event is a must. When was the last time you saw a event? Today actually, attack of the Air Squids. A light hearted little event, helped shrug off some boredom. What strengths could you contribute to the Event Team? Are you knowledgeable in lore or great at organizing? I believe that I can contribute to the Event Team with my knowledge of Dwarven and Halfling lore, along with my adaptability. Why do you want to be part of the ET? I want to be an Event Team member because I enjoy providing roleplay for people, whether it be in the form of blacksmithing a weapon for them, constructing a golem, or just by being around to give people a good laugh every once in a while. Create three distinct RP scenarios/events that you would organize. These are pitches to the Managers and Kai, not to the community. Note: Not all of the group must be handled at once. Eg: 20+ people via 5 person increments in a dungeon. 1) For 1-3 person- The Scale of Morality An ancient balance beam scale is put up for auction by a mysterious masked woman, selling the item to the highest bidder. Handing over the scale, the woman slips into the person’s hand a slip of paper, giving directions to a pool of water surrounded by trees, along with instructions telling to gather two other close friends. Upon the arrival at the pool of water, the mysterious woman would appear once again, calling for the owner of the Scale to dip each side into the water. The water going into the ancient weighing device, the balance beam would begin to glow with a bright light, seemingly forcing those around him to be rendered unconscious while their “Souls” appear upon the balance beam. The owner would then be tasked with the question of deciding the fate of his two close friends, choosing one to live, while the other to remain as a soul. Once the owner has made their choice, the illusion would fade, both souls returning into their bodies, leaving the person who had to make the choice realize who it is that is actually more important to him, providing a bit of depth to a person’s character.. 2) For a group of 5-10 Haunting in the Kitchen In a halfling’s abode, a pantry had been built over the grave of a long gone hobbit, Poncho Rudderwatter. The old and fat man plans to haunt the pantry until his silly wishes are appeased, or until his soul is banished by some form of holy cleric. 3) For a group of 20+ Rock Lice Swarm While the races construct their settlements, creatures residing within the earth and rock that was built upon have begun to stir. A flood of the large insect creatures pour forth from underground nests, and need to be culled. ((Pvp Fun Time)) How long do you plan to stay in the ET? I plan to stay an ET as long as I believe that I can fulfill my duties, which is to provide fun events for people.
THE SUMMER STORM BUCCANEERS History: The story of the Summer Storm Buccaneers begins not so long ago, in a not so distant nation, with a not so strange tale, and a not so strange origin. The true specialty of the buccaneers lay not with their story, but with their actions; the most diverse, psychopathic crew to ever roam the seas. They had no desire in the world except wealth, power, and women. They were corruption and its finest, and the definition of gluttony. These Buccaneers once possessed a ship of mighty proportions, but lost said ship on the rocky shores of their current home. They have built a much mightier ship in its stead, and are happier now that they have obtained somewhere to hide their loot. None dare challenged the Buccaneers, lest they be defeated at the hands of its mighty crew. The very first Captain of these buccaneers is known as Captain "Bulldog" McLoughlin, and his first mate is the powerful Vane, a fierce sailor. -- More History Will Be Added as it Occurs -- Boat Pictures: [To be added once we have a boat] Goals: Gold, gold and more gold! Are ya’ stupid or something! We’re fawkin’ pirates! We kill, we pillage, we slaughter, we drink, we sail away, and then we sleep around. Figured ya’ woulda’ known what a fawkin’ pirate is! And fer’ those who wish tah’ see our home, y’all have to become trusted by us, but luckily we gottta’ map for ya’ ta’ look at! Enjoy! Guidelines: The Crew: Captain McLoughlin “Bulldog”: Jtheo2016 Price: Icelifreakx The Lumberjack: Ziko99 First Mate Draeren: Draeren “That Guy” Corvo the Pale: ventus2 Lucas Arkshan II: MinecraftMish Mangel: Beast720 Punisher Lommpy: maskman2303 Salavin: TheFireAce Gor’lekk Ly’di: Treshure Dirty Walter Minstrap: PicassoPotato Irene Willow Ovain: KnyghtFalcon Owen Teague: racker2008 Sir Rokkur Elithereach: Tadmonster Borak Sludgebeard: Mririshboys Application: ((MC Name)): ((RP)) What be yar’ name?: What are yer’ past jobs, laddie?: Ya’ best not be with a nation! (Affiliation): What kinda’ thingy are ya’? (Race): How old are ya’, ya’ luuk’ like a lil’ tyke!: ((Link to VA’s)): Tell me yer’ story. (Short Biography): What be yer’ reasons for joining, ya’ best not be one of dem’ navy sodomites!: ((Timezone)): ((Skype)):
------------------------------------------- BEARDMANCY ------------------------------------------- The ancient art of bending one's beard. Developed in Aegis originally, the ancient cult of beardmancers traveled across the continents, spreading the word of their glorious powers. Upon thy void thy will evoke pure manly testosterone, apply temporarily applying it to your already glorious beard, shaping it into potentially anything. Beardmancy has so many capabilities! It can be shaped, condensed into a hard form, entangle your opponents, or create a canopy for you to slumber in. Beardmancy Origins In late Aegis, 5 men who knew how to draw upon the void met up. For they were of manly dwarven and human descent, and their natural beards already grew like wild vines in the summer wind. For they only wanted to strengthen their powers in the art of growing beards, and so they evoked properties upon the void, and applied testosterone of the purest descent, and applied it to their glorious hair follicles, the beards rapidly growing! They then manipulated how it flowed and went, and the Council of the 5 Beardmancers were born! On they went, recruiting men glorious in the art of Beardmancy! The Beardic Cult was then born, traveling the ages, all the way to Anthos! They now reside in a cave, gathering their recruits to spread the word of Beardmancy once more. How does it... work..? Glad you asked! Beardmancy is a specialized type of enchantment of which rapidly produces/applies testosterone to your beard/facial area, however it can be applied anywhere else. Another saying is this it may be a subtype of enchanting, enchanting your beard to grow it faster. Or even Property Transfiguration, to change the properties of your beard for rapid growth. It's all up for debate. Remember, nothing is truly solid right now and lore can change. Tier 1 For thy Beardmancer is a lowly man in the arts, and can only grow his beard a few inches more! They cannot control the growth and will faint if they exceed 3 inches of growth each elven 3-4 days. Tier 2 Thy recruit has growneth in powerth, and can now grow his beardth to the limit of 1 foot! He canth only do small things like pick his teeth with thy beard, but any more would exhaust him to the point of histh slumberth. Tier 3 Thy Beardmancer has grownth even moreth in thy practice! He can conjure a small dagger of beard follicles, and can condense them into a solid object! He mayth grow his beard more, to 1 and a half feet! The beard's hair may move around, but very slowly. You can grow one another's beard, though very slightly. You cannot control it. Tier 4 Strong does the Beardmancer stand in thy practices! The Beardmancer can grow his beard rapidly, moving around the beard at a medium pace. Even warhammers can be formed from the beard at this point! Through deep meditation, a forest of beard may emerge around the Beardmancer. You can now grow one other's beard quicker and longer, however you cannot control it. Tier 5 Truely does this Beardmancer stand, glorious upon his foes of Iblees, Daemons, and Aenguls! For he possesses true power of the universe! The Beardmancer can grow a forest of beard on a whim, entangling his opponents with ease. The beard may groweth into a massive labyrinth and disappear upon disconnection from the void. The beardth mayeth even launch things, to bring glory upon thy Beardmancerth! Onlyth the most versed Beardmancers can achieve thy feat. Thy Beardmancer has grown the strongest, and shows his power for the worldth to seeth. Thy growing of one other's beard is now possible to control under very deep meditation, but only slightly. This is to avoid powergaming one other's beard. Red Lines: - One may not condense more beard than 50 meters in all directions, for it will kill thy user. - One may condense beard into sharp and hard substances, but it would never be truely solid or truely sharp. A bit more than blunt. - If the beardmancer's beard is cut, he loses all ability to bend beard. They can create an artificial beard, but their glory cannot be restored until they regrow it. - Bending one other's beard too much will be counted as powergaming, even Tier 5. Refrain from it. - RPing the stuff you can do in Tier 4 and 5 will exhaust you a lot, depending on what you do. I'm just giving examples, Beardmancy can do a lot of things. - Elves, Orcs, and Woman will have a hard time doing Beardmancy. It comes easier to Male Humans and Male Dwarves. Note: To those who seriously think this will not work, you know who you are, this magic is for /fun/. I do not learn magic to have an edge over people, which some do, I do it to have a good damn time. This is what RP is all about. There are LARPers in this world that others make fun of, call stupid, but they don't care. You know why? It's because they enjoy it. Judging should not be based on whether it is realistic and practical, more on which if it will bring fun and enjoyment to players, to which I really think it will. When I first heard about Beardmancy on TS, people jokin' about it, it was a fun thing. Now, I'm trying to bring it to life. As said by another I shalt not name, magic is so combat based right now it's sickening. Almost all forms of magic are used for just blasting someone. Where is the fun, whimsical magic? There is little. The way to combat super serious, not quite fun magic is whimsical magic. I admit, this has combat uses. Will it be primarily used for combat? No. Will it be taught as a combat magic? No. Is it intended for combat? No. Please hear me out, and support Beardmancy! Thanks for readin'.