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Found 3 results

  1. Event Planners, MC Names: EbonsquireEvent Type: RP | ExplorationYour Timezone: EST -5, Midwest (Indiana)Affected Groups: It's open. Any group may come, though 6-8 people is the recommended amount.Event Location: Northwestern Coast of Asul Summation: The Helderenberg is a mighty vessel, built from burly, dark wood and strong ferrum nails. Love and sweat was put into this ship whose course was set for Balanak Peak, an island some ways away past Axios in the middle of the eastern ocean. The living quarters were of adequate quality, fitted with a desk for each crew member and relatively comfortable bedspreads. A good twenty rooms in all did the ship have just for the main crew. But they were nothing as grand as the captains quarters! A king-sized bed, a desk with enough area on the top for doing some heavy duty paperwork, a great view of the ocean, and other such amenities befitting a nobleman. But, oddly enough, there were twenty-six members on this ship, and not twenty-one. And twenty-six rooms. in total. Unfortunately, the Helderenberg managed to go completely off course and collided with the sun-scorched sands of northern Asul instead, that once wondrous ship becoming a capsized mess along the beaches. Well, not really. In fact, it managed to remain relatively intact after impact, tough as the damn thing was. But nothing stirred. And there were twenty-six rooms on the Helderenberg. And now there were five members, who similarly did not stir. Concept Images/Screenshots: What help do you require from the ET Actors or Builders?: I'll need help building the ship -- it shouldn't be too large or too small. Should have 4 larger quarters 20 small quarters, a storage room, and a captains quarters along with a few others for the crew at least. Will also need actors, which can be a combination of non-ET players and ET.
  2. <spoiler> So, here you have it, folks. A small, player run Antagonist that'll be there. I haven't seen an Iblees Cult officially in a long, long time. So, here it is. </spoiler> Opening the Gates of Knowledge And it was that of the will of Iblees that all nations be subjugated under his powerful being, and the failed experiment of the Descendants be only a testimony to the accursed Creator's absolute failure. So therefore the Dark Lord descended upon the races of mortality, only to be held back by thin shackles of those in the higher realms. Scattered remnants of his powerful legions remain in the races of man, not united under one banner. One eye. But all things will come to an end, and the period of dis-unification will end just as well. Our Advance Cultists believe that it is under the will of Iblees that they, under a twisted manifest destiny, destroy all that the Creator had made. For Iblees is to create anew, under his oversight, a glorious new world that will stand the test of time. For this to work, all must fall under the bog of corruption. Everything must be coated in ash and flame, by the bitter cold until it can be reforged to beauty. All those who agree and work towards the desolation of all that is known as falsy "holy" are considered to be Branches of his great being. Setherien was one of his largest Servants, but he was foolish in thought and tried to go up against the races alone. At the end, betrayal was in his mind. Iblees used his powers over the Descendants to smite Setherien. This means that those who serve rather morally low deities or are plagued with evil themselves are welcome in, for they are branches of the Dark Lord. ((There are doctrines written up, but more will be posted with time.)) Populace Prophet: The bringer of Iblees's will. Said to meditate day and night on his corrupted being, the Prophet is in charge of delivering forth his great Will. Phantasm: The three Phantasms and the Prophet make up the chain of Cultists, each taking on their own Disciples. They are the backbone of rituals, the ones to deliver Iblees's Herald. Disciple: Those who are direct apprentices and "Disciples" of a Phantasm. They answer to their mastter and actively contribute to the Cult. Each Phantasm takes on at least one Disciple, and is responsible for keeping them active within the Cult. Application IC: Name: What deity do you follow (If not Iblees)?: Anything about yourself: OOC: Username: Timezone: Skype: Will you be active?:
  3. Hey-oh. It's Ford here! After coming back to LotC from a several month break, I've noticed the amount of RP has rose! However, it's quality has gone down significantly! So, I've decided to make this guide just because why not. To begin, know this is completely based on my opinion of how role-play should be...So, le's do dis. 1. Never. EVER. Emote your thoughts. This is the one thing that I've noticed happening more often. There's no point in emoting your thoughts, because no one else can even hear you. The point of emotes are to express your characters actions, whether they be simple or complex. Emoting your thoughts doesn't move role-play forward whatsoever. Not only that, but it clutters the chat and creates gaps between actual physical emotes, which makes it slightly more irritating. Refrain from emoting your thoughts, as said above. 2. Don't be afraid to die. I've seen a few new players who get into fights that either they did or didn't start and they never want to die even though the current situation that there in practically states they should be dead by now. Do NOT be afraid to die during a battle. You will be teleported back to the monks and healed, however you will lose only 30 minutes of your memory, which isn't that bad. If you value your new character so much to the point where you can't possibly let them take a stab, then you need to rethink some things.Also, when fighting, you don't always have to be a fighting master. Sometimes being inexperienced in close-combat fights makes for better role-play. Don't be afraid to lose. 3. You CAN be detailed when making your emotes. Many times I've seen newbies who rush their emotes to try and be one step ahead of their opponent or fellow role-players, but their action is somewhat vague and can create confusion. Detailed emotes really do add feeling to role-play, and trust me: Short emotes can be detailed. Take your time. And when someone rushes you, simply continue typing until you're finished. 4. Fighting isn't the only fun thing in Anthos. Though fighting is fun, there's absolutely no need to make that the only "fun" thing to do on LotC when there's still so much that you can do to have fun. If you only consider fighting fun, then that's just your character and I understand, but just realize that there are other ways of having fun. 5. Relax. That's a big one. There are people that get angry over games, and they're usually immature, but it's definitely much more immature to get angry over some Minecraft fantasy role-play with pixel characters. There's no need to get upset over a little role-play that doesn't go your way. However, if you realize that this is unfair and you feel that it's ruining your experience, tell someone. Call for a staff member, take screenshots, show how you were wronged, but ALWAYS try to smooth out the situation with whoever wronged you first. Never get frustrated over a role-playing server. Stemming onto this, if you do develop real-life frustration over some role-play, try as hard as you can to not bring it back into the game world. It has happened before, and it ends up in chaos. If you're really that upset, just turn your computer off and step away. 6. Don't use OOC for silly things like saying "Hehe, I like pie too!" Tells and messages to other players can be used for that. It becomes annoying when used near a scene where real role-play is happening. OOC also, once again, clutters the chat and adds unneeded gaps between emotes and dialogue. Just remember that instead of using OOC, you can do /msg and then /r and type in your message to someone. An inordinate amount of times have I seen back-to-back dialogue over pointless things between two people in OOC that ruin role-play nearby. Just take it to /msg's. One more thing is that the best time to use OOC is when you want to explain a certain emote or action to many around you who may not understand what you just did. OOC can also be used to correct spelling errors or grammatical errors. Use OOC wisely and rarely 7. Quoted by AlpineAl himself, a veteran player, comes another great tip. "Don't try to get out of things with OOC. Voiding RP is a last resort." 8. Try showing fear where it's needed. I can understand if you want to be a total bad-ass, but when everyone else is running away and cowering in fear, you don't ALWAYS have to be the hero that stands up to the big baddie without a single hint of fear. Showing fear and surprise is a good thing, and likewise being traumatized by little itsy-bitsy events shouldn't be role-played too much either. I'll add more. Depends on how popular this gets. Probably not too popular, though...
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