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Found 29 results

  1. The Reformed Ivae’Fenn of Wyvurn “My Lover, He wanders the Tundra” Ivae’Fenn proverb when drunk. Long have the Ivae'fenn stood guard over the Snow Elven people. They have served, for many ages, as the military of the Princedom of Fenn. From the Siege of Fort Indagolaf, to the Sack of Lindale, to the First and Second Sieges of Tar’sil all the way to the Arcas wars, the Ivae'fenn have given their lives and fought valiantly for the Princedom. They have a long history of protecting the Mali'fenn, and will continue to do so for the foreseeable future. Loyal to the Grand Prince and Princedom as a whole, it is their sworn duty to give their lives, if necessary, to defend them. Now that the Snow Elves have once more reformed, the Ivae'fenn will continue to serve. With the higher ranks being equipped with horses, the Ivae'fenn is one of the most elite cavalry forces in the realm, though most Ivae'fenn serve as infantry or archers. It is one of the most disciplined armies in the realm. Within the ranks of the Ivae'fenn, a soldier can choose any number of roles once they reach Guardian, including Infantry, Archer, Cavalry, and Siege Engineer. They will subsequently receive advanced training in their selected role(s) and be prioritized in the issuing of equipment related to their role. At the war of the Two Emperors, the Ivae’Fenn’s mounted units earned the prize from their allies, as the most skilled fighters in Arcas. The Ivae’Fenn shall stand strong, guarding the Fennic people until the snow melts. --------------------------------------(+)-------------------------------------- Ranks, Duties, & Payment Grand Marshal The Grand Marshal holds a position within the Grand Council and leads the Ivae'fenn. It's his duty to oversee all defenses of the Princedom, maintain internal functions within the Ivae'fenn, make sure that the Citadel is secure and do all else required in order to benefit the realm. Like all other positions on the Grand Council, this duty is delegated from the Grand Prince, signifying that at any time the Grand Prince may override the Grand Marshal's decisions. It is not uncommon for the Grand Prince or his heir to take direct command of the Ivae'fenn. Sentinel Sentinels are the highest level officers in the Ivae'fenn. If the Grand Marshal is unavailable, a Sentinel will take command of the Ivae'fenn. They help lead the Ivae'fenn into battle, and are expected to perform with discipline and honor. Sentinels must be veterans with experience in combat and leadership. Due to their rank as a high level officer, Sentinels are privy to the more sensitive matters and decisions of the Ivae'fenn. Additionally, it is not uncommon for Sentinels to be included in meetings regarding the Princedom as a whole and its policies. Duties: The Sentinels are to make sure that all duties of each Ivae'Fenn are fulfilled and assist the Commander in any way possible. They are also required to hand out missions and patrols. Also, they are required to attend/host 1 combat training per elven week. Payment: (2 coins and 20 iron) Warden The Wardens hold equivalent rank to sergeants. There are several of them, and it is their responsibility to train the soldiers and help lead them into battle as well. Wardens must have superb leadership skills and vast experience in combat. Seeing as these soldiers are considered to be junior officers, they will occasionally be consulted regarding higher military matters and decisions. Duties: The Wardens are required to host at least 1 specialization training and 2 Initiate trainings per two Elven weeks and attend/host 1 combat training per elven week. They are also required to lead 1 patrol per elven week. Payment: (2 coins and 15 iron) Valkyr The Valkyrim are the highest ranked individuals amongst the enlisted soldiers. Hand-picked from the ranks of the Guardians, the Valkyrim are the most dedicated enlisted soldiers of the Ivae'fenn, and the most skilled. It is for these reasons that they are tasked with the personal protection of the Grand Prince, serving as his royal guards. Due to this task, the Valkyrim often operate under the direct jurisdiction of the Grand Prince. While they are able to lead Vanguards, Guardians, and Initiates, it is not their primary task. Duties: The Valkyrim are required to guard the Grand Prince at all times, safeguard the Citadel and the Temple, and escort the royal family if outside of Fenn. Payment: (2 coins and 10 iron) Vanguard Vanguards are experienced soldiers of the Ivae’fenn who have proven their dedication through long service and reaching expertise in one weapon specialization and one non-weapon specialization. A sort of ‘senior Guardian’, it is from the ranks of these soldiers that Valkyrim and Wardens are drawn. Vanguards deal primarily in the security of the Princedom’s territorial fringes, and thus are heavily involved in patrols, scouting, and fort construction. Requirements to reach the rank of Vanguard are expert in one weapon specialization, expert in one non-weapon specialization, 20 hours of gate duty, 10 patrols, and 3 missions. Duties: The Vanguards are required to host at least 1 specialization training per two Elven weeks and join 1 combat training per 1 elven week. They must take part in at least a mission and lead a patrol per Elven week. Payment: (1 coins and 15 iron) Guardian Guardians are the average soldiers of the Ivae'fenn, and its very backbone. They fight in tight units during battles, guard the Princedom, and do all else the Commander, Sentinels, and Wardens require of them. While they are able to lead Initiates, it's rare they are put in positions of leadership. Duties: Guardians are required to take part in at least 1 missions and 1 patrol per Elven week. They are also required to do 1 gate duty hour per week and attend 1 pvp training and 1 spec training per 2 weeks. They are also tasked with keeping the city quiet and work as the local police. Payment: (1 coins and 10 iron) Initiate Initiates are citizens who have just joined the Ivae'fenn. During this stage, they are given intense training in commands, weaponry, formations, and other concepts that will be vital for their success. Until such a time as they are ready, they perform menial labor within the ranks of the Ivae'fenn, though they shall still fight in battles when their presence is deemed necessary. --------------------------------------(+)-------------------------------------- General Rules Initiates who do not get promoted within an Elven month will be removed from the Ivae’fenn. Members of the Ivae’fenn who miss their periodic (once per Elven month) mandatory combat training will be demoted. Payment is dependent upon activity. Valkyrim and Ivae’Waleh are apart of the Ivae’Fenn. 2 Sentinels and 3 Wardens at all times. Extra-ordinary performances will reward with a small statue in the hall of fame in the Ivae’Fenn barracks. --------------------------------------(+)-------------------------------------- Ivae’fenn Specializations Amongst the soldiers of the Ivae’fenn, each soldier has proven that they each have their own individual capabilities and specialties. To expand upon these abilities, the Ivae’fenn has created specializations for those enlisted to show off their abilities, take part in missions suited for them, and to expand their skills. Specialization statistics and logging of patrols and gate duty hours are largely the responsibility of Wardens, but Sentinels and the Commander may also perform this task. Such statistics must be submitted to them. For an Initiate to rank up to Guardian, they must be adept to either archery or melee (Spear/Sword). Then, they must have passed the Formations Training and the Combat Training. For a Guardian to rank up to Vanguard, they must be Expert on the Melee (Spear/Sword) and Expert on the spec they choose (Cavalry/Archery). Then, they also need 15 hours of gateduty, 10 patrols and 3 missions. Lastly, they must be adept on Scouting. For a Vanguard to rank up to Warden, they must be Expert on all above and Expert on one of the additional specs. They are also required to be Expert on Scouting. * Being Expert on more than one (1) additional specs will yield more payment. * The Ivae’Waleh members must rank according to the above. * All Ivae’Fenn members, from Vanguard and above are required to take the Oath of Fealty. Warden+ Lancer / Mounted Archers Vanguard Citadel Guard / Kierguard / Horseman Guardian Archer / Footman Initiate Recruit Specializations Gear Footmen: They carry their spear and round shield. A short sword incase they lose their spear. They wear heavy armour, the typical Ivae’Fenn heavy armour. They carry a small backup, where their tools are and their food rations (1 week) Archers: They carry their short sword, their small round shield, their composite bow and a quiver of arrows. They wear medium armour, a variation of the Ivae’Fenn heavy plate, where most of the plate is replaced with chainmail. They carry a small backpack, where their axe for chopping wood can be found, and their food rations (1 week) Kierguard: They carry their melee spear and 2 javellings, their kite shield and their short sword. They wear heavy armour, the finest armour the Princedom has to offer. They carry their 2 weeks of food rations in their backpack. Citadel Guard: They carry their two-handed weapon, their combosite bow and 2 quivers. They also have a backpack for the 2 weeks of food rations. Horsemen: They carry their lance, kite shield and short sword. They wear medium armour, chainmail, plated breastplate and their Ivae’Fenn full helmet. They also carry 3 weeks of food rations plus any supplies the Ivae’Fenn might need. Mounted Archers: They carry their short sword, their composite bow and 2 quivers. They also carry their kite shield and atleast 3 weeks of food rations. They wear medium armour. A varation of the heavy lancer armour, with chainmail and studded leather. Lancers: The elite unit of the Ivae’Fenn. They are equipt with the best gear the Princedom has to offer. Heavy plate, reinforced on the arms and shoulders. They carry their lance and a spare one strapped on the saddle. They also carry their kite shield and an Ivae’Fenn banner. Their backpack has 4 weeks of food rations and healing supplies. All Ivae’Fenn horses wear rawhide lamellae Weapon Specializations Melee (Sword/Spear) Archery Other Specializations Cavalry Scout Healer Siege Engineer --------------------------------------(+)-------------------------------------- Definitions, Clarifications, and Requirements Patrols Each patrol ought to last at least 15 Elven minutes. Standard patrol routes include patrolling to the northern fort, around it and back; a patrol of the northeast area beyond the wall; and the most common, being a patrol around the walls and along the roads from the Alderyn crossroad to the Curon crossroad. Further patrol routes can be dealt out by Wardens and Sentinels. A patrol is going from point A to point B. Gate Duty Gate Duty guidelines are to be found in the Ivae'fenn Gate Duty Manual. Missions Missions are special assignments tasked by Commander/Sentnel. These assignments can be anywhere from detailed scouting reports, to outpost construction, to defensive probing, mapping new settlements or special tasks that need to be done. --------------------------------------(+)-------------------------------------- Application [Ooc] Username: Activity Rating (How many days/hours do you play per week?): Discord: Timezone: [RP] Name: Gender: Place of residence: Race/Sub-race/Culture: Do you swear obedience to the Princedom of Fenn and the Grand Prince?:
  2. Modern Nations; 2020 The year that begins it all is hardly important. The people on earth in 2020 are changing, adapting. The human world is always growing, climbing to new heights. But they’ve all been taking great leaps, gigantic strides. Before the industrial revolution the global population was nothing. Nothing compared, billions upon billions of humans. The world grew smaller as humans rose. Nations are always at one another, striving to be victorious. The twentieth century proved just how deadly war can be. Weapons have grown even further, always becoming more deadly. Who would of thought the atom bomb was just the start? However with all this new power came more fear. Fear of the end of it all. Some are blind to that, some will see their own ways, and some plain don't care. But the good of humans could see war could lead to their destruction. Sadly nowadays however, nations find ways around total destruction. Before being disbanded, the UN had made great strides in nuclear disarmament. But the world has grown too complex, too independent to submit to a higher council. Modern nations are a complex mix, but war was still in the picture. Weapons of mass destruction are set aside, nuclear bombs disarmed or hidden. Such a massive wall blocking them gone, the way opened. Diplomacy, trade, war, politics, they are all sides of the same coin. Though the world was connected, things are breaking down. Perhaps not in any sort of chaos, but in relations. Trade was important, but it was becoming harder to accept other nations agendas. The times of nations like the United States collecting foreign military bases is gone. Nationalism is rising, in some cases not for the better. All across the globe camps are being made, lines drawn. It's not all descending into war and chaos, however. It's the modern age, and more complex then that. To form groups was to survive, to have a feeling of security. It could also lead to far worse conclusions. Some nation states will be flames, to which many are drawn. It is not all about power anymore. Small states can come to prominence if they can follow the world's currents. In fact many larger states are far from ideal. It was becoming hard to administer so many people, govern so much land. It also however presents a large pool of supplies to use. Too paint a picture of the global landscape nation leaders finds themselves in, it all begins in Europe. As a testament to the souring relations across the globe, Europe holds the prize ribbon. At the start of the global decline, the European Union had taken too many steps backward. So many different views and factions, all trying to achieve their goal. Refugees from the Middle East wars, and a decline of currency sealed their fate. Now Europe’s a mess, and divided. Mainland powers like the French and Germans have kept to their own borders. Their economies are collapsing, as trade breaks down across the mainland. Smaller nations are better off, though they find themselves surrounded by potential foes. In the UK the English are better off. Keeping to the pound, and thanks to their brexit they had rode ahead of the economic storm. However it did not mean they were not affected. They find themselves alone on their Island, with a hostile mainland. Their focus is in politics, against internal independence factions and abroad. With Europe in everyone's minds, the Middle East is in a similar yet different state. Syria and Iraq are still a hotbed of action. Terrorist have until now been beaten back, and calmed. A U.S led coalition had destroyed ISIL, a resounding victory. But now there was no global coalition, no peacekeepers. Power was waiting in the heart of the Middle East, for any who would take it. Iran, Saudi Arabia, and others like them are far better off. Oil was still booming, and the magnates were still rich. They have developed, though they still mainly rely on an uncertain [but still rising] oil trade. Now it was a competition amongst the oil giants, a quiet struggle. For now. Contrary to the global climate, Africa has seen a bit more prosperity. Unification movements were strong, particularly in the south. African states were just now developing, tapping into [in some cases] vast reserves. If they could rise to prominence, it would be through becoming modern. Other states are still different. States like Morocco and the Congo, where their military has become much stronger. It is important to note that these states are already undergoing development. It would be nearly impossible for a warlord to grab power. Africa is a filled with diverse and powerful nations. In Asia, nationalism is strongest. However states are keeping to what they have been following. Not many would submit to an Imperial sovereign. It is instead all about trade, and who's with who. China, the sagging giant, still maintains a grip on its borders. Rebellions against their government are at a high. Though the army remains loyal. They could contain it, but at a cost. Other states like Japan and South Korea are more stable. Their economy is on the rise, and political goodwill still hopefully remains. Japan's agreement with the U.S had been ended however. Japan stands on a crossroad. To re-make their constitution, to rebuild the Japanese army. To have an army, or the money? The United States is in a far worse state then China. The elections are coming, and various factions are at each other’s throats. The two party systems have been shattered, after too much inaction. The U.S has an uncertain fate. More importantly now in the west, is the Latin Revival. After some stable states finally developed, they hit an economic boon. Small states like Panama are on a steep rise. Mexico's republic has been fixed, and they began to deal with internal strife. South America is in the same growing state, though it is divided into camps. States like Brazil or Argentina could find themselves blocked by coalitions. The world is changing, will people change with it? I hoped everyone enjoyed a little back-story to paint the picture! I decided to make a modern nation frp because it's been a while. It has been discarded, but I intend to bring it back in Terra. What I hope to do that will make it worthwhile to commit and keep posting is simple. A responsive mod team, to actually commit. Think how much fun it would be if you had a mod to answer you, to even make side events and respond to what you do with events. It has been done before and quite well, but it works both ways. To apply and begin posting is to commit. I will always make sure you have a reason to post, some event or response. Of course any and all who wants to try a hand at making events and responses [a mod if you will] can contact me! Keep note the actual Frp may not launch until I feel enough players and mods have committed. I won't play as any nation, purely a mod/event man. Though there is a slight picture painted, this FRP is by no means locked to the past. Things can be changed, and do not always have to follow history. Do what you want with your nation, and see what happens. I'll keep the OOC short, and can expand it if people have good questions or points. Most rules are pretty simple but a few to take note of; > No weapons of mass destruction >Research is done by Page time > In United States players must start as a party leader running for president in the 2020 elections. (Various players can try to seize control of the U.S, Apply with the faction app format.) GLOBA FIRE POWER IDEX will of course be the only source Nation Application Discord Name and # [PM if needed]: Nation Choice: Character/Party name: Have you played a modern nation frp before?: Will you be able to post regularly?: /or/ Faction Application In Theory this is for people who want to play as a terrorist, mercenary, or even rebel faction. Other types may possibly be accepted. Discord Name: Faction Type: Where is said faction based?: Faction name: Have you played a modern nation frp before?: If so, ever as a faction instead of modern nation?: Will you be able to post regularly?:
  3. Ford

    Ford's Skin Shop

    Here’s examples of my work: https://www.planetminecraft.com/member/ebonsquire/ I’ll take the first three requests, first come, first serve. Give as much detail as you want about the skin in a reply on this thread. Then add me on Discord (Ford#7178) once you’ve posted it. FIRST TWO REQUESTS ARE FREE, OTHERS WILL PAY THE STANDARD FEE. All skins will cost 700 minas. I’ll do the skin, then ask for payment, then give the skin Requests: Apostate Banner Man of Respect LeoRabbit JaketheDog115
  4. The Sleetfells Darkens Sometime during the month of The Deep Cold, the day was cloudy in the Sleetfells, although, infront of a cave just a bit away from the Yatl Wastelands was a ‘ker, the place seemed to be filled with flourishing nature, color flowers along the paths that lead up to the cave, the dark elf seeming to have plenty of supplies out filled with many things, banners, wood, stone. It seemed that he was hoping to get some work done, perhaps hoping to revive the small settlement known as Elmagara’myan. Many of hours later, It would appear that the surface of the cavern was filled with stalls and plenty of red banners above them, although clouds would suddenly roll into the Sleetfells, the sky darkening as a sudden cold fills the area, the sun completely disappearing, the ‘ker looking up at the sky, in an instant it seems that snow would pour down, he’d blink in awe before taking what he can, although wouldn’t be much as he’d rush back into the cave, settling himself as a few more hours would pass, peeking out of the cave only to see mounds of snow, covering all the progress he’s made, everything.. covered with snow, the man thinking in his head “Well.. ****” (OOC info)
  5. https://www.bing.com/videos/search?q=last+goodbye+lotr&view=detail&mid=1D76EA199550E8EDA2C81D76EA199550E8EDA2C8&FORM=VIRE [!] Eric would sit himself atop his bed, humming to himself as he looks out the window. The night would have been full of laughter like curon nights were always, until he heard a sound hitting the window behind him. He turns himself around and notices a dead messenger pigeon with a note attached to its feet. Eric would open the window and take the note from off the bird's foot and what catches his eye first is the official seal of curon on the letter. To Erics surprise inside the note be an official call to arms. Eric would have been sent on a mission Like always Eric would obey his king and begin gathering his armour and supplies for the trip. The next day Eric would set off on horseback and wouldn't be seen for awhile. Days turned into weeks, weeks turned to months, before one day the sound of hooves could be heard on the path leading into curon. It would be the very horse Eric set off on his mission on. But one thing would be different, atop the horse would not be Eric's body, but instead it would be his corpse, laying lifeless atop the animal. The armour Eric wore would have about a dozen holes and slashes. The brave knight that served his kingdom for so many years, and who was loyal for so many wars, was dead…. Usually the nights of curon would usually be filled with noises, laughter coming from the tavern, crickets chirping from the park, the sound of boots hitting the stone paths. But this night was different. The tavern would be silent, the crickets wouldn’t make a noise, the roads would be empty. On Montagne lane stood Eric’s house, a single candle lit on his desk. It too would be silent, the bed where someone once slept, would be empty. On Eric’s desk would be a stack of papers, a journal that was not finished, and never would be. Next to Eric’s journal would be a small leather book, the book would be opened to the first page. “Curon is a bear, a bear that has grown, from a cub struggling to stand up, to a brave and respected boar. This bear stands strong, stronger than everything that attempts to bring it down. It thrives in a world full of different cultures, full of different nations and races trying to survive. “ “I write this in advance for I have no idea when the end is to come. I write this peacefully of my own will. I write this as my little story, for whoever finds this notebook, and for whoever they shall show it to. I came to curon when it was only a tent camp, I watched it grow just like the bear cub. I stood by it with many others and guided it on its path. I fought many battles alongside this bear. I stood by it until my end. . .” “To those I hold dear, I wish for you to not remember how I die or my death itself, I wish for you to remember the times we spent. Times we spent whether it be good or bad. I wish for you to remember me not for what I did in my life, but for who I was and who I became during it. “ [!] The writing next would be written in an unusual style. It seems each letter is tilted to the right. The last sentence would appear to be pressed deep into the notebook’s pages, much darker than the text above. To the steward that finds this book, please show it to the people I knew. Please show it to them so that it may fill them with a slight bit of happiness. Tell them that my job is done and that there will be no goodbyes, because goodbyes mean going away and going away means forgetting. [!] Below the text would depict a sketch of a polar bear cub. (ooc Thank you everyone who helped me with Eric, this was a fun character to play) PS I know I said boar, look up the term for adult bear
  6. Music Theme: Merry-Go-Round of Life --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- [!] Several animals are dispatched to deliver enveloped invitations across the isle of arcas, to friends, families, and allies. Each letter seems to be elegantly handwritten and sealed with a waxy crimson rose crest. [!] Behind the letter, a paragraph written in raffinate calligraphy: “The sun shines lightly through the majestic arboreal crown of Elanwéya, the elder tree. A gentle breeze sweeping through the branches, carrying out words of proposal. The bonding of two souls, deeply intertwined in love”. Sir Emac Reg’Wir and his beloved Elpis Desponnia invite their friends, families and allies to join them in the druidic celebration of union. The following nation citizen and leaders are invited to the event: To the dutiful servants of the Aspects, The Druids To the hardworking men and women of the Llyrian Concord To the Moon-blessed habitants of Vira’ker To the Kharadeen Family from the Kadarsi state After the ceremony, all the guests are invited to join the banquet, where tasty dishes and fine drinks will be offered. Everything served with musical entertainment. Signed Sir Emac Reg’Wir, the Obsidian druid Miss Elpis Desponnia, Tamer of the wild Maehr'sae hiylun'ehya --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- [OOC] Detailed invitations have been sent privately to nations leaders and individuals.
  7. It all started that night, an Emperial night, a night of loss, death, torture, and hell. That night was her end, that night was the night I started. It had all started that night. The winds were blowing thundering past every house, a march was heard as all the happiness drained. The dogs, were howling, fire. Fire from the hatred of the Emperor, his torches burnt, many fled. The blood was shed. That night was the night mother said her farewells, to me, to sister, to this world. Her sickness had grown, she could no longer walk, so she packed our bags, gave us the locket her mother had given her. She stayed, smiling, yet crying as the people pulled us away. Fire. Blood. Cries. Death. The Emperor had already won. Darkness fell, I fainted. Only to wake up, Urguan being my new setting, the only words coming out my mouth being “S- s- sister?!?!” “Yeh sister beh wi'd 'e Elves Lad, sheh beh safe t'ere.” spoke a man, a small man, he was a dwarf. “Meh name beh Flynn Treebeard, Urguan 'nd 'efrumm Med'ehc. Yeself'ns?” “A-I I'm Adrian DeLaForesteNoir.” he answered, scared, bewildered and lost. That was the first time a dwarf had been across from my eyes, and the first time sister and mother weren't smiling with me. This was the first time my eyes truly became a waterfall of misery and loneliness, a secret place showing himself, I screamed, I cried, the realisation that mother was gone crossed my mind at last. That night, that night was finally over as I fell asleep in the arms of Flynn. That night was over and I knew I'd meet sister again. I had fully turned towards Anbella. Me, a human now called myself a dwarf even without the blood throughout myself. That night had changed my life, whether for the best or the worst, I am still unsure, but that night was my tragedy, and my new joy. That night, I am now thankful for. ______________________________________________________________________________________________________________________________________________________________________________________________________________ Hi! That was part one of my story! The first story I've ever made! I hope I can make the next one! And thanks for reading!!!!!!!!! ❤️ I hope you all enjoyed this! ❤️❤️❤️
  8. The Wedding of Rathamalion & Kardi The Bells are ringing. Turtledoves fly around. People come in masses to watch the feast.Severeal Doves would spread this Letter to all of the allied Nations of Renatus . My dear Allies of the world i am so proud to finally announce my Wedding to all of you I am going to marry at the 3 Elvenday of this week and me and my Fiance wanted to invite all of you to our Wedding afterwards our closest friends will be able to join us to a little party afterwards. Food and drinks will served from me. Some Infos would be down there When : The 3rd Elvenday this year 7 pm CET Where : Capital of the Khardasi Who : All allied Nations of the Empire ♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤ ____________
  9. [!] From the Frostbeard clan hall, groups of Dwed would file out, spreading and pinning the missive to wherever! [!] TO THE KIN OF KAZ’ULRAH THE HORN CALLS 8th of the Grand Harvest, 1722 My brothers and sisters, true kin of Kaz’Ulrah. It has not even been a century since the fall of Kal’Tarak, and in turn, our beautiful kingdom. Although it may have only been a simple blink in our lifespan since then, its effects on us would last for a lifetime. I know many of you since the fall, joined your brethren in Agnarum & Holm- and rightfully so. There is no shame in standing with your brethren. But I know many more of you refused to stand alongside those that we had once despised, whose blood we spilled on the snow-topped fields of Jornheim. It was we who stormed Fort Kovakirr. And, it was they, Urguan, who fought alongside the Empire of Man during the Last Atlas Coalition, while we fought to the last man. But now, it is nowhere more apparent than now that the dwarves should no longer stand separated. We dwed should not, and will not, toil under the boot of the umri, elgus, nor uruks. For the survival of our existence, we need unity. The ever-wise Clan Elder and son of Hamnil Frostbeard, Argnos Frostbeard, foresaw this, and, alongside Garrond Frostbeard and myself, brought Clan Frostbeard to the Underrealm of Urguan. Our clan, the core of the Kingdom of Kaz’Ulrah, rivals of the Urguanites, would eat and drink alongside our fellow dwed once more. Not all came, however, citing our long and bloodied history. The defense of dwed-kind stands above our grudges. And so, the horn calls, bellowing from the highest mountain peaks, and through the deepest valleys. It calls to the sons of Kaz’Ulrah, to those who survived the tumultuous fall of our Kingdom. The Dwed stand in Urguan! As Ograhad Decrees, Clan Father Vithar Frostbeard, Son of Verthaik II Frostbeard
  10. Flag of the Jade Republic made by Fruu_Ne?#2935. ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ A Feast to Honour the Kha ( 1718 ) 我们很感谢您的保护. Wǒmen hěn gǎnxiè nǐ de bǎohù. [!] A message is written out to all of the allies of the Houzi under Hsieh Xin, written on a papyrus letter with a fine ink from the squids within Sutican waters. “We are very grateful for your protection, and in order to honor the Kha’s aid, we bring fresh seafood from the Sutican ocean and hope that we may peacefully bring our people together once more. May those who partake in this feast be the Kha and our allies in Sutica, for protecting us in times of need. With this, we bring hope of a new era of peace between Houzi, Kha, and the persecuted all alike.” It was clear to the Kha and Hou, under the guidance of the Huangdi of the Jade Republic, that there would be peace for decades to come. As they gathered under a statue of worship for the Kha, they conversed on the future of Hou, and the truth of the events that occured at the State of Shen. They mulled over the hostile attitude of the past Huangdi Cao Cao and his Imperial Guard, and remembered the horror that they felt as they fled through the waters during their escape into Sutica. Not only were they down a well respected guard, but they had begun to lose all hope in whether they would be able to continue surviving - since for the most part all but one family were purely civilians. With the Hou-zi owning nothing other than their physical form, and little to no food rations, the great Tul’Tsisha allowed the Hou to seek temporary refuge in their homes. With a kind heart, she gave refugees homes in the caverns of the Kha, which touched the heart of Huangdi Hsieh Xin, and his people. On the day where the moon lit up the sky brightest, the Hou-zi of the Jade Republic, the Kha, the Halflings, and the Wood Elves of Maehr’orrar joined together as one in the caverns, whispering and shouting tales to each other under a night’s festivity of drinking and partying. The Halflings spoke many a story with cheer in their hearts, the Kha eloquent as can be- aiding others even still in a celebration meant for them, the Hou-zi smoking and drinking heartily - competing in their newfound liberty, and the Wood Elves prancing amongst the food and cave walls in delight. The various races gathered to feast cherished this moment of peace, an understanding they hoped would last for generations to come, and silent prayers were uttered to their various Gods that this was the start of a new age of peace and prosperity.
  11. ThaniLawyers Defenceless in Prosecution? The new attorney group of Thaniparty will happily defend any vagabond no matter how big or small in the court of Fenn, for a simple price of 500 mina (can be debated!), we will argue and protect our clients with our utter willpower as long as they abide courtly duties, we will also go through with our clients our regulations and suggest to them feasible methods of avoiding severe punishments ThaniLawyers4U!
  12. Hello. As some of you are aware I am going to win this months contest for having most modreqs completed this month. Not only am I going to be able to change Fireheart’s forum profile picture to what I want, I will also be able to change his discord profile picture. So this thread is here so that you, the people of LotC, can voice your opinion on what you believe his profile picture should be. The most upvoted ones I will add to a poll post at the end of the month, where i WILL choose the number one voted for option for his forum profile pic. I’m leaving the discord picture to myself. Rules: The picture can’t break server rules or community guidelines so obviously nothing graphic or super crazy. Below I will include a list I have created so far of my own pictures, let me know if you like any of them. 1: Bucket Baby 2: Bath Baby 3: Unpleasant to look at baby 4: Jiggly Trump 5: Melon baby 6: Mike Stoklasa 7: Rich Evans 8: Miniature Bill Clinton 9: Luigi Meme 10: Horse Baby 11: Very high quality Fallout meme 12: Chicken Little 13: Omar Grimmer’Lak’s pocket Admin 14: Tommy Pickles Please post any suggestions you may have!!!!!!
  13. ((https://www.youtube.com/watch?v=GOCqD47F5SU)) The city streets were flocked with the busy shouts of the loyalist troops and their allies preparing to defend the capital as it fell under siege by the rebel forces. Nathaniel walks up and down the main road in Helena, arming his men and any others in need of a sharp blade and plate. “Ingrid, Andrew, I love you both, I’ll see you both when the battle is won.” He kisses his wife, and pats his young son on the head, before running back to the square to keep preparing the men that arrived by the dozen. “Nathaniel” says a voice from behind him, “Good to see your men made it, I was worried”. “Ser Rozmeo,” he says before extending a hand to him, which swiftly ends in a brotherly embrace. “We fight and die for Renatus. It’s been an honor to be by your side all these years”. The pair exchange salutes, and as he turns to leave, Nathaniel says “I’ll see you once we’ve won”, and walks back toward the palace. The horns of war sound, and the bridge is raised, the gates shut. “Formations!” “Men at the ready!” “To the Palace!”. The Legions of Man take their places atop the palace gardens and upper levels, hundreds of troops are spread within the inner walls and along the battlements, all prepared to give the ultimate sacrifice for their home. The battle ensues, and as the city is bombarded from the skies, the enemy advances though the city, the pounding of rebel boots is heard as they advance into the palace. “Hold together! We’ll take them together!” As the bulk of the force continues to rain arrows on the advancing Orenian forces, Nathaniel makes his way into the stairwells to go and assist the few men below. At the bottom of the stairs, he is faced with three Haenseti soldiers, all in battle hardened and filled with rage. “I suppose you won’t let me pass through, aye?” Nathaniel chides to them. The men grunt, shields raised and forming up to attack together. “Fine - your way it is.” He drops his shield and unsheathes his second blade, the twin blades set to ignite when struck together. “For Renatus. For Helena. For Windsor!” He manages to catch the men by surprise with the sudden ignition of his blades, and fights hard to take down two of the three, before meeting his final enemy, Death, with a swift blade to the heart. As the last of the rebels are struck down, Ser Aldis and a group of Legionnaires find Nathaniel’s lifeless body in a palace corridor. The group gives him a final salute, before carrying him off to the square with the others. “They bled so that we might live. They bled Purple and Gold. Because of their sacrifice we live to fight on for our Imperium.” ——————————— [!] A Note is Found on Nathaniel’s body, written to his family and a few of his closest friends. To Ingrid: My darling Ingrid, if you’re reading this then I won’t be there to hold you once the battle is won, but I hope you are able to forgive me for dedicating my whole life to our Empire. Protect Andrew, protect the baby, but above all try and find some happiness now without me. I love you, now, and always. To Andrew: My beautiful boy, take care of your mother for me, I know the burden is heavy but the reward is sweet. Cherish your childhood, and live in righteousness and faith. I’ll see you when the road we walk on decides it’s time for our paths to cross again. To Rozmeo: Thank you for the laughs, for being there for me during the highs and lows and for always doing what is best for everyone around us. I could not think of a more honorable man to have called by friend and brother. To Aldis: Take care of my family, Big Head. You’re a great man and will be one of the best Knights our new Imperium will have the Honor of having in her service. In my absence, please continue to look after Ingrid and my children, and keep on the honorable path you’ve never stepped off of. “Time is cruel - the never ending clock that rules our lives, a countdown to the dread of forgetting and being forgotten. Before long what is now will be passed and what’s to come will be now and friendships that once seemed to be forged for a lifetime will drop into the mighty ocean that is time - a faded memory of a different era, a distant dream of a passed lifetime.” - Lord James IV Nathaniel Windsor, Duke of Windsor, Count of York, Baron of Belfoire, Warwick and Ashenvale, Lord Regent of Mortain and Loyal Son of Mardon and Renatus.
  14. AND TO THE MIRE, HE RETURNS ___________________________________ [!] A depiction of Kaer Glythen, the Aeldinic seat of House Grimm The war between the feuding Imperial Houses of Horen and Marna has claimed many lives as of recent, and families all throughout the two imperiums now grieved for lost sons and daughters - taken all too soon in the conflict. One such family is the noble House of Grimm, its members having learned of its patriarch’s death in the most horrible of ways; The Baron’s corpse was shipped to the stone-maken walls of Reza, confined to a wooden box devoid of any means to initially identify him. Eventually, however, upon reaching hold of Lady Grimm, authorities were able to properly identify the bloodied husk as her spouse - a man who had so chivalrously lived past his prime. As the family grieved together and sorted through the late patriarch’s belongings, a piece of parchment was found. On the paper lay dozens of crossed out lines of text, all discarded before the middle of the page. In there, a handful of lines remained, writing comparable to chicken scratch, though legible nonetheless. I remember my arrival upon Atlas hazily, though some memories do not escape me. The overwhelming fear of leaving my parents, and my eldest siblings, on their lonesome in Venerra. Thankfully, I had my sister Alana by my side throughout the voyage. Tempests raged about us as we ventured further into the murky waters, our vessel soon being consumed by a grey mist -- restricting our vision for a good while. In the days following, we could make out a jagged mountain ahead; Overjoyed, Alana and I leaped into the frigid waters and gradually arrived to Haeseni shores. As we made our way into the confines of Markev, we were greeted by our cousins, Emma Ludovar and her younger sibling, Jacob. My sister took the path of Chamberlain; I, on the other hand, pursued the path my father had always desired for me - knighthood. And so life went on for me: I had four beauteous children and a supportive consort. Alas, I write this for I have spent fifty-some years alive - Death encroaches, and rapidly at that. Should you find this and I’m deceased, my sole request is to be returned to my grand-nephew, William I of Venerra, where I am to be laid in our family crypts with my father Elias, my mother Selina, and my siblings. To the mire, I return. Credit to Axelu for writing the entire thing, I’m just here for the rep.
  15. A Grudge Declared Vithar Frostbeard would walk into the city square of the Dwarven Capital, climb up on top of a ledge, clear his throat and speak ”I Vithar Fros’beard, clan fatah ov da Fros’beard clan declare a grudge on thah Grandaxe clan fer slander’n me kin and me ancestor’s and fer speak ill about thah fros’beard clan. Thah onleh way thah grudge will beh settl’d is ef thah Grand’axe clan fatah Borin honor duals meh teh let thah Gods Decide who es in teh right” He would finish before sending one of his clansmen to go see that the grudge is entered in the Book of Grudges.
  16. Gods and Men ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- ((Link to Roleplay Forum--- Gods and Men Basics In Gods and Men, you take the form of one of the gods, fighting and creating, learning and forgetting, possessing kings and nobles, and the most important, fighting and working together with the other gods. There are two ways of winning: 1: Creating a pantheon Afraid you might not be able to win? Want to play it safe? Well then, my friend, you've chosen the right path! In order to create a pantheon, you and your allies must be the sole remaining gods. If all enemies are defeated, you and your other gods rule the world, and over the races of the world. 2: Becoming the Ultragod Yes, that is what I'm calling it. Not one for alliances? Greedy as can be? Well then, my friend, you've chosen the right path! In order to become the Ultragod, you must destroy the other gods, claiming the throne for you, the one true king! Sadly, there is more to it than fighting the others. The path of the gods is not an easy one. There is much micro-managing involved: You have to take care of your people, nurturing them and helping them as much as possible. The others will obviously try and stop you, but you must prevail! Cities will fall in glorious battles, and new ones shall rise through the hard work and labor. But, be weary, for the only thing keeping you a god is the peoples faith in you. If they do not worship you, you simply fade. If none cares for you, you have none left to help. It's game over. You lose. The others can try and send missionaries and priests to convert your populace, but you may do the same as well. Keep your people happy, and they worship you as the righteous god you are! Torture them, and they shall turn you into a demonic figure. Send prophets to increase faith in your populace, missionaries to destroy your enemies, and inquisitors to remove the plague of heresies! But, you will not take this path alone. On your explorations, you will discover the others, and what route you take depends solely on...well, you! You could introduce this new god to your people, showing him as a great and glorious figure, or cast him into the abyss, slandering his name as the face of chaos. If you do decide on an alliance, there is benefits, and there is consequences. The benefits are increased worship all around. With more people, the more faith you inherit. But the consequence to this is that you must share it. It is dangerous, but necessary for a pantheon. An equally powerful enemy wouldn't prove too powerful, right? Alternatively, you could also destroy this enemy. The benefits are obvious. You gain lands, riches, and get to keep the faith all to yourself. Plus, you could inherit his/her symbols. The rewards are great, but the risk you take is not one to take lightly. Although you could win, there is a possibility you could lose. Losing means you become a taboo figure, losing all your power and your kingdom. You become nothing more than the god of a deranged cult, therefore eliminating you from the game, or fading you. There is also corruption. Corruption in your kingdom grows in the governments you do not pay close attention to. Too much corruption, and the people may go so far to rebel! At first it starts as unhappiness and unrest, but grows and spreads as your people anger. Perhaps you've heard me speak of micromanaging, and you wonder how you, such as yourself, could possibly even begin. This is where possession and creation come in place. You may create a hero, and observe your kingdom from it's political powerhouse. Create a peasant and control your kingdom from its rotten underbelly. Either way, you must be able to observe your kingdom, and you must be able to regulate laws. You may wonder "What's stopping me from making it illegal to not worship me?" and I will tell you. Nothing. But, be warned, if the people feel controlled, they may begin to grow unhappy. And do you remember what happens to unhappy people? Rebellions. Mass suicide to prove points. Uprisings and plunderings. Do you really want that? If you didn't notice by now, I have yet to use the word "Humanity" because there can be more than one race. You may create any race, and show them your ways. The only thing keeping you apart is a slight application. I'm afraid we can't have everyone going around creating new races. The way this works is you can take one of your pre-existing races, and modify them to your hearts content. Then post the application here, and wait for acceptance. Now you might be wondering how I might handle all this by myself. Truth is, I can't. I can't make events for everyone at the same time. That's where the playerbase comes in. You can apply to be a Story Master and help struggling nations, destroy powerful ones, and help with all the minor stuff like judging a nations corruption levels, happiness, riches, food, and advancement rate. I will need at least 3 Story Masters before we start, and a few nations. There are 3 stages during this roleplay: 1: The Growth Age During this age you have just founded a shard, world, etc. and you create your first people. You begin to grow your nation, and help your people prosper from barbarians and savages, to villages and twons. 2: The Discovery Age During this age you begin to explore, and discover the other gods. You find competition and friends. Your people begin to become civilized, developing a culture now. 3: The Peoples Age During this age, your people are now mature and play a major role in your survival. You begin to fend off the others, and join with other factions. This is the longest age, and ends when someone/a group wins. Note: Although I explicitly speak of faith to destroy your enemies, you must realize you may also destroy the others by destroying their kingdoms and nations. With no people, they will not survive. Now that all that is covered, time for the applications: God App Name: Symbol (Water, plants, fire, etc): Race (Default human): Nation Name: Nation Symbol: Nation Terrain (Plains, desert, etc): Race App Name: Originating Race: Features (hair colors, etc): Skin Color: Story Master App Do you have a god?: What experience do you have with leadership?: Give me a minor event for a prospering powerful city: Give me an event for a weak, failing city: Why should I pick you?: Do you promise to not cause events to your own nation, if applicable?: Please note that anyone breaking the rules will be warned. If it happens again, they will be blacklisted and are stripped of their characters. 1. No PG/PE/MGing 2. Be nice and respectful 3. Do not or try not to base your religion around IRL religions 4. Keep numbers realistic. If we find you are unable to do so, a Story Master will be assigned to give you the numbers. 5. Have fun! 6. You must follow the age limits. First age, no talking with the other gods. This isolation is so you can develop you're cultures. Second age, minimal meetings are to be held. These are strangers to you. In the third age, we are not restricting any meetings. Talk as you like Feel free to leave any questions in the comments. This is, after all, OOC. All other OOC posts will be posted here. There will be a few more coming, so please make sure to check in or Follow the post. Accepted Gods Re’Moara Kazotar Mhoric Birrh Repaiup Qhul Ark Accepted Races Sentori Naevian Muintiri Arginians Ternesian Arkelon Story Master List Kaun The Elder Stephensj Map (Will be continuously updated) Gods and Men 5 Maps My Information as example: God App Name: Re’Moara Symbol (Water, plants, fire, etc): Rebirth, Rejuvenation Race (Default human): Sentori Nation Name: Reju’Vena Nation Symbol: A flowering plant Nation Terrain (Plains, desert, etc): Open plains with plateaus, lakes, and rivers with forested areas at the edges. A singular mountain near the center of the terrain. Race App Name: Sentori Originating Race: Human Features (hair colors, etc): Naturally dyed hair with flowing colors and patterns. Enhanced lifespans and enhance birthrate. Physically weaker, but large numbers. Skin Color: Tan skin, occasionally pale/albino. Seen as a blessing. God App Name: Ark Symbol (Water, plants, fire, etc): A Mirror Race (Default human): Arkelon Nation Name: The Arks Nation Symbol: A Pillar of Salt Nation Terrain (Plains, desert, etc): A mountain range island surrounded by forest. The terrain is hard and difficult to traverse, and difficult to survive. Race App Name: Arkelon Originating Race: Golem Features (hair colors, etc): Stoney figures with humanoid features. They have no hair or mouths. Their eyes are emerald. They speak telepathically. Skin Color: Pure white quartz.
  17. The Yú family, perhaps one of the strongest families in the past, with a great influence on the Chi Council during the two Great Wars, and perhaps one of the main reasons for the fall of the Hou-Zi during the Jade Wars because of their greed... One of the many Yù relics A bit of Family History The Yù clan highlighted in the past the greed of its members, who valued wealth more than life itself. Focused solely on their own benefit, they fought against other noble families, leading to the destruction of their beloved empire, which they had defended with passion during the great wars against the elves, even dying for him many of their members, which would leave an internal hatre against that race that still lasts until our day. Suspected of starting the Jade Wars, they had no mercy in destroying other families that got in their way, becoming very feared because the rumors about the horrific tortures they committed behind the government's back. The few who survived the Jade wars, went to the forests and jungles of the whole world, leading an austere life for the first time in many years and learning a great lesson of life that they would transmit to their descendants. __________________________________________ From the time of the first expansion of the HouZi and its consequent golden age, the Yù family was within the Council of Chi dominating a considerable part of the territory of the jungle of Asul. During the two Great Wars, some of its members played a very active role, leading squads and fighting with great fervor. Guided always by an insatiable ambition, even in the interlude that took place between those two battles his ambition did not stop, forming groups of HouZis that still felt inside his militant spirit organized small groups in which to try to rise again, failing miserably Nothing remarkable happened during the rest of the reign of Hou-Shen for this family, or at least, until a few years after the defeat in the Second Great War. Accustomed to living between luxuries and riches, which were valued more than life itself, and blinded by their insatiable ambition the family could not stand to live in a space as small and poor as was the jungle of Asul. For these reasons they began to steal to other families and confront them. The gossips talk that the Jade Wars were started by them, who increased their riots and conflicts after the disappearance of Hou-Shen. After the fall of Jing-Taiyun, little more was heard from this family, some crazy people tell that they were hiding, treasuring riches and waiting for the right moment, others say that the authentic lineage was lost, mixing races inside this and provoking dishonor However, everyone agrees that he never heard from them again ... until today Yù Traditions and rituals The Yù clan has always had a somewhat different structure, even though, as in any family, everyone must obey the head of the family, he is not elected in a hereditary way, on the contrary, it is chosen by voting among all the members of the family, with the possibility of voting for oneself. Under the head of the family is his/her wife or husband (if he/she has one) and his/her children. It is not strange that the head of the family has several brothers, who could not inherit their position, not like their children who can be elected from the age of 25 years, although only one was chosen so young. Great devotees of martial arts, their lineage was always characterized by showing special interest in these, taking them to another level, fighting whenever there was any reward to obtain. Initiation Ritual Any member who wants to enter the family will have to pass three trials, unknown to anyone who has not overcome them before, these will consist of obtaining a large sum of wealth or valuable objects that will be donated to the family, showing this way the ambition of the candidate. The second is to survive a month in nature, demonstrating the strength and being necessary to obtain for this moment 1 elf bone, 1 wolf head and humming bird wings. The third and final test is to defeat a member of the family, chosen by the head of the family, in a duel of traditional martial arts, showing their skill in the fight, something highly valued within the dynasty Weeding Weddings in this family are something exceptional, the union between a Yù and someone from another family does not usually go beyond the carnal. A wedding requires the insertion of a new member into the family, something that is impossible unless it passes the initiation ritual. Even so, the times that this celebration takes place is not repaired in expenses, a great banquet with musical and martial shows, accompanied by luxurious drinks and gifts for the guests is the tradition. During the union of the two married, they will give as fiance the object of greatest value they have, showing their love and appreciation for the other with this simple gesture. This act will be accompanied by a speech by the head of the family, or in its absence, by the next available person with the highest rank. Hunts Despite not being a family focused on this, hunting is a recreational activity usually carried out by the dynasty to provide its members with food and resources that can only be obtained from animals. These hunts are the least peculiar, carried out with the naked torso and without any weapon, the Yù always look for the biggest prey in the area, study it and hunt it down. This process can last for days and even weeks, focusing hunting not only on animals but also on other species. Wealth and power to achieve immortality Many years later, the construction of the empire has begun again, the descendants of those who once ruined their beloved civilization are prepared to fight for it and bring it back to glory, having learned from the past they will not make the same mistakes again... or maybe yes? OOC Information: The post we will be improved by the time we get more members Joining the family is very easy, you only have to send a private message by Discord and we will agree on your rank within the family, your family ties... Discord: AlbertoTC#2262
  18. World In Flames 1933 The Reboot! Prologue 12 years ago, the War to End all Wars officially concluded with the Treaty of Versailles. However its name was far from misleading. Its end only brought about more bloodshed than ever before. The great empires of Europe had been exhausted and depleted from the fighting, drained of much of their strength; Their public weary of war. Coupled with the extreme economic downturn of the 1920s, the world was plunged into chaos. In China, the disintegration had long preceded the conclusion of the Great War. Following the death of Yuan Shikai in 1916, the country was torn apart by competing warlords and political movements. In the north the Fengtian Clique makes massive gain, against both what remains of the central government, as well as Communist guerillas based in Taiyuan. In the south, the government loses ever more influence as the warlords of Guangxi, Fujian, and Jiangsu tighten their grip on the more industrial and developed region of the country. In The United States, extreme economic hardships brought on by the Great Depression bred radicalism and contempt for the government, this came to a head in October of 1930 when radical communist, syndicalist, and socialist rebels stormed the capital in Washington DC. Though the rebellion had little sustenance, it prompted a chain reaction that rippled through much of the industrial north and rustbelt. In a matter of months, the rebels had dealt devastating defeats to demoralized and disheartened federal troops. With faith in the federal government eroding rapidly, southern and west coast states systematically broke off from the failing government. Though on the verge of collapse, the rebel onslaught was eventually halted at the Mississippi and a stalemate set in. After roughly 2 years of fighting, a shaky peace sets in across the former United States. In Europe a new ideology rises across the former central powers. Sweden, after being robbed of honor and territory during the Great War is toppled, a fascist dictatorship taking its place. Italy, Hungary, and Germany are no exceptions either; as all three see rise in similar regimes. The Balkans too remain ever heated, as Austrian and Hungarian claims to the old empire remain ever prevalent and their bitter rivalry continues. The British isles are engulfed in chaos, similar to that of the United States as Ireland and Scotland declare separation from the Empire amidst extreme hardship. Their rebellions have proved relatively successful, the Irish have liberated all but a few ports, where only the might of the Royal Navy cements British influence. Scottish forces to have pushed past their own boundaries, dealing a series of surprising defeats to the British. In The Middle East tensions rise, an Egyptian revolt forces the British out of the suez and much of the province itself. The Empire in scrambles can do little at present to stop it. In Ottoman Arabia, the decaying Empire’s grip continues to loosen as independence, and Arabian nationalists threaten to boot the Turks from the region entirely. Chapter I: The Clouds Gather Going into the new year The British Empire: The pressure of economic hardships brought on by the Great Depression has pushed the long dominant British Empire to its edge. Even the vast wealth of the colonies cannot blunt the damage. The British Isles are where this is felt the hardest. Though recent economic trends show that the worst is behind them, the Scottish and Irish are still in stalwart rebellion! All while the average man suffers from hunger and unemployment. Despite all of this, British military might is no less formidable. With chaos in the Americas, the British are left as the sole and undisputed global naval power. Truly, Britannia rules the waves! On land, the British Army is still at its core a hardened and elite force, though it is overwhelmed with conscripts and volunteers in recent years.. Mechanization in the army is also rather lacking, and tanks are far and few between. The German Reich: With the ascension to Adolf Hitler to the Chancellorship, he has spent no time putting the suffering German economy to work. The unemployed are now sent to factories where ‘tractors’ and ‘convoys’ are pumped out on an industrial scale. Though the effects of the Depression are slowly being overturned, the country is far from where the leadership deems ‘ready’ The German Wehrmacht continues its massive expansion programs, despite the Treaty of Versailles. Though It is far from ready for any war, it shows promise. Interesting and new doctrine shows even more. The army also has new and interesting levels of mechanization, with new and advanced tank as well as armored personnel carriers debuting this year. Svenska Riket: The transition of power to the new fascist government in the previous years had been nearly bloodless. The people, ashamed of their countries performance in the previous war, and scorned by the treaty of Versailles, were in full support of the rhetoric spewed out by the new regime! Economic and military reforms had also seen the country nearly untouched by the Depression, making her the envy of her neighbors, and an ever tempting lure to other Scandinavians. Naval buildup and the modernization of Svierge-class battleships had also established the fledgling regime as a premier naval power in the Baltic, on par with or even exceeding the German Kriegsmarine. On the ground, the Swedish army had swelled far larger in size than any of her neighbors, though the military complex was in little position to support it. Hungary: The previous decades had not been kind to the Hungarians, a defeat in the Great War, and the dissolution of her Empire had left many scorn. Further more so as the Austrians continued to gobble up more and more of it in, first in Dalmatia and Bohemia, next in the establishment of a puppet regime in Slovakia. The Hungarians were sorely losing the race to re consolidate the Empire… Kingdom of Sicily: Fed up with the authoritarian nature of Mussolini’s rule, the Kingdom of Sicily finds herself in an interesting position. Her ground forces, though better trained and equipped at present will find themselves in trouble should a long protracted war set in, as the areas controlled currently lacks much of the capabilities to sustain the army. Sultanate of Egypt: The Sultanate currently sits in a period of prosperity, with the British firmly booted from the province, and control of the Suez established, the wealth of Egypt and commerce flows into the Sultan’s treasury. All of this and a population dedicated, even radical for their Sultan, a relatively modern and veteran army sculpts Egypt into a formidable enemy to anyone who might wish to oppose them. Empire of Japan: With the chaos in America, the Empire of the Rising Sun finds itself in a strong position. It’s greatest threat to East Asian supremacy in turmoil. The civil war in China presenting many opportunities for Imperial expansion. At present, the Empire is undisputed in its prevalence over the continent, how it will use this influence and power remains to be seen. The extreme independence and autonomy of the various branches of the Japanese Armed Forces is both a strength and a weakness. On one hand, it allows them to take the initiative and enact crucial reforms, on the other, the divisions also lead to inter branch rivalry and the hoarding of valuable war material from the other. Norway: After its victories in the Great War, and the acquisition of land lost to the Swedish ages ago, the country had entered a period of relative stagnation. The Great Depression had hit the country with a blunted blade, and thus the fallout was not nearly as devastating as it was elsewhere. However, the Norwegian armed forces were far from up to date, mostly stagnant from the Great War. Despite all this, the splendour of victory remained, and faith in the current regime and ruling party was better than ever! Austria: Unlike her Hungarian counterpart, the Austrians had been experiencing a series of successes in the previous years. First the industrial and mineral rich areas of Bohemia were captured, then the Dalmatian coast. In recent news, the establishment of a puppet-regime in Slovakia has pushed Austria one step closer to reuniting the Empire. Austria’s armed forces at present are fairly modern and fairly mechanized, despite their small size. They boast premier tank forces designed and maintained by Skoda works, based in Bohemia. However Austria’s small population heavily restricts the size of her armed forces, and could be seen as one of her biggest shortcomings. Zhili Clique Composed of some of the largest and best equipped sections of the former Beiyang army, the Zhili Clique holds its iron grip on Beijing and the surrounding areas. Support from western business and corporations also helps to pay the bills and arm the men. However this does not alleviate them from their current crisis. The staunch anti-communist, anti-Japanese power finds itself surrounded on most sides. The Fengtian army bearing down from the north, the People’s Liberation Army ever ready in the west, and the shadow of the Japanese looming over it all. United Syndicates of America Since the start of the Revolution nearly 3 years ago, the United Syndicates have been in an almost constant state of war. The deadly conflict against the Federal government had left thousands dead, cities scorched, and infrastructure in ruins. Apart from the east coast and New England, the heartlands of the new nation, much of the Rustbelt and great lake states were in ruins. Furthermore, loyalist guerrillas and insurgents still operated within these states, making the Syndicates hold on them shaky at best. On land, the Syndicate’s military is the largest in north america, however that does not speak much for its quality. The army is largely composed of poorly trained, conscript-esc troops equipped with outdated weaponry and led by questionably experienced officers. At sea, the nation’s navy is one of the biggest, after commandeering much of the Federal Atlantic squadron, though it suffers from the same problems as the army.
  19. World In Flames 1933 The Reboot! Prologue 12 years ago, the War to End all Wars officially concluded with the Treaty of Versailles. However its name was far from misleading. Its end only brought about more bloodshed than ever before. The great empires of Europe had been exhausted and depleted from the fighting, drained of much of their strength; Their public weary of war. Coupled with the extreme economic downturn of the 1920s, the world was plunged into chaos. In China, the disintegration had long preceded the conclusion of the Great War. Following the death of Yuan Shikai in 1916, the country was torn apart by competing warlords and political movements. In the north the Fengtian Clique makes massive gains, against both what remains of the central government, as well as Communist guerrillas based in Taiyuan. In the south, the government loses ever more influence as the warlords of Guangxi, Fujian, and Jiangsu tighten their grip on the more industrial and developed regions of the country. In The United States, extreme economic hardships brought on by the Great Depression bred radicalism and contempt for the government, this came to a head in October of 1930 when radical communist, syndicalist, and socialist rebels stormed the capital in Washington DC. Though the rebellion had little sustenance, it prompted a chain reaction that rippled through much of the industrial north and rustbelt states. In a matter of months, the rebels had dealt devastating defeats to demoralized and disheartened federal troops. With faith in the federal government eroding rapidly, southern and west coast states systematically broke off from the failing government. Though on the verge of collapse, the rebel onslaught was eventually halted at the Mississippi and a stalemate set in. After roughly 2 years of fighting, a shaky peace sets in across the former United States. In Europe a new ideology rises across the former central powers. Sweden, after being robbed of honor and territory during the Great War is toppled, a fascist dictatorship taking its place. Italy, Hungary, and Germany are no exceptions either; as all three see a rise in similar regimes. The Balkans too remain ever heated, as Austrian and Hungarian claims to the old empire remain ever prevalent and their bitter rivalry continues. The British isles are engulfed in chaos, similar to that of the United States as Ireland and Scotland declare separation from the Empire amidst extreme hardship. Their rebellions have proved relatively successful, the Irish have liberated all but a few ports, where only the might of the Royal Navy cements British influence. Scottish forces to have pushed past their own boundaries, dealing a series of surprising defeats to the British. On the Italian peninsula, the Rise of Mussolini and his fascist rule is not unopposed, in late 1932 rebels seize control of southern Italy, Sicily, and Sardinia proclaiming a new Kingdom of Sicily. In The Middle East tensions rise, an Egyptian revolt forces the British out of the Suez and much of the province itself. The Empire in scrambles can do little at present to stop it. In Ottoman Arabia, the decaying Empire’s grip continues to loosen as independence, and Arabian nationalists threaten to boot the Turks from the region entirely. Major & Interesting nations Europe British Empire (taken) German Reich (taken) Military Russia France (taken) Austria (taken) Hungary Sweden Italy Kingdom of Sicily Asia Empire of Japan Fengtian Clique People’s Liberation Army Chinese Nationalist Government Guangxi Warlords Fujian Warlords Jiangsu Warlords Middle East Ottoman Empire Sultanate of Egypt North America United States of America Communist States of America Confederate States of America (taken) Pacific States of America Central American Republic Application Discord Name; Country of choice; Head of State; Government type; Suggestions/Feedback/Questions; Join the Discord Server Here → https://discord.gg/pSd78x
  20. The Second Interregnum 4E 837 During the Skyrim civil war, the Imperials had invested much into keeping the Nords under their control, yet a hardfought loss at Whiterun would put an end to their campaign. In turn resulting in the Treaty of Windhelm, effectively crippling the Empire. Soon after the Skyrim campaign, High Rock made bold demands of separation. A few tense encounters later, and said demands were accepted. The Aldmeri Dominion faced a similar issue as the Bosmer rebellion in 4E 309 happened and ended in success. The Khajiit also declared independence after witnessing that their overlords could be beaten and just as the Bosmer won, the Khajiit did too. Both of the rebellious puppet states caused the Altmer to once again take a stance of isolationism, where they now fight and squabble amongst each other for power in the Summerset Isles. In the south the Argonian Kingdom invaded Morrowind viciously taking land and slaves. They then turned their attention to the now weakened Cyrodiil who were still humiliated by their defeats. The Argonians launched attack after attack seizing land along the border. Seeing their time to shine, the Nords, Bosmer, Dunmer, and Khajiit launched simultaneous attacks. Cyrodiil desperate to not be demolished got their act together assembling a colossal army. The Imperial forces delivered decisive blows to each of their invading neighbors forcing one after another to sue for peace but to immediately end all fighting the territories taken were allowed to be kept by the invaders. After years of defeat and disgrace the Imperials tried again to conquer Skyrim and parts of Hammerfell with their colossal crusading force. The initial strike was devastating and all was looking good for the Imperials until the King of Skyrim himself led an ambush forcing an Imperial retreat. What then ensued was infighting, officers bickering over control and decision making, the campaign was halted. It did not take long before the colossal Imperial army dispersed. A long period of relative peace reigned over Tamriel lasting near five hundred years. During this time the Kingdom of Skyrim dissolved, the Argonians fractured, Hammerfell split apart and chunks were taken by the Imperials, the Orcs in Highrock fled to their mountains where they formed the Orcish Kingdom, and though the Empire was weakened it reorganized into the Imperial Confederation.
  21. Tamriel Imperialis V2 This is an Elder Scrolls FRP, my first one was a bit rough and a little shaky. So we’re doing it again, and this time it will be a lot more refined and polished Lore During the Skyrim civil war, the Imperials had invested much into keeping the Nords under their control, yet a hardfought loss at Whiterun would put an end to their campaign. In turn resulting in the Treaty of Windhelm, effectively crippling the Empire. Soon after the Skyrim campaign, High Rock made bold demands of separation. A few tense encounters later, and said demands were accepted. The Aldmeri Dominion faced a similar issue as the Bosmer rebellion in 4E 309 happened and ended in success. The Khajiit also declared independence after witnessing that their overlords could be beaten and just as the Bosmer won, the Khajiit did too. Both of the rebellious puppet states caused the Altmer to once again take a stance of isolationism, where they now fight and squabble amongst each other for power in the Summerset Isles. In the south the Argonian Kingdom invaded Morrowind viciously taking land and slaves. They then turned their attention to the now weakened Cyrodiil who were still humiliated by their defeats. The Argonians launched attack after attack seizing land along the border. Seeing their time to shine, the Nords, Bosmer, Dunmer, and Khajiit launched simultaneous attacks. Cyrodiil desperate to not be demolished got their act together assembling a colossal army. The Imperial forces delivered decisive blows to each of their invading neighbors forcing one after another to sue for peace but to immediately end all fighting the territories taken were allowed to be kept by the invaders. After years of defeat and disgrace the Imperials tried again to conquer Skyrim and parts of Hammerfell with their colossal crusading force. The initial strike was devastating and all was looking good for the Imperials until the King of Skyrim himself led an ambush forcing a Imperial retreat. What then ensued was infighting, officers bickering over control and decision making, the campaign was halted. It did not take long before the colossal Imperial army dispersed. A long period of relative peace reigned over Tamriel lasting near a five hundred years. During this time the Kingdom of Skyrim dissolved, the Argonians fractured, Hammerfell split apart and chunks were taken by the Imperials, the Orcs in highrock fled to their mountains where they formed the Orcish Kingdom, and though the Empire was weakened it reorganized into the Imperial Confederation. Guidelines Every nation in this FRP will start with 0 military and a base income of 10,000 gold. Each race has its own military and passive bonuses which will influence how they play. All races have individual unit trees. (Check sheet below) If you have any questions please ask me (Hyperion), this is the sheet. Rules Please for the love of all that is holy use common sense. If you attempt to power rp it will not end well for you. Be creative with your ideas anything is possible, this is Tamriel. Ask before you act, I will most likely respond at some point in the day. Application The holding you wish to play: Leader name and background: Skype Name:
  22. Standing within the walls of the Mother grove, passers by would see an unusual sight. Out of the way, near the edge of a cliff, a staff was thrust into the ground, and abandoned there. Its base had split into roots, and begun taking hold. New leaves had sprung up around the twisted shape of a shepherds crook. Draped over one of the new branches was the remnants of a black feathered cloak, and perching at the top was an ancient (by bird standards) crow. When approached by those who could understand him, he would shake his head at them, and solemnly caw: “This is all that’s left.”
  23. 17 BBY Star Wars – Shadows of the Past ______________________________ All is quiet on the surface of Edichi. It has been less than a year since the ‘Pulse’ blew through the system, rendering all inside it isolated. The ensuing chaos fractured Imperial forces on the surface as regional commanders and leadership figures jockeyed for control over what remains of the Empire. Both free and occupied Edichi cities were not excluded from this power struggle. Attempts to reduce the scope of Imperial control were met with varying degrees of success, though no major cities were reclaimed, Imperial control of the surface was heavily reduced. The Edichi Government, still desperate to retain control over the world is in a state of confusion, incompetence, and chaos. Local political and military leaders eager to elevate their reputation in the public eye, seldom follow government directives. A relative rush to bolster the ranks of the military ensue, and hunts for any functioning equipment are underway. In the flurry of conflict and chaos of the proceeding years, where most eyes looked to the surface of the planet, the appearance of two rather large ‘stations’ of unknown origin has gone relatively unnoticed. Their purpose is a mystery as is where they came from. They hang barely in orbit of Edichi, no transmissions from either of the two ‘stations’ have been observed. No attempts have been made by the Edichi government to contact or investigate them. No more findings regarding the mysterious ‘Structure’ have been made since it’s alleged destruction last year. ----------- OOC Applications are still being accepted If an action is questionable, ask before doing This is free form, but don’t go over the top on actions or you will face consequences. Exercise common sense Please include an actions section to your posts where you can summarize the main points
  24. The Disunited States of America The Prelude 1860 ___________________________________________________________ ________________________________________________________ Dissolution 1860, a year that will go down as one of the most significant in history; The final year of the great American experiment. Tensions for decades have been rising now. The “Band-Aids” congress put over the open wound of slavery were insufficient. With every new territory the debate was risen again. How long could it go on for? Almost a hundred years is the answer. Leading up to 1860 the south was in almost open revolt. At odds with each other, and the Union as a whole, there was major discontentment. Slave states saw their very way of life being infringed upon. Wealthy aristocrats strove to maintain power over the inferior white and black neighbors. Cotton was booming. The northern states for their part was not a unified utopia. Conflicting business, political, and foreign ideas were leading to clashes. Many simply could not agree. Immigrants flooded the north, forming their own communities and power blocs. Though heavily industrialized and populous, the North was led by cronies and congressional snakes. Policy was geared towards profit, and the Federals were on everyone’s front porch. It all came to a climax in the elections of ‘60. It was a four way run, with various parties involved. The Southern Democrat, Republican, Northern Democrat, and Constitutional Union parties all had candidates. It boiled down to two. Lincoln, and Breckenridge. In the end though it was clear Lincoln would win. This lead to nation breaking machinations… South Carolina was the first to secede Mississippi and the rest of the deep south soon followed. What began was a domino effect, The upper south came next. Virgina, North Carolina, Tennessee, one by one, secession after secession the ‘United’ States slowly collapsed. New York was the first of the Northern states to secede, Ohio came next. In the confusion a New English offer of annexation towards Canada was discovered. As 1860 became 1861 the Union had completely disintegrated in all but the once capital and small forts scattered across the once nation. The United States was no more The Fallout Following the collapse of the United States of America, a major power vacuum was left in its wake. The Federal Armies had evaporated, desertion and defection had set in. Only small bastions of the Federal government remained most notably in scattered forts, arsenals, and Washington D.C. itself. The government of the newly independent states resembled the former nation in one form or another. The vast majority simply kept to their governments, state governments now in power. State militias became the sole military units at the states disposal The tensions of the pre-collapse period remain ever prevalent. The abolitionist movement continues its growth in the free northern states. In the south, african-americans remain in shackles. The massive cotton industry is now fractured, as a trade war of massive proportions brews in the deep south. The North is no stranger to the tensions gripping the continent either. The offer of the upper New English states to join the British Empire has not gone forgotten. A massive conflict between the newly independent states of America is almost bound to occur in one form or another. OOC This FRP will begin in a historical manner with a start date of January 1st, 1861. The Governments, administrations, and leadership (both domestic and militarily) of the individual states will remain the same as they are in our timeline. As the game progresses, and history takes an alternate course, introduction of custom/special characters will be allowed. Alliances, Unions, and confederacies will be permitted within reason. Any U.S. State pictured on the map above is available Application Discord Name; Desired State; History of said State’s history, leadership, and government; Nominal Leader/President/Governor/etc.; Do you want a Custom Character? If so what’s their name and background? (Can only start in low level positions of power);
  25. Star Wars Shadows of the Past ____________________________________________________________ _______________________________________________________________________________________________________________________ On a secluded world in the outer rim, far from the bloody Clone Wars, a local mining operation uncovers what at first is an unknown ‘temple’. Later investigation would fail to decipher the structure’s origin and purpose. Widespread interest in this world would grow, also known as Edichi (Ed-ich-kai). in 20 BBY a Clone army arrives to further investigate the artifact and keep it out of CIS hands. Later in the year CIS forces would follow the clones and conflict across Edichi would erupt. In 19 BBY the Confederacy of Independent Systems systematically collapsed in on itself and the Republic had been reformed into the Galactic Empire. Yet the fighting on the surface had not concluded. CIS forces on the planet remained operational, refusing orders, and Clone units had mysteriously failed to receive new directives since shortly after their initial deployment. Edichi had not been short on new arrivals either, crime syndicates had heard whispers of this ‘artifact’ and slowly rooted themselves within cities and urban areas. Even a group of Mandalorians have arrived on the planet, though little is known of their true intentions. By 18 BBY, widespread conflict on the planet had died down. Scattered clone and CIS forces still dotted the planet, but the arrival of Imperial forces on the planet greatly tipped the balance of powers. Soon after the arrival of the Empire onto the surface of Edichi it seemed the systematic extermination of all opposition was inevitable. The enormous amounts of man and material gave Imperial forces an apparent advantage. However, an Imperial expedition to the original structure produced inexplicable consequences. Though specific details are unknown, it seems the expedition found something inside the structure which led to it being completely or partially destroyed under the mountain. In addition to the mysterious destruction of the site, what observers called a ‘pulse’ echoed through the star system. All outer system communication vanished and a multitude of ship based systems, including hyperdrives were rendered completely or partially useless.. All in the system are now alone _______________________________________________________________________________________________________________________ Playable Factions All of the available factions have pros and cons as well as varying levels of equipment and supply. Please keep in mind, since the Edichi system is entirely isolated no help from the galaxy will arrive in any form. An extensive list of each factions equipment can be found here ( https://docs.google.com/spreadsheets/d/1UpVniITG3dTJJY_RT2VvkmIjkJjfVte0Cgevr8cx44I/edit?usp=sharing ) Please note that these are not the official faction names, and only ways to identify each faction. In your application you will decide your groups name. Imperial Factions (1-4) Battlegroup 1, Battlegroup 2, Battle group 3, Battle group 4 Republic Remnants (8-10) Remnant 8, Remnant 9, Remnant 10 CIS Holdouts (11) Facility 11 Rebel Factions (5-7) Faction 5, Faction 6, Faction 7 Crime Syndicates (14) Syndicate 14 Mandalorians (12-13) Expedition 12, Expedition 13 __________________________________________________________________________________________________________________ Heroes Each faction will have a unique character or Hero. These characters do not have to be the leader of your chosen faction, but they can be if you desire. Heroes will play an important role on the field of battle and in the path your faction takes in the overarching story. You will decide what fields your Hero is proficient in as well as their origin and backstory. To design your character, you will have (10) points initially at your disposal to put into any of the following sections. Keep in mind, as the game progresses you will continue to gain points depending on your actions. Basic Skills (Levels cost 1 point a piece) Piloting (1-10) Commanding (1-10) Combat (1-10) Mechanical/Technical Proficiency (1-10) Knowledge (1-10) Diplomacy (1-10) Force Skills (To become force sensitive it costs 8 points) Force Sensitivity [Y/N] - Force Ability (1-10) - Force Combat (1-10) _______________________________________________________________________________________________________________________ Application Applications will not be accepted on a first come first serve principle Discord: Faction of Choice: Faction Name: Brief Faction History: Hero Name: Brief Hero backstory: Hero Point Acquisition: Any specific items/equipment request: Suggestions?:
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