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  1. ᚠᚱᛟᛗ ᛏᚺᛖ ᛟᚠᚠᛁᚲᛖ ᛟᚠ ᛏᚺᛖ ᛁᚱᛟᚾ ᛒᚨᚱᛟᚾᚤ Key Points, People and Places of Interest in Urguan and Hefrumm ᚴᛁᛁ ᛒᛚᛅᚴᛁᛋ ᚬᚠ ᚢᚱᚴᚢᛅᚾ ᛅᚾᛏ ᚼᛁᚠᚱᚢᛘᛘ With the sudden influx of dwedmar, the Iron Barons see fit to piece together a guide to both Kal’Darakaan and Dol’Anym, for any and all who might find use of it. People of Interest Grand King of Urguan- Agnar Grandaxe @Legoboy7984 High Chief of Hefrumm - Garedyn Mossborn @VerminHunter High Prophet - Garedyn Mossborn @VerminHunter Grand Chancellor - Ulfric Frostbeard @Terry Lord Justicar - Thromdrick Irongut @BuffBadger Grand Ambassador - Dagmir Grandaxe @MarquisAlex Yemekars Pick - Tuzic Mossborn @SharpString Stewards - Tuzic Mossborn @SharpString, Ealisaid Mossborn @Lirinya The Valley Separating the two settlements sits the valley, a vibrant and bustling place suitable for celebrations and business. The valley also extends around the mountains, with paths leading up high to the tallest peak of Almaris. Kal’Darakaan Amply named the city of Ancient Might, Kal’Darakaan exudes strength and pride. Built deep within the mountains, it is the cultural home of many different dwedmar. Inside you can find the base of the Yemekars Workforce and its guildhalls, the bank, the deep roads and the Obsidian Throne. Interested in Joining the Guilds? You can join the workforce by reaching out to the Yemekars Pick, @SharpString or by speaking to one of the guild lords. Metal Branch Grimdugan's Delvers - @TheWaffleEater2 Yemekar's Smiths - @_Grey_W0lf_ Mountain Branch Armakak's Merchants - @Lirinya Yemekar's Masons - @VerminHunter Belka's Jewellers - @DISCOLIQUID Mystic Branch Ogradhad's Enchanters - @Beholder Ogradhad's Brewers - @SharpString Dol’anym The heart of Hefrumm and the home of the Forest dwarves, Dol’Anym is a rich place of history and culture, and utilizes its natural surroundings to create a home for the kin of the forest. Hefrumm provides Urguan with unique food and beverages as well as crops and produce from its bountiful farms. Within Hefrumm also stands the petrified paragon, Bjor Cottonwood, of whom the Forest Dwarves honor for his founding of Hefrumm and his heroic sacrifice to save dwarven lives. Signed, Grand King Emeritus, Lord Chancellor of the Grand Kingdom of Urguan, Great-Grandson of Rhewen ‘Papa Bear’ Frostbeard Iron Baron and Steward of Urguan
  2. ᛅᚱᛘᛅᚴᛅᚴᛋ ᛘᛁᚱᚴᚼᛅᚾᛏᛋ Urguan’s Scavenger Hunt ᛋᚴᛅᚢᛁᚾᚴᛁᚱ ᚼᚢᚾᛏ As a way to introduce all of the new dwedmar to the cities of Kal’Darakaan and Dol’Anym, The guild of Armakak’s Merchants are hosting a scavenger hunt. Scattered through our cities are trinkets and tokens honoring the Brathmordakin. The winner of this hunt will be the one who collects up the most of these items, and returns them on the date listed to the Guild Lord. You may find that clues are left at the shrines of the Brathmordakin. Hint: These items will not be too difficult to find! The winner will receive the following: Any of the trinkets and tokens they find along their journey, 300 Mina, Personal commission from the Yemekar’s Workforce. (To conclude on Sunday 5EST)
  3. Ready! Set! Pig Race! [source] To celebrate the opening of the Hefrumm Embassy in Bywater, and to honour the friendship between the children of Gloin, the Hefrumm Embassy shall be organising a street pig race in the streets of the Halfling village of Bywater. The celebration shall commence in the evening (30/01 6 PM EST), people shall gather around the centre of the village and participants will select the hog that they want to ride. The winner will be able to request a craft to be made for them for free, from the High Chief, Garedyn The Green! Warning Hefrumum is not liable for any hog-related injuries, though medics will be on the scene should a need arise. ((REMINDER EVENT IS AT BYWATER ON THE 30TH OF JANUARY AT 6PM EST))
  4. Further Infrastructure Act 5th Sun’s Smile SE 112 Article I - Entertainment Infrastructure Shops of more varied sizes are to be constructed in areas of high traffic in Hefrumm. Alongside this, a new fighting arena, club space, pig and olog riding areas are to be constructed. A new notice board is also to be put up. Article II - Private Land Requests to close off certain parts of land for private use must go through the Folk’s council. Requests will be decided upon on a case-by-case basis. Decorations are allowed as per common sense, and people may even put up a fence as long as there is no gate prohibiting free passage. This act applies retroactively. Article III - Industrial Infrastructure A new forge in a more central location will be built for the purposes of public metallurgy. Article IV - Fort A new fort to defend against Khorvad shall be built upon the lands reclaimed through Article II.
  5. Gloin Act 5th Sun’s Smile SE 112 All clanless Hefrummo are given the right to adopt the name Treebeard should they desire it. This is due to the fact that all forest dwarves are the descendants of Gloin Treebeard, and should thus be allowed to adopt the name. This act does not give the right to anyone to declare themselves an elder of clan father of the Treebeard clan. Such matters must be handled in the usual fashion clans handle internal affairs. This act does not give one member to the clan, merely allows them to adopt the name.
  6. 14/8/2022 20th The Sun's Smile SE 89 ᚺᛖᚠᚱᚢᛗᛗ Hefrumm Title Reformation ᛏᛁᛏᛚᛖ ᚱᛖᚠᛟᚱᛗᚨᛏᛟᚾ In order to better organise the roles needed in Hefrumm society, and to reward the honourable dwedmar, this proposal was accepted by the Folk's Council of Hefrumm. The following are not organised in order of authority. Current Roles: I - High Chief Leader of Hefrumm, nominated by the Chiefs of official clans of Hefrumm, elected by the forest dwarves. II - Clan Chief/ Father/ Other titles Leader of a clan. III - Thelur Advisor to the High Chief, appointed by the High Chief IV - Keeper of Hefrumm An individual responsible for maintaining constitutional integrity. Chosen by the High Chief, removed by the Chiefs. V - Steward of Hefrumm A forest dwarf appointed and removed by the High Chief to help manage the finances of Hefrumm in collaboration with the Grand Steward. VI - Seer A member of the Seers chapter of Hefrumm. VII - Primarch A leader of a Ring, appointed by the High Chief. VIII - Custodian A leader within a Ring, appointed by the High Chief or the Primarch IX- Chosen The elected representative of the Green Collective. Chosen by the members of the Collective. New Roles: I - Belka’s Breeder The horse breeder of Hefrumm, appointed and removed by the High Chief. II - Champion of Hefrumm Appointed through a martial contest, held by the High Chief.
  7. 24/8/2022 14th The Sun's Smile SE 92 ᚱᛖᚷᚱᛟᚹᚦ Regrowth Act ᚨᚲᛏ In order to better promote the development and growth of Hefrumm, infrastructure changes are needed. This should be done to facilitate the ease of assimilation for new peoples entering Hefrumm and promote the cultures of the different clans of Hefrumm. This act will propose the following articles to achieve the goals above. Article I - Civic Infrastructure More accessible and comfortable roads shall be built to help the movement of people throughout Hefrumm. A new entrance into the village will also be built over the Wooded Mountain Inn, to attract new migrants and tourists to visit Hefrumm. The Wooded Mountain Inn shall be converted into a Seer Temple or a Library or Both. Other structures not specifically mentioned by this bill will also be built as necessary to facilitate the improvement of civic life. Article II - Defensive Infrastructure Natural defences such as boulders and logs will be placed around Hefrumm in order to aid in the defence against attacks, such as by Wendigoes. These structures are to provide functional use such as defence and others, and they must not impede the natural sensibilities and aesthetics of Hefrumm. Article III - Cultural Infrastructure For the sake of promoting the culture of the clans of Hefrumm, in order to promote cultural diversity, distinct landmarks/vegetation/houses/etc shall be placed around Hefrumm based on the themes of Hefrumm clans. Article IV - Authority Authority for the construction of these buildings shall be given to the current High Chief, Garedyn the Green and the Ebony Beaver Ring.
  8. The Ebony Beavers of Hefrumm ⌘ ᛏᚼᛁ ᛁᛒᚬᚾᛁ ᛒᛅᚢᛁᚱᛋ ᚬᚠ ᚼᛁᚠᚱᚢᛘᛘ The Ebony Beavers belong to the Rings of Hefrumm. They are tasked with the collection and distribution of materials, primarily metals and wood, to the residents of Dol’Aynm. Alongside this, it is their duty to provide Hefrumm with tools and weapons when needed, such as swords and armor during a war - or a bucket for watering crops. The overall goal of the Beavers is to ensure Hefrumms stability and independence from the capital state in terms of resources. They will build a stockpile to ensure that when Hefrumm needs, Hefrumm has. Hierarchy ⌘ ᚼᛁᛁᚱᛅᚱᚴᚼᛁ Primarch of the Ebony Beaver Ealisaid Mossborn An overseer to the entire ring. This position ensures the continued productivity of its custodians and members. The primarch also handles payment of the workers. Custodian of the Ore Vacant A position of knowledge associated with mining and metal work. This custodian provides Hefrumm with the tools and supplies it might need from times of war, to day to day activity. Custodian of the Earth Korglaz Grandaxe A position of knowledge associated with woodwork and lumberjacking. This custodian provides Hefrumm with materials for building and crafting, alongside with a consistent supply of wood. Members The members of the Ebony Beaver are the most valuable. Without them, Hefrumm will not have the supplies it needs to continue to thrive. The members are the miners and the smiths, the lumberjacks and the woodworkers. Every member is paid for their hard work in both minae and food. Joining the Ebony Beavers ⌘ ᛁᚬᛁᚾᛁᚾᚴ ᚦᛁ ᛁᛒᚬᚾᛁ ᛒᛅᚢᛁᚱᛋ The Ebony Beavers do not favor any race over the other, and all are welcome to join in our challenge, as long as you are a resident of Urguan (Not limited to Hefrumm). Being a member allows you access to the resources gathered, and allows you to make consistent income in exchange for your work. We will, however, happily make trades for resources to anyone who wishes to make coin. Payment and Income ⌘ ᛒᛅᛁᛘᛁᚾᛏ ᛅᚾᛏ ᛁᚾᚴᚬᛘᛁ The Beavers maintain a concise list of prices per crate (stack) of ore. This can be paid in full, or it can be split in halves with the other being subsidized with bundles of food. These prices will vary depending on demand. ⌘ Minerals ⌘ 64 Iron Ore: 2 Mina/1 Mina and one bundle of food, 32 Gold Ore: 3 Mina/2 Mina and one bundle of food, 64 Coal: 3 Mina/2 Mina and one bundle of food. ⌘ Wood ⌘ 64 Oak: 3 Mina/2 Mina and one bundle of food, 64 Dark Oak: 3 Mina/1 Mina and two bundles of food, 64 (any other wood): 2 Mina. Should you wish to apply to the Ebony Beavers, please do so in writing to Ealisaid Mossborn. Narvak oz Urguan Primarch of the Ebony Beaver
  9. Tome of the Keeper of Hefrumm This document is a compilation of all laws, decrees, and legal precendents of Hefrumm. The Keeper of Hefrumm is in charge with the updating of the book for all to be able to look and be up to date on the laws of Hefrumm. Where there is a void in the laws of Hefrumm, the standard law of Urguan applies. Constitution of Hefrumm https://www.lordofthecraft.net/forums/topic/194554-the%C2%A0constitution-of-the-forest-folk-of-hefrumm/ Folks’ Council decisions The Great Fishing Accord https://www.lordofthecraft.net/forums/topic/216970-the-great-fishing-accord/ The Rings of Hefrumm https://www.lordofthecraft.net/forums/topic/215347-the-rings-of-hefrumm/ Addendum to the Hefrumm Economic Revisionary Act https://www.lordofthecraft.net/forums/topic/215350-addendum-to-the-hefrumm-economic-revisionary-act/ Green Collective Act https://www.lordofthecraft.net/forums/topic/196376-the-green-collective-act/ Chiefs’ Council Decisions Dwarven Brotherhood and Solidarity act https://www.lordofthecraft.net/forums/topic/214997-dwarven-brotherhood-and-solidarity-act/ Trade of Nature and Silver https://www.lordofthecraft.net/forums/topic/217204-trade-of-nature-and-silver/ Nominations for High Chief and the New Keeper rank https://www.lordofthecraft.net/forums/topic/214909-chiefs-council-of-hefrumm-on-the-nominations-fo-hc-and-the-new-keeper-rank/ Ember Alliance https://www.lordofthecraft.net/forums/topic/217817-the-ember-alliance/ Gloomwood Alliance https://www.lordofthecraft.net/forums/topic/216678-gloomwood-alliance/ Forest and Mountain Alliance https://www.lordofthecraft.net/forums/topic/216677-forest-and-mountain-alliance/ Kindred Spirits Treaty https://www.lordofthecraft.net/forums/topic/215839-kindred-spirits-treaty/ The Golden leaf Concordat https://www.lordofthecraft.net/forums/topic/215137-the-golden-leaf-concordat/ Tribal Court Cases Treebeard Leadership Dispute https://www.lordofthecraft.net/forums/topic/194733-result-of-the-tribal-court-in-the-case-of-the-treebeard-rightful-leadership/ Case of Ursus Grandaxe for assault wip Case of Ymir Ireheart for assault https://www.lordofthecraft.net/forums/topic/218492-keeper%E2%80%99s-records-on-the-tribal-courts-decision-over-the-case-of-ursus-grandaxe-assault-allegations/ Urguan Law [Amended by the Addendum to the Hefrumm Economic Revisionary Act] Hefrumm Economic Revisionary Act https://www.lordofthecraft.net/forums/topic/214410-the-hefrumm-economic-revisionary-act/ Articles of Urguan https://www.lordofthecraft.net/forums/topic/215582-articles-of-urguan-v342/ Hefrumm Safety Act https://www.lordofthecraft.net/forums/topic/214598-hefruum-safety-act-85-sa/
  10. Qrue would Take some Parchment and a Quiver and think deeply before he starts to write down his Final Words. When I think back on my long life I sometimes wonder upon all the things that went down, as I sit here writing down my Final Tale I wonder what would be relevant and what really mattered. Was it the beginning of living a normal life like any other watching everyone around me having the times of their lives all for it to be taken by decease, death, loss… Losing my Mother was hard on all of us. I attempted to pick up where she left off, to heal the sick with herbs we had found from the forest but those herbs did so much more than heal wounds. The potential was limitless. They could make us feel really good. Perhaps it was the time when I was so high I accidentally had my Brother Qrarm killed by my own hands. Rather than face my consequences, Face my Father, I ran, Hid for so long, From days to weeks, weeks to years, years to decades. Consuming my creations of herbs, forcing myself to forget what I had done, Losing myself wandering the long distant lands until I was completely Lost.I was so lost that I had forgotten my own name. The only name that stuck in my head was that of my Brother so I took it for myself, I named myself Qrarm. And yet with all that loss and forgotten I was found after so many secluded decades I stood before another Dwarf, Bjor Cottonwood. He took me to his village where more of our kind resided. Bjor offered me a Home to live in, a place to create my creations of herbs in peace and share them with others within the village. In time I formed The Huff n’ Puff and the Puffden. All seemed well in the world and yet… Death Followed. I followed within the deep Caverns of Urguan. Perhaps I could’ve been of help but the caves were dusty, I sneezed. The Creatures, Cave Alars awoke and bit a few Dwarves, Bjor stood his ground while we escaped that cave. Was it my fault, My sneeze that had awoken those beasts. It was never mentioned within the History books. Nonetheless I Lost it once again seeing Bjor die took me back to the time I got my Brother killed. I wanted to forget, I had to forget… I spent a week within my home, consuming and smoking so many Puffs. forgetting it all without a care in the world. I even forgot my own name again, I named Myself Qrue after that time. Time went off its normal course once again Like I was reborn, Met new Dwarves, Meeting Beorn felt familiar. I looked upon the petrified corpse of Bjor Cottonwood with a strange feeling but I could not remember why the Stories Told of this Paragon Bjor felt me with excitement and sadness without really knowing why, Sometimes tears would form I assumed that was just normal after all it was usually Karl that told them with great detail. Of Course when you think all was fine, Khorvad starts knocking. The ground shook, Fire spread… I awoke Alone, Broken Arm, Half burned. How much time had passed? Where was I? Who was I? Oh I remember… Qrue. This time I did not forget my name but why was I alone, I had slight head trauma. With the few Medical lessons I remembered I patched myself up, Gathered some things and went on another long lonely wandering path. Eventually found a ship to rescue those who have been left behind like myself, I kept to myself throughout the whole journey. The ship docked on some new land unfamiliar to me. I gathered my belongings and continued on my journey. My arm battered and broken started to hurt really bad, I found a secluded Doctor, tat insane perhaps but he told me I could die if I kept my arm like that and offered to chop it off but, He had that bloodlust in his eyes so I told him I’d think about it and left him be. Still thinking of what The doctor said I built a small form of guillotine with an axe head stuck to a few rocks hung from a tree, I prepared a fire with a steel pan on top to burn close the wound after… Let's just say I was successful and It hurt allot for a week or so. I had some herbs to help with the pain. I spend a few years wandering the new lands of Almaris hoping to find my kin amongst the trees only to realise I went the opposite way and landed a city with elves, they gave me directions to New Urguan once I arrived I was met with a Familiar face that of Beorn Cottonwood, I lived within the Puffden for a while before I picked a home that suited my needs but once I did I had finally decided to start a healing process of the mind while retaining my Puffden duties. I spend most of my time travelling, reading books from libraries. From the things I’ve studied I created other things like a prosthetic arm with little cabinets filled with many useful things, To replace my missing arm. Once again years passed by like it all was right in the world. Yazmorra was the Chief at the time. We've made a fairly interesting friendship, Both shared an interest in Puffs and other narcotics. I joined the Seers with Ogradhad as my devotion. Through many meditation weeks I started to remember my past, who I really was and what I had done… It almost broke me but I kept true to myself. I wanted to move forward from it all and I did. It helped me become the Dwed I am now. When Yazmorra’s husband Levian’Tol became High King of Urguan, Yazmorra was destined to become High Queen so a new High Chief of Hefrumm was required, I offered myself in attempts to extend my Puffs to more places however while I had kept Hefrumm’s image intact I did not achieve any of goals I wanted, I had hoped Yazmorra could guide me more but her Queen duties kept her busy and when we all needed her most she vanished. It was hard but I waited until a new proper candidate could take my place and before long Celeste’Tol Daughter of Yazmorra and Levian came along. I trained her in all she needed to know and even when the Crown was placed upon her head I stuck around if she ever required guidance from me. Even if Celeste was Chief it felt more like we still ruled together for a long time until it was no longer needed. And once more all felt good. Decades passed, Life went on, Dwed came and went, Old familiar faces vanished and became new ones then some of those new ones vanished. Like an endless Cycle. Now here I am a Familiar face soon to vanish. My only Hope is that my Legacy of the Puffden will live on as long as there are Dwed in Hefrumm and consuming those Fantastic Puffs, My Lives work. I Thank all those who have talked to me throughout the decades of my Living Life. May we meet in The Halls of The Fallen. Qrue would take one last hit from his Hookah and meditate one Final time. Within his vision, Dungrimm would enter his home as The Lord extends his hand Qrue would finely accept the invitation with a smile. Qrue would let out his Final Breath as his soul would leave his corporeal form and follow Dungrimm to The Great Halls! Qrue Grasswhistle would succumb to his illness of Lung Cancer at the age of 422 on The 6th of The Ember Cold, Year 105 of The Second Age
  11. Clans of Hefrumm The Cottonwood Clan [Blackroot vassal] Despite not being an elder clan, a title only the Treebeards hold, the Cottonwoods are the founding clan of Hefrumm. For most of its history the clan was considered very primitive, since they mainly focused on subsistence hunting. This turned the members of the Cottonwoods into great hunter-gatherers. With time the Cottonwoods evolved a culinary culture that formed the base for most dishes and drinks consumed by the forest dwarves. The Cottonwoods tend to be easy going and open towards anyone that hunts or celebrates with them.They enjoy living life and try to avoid straining themselves. Since the rule of Chief Bhodi Cottonwood, the curse of the Wendigo fell upon the Cottonwood Clan. The remaining Cottonwoods often look back at their glory days of their clan. Their hunters remain eating the foods their forefathers taught the clan without creating any innovation, and await for the day that their fire will be reinvigorated. Origins and Appearance: The first written records of the Cottonwoods originate from Atlas. Originally a nomadic forest tribe, the Cottonwoods tend to have a very specific appearance; Olive skin and orange hair. Traditional Cottonwood clothing tends to be made from materials collected be it plant or animal pelts. Achievements: The Cottonwood clan was the founding clan of Hefrumm. The Cottonwood Village served as the building blocks of Hefrumm back in Atlas. This created the first political union of forest dwarves ever recorded in the history of the mortal races. The cottonwoods were also the first clan of forest dwarves to ever have Paragon from their clan thanks to the paragonhood of High Chief Bjor Cottonwood. The cottonwoods brought the forest dwarf tradition of druidism into Hefrumm. The Blackroot Clan The Blackroots are one of the oldest clans of Hefrumm. Originally the Blackroots were a branch of the Cottonwood clan, one more focused on spirituality rather than the simple hunter-gatherer lifestyle of the Cottonwoods. This spiritual perspective led the Blackroots to see the body as secondary to their spirit. Due to this, Blackroots often try to exceed their limits both of body and mind. Their caste of Berserker warriors was formed trying to overcome the pain and limitations of the body through sheer will and traditional Blackroot remedies. Others became Seers who use substances to reach beyond their minds' capabilities. The Seers of the Blackroots are the eldest and most honored seers of Hefrumm allowing many blackroot seer traditions to overflow onto the larger Hefrumm Seers' culture. Despite their traditionalism in spirituality, the Blackroots are quite out of the box thinkers and are usually open to social change, aiming for the physical world to come into balance with the spiritual world.The clan gave Hefrumm multiple High Chiefs, during whose rule the culture, spirituality, and autonomy of Hefrumm has always been prioritized. Origin and Aperance: The Blackroots share blood with the Cottonwoods as well as the Grandaxes and Frostbeards. Due to this, traits found in those clans can also be found in the Blackroots. Traditional clothing for the blackroots tends to be made from pelts or bones in order to honor the fallen creatures they have killed, and be granted the spirit’s favor. Achivements: The Blackroot Clan through High Chief Karl Blackroot was the one to create the first constitution of Hefrumm, laying on paper its relationship to the Grand Kingdom of Urguan. Clan Blackroot led Hefrumm through the inferi invasion under the rule of Karl Blackroot. The Blackroots through High Chief Yazmora Blackroot was the first forest dwarf clan to reach the rank of Grand Queen of Urguan, through her marriage to the Grand King. During her tenure as Queen she remained in her more important position of High Chief. The Blackroots normalized the forest dwarf seer culture in Hefrumm, allowing for a unique religious practices among the forest dwarf clans. The Treebeard Clan The Treebeard are the oldest clan of the forest dwarves, being the progenitor of all other forest dwarf clans.The Treebeards hold a symbolic importance in the same way as the Cottonwoods. Treebeards are known for being academics and religious dwarves, being the link between the more traditional cave and mountain dwarves and the other forest dwarf clans. Culturally, the Treebeards do not have a shared identity entirely distinct from that of the other forest dwarves. In fact, their lack of a monolithic identity is what allowed all other forest dwarf clans to emerge from it. Origin and appearance: Treebeards are (like all forest dwarves) descendants of Gloin Treebeard son of Urguan Silverbeard (ancestor of all dwarves). Achievements: During the Blood Age the Treebeards allied themselves with the Mountain dwarf rebels to overthrow the Khorvadic Empire of the Ironborn. Clan Treebeard normalized druidic beliefs in forest dwarf culture, something that many of the clans that came after the Treebeards continued to do. The Mossborn Clan The youngest clan in the chiefs' council of Hefrumm, a lot of their history has been lost due to time due to several natural disasters that have struck the clan in ancient times, from plagues to droughts. These days the Mossborn have reformed themselves by seeking out lost individuals of the clan scattered through the realm, and they have reunited with their forest dwarf brothers in Hefrumm. This clan is known for their famed skills in metallurgy, a craft rarely practiced by forest dwarves. In terms of faith, the Mossborn are devout worshippers of the Brathmordkin, in particular favoring Yemekar The Forgefather and Anbella the Hearthmother. They see their green armor as both a way to honor their ancestors and as a way to worship both Yemekar and Anbella, since both their aspects are required for its creation. Though this by no means that they are only smiths, as Mossborn trains in and appreciates many different forms of crafting. Origin and appearance: The Mossborn originate from the bloodline of Grojak Mossrot, son of Gloin Treebeard, and the bloodline of Theodoric Grimgold, son of the Paragon Tungdil Goldhand. The Mossrot and Grimgold bloodlines coalesced into this clan, when the Grimgolds married with Mossrot islanders, who had fled the mainland to escape slavery by the Ironborn Empire. One can easily tell who is from the Mossborn clan by their striking green armor which they wear almost always, though this is not strictly enforced among them. Achievements: The Mossborn clan gave Hefrumm their first Grand Admiral of the dwarven navy through Garedyn the Green. The Mossborn have given Hefrumm their first Grand Steward The Mossborn gave the forest dwarves their seccond Grand Queen of Urguan, due to Ealisaid’s marriage to Bakir Ireheart. The Mossborn are also responsible for spreading a selfreliant smithing culture to Hefrumm. Clan Aavik A folk clan of Hefrumm originating from the Treebeards that ended up in the frozen tundras after the exile of Gloin. The Aavik, very much like the Cottonwood and other survivalist clans, are great hunters. Their diet is also balanced heavily with fish. One of the biggest cultural aspects that differentiate the Aavik from other forest dwarf clans is the role metal plays in their culture. The Aavik only use metals that originate from the stars. Appearance: Like most forest dwarves the Aavik have a more toned skin compared to other dwarves. They tend to wear clothes made from the pelts of the animals they have hunted. Alternative Groups Green Collective Despite not being a clan, the Green Collective serves as an organization within Hefrumm of much importance. The Green Collective is the order of the epiphytes and sporophytes of Hefrumm, one dedicated to the service of the tribunal the Brathmordakin that protect Anbella’s balance (Anbella, Dungrimm, Belka). They serve as keepers of Hefrumm’s oath to Anbella and nature. Origin and Apperance: Since epiphytes cannot reproduce, the ranks of the Green Collective come directly from the clans, usually the largest ones. The seers of Hefrumm have a ceremony to honor one’s path to become an epiphyte. Because dwarven epiphytes come from different forest dwarf clans their appearance tends to vary, however, if they merged with the same species of fae plant they would be made of similar materials. In the folks’ council the Green Collective has one extra vote in Hefrumm as a ceremonial way of honoring the organization. Achivements: Members of the Green collective have been able to reach the position of Chief in their respective clans, with some like Karl Blackroot achieving the position of High Chief of Hefrumm. Common Clans / Clanless dwarves Apart from being a confederation of forest dwarf clans, Hefrumm is also the home of all forest dwarves. Since many forest dwarves come from smaller social groups they lack any sense of clan and hence their identity is just based on their forest dwarfness. Some others do have a sense of clan however their clan was destroyed or almost wiped out due to the history of the forest dwarves. Both of these groups are respected in Hefrumm and due to them the Folk’s Council was formed so that they could also partake in the community of Hefrumm. Origin and Apperance: Common folk originate like all other forest dwarves from clan treebeard, some broke away from other clans, and some are from very small clans that do not reach the requirements to be in the Chiefs’ Council. Because of this the origins of the common folk of Hefrumm is varied, something that affects their appearance. A common forest dwarf from the swamp lands does not look similar to one of the frozen tundra, they are as varied as the larger forest dwarf clans. Achievements: Qrue was the first clanless forest dwarf to ever become High Chief of Hefrumm. [OOC] Join Hefrumm today! Here is our discord: https://discord.gg/8Fgtkdmmg8
  12. Hefrumm Writing Contest! To all denizens of Almaris, pick up your book and quill and start writing, for Hefrumm is holding a creative writing contest to celebrate the Grand opening of its brand new library! Bring your best writings to the contest inside our beautiful new library, and win minas if you finish in the top three! Come show your prowess with the quill, intermingle with fellow writers from all across Almaris, collect prizes, and help contribute to the library's collection! Rules *Write your Entries in a book and quill, even if its short in length. * Any type of creative writing is acceptable for the contest, whether you wish to write a poem, any kind of fiction story, a song, or any other creative writing piece. *All books submitted will be added to the Hefrumm library’s collection. (Don’t /edit sign your books before the contest, that so copies can be made.) *While the citizens of Hefrumm appreciate scholarship, for this contest text books, and other books that simply list information will not be included in the contest, but may be submitted to the library for addition to the collection. *Try to keep your writings to around 30 pages or less. If you go over a bit that's okay but keep it shorter so the books can be evaluated during the contest! (If you can't be at the competition at the scheduled time, drop off your book with Tuzic Mossborn , and your entry will still be considered!) Prizes * 1st Place: 300 minas * 2nd place: 200 minas * 3rd place: 100 minas (Honorary mentions will receive a reward of 20 mina!) Date and Time: Friday, November 18 4pm EST Location: In the library, located underneath the Hefrumm Tavern.
  13. 6th Snow Maiden, SE 102 09/11/2022 ᛖᛗᛒᛖᚱ Ember Alliance ᚨᛚᛚᛟᚨᚾᚲᛖ Article I - Protection Should a threat be posed to the village of Hefrumm, the Irongut Clan is to mobilize for its defense. In return Hefrumm will provide logistical and other support to Ember. Should a threat be posed to the Irongut Clan, Hefrumm will mobilize its own forces and provide logistical support, as well as refuge for any willing Irongut in Hefrumm. Logistical support is defined as trained medical personnel, food and drink and weaponry. Article II - Voting Union Hefrumm, the Grimgolds, the Doomforged and the Ironguts will form a Voting Union. This voting union shall be led by Garedyn The Green. The Chief’s Council, the leadership of the Grimgold clan, the Doomforged and Ironguts can decide to elect other representatives in the future. Should enough votes be given by the Ironguts to expand the unions vote count, they may also add an additional representative. This voting union will be known as the Ember Union. Article IV - Recognition The Irongut Clan will officially recognise Epiphyte Dwarves as the Dwarves they are. Article V - Amendments This agreement can be amended should the signatories agree to it. Article VI - Termination This alliance may be formally terminated by the Chief’s Council or the leadership of the Ironguts at any time, provided both parties meet and discuss the termination of the alliance first. If an agreement cannot be made, the termination shall be allowed to occur. Article VI - Renewal The Ember Alliance must be reviewed and renewed every ten years to affirm it is continuously beneficial to both parties. Signed, Garedyn The Green, High Chief of Hefrumm, Chief of the Mossborn, Grand Steward of Urguan, Grand Admiral of Belka’s Fleet, Prophet of Yemekar, Seer of Hefrumm, Yemekar’s Pick, Lieutenant of Dungrimm’s Legion. Mao Blackroot, Chief of the Blackroot, keeper of the constitution of Hefrumm, seer of Hefrumm, Prophet of Belka. Alaric Grimgold, Lord of Tal’Tagar Tazarak, Clanfather of the Grimgolds, Grandmaster Blacksmith of Urguan, Prophet of Dungrimm, Legionnaire Veteran, “The Black Beast of the Pale Bridge” Charsi Doomforged, Clan Mother of the Doomforged , Clan Mother of Irongut.
  14. Abolition of the Blackcarrot Concordat and the Vassalization of the Cottonwood Clan 4th of the Amber cold of the 101st year of the Second Age This year we celebrated the 4th stone year of the founding of Hefrumm. It all started with a small Cottonwood Village in Atlas, that was part of the Confederation of Hammers. It decided to become its own entity, to welcome the forest dwarves that have roamed the mortal realms ever since the exile of Gloin Treebeard. Hefrumm is the first entity of its kind, never being seen before in dwarven history. For 225 years Hefrumm has withstood all sorts of crises and has served as a key player in the recreation of the new Grand Kingdom of Urguan alongside their comrades of the Confederation of Hammers’ and Grandaxes of Kal’Bogrin, who created Azgarumm. Hefrumm stands on the works of those forest dwarves that came before, most exemplary among them were those of the Cottonwood clan. Because of the service of Clan Cottonwood and sharing the same origins, Clan Blackroot accepted to vassalize Clan Cottonwood so that they may stay in the Chiefs’ Council. However, the anniversary of Hefrumm made me realize that the current version of the Cottonwood clan is not worthy to call itself the inheritors of Bjor’s legacy. During the leadership of the last Cottonwood Chief the clan died out, its culture did not develop in any way, and worst of all the Chief has been possessed multiple times by the wendigo spirit. As we know in Hefrumm possession by spirits comes from a failure of hunting with respect to Anbella’s Balance and towards the creatures one hunts. The Cottonwoods, being a clan that was back in the day based among other things around its hunting prowess, cannot be recognized in the current version of the clan. Because of this Clan Blackroot cannot recognise the current Cottonwood clan as a true representation of the beloved Cottonwood clan of Boldrumir, Bjor, Beorn, or any other Cottonwood chief. Hence, it is the decision of the Blackroot clan to end the vassalization of the Cottonwood clan. With the end of the vassalization, the Cottonwoods do not possess the necessary requirements to be part of the Chiefs’ Council and hence the clan returns to be solely part of the folk of Hefrumm. It is our deepest wish that the Cottonwoods return someday with the innovation they were known for, their friendly demeanor, and respect for Anbella’s realm. While this does not happen Clan Blackroot will continue to keep up the Cottonwood legacy that is inherited through Freya Cottonwood the mother of our founder. This abolition of the vassalization and the loss of position of the Cottonwood clan will only be canceled if the Cottonwoods elect a new Chief of their clan. One that will be an active presence in the village and will be able to guide the Cottonwood beardlings and returning members that wish to settle Hefrumm. If these demands are not met then the Blackroot clan cannot in good conscience keep in a position of power a chief that is no chief at all and that does not keep true to the Cottonwood customs, customs we Blackroot honor as they too are part of our heritage. Asketil Chief of the Blackroots, heir of Freya Cottonwood, Seer of Hefrumm, Prophet of Belka
  15. THE CELEBRATION OF HEFRUMM’S FOURTH STONE YEAR ANNIVERSARY To celebrate the 4th stone year since the formation of the tribal and clan Confederation of Hefrumm, the great unification of the forest dwarf people, a feast shall be held on this day, along with other events to honour the works and great sacrifices of our fellow dwarves that allowed us to be here today, thriving and united. Paragon’s Blessings The celebration shall commence at midday (06/11 3 PM EST), people shall gather around the petrified Paragon Bjor and ask for blessings. The ceremony will be guided by the Seers of Hefrumm. Great Feast After the blessing ceremony, a feast shall be hosted in the great throne room of Hefrumm, telling stories and drinking merrily! Almaris Jousting Tournament Hefrumm shall join Urguan in participation in the Almaris Olympics Jousting competition, (4 PM EST) where forest dwarves can enjoy themselves with other descendants from across all of Almaris Continuation of the feast and Gifting Ceremony After the jousting tournament, the forest dwarves shall reconvene once more at the throne room of Hefrumm to present the Crown of the High Chief with new gifts, to be passed down to future High Chiefs. During this event, people shall regale each other with stories shared between Hefrumm since long ago. ALL ALLIES AND FRIENDS OF HEFRUMM ARE INVITED Warning Fighting is allowed in Hefrumm as long as it is tolerated by the chiefs of Hefrumm. If there is a disagreement on whether it's tolerated or not the word of the High Chief will decide. When participating in contests of strength or drinking games the participants put themselves in harm's way, Hefrumm, its institutions and clans are not in any way responsible for possible injuries, permanent health issues, or death.
  16. 5th Malin’s Welcome 13/10/2022 ᚺᛖᚠᚱᚢᛗᛗ Trade of Nature and Silver ᛊᛁᛚᚢᛖᚱ ᛊᛏᚨᛏᛖ Today marks a special day, with this document, the signatories: The Silver State of Haelun’or and the Village of Hefrumm agree to establish tax free trading stalls in each others respective territories, for the sake of providing adequate trading opportunities for each group. Signed, Kaelan Maeyr’onn Okarir’tir - Silver State of Haelun’or Seth Calith Maheral - Silver State of Haelun’or Garedyn The Green, High Chief of Hefrumm, Chief of the Mossborn, Seer of Hefrumm, Grand Steward of Urguan, Lieutenant of Dungrimm’s Legion, Grand Admiral of Belka’s Fleet, Prophet of Yemekar, Yemekar’s Pick. Mao Blackroot, Chief of the Blackroots, Keeper of the Constitution of Hefrumm, Seer of Hefrumm, Protector and Representant of the Cottonwood Clan, Chosen of the Green Collective, Wayfarer Captain of The Grand Navy.
  17. The Wedding of Hunters On a warm spring night, Bodhi Cottonwood brought Yura Cottonwood to observe the beautiful valley of Hefrumm, upon the giant snail of Knud. Bodhi and Yura, both great hunters of the Cottonwood Clan, shared a great passion for the art of the hunt, and over many years their hearts grew closer together. Bodhi Cottonwood sang a most beautiful ballad to Yura, finally expressing his feelings for her, which Yura greatly reciprocated. When Bodhi proposed, Yura gladly accepted. To celebrate this fantastic union, a wedding ceremony in Hefrumm will be held on soon [OOC: Saturday 15th October, 1 pm est] in the great meeting hall of Hefrumm. All those who wish to congratulate the couple are allowed to come.
  18. 02/10/2022 14th The Grand Harvestm SE 96 ᚺᛖᚠᚱᚢᛗᛗ The Great Fishing Accord ᚠᛁᛊᚺᛁᛜ ᚷᚢᛁᛚᛞ The establishment of a local branch of the Fishing Guild of Almaris in Hefrumm shall arrange itself according to the articles below. Article I - Land A tax free building shall be provided to the Fishing Guild of Almaris near a body of water for the purpose of storing fish and for organisation. Article II - Distribution Fishing Guild of Almaris will provide ¼ of their catch to the village of Hefrumm, for the sake of feeding the people. Article III - Leadership The leader of the branch will be appointed as Custodian of Fish in the Ring of the Topaz Boar in Hefrumm. This means that the Primarch of the Topaz Boar will be able to discuss changes to local organization with the branch manager. The Primach of the Topaz Boar can appoint new leadership for the branch position with the permission of the Leader of the Fishing Guild of Almaris. Signed, Garedyn The Green, High Chief of Hefrumm, Chief of the Mossborn, Primarch of the Ebony Beaver Mao Blackroot, Chief of the Blackroots, protector of the the Cottonwood Clan, Primarch of the Topaz Boar Cassio Bishop, Lord of Sudwin, Grandmaster of the knights of Hyspia, Harbourmaster of The fishermen of Almaris
  19. 3rd Snow Maiden, SE 96 21/09/2022 ᚷᛚᛟᛟᛞᚹᛟᛟᛞ Gloomwood Alliance ᚨᛚᛚᛟᚨᚾᚲᛖ Article I - Protection Should a threat be posed to the village of Hefrumm, the Doomforged Clan is to mobilise for its defense. In return Hefrumm will provide logistical and other support to Doomforged. Should a threat be posed to the Doomforged Clan, Hefrumm will mobilise its own forces and provide logistical support, as well as refuge for any willing Doomforged in Hefrumm. Logistical support is defined as trained medical personnel, food and drink and weaponry. Article II - Artifice Hefrumm and the Doomforged Clan shall engage in shared activities of artificing, to learn from each other and produce artefacts together. Article III - Voting Union Hefrumm, the Grimgolds and the Doomforged will form a Voting Union. This voting union shall be led by Garedyn The Green. The Chief’s Council, the leadership of the Grimgold clan and of the Doomforged can decide to elect other representatives in the future. Should enough votes be given by the Doomforged to expand the unions vote count, they may also add an additional representative. This voting union will be known as the Valley Folk Union. Article IV - Recognition The Doomforged Clan will officially recognise Epiphyte Dwarves as the Dwarves they are. Article V - Amendments This agreement can be amended should the two signatories agree to it. Article VI - Alliance This alliance shall end only when the Chiefs Council and leadership of the Doomforged agree to it. Signed, Garedyn The Green, High Chief of Hefrumm, Chief of the Mossborn, Grand Steward of Urguan, Seer of Hefrumm, Quarter Master of Belka’s Fleet, Lieutenant of Dungrimm’s Legion. Mao Blackroot, Chief of the Blackroots, Keeper of the Constitution of Hefrumm, Seer of Hefrumm, Protector and Representant of the Cottonwood Clan, Chosen of the Green Collective, Wayfarer Captain of The Grand Navy. Rhaezaiil Doomforged - Grand Inquisitor of Urguan and His Eternal legacy, Lord Beard of Ankor’Akvel, Lord of the Doomforged Clan, Son of Draakopf, Keeper of Balance, Lord of The High Forges, Lord of The Deeproads and Protector of Mountain Folk
  20. 9th The Amber Cold, SE 90 22/08/2022 ᚺᛖᚠᚱᚢᛗᛗ Forest and Mountain Alliance ᚷᚱᛁᛗᚷᛟᛚᛞ Article I - Vassalage Dissolution The Vassalage agreement between Hefrumm and the Grimgold clan will be dissolved, meaning the Grimgolds are no longer subjects of Hefrumm and are not part of the Hefrumm union of clans. This means they will also lose their Folks Council voting rights. Article II - Protection Should a threat be posed to the village of Hefrumm, the Grimgold Clan is to mobilise for its defense. In return Hefrumm will provide logistical and other support to Tal’Tagar Tazarak. Article III - Voting Hefrumm and the Grimgolds will form a Voting Union, such that the voices of the two signatories may be heard and represented in the senate. This Voting Union shall be led by Garedyn The Green. The Chief’s Council and the Leadership of the Grimgold clan can decide to elect other representatives in the future. Should enough votes be given by the Grimgolds to expand the Voting Unions vote count, they may also add an additional representative. Article IV - Recognition The Grimgold clan will officially recognise Epiphyte Dwarves as the Dwarves they are. Article V - Port The port of Tal’Tagar Tazarak shall be free to use for the people of Hefrumm, and 2 sailing vessels will be provided to Hefrumm. Article VI - Refuge The settlement of Tal’Tagar Tazarak shall provide refuge Hefrummos in case the village of Hefrumm undergoes a catastrophe rendering it unsafe to live in, and vice versa. Article VII - Ammendments This agreement can be amended should the two signatories agree to it. Article VIII - Alliance This alliance shall end only when the Chiefs Council and leadership of the Grimgolds agree to it. Signed, Garedyn The Green, High Chief of Hefrumm, Chief of the Mossborn, Grand Steward of Urguan, Lieutenant of Dungrimm’s Legion. Mao Blackroot, Chief of the Blackroots, Representative of the Cottonwoods
  21. Ode to Hefrumm Dedicated to all forest dwarves of Hefrumm and to the great deeds of the Fist High Chief, Paragon Bjor Cottonwood. ♪ I think of you as I walk by the woodland, I can already hear the roar of those that lead you to victory. ♪ ♪ And there around that forest what name did you give to your home the leaves shout in the wind that you will always be with us. ♪ ♪ You wear the greens of the moss and the browns of the oaks of the forest, you live in my thought And of those who will fight for you ♪ ♪ He has the strength of a Paragon and I have it in my heart the throats of the brothers who shout: Power of Hefrumm and Paragon! Power of Hefrumm and Paragon! (encore) ♪ ♪ And even if the centuries pass and time does not let go back I will always carry it on my chest green-brown and nothing else. ♪ ♪ You were born in this confederation One Paragon Bjor forged himself his beacon draws the way the way to be a forest dwarf. (encore) ♪ ♪ He has the strength of a Paragon and I have it in my heart the throats of the sisters who scream: Power of Hefrumm and Paragon! Power of Hefrumm and Paragon! (encore) ♪ ♪ You wear the greens of the moss and the browns of the oaks of the forest, you live in my thought And of those who will fight for you (bis) ♪ ♪ He has the strength of a Paragon and I have it in my heart the throats of the hefruth who shout: Power of Hefrumm and Paragon! Power of Hefrumm and Paragon! (encore) ♪ [!] Artistic depiction of the Spirit of Hefrumm.
  22. [!] In the cave of the seers new runes have been carved on the walls. It is of a new vision the order has had. It tells of the events of the vision and the possible meaning given to it by the seers that were there at the time. The event is documented for future seers to be able to do their own analysis and be able to look back at the information gathered from the vision. All the runes are written in the Seers’ dialect, only known by those that are in the order. ᚄᚐᚑᚂᚄᚐᚑᚂ [!] Seers gathering in their cave. Three seers stand in meditation at the events that have impacted Hefrumm as of late. They stand in contemplation of one of their fallen epiphyte brothers as one of them brews a potion using the art passed to them by the seers that came before. Calling to Anbella they ask her to allow them to raise their consciousness to be able to see the possible truths hidden in the world, to allow them to try to see her signs. They each start to get into their own trance to prepare for the consumption of the beverage. The one that mixed the brew hands it to his fellow seer on the right and then to the seer on the left, once this was done the brewer seer drank as well. ᚈᚐ ᚋᚓ ᚔ ᚍᚐᚈᚈᚐ ᚋᚓ ᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔᚏᚐ ᚂᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚍᚍᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈ ᚍᚏᚐ ᚂᚓᚐᚈᚏᚐ ᚂᚓᚐᚈᚐᚈᚈᚐ ᚋᚓ ᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔᚏᚐ ᚂᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔᚈᚐ ᚋᚓ ᚔ ᚍ ᚍᚍᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈ ᚍᚏᚐ ᚂᚓᚐᚈᚏᚐ ᚂᚓᚐᚈᚓ ᚔ ᚍᚏᚐ ᚏᚐ ᚂᚓᚐᚈᚈᚍᚏᚐ ᚂᚔ ᚍᚏᚐ ᚏᚐ ᚂᚓᚐᚈᚈᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚐ ᚋᚓ ᚔ ᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚈᚐ ᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚂᚓᚐᚈᚈᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚐ ᚋᚓ ᚔ ᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚍᚐᚈᚈᚐ ᚋᚓ ᚔ ᚈᚐ ᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚐ ᚋᚓ ᚔ ᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚈᚐ ᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚂᚓᚐᚈᚈᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚐ ᚋᚓ ᚔ ᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚍᚐᚈᚈᚐ ᚋᚓ ᚔ ᚈᚐ The first seer to drink would feel a surge of coldness come into his body “Ets a bit chilleh” hed say. One of the seers sitting next to him would acknowledge what he felt and would start to see snow coming down from the cave as if they were in an open area “Et es…” hed answer as he witnessed the snowfall. By now the third seer would had started to chant in ancient dwarven, the tongue spoken by the early Treebeards, as he stared into the nothingness. As the ancient words were spoken one of the seers would witness the runes written on their walls starting to levitate around them. The first seer would see a snow person mocking the dwarves who the seer would try to push away. ᚈᚐ ᚋᚓ ᚔ ᚍᚐᚈᚈᚐ ᚋᚓ ᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔᚏᚐ ᚂᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚍᚍᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈ ᚍᚏᚐ ᚂᚓᚐᚈᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚈᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚐ ᚋᚓ ᚔ ᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚈᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚈᚍᚏᚐᚈᚐ ᚋᚓ ᚔ ᚍᚐᚈᚈᚐ ᚋᚓ ᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔᚏᚐ ᚂᚓ ᚐ ᚂᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚍᚍᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈ ᚍᚏᚐ ᚂᚓᚐᚈᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚍᚍᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈ ᚍᚏᚐ ᚂᚓᚐᚈᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚈᚐ ᚋᚓ ᚔ ᚍᚐᚈᚈᚐ ᚋᚓ ᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔᚏᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚍ As the third seer continued to chant the second seer would see the husk of their dead comrade light on fire “do ye lads see tha flames?” hed ask. “Oi do.” Said the first seer as the snow being in front of him light on fire. The third seer would say in the ancient tongue “a burning fire takes this one.” The first seer would suddenly see five more snow being “now they be five…”. Looking around the second seer would frown as the dead body would seemingly come to life “A’ sense Khorvad’s presence.” hed say to his fellow seers. The third seer would continue to speak in ancient dwarven saying “The frost is reaching for another.” The first seer would look at the snow creatures and would see their eyes made of ice “a’ thenk a’ see et too…” ᚈᚐ ᚋᚓ ᚔ ᚍᚐᚈᚈᚐ ᚋᚓ ᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔᚏᚐ ᚂᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚍᚍᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈ ᚍᚏᚐ ᚂᚓᚐᚈᚏᚐ ᚂᚓᚐᚈᚓ ᚔ ᚍᚏᚐ ᚂᚓᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚈᚍᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚐᚈᚈᚍᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚈᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚈᚍᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚈᚍᚏᚐ ᚂᚓᚐᚈᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐ ᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚐ ᚋᚓ ᚔ ᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚈᚐ ᚍᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚓ ᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚈᚍᚈᚐ ᚋᚓ ᚔᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚈᚍᚈᚐ ᚋᚓ ᚔᚔ ᚍᚏᚐ ᚂᚓᚐ The third seer would continue to gaze into the void as he continued to speak in ancient “The darkness consumes the land with each passing year”. Frowning the second seer would switch his gaze to the third seer “We saw a pile ef dead wolves sum stone days ago…” as the second seer said these words he would look around him as blood overflowed from the ground beneath. The first seer would start to see himself sink into deep snow. The third seer would look in dread as he would say “the ground is leaking, the dead want to reach the darkness.” ᚈᚐ ᚋᚓ ᚔ ᚍᚐᚈᚈᚐ ᚋᚓ ᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔᚏᚐ ᚂᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚍᚍᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈ ᚍᚏᚐ ᚂᚓᚐᚈᚏᚐ ᚂᚓᚐᚈᚐᚈᚐ ᚋᚓ ᚔ ᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚈᚐ ᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚈᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚈᚍᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚈᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈ As the blood flowed the second seer would see the burning body of their dead comrade come to life as it would start screeching and coming towards him in flames. Hed grab the burning undead as it screamed “Do ye lads ‘ear tha screams?” hed ask his fellow seers. “A’ onleh ‘ear tha snow storm!” said the first seer as he continued to be dragged into the snow by an unknown force. “Whot does et say?” asked the second seer. “The souls of the damned are calling out to Dungrimm but he does not heed the calls…for something dark has already reached them.” the third seer would answer in ancient dwarven. In reaction to the words of the third seer the second seer would take the body of the burning undead and tossed it into the depths of a nearby puddle. “The soul is corrupt, the darkness has taken its price he did not even stand a chance nor was there any resistance.” the third seer would continue to say. The first seer would be able to escape the snow and come out into a green woodland. As the second seer would look at the undead he would see it fall into the depths of the water still burning and screaming towards them until it eventually vanished into the darkness of the depths. ᚈᚐ ᚋᚓ ᚔ ᚍᚐᚈᚈᚐ ᚋᚓ ᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔᚏᚐ ᚂᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚍᚍᚈᚐᚔ ᚍᚏᚐ ᚏᚐ ᚂᚓᚐᚈᚈᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚐ ᚋᚓ ᚔ ᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚈᚐ ᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚂᚓᚐᚈᚈᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚐ ᚋᚓ ᚔ ᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚍᚐᚈᚈᚐ ᚋᚓ ᚔ ᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈ ᚍᚏᚐ ᚂᚓᚐᚈᚏᚐ ᚂᚓᚐᚈᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚈᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓᚏᚐᚈᚈᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚐ ᚋᚓ ᚔ ᚈᚐᚐ ᚂᚓᚐᚈᚐ ᚋᚓ ᚔ ᚈᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚈᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓᚏᚐ ᚂᚓᚐᚈᚐ ᚋᚓ ᚔ ᚈᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚈᚐ ᚈᚐ ᚋᚈᚐ ᚋᚈᚐ ᚋᚈᚐ ᚋᚓ ᚔ ᚍᚐᚈᚈᚐ ᚋᚓ ᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔᚏᚐ ᚂᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚍᚍᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈ ᚔ ᚍᚏᚐ ᚏᚐ ᚂᚓᚐᚈᚈᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚐ ᚋᚓ ᚔ ᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚈᚐ ᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚂᚓᚐᚈᚈᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚐ ᚋᚓ ᚔ ᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚍᚐᚈᚈᚐ ᚋᚓ ᚔ ᚈᚐ ᚍᚏᚐ ᚂᚓᚐᚈᚏᚐ ᚂᚓᚐᚈᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚈᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓᚏᚐᚈᚈᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚐ ᚋᚓ ᚔ ᚈᚐᚐ ᚂᚓᚐᚈᚐ ᚋᚓ ᚔ ᚈᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚈᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓᚏᚐ ᚂᚓᚐᚈᚐ ᚋᚓ ᚔ ᚈᚓ ᚔ ᚍ “Whot do ye see?” said the second seer to the third. The third seer would answer in ancient “the darkness will fester like a disease on an open wound if not dealt with, all our souls will be corrupt before reaching the great hall. ᚈᚐ ᚋᚓ ᚔ ᚍᚐᚈᚈᚐ ᚋᚓ ᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔᚏᚐ ᚂᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚍᚍᚈᚐ ᚋᚓ ᚔ ᚍᚏᚏᚐ ᚂᚓᚐᚈᚐ ᚋᚓ ᚔ ᚈᚐᚓᚐᚈᚐ ᚋᚓ ᚔ ᚍᚍᚈᚐ ᚂᚓᚐᚈ ᚍᚏᚐ ᚂᚓᚐᚈᚏᚐ ᚂᚓᚐᚈ ᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚈᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓᚏᚐ ᚂᚓᚐᚈᚐ ᚋᚓ ᚔ ᚈ After the visions the seers meditated and discussed the meaning of their visions. “Tha shades are takin ovah de land, crawling evah closa tu reach our souls, ets a bit blurreh tho” said the third seer. The first seer would then look at his comrades and say “eyes made o’ ice burst frem snow beings that were built upside down, then a’ started to sink en tha snow”. “A’ saw tha bodies e our fellow dwed burning coming towards es.” said the second seer “Anbella’s and Yemekar’s balance es being shaken, once crowned avatar ef ambition and the spawn of tha wendigo are shaking tha balance, tha land es noticing.” ᚈᚐ ᚋᚓ ᚔ ᚍᚐᚈᚈᚐ ᚋᚓ ᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔᚏᚐ ᚂᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚈᚐᚔ ᚍᚏᚐ ᚏᚐ ᚂᚓᚐᚈᚈᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚐ ᚋᚓ ᚔ ᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚈᚐ ᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚂᚓᚐᚈᚈᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚐ ᚋᚓ ᚔ ᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚍᚐᚈᚈᚐ ᚋᚓ ᚔ ᚈᚐ ᚋᚓ ᚔ ᚍᚍᚈᚐ ᚋᚍᚏᚐ ᚂᚓᚐᚈᚋᚓ ᚔ ᚍᚏᚐ ᚂᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚐ ᚋᚓ ᚔ ᚈᚐᚓᚐᚈᚐ ᚋᚓ ᚔ ᚍᚍᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈ ᚍᚓᚏᚐ ᚂᚓᚐᚈᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚍᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚍᚍᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈ ᚓ ᚔ ᚍᚍᚈᚐ ᚋᚓ ᚍᚍᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈ ᚍᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚈᚈᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ  ᚋᚓ ᚔ ᚍᚔ ᚍᚏᚐ ᚂᚓᚐᚈ ᚍᚏᚐ ᚂᚓᚐᚈᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚈᚐ ᚍᚏᚐ ᚍᚏᚐ ᚂᚓᚐᚈᚈᚐ ᚋᚓ ᚔ ᚍᚍᚈᚐ ᚋᚓ ᚔ ᚍᚏᚐ ᚂᚓᚐᚈ ᚍᚂᚓᚐᚈᚈᚐ ᚋᚔ ᚍᚏᚐ ᚂᚓᚐᚈ ᚍ ᚌᚏᚐᚌᚏᚐ [!] Depiction of Anbella granting the seers’ visions.
  23. 9th Malin’s Welcome, SE 91 01/09/2022 ᚺᛖᚠᚱᚢᛗᛗ Kindred Spirits Treaty ᚢᛁᛊᛏᚢᛚᛟᚨ The people of Hefrumm and Vistulia share many of the same beliefs and principals. To bolster the friendship between these two peoples, this treaty has been created. Going forward Hefrumm and Vistulia shall be referred to as the signatories. Article I - Acknowledgement Vistulia hereby acknowledges Hefrumm’s constitutional rights to its lands and its autonomy, and Hefrumm will acknowledge Vistulia’s sovereignty. Article II - Friendship The signatories also acknowledge each other as friends and thus shall enter into a non-aggression pact with each other. Article III - Trade A vessel shall be organised to sail from Vistulia to Hefrumm, in order to facilitate trade and tourism. Each settlement is also allowed one free stall in each other’s land. Article III.A - Trade Building materials and woodworkers for the construction of the vessel shall be provided by Hefrumm, the cost of startup of the ferry and its maintenance shall be majoritarily provided by Vistulia. Article IV - People Homes shall be made accessible in each signatories land to the people of the other signatory should they wish for it. Article V - Amendments This agreement can be amended should the two signatories agree to it. Article VI - Treaty This treaty shall end only when the Chiefs Council and the leadership of Vistulia agree to it. Signed, Garedyn The Green, High Chief of Hefrumm, Chief of the Mossborn, Seer of Hefrumm, Grand Steward of Urguan, Lieutenant of Dungrimm’s Legion, Quarter Master of Belka’s Fleet. Mao Blackroot, Chief of the Blackroots, Keeper of the Constitution of Hefrumm, Seer of Hefrumm, Protector and Representant of the Cottonwood Clan, Chosen of the Green Collective, Wayfarer Captain of The Grand Navy. Grand King, Bane of the Orcs, Bane of Philip III Casimir Vilchyc, Piast of the Vistulian Clandom, Vodz of the Vilchyc clan, Uniter of Highlands
  24. Epiphytes of Hefrumm Ever since their subrace’s creation caused by the actions and lifestyle of Glin Treebeard, the forest dwarves have had a big cultural connection with the aspects and the fae realm. As dwarves, most forest dwarves worship the dwarven deities, the Brathmordkin. These two factors caused the eventual assimilation of the aspects and the fae realm into the Brahtmordakin mythos in multiple different ways. Some saw the aspects as Anbella, some saw them as different entities that served her, that they were her avatars, that they are allied, and more. History of Epiphytes of Hefrumm In Hefrumm, the first forest dwarf nation to ever be created, this assimilation continues. Hefrumm’s religious culture is witnessed through the perspective of the seers as they are the main teachers of the community in cultural and religious matters. Under this perspective the dwarves of Hefrumm see the aspects as entities that serve the balance of the tribunal, a tripartite of the three Brathmordakin Anbella, Belka, and Dungrimm. By serving the tribunal the aspects serve Anbella’s balance, a type of balance in nature which is required as part of Yemekar’s balance, a balance of existence which dwarves believe to protect. Hefrumm’s seers also see the realm of the Fae as the realm of Anbella. When there is a Fae related issue that tends to be an indication of Imbalance in Anbella’s balance, hence the damage is seen as a warning of something worse to come if not restored. When nature acts in ways that it harms Anbella’s balance this nature is called feral. Hefrumm’s dwarves are extremely devout followers of Brathmordakin and aspect teachings. This was due to the founder being a druid, and also a dwarven Paragon (dwarven saint), Bjor Cottonwood. All this devout belief in the Brathmordakin and in the aspects causes interesting cultural relations to Fae beings compared to other dwarves. Forest dwarves have always been keen on fae since the early years of the Treebeard clan, some dwarves were druids and such. It was not until the Seers chapter in Hefrumm was formed that it started to be seen as a gift of Anbella. This positive attitude of the community towards the change allowed the epiphytes that were in Hefrumm and that had gone through Seer training to create a holy ceremony, Communion of Anbella. In the communion of Anbella the epiphyte takes the initiate to be turned. All initiates are per the ritual told of all consequences and possibilities. Some say that this ritual kills the body of the dwarf, some say it kills the dwarf it self, and other say that the dwarf is just more wooden now it does not change the dwarfness; The way most Hefrumm culturally see it is as a show of devotion, a sacrifice of the body to lend in service of Anbella and her balance. In essence, they become paladins of Anbella’s Balance. Hence, those that do the ritual already have the mindset of dedicating their lives to Anbella’s balance, something most Hefrumm have as they believe that they are responsible to keep it. An epyphyte ‘born’ from another epyphyte’s fae tree/shroom is considered their rootbrother/rootsister or sporebrother/sporesister. These bonds between fellow epiphytes eventually created the Green Collective, an order in Hefrumm dedicated to the protection of the rights of epiphytes. Noticeably the epiphyte dwarves tend to be the ones that use these rights the most as they are the ones whose rights are trying to be protected by Hefrumm. Nonetheless, the Green Collective is allowed to be led by a non-dwarf and some of their rights also help non-dwarf epiphytes. The Green collective differentiate between three types of epiphytes; those that worship the brathmordakin which are usually but not only dwarves, those that just follow the aspects, and those that have not been educated in any religious form, these later ones being what is considered feral. A epiphytes of the Brathmordakin can agree and understand the beliefs of a epiphytes educated in the fae, however, they would not be able to understand or relate to a feral epiphytes. This leads to feral epiphytes being allowed in the Green Collective but never welcomed as they are seen as a potential threat to the stability of the Green Collective and the safety of their Fae gardens. [!] Romanticized depiction of a epiphyte Hefrumm seer. Religion and beliefs Most epiphytes of Hefrumm are worshipers of the Tribunal Brathmordakin and the other Brathmordakin. Due to this they have a bias towards dwarves as they are beings that fufill Yemekar’s balance, which requires Anbella’s balance. Since the community of epiphytes are able to grow and thrive in Hefrumm this is seen as an indication that their ways are beneficial for the balance of nature and their fae plants. Despite the fact that most known epiphytes do not eat meat, Hefrumm epiphytes still hunt. Hefrumm is a tribal community founded on the concept of collective greed. Since members of Hefrumm work for the collective greed not for the individual epiphytes of Hefrumm tend to join hunts and other events even if they themselves will not eat the meat. [!] Depiction of a Hefrumm epiphyte hunter. Epiphytes' Rights in Hefrumm Due to Hefrumm’s view of epiphytes, there was a political will for Hefrumm to pass laws giving epiphytes rights. The rights given by Hefrumm to the epiphyte through the Green Collective Act were as follows: -=- Right to be protected from physical harm and persecution -=- -=- Right to work in Hefrumm -=- -=- Right to trade -=- -=- Right to Parent (have an adoptive family) -=- -=- Right to Ancestry (An individual has the ability to identify as the race they were born in) -=- -=- Right to live in Hefrumm -=- -=- Right to vote for a Chosen of the collective -=- Thanks to these rights and to these shared goals and beliefs the epiphyte of Hefrumm were able to quite easily mingle with the rest of Hefrumm society. The rights given to the epiphyte by Hefrumm allowed dwarven epiphyte to reach the heights of Hefrumm society, becoming a seer, being a clan chief, becoming the high chief of Hefrumm, all are things that dwarven epiphyte by the right of being considered as one’s race and not just as a epiphyte can do and has been done. [!] Depiction of High Chief Karl Blackroot. Relations to other dwarf groups Hefrumm is a nation inside the Nation of Urguan, the Kingdom of the dwarves. Due to this fact epiphytes of Hefrumm could deal with dwarves from the capital in their day to day. The opinions of the dwarves of the capital on epiphytes vary, some see it the same way as Hefrumm, some do not care, and some dislike it. Since some dwarves do not share the forest dwarf understanding of the aspects and the fae, there are cases of dwarves seeing the epiphytes as a curse or disease. This has caused cases of discrimination against epiphytes in the capital of the dwarves. However, the discrimination is always extreamly limmited as epiphytes are part of Hefrumm’s culture and a depiction of the way these forest dwarves view life, and those that discriminate against epiphytes need to tiptoe in their actions. [!] A slanderous depiction of a horde of epiphytes taking over the realm. Related posts: Legal Rights of the Green Collective https://www.lordofthecraft.net/forums/topic/196376-the-green-collective-act/ History of the forest dwarves https://www.lordofthecraft.net/forums/topic/215313-history-of-the-forest-dwarves-tome-of-hefrumm/ Green Collective post https://www.lordofthecraft.net/forums/topic/204297-the-green-collective/ Epiphyte lore https://www.lordofthecraft.net/forums/topic/187145-%E2%9C%93-ca-race-lore-epiphytes/?tab=comments#comment-1744396
  25. Citizens of Hefrumm, If you are a dwarven epiphyte and have decided to dedicate yourself to Anbella’s service it is recommended you avoid the capital of our Grand Kingdom of Urguan. There has been threats made towards Epiphytes by Darek Irongrinder to ‘exterminate the heretics and those that harbor them.’ While this is also a threat to Hefrumm’s culture and those who respect it, these words themselves are not an immediate threat. The call is abhorrent and goes against the sanctity of dwarven life, we have no way of protecting our folk in the capital. We call for the rights that are given to our people in Hefrumm to be extended and recognised by the laws of our Kingdom. This however cannot be done overnight. Until then it is recommended for epiphyte dwarves to remain in Hefrumm and areas friendly to Hefrumm where their security is assured.
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