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  1. Urrûrz’Rukh (Repulsive Horror) Habitat: The Urrûrz’Rukh lives primarily in swamps and jungles, preferring hot, wet, humid climates. The creature tends to stay close to water bodies. It seems to especially favor stagnant bodies in which movements in the water are more easily detected, or murky waters, allowing it to more easily remain unseen. It will, however, commonly leave the water for varying reasons. Description and Behavior: The Urrûrz’Rukh, a name meaning Repulsive Horror in the Old Tongue of the orcs, is so named due to its absolutely grotesque appearance, smell, and general behavior. Other names include Skunk-Gator, Murk Lurker, and Muck Stalker. It is, in nearly every way, a total offense to the senses. The creature measures 16-18 feet (4.9-5.5 meters) in length from head to tail and 4-6 feet (1.2-1.8 meters) tall at the shoulder. The Urrûrz’Rukh possesses armored skin made up of scales on the upper side. These scales are composed of bony deposits and make their skin almost impossible to penetrate. The hard skin of this nightmarish monster can easily withstand swords, spears, arrows, and most conventional means. The underbelly is easier to penetrate, however striking at said underbelly requires one to somehow topple the sturdy beast, or for one to be stupid enough to crawl beneath it. The Urrûrz’Rukh stands upon four thick, powerful legs armed with black claws. Its tail makes up a considerable portion of its body length, and can propel it through the water at frightening speeds, sometimes reaching as fast as 25 mph (11.176 m/s). It has in some cases even been known to use its powerful tail to launch itself from the water at unsuspecting prey wandering too close to the banks of the rivers, lakes, and ponds in which they commonly stalk. Needless to say, the tail serves as a formidable danger in combat. On land, the Urrûrz’Rukh can charge up to 45 yards (41.15 meters) in 3 seconds, in similar fashion to the charge of a bear, which by comparison can run as fast as 50 yards (45.7 meters) in the same amount of time. Unlike a bear, however, it is completely incapable of climbing trees, which is a far wiser escape strategy than trying to outrun the beast. The Urrûrz’Rukh commonly attempts to maim and cripple prey which try to run away by using the superior reach of its long neck to bite at the legs of fleeing victims, usually resulting in broken ankles or mangled thighs for the one foolish enough to think he could outrun the monster. It is also known, upon overtaking prey, to stomp the limbs of its victims underfoot, or crush bones between its jaws to prevent escape. The powerful jaws of the Urrûrz’Rukh are capable of biting down at 3,700 pounds per square inch (1678.292 kg) of bite force. By contrast, the average human male can generate a bite force of approximately 265 lbs (120 kg). Their bites, in addition to being capable of crushing force, are also known to cause dangerous and potentially lethal infections, though anyone unfortunate enough to be bitten by this monster will likely be eaten before infection even becomes an issue. Behind the eyes and near the top of the head of the Urrûrz’Rukh is a pair of vulnerable openings, which secrete a rancid-smelling musk used to mark territory near water. This musk contributes to the already horrendous stench that lingers about the creature and its territory. These openings are one of the beast’s only vulnerable areas, however they’re known to contract and narrow considerably in addition to spewing forth copious amounts of fetid liquid when the Urrûrz’Rukh finds itself threatened. While a recommended target, they are not an easy target, and the smell of the fluid secreted can approach the unbearable. Telltale sounds to listen for when hunting, or simply hoping not to encounter an Urrûrz’Rukh when travelling through a swamp or jungle, include hissing, grunting, huffing, and a blood-curdling roar described by one traveler as “something between the bellowing of a bull and the squeal of an enraged boar.” The low grunting is typically only heard during mating season, when the beast attempts to attract mates and is even more dangerous and aggressive than usual. To the human ear, this sound is difficult to pick up. A good rule of thumb is that if you can hear the grunt of this temperamental reptile, you’re too close. Their huffing is really nothing more than the sound they make as they blow water and mud from their nostrils. The beast hisses when it feels threatened. Anyone who doesn’t want a nasty experience should heed the warning; it’s never given twice. Should one hear their hellish roar, it’s time to either escape or get ready for a thoroughly unpleasant fight. The roar of the Urrûrz’Rukh is used to intimidate other Rukhu (the plural of Rukh), or any other people or animals that fail to flee the creature’s territory after it hisses at them. Usually these monsters are solitary, due to their extremely territorial nature. The exception to this rule is during mating season, which occurs during mid-summer throughout the hottest and most humid months of the year. During this period, the male Urrûrz’Rukh will attract a female and pair up with her until just days prior to the eggs hatching. At this point, the female must force the male to leave by means of violence (which invariably leaves the female brutally battered) and by secreting a fluid specific to the female of the species, not to be confused with the musk secreted for territorial purposes or the liquid all Rukhu produce when threatened. This substance is particularly foul-smelling to the male, and even more so to anyone or anything else. Even by the standards of this already putrid animal, this secretion is truly abhorrent. Any whiff of this smell should tip travelers off to the presence of a frightfully protective mother in the area. Should the female fail to evict the male from the nest, he will cannibalize his own young. For this reason, it is crucial that the mother force the male to leave by whatever means necessary. Until then, however, the two will stay by each other constantly, and will be even more territorial and aggressive than usual. Extreme caution is advised when travelling jungles and swamps during mid-summer. The female lays 35-50 eggs at one time in a nest measuring around 8 feet (2.4 meters) in diameter and 3.5 feet (1.07) in height. The eggs incubate for approximately 120 days with vegetation covering them for protection and warmth; the eggs tend to require high heat and humidity. Days before hatching, the eggs will begin to quiver in place as the unhatched offspring move inside. This is usually the queue for the mother to evacuate her mate from the nest. Shortly after hatching, roughly 80% of the hatchings typically die due to other predatory animals or males who happen to catch them away from their mothers. Within just one month, the young are on their own, and ready to fend for themselves. ((You cannot tame/ride them. They’re aggressive, dangerous, nasty, and unpleasant in every way. Anyone who could tolerate their smell long enough to spend extended periods of time around them would find they’re far too vicious to tame or really be close to at all without getting hurt. They cannot be used as companions of any sort. Capturing them is obviously possible as with most creatures, but they remain violent, feral, and impossible to domesticate.))
  2. The Zhabë Deep within the remote Jungles exists a species both stalwart and xenophobic in their dealings with the outside world. In their tongue, they are referred to as the Zhabë Ajor, or, breath of the Jungle. This race closely resembles that of a toad, with enhanced and more evolved features. They are capable of standing in a bipedal posture, albeit with something of a considerable hunch. Their often stark eyes pierce through the darkness of the Jungles as their skin meshes in with the environment. This natural camouflage makes them superb hunters across their habitat, and they often utilise their natural propensity for water to achieve efficient results. The Zhabë are also gifted with a keen intelligence, and have, as such formed something of a complex society within the lands they call Satëpi. These creatures are capable of creating tools with which to hunt, forage and overall improve their living conditions. They have lived upon the land in relative peace, being entirely closed off from the rest of the world. Whenever an outsider roams into the Jungle, they are often dispatched quickly. As well as crafting simple tools and weapons, the Zhabë are capable of creating a varied mixture of clothing, jewelry and art, and can create structures and basic Religious ideologies. History and Relics It is said that the first Zhabë was born from the direct influence of the Breathless Gods, who imbued their powers into the egg of an ordinary toad. At a fast rate, it grew to an unprecedented size, and from this the first of the Zhabë came to be. A female, by the name of Vetëm’sha. The remnants of her birth were subject to the power of the Gods, and crystallized into a venerated Relic that remains to this day. It is referred to as the Husk of Life, and rests deep within the treasured coves of the Zhabë; something of a pillar upon which society and religion is founded. She is said to be the greatest and most powerful of all Priests, and was capable of reproducing with the Gods themselves. As she bred with the individual Gods, different lineages of Zhabë were brought into the world. Each of these lineages is easily determined by the colouration of the eyes. It is said that the process in which Vetëm’sha was born exuded a lot of power from the Gods, and they have since lost their ability to directly communicate with the world. This is why they are considered Breathless, and is why the Zhabë are referred to as the Breath of the Jungle. Physiology There is very little variation between a male and a female Zhabë, outside of their general height and eye colour. There are not usually female Priests, for females are seldom born with yellow or orange hues, and instead look at the world through blue or purple eyes. If a Female Priestess is born into society, she is revered even above the King, for she is said to be a reincarnation of Vetëm’sha herself. The males of the species typically have either green or red eyes. The male Zhabë also reach heights of up to 5’7, whereas the females are typically 5’4. Their build is somewhat stocky, as their short limbs allow them to pack on both fat, and short muscle. Their hands and feet are designed in such a way that swimming is a feat of great ease for the Zhabë, though as they have grown in size, they have had their jumping capabilities limited. Due to this, they often dwell on the ground or in the rivers, where they are considered most safe. The Priests of the Zhabë, those with yellow or orange eyes, are also born with poison glands which form along their backs. They may excrete this poison which, while lethal to outside races, is utilised by the Priests of the Zhabë to hallucinate and commune with the Breathless Gods. Architecture The Zhabë are not considerably proficient when it comes to building, and for the most part dwell in small huts scattered across the Jungle. However, a great deal of time is spent building the shrines and temples of the Jungle. Typically, these designs mirror those of Mayan aesthetic and most notably, several Ziggurats are spread throughout their land. These grand temples are used for one particular reason; housing the eggs that the Female Zhabë spawn. These “incubators” are protected to the highest degree, and are adorned with haunting warnings to those that would edge too close. The Zhabë regularly patrol these areas, as they are generally the central point of the village. The huts that these creatures inhabit are usually circled around these temples, so that all may protect the eggs. Social Hierarchy & Outlook (The Blind King of the Zhabë) The Zhabë hierarchy is by no means a complex one. There are no taxes, there is very little in the way of law, and there are no taboos against tricking one another or stealing. The only thing the Zhabë follow is strength, and that comes directly from the King, and the Breathless Gods. The people of the Jungle have not had to venture out into the world to participate in wars or trade. The environment in which they live is entirely self-sufficient. The Zhabë are in a grey area between animalistic living, and technological development. They have not yet reached a verge upon which they must remove themselves from deep nature because of weakened immune systems or bodies. Due to this, the notion of strength is revered within Zhabë society. It is for this reason that the greatest of the Zhabë Warriors is usually titled as the King, and the lives of all subjects below him are dictated from birth a profession. A profession is chosen by the colour of their eyes; said to be a reflection of their souls calling and your lineage to a particular God. They are as Follows: Yellow & Orange: These colours denote a relation to the twin Gods of Wisdom and all who are born with this colouration are destined to become Priests. Blue: This colouration represents a relation to the God of Creation, and so those born with these eyes are subject to child rearing. Green: This colour represents the God of Harvest, and those with Green eyes are often farmers of some kind. Red: The God of Conflict dominates the colour Red, and all born under him are bred for War. In times of peace, they serve as the guard force, as well as hunters. Purple: The God of Creativity is represented by the colour purple, and those born under him are chosen to either build, or create clothing and jewelry. The King himself typically has Red eyes, and is adorned in the greatest armour the Zhabë can make. He will lead his people when they hunt, or seek to drive out any invasive species. He is skilled in the way of stealth, and utilises the vast river system of the Jungles to decimate any races that dare enter the home of the Zhabë. The King leads his people with the assistance of both the Priests, and the three Generals beneath him that are assigned to different factors of life. Usually, there is a respective general in charge of Agriculture, Religion and Trade; the Zhabë are not particularly industrious. The Mindset of the Zhabë The people of the Jungle have not had to venture into the outside world to fight in conflicts. Typically, they remain within the home best suited to them, and have such developed a deep hatred for any outside race. The Zhabë are naturally arrogant creatures, and this causes a lot of internal conflict. Usually, they falter in slaving people or during expeditions as their personal interests conflict with the needs of the group. They are a vile species, often spouting curses to one another as they slosh around in deep resentment of their condition in the Jungles. The King is normally the most sinister, and his subjects will often succumb to his injustices in the spirit of personal entertainment. The foundations upon which the Zhabë live are based on fear. They understand that they must work together to remain alive, and must appease the Gods if they are to enter the realm of the afterlife. Despite this, they seem to have a natural inclination for conflict and deceit. The Zhabë take great pleasure in challenging their companions, and horrid tricks are often played on one another as a means of keeping tab on who is better. Religion (A Priest, looking upon a Jaje in contemplation) The temples of the Zhabë are designed in such a way that they reach out to the Nuk’Frymë, or, Breathless Gods, who use this platform to assess which eggs will live and which eggs will die. The Gods of the Zhabë believe only in strength, and only the greatest of the Zhabë children will be birthed into the world. In addition to choosing the most suitable eggs for survival, the Breathless Gods arrange a means from which the Zhabë religion may continue along a healthy lineage. One egg is imbued with their power, offering up the life inside as sacrifice. This egg is then glazed over in a hard, glassy and unknown material. The contents swirl with a mystical energy that the Priests of the Zhabë use in all practices of spiritual concern. They refer to these eggs as Jaje, and the eggs that immediately surround the Jaje are chosen by the Gods to be the future generations of Priests that fulfill the wishes of the Nuk’Frymë. These Priests are easily identified, for they usually have orange or yellow eyes, and adorn themselves in a number of Spiritual charms, such as the shriveled hearts of crocodiles, and iron rings pierced through their mouths that disable them from speaking. The Priests of the Zhabë must not speak, for they resemble the Breathless Gods, and must commune with them in their own method of communication. They believe deeply that reserving ones breath allows them to contain the power that is latent in the air, the nutrient rich wind through which the power of the Gods flows. For this reason, the Zhabë Priests use an alternate method of communication, in which they use the natural poisons they excrete to induce a state of paralysis. (The Breathless Gods of Death and Conflict) As the Priests recline into a state of paralysis, a host of unusual images swathe across their vision as their Spiritual Eye unveils the otherwise invisible world around them. Suddenly, creatures of the Gods themselves stand before the Priests, haunting in image and overbearing in power. They speak with the Priests, commanding them on behalf of their masters. These interactions often spur the progression of the Zhabë, and give them meaning outside of internal conflict. Perhaps in time, a quest of particular note will be set upon them.
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