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Found 1 result

  1. ------------------------------------------- BEARDMANCY ------------------------------------------- The ancient art of bending one's beard. Developed in Aegis originally, the ancient cult of beardmancers traveled across the continents, spreading the word of their glorious powers. Upon thy void thy will evoke pure manly testosterone, apply temporarily applying it to your already glorious beard, shaping it into potentially anything. Beardmancy has so many capabilities! It can be shaped, condensed into a hard form, entangle your opponents, or create a canopy for you to slumber in. Beardmancy Origins In late Aegis, 5 men who knew how to draw upon the void met up. For they were of manly dwarven and human descent, and their natural beards already grew like wild vines in the summer wind. For they only wanted to strengthen their powers in the art of growing beards, and so they evoked properties upon the void, and applied testosterone of the purest descent, and applied it to their glorious hair follicles, the beards rapidly growing! They then manipulated how it flowed and went, and the Council of the 5 Beardmancers were born! On they went, recruiting men glorious in the art of Beardmancy! The Beardic Cult was then born, traveling the ages, all the way to Anthos! They now reside in a cave, gathering their recruits to spread the word of Beardmancy once more. How does it... work..? Glad you asked! Beardmancy is a specialized type of enchantment of which rapidly produces/applies testosterone to your beard/facial area, however it can be applied anywhere else. Another saying is this it may be a subtype of enchanting, enchanting your beard to grow it faster. Or even Property Transfiguration, to change the properties of your beard for rapid growth. It's all up for debate. Remember, nothing is truly solid right now and lore can change. Tier 1 For thy Beardmancer is a lowly man in the arts, and can only grow his beard a few inches more! They cannot control the growth and will faint if they exceed 3 inches of growth each elven 3-4 days. Tier 2 Thy recruit has growneth in powerth, and can now grow his beardth to the limit of 1 foot! He canth only do small things like pick his teeth with thy beard, but any more would exhaust him to the point of histh slumberth. Tier 3 Thy Beardmancer has grownth even moreth in thy practice! He can conjure a small dagger of beard follicles, and can condense them into a solid object! He mayth grow his beard more, to 1 and a half feet! The beard's hair may move around, but very slowly. You can grow one another's beard, though very slightly. You cannot control it. Tier 4 Strong does the Beardmancer stand in thy practices! The Beardmancer can grow his beard rapidly, moving around the beard at a medium pace. Even warhammers can be formed from the beard at this point! Through deep meditation, a forest of beard may emerge around the Beardmancer. You can now grow one other's beard quicker and longer, however you cannot control it. Tier 5 Truely does this Beardmancer stand, glorious upon his foes of Iblees, Daemons, and Aenguls! For he possesses true power of the universe! The Beardmancer can grow a forest of beard on a whim, entangling his opponents with ease. The beard may groweth into a massive labyrinth and disappear upon disconnection from the void. The beardth mayeth even launch things, to bring glory upon thy Beardmancerth! Onlyth the most versed Beardmancers can achieve thy feat. Thy Beardmancer has grown the strongest, and shows his power for the worldth to seeth. Thy growing of one other's beard is now possible to control under very deep meditation, but only slightly. This is to avoid powergaming one other's beard. Red Lines: - One may not condense more beard than 50 meters in all directions, for it will kill thy user. - One may condense beard into sharp and hard substances, but it would never be truely solid or truely sharp. A bit more than blunt. - If the beardmancer's beard is cut, he loses all ability to bend beard. They can create an artificial beard, but their glory cannot be restored until they regrow it. - Bending one other's beard too much will be counted as powergaming, even Tier 5. Refrain from it. - RPing the stuff you can do in Tier 4 and 5 will exhaust you a lot, depending on what you do. I'm just giving examples, Beardmancy can do a lot of things. - Elves, Orcs, and Woman will have a hard time doing Beardmancy. It comes easier to Male Humans and Male Dwarves. Note: To those who seriously think this will not work, you know who you are, this magic is for /fun/. I do not learn magic to have an edge over people, which some do, I do it to have a good damn time. This is what RP is all about. There are LARPers in this world that others make fun of, call stupid, but they don't care. You know why? It's because they enjoy it. Judging should not be based on whether it is realistic and practical, more on which if it will bring fun and enjoyment to players, to which I really think it will. When I first heard about Beardmancy on TS, people jokin' about it, it was a fun thing. Now, I'm trying to bring it to life. As said by another I shalt not name, magic is so combat based right now it's sickening. Almost all forms of magic are used for just blasting someone. Where is the fun, whimsical magic? There is little. The way to combat super serious, not quite fun magic is whimsical magic. I admit, this has combat uses. Will it be primarily used for combat? No. Will it be taught as a combat magic? No. Is it intended for combat? No. Please hear me out, and support Beardmancy! Thanks for readin'.
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