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Found 21 results

  1. Year 117 of the Second Age, ᛋᛁᚷᚱᚢᚾ ᚱᛁᛉᛉ ᛗᚨᚾ TAKING OFF THE BELT. ᛏᚺᛖ ᚺᛟᚾᛟᚢᚱ ᛞᛖᛈᚨᚱᛏᛋ It has come to my attention that my time as Clan Father should come to an end. Whilst I like to believe I have led our clan according to our core values and clan tenets, my reign as Clan Father of the Sons of Yavok was not as successful as I, Sigrun Ireheart would have liked it to be. I am announcing that I am officially stepping down as Clan Father. May one of the previous Clan Fathers, Bakir ‘Orcs Blood’ Ireheart rise up once more to lead our clan into glory, and keep to the clan values and tenets as I have. Now it is time for the Sons of Yavok to put their loyalty and trust towards our previous Grand King, Bakir. It has been twenty-five years of leading our clan, and I thank all my brothers and sisters of the Irehearts for the unconditional loyalty and trust they put into Sigrun Ireheart as Clan Father. Elder of the Irehearts, Grand Master of War, Grand Champion of Urguan, Dragonslayer, Champion of the Wilds, Captain of The Obsidian Guard. Master of Dungrimm’s gym, Urguan’s international chess Grandmaster. Clan Father of The Irehearts, Bane of the Orcs, Bane of Philip III
  2. Year 112 of the Second Age ᚷᚤᛗ ᛒᚱᛟ'ᛋ ᛞᛟᚾᛏ ᛚᛟᛋᛖ THE DAWN OF DUNGRIMM’S GYM. ᚷᛖᛏ ᛋᚹᛟᛚᛖ ᚨᚾᛞ ᛒᚢᚠᚠ In the past decades I, Sigrun Ireheart have witnessed a drastic change in Urguan, the muscled men of the past have dwindled in number in favour of Voidal Mages and politicians who care not for their body. These people are all extremely competent in their respective fields and this is not a missive of disrespect, yet it is a missive that I have the solution for these people to improve themselves. I, Sigrun Ireheart announce the Dawn of Dungrimm’s Gym. [!] An artistic depiction of the inside of Dungrimm’s gym. Inside the gym rests alot of equipment to help better one’s body, from strength training with the benchpress, barbells and deadlift to strengthening your core with the pull-up bar. Dungrimm’s gym truly offers everything needed to better yourself physically and mentally. I have even installed a water cooler for the weak, and an ale dispenser for the dwarves. The best part of Dungrimm’s gym is that it is entirely free for everyone visiting Urguan to use. LIFT ON! Signed, Grand Master of War, Clan Father of the Irehearts, Champion of the Wilds, Grand Champion of Urguan, Master of Dungrimm’s Gym, Urguan’s chess Grand Master.
  3. ___________________________________________________ The Reformation of the Obsidian Guard Long before the reformation of Urguan, a specialized force that ensured the security of the crown was handed to the Legion and the Obsidian Guard. Though the name and role of the Obsidian Guard has been forgotten for many years. Due to years of foreseen inactivity of the Legion, the Grand King and his King’s Council has sought out a better fit for Urguan and its safety. Therefore the concept of the Obsidian Guard is henceforth reborn. Within this rebirth, they will be raised and charged with the protection of the Grand King and all of Urguan. Though in times of war, the Obsidian Guard shall be reformed into the Legion once again. Many of the Guard’s within its ranks shall fill in officer positions thus leading the Urguan auxiliary force to dwarven victory. ___________________________________________________ Ranks and Structure The Captain of the Guard serves as the primary and only officer of the Guard whenever the King is not present, only relaying his orders to them otherwise. Often a veteran with some prior experience commanding, or simply an individual noted for his remarkable skill in battle, as well as unwavering loyalty. Should the king fall in battle, or otherwise die before abdication, the task of protecting the relics of the Grand Kingdom falls to this individual until an election is held. The Hammerguard comprise many of the Longbeards and veterans of the Guard, and are also the fewest in number, as there are few Longbeards willing to take the oaths and sacrifices required to join, however those that do, are among the most elite warriors in the field.. The Axeguard is the most numerous in the ranks of the Obsidian Guard, and is intended to serve as the main bulk of the King’s shieldwall. Members of The Axeguard are feared and respected warriors in battle that have proven themselves in battle countless times. The Shieldguard is the ‘grunt’ rank of Obsidian Guard, though make no mistake, they are still elite soldiers in their own right, and simply have not proven themselves in the capacity of a Royal Guard. The Shieldguard operate more akin to a traditional Legionnaire than an independent warrior like their superiors. ___________________________________________________ Requirements and Restrictions The Obsidian Guard is not a simple military guild or formation that one can apply to join freely. The Throng of the Grand King himself commands two things of its members, discipline, and absolute loyalty. To be a member of the Obsidian Guard, one is required to be a full-blooded Dwarf, (preferably with traceable lineage back to Urguan himself, though this is not an inherent requirement.). No ‘foreign folk’ are ever to be permitted within its ranks, even if they are declared honorary dwarfs, nor are any halfbreeds or other folk of questionable allegiance and lineage allowed. Furthermore, a member of the Obsidian Guard is to never, under any circumstances retreat from the field of battle, unless commanded to do so by the King, or Captain of the Guard. There are few things more shameful in the eyes of the Gods than cowardice. The punishment for this utmost shameful display is the shaving of one’s beard, and subsequent exile, though this punishment may only be administered by the Grand King or Captain of the Guard. To be a member of the Obsidian Guard, one is required to be an adept fighter of some form, be they with shield and shortaxe, or with greataxe and maul. (OOC note: This means that the person be competent in either PVP, CRP, or preferably both.) As both the Legion and the Obsidian Guard ultimately draw from the same pool of recruits, (and also, to prevent the Grand King from amassing a personal army, unbeholden to the council) The Obsidian Guard shall by default never number more than a thousand individual members. (OOC note: 10 personas) Any expansion of the Obsidian Guard must first be approved by the Grand Senate of Urguan to take effect. Any potential recruits to the Obsidian Guard require the approval of both the Captain and Grand King prior to undergoing initiation into the Guard. ___________________________________________________ Initiation To join the ranks of the Obsidian Guard, one must undergo a process of several rituals and traditions before being considered a member of their ranks. To begin, an individual must bring themselves before the Grand King or Captain, and must make their case for what makes them ‘material’ for the Obsidian Guard. This individual may bring two people, both of clans besides his own, to provide a list of deeds, or testimony as to the individual’s worthiness. If no prior deeds are given, or if the King and Captain find the individual’s testimony lacking, the King may command the individual to prove himself. This may be as simple as returning with the head of a worthy foe, or a difficult task, such as slaying a greater monster with witnesses, or surviving ten days and nights in the frozen north without supplies. It is a matter of creativity on the part of the Grand King, and is why one must be ready to prove themselves, or have already done so if they wish to join the Guard. Once this individual is accepted, either through the completion of a great deed, or through prior deeds, they then must swear an oath before the shrine of Dungrimm and Anbella. These oaths must be issued with the Captain or Grand King as witness to them. As a final rite of initiation, the individual must undergo the process of acquiring a tattoo on their right arm, this tattoo being a sleeve, and shall take the shape of the individual’s oath, written in ancient Dwarvish script. Only once this process is completed may the individual don the armor of the Obsidian Guard, where they are to serve until death, or released from their oath by the Grand King. Uniform As the dwarves of the Obsidian Guard are all elite fighters they shall all wear the same uniform to symbolize their unity towards their goal. Only the Captain shall wear a cape and pass it down to the next Captain should he retire or die in battle.
  4. ᛋᛁᚷᚱᚢᚾ ᚱᛁᛉᛉ ᛗᚨᚾ DUNGRIMM’S GYM GUIDEBOOK. ᚺᛖ ᛞᛁᛞ ᛁᛏ ᚨᚷᚨᛁᚾ Bench press. To start your bench press journey you shall roll out of 100 using /roll 100. (Unless voidally weakened, you roll out of 50.) Whatever you get you add +40, this is how much you bench press in lbs. (Example, /roll 100. I get 50, I add 40 so i get 90 lbs as my first personal record.) Once you have a personal record you roll out of your personal record and add 10% of that record. (For example, I got 90 lbs so I roll out of 90, get 50 and add 9 since 9 is 10% of 90.) A roleplay example. Sigrun Ireheart attempts to benchpress more then his previous PR of 270. xMuted rolled 160 out of 270. We add 27 since 27 is 10% of 270. Sigrun Ireheart benches 187 lbs, must be an off-day. Pull-up. Pull-ups are simple. You roll out of 20 and that is how many pull-ups you are able to do. Once you roll a 20/20 you get to roll out of 25. Once you roll the new best you add 5 to your rolls. Barbells. Man I don't know just curl them and get SWOLE. Dwedmill. You roll out of 20 and that is how many miles you are able to run Once you roll a 20/20 you get to roll out of 25. Once you roll the new best you add 5 to your rolls. Punching Bag. *punches Other things. Feel free to roleplay any equipment there being in the Gym, note that these are just recommendations. If you wanna get SWOLE irp in a different way go ahead CHAMP!
  5. ᛞᚢᚾᚷᚱᛁᛗᛗ'ᛋ ᛞᚢᛗᛒᛒᛖᛚᛚ DUNGRIMM’S DUMBBELL. ᚨ ᛗᛖᛋᛋᚨᚷᛖ ᚠᚱᛟᛗ ᛞᚢᚾᚷᚱᛁᛗᛗ On the 112 of the Second Age i believe us dwarves to have been blessed by one of the Brathmordakin themselves, I believe Dungrimm has approved of Mine, Ulfar Starbreaker and Angr Ireheart’s hard work with our launching of Dungrimm’s gym and has granted us an even greater challenge. When me and Ulfar were having a nice chat about the possible expansion, we spotted quite the sight outside Urguan’s valley. We spotted what we have now dubbed ‘Dungrimm’s Dumbbell.’ inside the valley of Kal’Darakaan. It is a massive dumbbell, presumably used by Dungrimm himself for his exercise. [!] A depiction of the Great Dumbbell. As we should, I decided I shall host a contest to see what person holds hidden strength within themselves! Whoever can successfully lift the dumbbell off of the ground shall receive 250 mina for their prowess in strength, and shall gain 1/10th of the stocks in Dungrimm’s Gym. It shall be hosted in a few stone days from now! (OOC: The Event will be hosted at 28-1-2023, at 5 est. Rules are simple, whoever rolls a 19/20 or higher twice in a row lifts the dumbbell off of the ground! Location is right outside in the valley of Urguan, head to Urguan and you can’t miss it.)
  6. Year 110 of the Second Age, ᛋᛁᚷᚱᚢᚾ ᚱᛁᛉᛉ ᛗᚨᚾ RIGHT IN FRONT OF THEIR OWN EYES ᚺᛖ ᛞᛁᛞ ᛁᛏ ᚨᚷᚨᛁᚾ In the year 110 of the Second Age Sigrun Ireheart, Clan Father of the Irehearts made his bold move. As he cleverly asked Valyris for a drinking contest before they went to a festival together. As the foolish Celia’norian citizens got drunk the masterful Ireheart made his move, kidnapping the princess of Celia’nor right in front of their very eyes. With my blade to her neck, a futile attempt to stop me by a mage of the air evocationist kind, whilst courageous did not end up saving her. My reasoning for this is that I am low on cash, and I had spent it all on buying myself and Valyris drinks. I am a gracious host and her stay with me has been nothing but smiles. The terms to her freedom are simple. Send an unarmed messenger to hand me over a sum of two hundred mina and a bottle of Celia’norian wine. You shall throw the pouch of mina and bottle of wine to me at the Ireheart clan hall. [!] An artistic rendition of Sigrun Ireheart and Valyris having a nice time at a bar was added.
  7. Year 105 of the second age. ᛋᛁᚷᚱᚢᚾ ᛏᚺᛖ ᛚᚨᛞ Sigrun’s campaign ᛏᚺᛖ ᛞᚹᚨᚱᚠ ᛟᚠ ᛒᛟᛏᚺ ᚹᛟᚱᛚᛞᛋ Foreword. This pamphlet is written to tell you all of my ideas and my personal qualities as to why I believe I would be the best pick for the next Grand King. First off a few of the situations myself and other dwed want to see fixed. It will be be split up in a few categories, as follows: Problems. 1: Citizen Engagement & Things to do. 2: Military 3: Reviewing Acts of the Senate. 4: Amendments of the articles. 5: Stagnation of Trade. Ideas. 1: Urguan Leadership’s reshuffle. 2: Allies. 3: Clan Encouragement. 4: Hefrumm Qualities. 1: Positive Qualities. 2: Previous Positions. Closing word. Problems. Citizen Engagement & Things to do. Urguan has recently developed a problem with keeping our loyal citizens engaged in the affairs of our city. With the Legion getting disbanded, there are not many things for our dwed to do in Kal’Darakaan. I plan to reinstate a military force in Urguan which will be detailed further in this pamphlet. Urguan has a select few guilds to be a part of in Kal’Darkaan, but not many jobs apart from being tavernkeep. Military will be one more but I also plan to have dwed be able to take up more varied jobs within our Kingdom. I plan to use Urguan’s famed deeproads for more job opportunities to those who wish to have a smithery, bakery etcetera down there. But any extravagant things will be presented to the King’s Council and Senate. Military. As of my retirement from Grand Marshal, the King’s Council at the time had disbanded the Legion in favour of a King’s Guard which would take up the mantle of keeping peace in the city and preventing crime. I believe the Legion should be reinstated with a new Grand Marshal at its head. With the current situation in the world, with the falling star and worm killing cloudbreaker we need a competent legion to handle the situation. I would appoint the Marshal myself, but would open up the floor for various people that believe they have the experience and qualities needed to take up the task of restarting the Legion. I would help them in any way I can myself. Urguan's military shall be re-vitalised and shall take it's toll on the Ibless-Uruk war machine and it's allies the necromancers and their great worm. The Great Stronghold that is Urguan will hold firm against these foul Beasts and shall act like a beacon of defense for any that may reside within. Urguan shall not be bested by a tree, nor Orcs and certainly not the foul undead. Reviewing Senate Acts. Leading up to Bakir’s retirement from Grand King, I had asked various dwed about problems they see in Urguan. One that was brought up multiple times is that the dwed wish to review and reevaluate some previously passed bills in the senate. I would like to call up any dwed to present bills they have problems with, so we can review them as a people. Amendments of the Articles. The Articles of Urguan have been outdated for a while now, i believe the King's Council and senate should take a great long look at the articles and write amendments to them wherever there needs to be updating. Stagnation of Trade. Trade has recently stagnated in Urguan, which is a great shame as dwarven goods are known and respected around all of Almaris. I would encourage trade by offering to pay the first two weeks of tax on stalls and carts any Urguani dwed may hold in different nations. Festivals of Trade and other events where dwarves would be able to sell and spread dwarven goods to various people from various nations. The workforce shall play a big part in creating these dwarven goods, and together with the government they shall spread it around the world. Ideas. Urguan’s leadership reshuffle. Urguan has long had the same positions make up its King’s council. Whilst many of these positions are vital to running Urguan, I have a select few that have recently been proven to be not necessary for Urguan, and one that I believe should be considered for the King’s council. Here is my list of positions I would have in my King’s Council. Grand King. The grand king needs no introduction for the King’s Council. He is the agreed upon representative of the people of Urguan. Grand Chancellor. The Grand Chancellor has recently become a vital part of Urguan’s leadership with the introduction of the Senate. The Grand Chancellor is the one that represents the Senate’s views and should be the direct representative of the Senate towards the King. Grand Marshal. The Grand Marshal is the head of the Military in Urguan, they are the Military’s direct representative to the King. Dealing with defending the Kingdom and notifying the King’s council of any threats to Urguan’s sovereignty. Chief of Hefrumm. As with the meteoric rise of Hefrumm during Bakir’s reign as Grand King, it makes sense that there should be a position to represent Hefrumm in the King’s Council. With Garedyn The Green at the helm, they have proven themselves to be a wonderful people that form the bulk of Urguan’s activity. Their importance in the current Grand Kingdom of Urguan cannot be understated. Grand Steward. The Grand Steward is the representative of Urguan’s economy including stewardry, housing and banking and would represent all problems regarding such. High Prophet. The High Prophet is the one representing all religious matters in the King’s council, as they deal with the council of prophets of the Kirkja Dverga. Lord Justiciar. The Lord Justiciar deals with all legal matters in the Grand Kingdom of Urguan, and should be the representative to all legal matters and justice throughout the nation. Scrapped position. King’s hand. The King’s hand position has long overstayed its welcome in the King’s Council, as it has its duties changed multiple times and never once has worked out. No longer shall upper leadership work in secrecy, and it shall truly have Urguan's people best interests at heart. Allies Haense. The Haeseni government and people have proven to be an incredible ally for the Grand Kingdom of Urguan, and we should do everything in our power to keep them as an ally. Balian. As with the recent dissolution of Oren after our victory against them, the people of Balian have proven to be a faithful ally to the Grand Kingdom of Urguan. Petra. The people of Petra have clearly grounded themselves between the nations of Almaris. They are a proud people and an even fiercer ally in combat. All of these allies have proven to be incredibly important to the Grand Kingdom of Urguan, and all measures should be taken to ensure our future cooperation with these nations. Clan Encouragement. The clans of Urguan are the ultimate backbone to the future of Urguan, and I believe the government should do everything to ensure the prosperity of these clans non-directly. Each clan should have a clan leader that isn’t afraid to ask the King’s Council for any help regarding problems they may have, and I will ensure no expense shall be spared to ensure this. Hefrumm. As seen during Bakir's reign, Hefrumm has experienced a meteoric rise with Garedyn The Green as it's spearhead. As they form the bulk of Urguan's people i believe they are long overdue for more granted autonomy and appreciation from the government of the Grand Kingdom of Urguan. Their importance to the Grand Kingdom cannot be understated. They are the lifeblood that fills our valley and city's halls. Hefrumm should be granted full autonomy over their valley. The King's council with the Chief of Hefrumm as one of it's positions will draft up a renewal of the articles to favour the renewed and reinvigorated Hefrumm people. Qualities. Positive Qualities. I, Sigrun Ireheart, am a dwed that carries all the passion and fire that our previous king had, but I assure the Urguani people that I will be a comprising king, and will strive to represent the dwarves of Urguan in the best way possible. I promise that I will carry all of the energy in Urguan on my back and would make sure every dwarf with a problem would be represented dutifully. Urguan is in a tough spot as of this moment, but with all of our heads stuck together we will come up with a solution to any problem our proud people face. Previous Positions. Grand Marshal. I have served as Urguan’s Grand Marshal for over two decades and have done everything in my power to ensure victory with the minimal loss of dwed life. The energy and vigour I had as Grand Marshal would be transferred over to my reign as Grand King. Clan Father of the Irehearts. As Clan Father of the Irehearts, I have ensured our clan’s position in Urguan as a famed elder clan, as I plan to do the same with Urguan on the global stage. Priest of Dungrimm. As Priest of Dungrimm, I have ensured the word of Dungrimm’s spread in the Kirkja Dverga, and have even constructed a statue in his honour. Closing Words. I thank every dwarf in Urguan for taking the time to read this pamphlet. I truly believe I have the qualities and ability to take Urguan into the next age bountifully. I ensure that every dwarf would be represented dutifully in the King’s council and Senate. We shall all make sure that Urguan becomes the stronghold and activity centre it previously has been. I hope you have the faith in me to vote Sigrun Ireheart as next Grand King of Urguan. [!] A picture has been affixed to the bottom of the pamphlet.
  8. It has been quite some time since i joined LOTC for the first time, i have mainly been part of Urguan as the Grand Marshal three times, but have made many characters and enjoyed alot of roleplay the varying nations have to offer. Ask me anything.
  9. ᛞᚢᚱᛖᚾᛋ ᚡᛖᚾᚷᛖᚾᚲᛖ Upon returning from a long journey Duren Ireheart embraces the many clan kinsmen in the halls but there was one he looked forward to seeing the most. Yet the beardling grandchild he raised would never appear. The Clan brought upon the hard truth of Balor’s demise by those of San’Velkuz bringing a fury of Duren’s beard. Amidst the counsel of his kin, memories of Balor’s trials return, creating a strong conviction within the Clan. A personal grudge shall be placed upon those of Krug until the individuals of the crime have been brought to justice. An investigation will take place and should any resistance be met will result in displays of Dungrimms arts. Retribution shall be manifested as the natural and just refund for harm.
  10. ᛁᛏᛋ ᛟᚡᛖᚱ A FINAL RESIGNATION ᛏᚺᚨᚾᚴ ᚤᛟᚢ Fellow dwarves, an ancient saying reads all good things must come to an end. It is with a heavy heart that I write to you all that I shall resign from my position as Grand Marshal. I wanna thank every legionnaire for putting their full trust into me as Marshal. I also wanna thank Grand King Bakir Ireheart for granting me such an important position. We've enjoyed a lot of victories, and even won a war. Though my fuel tank ran out, and i wish to not burden the Legion with inactivity. A weight has been lifted from my shoulders, and i believe this is truly for the best. Narvak oz Urguan, Narvak oz Legion. =================== Signed, Champion of The Wilds, Elder of Clan Ireheart. Defender of Dungrimm.
  11. 10th of the Grand Harvest RETURN OF THE KING Vienne was quiet and desolate, all the servants of Frederick I ‘The Craven’ were asleep and in their beds, oblivious of what was about to occur. Soon the dungeon door to Bakirs cell burst open and was greeted by a mysterious figure in armor. They broke the bonds of the Grand King and motioned for the imprisoned King to follow. The Grand King quickly was led outside the city without anyone knowing, they were quickly met at the gate of Oren by a combination of House Romstun and Urguani soldiers on horseback, smiles on their faces as the Grand King walked freely from the captivity of Oren. They cheered and bashed their blades against their shields in celebration before lending the Grand King a horse to bring him home. Grand King, Bakir Ireheart was back on the Obsidian Throne, his lust for vengeance was never stronger and the Kingdoms lust for justice against the dishonored sons of Horen was strengthened. The many transgressions of Orens people tainted the legacy of Horen, defending and helping subjects of the Azdrazi, the kinslaying of their own kin to secure the throne, the repeated dishonoring of your own people by War-mongering to defend an illegitimate elven state and not caring for your own child, a Prince of Oren. My message to you Frederick ‘The Craven’ is this. This changes nothing. Your fumbling of my capture and the great lack of victories in battle has emboldened us and only strengthened us. We will not stop the annihilation of your people until you pull back your forces and admit you were wrong to defend honorless people and slaves to Iblees. Save your people, pursue the retreat of your men from our lands.
  12. Year 82 of the Second Age, 5th of Amber Cold. (IRL Date) ᚨ ᛞᚹᚨᚱᚠ ᚱᛖᛏᚢᚱᚾᛋ ᛏᛟ ᚹᚨᚱ A RETURN TO THE CALL OF DUTY ᚨ ᛞᚹᚨᚱᚠ ᛋᚺᚨᛚᛚ ᛋᛚᚨᚤ ᛏᚺᛖ ᚷᚱᛖᛖᚾᛋᚴᛁᚾᚾᛖᛞ An Ireheart returns to the duty of leading the Legion. On Year 82 of the Second Age on the 5th of Amber cold a war was ignited. With the fury of the dwedmar and the foolishness of the orcs of The Iron’uzg. One dwed was killed, and for their sins one orc was killed, with two more captured. I, Sigrun Ireheart cannot simply standby as a soldier whilst this war goes on without my nation, my old soldiers going unled without a Marshal. For the reasons I had previously resigned have been rendered void by the ignition of this new war. I vow to return to the duty of being Marshal with vigour, should Grand King Bakir Ireheart accept me as his Grand Marshal once more i shall return to duty next stone year. Should any of my old commanders disagree and see themselves fit for the Grand Marshal role, i will accept the adversity and pray to Dungrimm they shall lead us with vigour and glory during this conflict. I shall leave the role for someone else after the war has ended, for someone else to lead the legion to glory. I ask you, brave dwed to let me lead us into victory this war, and trust me with the duty i had previously lost the appetite for. For the ancient saying goes, there's no better feeling then killing an orc. Signed, Clan Father of the Irehearts, Champion of the Wilds.
  13. ᛞᛖᚨᛏᚺ ᛏᛟ ᛏᚺᛖ ᛞᚱᚨᚷᛟᚾᚴᛁᚾ “A dwarf never forgets.” CLEANSING OF THE DRAGONKIN No descendant has come close to the combined feats of Yavoks kin. Yavok Ireheart, the founder of the clan, purged dark beings haunting the caves of his home. Kjell the Dragonslayer, slaying multiple dragons himself, set the precedent for the later generations of khronammoruk. With a Dragon attack on the capital of the dwarves, and the attack on the King of the Dwarves in the Haense tavern, the threat of the Dragonkin and Azdromoth grows greater. The Dragon-worshippers taint the land they touch and associates of Khorvad and Iblees cannot be ignored as they move to undermine the ideals and places we’ve all fought for. The Irehearts grow tired of the repeated slights by the sons of Azdromoth by tainting dwarven lands and the repeated attacks on Urguans kin, the repeated seizing of Urguani land from the Paladins and the deals with Iblees. For this, the combined Elders of Clan Ireheart and the Clan Father of the Irehearts make a bloodpact to fully cleanse this land from the spawn of Iblees. To those who live in the old ruins of Dol’Gorix at the foot of the volcanic mountains. You will have two stone days to remove your belongings off our sacred land or blood will once more be split in reclamation. Kav un anakrun yol zahere. Do not test our patience. Signed, Clan Father of the Irehearts, Champion of the Wilds. Elder of the Irehearts, Bane of the Orcs, Bane of Philip III Elder of the Irehearts, Commander of the Legion. Elder of the Ireheasrts, Certified Dragon Tracker
  14. THE MOUNTAIN ALLIANCE Since the founding of Kal’Urguan the mountain dwed have been the foundation of the dwarves, from their many feats to their esteemed Paragons, the sons of Urguan have relied on the skill and determination of the mountain dwed. Back in the days of old, in the city of Kal'Karaad, Bastion Ireheart, Fili Grandaxe and Verthaik Frostbeard signed a bloodpact, bringing the mountain clans into an alliance, forging an unbreakable bond between Urguans kin. Decades later, the pact was renewed between Kerwyr Frostbeard, Fimlin Grandaxe and Gror Ireheart, once again bringing the clans close, and in return, making the Grand Kingdom much stronger than it was before. So history shall repeat itself once again, the mountain clans of Ireheart, Grandaxe, Frostbeard and Stormheart shall sign a bloodpact in accordance with the following terms. 1. Signatories agree to support each other militarily if aggressed upon 2. Clans of the alliance formally agree to never employ hostility to each other, in the case of an act that cannot be ignored, the signatories shall meet to discuss a means of action. 3. Signatories shall not pledge allegiance to any sort of conflict without discussion. 4. Clans of the Mountain Alliance agree to support each other politically. 5. The Signatories of the alliance agree to meet every stone month. Signed, Lord of the Ireheart, Jarl of Dol’Gorix, and Bane of the Orcs Clan Father of the Stormhearts, Grand Marshal of Dungrimm's Legion, and Grand Champion of Urguan Clan Father of the Frostbeards, Son of Hamnil Frostbeard, and Lord of Tal’Rhewenholm Clan Father of Grandaxes, Brewmaster, and Lord of Kal’Bogrin
  15. Congratulations to Bakir Ireheart as he persevered and claimed all other participants belts along with the Champion Belt! He shall wear them proudly as practiced by the ancient traditions and the blessings of the paragon, Kjell. Let us take a moment to recall the memories of the competition: Thank you to everyone who were able to make time or attempted to participate.
  16. ᚷᛁᛗᛗᛖ ᚤᛖᚱ ᛒᛖᛚᛏ 2.4.2022 The horns begin sounding in the Halls of the Irehearts as the calling of an ancient tradition passed on by the Paragons begins. A registry has been placed upon the clan board to be filled by every participant for the weeks leading up to the event. It will take place in the Ireheart Clan Hall located inside the capitol of Urguan. (Click the scroll and Sign Up) [Sponsored by the (Dwed Wrestling Entertainment)]
  17. The line of Igor, a line of respectable and honorable Irehearts, a line of Kings and Paragons. Igor Ireheart, famed for winning battles in which he was outmatched and outnumbered, brought fame to his name and his kin. But soon after, sacrificed his life to defeat an Aengul in revenge of his brother, Dreek Ireheart. And then onto Vorstag Ireheart, his name spoken throughout the ages for leading his warriors time and time again into battle, sharing every risk and discomfort his lessers took. Twice he was crowned Grand King, eventually following the same fate as Igor, sacrificing himself to defeat a corrupted Urir Ireheart and save the most important dwarven relics in history, the Armour of Urguan. Bastion Ireheart, direct son of Igor forged his own legacy as he fought and worked for his fame. He ascended to Grand King and followed the example of Vorstag, leading the legion into battle against the Orenian Empire, ultimately defeating them. The songs and stories of Bastion and his exploits are still talked about to this day. The Glory of not only the line of Igor, but Roggar, Olaf and Dreek could be sung for ages and never end. Agnar Ireheart, son of Igor and great-grandson of Kjellos is my father. Boasting about his service to Urguan and to the Irehearts, always loyal, always attentive to the tenets of the Clan and its values, Honor, Loyalty, Devotion, Bravery and Respect. These are the values our clan abides by, from Igor to Axel they have not only kept these tenets close. But have always shown they’re amplified loyalty to not only their bloodline, their nation, but also their kin. You would think that a son of Igor and descendent of Kjellos as well as relative to many great kings would be loyal to their own blood and to their Clan Father, especially his own son. But it is quite the opposite. Agnar Ireheart you have betrayed your kin and betrayed your own son for a position of power in the Kingdom of Urguan. Breaking the blood oath you forged with the clan upon the completion of your Ireheart Trials. Igor, Kjell, Roggar, Olaf and Dreek would be disappointed and ashamed to know you are related to them, knowing you still call yourself an Ireheart despite your breaking of our tenets, values and oath. Such a betrayal will not go unanswered by your son, nor by Clan Ireheart. Agnar Ireheart, You will be stripped of your status as Blooded from Clan Ireheart, stripped of your gryphon feather, and stripped of the name Ireheart. You are also stripped of any claim to the Ireheart throne and to the ancient name of Stormhammer, the sub clan to the Irehearts. Finally, for your betrayal of your own son, and betrayal of every dwed who has the name Ireheart, you are hereby banished from Clan Ireheart for eternity and will forever be shunned by your blood till the end of your days. Signed, Lord of the Irehearts, Jarl of Dol’Gorix and Bane of the Orcs Grand King Emeritus, Grandson of Roggar, Father of Utak, Elder of Clan Ireheart, Champion of Clan Ireheart and Defender of the Articles Son of Rorik Ireheart, Elder of Clan Ireheart Son of Dreek Ireheart, Peoples King, Grand Champion of Urguan Elder of Clan Ireheart, Line of Roggar
  18. 10th of the Grand Harvest THE FINAL STRIKE Three strikes and you’re in the grudgebook is what the greybeards of our clan taught us as beardlings. Urguan’s race is doomed to be stubborn and grudgeful, but yet because of our devotion to the Grand Kingdom of Urguan we have forgiven many wrongs against our kin. We have worked for the greatness of the Kingdom, fighting in wars and participating in government, even after we’ve been wronged without compensation. All we ask for in return for our labor is respect. The first against our kin was when the most kind Urist Ireheart was mutilated and debearded at the hands of the wood elves of Sirammenor. Our Grand King at the time, Jorvin Starbreaker, refused to uphold his honor by defending his kin who was violated in the worst way possible, debearding. Instead, when the Irehearts honorably defended their kin they were branded as traitors and asked to come before the high courts for their actions. In the end, the Kingdom failed it’s duties to protect the sons and daughters of Yavok as they fought a long grudge war against the elves alone. The second wronging of our kin was in the election of Durorn Ireheart. The votes were counted at first 71 in favor of Durorn Ireheart and 48 in favor of Norli Starbreaker. Though when the council met, dishonorable schemers slowly discounted votes until it ended in a tie. And when the council was asked, how should we resolve this tie? The schemers answered “let the council decide” as they knew they held the council majority. A King was crowned by the council, but not the people of Urguan. The namesake of Urguan was wronged this day, but especially the descendents of Yavok. The third and final strike against our kin was in the meeting and consequential events after the meeting. As Ulfric went behind the backs of the Irehearts, making deals with Du Loc that directly affected our clan. Ulfric bent over to cannonism as he told Du Loc that he would sit idle as Du Loc had their way with the Irehearts. Once again the Irehearts would be doomed to fight without protection from their King, but now their King actively sided against them. What did we do to deserve this kind of dishonor? In defense of his “honor”, the Grand King called us traitors, even going so far as to threaten a former Grand King, Gror Ireheart, with treason. The King with all his “honor” denied an honor duel and fled the city of Urguan in shame. Let it be known that the descendents of Yavok are tired of being wronged. Even Urguan rolls in his grave as he hears those who represent him slander his name by turning their back on their kin. Three strikes and you’re in the grudgebook. But once again the Irehearts show their mercy by presenting these overdue demands as compensation of their multiple wrongdoings. For the idleness in the case of the debearding of Urist Ireheart: 1. The formal apology from the Grand King to Clan Ireheart. For dishonorably scheming to rig the election: 2. The immediate promotion of Gorlim Ireheart as Grand Marshal of the Legion. 3. The reformation of the council system, allowing votes to clans with higher populaces. For branding us ‘traitors’ and letting Du Loc have their way with us: 4. The granting of a plot of land in the lands of southbridge. 5. A grant of funding in the form of 3,000 minas to repay us for centuries of unwarranted mistreatment. We present these demands to the Grand King of Urguan. Signed,
  19. The Enemy of My Enemy Part 2/3 [!] A party of Rustlers, Ferrymen and Irehearts do good work on the roads of Oren. The sun, though beating down heat onto the land of men below, was met with a cool breeze that made for a comfortable atmosphere. The Rustlers, intending only to cripple Orenian supplies, could be found ambushing caravans and trade wagons alike as they sought refuge in the City of Burning Clocks. THUMP THUMP THUMP! The hooves of a horse echoed throughout the field only to be silenced by the driver wishing to stop and rest at a nearby tavern. A gust of wind caught hold of some brush near the side of the road, parting a few leaves and opening a line of sight. Piercing blue eyes stared through the brush, the gaze serious yet clouded with eagerness. With quick and intent movements, Elsil’Ceru sprung into action. The young elf let out a whistle, akin to that of a bird that was local to the region. The caravan looked around in a state of confusion, then interrupted as Iscesi ‘the Doorman’ leaped into action, firing an arrow into the chest of the caravan driver. With the same speed with which the Rustlers appeared, the lives of the caravan guards ended. As the Rustler band cleaned their weapons, they were set upon by a messenger loyal to their cause. The Orenians began their march. With haste, Elsil’Ceru ordered that birds be dispatched to some allies of the Urguan war effort. They set their quills to parchment and sent the messages off with haste. In a nearby forest, the elfish Ferrymen, Vydrek and Diome, walked idly by with their long time friend, Yonash. The trio strolled calmly, taking in the scenery of Orenian lands one last time before they were set to the flame, when a bird flew down and landed atop the shoulder of Vydrek. Yonash stepped forward, grasping at the bird and holding it tight as he removed the attached message. While the man silently read, the two elves readied their weapons. Between the two, they shared centuries of experience in war and knew what a bird sent from the direction of an enemy must mean. The three Ferrymen returned to their horses and made for the nearby Ferrymen camp. As the reinforcements made their way to the roads of Oren, the ISA readied themselves as well. They had received reports that their caravans were being attacked and their supply chain cut off. With their usual haste, the ISA made for the roadside tavern, mounted on the finest steeds the Empire could muster and armed to the teeth. As they arrived, they were met with the host that they sought out. A coalition of Ferryman and Rustler stood at the ready, their numbers lined across the road, ready to meet the ISA’s finest. The two sides stood at a standstill, neither making the first move, but both ready to draw first blood. Silence befell the terrain as the two small armies stood there, offering nothing in the way of words to each other. Diome eyed the mounted men of Oren, his eyes flickering between the groups as they usually did when he was formulating a strategy, when his focus was broken by a sudden shout. “Narvak oz Kjellos!” a voice shouted, booming through the fields as Bakir Ireheart charged in, mounted atop a mighty ram. Bakir swept between the two groups, his warhammer spinning wildly before he swung it at the head of an ISA recruit, his head coming clean off. With the valiant acts of Bakir, the silence was finally broken, replaced by the clashing of steel and flesh. The Ferrymen and Rustler coalition strode forth, their shields tight together as they forced the ISA back toward their hamlet. Yonash stopped as he looked about the battle field. The man watched as the Orenian troops fell to the blades of the allied forces one by one, “Diome!” he shouted toward his comrade “Press the attack! They fall to our blades!” With the rallying words of Yonash, coupled with the charge led by himself and Vydrek, the combined army of Ferryman, Rustler and Ireheart cut down the last of the sixteen ISA soldiers. Bakir turned to Elsil, offering a nod to the Rustler as he blew into his warhorn, signaling for the band to regroup on the roads. Iscesi limped from behind the treeline, wounded but not yet beaten as he returned from slaying several of the Orenian party. Diome and Vydrek returned together, supporting their comrade Yonash as he triumphantly returned to the group alive. The men, elf and dwed all looked around. Led by Bakir, they all began to chuckle lightly with relief. It was comforting to see that all twelve of their group had returned to the place that the battle began, alive and well. Diome made his way up the road, the coalition of forces bonding from the tales they had made during the battle. He found himself beside Elsil as the duo walked. “A fine show we put on didn’t we Ferryman.” said the Rustler. Diome groaned, in annoyance or pain, none could say for certain. “The enemy of my enemy, Rustler.” uttered the veteran Ferryman. [OOC] The information/names used in this post is not public information. This post is a recount of events that occurred in-game and is not to be used to influence RP. The purpose of this post is to share the events of the road skirmish in an RP friendly manner. Thank you.
  20. A Tombkeeper's Diary "Return" ~o.O.o~ [Music] A bright, sunny day washed the dwarven mountains with gentle warmth in contrast to the cold and crisp air morning air, birds sang their songs and boars drank from the many fresh water lakes Urguan's valleys held. Any remaining early dew clung to the tall grass as afternoon was fast approaching, though the time of day was not the only thing making a return. Far below the cloudless, sun scorched sky trudged a lone dwarf hauling a cart of hewn stone blocks. His green war paint glistened as beads of sweat streamed down his mighty forehead and onto his thick black eyebrows. Angr Ireheart, a dwed of Dreek's bloodline, marched up the winding Urguani roads with an orange and gray banner mounted to his cart flapping in the breeze, his eyes spoke of growth and grief as his few year departure into the expanse of untouched wilds had surely moved him. His beard was longer, his body had been refined and his wrists though bruised, were bandage free once more. His gaze flicked up at the sound of a distant scuffle further along the road, and Angr could see it. A bandit, while he wasn't a Ferryman he was human, and in typical human fashion was preying on anything lesser than them. As he approached, the injured elf cried out for help and was promptly bashed in the head with the hilt of the bandit's shortsword, though Angr would pay no heed to the situation as it was not of his concern. Once he had passed, the human had called out to him. "Hold it, just where do you think you're going, short ****?!" Angr again chose to ignore the petty thief and continued to lug his cart towards a crossroads further down the road. "Don't tell me you're as dumb as this knife-eared scum! I'm talking to you!" He persisted, walking after Angr with his sword still drawn. "Shut et, boy. Ahm buseh." The Ireheart growled as the crunching of gravel under their feet continued to fill nature's otherwise blissful silence. The bandit immediately charged him with a scream and swung just short of Angr's cloak, though he would not be given another chance to slay his opponent. In a swift motion, Angr's rugged hand reached up and grabbed the man by his family jewels at which point he yanked the bandit down by his balls and onto his knees. The dwarf uttered no words and offered no remorse as he wrenched the shortsword free and drove it through his forearm. "No! No please I-" He begged as he was cut off by a solid crack to the temple. Angr silently got up and approached his cart, briefly browzing the selection of giant stones before settling on a fairly heavy piece. He hefted the torso sized brick to the dazed man and took in his features, noting that he was easily no older than twenty as he raised the stone over his head. "Please! N-" And that was that. A sickening squelch echoed into the surroundings as part of the bandit's brain was ejected from his now crushed skull. He looked up to the cowering elven woman and gave her a slow nod, this was not to say she was safe, but rather, to run. She needed no explanation as she immediately scrambled to her feet and took off in the other direction. With solitude restored at last, Angr's single eye settled on the young thief as he sighed, undoing the ties to an iron mask on his work belt. Angr shoved aside the large stone and began carefully tieing. The mask to what was left of the man's face and once he was done, hefted the body to his cart. "Yu were sadleh mesguided, may Dungrimm see t'es beacon and gentleh bring yu tu yur rest, young'in." He muttered. Many hours later, Angr would arrive at the capitol of the Grand Kingdom, his absence seemingly unnoticed. He would pass by many dear and familiar faces as he loaded his stone cart onto a rickety lift and sent it below towards the Worker's Guild. While descending the stairs, something caught his eye that was nailed to the bulletin board, a paper recently published regarding a competition for Grand Architect. "Tae fock es t'es shoite?" He grumbled, tempted to remark on how the only other able builders he knew were Grudgebeared and Magni. "T'es ain' ah competition, ye daft focken Frostbeard, ye need tae foind tae best, nae tah most ambitious!" He shouted, tearing up the announcement written by Azkel. "Ye wannu kill 'alf ov Urguan by 'avin teir focken new triangle 'ouses fall ontu t'em, ahm not gonna let t'at 'appen..." He grumbles, continuing to complain as he retrieves his cart at the lower section of the city and tugs it towards the processing area. "Ah keep tellen t'em Frostbeards ain't good fer anehfing otha t'an treason..." Angr lets another huge and stressful sigh escape him as he slumps into a seat within the Worker's Guild headquarters, unfurling blank parchment out in front of him as he begins to draft new designs he may be able to use for the competition. After a while though, an idea would stick with him, one that was sure to prove just how qualified he was for the job.
  21. A Tombkeeper's Diary "The Time I Drowned" [Music] Beneath a trickling underground stream, cold mineral rich water pours entropy over top Angr's head. The chaotic pitter patter screaming out into the cavern's silent expanse as the dwarf's naked body is soaked in liquid solitude. Though strange, Angr had routinely done this, seeking to quell his indomitable spirit which often thrashed with a primal rage. He hoped this time would be different, as his body was struggling to keep up with the demand of an Ireheart's bloodlust, as evident by his stitched breast. Most of his brethren already knew how to utilize their Ire like second nature, but Angr's reservations allowed this quality to run rampant. Around him, many hundred spiders of varying sizes watched from their burrows, some even daring to reveal themselves a few meters away. They would go no closer, staring at the apex predator of their ecosystem with a paralyzing hesitation. It was no secret that these arachnoids were timid due to the land's history, but Angr lived down here. He had slaughtered countless amounts of their kin prior simply because he could, he hunted them. Angr had planned on their visit, using their presence as temptation for his hunger to kill as he quietly waited to ****** it and pull himself back in. The Ireheart's skin was washed in stony grays and faded greens as he patiently sat for hours, internal turmoil simmering just beneath. He knew he couldn't rush his restraint, he needed to make sure that he could differentiate between himself and his bloodline in the heat of battle. The stirring darkness ahead gave way to lapping waves, thoughts crashing into his mind's cliff. He dwelled on how badly he wanted glory, the triumph of victory. Daily work dulled his direction, he grew more and more lost the longer he went without scratching the itch. He had dedicated himself to the tasks nobody else would do, but he didn't want to be left out because of it. This made him angry, no, this made him furious. He had put in the work, he had offered himself to preform the services of Dungrimm, why should he have to suffer the curse of incompetency? In a blinding movement, Angr bolted up and roared as he hurled his fist to the spider in front of him. And yet he stopped. He had stopped himself mere centimeteres away from the fuzzy head of a mid sized spider, allowing it the chance to scurry away with its life. He panted as his blood seethed in his veins, and he understood what he was missing. Nothing was owed to him, his performance, his results were his own. He had a long way to go before he could swim in his ancestry instead of drown. He scoffed as he plopped back down into his puddle. "Yavok yu bahstahd..." Angr grumbled. If he ever wanted to do his clan proud, he would need to continue to practice under various methods. He wondered, how could anyone ever hope to be on the level of Yavok, a legend who learned to master his fire. Perhaps that is why he was declared Irehearted, because he had found a way to channel his anger physically into his pumping arteries, rather than the annexes of his brain. Once more, he fell back into his trance. His psyche lulled ever deeper underwater where he could again try to swim, rather than drown.
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