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  1. IUDICIUM ACCEDIT Issued by the KONGZEM OF HAENSE, KINGDOM OF BALIAN, COMMONWEALTH OF THE PETRA, GRAND KINGDOM OF URGUAN & PROTECTORATE OF HYSPIA LET ALL OF AEVOS HEAR AND TAKE HEED, In this year, the blood of the faithless has been shed, and those who have raised their banners against their allies judged; for on this day, the blood of the betrayer has been shed, and those who have murdered their own liege expunged; for on this day, the blood of the cowardly has been shed, and those who set their blades upon children punished. And the world will weep, for more will follow. King Edmund of Aaun is dead. In his seat of Whitespire, he awaited the arrival of his crowned brethren of Haense, Petra, Balian, and Veletz in the hope that he might broker peace between them. The only banner he lived to see arrive, however, was the burgundy standard of Veletz, who joined the March of Stassion in the act of regicide, and so it was that King Edmund was murdered with the dream of peace on his lips. We have avenged King Edmund. The Stassionite ambitions of claiming the throne of Aaun were dashed mere hours after their grave sin was committed, and now their corpses pile the streets of Whitespire alongside the dead of Veletz, who had comported themselves as leal allies to King Edmund only to press their hand to Stassion’s knife. And so, on this day, a host of 7,000 soldiers of Stassion and Veletz were annihilated on the streets of Whitespire. We mourn the avenged King Edmund. But we do not share his means of peace. For decades, the League of Veletz has sought a great war to satiate their base bloodlust, and yet they have lacked the courage to declare it akin to true warriors. “Oh, how they invade us!” they cry, when our forces escort the Pontiff to release a hostage they had taken unprovoked. “Oh, how they harass us!” they whine, when they send a boy to throw himself atop Svetjlast. To make peace with those who hold their allies at knife-point is to make peace with a bear by feeding it your arm; to make peace with those who target children and pregnant women is to make peace with a vampyre by tithing your blood; to make peace with those cannot control their blades is to make peace with a rabied rodent. We reject this cowardice. We reject this dishonour. We reject this savagery. And so, we do therefore declare the formation of the COVENANT OF FIVE, a grand military cooperative comprised of the Kongzem of Haense, the Kingdom of Balian, the Commonwealth of the Petra, the Grand Kingdom of Urguan, and the Protectorate of Hyspia. Together, we reject the ambitions of the League of Veletz. They would call themselves Emperors, and yet in a mere decade they have rotted their own Heartland Accord from within and turned nearly every one of their allies against them with their incompetence. And so, we, the Covenant of Five, declare that we are coming to excise this tumour. W E A R E C O M I N G T O K I L L Y O U. HIS ROYAL MAJESTY, Aleksandr II, by the Grace of Godan, King of Hanseti and Ruska, Grand Hetman of the Army, Hochmeister of the Order of the Crow, Prince of Bihar, Dules, Lahy, Muldav, Slesvik, Solvesborg, and Ulgaard, Duke of Carnatia, and Vanaheim, Margrave of Korstadt, Rothswald, and Vasiland, Count of Alban, Alimar, Baranya, Graiswald, Karikhov, Karovia, Kaunas, Kavat, Kovachgrad, Kvasz, Markev, Nenzing, Siegrad, Torun, Toruv, Valdev, and Werdenburg, Viscount of Varna, Baron of Astfield, Buck, Esenstadt, Kraken’s Watch, Kralta, Krepost, Lorentz, and Rytsburg, Lord of the Westfolk, Protector and Lord of the Highlanders, etcetera. HIS ROYAL MAJESTY, Adrian I, by the Grace of GOD, King of Balian, Viscount of Pompourelia, Eflen and Anatis, Baron of Brucca,Valens, Malenos, Goza and Ciavola, Lord of Portoregne, Atrus and Monterosa, Warden of La Costa Rubinissima, Prince of the Holy Orenian Empire, Protector of the Heartlanders and the South, etcetera. HIS HIGHNESS, Cesar II de Pelear, Viceroy of Hyspia, Duke of Pacazu, Baron of Arenisca and Del’mar, Lord of La Dorada, Lord of Niseep, Gereon's Hold, and Ciudad de Plata, Protector of the Hyspian People, Patriarch of House de Pelear. HER MAJESTY, Catherine I, Queen of the Commonwealth of the Petra, Marquise de Val d’Estenou, Countess of Temesch and Moere, Baroness of Garmont, Valfleur, Vallagne-en-Petra, Artois, and of the Phoenixspire, Protector of the Meadows. HIS GRANDNESS, Garedyn The Emerald, Grand King of Urguan, Chief of the Mossborn, Seer of Hefrumm, Zealot of the Triad.
  2. Haeseni Superstitions & Omens 10th of Vzmey and Hyff, 382 E.S. Well-founded belief in the supernatural and the souls of the atheistic, impious and deplorable who have not left the mortal plane for Godani has chosen to forbid them access to the Seven Skies or their wickedness has persisted in death to the ruin and destruction the of the lives of the faithful thus traditions and rational practices prevail to keep them at bay. The pious are not alone in this endeavour for the devout have transcribed the signs that Godani sends in warning and, should one pay attention, they can prevent catastrophe and ill luck from plaguing the lives of the righteous. Good Luck: For the reverent few who take notice of these signs Godani has bestowed on us in our efforts to remove any evil and impropriety from our lives, good fortune and happiness will flow in abundance. Listed below are the known causes and symptoms augured by Godani-fearing men on the causes of good luck: Bird excrement brings good luck. Doubly so for the excrement of a crow. An itch on the hands has financial repercussions. An itchy right hand brings good financial fortune whereas an itchy left ushers in bankruptcy. An awkward silence is a sign that an angel is surely passing through the room, blessing you with their presence. Carry an acorn with you to stay young looking, it is common practice for a suitor to gift one to a potential or existing match. Knock on wood to reverse a jinx. Acknowledging that you have jinxed one’s self and correcting it discourages malicious forces from acting upon it. Crying at your wedding brings good luck and a fruitful evening. Wedding bells ward off evil spirits. Godani saw fit to have unions of holy matrimony be a wholly glorious event so that the only spirits causing issues at a wedding are the ones consumed by the couples’ relatives and friends. Bad Luck: Those who do not heed the signs or commit an action that has connections to inviting spirits, wrongdoers or transgressors against Godani into one’s life will be struck with misfortune and ruin. Listen below are the known causes and symptoms augured by Godani-fearing men on the causes of bad luck: Do not go right home after a funeral otherwise you invite the spirit to follow you home and cause untold misery and misfortune on all the occupants. Whistling indoors welcomes evil spirits for they are attracted to the whimsical tune that has no air to carry it away. Knitting outside could prolong winter for you are telling Godani that you are expecting conditions to remain cold and frigid. On your wedding night do not change your slippers or you will change your man. If one cannot even be loyal to a pair of shoes for one night, then one’s eyes will certainly stray from the wedding bed. Pregnant women should avoid eating asymmetrical foods or else their offspring will be disfigured and lopsided. Do not walk into a hospital during the month of Wzuvar and Byvca or your chances of walking out will be slim to none. Do not sit at the corner of a dinner table or else you may become infertile. If you or someone else nod three times during a conversation, the conversations must end at once. Nodding multiple times implies a stagnancy in the exchange of words and a lack of sincerity. Do not wear red during a storm lest it is your intention to attract and be struck by lightning. Do not toast with water unless you want your friends to die. Opposingly to toast with a serving of Carrion Black is to wish good tidings and prosperous ventures. To enter a room with your left foot is a sign of imminent bad luck. Hide your thumbs when passing a graveyard, else you invite a spirit to hold your hand. If you are experiencing a tickling sensation in your nose, make sure to ask somebody to slap you on the hand and slap them back otherwise you are risking getting into much more serious trouble, as the streltsy believe an itchy nose is a sign of an upcoming fight. To have an uneven number of livestock can cause disease to run rampant through the community of them. This has been a long-standing tradition kept within the streltsy. Being knocked over a fence in a tourney grounds results in a year’s bad luck. Long persisting injuries are the most common of the ill-fated fortunes. A Haeseni Chess game left unfinished will upset the stomach. Do not place two mirrors across from one another otherwise a wandering spirit may be trapped between them. These spirits are liable to cause nightmares and misfortune in whichever household they have become entrapped in. Yellow flowers cause infidelity. To be gifted them is an insult equivalent to calling one an adulterer or sodomite. The name Franz is a cursed one or so it is to be believed if you listen to the streltsy populace. One named Franz is bound to have a hard life with an unfortunate end. Should a man’s weapon break, his body is sure to follow. The breaking of a weapon signifies a significant loss in one’s life and Godani sees it fit to blind a good portion of the sinners whose weapon breaks. Omens: Some signs are not as easily recognisable as a sign of good triumphing over evil or actions that could usher in the ill-meaning and disastrous into one’s life, these are called omens. Omens are a signal from Godani that something is coming which can be a righteous or calamitous event for he can see into the lives’ of men and foretell a decision they can make for good or worse or he gives forewarning of nature's course. Listed below are the omens augured by Godani-fearing men on events preceding Godani’s will or that which strays from it: A crow flying right to left is a sign of good things to come whereas a crow flying from left to right is an ill omen. The most Godani-fearing believe that to stand in front of the Palace is the ideal spot to construe these portents. A lone traveler who passes a stranger on the road can either come upon great wealth or horrible pain. One for sorrow, two for mirth, three for a wedding, and four for a birth. Five for silver, six for gold and seven for a secret untold. The number of crows in a murder can determine these. Thunder without lightning is an omen for sudden change. Godani’s voice resonates throughout the heavens in times of extreme change. Penned and compiled by, Gregoryi var Borislav Ostrovsky, Last of the Hounds of Blessed John, Humble Servant of Godani and the Crown HRM, Annika Anastasija Barbanov, Queen-Consort of Hanseti-Ruska
  3. Dizah found herself in the Cloud Temple one night in Athera, not remembering much of how she got there. As she ascended from the lower levels, she saw this new world, one which she’d never seen before. She took a long gaze at the large map near the exit, deciding she would head to Cerulin. She took a quick look to her left, smiling as she saw for the first who would be one of her greatest friends from then out. She got his attention, introducing herself. He told her his name, Kolohe Finn. After a short talked, Dizah decided to sing. Leaning against the fence, she knew that Kolohe had begun to fancy her. He offered for her to meet his daughter, whom mysteriously disappeared one day, but she had to be on her way. She looked again for Cerulin, wondering aloud at its location. She heard a voice behind her, and she turned to see Artimec Camoryn, offering her an escort to the city. She smiled and accepted, and they were on their way with a parting wave to Kolohe. An elven week or so later, Dizah met Freya Connex, a young, aspiring performer. Dizah decided to take her on as a student, teaching her to play the flute, pan flute, and ocarina. She payed a few visits to the Druid’s Grove nearby, meeting a few of them and basking in the love of nature. One night, Dizah received word from a friend of hers that there was a women in a tavern on the Stone Road who sought companionship. Being a woman of either sex, Dizah went and met her, forming a relationship with one Kinra Calin. After spending much time with Kinra, Dizah began to slowly fall in love. She travelled to Petrus and sought a ringmaker, purchasing an intricate engagement band. She asked Kinra to meet her one morning, and there, she popped the question. Much to Dizah’s dismay, Kinra said no, stating that love doesn’t exist. Dizah was heartbroken, drinking herself into a stupor and sending for her old friend Kolohe. She told him of her plans to end her own life, to which Kolohe told her to travel, instead. And so, she went west, where she met a young fellow who roused her heart. She returned to the Cerulin area, meeting again with Kolohe to thank him. Weeks later, a warm night in the Sacred Lotus tavern, she sung a final aria of longing for her lost love. Afterwards, she was approached by a man named Oan Frondson, asking if she needed a place to stay. Being low on minas and without an actual home, Dizah accepted, travelling with him to his home in Sylverport. He offered her tea and a bath, and thus began the relationship that would make her forget her love for Kinra. Upon reaching Vailor, Oan and Dizah met up again, and consumated their love. Multiple times. Some time later, Dizah found herself feeling sick in the mornings and growing a tad fatter. She realized with some shock that she was pregnant. She kept this from her lover, fearing that they would not be able to properly raise the child. Eventually, Oan figured it out himself, though he also did not tell his love. Days later, Dizah came clean with Oan, telling him of her suspicions. He told her that he had suspected this as well, and she was relieved. They agreed to raise the child, and when her term was finished, she gave birth to Atin Oanson, the true light of her life. What an unfortunate time, though, for Dizah to feel the call of dryadism, and to follow it. She informed Oan and their good friend, Berilac Goldworthy, of her decision. To her surprise, Berilac was more unhappy than Oan. She became Katavasi, and bonded with a massive oak on the isle of Laureh’lin, far from her child. Yet, nearly every seed, she came to visit him, Atin eventually coming to recognize this leafy new matron as his mother, Katavasi was happy. She lived within her tree in peace. Nobody would bother her or her tree, and she sat in sweet solitude. Not long after she became a dryad, her tree began to fall ill. It withered and died, and Katavasi was sad. Her family and friends begging her to return, Katavasi cast away her Amber Seed, her connection to it slowly dying. Elven days later, she was completely separate from her tree, and the Amber Seed crumbled and turned to dust in the wind. She tried to lift herself from the endless sorrow, but its black, twisted hands kept her submerged in the depths of depression. She decided she would see her son one last time, to apologize and to tell him how much she loved him. Without informing anyone else, she made her way to the volcano to the south of Ker’nor.. Yet, as she sat on the lip of the fiery geyser of Ker'Nor isle, her thoughts fell back to these events. The heat against her face was tantalizing; a means to her end. But, when she thought of her almost-husband, and her son, and Kolohe, and Kinra, and Artimec, and everyone, she knew, beneath it all, she couldn't do this. She stepped to her feet, still telling herself that this was right. Peering down into the bubbling pond of hellfire, Dizah's leg seemed to resist moving forward. She let out a ragged sigh, quickly stepping away from the edge and climbing down the mountainside. She found again the canoe she'd used to come from her tree to the shores of this volcanic blot in the sea, setting off in the opposite direction to pay her dearest friend a visit. (( Sorry, you two. It was eating me up inside and I just can't get rid of Dizah yet.
  4. Jena Doomforged Do not metagame any of the following information below. Basic Information Nicknames: None Age: One hundred Gender: Female Race: Mountain Dwarf Status: Alive I guess Description Height: 4"7' Weight: 90lbs Body Type: Lightly Toned Eyes: Doomforged Red, (( Appear Blue on Skin )) Hair: Dirty Blonde Skin: Fair Markings/Tattoos: None Health: Fairly healthy Personality: Bold, can be edgy, strong, loyal, loving, caresome, honest. Inventory: A pearl placed onto a necklace, the pearl given to her by Damien Menrow A large battleaxe strapped to her right side, often not drawn. A carundrum engagement ring given via proposal of Heus. Parents: Mother - Salendys Father - Demagol Doomforged Rest of the family is blah. ^^ Adopted family Siblings: Sister - Vira Doomforged Children: PENDING Extended Family: Unsure Pet(s): A small dove that is called to deliver messages. Artwork
  5. With the dwarven scourge sunk at sea and halted in snow, the Orenian army continues its offensive. Returning to the lands that started it all, spears and swords are leveled at Hanseti, and the march to liberate the north begins anew. From the corners of the realm men gather, Akovian, Savoyard, Adrian or otherwise, to see to the defeat of the imperialist stouts. WARCLAIM Type of Battle: Conquest Time & Date: Saturday, March 14th, time to be negotiated Attacking Forces: The Kingdom of Oren + Allies Defending Forces: The Grandaxe Clan + Allies Location and Boundaries: Hanseti Hanseti & immediate surroundings (roughly) http://gyazo.com/e63b2b82186294b04d1c961446c34186 Terms of Victory: Victory for attacking team: If the defenders are all killed or driven out of the battle area Victory for the defending team: If the attackers are all killed or driven out of the battle area. Rewards: Victory for the attackers means ownership of Hanseti will be transferred to the Kingdom of Oren, and used as they please. Victory for the defenders means the region may not be war claimed for a time based off the suggestions of non affiliated Game Moderators with the consent of both sides. Rules: Server rules No one day alts No team killing No fake statuses No returning to battle No metagaming No fort modifications made after this post No moving items out of the plot
  6. I seriously want to role play a pimp. Not only would it bring can fantastic and lively role play. I would be a good pimp, giving both role play and ooc interviews to my wenches, I would abide by cybering rules. I think people would also like to play brothel wenches too. And feminists who don't want my plans to come to fruition? I am all for equality, but this is a minecraft ROLEPLAYING server. Don't bring Ooc matters into RP. Brothels are legitimate things, that have existed for a loooooooooooooong time. I'll write more but I'm on my phone.
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