Jump to content

Search the Community

Showing results for tags 'hefrumm'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Whitelist Applications
    • Accepted
    • Denied

Categories

  • Groups
    • Nations
    • Settlements
    • Lairs
    • Defunct Groups
  • World
    • Races
    • Creatures
    • Plants
    • Metallurgy
    • Inventions
    • Alchemy
  • Mechanics
  • History
    • Realms
  • Magic
    • Voidal
    • Deity
    • Dark
    • Other
    • Discoveries
  • Deities
    • Aenguls
    • Daemons
    • Homes
    • Other
  • Utility
    • Index
    • Templates

Categories

  • Roleplay Leadership Guidelines

Forums

  • Information
    • Announcements
    • Guidelines & Policies
    • Lore
    • Guides
  • Aevos
    • Human Realms & Culture
    • Elven Realms & Culture
    • Dwarven Realms & Culture
    • Orcish Realms & Culture
    • Other Realms
    • Miscellany
  • Off Topic
    • Personal
    • Media
    • Debate
    • Forum Roleplay
    • Looking for Group
    • Miscellany
  • Forms
    • Applications
    • Appeals
    • Reports
    • Staff Services
    • Technical Support
    • Feedback

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Discord


Minecraft Username


Skype


Website


Member Title


Location


Interests


Location


Character Name


Character Race

  1. Edition #37 Breaking news! Half of Heffrum has left and in it's abscence a new business will open! Wood elfs are now finally gone?!! Alaric Grimgold is wanted for treason and an alleged failed assasination of him has happend?!!! Zahir Irongrinder has eliminated all measured corruption in Urguan by 100%!!! Ulfar Starbreaker has been diagnosed with obesity after latest checkup!!! Frostbeard Goods stock tanked yet again at the latest Urguan stock exchange!!! This is the last stonemonth's news recapped by your favourite intern and reporter Hakkon Irongrinder. Lets Arruu en too da news!!! Firstly I, Hakkon Irongrinder as well as my dear friend and college Darid Irongrinder has to congratulate the Hefrumms ability to get themselves fired as well as evicted from Urguan lands. It is refreshing to see that a sweeping Umgor'dwed victory has finally come to our great nation. Dravlon and his corrupt cohort has left, we can now finally focus on proposals on what to do with these new unoccupied lands. Many dwarves ask themselves what will happen to Hefrumm now that the traitors has been expelled and fired. Well dwedmar, dwedlon and dwedki a Dwedcorp sister company known as Dwed'Donalds will open soon if they can secure a deal with Grandking Ulfar Starbreaker. Dwed'Donalds has begun plans on making Hefrumm into a parking lot for it's halfling customers but the enviromental regulations are currently blocking this new venture. Tho it is reported that Ulfar might remove these regulations too and I quote "bring jobs back to Urguan." It has been confirmed that with the corrupt officials in Heffrum gone the illegal wood elves are as well. It is has been a good month for the patriots of Urguan. Secondly, Alaric Grimgold has now flead the country due being put up for execution in Urguan court due to having been accused of commiting treason and in Darid Irongrinders words "We all saw it comming". But Alaric is not only living sunbathing on Glodistan beaches somewhere on Aevos, no he has had an alleged failed assasination attempt and as for the networks stance we say and I quote "Should have used a boomsteel vest". In other news. Zahir Irongrinder has miracolously eliminated all measured corruption in the legislative branch of Urguanite government. He has done so by abolishing the anti-corruption agencies as they were unpatriotic and fake with their studies. We on the DNN can calmly say that "there can't be any corruption if you don't know of it" and we can assure that you common dwed are in safehands as this government is the most truthful and professional it has been since the days of Jorvin and Norli. On the topic of Grandkings, Ulfar Starbreaker has been reported to have been diagnosed with obesity at his latest health checkup and it is alarming that Grandkings this stone year have fallen for a plethora of health problems like "Khorvadic minddemons" and "being married to a goldhand". We must watch carefully to see what happens to Ulfars health as it is speculated he can become so obese he can no longer move his ass of the Obsidian Throne. For the economy. Frostbeard Goods.inc struggle to compete on the Urguanite market as they have reported another quaterly net loss of revenue. The Frostbeard stakeholders have paniced and so the stock has fallen a dramatic 100,000,000,000% (1 billion%) which is historic. This shows how unfathomly patriotic the Urguan populace has been as they have rejected Kaz'ulrah sympathizers and sepratists. This has been the news from yours truly Hakkon and Darid Irongrinder, unpaid intern and reporter at the DNN. We take a moment to thank our sponsors Gotrek Industries and Dwedcorp. You may request a news story or interview through mail or use of discordian magics. Patriotic an proud news letter of Urguan!
  2. Rise, People of the Tribal Confederation of Hefrumm! To the proud clans of Hefrumm, to our kin and steadfast allies, The hour of silence is over. We, the sons and daughters of the forest, will no longer bow to the weight of Urguan’s tyranny! For too long, they have trampled our sacred rights, disrespected our traditions, and threatened the very soul of our people. But today, we declare: Enough! I, High Chief Dralvon of Clan Blackroot, call upon you—each and every one of you—to rise and take your place in history. The time for action has come. Let your hearts burn with the fire of our ancestors. Let the wind carry our rallying cry across the lands. Stand tall, for our fight is righteous, and our cause is just. We will not allow them to take what is ours. Our forests are our lifeblood, our sanctuary, and the very essence of who we are as forest dwarves. We refuse to let Urguan strip us of our homeland, our sacred woods, and the freedoms they represent. Our roots run deep, and we will not be uprooted by those who would seek to destroy us. We are not alone. The forests, the earth, and our ancestors stand with us, but more importantly, we stand with each other—kin united in a bond that cannot be broken. The chains of oppression will shatter beneath the strength of our unity, and together, we will reclaim our freedoms, our dignity, and our future. Gather in Hefrumm, united under our Tribal Confederation! Now is the time to make our stand. For Hefrumm, for our people, for the liberties we hold dear! Let no one deny us what is rightfully ours. The moment to rise is here, and together, we will end this oppression once and for all! We fight for freedom. We fight for Hefrumm. And by the Brathmordakin, we will win! High Chief Dralvon Blackroot Tribal Confederation of Hefrumm
  3. 4th of Deep Cold, 2nd Age Year 202 10/15/2024 ISSUED BY: Lord Alaric Grimgold ᛟᚢᚱ ᛊᚨᚲᚱᛖᛞ ᛞᚢᛏᛁ Our Sacred Duty ᛟᚢᚱ ᛊᚨᚲᚱᛖᛞ ᛞᚢᛏᛁ YOTH BRATHMORDAKIN NA YOTH MAKAZ’KIRKJA’RUM’MAR’EDOS ᛁᛟᛏᚺ ᛒᚱᚨᛏᚺᛗᛟᚱᛞᚨᚲᛁᚾ ᚾᚨ ᛁᛟᛏᚺ ᛗᚨᚲᚨᛉ’ᚲᛁᚱᚲᛃᚨ’ᚱᚢᛗ’ᛗᚨᚱ’ᛖᛞᛟᛊ Brothers and Sisters of the Ember Alliance, In this moment of great trial, when our hearts burn with the righteous fire of justice, I remind each of you of the sacred duty we bear—not only to Hefrumm, not only to Urguan, but to the Brathmordakin themselves. Yemekar the Allforger, who shaped us, and Anbella the Hearthmother, who kindles the flame of our spirits, have taught us that every dwarven soul is sacred. It is not for us to take a life lightly, nor to spill blood needlessly. Though we stand in defiance of a failed king, we must never forget the value of life. The Brathmordakin would not look kindly upon those who shed the blood of their kin without cause. Our quarrel is with Ulfar, not with the innocent dwarves who toil and struggle as we do. The sacredness of a dwarven soul is woven into the very foundation of our existence. Let us not betray the gods by striking down our own unless there is no other choice. I call upon you all, my fellow dwarves, to refrain from bloodshed unless forced by Ulfar’s hand. We do not seek violence. We seek justice, and justice will come not through slaughter, but through rightful action. If the King or his forces raise arms against us, defend yourselves, defend our people, but until that moment, let us stand strong in our resolve without breaking the bonds of dwarven brotherhood. To Ulfar, I say this: Abdicate the throne, and spare our people the needless spilling of dwarven blood. You have failed as king—your dream-driven madness has led to the destruction of our temple, your neglect has emptied the halls of our ancestors, and your broken promises have dishonored Hefrumm. But you still have the chance to avoid a second Beard War between kin. Stand down now, for the sake of our people, for the sake of Urguan, and for the will of the Brathmordakin. Let the flame of justice guide us, not the fire of rage. Let the King hear our call and step aside, so that peace may prevail and Urguan may be restored without the need for violence. Signed, Alaric Grimgold Lord of the Clan Grimgold The Salt Prophet of Dungrimm
  4. 18th of Amber Cold, 2nd Age Year 202 10/14/2024 ISSUED BY: The Ember Alliance ᚨ ᛞᛖᛗᚨᚾᛞ ᚠᛟᚱ ᚨᛒᛞᛁᚲᚨᛏᛟᚾ A Demand for Abdication: Embers in the Forest ᛖᛗᛒᛖᚱᛊ ᛁᚾ ᚦᛖ ᚠᛟᚱᛖᛊᛏ YOTH BRATHMORDAKIN NA YOTH MAKAZ’KIRKJA’RUM’MAR’EDOS ᛁᛟᛏᚺ ᛒᚱᚨᛏᚺᛗᛟᚱᛞᚨᚲᛁᚾ ᚾᚨ ᛁᛟᛏᚺ ᛗᚨᚲᚨᛉ’ᚲᛁᚱᚲᛃᚨ’ᚱᚢᛗ’ᛗᚨᚱ’ᛖᛞᛟᛊ To the People of Urguan, the Brathmordakin, and the false King, By the will of the free dwarves of Hefrumm, we, the Ember Alliance, stand united in righteous defiance against the crown of Urguan. We come not as traitors, but as dwarves of honor, duty-bound to restore the balance and justice that our kingdom was founded upon. For too long has our people endured the failures of a king unworthy of his throne, a ruler whose vision is clouded by delusion and neglect. We, the sons and daughters of Hefrumm, have watched in horror as the Grand Kingdom has fallen into decay under his rule. The very halls of our ancestors, once vibrant with the ringing of hammers and the songs of our people, now lie empty and desolate. The King, who should lead us with strength and wisdom, has abandoned his duties, seldom seen within the sacred halls of Urguan, leaving our kingdom to wither in his absence. Worse still, we cannot forget the near-total destruction of the Great Temple, the heart of our people’s faith. By the King’s own hand, it was desecrated—the priesthood liquidated on account of a near-heretical dream. Such reckless actions are not befitting of a ruler who claims to serve the Brathmordakin. Yemekar the Forger shapes this world, and yet the King’s madness has cast the temple, and thus our connection to the gods, into the dust. The King’s failures do not end there. The agreements that bind Hefrumm to Urguan—the Concord between the mountain and the forest—have been broken time and again. Hefrumm’s people, the Forest Dwarves, have been disregarded, our rights trampled upon by a ruler who cares little for the agreements that once ensured our protection and honor. We have borne this insult with patience, but no more. We demand the respect and justice we are due. Therefore, we, the Ember Alliance, do hereby demand that the King of Urguan abdicate his throne for his failure to lead, for his violation of the sacred temples, and for his continued betrayal of the agreements with Hefrumm. The crown must pass to a leader who embodies the true virtues of the dwarves—wisdom, strength, and reverence for the Brathmordakin. Let it be known to all of Urguan that this is not a call to chaos, but to restoration. Our fight is not against the kingdom, but against the corruption and neglect that have brought it to ruin. We stand for the old ways, for the unity of all dwarves under the watchful eyes of Yemekar and Anbella, and all Brathmordakin above. Until justice is served, the fires of the Ember Alliance will burn bright. We will not falter, nor will we yield, until Urguan is returned to the rightful path. In the name of the Brathmordakin, and in the name of all free dwarves, we stand as one. Signed, Dralvon Blackroot High Chieftain of the Tribal Confederation of Hefrumm Ein a Bak of the Dolphins of Hefrumm Velkon Grigarhergomzak Root Warden of the Thorns of Hefrumm Shield of the Ember Alliance Alaric Grimgold Lord of the Clan Grimgold The Salt Prophet of Dungrimm Thedmar Mossborn Chieftain of Clan Mossborn Rik Hefjhor of the Bears of Anbella
  5. The Blighted Amber Mossborn Under the cloak of twilight, the infamous dwarven necromancer ambushed the unsuspecting Epiphyte. He swiftly subdued her, leaving little chance for the forest folk to intervene. As he rode through their village on his sinister steed, the sight of Amber’s helpless form instilled a chilling dread. Weavers’s destination was a grim altar, a sacrificial rock steeped in ancient malevolence where he intended to perform a ritual steeped in shadow. With a heart as cold as the edge of his bone dagger he plucked out one of her luminous eyes, a cruel sacrifice to feed his dark ambitions. The forest whispered her name in grief as he cast her aside, leaving her at the threshold of Urguan.
  6. The Brand And The Cowardice In the dimly lit forest road two dwarves would meet their old king now turned into an undead abomination, they draw their weapons not realizing the real threat lurking behind them. Two undead emerged from the dark together with their fallen master, they apprehended the young female. The Mage did cast the vortex of voidal flames to save her yet the Weaver fast as the shadow themselves caught him with his hand by the face. Many thoughts ran trough the Magi's head as he caught the glimpse of familiar silhouette. "Tho-" Yet the attackers piercing gaze, as cold as the grave, was locked onto surprised dwarven fire mage marking his demise. The child used this moment to run away, dodging the ghoul king's spear choosing cowardice over honor. The Mage fell down lifelessly on the dirt path shortly after with black handprint seared into his forehead, contrasting sharply against his sun-kissed skin. The Weaver mocked the child with an eerie laughter as he turned towards her, already out of his reach. Then the fallen were gone with the body and only silence remained, for now...
  7. “Nar Agran da Hefruth” From Mountain to Forest ________________________________________________________________ Dear folk of Hefrumm, The tribal confederation has been known, ever since its formation, to have brought peace between descendants and nature. Peace that has supposedly lasted since then. That is a lie. It is a lie that we tell ourselves to avoid the actions of the greater world. It is a story that we tell our children to make them feel safer. We do not tell them that when they grow older they could be falsely prosecuted by the High Mountain, that they would be left alone when faced with the dangers that arrive at Hefrumm. That their word holds no obligation to the dwarves that reside within rock and not atop it. This story should come to an end. ON TRADITION AND ITS FALSEHOOD Before the formation of the Thorns, Hefrumm held a scarcity in warriors. Hefrumm was a place where Khazad and Elgus alike sat around fire, and spoke of the mysticality of beasts and nature, while their kin was prosecuted falsely. Darkspawn have attacked Hefrumm a number of times, yet there were only unprepared citizens, and the noble magic of our allies and friends to defend us. The faegrimar of the Thorns must be carved not through tradition but through discipline and virtue. ON THE FALSE CLAIMS Many of you have met me through the interaction during the folk counsel. I acted foolish. But most definitely not greedy, power-hungry or selfish. My interest was in the people of Hefrumm and their future. For what may a dwarf do when they hear their leaders complain of the abuse from the ‘capital’, not raise suspicions, and offer a solution? The voices of the people were my only intention- yet Velkon spewed lies as he did to me in the past. Saying I wished only to raise my axe and cause violence between the two parties. I have saved both forest and mountain with it, never slain. THE GRIEVANCES OF HIS NAME AND HIS CHARACTER My interactions with Velkon were plenty to know of his character. When having aided in the saviour of both his life and the Chieftain’s, he had shown not gratitude but superiority. If you were to question his choice he would bring nothing but an ultimatum. If you were to surpass him in any ideal, he would not allow it to see the light of day for his pride would be one too great to overcome. How may we trust someone, who is named after a mountain dwarf who had almost brought doom to his own people? When brought to question the character of Velkon to the High Chief himself, and the question of who would be the most fitting choice for the position, my name was chosen, and Velkon was deemed inexperienced, and not holding the ability to carry out his plans. Velkon, for one who speaks of honour, you hold many lies and attitude in both your quill and tongue. You write and write, yet when met with a face you flee. ________________________________________________________________ THE FUTURE OF THE THORNS UNDER MY FALX 1. The formation of discipline and a point-system within the ranks of the Thorns. Continuous training and recruitment with the assistance of our treaties and allies. (For example, the noble Vale.) 2.The claim of glory through works of Dungrimm, in pursuance to punish those that question Anabella’s wrath, and deny her power. 3.The improvement of defence to Hefrumm, I have already begun by placing thorns underneath our walls. Dear Velkon, resign and allow me to take my place. Your plans will be encouraged, and your duties will remain fruitful. You do not have the capability to maintain and rise the Thorns to greatness. Resign. SIGNED, Hefjhor, son of Kladian, son of Mountain and Forest.
  8. The Black Parade Black Procession As the sun dipped below the horizon, casting an eerie twilight over the forest town of the dwarves. The ground trembled beneath the heavy, shuffling footsteps of a black procession, the undead marched relentlessly, their hollow eyes glowing with an unnatural light. At their helm, a sinister necromancer, draped in dark enchantments. The townsfolk driven by desperation and courage rallied to defend their home In a fierce clash beneath the gnarled branches, the air crackled with magic and the cries of battle echoed through the night. One by one, the undead fell, their cursed forms collapsing into dust, yet the necromancer, with a wicked grin retreated into the shadows. As the last echoes of battle faded, the townspeople stood victorious but weary, unaware that the true threat had slipped through their fingers. "The Black Parade has just begun, soon more weavers shall cover this land" "For Khorvad wills it."
  9. The Tribal Confederation of Hefrumm Invites You to a Handfasting Ceremony Under the sacred canopy of the forest, where the earth and sky meet in harmony, we are honored to announce the handfasting of: High Chief Dralvon of Clan Blackroot and Maeven Mossborn, daughter of former High Chief Tuzic and Paladin Hana Starbreaker. This hand-tying ceremony, rooted in the ancient traditions of our people, will bind their lives as one, uniting the Clans of Blackroot and Mossborn and strengthening the bonds of the Tribal Confederation of Hefrumm. Date: September 29th, 2024 Time: 4:00 PM EST Location: In the Moonshade Clearing of Hefrumm, where the ancient trees stand watch over the sacred grounds We call upon all kin, forest dwellers, and friends of the earth to join us in this ceremony of union. As their hands are woven together with cords of the earth, so too will their fates be intertwined. Following the ceremony, we will gather for a grand feast, celebrating under the stars with songs, dances, and stories of old. By the blessings of the Brathmordakin, may their bond be as enduring as the ancient roots of Hefrumm! The Tribal Confederation of Hefrumm OOC: This is a peaceful event please no negative RP, CRP or Darkspawn etc etc.
  10. [!] In the libraries of Hefrumm one would be able to find wooden tablets bearing the title “Teachings of Paragon Bjor”under the sigil of the High Chiefs of Hefrumm it is but a copy but the care and art in each tablet is clearly visible, each carved in a unique way showing reverence for Paragon Bjor Cottonwood. The letters would be carved in simple runic text for any dwarf to be able to read as opposed to the cryptic seer runes usually used for forest dwarves’ religious texts. Showing that despite this text being of forest dwarf origin it was open to all chosen peoples of Yemekar. Each chapter would be decorated with tiger eye gems. The Teachings of Paragon Bjor Cottonwood Preface: The Life of the Paragon Bjor Cottonwood According to the age of Bjor when he was made know to the dwarves Bjor was a dwarf born in the year 1498 FA. Some believe this means he was a dwarf born in Vailor. However, the only memories Bjor had when he was made known to the dwarves was the forests, making some believe that he was the last remnants of the original forest dwarves of Atlas. The truth however is lost to time. Bjor is the first Paragon of the forest dwarves, recognised by both the dwarves of the capital of Urguan and the Tribal Confederation of Hefrumm. Bjor represents unity, kinship, and respect for nature. Bjor Cottonwood was the founder of Hefrumm, ending the eternal exile of the forest dwarves s since Gloin Treebeard. Additionally, he was a key player in the Confederation of Hammers and by proxy the process of the restoration of the Grand Kingdom of Urguan. Thanks to the work of Bjor Cottonwood the dwarven race was truly united for the first time since the time of Urguan Silverbeard. I “Eerika* [1] ruled in the image Bjor had for Hefrumm, focussing on the communal bond of kin.” - excerpt from The Unity of the Forest Dwarves. The virtue of Forest Dwarf Collectivism The so called Curse of Greed represents it self as collective greed in the forest dwarves. This blessing has allowed the forest dwarves to survive the blood age as scattered collectivist clans, and has allowed Hefrumm to survive AND to thrive during the reigns of the High Chiefs. This Collective Greed is the highest of Forest Dwarf virtues, a virtue that should be exemplified by all forest dwarves. *[1] Eerika was the third High Chief of Hefrumm and wife of Paragon Bjor Cottonwood. II “Though the idea and vision was created many years prior, it was with the formation of the crown that Bjor founded Hefrumm with that very name, a unity of forest dwarves so that no more their kin would be looked down upon, would need to live in solitude or turn to other races for residence.” - excerpt from The Unity of the Forest Dwarves. Protection of Forest Dwarf Culture and Forest Dwarf Unity Paragon Bjor ruled and lived most of his life during the times that the mountain dwarf and cave dwarf call “The Unstable years”* [2], in this time the cave dwarves and the mountain dwarves experienced the same fate that the forest dwarves had experienced since the times of Gloin, being without a home, forcing them to create settlements where they could or join a Kingdom that for the most part was antagonistic towards them*[3]. “They take care of each other and share their land with their kin, for that is how Bjor had envisioned it.” - excerpt from The Unity of the Forest Dwarves. *[2] The period of the Unstable Years constitutes the time from the slaughter of the senate in 1612 FA by the Frostbeards to the Fall of Kaz’Ulrah in 1692 FA. *[3] Kaz’Ulrah was a Kingdom formed through the destruction of Urguan by the Frostbeards in 1636 and led by them. III “The forest dwarves live off the fat of the land that Anbella has blessed them with, be it through farming or the art of the hunt” - excerpt from The Unity of the Forest Dwarves. Anbella’s Balance Paragon Bjor taught to live in accordance with Anbella. For the Forest Dwarves, this concept extends to their way of life, from sustainable farming and hunting practices to a deep spiritual connection with the land. This balance also applies to the internal community and the resolution of conflicts through diplomacy and peace rather than violence, reflecting a more harmonious and mindful approach to life. IV “He was the current Chief of the Cottonwood clan, though this was an empty title, for he had seen little of his kin in general for many years. The thought of his kin feeling the same solitude as himself would rush through his troubled mind as he would stand up convinced it was time for a new age for his forest dwarf kin.” - excerpt from The Unity of the Forest Dwarves. The Duty of forest dwarves to welcome those that are lost Paragon Bjor’s pity towards those that roamed was what led him to create Hefrumm. It was knowing what it was like to be lost and alone that led him to welcome cave dwarves, mountian dwarves, and his lost forest dwarf kin into the lands of the Confederation of Hammers. Welcoming the outcastes is a tradition that predates Paragon Bjor, but one that he embodied with his heart and soul. If it were not for this tradition the forest dwarves would not have evolved the way we did. Additionally, it pleases Belka the Brathmordakin of travelers to welcome both the traveler and the lost wanderer. If we are to praise Paragon Bjor and the Brathmordakin Belka, it is important to be kind and welcoming to the folk of the road. “over the years of the stubborn minded forest dwarf carrying on, he did find more and more of his kin, as lost as he once was without his current quest. The dwarf offered his kin his bulky palm and a warm home for them to rest and live among their own kin.” - excerpt from The Unity of the Forest Dwarves. V “Fair elections were called under the eye of Anbella, in which Bjor naturally participated, running against Entfar Oakhand and with the vaste majority Bjor was crowned first High Chief of the forest dwarves.” - excerpt from The Unity of the Forest Dwarves. The Will of Anbella being the Democratic will of the Forest Dwarves In the same way that the will of Yemekar is represented in the democratic will of all the dwarves by the fact that the dwarves are the chosen descendants to keep his balance, so too are the Forest Dwarves the chosen to keep Anbella’s Balance. The Forest dwarves are the chosen wardens of Anbella’s domains, it is Anbella’s will that crowned Bjor as High Chief of the forest dwarves. Anbella’s choice of High Chief can ever only be known through a democratic decision of the forest dwarves. For this reason even when the forest dwarves and Hefrumm are to welcome all it does not mean that all are wardens of Anbella’s domains. Because of this a forest dwarf should be mindful of granting control over Anbella’s domains to a non-forest dwarf that can cause harm to her balance and in the process damage Yemekar’s Balance. VI “They refused to follow Bjor back to the founding lands of Cotton as Bjor had reformed the Cottonwood alliance with the Confederation of Hammers. Determined Thelnir stood his ground upon the matter setting up a small outpost within Garrond's Vale in the lands of Kaz'Ulrah where he and his followers stayed with him. Disappointment struck Bjor, not because they did not want to live under his leadership, but because only a year later these dwarves would scatter once again, for unknown reasons.” - excerpt from The Unity of the Forest Dwarves. Hefrumm as the end of the Eternal Exile The life of Paragon Bjor and the knowledge forest dwarves have of our history indicate a clear teaching, that Hefrumm was and is the key to then end of Gloin’s exile. Gloin’s Exile has plagued the Forest Dwarves for millenia and it is only the creation of Hefrumm that started to end this era of darkness. It is a historical fact that all other groups or settlements created outside of Hefrumm by other forest dwarves always failed in less than two years (two irl weeks). Hefrumm was made by Anbella for the Forest Dwarves to be able to grow and thrive, a gift to end the Eternal Exile, and the keys to this gift were given to Paragon Bjor to open it for all Forest Dwarves. “Even after Bjor’s ruling these dwarves, referred to as ‘lost ones’, found their ways to Hefrumm through forest and river.” - excerpt from The Unity of the Forest Dwarves. “During these times Bjor turned to the Hearth Mother for guidance, and this call is rumored to be answered. With a new-found booming growth of Hefrumm, more and more of his lost kin would hear of the name, set foot on their own travels to the Cottonwood valley. One of these individuals would be the great Mossbeard, a druid of unknown age who, with his druidic magic, formed the legendary crown of Hefrumm, which to this day is still being passed from High Chief to High Chief. It is rumored to have some magical properties as the bright green feather on the crown would shimmer slightly under the darkness of the night.” - excerpt from The Unity of the Forest Dwarves. “Hiding from the hate of the blood age. The depths of the forest provide us safety and comfort, though just as well they may hide us from our kin… and from the dangers of the realm we inhabit. Now, the blood age is over, and all dwed must find strength in each other. It is for these reasons that centuries ago the Paragon Bjor Cottonwood chose to answer Anbella’s call.” - Excerp from High Chief Tuzic the Ember’s call to the Forest dwarves. VII “Bjor was left solely with the name, the land and the old tales told by the mountain dwarves of Azgaryum*[4] ” - excerpt from The Unity of the Forest Dwarves. *[4] Azgaryum was the Capital of the mountain dwarves of the Confederation of Hammers. *[4] Azgarym before becoming the capital of the Kingdom of Agnarumm was composed of Hammerforged, Silverveins, Metalfists, Steelhearts, Stormfists, and Emberveins. All these clans being branches of the Frostbeard and Grandaxe clans. The former which was raiding (and building forts around) the confederation on a constant basis, and the later which later joined the Confederation of Hammers to create the Kingdom of Agnarumm, the predecessor Kingdom to the Underrealm of Urguan. Ties of Frieship Throughout his life Paragon Bjor embraced the dwed fellowship between his forest dwarves and the mountain and cave dwarves of the Confederation of Hammers. This resulted in Hefrumm having a debt of Friendship towards the Clans of the Confederation of Hammers and their values of Friendship among all dwarvenkind. If it were not for the bonds of friendship that tied forest dwarves together to other dwarves, Hefrumm would of been crushed by Kaz’Ulrah long ago. Paragon Bjor teaching the watering of friendships as if they were the most valuable of crops. VIII “Though at the time no warriors, the forest dwarves of Bjor stood their ground worthily of stubborn dwarves yet with the element of surprise the beasts were able to overrun the village. The forest kin were called to pull back into the forest. There they set camp and helped the wounded.” - excerpt from The Unity of the Forest Dwarves. The Hefrumm Virtue of Fighting Against the odds Paragon Bjor led Hefrumm like the Confederation of Hammers led itself. With virtue of perseverance. While other forest dwarf settlements gave up and turned back to their nomadic ways Bjor led Hefrumm with stubbornness to protect what was theirs. He would order a retreat when needed but would never give up a fight, until the very end Bjor preferred death to faultering on his values. IX “Being a dwarf of ale and feast he did not prepare his warriors for such threats. This shortcoming of the High Chief is believed to later have resulted in the formation of the Thorns of Hefrumm.” - excerpt from The Unity of the Forest Dwarves. The Need for Hefrumm to be able to Defend itself As a mortal dwed Paragon Bjor had faults and fell to shortsightedness at times. This was by his own admission, which allowed him to expand and learn more through the years. One of the things Bjor learned was the need for Hefrumm to be ready to fight. Years of attacks by the Frostbeards, and then the sudden invasion of Hefrumm by the Alars made it evident that the forest dwarves if they wished to have a community would have to take up arms to be able to defend what, by the grace of Anbella, was theirs. X “During the golden age of Bjor, the forest dwarves gathered in unseen numbers, forming their own military force, medical institute, market, and library.” - excerpt from The Unity of the Forest Dwarves. The Establishment of Autonomous institutions as a symbol of prosperity Paragon Bjor was very proud of seeing Hefrumm grow and become self reliant. He saw the ability of the village to run itself as a sign of the health of the village. XI “Horns were blown and it was then that the mountain and cave dwarves of Agnarumm answered Hefrumm’s call, charging the battlefield.” - excerpt from The Unity of the Forest Dwarves. The Virtue of Dwarven Unity Despite living in a time when dwed were often killed by other dwed Paragon Bjor did not give up on the idea of dwed unity. To him this did not mean being subjugated to another group of dwarves or being part of one nation or the other. It meant simply that a dwarf is to answer the call to aid of another no matter what. This is a Pillar of Hefrumm borrowed from the Confederation of Hammers, and a break from the ancient traditional way of the first dwed of leaving those that exiled them to fend for themselves. XII “When the dwarves stormed out of the tunnels they had realized that Entfar Oakhand hadn’t made it. Distracted by the heinous sight he had been slowed down and captured by the foul creatures, who had taken him to present to their queen. Bjor immediately called for a rescue mission, which would be the cause of his mournful fate.” - excerpt from The Unity of the Forest Dwarves. The Collective does not leave anyone behind Paragon Bjor lived a life in accordance with the forest dwarf way. If it were not for the collective nature of the forest dwarves we would not have survived the Eternal Exile. This collective nature is nurtured through the caring of any forest dwarf as if they were ourselves, or even more than that. Risking one’s life to save another forest dwarf is the noblest thing a member of this subrace can do. XIII “He broke the silence, ‘Narvak oz Urguan… Narvak oz Hefrumm”. The High Chief stood at the roots of their holy tree of ancestors, with his kin crying at his feet, he looked both over his land and kin with a warming and ever proud grin curling under his mustache.” - excerpt from The Unity of the Forest Dwarves. The Last Words of Paragon Bjor Cottonwood Paragon Bjor was not raised in the Grand Kingdom of Urguan. It was an entity that was completely demolished. None the less, in his later years the Grand Kingdom was recreated and so were its institutions while keeping the Spirit of the Confederation of Hammers alive within them. To Paragon Bjor Urguan meant what it meant to the Confederation of Hammers, an institution that welcomed all dwarves as family. Urguan was to the dwarves what Hefrumm was to the forest dwarves. Urguan was the father of all dwarves and all dwarves should be welcomed in its embrace. And it is this caring and fatherly Urguan that Paragon Bjor glorified in his last worlds. “Long live Urguna, Long Live Hefrumm” These last words signal the essential relationship from Hefrumm to be Hefrumm, and for Urguan to be Urguan. For Urguan to truly live up to the name of the father of all dwarves it needs to be welcoming of the forest dwarves and their ways, and for that it needs Hefrumm, meanwhile Hefrumm exists to be the community of the forest dwarves and is thanks to building bonds to other dwarves that Hefrumm was able to exist and develop. As long as Hefrumm exists Urguan will exist. XIV “Mossbeard opened Bjor’s eyes for the young Cottonwood was constantly looking to the destination of his travels and the ambitious goals that drove him, that he had forgotten to give an eye to the very path he was walking on and the beauty of Anbella’s creations around it.” - Excerp from Beorn Cottonwood’s Bjor’s Notes - Mossbeard, The Root Druid. The Sin of Individual Ambition Despite being the closest thing to it, dwarves are not perfect. Ambition, Khorvad’s main source of power over the dwarves, linguers in the hearts of all dwarves. The forest dwarves are able to over come this trap of corvad by relying in their collectivism that brings them closer to the Brathmordakin, but even then the individual ambition of dwarves in such collective can harm the whole. Sometimes it is necessary to ground oneself to avoid Khorvad’s ambition from taking you away into sinful behaviour. XV “Thick clouds of mushroom spores filled this tunnel causing those who’d enter the grove to often hallucinate, adding to Mossbeard’s mystic appearance and tales.” - Excerp from Beorn Cottonwood’s Bjor’s Notes - Mossbeard, The Root Druid. The use of psychedelics to open one’s self to the wisdom of the Brathmordakin Paragon Bjor was an active practitioner in traditional forest dwarf rituals using psychedelics. A forest dwarf should never shy away from such substances if they seek to understand the world around them, and seek deeper truths. “Being one of the first to stay with Bjor’s cause, Bjor often approached Mossbeard for his wisdom and lessons though they were always hidden in his madness and tales.” - Excerp from Beorn Cottonwood’s Bjor’s Notes - Mossbeard, The Root Druid. XVI “Eventually, he is handed a wooden Crown and made King of the Forest Dwarves, under this image with the name 'Bjor' would be carved.” - Excerp from Beorn Cottonwood’s Bjor’s Notes - Mossbeard, The Root Druid. The Duty of the High Chief to live by Bjor’s Example. When the Crown of Hefrumm was given to Bjor it was given to him bearing his name. Bjor knew he was going to be the First in a line of many and that he had to be the best example possible of a High Chief. In this way it is the duty of all High Chiefs to live up to Bjor’s example and try to be better in any way possible. XVII “They sat there for days until Bjor saw the will of Anbella through the eyes of the creature. Blessed Bjor left and taught the farmers how to grow their crops without angering the hearth mother.” - Excerp from the The Legend of Bjor and the Great Boar of Atlas. Anbella’s Virtue of mercy and conflict resolution Paragon Bjor was wellknown as a dwarf with very few enemies, this was thanks to his great skills in conflict resolution and his stalwart personality. Anbella’s balance is not a zero sum game, and mercy can be an action that brings rewards down the line. Mercy towards your enemies is forgiveness, mercy towards the weak is assistance, both bring their own fruit in time. The best leaders are those that do not have a need to take up arms against other beings, those leaders that can lead a thriving community through diplomacy and bonds of friendship and love. XVIII “Paragon Bjor is a symbol of oness with nature and the descendants. Do not let yourself be swallowed by the moment and let the surroundings feel your soul. Only then will you be able to truly see the world that has been gifted to you.” - Excerp from the The Legend of Bjor and the Great Boar of Atlas. The Forest Dwarf Virtue of Serenity and Mindfulness Paragon Bjor’s message emphasizes a deep connection with nature, a calm and centered presence, and an awareness of one's surroundings without being overwhelmed by the moment. This reflects the virtue of serenity, where one maintains inner peace and clarity amidst external circumstances, and mindfulness, where there is an intentional, non-judgmental awareness of the present moment. It is of importance to not be consumed by fleeting emotions or distractions, but instead being fully present, allowing the surroundings to resonate with one's soul. This ability to perceive the world clearly and appreciate its gifts requires a calm, focused state of being, reflecting both serenity and mindfulness.
  11. A Legacy Forged in Fire In the secluded forests of southern Aevos, where the earth itself seems to hum with a deep, ancient power, the Emberhall Clan was born in flames of battle and despair. The clan’s origins are as intertwined with the elements as the roots of the mighty trees that tower above their lands. From the very beginning, the Emberhalls were known as artisans of the highest order, their hands skilled in both wood and metal, their minds sharp with the pursuit of knowledge and their hearts aflame with the devotion to the Brathmordakin. Ragram Emberhall, the founder of the clan, was a dwarf marked by both loss and resilience. After the tranquil settlement of Everbloom, where he was born, was burned to the ground by the encroaching elves of Almaris, Ragram was left alone. His brothers had been lost to the wilds, and his mother, Vigdis, had succumbed to illness. It was in the depths of his grief and solitude that Ragram found the strength to forge a new path – a path that would give rise to the Emberhall Clan. The Spirit of Fire and Stone At the heart of the Emberhall Clan lies an unyielding dedication to craftsmanship. To the Emberhalls, creation is more than a trade; it is a sacred act, a way to connect with Yemekar, the Forge Father, and to bring order to the chaos of the world. Every tool, every weapon, every concoction, and every artifact that emerges from their halls is a testament to their belief in the transformative power of fire and stone. Their most renowned works are the molten crafts – objects forged in the searing heat of lava that courses beneath their homeland. These items, be they weapons or tools, are more than mere objects; they are infused with the very essence of the earth, and are said to hold the strength and durability of the mountains themselves. The Emberhalls believe that this process mirrors the journey of life – a raw, unformed potential, shaped and tempered through trials into something strong and enduring. The Living Legacy of the Forest While the Emberhalls are also masters of metal, their reverence for the living world is perhaps most evident in their woodworking. The ancient forests that surround their homes are sacred to them, and they have long understood the secrets of the trees. To fell a tree is not an act of destruction, but a communion with the spirit of the forest, and the Emberhalls take great care to honor the wood they work with. Their carvings are intricate and full of life, from towering totems that tell the stories of their ancestors to delicate pieces that capture the fleeting beauty of nature. Each work of wood is a preservation of the forest’s spirit, a reminder that even in death, there is life. The forests, in turn, provide the Clan with the materials they need to continue their craft, a symbiotic relationship that has sustained them for generations. Philosophy and Knowledge The Emberhall Clan is not just a clan of craftsmen; they are also thinkers, philosophers, and seekers of knowledge. Within their halls, the air is often filled with the sounds of debate and discussion, where the clan’s finest minds explore the mysteries of the universe, arcane and the nature of their craft. The Clan believes that true mastery of their work requires an understanding of the world around them, and they pursue this knowledge with the same fervor that they bring to their forges. This intellectual rigor has made the Emberhalls pioneers in many fields, from metallurgy, through woodworking, to arcane studies. They are constantly pushing the boundaries of what is possible, always seeking to improve and refine their techniques. But this pursuit of knowledge is not done in isolation; the Emberhalls are known for their openness to learning from others, regardless of their background, race or origin. This has made them respected allies and wise counselors, sought after by many for their insights and expertise. The Brathmordakin – Emberhall Creed Central to the Emberhall way of life is their unwavering dedication to the Brathmordakin, the dwarven pantheon of gods. Yemekar, the Great Smith, is revered above all, for it is through his teachings that the Emberhalls have learned to shape the world around them. But they also honor Anbella, the Hearth Mother, whose spirit resides in the forests they so deeply respect; Armakak, whose blessing of coin, trade and prosperity pushes them to even greater heights; as well as Ogradhad, the Lore Keeper, whose thirst for knowledge mirrors their own. The Emberhalls view their craftsmanship as an extension of their faith. Each creation is a tribute to the Brathmordakin, a way to bring a piece of the divine into the mortal world. This spiritual connection is what drives them to strive for perfection in all that they do, for to create is to honor the gods, and to do so poorly would be a sacrilege. Unity in Neutrality For the Emberhall Clan, strength lies in unity. They believe that a community is only as strong as the bonds that hold it together, and they work tirelessly to ensure that these bonds remain unbroken. This belief in the power of togetherness is reflected in their neutrality during conflicts. The Emberhalls prefer to mediate rather than take sides, understanding the devastating consequences of division. However, when the safety of their people or the balance of the world is at stake, they do not hesitate to take action, guided by a strong moral compass and a deep sense of duty. Despite their neutrality, the Emberhalls are fierce protectors of their own. The warriors of the clan are trained with the same care and precision that they bring to their craftsmanship. Combat, to them, is another form of creation – one that requires discipline, purpose, and a steady hand. Their warriors follow a strict code of honor, using their strength to protect the innocent and uphold justice, ensuring that the fires of their forges never go cold. The Flame That Endures Throughout the ages, the Clan has faced countless challenges. From the loss of their ancestral home in Everbloom to the trials of living in an ever-changing world of Aevos, they have always emerged stronger. Their resilience is a testament to their unwavering dedication to their craft, their faith, and their kin. Even in the darkest times, the Emberhalls have found ways to channel their pain into their work, creating masterpieces that tell the story of their struggles and triumphs. As they look to the future, the Emberhalls remain committed to preserving their legacy. They continue to build upon the foundations laid by Ragram and his ancestors, ensuring that the flame of their spirit will never be extinguished. With each new creation, each new discovery, they honor the past while forging a path forward, ever mindful of the responsibility they carry as the keepers of their clan’s enduring flame. The Emberhall Clan is more than a family; they are the embodiment of the eternal fire that burns within every dwarf, a reminder that through dedication, skill, and faith, anything is possible. A Call to the Lost and the Lonely As Ragram gazed into the heart of the forest, he knew that his journey is far from over. The Emberhall Clan is reborn, but its halls are still empty, its forges quiet. He calls out to those who wander, lost and alone, just as he once was. To the dwarves scattered across Aevos, to the craftsmen and warriors, the philosophers and seekers of truth – there is a place for you here, among the Embers. [!] A parchments would be pinned to books that include Clan's legacy, as well as to various notice boards around dwedmar lands [!] The scorched parchment was adorned with intricate crimson patterns, intertwining with white threads, a scrappy stamp was placed on the right bottom, just under the writer’s signature. “Together, we will carve a new legacy, not in stone, but in the living wood of the forest and the molten fire of the forge. Together, we will ensure that the name Emberhall is not just remembered, but revered, as a symbol of resilience, knowledge, and the enduring spirit of the dwarves. Join us, and let us reignite the flames of our forefathers. The Clan stands ready to welcome you home, kindred spirit.” – Ragram Emberhall
  12. The Proverb of the Twins of Wealth By Khazaefron, Seer of Hefrumm Foreword and Seer anylisis of the Proverb of Greed This tale is Inspired by the The Proverb of Greed Written by Bazian Grandaxe [The Proverb of Greed ]. As old as this text is it has many issues that would make someone reading it get the wrong idea of our faith. The most glaring issue is the placement of Armakak as a morally superior Brathmordakin than Grimdugan, which is falso. All Brathmordakin hold to their own sets of codes and ethics, sets which fall under Yemekar’s wider ethical norms. Placing the ethics of one Brathmordakin over the other is wrong. Another issue with the original proverb is the use of the chosen of Grimdugan as a thief that would steal from another dwarf, without the story addressing the issue in a dwarf stealing from another dwarf. Instead, the story condems stealing all together which the dwarven faith does not see as a sin in itself. Another issue is giving the theme of the mines to Armakak instead of Grimdugan. Beyond the present theological stance where Grimdugan is the patron of miners not Armakak, it makes no sense that the brathmordakin of the sun and trade is connected to the collection of minerals. The brathmordakin of shadows, and secret wealth is much better set to be the patron of miners as he is. Another issue is that the story places the worshiper of Grimdugan as someone consumed by greed to the point he dies. The story takes one of the dwarven virtues that pushes our society forward and turns it into something negative. The Proverb of the Twins of Wealth One crisp mountian morning, the two dwarven gods Grimdugan, the Lord of Avarice, and Armakak, the Merchant Father, looked down upon Yemekar's world and saw two young beardlings. Grimdugan turns to his brother and says, "Look at these two brothers run about, they are but a double-edged axe, one is no different than the other. Nothing could be said about these two that is different than the other." Armakak looks down on the world in agreement, he could not refute his brother's claim. Being the rivals that these two brothers are, Grimdugan proposes a challange. "Look brother. Let us wager them so that we may see whom is the master of the mint, true lord of wealth. I will teach the lad Kili as you teach the lad Bili. The lad that has the most coin after three days is the victor." Unable to resist a challenge from his brother, Armakak accepts saying. "Aye brother, you will see that the art of the trade and merchants is the way to earn true wealth." So, on the First day, the two great gods taught the beardlings and prepared them for the next day. Armakak gave Bili a caravan which he used to fill his stall with materials from around the realms. Grimdugan gave Kili an obsidian dagger and a pickaxe. He used the pickaxe to mine deep into the core to find Grimdugan’s treasures and the dagger to both defend himself from thieves and to take from those that he deemed worthy of stealing from. At the beginning Bili was still in debt not having paid what his caravan cost him while Kili had already a chest full of wealth Grimdugan laughed. "Look brother, my pupil has much more coin than yours, surely you should give up now." Armakak just smiled and said, "Just wait brother and see." [!] Depiction of Kili raiding a trade caravan. On the Second day, Bili went back to the mines and saw Kili and other miners working lining up to go into the mines. Bili started to buy the ores from the miners taking their ores to foreign places where he could charge triple the price for the dwarven ores. Once he had enough money he found a mine and sealed it. Instead of selling the ores he decided he would be selling the access to the mine. On the third day, Kili went to mine but he saw that Bili was charging miners to use the mine. Enraged Kili took the obsidian dagger and threatened Bili “How dare you take the gifts of Grimdugan hostage to sell to your fellow kin? Give me the money you gained from such sinful behaviour” Said Kili pointing his blade at Bili. Bili would push the blade aside with his trade documents “You call my actions despicable? What type of dwed tries to steal from another dwed?” Kili would stab Bili’s table with his blade “You are the one stealing from the dwed through your actions!” [!] Depiction of Kili (left) and Bili (right). As the conversation was getting heated two entities started appearing, one from the shadows of the caves and another from the bright rays of the sun. They both seemed to be laughing at the two brothers “Do not fight lads, you sound like beardlings!” said the voices in unison. It was Grimdugan and Armakak. “It seems that our game has reached its conclusion brother, we would not want these two to become embittered towards each other.” Said Grimdugan. “You are very correct, this game went far enough. Let us see then who is the victor.” Said Armakak. The two dwed stopped their bickering, looking in awe at the Brathmordakin and handing them over all their gains. After counting and recounting they saw that both had reached the same amount of wealth. “Well…that does not answer us at all!” Complained Grimdugan. “Mmmm…” Armakak pondered “perhaps we could toss a coin for it?” Grimdugan laughed “A coin toss? That would answer who is the true Brathmordakin of luck, not who is the true lord of wealth!” “True. But are you not curious to find out anyway?” Answered Armakak Grimdugan looked at the two dwed that were about to gut each other over the competition between him and his brother, hed let out a sigh “Fine…” hed say. “Lets toss that coin.” Armakak would take a golden coin from Bili and a Silver coin from Kili fusing them both into one. Grimdugan called tails and Armakak called heads. They would proceed to toss the coin into the sky and around the sun until it returned and landed on the ground. The coin had landed on heads. Armakak smirked "You see now brother? Diligence and strong will leads to wealth.” Grimdugan shook his head “What the **** are you talking about!” he said. “Nevermind brother! But it is clear, that I, I am the luckiest of the Brathmordakin.” said Armakak as he polished the coin and handed it to Bili “Keep this to remember that fact.” [!] Depiction of Bili and the Coin of Armakak
  13. [!] A scroll bearing the sigil of the Mossborn is carried by bird to all those who call themselves the friends and family of Garedyn the Emerald. The Emerald's Tomb Garedyn the Emerald, first forest dwarf Grand King of Urguan, has been laid to rest. His wishes were laid out in his will, and as such the Seers of Hefrumm made sure to follow them closely. Through my own hand, his armor has been recreated in detail at his request, and buried in his stead in the ruins of Dy Anul Doon. Our hearts burn, longing for his return - but alas our king would have wished for us to continue the legacy he has left us, to show Hefrumm and Urguan to glory together. And as it was in his life, Garedyn's funeral was followed closely the Brathmordakin - Ogradhad saw fit to reveal a grand mystery even as we said goodbye to our beloved king. Long had Garedyn spoken to me of our ancestors' relation to this ancient keep, and in his passing now we find he was correct... The sigil of the Mossborn was shown to us by The Sage King himself, revealed upon the stone of the keep where Garedyn was buried. With this sign, we can all rest knowing that Garedyn's life has been honored with his burial amongst the land of our ancestors that strode these lands before us ; and in his memory I swear as High Chieftan of Hefrumm and Chief of the Mossborn, that these ruins will be explored, and that the memories of our kin shall never fade into the annals of time. Brathmordakin guide our beloved Garedyn - guide us all. Narvok oz Garedyn Narvok oz Hefrumm Tuzic the Ember, High Chief of Hefrumm, Chief of the Mossborn, Seer of Hefrumm
  14. [!] All the Seers of Hefrumm would receive a letter to their location. Written in the dialect of the Seers of Hefrumm the documents would not be able to be read by anyone not educated as a Seer of the order DUTY CALLS TO THE SEER COUNCIL OF HEFRUMM ᚁᚂᚐᚉᚊᚏᚑᚑᚈᚄᚁᚂᚐᚉᚊᚏᚑᚑᚈᚄ [!] Depiction of Garedyn the Green. ((Art by Dhaen)) This is a letter to the fellow seers of Hefrumm in the Council of Seers. We, the Seers of Clan Blackroot have been touched by the recent news of the passing of Garedyn the Green who ruled as the Eleventh High Chief of our people, and watched over the outlander folk and all the lands of Urguan as Garadyn the emerald. Garedyn was a dwed of great worth, valor, and honor. He showed signs of being blessed by Yemekar himself through his skills in smithing, his discovery of mythril, his successful leadership, his mastering of golemancy. Additionally, Garedyn fulfilled his role as a forest dwed, keeping up to Paragon Bjor Cottonwood’s Legacy and creating his own with the Mossborn becoming through him one of the historic clans of Hefrumm. His push in the lands of Urguan to give epiphyte rights and work through to dismantle the power structures that threatened with creating cultural hegemony of the clergy over forest-dwed traditions. For these reasons we propose to the Seer Council of Hefrumm Garedyn the Green Emerald be made Paragon of Yemekar. ᚁᚂᚐᚉᚊᚏᚑᚑᚈᚄᚁᚂᚐᚉᚊᚏᚑᚑᚈᚄ -Signed the Blackroot Seers- Seer Khazaefron, Chief of the Blackroots ᚊᚆᚐᚎᚐᚓᚃᚏᚑᚅ Seer Celeste’Tol Blackroot, Elder of the Blackroots ᚉᚓᚂᚓᚄᚈᚓᚈᚑᚂ Seer Renlak Blackroot ᚏᚓᚅᚂᚐᚊ
  15. [!] The following is personal character information, that would not be known to anyone. Do not metagame. Khazaefron walked through the fae gardens of Hefrumm. The beautiful colors of the forest brushed the vision. The smell of the flowers filled the air, it was as smelling the fragrance of Belka’s hair. As they continued the walk Khazaefron came upon an old tree, this was no ordinary tree however, this tree was the tree of a fellow dwarven epiphyte of the Blackroot clan, one that was now dead and gone. When their comrade died they did not come back in a new form, their tree just slowly died out. “Anbella has released you of service sooner than expected eh?” Khazaefron would place their hand over the tree. “Yer service to Anbella es at an end kin, may ye enjoy tha eternal reward en her realm.” As he did this a surge of sorrow and anger flowed through them, the idea of loosing another clan mate fogged their mind. Khazaefron would slam their fist into the dead tree cracking the old bark opening a layer that was still not as decayed yet. The breach started to leak resin onto their fist. A reflection of themselves shone through the resin but it was not the face of Khazaefron that was looking back at them, it was the face of Karl Blackroot. “Is this what has become of my clan?” He said. “Is this what has become of me?” “Is this worth tha deaths our forest dwed brothas and sistas?” “We rebuilt their kingdom knowing fullwell et wes nevah fer us to rule, tha es woi we stayed ‘efrumm.” “Es ‘aving a forest dwed wearing tha crown ef tha outlanders worth tha state of our folk?” Khazaefron shook their head. “No, et be neccesareh fer tha forest dwed to choose their own path.” Karl would stare through the sap into Khazaefron his image slowly turning into Mao’s. “Is this the fate that you will allow to come to our uncle’s project? Are you to allow Hefrumm to slowly die? Let its roots dry out? What will happen when the Blackroots, the roots of Hefrumm, the roots that connect what was is and will be, what happens when these roots dry out?” Khazaefron frowned. “A’ will net allow et to ‘appen. A’ will serve ‘efrumm, we will always be ‘ere to ‘elp our folk remembah whot wes, our memoreh will nevah banish.” “Will you tho?” answered Mao. “Have you not already forgotten your fallen epiphyte dwed, all those that died because of the hatred of the outlanders towards us? Towards the forest dwed wae ef life.” “A’ ‘ave net forgotten, a’ will nevah forget.” Khazaefron lashed back. Asketil’s image would appear over Mao’s in the resin. “Aye…we will net forget.” Khazaefron would snap out of their vision. With a new found determination they would drain the resin from the dead tree. In their work place they would go over the books of Karl looking for anything and all things for inspiration, with Karl’s determination and imagination they though and imagined the old arts of the forest dwed, those arts lost in the blood age due to the genocide and cultural extermination of the forest dwarves. “Amber…” said Karl in Khazaefron’s mind. “We could recreate the gifts of Anbella which is found in Grimdugan’s depths.” Responded Mao. “Weth tha dwed foundries and Mossborn smithing, we surely ‘av tha technologeh and skills to recreate et!” Answered Asketil. Through the roaring fires of the dwed forges and intense pressures created by their machinery Khazaefron formed the resin into a gem like substance, a copal material. They would lift the material above their head being able to look at their own reflection through the transparent material. In the copal he would see a young Karl Cottonwood in his non-epiphyte form being touched by the lady of the forest and turning into an epiphyte and the first Blackroot High Chief, they could see the gifts of the depths of Grimdugan being granted to the young Mao for his faithful thievery, they could see the Asketil’s training under the Mossborn smiths. All of them coalesced to reflect Khazaefron’s image back to them. For four years Khazaefron would work on the project, from the material creating an armor. It was amber in appearance, that treasured gem in Grimdugan’s realm gifted to him by the blood of Anbella’s trees. It was certainly not the strongest material just as strong as silver or gold. But just like these materials the amber held the power of the Brathmordakin, the power of symbolism and ideas. By this armor Khazaefron would make a vow one to their clan, Hefrumm, and the Brathmordakin, a vow to continue the Hefrumm project, to assist any and all those seeking to build upon it. Lastly, they also cut their palm and made a blood oath upon this armor. “By this blood that is also the blood of the Paragon, A’ swear tha a’ will see ye again uncle, and when a’ do a’ will stare ye en tha eyes as an equal. A’ will create a path tha will allow our forest kin to reach yer ‘ights so tha our folk can reach further beyond!” “Under these oaths, we place our purpose, undah thes armor we place our singulariteh. We be multiple, and we be one, a world made ef worlds, one en reflection ef Yemekar’s creation an ef Anbella’s Balance.” [!] Depiction of amber armor [!] Depiction of the different personas making up Khazaefron, including themselves.
  16. “Good riddance!” Tuzic calls as he tosses his hand-hewn crutches off the cliffs of Hefrumm - They clatter against the rocks, smashing to bits before they ever reach the bottom… He sighs and sits back on the bench nearby. “Let’s see ‘ere…” he muttered, his hand feeling over his bench for the lunch sack he had brought with him to his Cliffside spot… though it wasn’t there! “Hrm?... wot en tha..” he turns back towards the village to see a flash of something… something small and silver had dashed off around the corner. “Wot en Anbella’s name…” Tuzic thought to himself as he hoisted himself from his seat - he quickly followed after, he was suspicious… with a war going on afterall. He trailed that flash of silver along the paths that lead up the cliffs in the home of the Forest Dwarves. The trail of the small being was easy to follow - it’s tiny feet left clear marks for the seasoned hunter to track “Silleh buggers… Just loike ah read.” he mutters to himself. Tuzic paused then, his head filled with thoughts as he tailed the small thief. The light filters down through the high treetops of the village, the silhouettes of leaves cast on the food storage. “Maybe..” he thinks aloud to himself as he digs into a store barrel nearby - he grabs a sack and fills it with carrots from Hefrumm’s stores, and off he is again up the path towards the top of the cliffs. Following the tiny trail up the path led the forest chief to a small burrow… dug under the roots of an oak tree. A Silvernip was there, a tiny gnome-like creature covered in silver hair - who was trying his absolute hardest to stuff Tuzic’s lunch sack into his burrow, though the opening was clearly too wide… The chief frowned as he saw the silly little creature struggling to secure his loot, he grabbed the sack he had filled with carrots in one hand as he approached. “‘Ere… bit o’ carrots ‘and oi get me lunch back lad?” He asks the creature in his thick dwarven accent. The gnomish Silvernip lets out a squeal of fear as he sees his victim has caught up to him, and he runs behind the stump of his oak tree to hide. “Ahh… yer ah pest but don’t fret, nah mean ye ‘arm… no point.” the Chief mutters as he traded his lunch sack for the one filled with carrots… he didn’t want to starve the tiny guy. He chose then to leave the silvernip to his hovel alone, and as he shuffled away - the creature peaked around it’s oak cover - sneaking a confused glance at the Forest Dwarf before returning to it’s sad attempt at shoving the sack into it’s burrow. Tuzic laughed at the sight, quite pleased with the small little “friend” he had made in the silvernip as he walked back to his cliffside bench. He sat once again in his spot - snacking on the various breads and dried meats he had prepared for himself, he let out a sigh of relief… Though quickly his mind was back to the fighting - the cannons rang out in his ears and the “THWACK” of the trebuchets along with them… the clanging of armor and blade striking together - the screams of the wounded. “Will weh watch t’eir ‘ome fall to blade and spell as t’ey threatened ours?..” he wonders aloud, and a frown goes over his face as he pauses to think “If weh must.”
  17. The Epiphytes of the Green Collective History The Epiphytes of the Green Collective where the founders of the order in Hefrumm. In 1742 of the First Age the Folk Council of Hefrumm created the Green Collective pushed by the Epihytes of Hefrumm and other Fae related beings that were living in the village. From the start the epiphytes led the organization as they were seen by the community of Hefrumm as dwarves that were chosen by Anbella to be part of her natural realm. Through the years the epiphytes of the Green Collective grew and prospered, creating families, achieving political ranks in the village, and becoming leaders of dwed. The creation of the Green Collective enabled the legal recognition of epiphytes as dwarves in the lands of Hefrumm, something that years later would lead the wider Urguan to also declate Epiphytes born as dwarves to be dwarves. During the war against the Inferi the first dwarves to lend their assistance in the fight against the Khorvadic spawn were the epiphytes of the Green Collective, despite the Inferi flames being more of a danger to them than any other descendant. While the Green Collective has never shied away from battle the way of Anbella teaches them to seek a diplomatic bloodless resolution and only wage battle if diplomacy has failed. Because of their association with Anbella and the fact that some epiphytes are among the oldests members of Hefrumm they tend to serve as keepers of knowledge and culture, with those that do so becoming Seers of Hefrumm. After the Green Collective the Seers of Hefrumm is the order of the forest dwarves with the most epiphyte members. On the opposite side outside the forest dwarf lands there are a couple groups which declare strongly their opposition to epiphytes, with their members believing a variety of things that trigger their hatred for epiphytes, especially epiphyte dwarves. Despite these challenges epiphytes of the Green Collective have been able to reach positions of prevalence even in Urguan, with the Prophet of Belka and Anbella having been an epiphyte, and the daughter of Grand King Garedyn the Emerald also being one. [!] Depiction of Maggie Cottonwood, former Chief of the Cottonwood Clan. Culture Dwarvenhood and Epiphytehood The Dual identity of being dwarves and epiphytes brings honor to members of the Green Collective. Being a dwarf is already generally considered by the dwarven race as being the chosen people by Yemekar to keep his balance, which is an honor that all dwarves value greatly. At the same time being an epiphyte that believes in the Brathmordakin gives the foresters the sense that they have been chosen by Anbella to become epiphytes and hear her call in the call of nature. [!] Depiction of a dworc epiphyte. Caretakers The Green Collective views itself as the protector of the natural balance of Anbella, which is the organization's objective at all times. Because of this, the matter of politics does not matter unless it is to achieve said aim. Wards Foresters have a close connection to all beings of nature, they share fraternal care for other epiphytes as well, even if they do not believe in the Brathmordakin. These epiphytes are viewed as beings that need to be taken care of as they are often unable to perceive Anbella in the call of nature. Wards that are able to hear Anbella in the call of nature and generally worship the Brathmordakin and seek to help the dwarves attain Anbella’s and Yemekar’s Balance are considered members of the Green Collective. [!] Depiction of Fae creatures Cultural Mixingpott Due to it being composed entirely of epiphytes the Green Collective cannot reproduce more members through the matting of their members. Instead, the Organization relies on epiphytes, especially dwarves joining. This results in the accumulation of cultures from various clans. Cultural diversity is not seen as something wrong, rather it serves to reflect the wider nature and Hefrumm itself which like the Green Collective envelops multiple cultures united through a uniting characteristic and belief. Religion Epiphytes of the Green Collective are dwarves and pious ones at that. The order like any other order of dwarves follows the dwarven Brathmordakin and the moral codes of each of the Brathmordakin depending on their trade. Due to most members of the Green Collective being forest dwarves the style of faith of the forest dwarves is prevalent in the way the members of the Green Collective practice the faith, focusing mainly on traditional forest dwarf rituals as seen in Hefrumm. Like all dwarves of Hefrumm the Green Collective members have a close connection to the seers, members of the community that serve as advisors and teachers on matters that relate to culture, history, and religion. [!] Depiction of High Chief Karl Blackroot doing a Seer ritual. Yemekar’s Balance Yemekar’s Balance is an important concept for the dwarves. It is in a very real way the essence of their existence, this applies to all organizations created by dwarves like the Green Collective. According to the dwarves it is their duty to achieve and protect Yemekar’s Balance. This means that it is the duty of the dwarves to ensure that creation remains in order in accordance to the will of Yemekar by following the teachings of the other Brathmordakin to be able to achieve the broader balance. Anbella’s Balance Apart from Yemekar’s Balance another important concept to the Green Collective is Anbella’s Balance. Anbella’s Balance is highly important to the forest dwarves and it is seen as an essential section to be able to achieve the broader Yemekar’s Balance. Anbella’s Balance stands for the balance of nature in accordance to Anbella’s teachings and hence in accordance with Yemekar’s will for creation. Chosen of Anbella It is a common belief in the Green Collective and in the larger forest dwarf culture that those dwarves that become epiphytes have made a pact with Anbella where they serve her and dedicate their soul to her. In this process Anbella claims the soul of the dwarf and takes it to her realm directly after the death of the dwarf, ensuring the dwarf that in the after life they will go to Anbella’s realm and not any other Brathmordakin. Epiphytes also hear the call of nature, something that epiphyte dwarves of the Green Collective interpret as Anbella’s call. Because of their belief of dwarves being chosen by Yemekar to keep the balance they view their interpretation of the call as correct interpreting any Fae related thing as somehow being subjugate to Anbella’s will. This perception of the Fae has allowed multiple dwarves of the Green Collective to become druids, and to befriend elves and other groups that revere the Fae. [!] Depiction of epiphytes of the Green Collective. Ranks and Organization Wanderer Dwarven epiphytes that do not play a formal role in the Green Collective are classed as wanderers, due to their position as dwarves and citizens of Hefrumm and/or Urguan they receive full protection, representation, and vote from the Green Collective. Pupil A pupil is an Epiphyte that has decided to learn the teachings of the Green Collective, this includes the teachings of the Brathmordakin, the role of the Epiphytes in Yemekar’s work, and the protection of the Balance of Anbella. Mentor Mentors are those that have learned the teachings of the collective and are able to pass on the knowledge to new generations. Mentors have the ability to vote and run to become Chosen. Chosen The Chosen is the elected representative of the Green Collective, they represent the collective in official meetings with other groups and institutions. [!] Depiction of a Wanderer Epiphyte. “Ranks” outside the organization Outlander Epiphytes Members of other epiphyte communities are considered outlanders. These epiphytes are granted the support and council of the Green Collective as despite not working for the goals of the Green Collective their goals do not go against the Green Collective’s own. Wild Epiphytes Wild epiphytes are those epiphytes that do not believe in the Brathmordakin and do not belong to any epiphyte community. These lone epiphytes are protected by the Green Collective as they can be educated to serve a neutral or positive role in Anbella’s balance by stopping them from becoming feral. Feral Epiphytes Feral epiphytes are those that broke away from Anbella’s Balance and serve a Khorvadic corruption of it. The most wellknown examples of feral epiphytes are those that serve the september prince. [!] Depiction of a Feral Epiphyte. Previous posts of the Green Collective The Green Collective Act : https://www.lordofthecraft.net/forums/topic/196376-the-green-collective-act/ The Green Collective: https://www.lordofthecraft.net/forums/topic/204297-the-green-collective/ [Interested in becoming an epiphyte? Interested in joining the Green Collective? Message me in discord at: mateolog. You can also try to join the Hefrumm discord if you are interested in joining the community: https://discord.gg/tZyec7JTU ]
  18. -=x=- The New Cottonwood Chief -=x=- Hello everyone. I'm here to announce I will be taking my place as the new Cottonwood Chief. Though this is not the kind of challenge I can say I'm used to, I will do my best to serve the Cottonwoods and all of Hefrumm to the best of my abilities. Adapting to this will be a new but welcomed challenge for me to overcome. For those who do not know me, I am Orsola Cottonwood, niece of the great Paragon Bjor Cottonwood, founder of our beloved Hefrumm. Daughter of Baldin Frostbeard and Fraye Cottonwood, a union of both mountain and forest dwarves. Most of my years were spent in the woods, living with only the company of nature itself. I spent many years hunting, crafting, and doing what I could to survive. Although those days are now gone, I still often spend time alone surrounded by the trees. As someone who has spent most of her life in the woods, I hope to lead the Cottonwoods back to our roots in nature the best I can. Not only that, but I hope to make the Cottonwood community thrive once again. In the future, some events will be hosted to bring Cottonwood culture back to Hefrumm. Though they will be Cottonwood events, I hope dwed of all clans and cultures will be able to enjoy and share such activities with our fellow dwarves. Be you a cave dwarf, mountain dwarf, or forest dwarf, everyone shall be welcomed with open arms, as all of us are creations of the great Yemekar. Before finishing this message, I would quickly like to thank all who have supported me. I would not be here without you, and I will prove to you I was worthy of your trust. Cottonwood Chief, Orsola Cottonwood OOC: Anyone who has questions or suggestions is more then welcome to reach out to me on discord (warmishice)! I also plan on reviving the Cottonwood discord so there will be a better place to do so in the future :)
  19. [OOC: This information is not publically known] Dy Breid Trinaid The Essence Trinity The Trinity The Trinity represents the interconnected and infinite connection between all things. It is a holy symbol for the Mossborn clan and by proxy anything that comes in three, or is itself a trinity is also important to them. Their trials reflect this, having to smelt 3 ores, smith 3 objects and slay 3 enemies. The Mossborn clan follow the Trinity of Essence, or in their language, Dy Breid Trinaid. It is similar to the Tribunal of Life, worshipped by the Hefrummo, whoever the Brathmordakin that compose the Trinity are Yemekar, Anbella and Ogradhad, which preside over Essence. The Breid All the Brathmordakin represents a part of a dwarf’s Breid. Breid translates to Essence in Common and Dwedohim in Old Dwarven. This essence is composed of many parts, each governs the identity and the self of the dwarf. Such parts are not static, however, and change alongside the dwarf depending on how their self changes, willingly or unwillingly. The Trinity of Essence refers to the Brathmordakin that are believed by the clan to have the most powerful influence over a dwarf’s Breid. The Brathmordakin of the Trinity govern the following: Yemekar - The Craft Soul - Claigh Yemekar forged the physical form of the dwarf as well as their dwedohim. The Craft Soul is a dwarf’s creativity, talent, ingenuity and passion for craftsmanship. Those who are great craftsmen are said to have strong Claigh, and they may even imbue their crafts with a fragment of their Claigh. Anbella - The Green Soul - Ayagh The Green Soul is the part that connects the dwarf to other living beings and grants them a connection to it. It is naturally stronger in forest dwarves, having been blessed by Anbella. The Ayagh is one’s compassion, their connection to the natural world. People with powerful Ayagh are said to be able to fight like a beast in battle. Ogradhad - The Mind Soul - Smagth Ogradhad governs over the Mind Soul, or the Smagth. The part of one’s essence is responsible for Consciousness, Dreams, Personality and so on. A person with a powerful Smagth is capable of manifesting themselves in their dreams, and maybe even influence the dreams of others. It is a very intimate and important part of the Breid The Brathmordakin Souls The three souls parts mentioned are the ones which the Mossborn consider to influential to a dwarf’s Essence, and which most correspond to the clan's ideals. Though all the Brathmordakin influence the Essence of a dwarf and are of equal significance. Dungrimm - The Honour Soul - Arymagh The Arymagh is a dwarf’s courage and righteousness. It normally lays dormant amongst the rest of the Souls, only manifesting in times when honour and bravery are meant to be displayed. If the Arymagh is weak, the dwarf will crumble under pressure. Belka - The Red Soul - Ruagh Belka, being the Brathmordakin of Passion, naturally has domain over the Ruagh, or a dwarf’s emotion. A strong Ruagh does not mean necessarily strong emotions, but it means emotional intelligence and stability. Armakak - The Luck Soul - Aiught The Luck Soul, or Aiught, is very different in its properties when compared to the others. It can act almost as its own entity, being able to split off and enter the Breid of others. Thus through action and veneration of Armakak, one can grow their own fortunes by cultivating their Aiught. Grimdugan - The Quiet Soul - Donaght The Quiet Soul, as governed by Grimdugan, is the most mysterious out of all the soul parts. It is said that those who possess strong Donagth are able to see more clearly in the darkness, as they can send out their Donagth to help them see the realm of Grimdugan. History and Tradition While the Trinity of Essence is the most prevalent triad worshipped within the clan. Historically, some figures within the Mossborn worshipped a different Brathmordakin than the Trinity of Essence, whoever they still worshipped them in a triad. E.g Donachan The Cloudy who for his patrons had Belka Anbella and Ogradhad. This tradition continues, members of the clan may choose a trinity of Brathmordakin as their patrons, but one must always be from the Trinity of Essence. In Relation to other Clan Beliefs Brathmordakin The presence of the many souls, as represented by the Dy Breid Trinaid, connects with the idea that each Brathmordakin had a role in the forging of the Dwedohim. The clan believes that Yemekar was the First Brathmordakin, and thusly it would imply that in order for the other Brathmordakin to have helped forge the soul they would have had to exist prior, or have been made before the Breid. The Mossborn believe that the Brathmordakin were forged from Yemekar and are aspects of him, in the same way, that the soul parts are fragments of the Breid. This still means each Brathmordakin is an entity deserving of veneration. Names Throughout history, chief’s of the Mossborn clan adopt a new name after prayer to their preferred Brathmordakin, names such as Barlow The Dirty, Donochan The Cloudy and most famously Garedyn The Green. Leaders of the clan are uniquely tasked with seeking a name to represent their Breid as a matter of showing honesty and duty to Brathmordakin. In general, names hold powerful meaning and symbolism as a manifestation of one’s Breid, thus they take great care in naming children and artefacts.
  20. Hefrumm Scripts & Dialect History Throughout the Exile of Gloin, his children have been split from each other, resulting in the teachings of Gloin, Urguan and the Brathmordakin being scattered between many different tribes and clans. Many of these groups, due to their nomadic nature, did not have the ability to develop typical methods of recording knowledge, instead, they passed on these teachings through oral traditions. With these strong oral traditions, the grammar and vocabulary of the original dwarven language were preserved, with some minor dialects being present. However, variant alphabets were developed, while using the grammar and vocabulary of Old Dwarven, in order to record the collective knowledge of Gloin. Simple Ogradhamic - Gloin Tounge The Hefrumm people, naturally, speak with slight variation in accent and vocabulary compared to their mountainous and cavernous brethren. However, due to many years of living together since the first establishment of the polity of Hefrumm, the more extreme changes have grown milder. This parallels other cultural developments such as the adoption of currency to pay taxes to dwarven kingdoms. The Hefrumm accent tends to make one’s speech more flowing and smooth. This is believed to have come as a result of a strong culture of oral tradition and retelling of stories, in which the Hefrumm accent allows for more rhythmic retellings. The Gloin Tongue differs only slightly in terms of grammar, in comparison to Old Dwarven. Negation Old dwarven negation features simply the suffix un- in front of a verb. Gloin Tongue features another negative prefix for emphasis. Negation (simple) - un + verb Negation (never) - rahm + verb This differs from the adverb Nuf (never) in dwarven, and is used normally in storytelling to denote and emphasise the sheer devotion of a particular protagonist, or used in making oaths. E.g: da Enn’Hefjor'az rahm’ogdaros - The bear will never betray - the (present suffix)+bear+(verb suffix) (never negation)+verb The Gloin Tounge uses the Simple Ogradhamic alphabet, which is a variation of typical dwarven runes, allowing Hefrummo to write easier upon wood, leaves and paper. It is seldom known by Hefrummo. ኣ ብ ች ድ አ ፍ ግ ህ ኢ ጅ ክ ል ም ን ኦ ፕ ቅ ር ስ ት ኡ ቭ ው ኽ ይ ዝ Complex Ogradhamic - Seer Staves The Seer Staves is a complex form of writing that completely diverges from the typical runes associated with dwarves. Also known as Complex Ogradhamic, it actually predates the Simple version, since it was developed out of necessity by Hefrumm Seers during their continuous periods of prosecution. It is only known by the Seers of Hefrumm, and it is simply a different, yet hidden way of recording Old Dwarven and Gloin Tounge. ᚆᚓᚂᚂᚑ ᚒᚒᚑᚏᚂᚇ Words Unique to Gloin Tounge Common Origin (C) - Words originated from a mixing of various Hefrumm peoples Treebeard Origin (T) - Words coined or contributed by Clan Treebeard Root Origin (R) - Words coined or contributed by Clan Blackroot, and their progenitors the Cottonwoods Mossborn Origin (M) - Words coined or contributed by Clan Mossborn Yrrommar Origin (Y) - Cognate or Loan words from non-dwarves Dwarven Origin (D) - A word from the dwarven dictionary Drinks Beer - Lenp Ale - Lonp Mead - Smolp Cider Dolp Wine - Yolp Whisky - Yump Rum - Flimp Vodka - Polp Swill - Yurk Animals Bear - Hefjhor (D) Boar - Torc (C) Deer - Feid (C) Skunk - Gsit (C) Fox - Rumadh (C) Bee, wasps, hornets, any insect that can stab you - Verokhatuul (C) Nature Sun - Arma (C) Sunlight - Armakan (C) Dew - Belk (C) Druid - Druai (T) Epiphite- Siobragh(R) Moss - Mozz (M) Misc Cousin - Coan (C) (Commonly used to refer to halflings) Emerald - Margaid (M) Essence - Breid (M) Soap - Shabin (Y) Tribal law - Vengryn-khrum (R) Kavir - Return Forest Dwarf Titles Hefruthrummaz - High Chief (R) Hefruthrumm - Chief/Clan Father (T) Seer - Rikeron'kirkja (R) Orondukrik - Smoke Lord (C) Fellow forest dwarf - Dasen (C) Traitor, outsider, foreigner - Aruetii (C) Warrior - Fægir (T) Gloin Tounge Phrases Good Morning - Narvak’oz Arma - Glory to the Sun You smell like a druid’s farts - Druai’asmong This drink is bad - vo’gsit vo’yurk - Skunk’s swill Dwarven Dictionary Encylopedia of the Dwarven Language
  21. ᚢᚱᚴᚢᛅᚾ ᛅᚾᛏ ᚼᛁᚠᚱᚢᛘᛘ ᚴᛁᛚᛁᛒᚱᛅᛏᚬᚾ Celebrating Joy and Family ᛁᚬᛁ ᛅᚾᛏ ᚠᛅᛘᛁᛚᛁ It is Anbella we have to thank for our prosperity in terms of family, children, and marriage. In recent times, within the last few years, Urguan has seen its fair share of marriages and young ones born to their kin. It seems only fitting to celebrate in her - Anbella’s honor. This party will celebrate the dwedki that currently fills Urguans streets with joy and wonder. It will celebrate the marriage between Ealisaid Mossborn and Ulfric Frostbeard. It will also extend the celebrations to the to-be newlywed Thrabor and Fia Ireheart. Friends of the dwedmar are welcome to attend the festivities- food and an open bar will be provided, and with the promise of drinking games should anyone be interested. [5EST/10GMT 2 April, Urguan Valley]
  22. ᚠᚱᛟᛗ ᛏᚺᛖ ᛟᚠᚠᛁᚲᛖ ᛟᚠ ᛏᚺᛖ ᛁᚱᛟᚾ ᛒᚨᚱᛟᚾᚤ Key Points, People and Places of Interest in Urguan and Hefrumm ᚴᛁᛁ ᛒᛚᛅᚴᛁᛋ ᚬᚠ ᚢᚱᚴᚢᛅᚾ ᛅᚾᛏ ᚼᛁᚠᚱᚢᛘᛘ With the sudden influx of dwedmar, the Iron Barons see fit to piece together a guide to both Kal’Darakaan and Dol’Anym, for any and all who might find use of it. People of Interest Grand King of Urguan- Agnar Grandaxe @Legoboy7984 High Chief of Hefrumm - Garedyn Mossborn @VerminHunter High Prophet - Garedyn Mossborn @VerminHunter Grand Chancellor - Ulfric Frostbeard @Terry Lord Justicar - Thromdrick Irongut @BuffBadger Grand Ambassador - Dagmir Grandaxe @MarquisAlex Yemekars Pick - Tuzic Mossborn @SharpString Stewards - Tuzic Mossborn @SharpString, Ealisaid Mossborn @Lirinya The Valley Separating the two settlements sits the valley, a vibrant and bustling place suitable for celebrations and business. The valley also extends around the mountains, with paths leading up high to the tallest peak of Almaris. Kal’Darakaan Amply named the city of Ancient Might, Kal’Darakaan exudes strength and pride. Built deep within the mountains, it is the cultural home of many different dwedmar. Inside you can find the base of the Yemekars Workforce and its guildhalls, the bank, the deep roads and the Obsidian Throne. Interested in Joining the Guilds? You can join the workforce by reaching out to the Yemekars Pick, @SharpString or by speaking to one of the guild lords. Metal Branch Grimdugan's Delvers - @TheWaffleEater2 Yemekar's Smiths - @_Grey_W0lf_ Mountain Branch Armakak's Merchants - @Lirinya Yemekar's Masons - @VerminHunter Belka's Jewellers - @DISCOLIQUID Mystic Branch Ogradhad's Enchanters - @Beholder Ogradhad's Brewers - @SharpString Dol’anym The heart of Hefrumm and the home of the Forest dwarves, Dol’Anym is a rich place of history and culture, and utilizes its natural surroundings to create a home for the kin of the forest. Hefrumm provides Urguan with unique food and beverages as well as crops and produce from its bountiful farms. Within Hefrumm also stands the petrified paragon, Bjor Cottonwood, of whom the Forest Dwarves honor for his founding of Hefrumm and his heroic sacrifice to save dwarven lives. Signed, Grand King Emeritus, Lord Chancellor of the Grand Kingdom of Urguan, Great-Grandson of Rhewen ‘Papa Bear’ Frostbeard Iron Baron and Steward of Urguan
  23. ᛅᚱᛘᛅᚴᛅᚴᛋ ᛘᛁᚱᚴᚼᛅᚾᛏᛋ Urguan’s Scavenger Hunt ᛋᚴᛅᚢᛁᚾᚴᛁᚱ ᚼᚢᚾᛏ As a way to introduce all of the new dwedmar to the cities of Kal’Darakaan and Dol’Anym, The guild of Armakak’s Merchants are hosting a scavenger hunt. Scattered through our cities are trinkets and tokens honoring the Brathmordakin. The winner of this hunt will be the one who collects up the most of these items, and returns them on the date listed to the Guild Lord. You may find that clues are left at the shrines of the Brathmordakin. Hint: These items will not be too difficult to find! The winner will receive the following: Any of the trinkets and tokens they find along their journey, 300 Mina, Personal commission from the Yemekar’s Workforce. (To conclude on Sunday 5EST)
  24. Ready! Set! Pig Race! [source] To celebrate the opening of the Hefrumm Embassy in Bywater, and to honour the friendship between the children of Gloin, the Hefrumm Embassy shall be organising a street pig race in the streets of the Halfling village of Bywater. The celebration shall commence in the evening (30/01 6 PM EST), people shall gather around the centre of the village and participants will select the hog that they want to ride. The winner will be able to request a craft to be made for them for free, from the High Chief, Garedyn The Green! Warning Hefrumum is not liable for any hog-related injuries, though medics will be on the scene should a need arise. ((REMINDER EVENT IS AT BYWATER ON THE 30TH OF JANUARY AT 6PM EST))
  25. Further Infrastructure Act 5th Sun’s Smile SE 112 Article I - Entertainment Infrastructure Shops of more varied sizes are to be constructed in areas of high traffic in Hefrumm. Alongside this, a new fighting arena, club space, pig and olog riding areas are to be constructed. A new notice board is also to be put up. Article II - Private Land Requests to close off certain parts of land for private use must go through the Folk’s council. Requests will be decided upon on a case-by-case basis. Decorations are allowed as per common sense, and people may even put up a fence as long as there is no gate prohibiting free passage. This act applies retroactively. Article III - Industrial Infrastructure A new forge in a more central location will be built for the purposes of public metallurgy. Article IV - Fort A new fort to defend against Khorvad shall be built upon the lands reclaimed through Article II.
×
×
  • Create New...