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  1. LECTORATE OF OWYN 5 MENSIS OVENITIUS, 2A78 MISSION STATEMENT More than an Exalted Year ago a handful of Lectors embarked on a voyage to Almaris with the intent of spreading the Owynist Rite. These men sought to inspire Humanity to become the shield of civilization that descendant kind so desperately needs. The Lectors’ preferred method: to improve one's community and to aid those who struggle against the forces of darkness. The purpose of a Lector is to serve the virtuous, be they noble or layman, and inspire them to better not only themselves but the world at large. A Lector swears upon their very being to spread the faith and to study the blessed World which the Creator had so benevolently brought into being. A Lector vows to never turn their back upon a foe, and to investigate and uproot the profane where they uncover it. To lay down one’s life in the pursuit of upholding the Virtue is the highest honor any man can hope to acquire. ORGANIZATION The Lectorate of Owyn spawned not from the Canonist Church but instead the Greater Flame of Gaekrin, the father organization of Lectors who reside upon the continent of Aeldin. Due to the laws of the territory, it was forbidden that the Church of the True Faith refrain from establishing a standing army of men as to limit the power of the faith militant. As such, the Lectorate’s structure was molded to act as an ecclesiastic monastic order rather than a collection of Holy Knights. Brothers Lectors are taught to prioritize theological endeavors and studies before the martial arts; in this sense, Lectors are intended to be a supportive organization rather than a spearhead. Within the Greater Flame, there exists an Arch-Lector Council whereby prominent members of the organization convene and debate issues pertinent to the Owynist Rite and the Lectorate as whole. Within the Almaris Lectorate [The Flaming Covenant Cohort], all who have obtained the rank of “Lector” are provided a voice within the Lector council and are provided a singular vote. However, before one can obtain this most blessed of titles, one must first prove themselves worthy of the Lectorhood. RANKS Proselytes act as the entry-level layman for the Lectorate. Often consisting of children and those seeking redemption, Proselytes will perform simple tasks such as cleaning and maintenance in order to develop handy skills and discipline. They undertake the “Path of Owyn” and study the Holy Scrolls. Only when a Proselyte has demonstrated adequate knowledge of the Faith may they be advanced to the rank of Novitiate. Novitiates, upon ascension, are immediately assigned to two Brother Lectors who shall act as their mentors, or “Fathers”. Novitiates accompany Lectors on their many missions and, depending on which path they decide to take, they will learn the skills necessary for their future role within the Lectorate. The period of Noviatehood ends upon completion of the Novitiate Trials in addition to nomination by both Fathers. Lectors comprise the bulk of the Lectorate and are oathed after a Novitiate’s nomination is approved by the Lector Council. They swear an oath to the Divine Contract, and agree to the tenets of the organization. Following this, they are made equal to their fellow brothers and shall serve faithfully and diligently in whatever the Lectorate requires of them. Lectors can be identified through their crimson tabards adorned with the sigil of a flaming shield and sword. Lector-Elders, elevated for their competence and dedication to organization, are Brother Lectors who represent and set the example for their respective Lector Path. These brothers act in an advisory capacity to their Arch Lector and establish the expectations for those under their responsibility. The presence of both Elders is necessary in order to establish a Lector Council quorum. Arch-Lectors are Brother Lectors who have been entrusted to establish and maintain a Lector cohort of their design. Nominated and approved by the Arch-Lector Council of Gaekrin, an Arch-Lector is intended to represent the peak of Lectorhood. Incorruptible, mission focused and self-reflective, an Arch-Lector takes responsibility for their cohort acts as its chief executive. The presence of the Arch-Lector is necessary in order to establish a Lector Council quorum. PATHS OF THE LECTOR When one becomes a Novitiate, they are provided the choice of which Lector’s path to take: The Cleric, or the Sword-Bearer. Clerics are Lectors who act as the support wing of the Lectorate. They specialize in the study of the Holy Scrolls on top of other passive support skills such as medicine, history, archaeology, alchemy, cooking, smithing, sanitation, etc. The more prominent and truly devoted Clerics are often offered the chance to become a Lector-Explorator, a role which has a Cleric becoming attached to a cohort as the primary source of knowledge and counsel. This class is indicated its their silver armor. Sword-Bearers are Lectors who act as the rank-and-file of the Lectorate. They specialize in the art of war and all things combative, including artillery operation. The more prominent and truly devoted Sword-Bearers are often offered the chance to become an Inquisitor, a role which has a Sword-Bearer becoming attached to an Arch-Lector to act as one of their personal body-guards and most trusted weapons. Inquisitors undertake a vow of silence; however, over the years, they have developed their own system of communication through grunts. This class is indicated by its ebon armor. NOVIATEHOOD Noviatehood is the period in which an aspiring Lector undergoes training. They are assigned two “Fathers”, either one representing their respective Cleric and the Sword-Bearer class. Novitiates are expected to undertake a plethora of quests while under the close oversight of their Fathers and other Brother Lectors. These quests take the form of tasks representing an aspect of the Cleric and Sword-Bearer lifestyle. Once deemed worthy by their Fathers, the Novitiate will be nominated to the Lector council and will be voted upon for full membership. Lector Cleric Tasks Fortitude: A Novitiate will author a theological thesis and present it to the Brother Lectors. They must defend their position with adequate dialectics in a respectful and productive manner. Diligence: A Novitiate will specialize in a service that will better the Lectorate. They must study this desired profession and display competence in that field, ultimately providing the Lectorate with a new recipe, idea or masterpiece. Patience: A Novitiate will venture to a heathen territory and engage in dialectics with a heathen or heretic with the supervision of a Brother Lector. They must attempt to understand the viewpoint of the heathen and refrain from the wanton giving of offense. Lector Sword-Bearer Tasks Glory: A Novitiate will complete a valorous quest and/or succeed in combat with a display of competence. They must bring glory to the Lectorate and uphold the Virtue when acquiring such. Inquisition: A Novitiate will investigate a local disturbance with the supervision of a Brother Lector. They must accept the possibility of a dead end, and attempt to discover new angles to the case. Leadership: A Novitiate will take control of a Lector Squad for the duration of one Saint’s hour. They must demonstrate an ability to take control of a situation with a calm and collected demeanor in addition to vocalizing and comprehending basic commands. TENETS To adhere to the Divine Contract. To adhere to the Primitive Rule. To conquer ambition. To spread the faith and aid the virtuous. To never raise one’s weapon unless one is ready to take a life. To cooperate in battle and crisis. To respect those placed in authority. To respect just and honorable laws. To spare the truly repentant. To ever endure on the quest for knowledge. To be technically and tactically proficient. To defend tradition. To set the example. HOW TO ENLIST The Lectorate is actively seeking Proselytes. Those who wish to live a life of Virtue and service to the Owynist Rite are extended an invitation to attempt the Path of Owyn, and to showcase their skills. Should one seek to enlist within this sacred Brotherhood, applicants need only provide a resume to the Brother Lectors. Should the intent and background of the individual appear genuine, they will be provided instructions to report to the Temple Fortress of Saint Felder’s Rock. There, the applicant shall be interviewed further by a convened Lector Council and voted upon for confirmation. It is noted that service within the Lectorate is expected to be a life-long endeavor, and cannot be forfeited so easily. RESUME Name: Place Of Origin: Background: Skillset: Reason(s) For Enlistment: RELEVANT DOCUMENTS:
  2. LORE PROPOSITION - TINFOIL ARMOR A Harian Tinfoil Warrior, Circa 1600 In a world where magic runs rampant alongside the growth of an ever present aura of paranoia, it is of the utmost importance to defend oneself against mind probing huns. Innocent men and women are becoming deceived by such vile magicians, leading them to believe that they are the opposite gender if not already resulting from their pineapple illatian pastries. Tales of such illusory and probing have spread far and wide, and thus the demand for magic resistant armor is high. As a result, smiths across the land, most notably Haskill of the Freeman’s forge, have taken to pressing melted tin to a papyrus thin state so that it may be molded with ease. With this invention, denizens across the lands may sleep in peace- and in tin, to ensure that their internal viscera is not morphed to that of a bestial creature. Tin foil equipment will allow the user to deflect magical influence and attacks without flaw depending on its crumpled state. Akin to sound proofing, the more crevices and bumps a piece of tin armor holds the more resistant to magic it is. For example, a smooth sheet of tin would be useless to magic whereas its crumpled counterpart would be impervious. Despite its extreme defense to magic, it's delicate and thin state makes it quite useless against any other form of attack. To provide balance to magic users, quite literally anything (bar magic) can destroy this armor. Arrows can pierce it, fingers can poke it, and more importantly, one could rip it by simply walking. Despite its detriments, however, tinfoil armor remains the go-to headwear for those fearing illusionists. Waldenian Soundproofing, circa 1364 To craft Tinfoil Armor, one must gather tin through roleplay means, melt it, and then press it into its thin state. Once this is accomplished, one must then carefully craft it through roleplay means. Should you roll anything less than a twenty in its careful construction, the armor will be torn. Once in combat, should the armor be damaged or torn, the exposed area would then become vulnerable to magical attacks once more. Mechanically speaking, it may be possible to statgen base chainmail to have hugely negative defensive debuffs (practically none) with its durability also being modified to be destroyed within two hits. Furthermore, due to its light nature, if a mechanical armor set were to be created it would hold no speed debuffs. The way one would determine whether someone was wearing tinfoil armor or not is purely dependent on their skin, which should look something along the lines of: Should this lore be accepted, I believe it will add an additional level of role-play not yet seen on any medieval fantasy server. This document is purely science based, and now that the current year is 1600, a time in which pirates roam, the need for tinfoil equipment is necessary. However, should this lore not be accepted, I truly believe people will still craft such equipment through roleplay means even if it woiuld not provide the additional magical protection as they would hold the belief that it truly does. I have kept this short and sweet, like an innocent child, for I believe I've nailed my points across rather effectively. For those who are too lazy to read, I shall summarize in a tl;dr. Tin Foil Armor should be magic resistant depending on its crumpled state (coating your armor in tin will not do anything unless it is pure tin!). Tinfoil headgear should prevent illusion magic and mind probing from affecting the wearer. To craft a single piece of armor, or the tinfoil itself, smiths must roll a perfect 20/20 in role-play to provide validity to the tin foil's stability. Tin Foil armor has no durability nor defensive buffs to ranged or melee.
  3. The Hou-Zi Aboriginals of Axios The Hou-Zi are a primate people native to the archipelago of Axios. Their native territory comprises the isles of Malin, Tahn and Asul. The Hou-Zi once had an empire that spanned the entire continent during neolithic times, but have crumbled and become a sparse people. Nowadays, they make their reclusive dwellings within the jungles of the isle of Asul, the ancient heartland of their people. They live by the creed of their Immortal Monkey King, Hou-Shen. Origins The Hou-Zi were an uplifted race. Once a species of monkeys like any other, they were a primitive animal incapable of fire, tools, architecture, or anything of the sort. Just like any regular primate. A Hou-Zi, pre-uplifting Fate smiled down upon this primate species however, as Dragur was looking for worthy candidates. This was a time before Dragur had dabbled with the race of Dragons or anything of that nature, still a relatively young deity at the time, experimenting with his power. He had observed his colleague Metzli and her creation of her own favoured race- the Kharajyr. Upon witnessing this, he too sought a race of mortals to do his own bidding. However, the age was still young. The elves, orcs, dwarves and men still walked with their forefathers, and would not turn to do his bidding. He implored Metzli to share with him the secret of creating a race of his own, but the Kharajyr-mother would not, wishing to be alone with this power of hers. Facing a lack of other options, Dragur turned to the already existing fauna of the land. The four descendent sentient races would not bend to him. Metzli would not show him how to create life of his own. He had to uplift a species that was already there. He spent seven years and seven days scouring the world, the various continents, until he came upon what would become Axios in the present day. The jungles in the isle of Asul were filled with thousands of creatures, many intelligent, many fierce, but none suited the Dragur’s needs. None until he came upon the primates. The primal ancestors of the Hou-zi. These monkeys pleased him. They were clever, they were quick, they knew how to hunt in a group, and above all else, they resembled the descendent races and the Kha, with two legs, two arms and two eyes full of life. He could work with this. So Dragur got to work. He approached a primate. This monkey was the alpha, the leader of the pack. He had twelve monkey wives, and no other monkey dared eat before him when it was time to feast. Dragur unlocked this monkey’s mind, opening it to sentience. To the idea of the future, the past, of fire, of the stars. The monkey would become Hou-Shen, the Monkey King. Dragur would perform all manner of lost arts and powerful magics on Hou-Shen in the coming days. Transforming his soul, his mind and his body. The Monkey King would soon live up to his title, growing strong, lean arms and legs much like the races of men and elves. Dragur gave Hou-Shen a crown of jade, and instructed him to go and be the prophet of his people. However, Dragur warned, Hou-Shen was to be the vessel of his will. For as long as his newly created people- the Hou-Zi- obeyed his will, he would shower them with prosperity. Hou-Shen did as Dragur commanded, unlocking the gift of sentience on all the monkeys in the jungle of Asul with power granted to him by the Daemon themselves. Soon, the Hou-Zi race was fully born, and their history began. History Jing-Taiyun, jewel of the Hou-Zi empire, in its prime The Hou-zi expanded and evolved their culture at an astonishing rate. Within two years they were forging their own steel. Within thirty, they had built their first palaces out of stone and jade. Guiding the Hou-zi through this entire process was Hou-Shen, teaching his subjects the wisdom imparted on him by Dragur himself. Expansion and Golden Age By the 50th year, Jing-Taiyun, the capital and center of Hou-zi civilization had been built. With their newfound sentience, the Hou-Zi developed a complex society. Hou-Shen and his sons- Hou-Wang, Hou-Da, and Hou-Xiao formed the top tier of society, ruling from the Jade-Monkey throne in Jing-Taiyun. Underneath them served the Ruling Council of Chi. The Ruling Council was made up of twelve Hou-Zi lords who governed over a respective territory of Hou-Zi land, which had expanded to encompass the entire ancient jungle of Asul. Hou-Zi society lived stably for awhile, but this was not to last. The Hou-Zi people were growing used to their luxuries and wished for more. So, Hou-Shen meditated upon the Jade-Monkey throne and sought the advice of the creator- Dragur. Dragur said: Expand your lands, lay low to those who oppose you. Turn this continent into the continent of the Hou-Zi. Hou-Shen complied, and the Hou-Zi conquest of ancient Axios began. A Hou-Zi warrior of the Fei-Zhu tribe, scouting out new lands for conquest. The Hou-Zi army was an unstoppable force. Hou-Shen the Monkey King was a terror to face in battle himself, those who faced him claimed he was immortal, unkillable. It could be said, however, that his enemies were hardly an even match. The lands that would become Axios had no other race which were the Hou-Zi’s equal. The elves who lived there were barely awakened, still primitive. The highly advanced Hou-Zi ransacked their villages with their bronze armour and weapons of jade. Captured villages and settlements were turned into tribute-nations. Those subjugated by the Hou-Zi were made to mine and forage for their new masters, forced to turn in a quota of bread and fruits, silver, gold, and most of all- Jade. The Hou-Zi population exploded as the race conquered more and more land, with more and more space to live in. Great Hou-Zi cities were erected. Dansui, whose golden streets were ruled by the first son of Hou-Shen, Hou-Wang. Khandarajin, whose towering spires were presided over by his secondborn, Hou-Da. Finally, Gaoshan, whose crystal palaces competed with the mountains in which they were built, ruled by Hou-Xiao. However, remaining the greatest of all the Hou-Zi cities was Jing-Taiyun, remaining in the jungle heartland of the Hou-Zi people. From there, Hou-Shen offered up much of the massive tribute his empire collected to Dragur, his creation god. Dragur was pleased by this, as it gave him more credibility and pride as a daemon to have such a powerful and obedient people in the mortal realm, conquering land and collecting wealth in his name. The Hou-Zi empire at its zenith, with all its major urban centres shown. Downfall It had been centuries since the Hou-Zi had been uplifted by Dragur. Their glorious jade empire was nearly as old. The Empire, however, had begun to stagnate. Dragur grew impatient as the flow of tribute and wealth to him through sacrifice had become equally stale. The Hou-Zi had been stopped in their northward expansion through the isle of Tahn. Elven tribes in the area had developed more advanced weaponry and were able to make the cost of invading their land outweigh the benefit of ruling it. Hou-Shen, the monkey king, had begun to show his age as well. His sons had all passed, Hou-Xiao the last, being tragically shot while leading a raid in the north, by elven rangers seeking to protect an elven child he had cornered. His sons had not been immortal, but Hou-Shen was. Towards the end, the ruling council of Chi reported Hou-Shen becoming more vacant, distant, he would take long walks in the moonlight, along the glorious jade palisades of his Jing-Taiyun palace. His people began demanding more conquest, more wealth, public opinion of the immortal monkey king began to turn. But, at the turning point of the Hou-Zi people… Hou-Shen, their eternal sovereign, disappeared into the night, never to return. The Partition of the Hou-Zi empire into four kingdoms after Hou-Shen’s dissapearance. With their immortal king gone, the Hou-Zi empire fell apart overnight. The Council of Chi factionalized and retreated to the various great cities across Axios to consolidate their power. The Kingdoms of Jing-Taiyun, Khandarajin, Dansui and Gaoshan were formed, all named after their capital cities, but all claiming to be the rightful successors to Hou-Shen and all Hou-Zi lands. Dragur was furious at this turn of events. His chosen champion had dissapeared, and what was left were a bickering race, too busy warring on one another to deliver him any tribute or act on his will. He descended upon each of the four kings of the partitioned empire and demanded a cease to all hostilies. A re-unification and the resumpton of the conquest of all of Axios. However, it was too late. Gaoshan, Dansui, Khadarajin and Jing-Taiyun were too entrenched in their rivalries and wars to listen to this daemon. What’s more, they felt no loyalty to Dragur. It had been Hou-Shen they followed, in his name they conquered barbarian lands, and his throne their tribute had gone to, not Dragur, who they had named the Awakener. Dragur was a god attributed to their creation, but little else. In their arrogance, the Hou-Zi ignored the Daemon in favour of continuing to war among themselves. Dragur knew he had failed. This race he had created had spun out of control, he could no longer use them as a vessel of his will. With that in mind, he began the eradication. The warring states of the Hou-Zi could do nothing to stop the onslaught of demons and fire which consumed their lands. In his endeavor, other daemons such as Metzli were glad to help, as she relished in Dragur’s failure and did not like the idea of other races existing to contest hers. Soon, what had once been a proud race and a mighty empire had been wiped off the face off the continent. A true apocalypse. Barely any ruins remained of once glorious cities. But, the daemons did not successfully finish their genocide of the species. A small group of Hou-Zi lived on, hiding away from the fiery death of their empire. They were few in number and leaderless, their homes gone. They were a clan that resided deep in the jungles of Asul, where their species had been born. There they remained, doing what they could to survive. The largest population of Hou-Zi today reside deep in that Asul jungle, avoiding contact with all other races whenever possible. They are few enough in number that descendent races may not have even learned of their existence. Yet, they hold onto the past, hoping to one day rebuild their empire, hoping that Hou-Shen, their immortal king, will return from his self-imposed exile and lead their people to glory once more. Perhaps someday, the empire of jade will be reborn. Physical Appearance The Hou-Zi are a monkey people. So, they resemble humanoid, sentient primates. Much like the Kharajyr, they too come in several sub-species. Some typical Hou-Zi, a Fei-Zi (Left) and Laobai-Zi (Right) ((Credit to Triplewing)) Laobai-Zhu The Laobai-Zi (literally: common folk) are the most common of Hou-Zi subraces. They were found all over the empire. They had fur usually in shades of brown and came in all shapes and sizes. Laobai-Zi are the more versatile and adaptable of the Hou-zi. the Laobai-Zu are said to be the line of Hou-Zi directly descended from the god-king's firstborn- Hou-Wang. Laobai-Zhu are the shortest lived of the Hou-Zi, reaching a lifespan of 80 to 100 years. Fei-Zhu The Fei-Zi resemble baboons, being by far the most colourful of the Hou-Zi species and said to descend from Hou-Shen's second son, Hou-Da. Fei-Zi are known for their multicoloured fur which can be blue, red, hues of yellow, or gold. Their faces are usually a contrast to their fur, a red-furred Fei-Zi would have a yellow face, for example. Fei-Zi are the smallest but most nimble of the Hou-Zi, being lithe in body, and around 5’ to 6’ feet in height. Fei-Zhu enjoy slight longevity, living a lifespan of 150 to 250 years. Hei-Zhu The Hei-Zi (black ones) most closely remember silverback gorillas, and are considered to have originated through the seed of Hou-Xiao, third son of Hou-Shen. Members of the Hei-Zi are most always black of fur and the burliest, strongest of the Hou-Zi subraces. They range from 6’5 to 7’ feet tall. Hei-Zhu are the longest lived of the Hou-Zi, experiencing a lifespan of 250 to 300 years. Culture The Hou-Zi developed a rich culture during their centuries as the dominant race of prehistoric Axios. Ancient Times The Hou-Zi were a culture that valued wealth above all else. Known for great materialism and hedonism, the Hou-Zi lavished in great displays of richness. The nobles and lordlings of the empire often made huge displays and ceremonies to show off their fortunes. Of all the symbols of wealth in the Empire, jade was the most important of them all. A jade cabbage. Naturally, all this wealth was possible due to the steady flow of tribute coming in from the conquered provinces of the Hou-Zi empire. This wealth also allowed Hou-Zi princelings to continuously out-do one another in architecture. Magnificent spires and palaces were erected in the various Hou-Zi cities. Typical Hou-Zi architecture during the golden age. Ancient Hou-Zi culture was lavish and rich beyond belief. At its heart was competition. The poor Hou-Zi would aspire to be rich and do whatever it took to get there, the rich Hou-zi would stop at nothing to display their wealth. Hou-Zi society was a constant chaotic hodgepodge of poor monkeys seeking to rise up, and rich monkeys constantly one-upping one another in a fierce competition to be the most famous, hedonist Hou-Zi in the empire. Modern Era Naturally, with their empire and great cities destroyed and most of their race killed off, Hou-Zi culture now is drastically different, devolved, even. A Hou-Zi village in the common era, built to be secluded. Hou-Zi now live a meager life of survival. They are mainly subsistence hunters and fishermen, living in thatched-roof huts and mud housing. The Hou-Zi seclude themselves for practical purposes, and pockets of Hou-Zi rarely see one another. When they do, they often trade simple goods. Some Hou-Zi still carry around pieces of the old empire with them. Trinkets of jewellery, or old weapons. These are highly sought after, and often traded from Hou-Zi tribe to tribe, especially any jade remaining among their people. Religion The Daemon Dragur was naturally the highest deity of the Hou-Zi. However, he was not their main diety. Dragur was known as the Awakener in the Hou-zi’s own tongue, for his role in bestowing sentience to the people. The Awakener was not actively worshipped, however, except when paying tribute to him through the spoils of the great empire. The Awakener played a background, omnipresent role in the Hou-Zi faith. However, it is Hou-Shen who captured the hearts, minds and faith of the Hou-Zi people. Hou-Shen was their immortal god, who lived generation upon generation as other Hou-Zi were born, lived and died. He seemed unkillable in battle and incorruptible as a ruler. He was worshipped as a living god among his people. A shrine to Hou-Shen, with his first son Hou-Wang presiding in front of him. Most of what little luxuries remain in Hou-Zi society go to decorating these shrines. Upon Hou-Shen’s disappearance, he went from being an actively worshipped living god to a mythical figure of legend. In the dying days of the empire, he had become a god like any other, frequently prayed to, but never truly there. Prayers in the last days of high Hou-Zi civilization often called for the return of Hou-Shen, the Monkey King, the god of their kin. In modern post-downfall Hou-Zi society, the remaining members of the species still cling to the memory of Hou-Shen. They believe he is prophesied to return some day, and bring his people back to glory. Shrines of his likeness are erected in every Hou-Zi mud village in the jungles of Asul. Modern depiction of Dragur in Hou-Zi society, shown as a wrathful dragon. Modern Hou-Shen revile Dragur, his title changed from the Awakener to the Doombringer. Any memory of Dragur creating the Hou-Zi has been wiped from the memories of the remaining members, and only resentment and anger of their civilization’s destruction remains. Dragur is a satanic figure in modern Hou-Zi faith. Language (Obviously, it’s mandarin chinese, albeit phonetically made to be a bit more english-speaker friendly and not a direct translation) The Hou-Zi language is lost to time. Any examples of it in written form were washed away by the wrath of Dragur during the purging of Hou-Zi civilization. Furthermore, the old Hou-Zi character system has been abandoned for a simplified phonetic system with letters adopted from the common tongue, which was picked up through sparse interaction with the descendant races. What is known of the Hou-Zi language to outsiders is only a smattering of words and phrases, listed below: Miscellaneous Nǐ hǎo - Hello. Nǐ hǎo ma - Are you well? Hóu - Monkey, cultural connotation: The Chosen Race Rén - People, person Huángdì - King Nǚwáng - Queen Shén - God Yù - Jade Zhǔ - Tribe, people group Cáifù - Wealth (Tā hěn cáifù: He’s wealthy, high in society) Xiōngdì - Comrade Zhànzhēng - War Shènglì - Victory Bùzhǎng - Minister (Title given to those on the Council of Chi) Place Names Jīng-Tàiyáng - Golden Sun Gāoshān - High-Mountain Dànsuǐ - Clear-water Khadharajin - High Spires ((This one isn’t chinese. It’s jibberish I made up.)) Phrases xiǎo dòng bù bǔ, dà dòng chī kǔ - A small flame is soon quenched (Destroy your enemy while he is small) Kōngxuéláifēng, wèibì wú yīn - Every why has it’s wherefore (Nothing is to be feared, only understood) Shuǐ néng zài zhōu, yì néng fù zhōu. - Water will just as surely sink a ship as it will keep it afloat. (What can help can also harm) Kě hóuzi dìguó rěnshòu wànnián! - May the Hou-Zi empire endure 10,000 years! Huángdì hóu-Shén wànsuì! - Long live God-king Hou-Shen! Yù shì hóu de xǐyuè - Jade is the joy of the Hou-Zi. Yīnjīng wèile shèng wángzǐ Ha'rambe chūlái - May we display our genitalia in memory of holy prince Ha’rambe. (Third son Hou-Xiao was known as Ha'rambe in some Fei-Zhu dialects of the Hou-Zi tongue) Modern Habitat The Hou-Zi live in areas they can survive without being noticed. This includes harsh mountain ranges, where they survive as hunters and herders, or dense forests. Currently, the only major pocket of remaining Hou-Zi is in the jungles of Asul, where the orcish race resides. However, small populations may still exist in the Giant’s Spine mountain range, or the forests of the wood elves. Possible places where Hou-Zi still exist. Asul is the only confirmed area. ((OOC)) THIS IS NOT A MEME. MY **** IS OUT FOR HARAMBE BUT THIS IS 100% SERIOUS LORE Okay so why did I make this lore? On a literal whim lmfao I just felt like it. But then I thought, hey, this could serve a purpose. Most people don’t seem to want another world-wide antag, especially not another demon-god who wants to (of course!) destroy the world. Personally, I’d like to see a more smaller-scale, group oriented antagonist, and I feel like this could be it. I would like to see the Hou-Zi interact with the descendent races, trying to reclaim their lost empire. Perhaps a story arc where Hou-Shen, their immortal king returns to them and they reclaim much of their lost technology and wealth. Maybe Azdromoth (the current main antag) descends down and makes an unholy deal with them, they serve his will, and in return Azdromoth returns the wealth and power of the Hou-Zi to them. The Hou-Zi are now tragically bound to the dark lord and made to serve his will, acting as emissaries and warriors of Azdromoth with the newly returned Hou-Shen as the main puppet and champion of the Arch-Dragaar. I’d like this to be at least considered and an LT takes the time to sit down and talk to me about it before a final verdict is made on this lore. Yes I threw in some memes and they aren't meant to be taken seriously, I just wanted to be fun. The rest of this lore is 100% serious, though. The meme references are just names I can replace in seconds, have a laugh, take the rest of the lore seriously though. Dragur doesn't have to be the one who created the Hou-Zi. I just don't know jack about Daemon lore. Any god-like or appropriately powerful being can have created them, and if needed, I can change it very easily. Chronologically, the Hou-Zi and their empire would have been long before the currently existing ancient history lore of the descendent races on Axios. Their empire is meant to be so old its almost prehistoric, predating the history of all other races. Hopefully this makes it easier to fit them in, lore-wise. I know this continent is meant for elven lore, and this piece shouldn't interfere with that. If you read my lore you'll see that I acknowledge the elves were 'here first'. In that the Hou-Zi actually conquer and subjugate some very early, prehistoric and primitive elven communities. These would be elven communities that would live on after the Hou-Zi empire was destroyed and develop into whatever current elven lore is. Anything and Everything in this lore is open to change in order to fit current Axios history Canon I’m aiming for this to be an ET/Event based race, with no real plans to turn it into a common player-played race. I would like the Hou-Zi to become a more unique and relatable antagonist to the playerbase, as there’s more room to interact with an alien but tragic people seeking to reclaim their glory, as opposed to a big evil dragon. Comparing these monkeys to easterner farfolk culture is like comparing 12th century Scandinavia to Renaissance Italy because they're both "western white people stuff", be culturally sensitive!
  4. (As I've been creating and PKing several personas lately, I've decided to make this thing here and put more effort into my personas. Enjoy reading!) John was born at felsen at the year of 1538. His mother was taken as a snaga when he was seven, and his father was killed by an orc raid when he was 15. He stands at 5"10, He is muscular and pretty smart. he hates Uruks, and wants to become an honorable man. He is stubborn, Pleasant and not too racist. Good with a sword, can barley use a bow. And now, his journy begins!
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