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Found 7 results

  1. The idea is pretty simple- Rate the user above you by their profile picture. Have fun! ^ 5/10
  2. TABVLA Tabvla is a 2 player game about strategy, and is a fun table and dice game to play for tacticians of all ages. Tabvla board: How to Play. When beginning a new game, the highest roll of two dice (or one d12) will go first; or if played in succession the loser of the prior game shall go first. Each player starts with 15 marble tiles of the same color, the goal of the game is to move your pieces around the board into the home tiles. On the start of each turn the player will roll 2 6 sided dice or 1 12 sided dice, the player is allowed to set as many pieces on the board or move as many spaces forward from 1 so long as the total spaces moved is equal to the dice roll. In the first part of the game you can't move past tile 12 until you have all 15 of your tiles on the board, and this per player so if P1. gets their 15 on the board they can start moving past 12 but if P2 still doesn't they have to get theirs on as well. When deciding where to place a tile, the player can't land their tile on a spot with 2 or more of the opposing player’s tiles, if the player places their tile on a tile with only 1 opposing player’s tile then they can send that tile off the board back into their hand. If there is no possible move for someone to make with their turn then their turn is skipped. The Game is won when one player moves all 15 of their tiles off the board into the home tile claiming victory.
  3. First introduced by Princess Sofia de Pelear of Hyspia within the past few days in a private party, the game has since taken on popularity within the Hyspian courts of Ciudad de Plata and is seen used for varying events and to pass the time. The Game of Aviary is what you’d call a party game which is namely a game of gossip and rumors. Naturally, these can be fake or real at the discretion of the host! Five or more players are preferred for this, the bigger the group, the better in this instance. Though, the minimum needed would be at least three! Once you have your players, the one hosting will begin by telling one person in a hushed whisper the rumor in question. From there, it is up to that person on how they wish to spread the rumor, the only rule being that they may only spread it to one person and in a quiet fashion! This keeps going, from person to person and during this time, anything may be done. You could simply be enjoying a meal, making your rounds about a party or otherwise. If you’d wish to add a degree of difficulty and fun, you could choose to spread multiple rumors and see how they twist and change as they go on! At the end of the party or the game itself, you ask those to tell you what they heard and see just how close it was to the original rumor! It allows those there a good laugh and to see just how information can be so easily misconstrued when spread. Should there be any questions as to how the game works, inquiries may be sent to Princess Sofia de Pelear! Signed, Her Highness, Sofia de Pelear, Princess of Hyspia
  4. “With the Eagles' foresight, we reign victorious.” Brought back by popular demand and rebranded with a name much more fitting of the game, Town of Atrus is a game that can be run by any, with not a mina spent or supplies needed, save for somewhere to sit upon as the game commences. Having been run during the last Syndesi Feriae of Balian, more commonly known as the Social Season, it has been in demand to make an appearance once more. The decision to go one better has been made, opening the game to the public as a whole so that those of Balian might enjoy it as a pastime. Without further ado, this is how you play. Five or more players are preferred for this, the bigger the group, the better in this instance. Once you have your players, you gather around where the one hosting the game assigns them their roles in private, generally through a slip of paper passed their way. Once roles are assigned, the game may begin. Each role has their own goal to accomplish, though the main idea is to find the ‘murderer’ within the town of Atrus and be rid of them. This may lead to suspicions, accusations thrown about and at the end of each round, someone the group finds suspicious is voted out and ‘hung’, continuing until the culprit is found. Each round consists of a day and night, the day being used to discuss who may be the murderer and any suspicions had, before a vote is made on who should be ‘hung’, and the night consisting of those roles doing their jobs. Morning comes, revealing what happened in the night and the round ends. The roles are this, though are customizable for each group and their needs: An Innocent It’s right in the name, and they have no particular role other than to simply survive the game. Multiple people may have this role in the game! The Thief The Thief is an interesting role as once per game, they may choose someone to steal a role from, rendering that individual an Innocent and the Thief as this new role with the responsibilities attached, i.e. murderer, innocent, seer, etc. Only one person is meant to have this per game. The Seer The Seer may choose one person per round to examine as night comes on the town, allowing them to see what role they have and tell the others of the town at their own discretion. Only one person is meant to have this per game. The Witch The Witch may bring one person back to life per game, but should they have been ‘hung’ before they used that ability, they are brought back to life the next day and now have the role of an Innocent. Only one person is meant to have this per game. The Medic The Medic may choose to follow whoever they wish as night comes and offer them medical assistance should they need it, for example, should the murderer attack the one they are following, that individual is not killed. Only one person is meant to have this per game. The Murderer The Murderers job is simple, they murder and try not to get caught. They try to put suspicion on others and get rid of those within the town of Atrus before they are gotten rid of themselves. Only one person is meant to have this per game. Should there be any questions as to how the game works, inquiries may be sent to Johanne Vuiller. Signed, The Right Honourable, the Countess of Aquilae, Johanne Alstromeria Vuiller, Countess-Dowager of Renduzzo, Lady Procurator of Balian.
  5. hello, The And I am new here to playing raedy to apply and play tom cThe Good i am going to apply its very expensive im not very smart no mouse but ican awlk or toalk wtf barbs killed my rockthrowers who can build a skin for me @Zhulik @Letharian or u @ShannonLeigh@Ron @Mikhael @Mickaelhz @breeni wtf @Trenchist@JokerLow @clown king @clownmanron @clownmanronrevived @clownmanronthesecondcoming @ClownTown123 @helloPaki2002 @Rovin@hammond @bob good @bob a builder @Sultan@Raomir@DPM @FlayAlt @GhazriaI@GhazrialAppeal@Ghazni@Islam@fleepeank@GhazrialGamingXD@GhazrialHascometoreadXDDDDDDDDDD@Robert@Robert II@Paki@oscarc00l@Fabian Gallego@pokantu@nerak @Chub @venstreni@Esterlen The bad rockthrower i am playing now i need minecraft account im not very good playing im very weak now the problems that im having this forum is so lagy the game is very laggy no ssd no ac 2 am cockroach Too long!!!!!!!!!!!!!!! i Will cut it now shorter
  6. Musin Marblz [!] Notes would be passed around Almaris and also given out with every bag of Key's marbles. "Musin Marblz! These arr the rooles to play it! Make a sircle in the dirt or ouut of something like string. Poor the bag of marblz into the sircle. Take the big pushers out of the sircle and give one to your opoonant opponent. You both take terns pushing the pushers into the sircle from ouutside the sircle until one of yuu has 200 points. Yuu get points bye pushing marblz ouut of the sircle. A wood marbl is 5 points, stone marbl is 10 points, a claye is 15, glass is 20 and orem ahrom auroom gold is 40. Yuu can-not push marblz out of the sircle wif your paws (or hands)" [!] The note is signed in big red letters. -Key
  7. -=- The Tinker-Beard Company Presents: Grudge Cubes -=- Overview -=- Originally created in the final days of The First Age, Grudge Cubes are a game like no other, with many combinations and tactics. Each of a Grudge Cube’s six sides have information engraved upon them, always including an engraving of what the cube represents, The Cube’s Defensive Points or DP, and The Cube’s Attack Points or AP, and up to two abilities, and if what the cube represents has historical importance, it usually contains a small description of it. Rules -=- There are two types of cubes and one type of slate. Object Cubes represent Artifacts, Relics and Mundane Items, Having Abilities and AP only, and are able to be Equipped in one action, giving said Dwed Cube the Object Cube's Abilities and AP. If only 1 Object Cube remains, the player still having a dwed cube active wins. Object Cubes can be equipped to Dwed Cubes. Dwed Cubes represent People and Notable Dwedmar from history, having Both AP & DP as well as Abilities. Fortress Slates represent the notable fortresses and hold throughout dwarven history, having DP and Abilities. Dwed Cubes can fortify within Fortress Slates, them gaining the DP and Abilities of said Slate for one turn. All Players Start with 1 of each type of cube and 1 Fortress Slate, each Player being able to make one action per turn, actions being Attacking, Defending, Activating an Ability and Fortifying. When All Cubes have been removed from the field, whoever still has cubes active wins! Player turn order is counter clockwise around the table with it starting with whoever wins a coin flip. -=- All Cubes can be acquired by opening Grimdugan’s Wager Boxes or via trading with other players. Grimdugan’s Wager Boxes cost five mina, but many cubes can cost less or more than said five mina depending upon rarity.
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