Jump to content

Search the Community

Showing results for tags 'gorundyr'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Whitelist Applications
    • Accepted
    • Denied

Categories

  • Groups
    • Nations
    • Settlements
    • Lairs
    • Defunct Groups
  • World
    • Races
    • Creatures
    • Plants
    • Metallurgy
    • Inventions
    • Alchemy
  • Mechanics
  • History
    • Realms
  • Magic
    • Voidal
    • Deity
    • Dark
    • Other
    • Discoveries
  • Deities
    • Aenguls
    • Daemons
    • Homes
    • Other
  • Utility
    • Index
    • Templates

Forums

  • Information
    • Announcements
    • Guidelines & Policies
    • Guides
  • Almaris
    • Human Nations & Culture
    • Elven Nations & Culture
    • Dwarven Nations & Culture
    • Orc Nations & Culture
    • Multiracial Nations
    • Settlements/Lairs
    • Miscellany
    • Lore
  • Off Topic
    • Personal
    • Media
    • Debate
    • Forum Roleplay
    • Looking for Group
    • Miscellany
  • Forms
    • Applications
    • Appeals
    • Reports
    • Staff Services
    • Technical Support
    • Feedback

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Discord


Minecraft Username


Skype


Website


Location


Interests


Location


Character Name


Character Race

Found 7 results

  1. The Orvars of Hethnar, in the Northern reaches of Norland, invite those interested in celebrating a winter event - to bring the snow in to prepare for the coming cold. [An invitation, posted neatly upon a large piece of parchment paper, would be sent all throughout Almaris to any and all those interested in reading. The hand writing is neat, along with colourful drawings that surrounded the borders of the paper to signify it's importance.] ~ * ~ For those who wish to indulge in the culture of the Gorundyr to celebrate a birth, a binding of marriage, a celebration of a new Gorundyr joining, as well as a sacred ritual and festival of the winter coming- Come to Hethnar, North of Varhelm- capitol to Norland - and spend time with it's people! In this celebration, the Gorundyr people aim to host a good time, drinks, foods, games, and rituals to take part in, or merely watch as it happens. The celebration is to take place within the tavern of Hethnar, due North with an ice eagle statue near it's entrance, as well as the burning of the largest tree right out front. Come, join us in our happiness, spend time with our locals, and stay awhile! All are welcome, and everyone may stay as long as they like! ~ * ~ Signed and officiated by the Jarls of Hethnar, Northern reaches of Norland ((For OOC information, the event will be on Saturday, 10am EST. 12/19/2020. Coords: -1631, 115, -2936))
  2. https://www.youtube.com/watch?v=z0PvZGVPiJU Clan Orvar “Fly High, Fly Far” ((Clan Orvar is based on a pagan human culture I created, inspired by the Celts and the Norse. I would HIGHLY recommend reading this post (Gorundyr Culture and Religion) which contains all of the details and knowledge on the Gorundyr culture and religion, which Clan Orvar is apart of. Any additional beliefs listed here are strictly followed by the Clan!)) A Clan is Reborn Far in the eastern reaches of the Konigsreich of Vandoria, within the mountainous valleys of Hallowvale, a call could be heard. Dozens of warhorns thundered around the vale, echoing off the steep cliff faces and sharp inclines. Loudest of all came from the blaring of an enormous horn, carved of bone and inlaid silver, nestled in the center of the village. Just as it had come, the booming faltered, and behind the horn appeared a mountain of a man, his once prominent brown hair graying, and his face creasing with age. His gaze lingered on the crowd for a moment before speaking, voice powerful and firm. “Gorundyr! Kinsmen of Orvar! Today we stand upon hallowed ground, the first of which we have had since our ancestors were forced to flee our homeland in Anthos. Today we can all look up at the snowcapped mountains, towering gorunpines, and take our first breaths as a free and unified people." Morvan would pause, a smile lighting up his aged face, and scan the crowd before continuing. "Be proud of your accomplishments, as the gods surely are. They have blessed this vale with their power and blessings. Once again, our proud people has a home, and as the Yagar of the Gorundyr people, I grant this village the name of Tyravik. With this, we honour Tyr, the first Chieftain of Orvar, may he smile down upon us from the isle’s of Halvengr! Fleyja sevlla, fleyja fjarri!” With that, Morvan began to stamp his foot into the ground and let forth a roaring cheer. All around him, his Clan and Kin joined in, chanting in the old tongue of the Gorundyr. Tyravik was established, a new home for Clan Orvar, one which would see the rebirth of the Clan and the restoration of a once great people. Clan Traditions and Beliefs Riders of Halvengr An ancient belief held by Clan Orvar, the Riders of Halvengr are a spectral band of ancestral spirits that visit the mortal realm during the winter months of Yul Tine. These souls are said to have a longing for their past lives, their sole desire to visit the land of the living and enjoy the cold rush of air on their face as they ride. Riders are said to visit living descendants and leave gifts or good wishes behind. In return, it is expected of the living to light beacons of fire among mountain paths and leave gifts and offerings such as food, ale, mead, cloaks, and anything else of significance. It is very popular for people to travel and often camp out at night, when the riders are said to be the most active, to chance a sighting, especially among children. A Bloodline of Giants The Orvari are very proud of their heritage and blood, and there is one myth that is held in the highest regard. It originates from the times of the Chieftain Tyr, one of the first Gorundyr to split off and form his own Clan after Havardr and the Joriin ascended to Halvengr. A period of strife and war struck the Gorundyr after his departure, and it was the fragmented original clans of the Gorundyr that attempted to fill the power vacuum. During this time, a savage war erupted between the Clans and a group of giants, led by Fariik. These giants were not of stone or ice, but flesh. While Fariik and his tribe were mighty warriors and far more powerful than the average Gorundyr, what they made up for in strength, they lacked in numbers. Soon they found themselves on the defensive, forced into the mountains and hills. Each year, when the snows melted and the mountain passes were traversable, hunting parties would scour the land in search of giants. It was seen as a great honour to slay one and take it’s bones as trophies. It was Tyr who strayed from this path and extended an open hand to Fariik and his tribe, seeing the giants as friends and not foe. Tyr and Fariik pledged an oath to defend each other's peoples, and to join together as one. While the union was an improvement, the damage had already been done, the giants had suffered terrible losses to their population. It was with this that Tyr ordered the mating of human and giant in an attempt to bolster their numbers. While the existence of Giants is now merely a legend, it is said that due to Tyr’s efforts, their population survived for decades. Now, Clan Orvar defends its claims that the blood of giants courses through their veins, and they hold much respect for their lost ancestors. They contribute their larger size and strength to this myth, though no one can truly know for sure. Heirlooms and Relics Clan Orvar holds in its possession several sacred heirlooms that they trace back to their ancestors, and in some cases, their early creation. These objects are given great care and attention, each of which are on display in the Ritual House. Dyrnwyn, Blade of the God-King - Crafted by the Legendary Taranis for the God-king, Havardr. Forged out of the heart of a stone giant. It's hilt is made of meteorite and bleached whale-bone with a small flaming hammer engraved on the pommel. Havardr discarded the weapon when he was granted ascension by Gorund and had Taranis craft him Dagor’kaen, a mythical spear forged from light itself. Dáinsleif - Wielded by a Asulonian priest named Hagnar, Dainsleif is the first Sivaas Feyn, a class of blade used for ritualistic purposes and to combat eldritch abominations, be it beast or spirit. It’s blade resembles that of a long sword forged of a strange brownish gold metal. Up it’s fuller are several bright glowing runes, said to recite the oath Hagnar gave to Gorund and infuse the blade with holy power. The Tapestry of Creation - An ancient artifact that tells the story of the creation of the Gorundyr, from their beginnings as fledgling creations of Lagara to their descent from Halvengr, and their first steps as mortals. It is drawn on one single length of tan parchment, with it’s images and runes inlaid in gold and silver thread. Yisigil - Given it’s name by Barid, Yisigil was crafted after the Yagar’s victory over the other Gorundyr clans and has since then been considered a sacred object in the Clan. It resembles the other common Gorundyr round shields in design, but is vastly more ornate and decorated and has no practical use. It is a symbol of unity and accomplishment, and fills all clansmen with pride when they gaze upon it’s form. +UHLFBERH+T - A lesser known artifact forged by Morvan of Orvar, his kinsmen Byrnjolf, and two Adunians named Cymrych and Gavin, the Uhlfberht is an exceptional blade forged from a special process that resulted in stronger and more flexible steel. The forging of the blade took months to complete and now serves to represent the bond between Clan Orvar and Douglas of the Adunians. The blade has become a status symbol in the clan and is gifted to the personal champion of the Yagar, whomever comes into the position. Skildir - An ancient winged spear steeped in myth, Skildir is believed to be the fang of the mighty lord Auroth, gifted to an old warrior of Clan Orvar. The only text supporting this myth was an old runestone situated in Asulon, where the spear itself was found. It seems the lonely wanderer had reached the end of his life, and left the spear encased within the stone to pass on to the next generation and whoever was worthy of finding it. Now, it is in the possession of Ruari of Orvar, the fifth son of Morvan of Orvar. He wields it with a savagery that only Auroth himself could match. The Warband of the Haukvengr The Warband itself is one cohesive unit that is held together by brotherhood and respect. All warriors are trusted and only those who are respected will be allowed to fight alongside their brothers and sisters. If a band is started with the intent on raiding and searching for wealth and glory, all warriors within are given an equal share of the plunder. While the Haukvengr are the main military force of Clan Orvar and thus draw from any of the Clan’s warriors, they are also act as a group of holy warriors for the Gorundyr faith. Should any threat come upon the gods, these zealous warriors will rain down their fury upon it, be it man or beast. Military structure is relatively simple and is outlined as follows. Yagar Morvan of Orvar, Yagar of the Gorundyr, and Chieftain of Clan Orvar, leads the warband as its commander. The Yagar acts as the ultimate authority in all military, religious, and clan affairs. It is the Yagar who chooses who is worthy of fighting alongside him and who gains his blessings before battle. Haskir Haskir are treated as elite soldiers who serve the Yagar directly, acting as his most trusted soldiers, advisors, and bodyguards. Usually, battle-hardened veterans, the Haskir are both respected and feared among the Gorundyr for their immense prowess in battle. Often, they are left in command of the warband should the Yagar not be present, and are given leave to make some decisions should the need arise. Uroksvaal Uroksvaal are some of the fiercest warriors who fight in the warband, acting as terrifying berserkers. They are usually heavily religious, performing rituals before and after battle and sacrificing their prisoners in the name of Ankou and Barid. Almost all Uroksvaal pay homage to Barid and his lineage, praising him as the greatest warrior god the Gorundyr have ever had. Knidviik Knidviik, or Shield-Maidens, are highly respected female warriors that fight in the warband. They are given the same status and respect of the higher warriors, and are to be treated as any other would be. Shield-Maidens devote themselves entirely to battle and drawing the favour of the gods, often choosing to remain unmarried, though it is not unheard of. Vraaniik Vraaniik are those who have been accepted into the warband as trusted warriors, serving as the bulk of the military. If one earns this rank, then it is a sign of respect and trust to their persons. While Vraaniik are typically less experienced and skilled than some of their more veteran soldiers in the warband, they are treated with a great deal of respect. Grengr Grengr are the initiates, the unblooded and untested, whom wish to prove themselves worthy of being accepted into the warband. They are treated less than the other warriors, though still not cruelly so. Simply put, they have not earned the full respect of the other warriors, nor their trust, and are expected to prove so before being treated as equals. Korvr Korvr is the name given to the young warriors of the warband, ranging from the age of five to fifteen, when their coming of age ushers them into adulthood. Korvr are left out of the main battles, instead taken on and trained by the other warriors in the warband. It is the responsibility of the elder, more skilled warriors, to ensure the young grow up strong and skilled in all things, not just war. Visk do Kein Before battle, the Haukvengr will participate in a ritual called the Visk do Kein, a ritual of battle, in which each warrior prepares himself for the potential of death. Offerings and prayers are given to Ankou in hopes that should they fall, their passage through the spirit world will be heeded so that they may reach Halvengr. Next, the warriors group and paint their faces in pigments and colours, even sometimes doing so with the blood of sacrificial animals. As the Haukvengr march, they chant and sing, calling out to the gods as the warhorns urging them forward sound around them. During battle, or just before the initial charge, the warriors of the Warband will consume a dozen of what they call gjota mushrooms, which act as a psychedelic and aid in battle. After several minutes, their conscious mind will go blank, sending them into a blood rage, the only discernible word coming from their mouths being that of Barid, the god of war. The Orvari Code Clan Orvar, as all Gorundyr, live by a strict code of honour and belief. It is this code that resonates so closely with the ideals of the Vander that binds these peoples together. From their oaths to the the first Rovin king of Aesterwald, to their rebirth in the Konigsreich of Vandoria, Orvar honors the Vander Code through their own ancient ideals. Show devotion to the gods through prayer and offering. Uphold the honour and integrity of clan and kin. Speak no lie and break no oath under the watchful eyes of the gods. Strive to grow and protect family and home. Obey the Yagar and respect his wisdom. Fight those who would do harm upon kin, until your last breath. Pay respects and continue the legacy of your ancestors. Slaying one's kin is worse than death and fouls the soul. Never turn your back to a fight, nor turn down a challenge from the worthy. Never abandon the Gods for another, for it is they who granted the breath of life. Breaking this sacred code is a grave crime and will result in death and banishment of soul. Orvari Old History Early Origins Clan Orvar traces its roots back to its earliest peoples through a sacred tapestry from which the origin of the clan is told. It depicts a beautiful woman sitting atop a massive tree that appears to connect the stars to the floating island it sits upon. Lagara, as they call the woman, sits intently as she watches a great eagle descend from his perch on one of the thick branches. The eagle swoops down to the earth with what appear to be children clinging to its wings. It is these children who are regarded as the first mortals. As they dismount, the eagle announces that he is Argal, Master of the Sky. It is with this declaration that he spreads his massive wings and takes flight once again, resuming his unending watch over the tree and the evil that lays imprisoned beneath. As the children grow, so does a spark within them; a great desire to explore and discover the mysteries of the land that had been given to them. Some figures are shown to visit a sacred forest where they meet Andarta and her forest spirits. Others are shown climbing the highest mountains, calling to Argal from their peaks. All of the gods are visited and a bond is forged between the Gorundyr and the powerful beings that created them. The desire for adventure was engrained into the early descendants of Clan Orvar, leading to the creation of their motto “Fly High, Fly Far”. This thirst for adventure calls to all who have Orvar blood within their veins. Clan Orvar traces its earliest roots back to Havardr and his Joriin do Rah, meaning tribe of the gods, and thus so can all Gorundyr. Havardr was the earliest of men to bring the Gorundyr together, far before there was even thought of clans forming. He lead a united people, and in his death was given ascension as a divine being by Gorund, as well as certain others that had served him in life. Losing such a powerful figure shattered the Gorundyr, however, starting the formation of Clans. It was here that a man named Tyr formed his own clan and named it Orvar. As the Gorundyr warred, Orvar grew stronger and accepted more survivors into its ranks, cementing it as one of the original clans. The Legend of Barid Orvar Early Orvar history remains largely unknown as there are no written records of such, only tales passed down by from past generations, as all written works that had once existed were destroyed. The restoration of knowledge can be attributed to one man, at least as far as Clan Orvar goes. Barid Orvar, also known as Barid the Reaver, was born into the clan at its worst. Destitute and crumbling under its own weight, Orvar had very little power and wealth. From a young age, Barid always had a fire in his eye and a taste for glory. A tactical genius and brilliant fighter, he set out to bring glory to his clan and gain the respect that they deserved. One by one the other clans fell to his might, either destroyed, brought to their knees, or assimilated into Clan Orvar. It was his extreme ferocity in battle that earned him the title “the Reaver”, a name that would bring even the strongest clans trembling to their knees. It only took him two years to unite all of the Gorundyr under his rule. Shortly after the war, the remaining clan chieftains gathered at a moot to discuss Barid. It was no doubt that this man was blessed by the gods and demanded respect. The other Chieftains bent their knee and swore loyalty to Barid, naming him the Yagar, or High Chieftain of the clans. With this power, he ushered in a new era of stability and growth for the Gorundyr. After fighting for so long, Barid spent a large amount of time travelling to far off lands and brought back the relics and knowledge of other civilizations. On one of his journeys he met a group of humans with pale skin and light hair who taught him how to read and write in their tongue. Barid brought this gift back to his Clan, as well as plenty of slaves. Upon his death, Barid was exalted into divinity. Havardr noticed the man's intense ferocity and skill as a tactician and warrior, choosing to elevate him as a member of the Joriin. This was seen as a high honour to Clan Orvar, as no other member of a Clan had been granted such since the Joriin themselves ascended into the heavens. A Mighty Clan Falls Prosperity would not last for Clan Orvar, however. During his rule, Barid fathered many sons that would soon tear his kingdom apart. Fueled by greed and a desire to surpass their father, the sons split the kingdom into pieces and started a civil war that would rage for decades. On one side, there was Moban and Ragaros, the two eldest sons. They were as close as kin could be, fighting to preserve their father's legacy and avenge his death at the hands of cowards. On the other, there was what all would come to call the three ‘Kinslayers’, named so for their crime. Due to greed and jealousy, the three sons Tethuk, Morodon, and Viseng, entered Barid’s clan hall itself, armed with daggers. They lured him to a private chamber with the intentions of talking about land being granted to them, where they struck. Barid was brutally slaughtered by the three, as well as two of his wives and a daughter, half sister to the three. It was this crime that would condemn the three not only in life, but death, and sparked a war that would rock the foundations of the Clan. It was not a long and drawn out war, however, but a brutal and short one. The gods had no love for Kinslayers, nor did any being of good soul. Moban and Ragaros quickly slaughtered the armies of the Kinslayers and brought them to justice. They and their remaining servants were lined up around a massive pit filled with coals lit aflame. Made to endure the intense heat, each one watched as the other was ritualistically killed, known as the Blood Eagle. Upon completion, the Kinslayers and their ilk were kicked into the pit, cleansed by Gorund’s flame. Orvar was certainly better off than it was before Barid, but it was no longer the mighty hammer that he had forged with fire and blood. The many long years of war weakened the Gorundyr, allowing a new enemy to rise up and drive them to near extinction. Fleeing Anthos The Scourge, they were called, though the Gorundyr did not know it at the time. The Priesthood declared them the minions of Maratsu and that the raven god would soon break free of his prison to bring about the end-times. The harsh frozen land of the Savaar, a place called home for as long as they could remember, now a living nightmare. The dead rose from their graves in the snow, the demons descended down upon their towns, and the plague rotted at the bodies of the dead. Fierce warriors they may have been, the Gorundyr were not prepared for the relentless onslaught that the scourge had brought to their doorstep. Abandoned by the gods, the people of Clan Orvar gathered what survivors remained and, with heavy hearts, left their lands and headed south. What they found surprised them. There were others like them, humans and entirely different beings, fleeing from the same threat. Their isolation had kept them ignorant of the world around them. Finally, they came upon a large host that had gathered outside a magnificent temple. The Scourge descended upon the host and a mighty battle was fought. Whether these strange folk were friend or foe, the Gorundyr could not be sure, but they joined in the battle. The strongest warriors formed one warband and fought alongside the great host, all of them ready to die so that their people could survive. The Battle raged on, only to be interrupted by a large tidal wave engulfing the land in the distance. Many began to flee at the sight of the wave, pushing into the temples depths where a portal lay. The horrors of Anthos were behind them, just as quick as they had come, and Clan Orvar found themselves in a new land. They saw that the gods had been angry with them, and that the strongest among them had been spared to bring about a new era for their people. Morvan, now Chieftain of Clan Orvar, vowed that the Gorundyr would be a strong and united people once again Athera and Onwards Blinded by Athera’s majesty and the promise of a new life, it was not long before Clan Orvar suffered in the new world. Persecuted for their faith by most, and only tolerated by others, they remained fractured as a people for the majority of the lands lifetime, remaining largely nomadic. A few remained in the northern reaches of the land, settling down both in Aesterwald and Nerezza, until both were destroyed by the Church of the Canon and Orenian crusades. Now, in Vailor, much remains the same. Many have perished and those who have not remain pilgrims and wanderers, seeking the whispers of the gods in the far reaches of the land. A burning ember lies deep in the hearts of those who call themselves Orvar and Gorundyr, a hope that one day the Clan will have a home of its own. The gods call out to the Gorundyr people and urge them not to give up hope, for the unrelenting spirit of this great people will never be extinguished. Noteable Figures Tyr of Orvar, the first Chieftain. Tyr forged his clan from the remnants of Havardr’s kingdom after his death and led them to prominence. He is said to have sat atop a throne carved from the remains of an ice giant, it’s frozen heart still beating faintly within. Tyr is credited with the alliance between human and giant, as Orvar was the only clan to offer aid and friendship to Fariik and his people. Hagnar, the Warrior Priest. As a young man, Hagnar was a simple farmer who struggled to survive in the harsh snows of Asulon. In his accounts, he attributes the changing of his being to an event on the icy banks of Hanseti. Hagnar lost his footing and plunged through the frail ice, sinking deep into the sea. As he drew his last breaths and his vision faded, he recounts only seeing a brilliant flash of light and spoke of an immense heat. The water around him started to boil violently, and he found himself expelled back to the surface, landing upon the shores. It was after sometime that he regained consciousness and found he had suffered no harm, nor did he feel the effects of the cold upon his flesh. From this day on, Hagnar pledged himself to Gorund and joined the priesthood, devoting his entire life to the eradication of the eldritch. Barid of Orvar, the first Yagar. Clan Orvar found itself destitute and weak, barely clinging to life in the frozen wastes of the Savaar, but their luck would change. Barid, from his very birth, showed a renewed spirit that inspired his kinsmen. Upon his coming of age, Barid would join the Haukvengr warband and begin his legend as a fierce warrior. Eventually, Barid united Orvar and all of the other Gorundyr clans, crowning himself as the first Yagar, or High Chieftain. It was his deeds in life that drew the gaze of Havardr and his Joriin, and upon his brutal murder by his sons, he was welcomed into their pantheon. Now, Barid stands as one of Orvar’s greatest ancestors, for not only was he deserving of respect in life, but also now with his godhood. Aventia, Legendary Shield-Maiden. Once a member of the powerful Clan Oghma, Aventia married into Clan Orvar after her clan's near destruction by Barid. Beforehand, Aventia was a well respected foe, and it was her warband of Shield-Maidens which screamed defiance in the face of Barid. When her clan faced defeat and found their name tainted by their refusal to acknowledge Barid’s superiority, Aventia abandoned the clan and set her eyes on a man named Moban, the eldest son of the Yagar. With his refusal to acknowledge Aventia as a worthy bride, she challenged him to a series of duels, defeating him at every turn. She had shown that her spirit was great and earned the respect of the Clan, and thus Moban’s hand in marriage. Application MC Name: RP Name: Skype Name(You may PM it): Teamspeak?: Timezone: Profession(s)(Include level): Will this be a main character?: Open Characters Below is a list of characters of the main Orvar bloodline that have yet to be played. These are all children of my characters siblings, and are mostly blank slates, though their births and such happened ingame. Any questions? send me a private message or add me on skype. Skype: doctorowyn Torkel’s ((BooMziE, skype: mrboomer337)) line: Alvilda (Daughter), Arvid (Son), Eirik (Son) Aeron’s line: Brynjar (Son) Senua’s line: Eylof (Son), Fiske (Son), Eydis (Daughter) Feel free to message me on skype with any questions regarding the Clan or Culture.
  3. Character Name Ketiley of Orvar Nicknames: 'Tiley Age: 49 Gender: Female Race: Highlander Status: Married Description Height: 6'4 Weight: 200 Body Type: Curved but toned and thin Eyes: Hazel/Green Hair: Bright pastel blonde Skin: Fair Markings/Tattoos: raised scar-like birthmark of a Celtic knot tree upon all of her torso, discoloured birthmark of Celtic knot hear on back of left hand Health: Hearty Personality: Kind, Gentle, Tough, Loving, Forgiving, Caring, Leader, passive until provoked Inventory: Assortment of flowers in her braid, hair, and around her crown Further Details: Though lengthly and thin but toned, her appearance is laxed, feminised, and quite attractive for her age, looks more like she's in her 30's. Life Style Alignment*: N/A Deity(s)*: Gorund, Andarta, Lagara, Ankou, Argal, Draug, Beira, Oknar Religion: Pagan/Odjoriin/Gorundyr Alliance/Nation/Home: NA/Caliphate/Anthos Savaar Job/Class: N/A Title(s): Sonaak (Priestess)/Koraaviik (Seer) Profession(s): Chef Special Skill(s): Diplomacy, way with people, archer, strategist, cooking Flaw(s): Trusts easily, heartbroken easily, bad temper, Perfectionist Weaponry Fighting Style: Support, Stealth, Archer Trained Weapon: Bow and Arrow Favored Weapon: Bow and Arrow Archery: Very Good Biography Parents: Oddessa of Oghma, Alikr of Oghma (Both dead) Siblings: Ryn and Huntyr (Both dead) Children: Aedan, Aero, Eogan, Curan, Kaira, Sivvee, Oddessa, Ruari Extended Family: Aela Obsidian-Arm, Aeron the Farsighted, Ragaros Sheepskin, Torkel of Orvar, Hafgan the Simple, Andartus of Orvar, Tyke of Orvar, Percival of Orvar Pet(s): Avee (Large, pure white, Dove) History *(Out dated, haven't played in a while) Hailing from Savaar, Anthos, Ketiley’s family knew there was something unique about their eldest child from the moment they were aware of her existence in her Mother’s womb. The moment she was born; a mark of Lagara placed upon the back of her left hand, having locks as golden as the wheat, and pure-green eyes like the wondrous leaves of life, the Priesthood quickly recognize her as blessed by Lagara. having Ketiley was raised into the Clan Oghma for the first ten years of her life before the clan was completely obliterated by High Chieftain Barid. Because her parents refused to swear allegiance, they were put to death, while her Brother, Sister, and herself vowed themselves to the High Chieftain. Throughout growing up, Ketiley was quite attractive, was blessed with a soft, musical, and gentle tone, though her wrath was fierce. She sang to her clan quite often until it was obliterated, then began to only share her voice with her Siblings. It is said that Ketiley’s voice could easily hypnotize a person into a blissful state, leaving them satisfied, calm, and happy when she finished. Though she lost her parents at a young age, this did not stop Ketiley from enjoying life and keeping a smile upon her face quite frequently. Ketiley did not miss nor mourn her deceased parents, for she knew of their disloyalty to the High Chieftain, seeing their death as honourable and necessary. She was a proud Gorundyr and quite competitive, doing everything to her fullest extent. When the Black Scourge came, Ketiley thought she was ready enough to face it head on. She quickly realized her pride got the better of herself, only to watch her Brother and Sister fall. Ketiley began to see her life tearing at the seams, wanting to give up and ready to fall with her Siblings. Many a time she plunged her sword into her Siblings with the intent of putting their controlled bodies to rest, crying as she did this. Each time slowly dying on the inside. Come a year and a half later, after fleeing to Thales, Ketiley received word that Orvar had fled to this land as well. This sparked her will to live once more, the thought of High Chieftain Barid coating her troubled mind. The light of rumored words of Yagar’s clan possibly still alive spread over the darkness that clouded her thoughts, bringing the hope of survival of the Gorundyr to renew her faith in the strength of her people, once more. Several years has passed since Ketiley has met, bonded with, wed, and bared children for Morvan of Orvar and have settled within the kingdon of Aesterwald. Having two eldest Twins preforming The Coming of Age, a singular child that was birthed in secret a year after the Twins, and two newest twins that are safely hidden away in a far away Ritual Home, home of the Gorundyr Prestrs and Prestress', or Priests and Priestess' for those whom are unfamiliar with the terms, Morvan and Ketiley wait patiently within their new-found hold, govern by the Konig of Aesterwald, for her children to come home. Many of her kin, the Orvar, have scattered and taken upon themselves to journey about upon Pilgrimages for several different reasons, as Morvan and Ketiley, along with her children, also sought out to walk a Pilgrimage to seek their gods. Ragaros of Orvar has returned from a horrible fate of falling to the clutches of Maratsu, the Fallen one, and has somehow regained himself through his pilgrimage. Now awaiting their Children, Morvan and Ketiley are told by Ragaros that he wishes to sacrifice himself to the Gods as a celebration for their Childrens' arrival from The Coming of Age quest. Artwork Mark of Lagara upon her torso Lagara Birthmark on left hand.
  4. Sìle McCéin (Oddessa of Orvar) Nicknames: Ddessa, Sìe(Like 'sigh'), Chosen One, Blessed One Age: 17 Gender: female Race: Highlander Status: Nomad Description Height: 6'0" Weight: 170 Body Type: Muscle, hour-glass Eyes: Gold Hair: Golden/blonde Skin: Fair Markings/Tattoos: Raised birthmark on right side of neck opposite to Ruari's, but exactly same mark Health: Healthy and strong; very strong immune system. Personality: Quiet, anti-social, loner-like, affectionate, kind, gentle, logical Inventory: Mostly floral things that are within her hair Further Details: Innocent and very new to other races, cultures, and so on. Life Style Alignment: Neutral Deity: Secretly - Gorund, Lagara, Draug, Oknar, Andarta, Belenus, Ankou, Argal Religion: secretly - Gorundyr Pagan Alliance/Nation/Home: Gorundyr Job/Class: N/A* Title(s): N/A* Profession(s): N/A* Special Skill(s): Way with nature, apothecary Flaw(s): Trust issues, anti-social, ignorant, cares too much *Not available at this moment, as this is a fresh, new, character. Weaponry Fighting Style: Sword-and-board & Archery Trained Weapon(s): Sword-and-board, Archery Favored Weapon: Archery Archery: Ornate longbow adorning several little feathers, furs, leather strips, beads, and unrecognised coin-like pendants Biography Parents: Morvan and Ketiley of Orvar Sibling(s): Ruari (Twin), Aero, Aedan, Kaira, Sivvee, Curan, Eogan Children: N/A Extended Family: Aela Obsidian-Arm, Aeron the Farsighted, Ragaros Sheepskin, Torkel of Orvar, Hafgan the Simple, Andartus of Orvar, Tyke of Orvar, Percival of Orvar Pet(s): Albino, large, snow fox, Siiva. History Oddessa, or Sìle as most know her, was born in the north in Aethera in Aesterwald as a Gorundyr just before the fall of Aesterwald. Not but shortly after her and Ruari's, her Twin Brother, or Fínn as others know him, were born they were taken away from their home and brought to a Gorundyr Ritual Home, in distant land, far from any harm and hidden deep within a mountain, covered by endless amounts of snow. There, Oddessa and Ruari were raised. Right away, Morvan and Ketiley of Orvar noticed something unique about them. Right then, with the birth marks of Gorund, the fair skin, gold eyes, and bright-blonde hair, the Prestr's (Gorundyr Priests), and the Twins' parents knew they were blessed with children from the Father God himself. Seeing as a rising darkness was to come, the Gorundyr felt thankful and hoped that these two children of Gorund would defeat Maratsu, the Fallen One. As the children grew, due to their seclusion, much like the Gorundyr culture of old in the Savaar of Anthos, they were very ignorant and hearty in health. Because of the harsh weather in the mountains, the cold and the white surrounding was a familiar place to them. Because of their Gorundyr blood, their stature is quite large, meaty, muscular, and tall. Their fair skin is not only a genetic thing, but is also due to the lack of sunlight from their snowy surrounds. Oddessa seems to be a very timid, but knowledgeable girl with her nose in a book at any moment, or learning new ways to put her apothecary expertise to work. Most of her time is spent in a library, away from people, in a garden, or quietly glued to her Twin Brother, Ruari. The Twins seem to be quite opposite in personally, but both hold trust issues from the odd, dangerous, exciting, gruesome, and disturbing stories that were told by the Prestress, Prestrs, and their parents. Secretly, they have a burning hatred for most Creator worshipers, but were told to blend in, as they need to keep their identity a secret. Their only hope when they finally come back home to the place they were born is to fit in, find a home, and find more Gorundyr. Character Looks
  5. Name: Ketiley of Orvar Race: Human Gender: Female Age: 35 Biography: Hailing from the Savaar, Anthos, Ketiley’s family knew there was something unique about their eldest child from the moment they were aware of her existence in her Mother’s womb. The moment she was born; a mark of Lagara (is a link) placed upon the back of her left hand, having locks as golden as the wheat, and pure-green eyes like the wondrous leaves of life, the Priesthood quickly recognize her as blessed by Lagara. Ketiley was raised into the Clan Oghma for the first ten years of her life before the clan was completely obliterated by High Chieftain Barid. Because her parents refused to swear allegiance, they were put to death, while her Brother, Sister, and herself vowed themselves to the High Chieftain. Throughout growing up, Ketiley was quite attractive, was blessed with a soft, musical, and gentle tone, though her wrath was fierce. She sang to her clan quite often until it was obliterated, then began to only share her voice with her Siblings. It is said that Ketiley’s voice could easily hypnotize a person into a blissful state, leaving them satisfied, calm, and happy when she finished. Though she lost her parents at a young age, this did not stop Ketiley from enjoying life and keeping a smile upon her face quite frequently. Ketiley did not miss nor mourn her deceased parents, for she knew of their disloyalty to the High Chieftain, seeing their death as honourable and necessary. She was a proud Gorundyr and quite competitive, doing everything to her fullest extent. When the Black Scourge came, Ketiley thought she was ready enough to face it head on. She quickly realized her pride got the better of herself, only to watch her Brother and Sister fall. Ketiley began to see her life tearing at the seams, wanting to give up and ready to fall with her Siblings. Many a time she plunged her sword into her Siblings with the intent of putting their controlled bodies to rest, crying as she did this. Each time slowly dying on the inside. Come a year and a half later, after fleeing to Thales, Ketiley received word that Orvar had fled to this land as well. This sparked her will to live once more, the thought of High Chieftain Barid coating her troubled mind. The light of rumored words of Yagar’s clan possibly still alive spread over the darkness that clouded her thoughts, bringing the hope of survival of the Gorundyr to renew her faith in the strength of her people, once more. Several years has passed since Ketiley has met, bonded with, wed, and bared children for Morvan of Orvar and had settled within the kingdom of Aesterwald. Having two eldest Twins preforming The Coming of Age, a singular child that was birthed in secret a year after the Twins, and two newest twins that are safely hidden away in a far away Ritual Home, home of the Gorundyr Prestrs and Prestress', or Priests and Priestess' for those whom are unfamiliar with the terms, Morvan and Ketiley wait patiently within their new-found hold, governed by the Konig of Aesterwald, for her children to come home. Many of her kin, the Orvar, have scattered and taken upon themselves to journey about upon Pilgrimages for several different reasons, as Morvan and Ketiley, along with her children, also sought out to walk a Pilgrimage to seek their gods. Ragaros of Orvar has returned from a horrible fate of falling to the clutches of Maratsu, the Fallen one, and has somehow regained himself through his pilgrimage. Now awaiting their Children, Morvan and Ketiley are told by Ragaros that he wishes to sacrifice himself to the Gods as a celebration for their Childrens' arrival from The Coming of Age quest. Personality: Strong willed, competitive, motherly, happy, charming, strong minded, gentle, protective, loyal, leaderlike Skills: Perceptive, apothecary knowledge, medical knowledge, bowman, observant, herbalist Description: Is 6’4, golden locks, fairly muscular, weighs about 150 pounds, has Lagara’s birthmark, Emerald eyes, fair skinned, has a hidden Lagara mark (is a link) somewhere on her torso, taking up most of it. Normally smells of Peppermint, cinnamon, and Lavender. Looks. (Is a link)
  6. Character Name: Morvan Orvar Nicknames: Bloodborne, The Indomitable Age: 24 Gender: Male Race: Human (Gorundyr) Status: Rebuilding his people; Defending the North Description Height: 6’9” Weight: 383 pounds Body Type: Thick, Muscular Eyes: Dark Green Hair: Brown, shoulder-length, but usually kept in a braid. Skin: Pale Markings/Tattoos: Each arm has a spiralling wreath tattoo, starting at the wrist and ending at the shoulder blades. It then joins to his natural birthmark, that of a jagged hawk. Morvan believes Ankou gave him a piece of his divine soul and thus reveres him above the others. The tattoos are done in the Celtic style and represent the unity of the two remaining sky gods and the brotherhood that they share. Health: Healthy Personality: Curious, Adventurous, Charismatic, Bold, Spiritual, and Ambitious. Morvan does what he views as best for his people. He likes to get in the thick of battle and believes that he cannot fail in the eyes of the gods. He is perhaps too trusting of outsiders and puts a lot of weight in friendship and strength. Finally, Morvan can be too rash at times, often making decisions before thinking of every possible outcome. Inventory: Morvan keeps many charms and pendants representing his gods on his person; Wristbands made of leather and eagle feathers, a necklace wrought in the image of Lagara atop the Heart Tree, and a hunting knife adorned with a wolf-head pommel are among the most important. Life Style Alignment*: Neutral Deity*: Argal and Ankou are the two Gorundyr gods Morvan holds in the highest regard. Religion: The Gorundyr faith and their pantheon of gods. Alliance/Nation/Home: Morvan is the leader of Clan Orvar, the last remaining survivors of the Gorundyr people from Anthos. Job/Class: Warchief of Clan Orvar, Hunter, Blacksmith, Brewmaster Titles: Chieftain, Battlelord Profession: Blacksmith; crafting weapons is his speciality. Special Skill: Herbalism, his mother taught him how to concoct tonics and other herbal remedies. Flaws: Rash, compulsive, and quick to trust. Zealous if his beliefs are threatened. Weaponry Fighting Style: Close-quarter fighting style. He likes to get in the thick of battle and use his size and strength to demolish his enemies. He is also known for a more reserved fighting style when using his shield, typically when forming a shield wall with his brothers. Trained Weapons: Battle axe, Bearded axe, Shield, Bastard Sword, and Longbow. Favored Weapon: Bearded axe. Archery: Prefers to use his longbow for hunting, though he will use it in battle to cover a retreat. Biography Parents: Mabon (Dead) and Aventia (Dead) Siblings: Torkel, Hafgan, Aeron, Mullo, Senua, Aela, Percival (Half) Children: Aedan, Aero Extended Family: Ragoros (Uncle), Andartus (Cousin), Tyke (Cousin) Pet: Falahnyr, a large eagle that Morvan uses as a hunting companion. History Born to the icy wastes of the Savaar in the northern reaches of Anthos, Morvan’s arrival coincided with the first scourge attacks on the Gorundyr. Helpless against these demons, the people of Clan Orvar took his survival as a sign from the gods. Very few other children had lived through the harsh cold and plague that assaulted his people. The gods had given them one who would lead them safely from the maw of the scourge. Morvan’s birth took a severe toll on his mother. As she sat losing blood and her vision began, she saw a cloaked figure enter the hut. Its face appeared black, with blood red eyes peering out from under its hood. It spoke to her in the ancient tongue of the Gorundyr and moved over to Morvan. The figure reached towards him and carved a small rune into the flesh of his forehead. As quick as it had come, it was gone. Aventia, Morvan’s mother, lived through the ordeal and told him the tale when he was older. He believes Ankou gave him a piece of his divine soul on that night and he has pledged himself to the gods service. Morvan fled the Savaar with the remaining vestiges of his people and took up leadership of the Clan after Mabon, his father, fell in battle at the cloud temple. Ambitious and proud of his heritage, his sole goal is to rebuild Clan Orvar and preserve the legacy of the Gorundyr. Artwork Sigil that would be found painted on his shield. The two birds would be black, the background hide painted dark blue. Similar to what he would look like, though he would be larger.
×
×
  • Create New...