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There have been rumors in the realm of descendants. Distant whispers on the wind of those bold enough to utter them... A soft muttering of shadowy figures in the bushes. Bright glowing eyes in the moonlight. All who see them either too scared to mention or too dead to speak. Long ago when the Kharajyr clans ran 'freely' in the world, whether it was during the dark ages or in the land of Anthos; there began a devious work. Details of their creation as vague as the deeds they have done. It is only known the stealthiest and intelligent of Kha were trained and tasked with a great undertaking. Where some would seek glory in honorable combat on the battlefield- the Shadows would be the frontline of the backline. To sow fear in the hearts of those that seek ill will upon Metztli's fine creations. To combat thieves and hidden foes. For the Moon Mother. In the shadows they wander. Making homes in the darkness and becoming one with the night. A guild. A forgotten clan perhaps. All the same ancient in its rituals and tactics. They deceive, defile and frighten for the good of their most sacred divine creator. Etched in wooden signs, the bark of trees and even the stone pathways across the lands where Kha may witness a call to arms had once again come. As they flocked together to the new city the guild offered service. A symbol with ink so dark that it was only truly visible in the moon's benevolent glow. And a phrase... 'In the night, we bring death.' 'Come to the magic town across from the Blue and White City. To join or seek work done. The fountain beckons.' 'H. L. S.'
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Yhl’Kabletli had ventured to the island of Khalenwyr upon the relentless calls within his dreams, answering a divine summoning. He had thought this beckon was for him to take in the lessons of his kin and return to Aevos equipped with the path forward. He had thought he would return home. His steps were softened by lichen and moss that had reclaimed the stone streets, which had once bustled with others who looked just like him. Each crumbled building was a shrine to history, his history. Kabletli could feel it down to his marrow, it made his fur stand on end. Sure, he had been here before, but he was but a boy then, with a sparse understanding of the world. Now, he was a leader, an Aelkos, a pioneer in Kharajyr history… But was this not Kharajyr history? The greatest monument to what his people had been? Could be? Yhl’Kabletli’s steps drew to a temple to Metztli, now fallen to ruin, the heart of this carcass of a society. The flora had taken the place of what he could only imagine had been countless Kha, filling the entrance and spaces within. The altar was still there, offerings replaced by dust, decrepit. He hadn’t even noticed he had dropped to his knees before it, not until he reached forward and found the distance wouldn’t close. Deep within his soul, an innate feeling crept in. This was the message. He belongs here. Here. The call he had been hearing was not to gain information to bring back, but rather to share information to those who come. Kabs’s mind drew towards what he had left back on his home continent, the people, the community. Could they survive without him? Would they? Had he done enough for them? Was he allowed to make this choice? But he wasn’t making this decision. This was divine instruction. Slowly, his emerald eyes, who’s vision had began to grow weaker in his climbing age, rose to the dilapidated altar. Metztli was making it for him. He had to stay, he had a new duty to his people, a duty that would leave him a ghost haunting this abandoned paradise. An entity that Khalenwyr had yet to see; A guide through the ruins, to ensure the history within would be truly understood but each young Kharajyr who made their Pilgrimage. As nightfall came, and the shadow of his slumbering goddess began to climb the sky’s ladder, Kabletli settled himself into what was once a calpulli unit, the items he had packed for the journey laid out in the mossy flooring. The cool light cascaded onto him, the reflection nearly making his orange fur appear white. Kab the Faithful, that was his name, afterall. As the old Tigrasi allowed himself the privilege of taking the time to observe his surroundings, rain began to spill from the sky above and fill the air with a steady rhythm. A message, perhaps, that this would not be his end. It was the rain, afterall, that would have allowed life to begin anew after the disastrous fate Khalenywr faced all those centuries ago. One Kharajyr left alone on the island could, just maybe, become more than that. With his mind drifting, and a heave of force, Kabletli lifted himself to venture back outside. He grinned as the rain soaked through to the flesh beneath his dense fur, once soft now coarse with his age. Despite it, he wasn’t cold. The air of the island was comfortably warm, a warmth he had not felt in all his years amongst the descendant people. He wondered, then, if it was the climate, or something grander than that. “Mul’ta, Metztli. For this second chance at a life my patta almost took for me.” yhl’Kabletli said to the sky, the Kharahatla on his tongue as natural as breathing was. “I will look after your children.” His mind drifted towards the youth he was leaving behind. They had to know their Aelkos hadn’t died on the journey. [!] All the below letters are written in Kharahatla A Letter to The Sanctuary A Letter to So’Bartixci A Letter to Do’Tilipotonqui A Letter to So'Flaaowni A Letter to Xo’Siyaj OOC
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13th of Grand Harvest, 2nd Age Year 208 November 23rd, 2024 The Inscription of the Obsidian Path Before you stands a monolith of shadowed glass, smooth yet jagged, shimmering faintly beneath the light of the moon. Its towering surface is etched with glyphs and lines that twist and weave like the flowing rivers of starlight. Each groove catches the faint glint of silver, as though the moon herself has kissed this obsidian stone. The intricate carvings are alive with purpose. Great crescent shapes embrace feline forms, paws clutching shards of black-glass, their eyes lifted toward the heavens. Beneath them, the symbols spiral downward in a dance of glyphs and words, speaking to the heart of any who gaze upon it. This is no mere stone. It is a testament. A guide. A call to those who walk beneath the stars, to the children of the moon who seek to shape their destiny. What is written here is not just history or prophecy—it is a covenant, meant to be read by those bold enough to carve their place into the world. Step forward, Kharajyr. Let the weight of these words press upon your heart and stir the fire within. The night is long, but the path is before you. Etched here in timeless obsidian lies your truth, your purpose, your destiny. Read now, and rise: Kharajyr, Children of the Moon, Bearers of Obsidian, and Builders of Destiny, I, Xo’Siyaj’ K’ak’, Chieftain of Xibalamtecatl, Divine-Lord of the Blood Moon, K’uhul Ajaw of the Kharajyr, carved this. Hear my words, etched in black-glass for all to read, a guide to our hearts and hands as we shape a new age. Metztli’s Gift and Purpose “The moon once bathed us in her full and radiant light, guiding our every step. Yet as the moon wanes, so too has she departed from us, leaving the night to test her children. This was not a punishment, but the greatest act of faith a mother could give. She left the future in our hands. For just as the mother steps aside to let her child walk, so too has Metztli entrusted us to rise. She gave us life, but not our purpose. She gave us the stone, but not the blade. It is now our task to shape ourselves, to prove that we are not merely her children, but her triumph.” The Path of Obsidian “Look upon the obsidian shards that rests beneath our paws—dark, unshaped, yet full of promise. It is a mirror of ourselves: raw potential waiting to be honed. To live is to take this stone and strike it against the world, to chip away weakness, fear, and doubt, until what remains is sharp, balanced, and true. Each challenge we face, each burden we bear, is the artisan’s strike upon the stone. Do not curse the blows, for they are the tools of transformation. With each strike, we grow closer to the edge we are destined to become.” To Walk the Obsidian Path “To walk the Obsidian Path is to embrace the journey of transformation. Like the child who takes their first uncertain steps, we must face the trials before us with courage and determination. We will stumble, we will fall, but each failure is a lesson, and each lesson is a step closer to our destiny. The obsidian beneath our paws is not simply a symbol; it is a promise. It whispers that within us lies the strength to rise, to endure, and to become. But the path is not easy. Each shard of ourselves must be tempered by fire and shaped by struggle. The world is the artisan, its trials the hammer, and we are the blade. Every hardship strikes away the excess, revealing the sharp, balanced truth within. Yet even the sharpest blade is nothing without the hand that wields it. So too are we incomplete without our people. Together, we forge a collective strength greater than any single shard. Through unity, we become the weapon that shapes our future. To walk the Obsidian Path is to accept that we are not yet whole. It is to choose action over fear, resolve over doubt, and unity over isolation. As we press forward, let us hold our heads high, for each step shapes not only ourselves but also the legacy we leave behind.” The Two Edges of the Blade “The blade of a Kharajyr must have two edges, as sharp as the obsidian crescent that strikes with the moon. One edge is our devotion to Metztli—her memory, her teachings, and her dream of us as a united people. The other edge is our ambition—to carve a new path, to build a Kingdom that honors her, not through waiting, but through action. A blade with one dull edge is no blade at all. It is through balance that we find strength, through devotion and ambition that we fulfill our purpose.” The Promise of the Moon “Do not despair at her absence, for the moon waxes and wanes, yet always returns. So too may Metztli return, though the time is not for us to know. What we do know is this: if she gazes upon us again, let her see not scattered shards but a blade reforged, a Kingdom built from strength, and a legacy worthy of her love. We are the stewards of her dream, the builders of her vision. With every stone we place, every field we sow, every blade we sharpen, we prepare for the day her light shines upon us once more.” The Divine Call “Take up your obsidian, Kharajyr. Each of you is a shard, unique yet incomplete. Together, we are a mosaic of power, beauty, and purpose. In unity, we will carve our name into the world’s memory, not as wanderers or refugees, but as children of the moon, rightful inheritors of her dream. Shape yourselves. Shape the world. Build not for her return, but because you are worthy of it.” Under the Blood Moon, we rise. Xo’Siyaj’ K’ak’ Xibalamtecatl K’uhul Ajaw of the Kharajyr Son of the Jaguar’s Skull Born of the Blood Moon Descended from Empires
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18th of Snow Maiden, 2nd Age 206th Year November 6th, 2024 A Proclamation to all Kharajyr: The Fire is Born A Proclamation from Xo'Siyaj' K'ak' Xibalamtecatl K’uhul Ajaw of the Kharajyr, He Who is Called 'Fire is Born,' Son of the Jaguar’s Skull, Born of the line of Xerdun To all Kharajyr in exile, wanderers of foreign lands and keepers of the lost ways, By the grace and vision of our Mother Metztli, whose memory burns eternally in our hearts, I, Siyaj’ K'ak', Ajaw and devoted servant of our people, summon all Kharajyr to return to the Vale of Nevaehlen, to the place we shall call our Yencuic Aztlan—the New Island, the sanctuary and stronghold for our people. Once scattered, like the stars in the night sky, we will now shine together, a constellation reborn under the guidance of our ancestors and the memory of our goddess. We are called to a new beginning, here under the banner of kinship and the will of our Mother, who watches over us even in her absence. In a great ceremony soon to come, I will be crowned as K'uhul Ajaw, protector of all Kharajyr, and I extend my hand to every family, every clan, every Kharajyr who yearns to reclaim the strength, faith, and dignity of our people. Here in Nevaehlen, you will find a hearth lit, a safe haven of kin and kinship. Come as warriors, come as artists; come as priests and diplomats, farmers and scouts. Each of you has a place here, as we build a New Island for ourselves and the generations yet to come. Let the Tigrasi warriors and artists return to make our new city a place of strength and beauty, the Pantera nobles and shadowpaws to share their wisdom and loyalty, the Leperda priests and diplomats to rekindle the spirit of our people, and the Cheetrah scouts and farmers to bring the bounty of the land. Each one of you is called, each one of you is needed. By the grace of our ancestors, I proclaim that we, the Kharajyr, are no longer alone. We walk in the light of the great Teteo, those who have been given divine guidance by our Mother, and they will guide our steps and strengthen our spirits: Teotl Rha’kir, who led our people through the death of our Mother, guiding them from shadow into salvation. Teotl Keidha, who forged the path to a new land, establishing the hope of a second home with his dying breath. Teotl Kabletli, who brought forth a vision from our goddess in his dreams, showing him the way back to our lost continent, that we might once more walk the sacred soil and return the Moon’s favor through holy pilgrimage. Through the legacy of the Teteo and the memory of our great ancestors, like the Tlatlanni Xerdun, who in his self-sacrifice earned back our Mother’s favor, I call you all home. Let this be the era in which we reclaim our unity, our honor, and the blessing of our Mother Metztli. Though her form may be absent, her spirit guards us still, as our loving father in my person shall guard each one of you. Come, my children, my people, my heart. Let us shape this new Aztlan in her name. Let us walk as one into the dawn of a new age, so that the Kharajyr may live as they were meant to—together, strong, and filled with the blessings of our goddess. Xo’Siyaj’ K’ak’ Xibalamtecatl K’uhul Ajaw of the Kharajyr Son of the Jaguar’s Skull Born of the Blood Moon Descended from Empires
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Kha’Leonis: So’Chakal, the First Leonis in Aevos The Kha’Leonis bears a coat ranging from bright Gold, to the darkest of sun-kissed tans, similar to their Leparda cousins. But, they will never have spots or stripes, and their stature is comparable to that of the Tigrasi, with a similar muscular physiology, but unable to reach their height. Their tail is long, sometimes with a large tuft of thick fur on the end. This subrace has always been known to grow the largest, most impressive manes in Kha society, but such a thing barely compares to the ego the Leonis inhibits: a boon from Metztli, fueled by the great feats of their Leonis ancestors, and inherited through perhaps.. genetic narcissism. Traditionally, the Kha’Leonis have always been the most narcissistic of the Kharajyr family, not a far cry of the pride of the High Elves. This pretentiousness gives them a distinct courageous, but reckless personality, with the Leonis being known throughout Kharajyr society as a glory-seeking, power-hungry subrace, who would stop at nothing to put themselves in a seat of authority. For this, they were exhumed from Kharakatua long ago, to live on either the outskirts of the declining Empire or settling on the Islands surrounding Khalenwyr, where they stayed for centuries until now. The Leonis typically stands at a height between 5’6 and 6’8, and can weigh up to 250 pounds. Any weight below 150 is considered unhealthy for them, depending on their stature. Just like the Leparda, the Leonis is capable of to pursuing any kind of profession they want, but this hardly happens. Their unrealistic confidence and constant need to prove themselves always leads them down a path to power alone, rarely ever reaching their goal of Aelkos anyways. With this eternal battle for self-perfection, the egotistical Leonis too boasts an innate aversion of impurity: almost never pursuing the Dark Arts or “corruptive” magics such as the Void, unless great portions of time were spent convincing them otherwise. The courage Kha’Leonis has is to a degree any descendent could exhibit, and is not supernatural like that of a Templar. They are still affected by fear-inducing magic like any other soul-bearing creature would be. This also does not lead to invulnerability or negligence of pain in combat, and could infact cause the opposite, with the Leonis bravely charging into a fight it possibly could not win. Though bearing strength comparable to that of a Tigrasi, the “peak” strength of a Leonis is between an Orcs and a Humans, but never above a Tigrasi’s. Purpose: Credits: ToddTheConqueror (Writing) Wretched (Formatting)
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eittitica [RP] A Temporary Farewell
Periphonics posted a topic in The Moonlit Sanctuary of Eittitica
[This entire piece is written in Kharahatla, those not fluent would be unable to understand] My kin, this is a letter I never expected to write, and yet my dreams are haunted by visions and voices. Khalenwyr calls to me as it never has before. Each night I find myself upon the ancient stone paths, my steps softened by the lichens that creep through the cracks. Each night, I see the moon rise and fall countless times, whilst I remain present. This call can mean only one thing; I am being summoned. There is a greater will, a greater path for our people that must be followed, if we are to prosper to our greatest potential The presence of the Great Beasts has shifted our path, our connection to Metztli strengthens whilst she slumbers, and new opportunities arise. I have been the Aelkos of Eittitica for many years, reigning with 3 or lonesome, and in such time I have done all I can to learn to best serve our people. But, in this era of change, there are lessons one cannot learn simply by trial. There are things that may only be taught through the divine. After deep consideration, it is the decision of the Elders and Aelkos that this holy summoning must be answered, so that we Kharajyr may progress with the holy guidance of the Great Beasts and the Kha of the past. I will be making a secondary Lunar Pilgrimage to learn what it is I have been called for, so that when I make my return we will know how to progress. Thus, it is with this choice that temporary changes must be put in place. Until my return, Eittitica will be ruled by a singular Aelkos; Yhl’Xo’Siyaj K’ak’ Xibalamticatl. He will guide the Kharajyr with his wisdom as one fluent with our ways, and direct us to building a firm foundation while I am taught the means in which we shall proceed. As his right hand, in preparation for his future as a Kharajyr who will be remembered for centuries to come, Sa'Bartixci Maxwell I hereby name, to assist in day-to-day upholding of our laws and beliefs. In this time, it is my will that he be taught by the present Elders of Eittitica, taught of the Old Ways and religion, as much as deemed fit for his position. He is to be spoken to as a superior, for this is what he shall be. Our youth are our future, and we must solidify this by teaching their eldest. I expect great things in my absence, our kind are on the rise and shall see a return to glory, this I am certain of. To ensure this prosper, I shall leave my kin with these parting commandments. 1. Honour the ways of our past, while growing into this uncertain future. Our fallen kin, the lands we have lost, they remain in our blood. Do not abandon these ways to try and blend in with the furless 2. Violence for violence is the rule of beasts, and beasts we are not. Do not seek hostility, for it shall bring us to our knees in these times. Do not prove to the furless that we are the cats they claim us to be 3. Metztli is our truest of rulers, to forget this is to forfeit being Kharajyr 4. The word of Aelkos is law, the word of elders is sacred, the word of youths is informant 5. Bring greatness to our people, etch yourselves into the history books. Make Eittitica known 6. Honourary Kha are encouraged, expand our ranks and allies; if there is a furless who you believe has what it takes, bring them forth 7. If issue can not be resolved, seek the guidance of Elder and Aelkos, their wisdom is paramount 8. Hubris is forsaken, knowing ones place within the community allows for support. Seek betterment, but not to be better than everyone else, for it will isolate you. These are the instructions of the Aelkos of MIND, and shall be my final words until my return. Be well, my kin, for when I return we shall continue our rise to glory. Metztli wills it. Yhl’Kabletli Eittitica, Chief of the Eittitica Pride, Aelkos of MIND, -
Since the ages beyond Kharajyr’s isolated solace upon Khalenwyr, there have been instances of descendants earning a place amongst their society and becoming something beyond simply a friend of their people. Those who are amicable to Kha, who live among them and learn their ways. Those who are true friends to their people may be given the opportunity to be ‘reborn’ as a Kharajyr, and earn the title of Hukhalnemi. To earn the blessed title of Hukhalnemi, one must pass through numerous Rites. However, this is not so easy a task, as to even be considered for completion of said rites, the descendant must first be nominated by a Kharajyr to the Aelkos or Priest. It is only then that the process may begin. If one has occupied place among the Kha for an extended period, and had not been nominated prior, they may instead write a report and have signed witness proofs of having completed the Rites with the aid of the Kharajyr offering nomination. A Place Among Kha Centuries of persecution from descendants have left the Kharajyr race weary and isolationists. However, those who can prove trustworthy are often considered eternal friends. This doesn’t mean they have earned a place amongst the people, though. It is critical that home is earned. This requires patience and years, if not decades of time, of which a descendant person spends the majority with their Kha friends. More than this, they must integrate themselves into the community, acting as a cornerstone. This may come in many ways, ranging from protecting them, taking part in ceremonies and events, teaching skills, engaging in hunts, or even helping raise cubs. The Kharajyr Ways One may not simply spend time around Kha and earn the grace of being considered brethren, but must wholly immerse themselves within the culture. Careful time must be spent attending rituals, classes, and ceremonies so that the ways of the Kharajyr are truly understood. Beyond simply ceremonial acts, the descendant must also be aware of mannerisms and conduction throughout day-to-day life. One must understand the importance of Metztli, the history of the Kha, the hierarchy, the language (though it isn’t required to be fluent), and the social traditions. It is something that must be proven to the leaders of the community, Endless Loyalty A natural result of pursuing Hukhalnemi title is to develop a sense of loyalty to them, which must be proven and displayed through action. Such things may occur alongside finding a place among the Kha people, where one may risk their own life for a Kha, or perhaps save the life of one medically. Such is not a singular task, but a collection of deeds which demonstrate undying loyalty. A Pride to Call Home The final requirement, perhaps the most important of them, is for the descendant to have a pride who present themselves willing to adopt them within. Such must be earned and sought out by personal choice, based on the ideals presented by the Prides of the Kharajyr. This will offer them community, and display a place of belonging amongst the greater collective. After all three Rites, the descendant must embark on a final trial in order to prove themselves worthy. A single trial is chosen from the following list by the Aelkos or Priest, where upon completion they will be reborn as a Hukhalnemi and join the ranks of the Kharajyr community as a brother or sister. Each trial below is based upon one of the titles Kharajyr may earn, the one chosen denoting to the descendant what area of Kha society they have proven to best suit. A Kharajyr’s Mend Medicine and healing is paramount among all societies, and likewise the Kha’s. As a people who are often hunted for sport by descendant races, injury occurs often and requires expert care, thus meaning well trained doctors are a necessity. A descendant who occupies medicinal skill will be trialed with completing extensive training in the field, after which they must prove proficiency. There are three means in which this can be proven, and is to be decided by the Aelkos or Priest: The descendant may be required to show their abilities by performing medical practice upon a cadaver; they may be thoroughly quizzed on medicinal practices such as herbs, their uses, and what procedures are to be done on which injuries; or in the instance of it occurring, they may be asked to perform surgery on an injured person. A Kharajyr’s Hunt Taking on the task of hunting down animals is one often seen prior to important ceremonies, the sacrifice offered to Metztli upon an altar. Warriors are those who are given the responsibility of completing the hunts, and thus warrior descendants will be given this role as well. If given this trial, the descendant must hunt down a beast no smaller than a medium sized (200lb) boar, and return to the community with the body so that it may be used to feed others or be offered to Metztli in ceremony. A Kharajyr’s Spirit The Great Beasts of Khalenwyr are powerful beings who serve as magical, spiritual leaders who govern in Metztli’s absence. Made before the Kha were formed, they are the servant Lunar Council who may be contacted and connected to via spirit walks. If one proves themselves worthy, though such a task is significantly more difficult to earn than other roles, the descendant will choose one of the 10 beasts to become a Champion of. They will be taken to the Beasts domain and be given a task to complete, and when finished they will be granted title and uphold deep spiritual connection to said Beast. A Kharajyr’s Trade Extending the reach of monetary trade is something that Kha value hugely, in that it allows broad sharing of their presence. Great alliances are forged through trade, and merchantry is the means in which such occurs. The further that the Kharajyr community can extend their outreach, the more opportunity for peace to be forged with descendant nations and their peoples. Trades(wo)men are given the trial of selling 5 Kharajyr items, the profits to then be given to the community to help support financially. Such is completed when the minas are given, as well as 5 signatures from the buyers. A A Kharajyr’s Creation The history and culture of Kha has endured the tests of time through artistic means more than any. The stories told, art made, and songs written all have archived their ways for centuries. Artists yield a unique and important place amongst the society as both entertainers and keepers of knowledge. Descendants who bear affinity for the arts are tasked with creating a piece of work that chronicles an aspect of Kharajyr culture or their history. This can be any art, ranging from a dance to a poem to a mural, but must be displayed before the Aelkos or Priest for approval. After all the required prerequisites have been met, the descendant will be ‘reborn’ before Metztli as an honorary Kharajyr, one who occupies a genuine space among the people. The ceremony of rebirth, also called the Miqui Hualnemi ceremony, begins as the sun crests the horizon and paints the skies crimson. Dressed in classically made Kharajyr attire, the Hukhalnumi stands before the guiding officiant. A ceremonial blade must be provided by a present priest, so that the ichor drawn is to be sent to Metztli herself. Blood soaked skies witness as the descendant drips their own into a ceremonial bowl, to join an ink substance. The Aelkos or Priest will then guide them to swear themselves to Metztli and the Kharajyr peoples as the moon begins its lunar climb, the Munna’s shadow witnessing their declaration. In the mean time, each of the Kharajyr present offer their own blood into the bowl, drawn as it and the ceremonial blade are passed along. To offer such is to accept this new member of the community, to gift them a Kha blood they lack. Those who deny such are to deny their acceptance, a great insult and often taboo, however both possible and valued. Those who present their rejection must state their reason, which will be considered by the Elders. When sworn, upon the descendant’s forehead the symbol of Hukhalnemi is drawn with the blood and ink mixture, marking them and their new place. With this completed, they are accepted into their Pride of choice, and are adorned with a title befitting of their status. These reborn descendants will always carry the prefix of Huk’, but may earn others alongside if their trials present themselves fitting. To conclude the ceremony, the Hukhalnemi turns and faces their people, their new family, and lets out a mighty roar of pride so that Metztli herself might hear the bellow of her newest servant.
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When the great fallen goddess of the Moon and Time, Metztli, was in the process of creating the perfect being, she fused together countless animals through a process of magic-infused experiments. Through this period, the world was granted various new creatures that existed in the smallest of numbers, frequently discarded when considered ‘failure’ to her goal. They, however, continue to roam the Kharajyr homelands of Khalenwyr. These Beasts, who inherently boast magical properties, became creatures some Kha viewed with reverence, however due to the climate of control held by the Tlappani of the time, such was often considered taboo and therefore was seldom spoken of. As time progressed, and the Kharajyr moved from continent to continent, as their mighty empire fell, the Beasts saw less of their cousins in creation. However, the instances in which it came that a Lunar Pilgrimage would ensue, some would be lucky enough to catch glimpses of these mighty creatures Redlines: ____________________________________________ Teuzauhtototl Beast of Faith and Passion Devotion and Eccentricism [lesser of akezo] [Alignment: Good] Born from the forging of bat and owl, Teuzauhtototl rules the Faithful and Passionate. Many say he was created with the intention of guiding priests of Metztli, their divine faith in her drawing in the avian Beast. Especially since the fall of the goddess, his amiability towards loyal followers of Metztli has only grown, their devotion shown through their patience. Given his place as the guardian of worshippers, albeit not her right hand, he is said to have been Metztli’s favourite Beast. As such, he is dubbed the New Moon in the Hierarchy of Metztli Coyocoatl Beast of Agility and Deviance Cooperation and Curiosity [lesser of shezept] [Alignment: Neutral] The Coyocoatl is the Beast of Agility and Deviance, attributed such characteristics from the two creatures that had been fused together to bring forth his creation; Snake and Coyote. As such, he’s become notorious for taking on champions he deems sufficiently deceptive. Those who win his favour are often drawn to trickery and pranks, those able to utilize the gifts of quick and cleverness to outwit opponents, and those who often draw questions to authority. Within the hierarchy of Metztli’s phases, he acts as the Young Moon, the one often affiliated with adolescents. Apanmistli Beast of Freedom and Resilience Independence and Self Confidence [lesser of xaakt] [Alignment: Good] The Apanmistli is the Beast of Freedom and Resilience, a strange amalgamation of an axolotl and jaguar. He is of the free people, those who desire liberty within their own lives. Ranging from prisoners who retain their resolve, to a veteran breaking past their fears of war, those who seek to be free and yield the internal strength to achieve it are his champions. This is the Beast of eternal enduring, and only answers to those who display such a trait, those who are weak minded, unfaithful, or wavering in their ideals are deemed unworthy of his call. He is considered the waxing Crescent of the Metztli hierarchy. Collocuectli Beast of Strength and Ambition Stubbornness and Community [lesser of leyd] [Alignment: Neutral] The Collocuectli is the Beast of Strength and Ambition, a union between wolf and scorpion. This Beast has become notoriously drawn towards the warriors of the Kharajyr, their champions almost always becoming those who seek combative excellence. It is never enough to simply be strong, in their eyes, but rather to be constantly striving to reach new heights and breaking personal records, one must always desire being the best. They are dubbed the Waxing Quarter moon within the hierarchy of Metztli. Chihuateteo Beast of Knowledge and Cunning Philosophy and Decisiveness [lesser of âmul] [Alignment: Dark] The Chihuateteo is the Beast of Knowledge and Cunning, a skeletal eagle of black and gold. Her wisdom is notoriously unending, and some claim she is the first of Metztli’s experiments, having seen all occurrences since the beginning. She, of course, favours scholars and researchers, however also leans into those who seek to use their intellect to their advantage. In the eyes of the Eagle, it isn’t enough to simply be smart. This is where she and Quetzalcoatl deviate, in that Chihuateteo advocates for the superiority of those with cunning, for one to use their mind to climb above all those around them. She is dubbed the Waxing Gibbous in the Hierarchy of Metztli Quetzalcoatl Beast of Wisdom and Leadership Self Sacrifice and Altruism [lesser of jevex] [Alignment: Good] The Quetzalcoatl is the Beast of Wisdom and Leadership, created through the magical fusing of a macaw and snake. She has come to be the patron Beast of many leaders, those who take to the roles of captains or commanders, and has been said to give guidance in times of dire need. The Quetzalcoatl is often considered to have been the right hand of Metztli, and has acted in the shadows of governing forces during the times of the Kharajyr empire’s greatest heights. Many claim she, above most other Beasts, has experienced the greatest grief in seeing the race's downfall, and will do the most to see it rise once more. Within the Moons hierarchy, she is considered the Full Moon. K’awiil Beast of Luck and Romance Formality and Tradition [lesser of isuz] [Alignment: Neutral] The K’awiil is the Beast of Luck and Romance, made into the form of a spirit snake. They are a fickle beast with a heart for tradition. While those who embark on the journey that is finding love often find favour from K’awiil, those who wish to yield eternally lasting relationships ought to be familiar with the formal courtship rituals of the Kharajyr peoples. Not only do they seek to bring success in romance, but also to bring luck to those who earn it. Praying to them often occurs prior to or during risky situations, in which fortune’s favour may be one’s dire hope. They are often associated as an aid to Teuzauhtototl due to their emphasis on the traditional ways. They are the waning gibbous in the Hierarchy. Cipactli Beast of Charisma and Theatre Arrogance and Joviality [lesser of brimztra] [Alignment: Good] Cipactli is the Best of Charisma and Theatre, made from the divine fusing of monkey and alligator. A performer by nature, she is perhaps the most peculiar of the many Beasts, many stories speak of how she has quelled the wrath of her brethren through song and dance. As such, those who too grace the world with their performative arts are regarded highly. Often, among those who seek out the favour of Cipactli, she is who is emulated during story telling or dance, her theatrical prowess desired by all. Despite a seemingly minimal standing, her role amongst her peers is to both maintain and encourage the keeping of culture through the arts, something many Kharajyr strive for. She is known as the Waning Quarter. Yahui Beast of Endurance and Loyalty Assertiveness and Protection [lesser of dazkur] [Alignment: Neutral] Yahui is the Best of Endurance and Loyalty, created when Metztli melded together turtle and alligator. Many warriors often find themselves blessed by her ancient favour, those who assert themselves within the Kharajyr communities as people wishing to ensure the safety and wellbeing of others. More commonly, it’s guards who garner her attention rather than those who go and seek combat themselves, their unwavering loyalty to the security being the ideal trait in the great Turtle-Gator’s opinion. She is the Waning Crescent within the moon hierarchy of Metztli. Omekuaikoatl Beast of Sight and Patience Openness and Peacefulness [lesser of drelthok] [Alignment: Good] Sight and Patience are the things the Omekuaikoatl, the Beast formed through the melding of rabbit and gecko . He is known for his favouritism towards monk-like Kha, who spend their time mastering the inner self. Omekuaikoatl promotes peacefulness within social situations as well as openness to alternative views, often closing himself off to those inclined towards stubbornness. A closed mind hardly wins his favour. Priests often align themselves with him, their connection strengthened through acts of meditation and mindfulness. He is the Old Moon in Metztli’s Hierarchy. ◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈
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Eittitica Kharajyr Hierarchy The Kharajyr are a race of great pride and a deep love of showing off. As such, there is a rigidity within their classes and hierarchy. Those at the top yield greater power within the community, and their say carries more weight. Contrary to their historical manners, however, in the modern era there is a much greater intermingling between the higher and lower classes. Below are the ranked positions one may uptake, alongside the symbols each are affiliated with that are granted upon Maca Tocaitl. ◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈ Aelkos - Yhl’ With the time of those blessed by Metztli to lead having long since passed, the title of Tlatanni is no more. To respect this absence, those in total leadership now adopt the title of Aelkos, those historically below the Tlatanni. To be granted this title is of utmost honour, and can only be given by another Aelkos passing down their title. Priests - Ja’ Beneath the Aelkos, those who yield the highest authority are those who are anointed the position of Priest. Being those who teach the ways of Metztli and preach of her teachings, they offer one of the most important roles; the glue that sticks Kha together. After centuries passed, it is they who continue to keep Metztli’s name sacred and known amongst the race. Pride Leaders - Ri’ Those who lead a Pride act as a council amongst the leadership of the Kharajyr. While the Aelkos’ rule is absolute, they are to take the input of their people. This input typically comes to them from these leaders, who act as the voice of the people, and make suggestions based on what may benefit them most greatly. Doctors - Dra’ Often considered the stewards of life among Kha, medicinal practitioners are highly respected. While lower on the hierarchy, with their say being less than many others, when it comes to their profession even Aelkos do not object to the Doctors orders. Kharajyr view their bodies as gifts from Metztli, and thus the people who ensure the wellbeing of said bodies are viewed to have holy gifts. Warriors - Do’ The protectors of the community, the Kharajyr who dedicate themselves to the warrior path are granted moderate reverence for their endless loyalty to their people. Dying in the name of Metztli, protecting her children, is one of the most noble and honourable ways to meet one's end. These tlapana often embark on patrols, as well as maintain the peace within their own communities, and act in the name of the Aelkos’ and Metztli. Magic Users - Jo' Given their connection to the Spirits of Khalenwyr, these Kha hold a high position and are typically seen as holy. While they don’t hold anywhere near the same respect as priests who dedicate themselves to Metztli, their power also yields them an important position among their people. This is to note, however, users of deific or voidal magics are dishonoured in their betrayal to Metztli Merchants - Ka'/Ki'/Ko' Silver tongued Kha with an affinity for drawing in wealth and bartering for goods hold an important role within society. They are often considered the backbone of the interpersonal relationships among the Kharajyr and the descendant races, as more than any they are the ones who embark on journeys to sell their wares, spreading the Kha’s name across the lands. Artists - Ji’ While artists are typically seen as the lowest among the hierarchy, it does not mean they don’t play a vital role. It is the artists who preserve the ancient history of the Kha through their works, storytelling, music, and even their meals. It is often these Kha who spend their time teaching the young about their ancestors, carrying on the countless legacies before them. Adults - Si’/Sa’/So’ Kharajyr who reach adulthood but have not yet found themselves a place within the greater class system are considered rankless, though some view them as the bottom tier. This group often makes up the majority within their communities, filled with those searching for their callings. Though, some maintain this role for life, as it encompasses those who uptake smaller, albeit important, jobs without a noble title. Children- S’ The cubs of the Kharajyr, once given their true name by an Aelkos, are also rankless, in that they are too young to hold any true say. They are cared for by the greater community, as well as their pride. Despite their position, they are treated with great care and respect, as they are the future of the community in which they are a part of.
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Hello, I'm periphonics! I lead a small but fairly active Kharajyr community currently tucked into Nevaehlen until we can afford a lair for ourselves. Recently, irply, my persona was brought 3 orphaned kha cubs; a pantera, a cheetrah and a leparda. The Cheetrah has a player, but we still need to have the other two! While I cannot guarantee a 'parent', my character plays the role of a paternal figure to all orphaned kha, as he himself was orphaned long ago. He will teach the kha language, ways, and religion, and if they end up close enough isnt opposed to adoption down the line As well as this, I can offer up a community with rich cultural rp and bi weekly events, the fun of learning about the ancient ways of the kharajyr as well as the new ones forming with this new generation, and the opportunity to help pioneer said new generation. We're always looking for folks dedicated to help growing the culture, to aid in lore writing, hosting events, and even joining us in going to other nations to hold small cultural events! We have a fully functional language doc that's very cohesive, as well as an impending translator to make using such even easier! Please dm me on discord (Periphonics) if this takes your interest! I will note as well, that I am willing to make the skins for any players wanting to play these cubs, if this is of any concern.
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Kharajyr Language - Kharahatla Completed Language Document For centuries, the Kharajyr language has been lost to time. Only fractions and remnants have survived history, continuing to build upon the lost and fragmented nature of the once mighty race of cat folk. However, with a new rise in culture and sustainment, numerous kha have come together to create a fully fledged dictionary. Basing off of their knowledge of the remnants of the language, new words were created to replace those forgotten, allowing for the race to speak unified at long last. Kharahatla is a language of numerous rules and discrepancies, which will be listed and further explained throughout the dictionary It remains under works as the days pass and Kharajyr piece together new aspects of their tongue, being updated often for all to use. Common Words/ Phrases All night - cenyohual All right, OK - ca ye cuallitlaz At the city - altepepan Do not worry - macamo tequipachoa For a while / for some time - huecauhtica Has it been long since (?) - cuix ye huecanh Hello (informal ) - Sa’vi Here it is / this is it - izcatqui How did it go? - quenin otimohuicac? I am called [name] - nemotenehua [name] I had seen you - onimitzittacca In a moment / just a moment - aocmo huecauh In the first place - acattopa In the wilderness - tepepan Inside the house - itech calli It is necessary - inech monequi It is said that - mihtoa It is written - ihcuilotic I’ll see you - nimitzittaz Just a little - zan tepitzin Like this, this way - yuhquin May you be well/farewell - ma xipatinemi Metztli wills it - Metztli nequitlanequilztli Nice to meet you - Cualli ic tetocihuia Not ... but - amo ... zan. Not any more - aocmo Not yet - ayamo Once that / as soon as - in oyuh Praise Metztli! - wahuetl Metztli! Something else / one more thing - occe tlamantli Thank you - Mul’ta That’s why - ic The one that - in tiein The one who __ - in aquin Very well - cenca cualli Why not ? - tle inic amo You’re welcome - tra’kul Familial Kharahatla words: Patta - Father Muuna - Mother Teciztli - Kin, Parents, Lineage Muuna - The Goddess (Metztli) Metz’al - Spouse/mate Per - Son Maut - Daugher Tlacho - Child Per’ta - Brother Maun’na - Sister Teco’ta - Sibling (teco’huan pl.) Tlatteco - Cousin Colli - Grandfather. Tlatli - Aunt/Uncle, also used to address non-related close adults NUMBERS One - ce Two - ome Three - yei Four - Nahui Five - macuilli Six - chicoace Seven - chicome Eight - chicuey Nine - chicnahui Ten - matlactli Twenty - cempoalli Thirty - treinta Fourty - imomtl Fifty - ommatlactli Sixty - yequimilli Seventy - cempohua Eighty - nanappo Ninety - noventa ___ Hundred - pohualli (To conjugate into first, second, third, etc, prefix of ‘tlen’ is used: ie First - tlen ce) PRONOUNS I/me - nehuatl, ne You - tehuat, te You pl. - tehuan, teh We - nehuan, neh He/She/It - yehuat, ye They - yehuan, yeh CONJUGATION *an infinitive is a verb in its basic form- to be, to know, to do. Conjugating an infinitive to present would turn them into I am, she knows, we do Pronoun Present Past Future Nehuatl - I/me ne + infinitive ne + infinitive + c ne + infinitive + z Nehuan - we/us neh + infinitive neh + infinitive + queh neh + infinitive + zqueh Tehuat - you te + infinitive te + infinitive + c te + infinitive + z Tehuan - you pl. teh + infinitive teh + infinitive + queh teh + infinitive + zqueh Yehuat - he/she/it ye + infinitive ye + infinitive + c ye + infinitive + z Yehuan - they yeh + infinitive yeh + infinitive + queh yeh + infinitive + zqueh Examples: I eat - necua (Ne + cua) She asked - yetlatlanic (Ye + tlatlanic) They will obey - yehtlacamatizqueh (Yeh + tlacamatizqueh) We play - nehtlacualoa (Neh + Tlacualoa) NOUNS A noun is a word that can be the subject of a clause, or the object (indirect or direct) of a verb. In simple terms, it is a person, place, or thing. In Kharahatla, there is one important way to identify nouns, four common suffixes, which are: -tli -li -in -tl Pluralization: Nouns ending with -tl are pluralized with -h: mountain: tepetl, mountains: tepeh Nouns ending in -tli (-tin): man: oquictli, men: oquichtin Nouns ending in -li the plural will be -lan: light: tlahuilli, lights: tlahualan Nouns with the -in suffix will be pluralized with -ac: singer: ohetin, singers: ohetac Irregular Nouns However, these suffixes are not always present, and like most languages there are exceptions to this rule. For example, ‘mizton’ is the term for cat, and is one of the terms that do not adopt this commonality. When faced with these oddities, pluralizing may come to be something of a challenge. As such, a miscellaneous plural of ‘-meh’, for example: Singular - Mizton Plural - Miztomeh POSSESSIVE NOUNS When a noun becomes possessive, regardless of pluralization, it obtains the suffix ‘-huan’. Singular Possessive Child - conetl My child/ren - conehuan House - chantli My house/s - chanhuan Bath - temazcalli My bath/s - temazcalhuan Fish - michin My fish/s - michuan A Acolyte - yencuiteopix Adult - letcatl Afternoon - tlaca Ancestor - achtontli Anchor - niman Ant - azcatl Anthill - azcapotzalli Antler - cuacuahuitl Architect - calmanani Arm (front leg) - matli Artisan - amantecatl Atole, drink made of corn - atolli Aunt - ahuitl Air - ihiotl B Bad Breath - camapotoniliztli Bad, wrong - amo cualli Bag - xiquipiltontli Bar - ocnamacoyan Barkeep - ocnamaca Base - nelhuayotl Basket- Chiquihuitl Bath - temazcalli Battle - yaoyotl Bean - yetl Bed - Pechtli Bedroom - Cochihuayan Belly - ititl Bird - tototl Boarder - tentli Body - nacayotl Bone - omitl Book - amoxtli Book Shelf - Amoxcalli Bowl - caxitl. Boy - telpochtl Branch - cuauhmaitl Bread - Tlaxcalli Brother - Perta Building - calli Butterfly - papalotl C Cactus - nochtli Cat - mizton Cave - oztotl Chair - icpalli Child - conetl Chocolate - chocolatl City - alte Clothes - tlaquemitl Commoner - macehualli Cooking fire - tlecuilli Cooking Pot - comitl Corn - Tlaolli Cougar - miztli Coward - Mauhcatlayecoani Culture - huehuetlahtolli D Dark Elf - rohuemati Dawn - tlathui Day - tonalli Deer - Mazatl Devil - tlacatecolotl Diner/Dining room - tlacualoyan Dinner - cochcayotl Dish - caxpechtli Divine - teotl Divine King - tlahtoani Doctor - Tepahtiani Doctor - ticitl Dog - itzcuintli Door - caltentli Dormitory - cochiantli Dwarf - yotzinztli E Ear - nacaztli Earth - tlalcua Edge - tentli Egg - totoltetl Everything - mochi Excrement - cuitlatl Eye - ixtelolotl Entertainment- cecetli Enemy - nemachpan Elf - rohuente F Face - xayacatl Faith - letli Falcon - tohtli Family - nocenyeliz Famine - apizmiqui Farmer - millacatl Father - tahtli (reverential: tahtzintli) Female - cihuatl Female - ihuatl Fever - Atonahui Fingernail - iztitl Fire - tletl Firewood - tlatlatilcuahuitl Fish - michin Flat pan - comalli Flower - xochitl Fly - zayolin Food - tlacualli Foot - Icxitl Forest - cuauhtla Foundation - nelhuayotl Fountain - ameyalli Friend - Perta Frog - cueyatl Fruit - xochicualli Fur - platli Future - hualquiztia G Gatekeeper - ittacatlentli Garbage - tlazolli Gold - teocuitlatl Goodness - cuallotl Grandmother - cihtli Grinding stone (for salsa) - molcaxitl. Guts - cuitlaxcolli H Hair - tzontli Hand - maitl Head - cuaitl Head - tzontecomatl Healer - ticitl Heart - Yollotl Heaven - ilhuicac Hen - cihuatotolin Herb - mezi Hero - Icxicoatl High Elf - rohuhuilli Hill -tepec Honey - neuctli Horn - Cuacuahuitl Hospital - cocoxcacalli House - chantli Human - tlacayeliztli Hunger - mayana Hunter - amini Husband - namictli I Ice - cetl Ideals - tlamanitiliztli Illusion - tlamatili Imbalance - nemiliztli Immortality - amicqui Impulse - cuauhxi Inability - matetepon Inaccuracy - zatlamati Influence - metacti Insect - yolcatl Integrity - kametl Interest - necuiloa Iron - tepozhuitzoc Island - aztlan J Jaguar- ocelotl Jam - tzitzitza Jaw - tencual Jealousy - chahuatia Jewel - cozcatia Joke - camanalitoa Journal - aquiztli Journey - cuepca Juice- ayotl Jungle - macapitactl Justice - justicia K Kettle - meceptl Killer - temictiani Kindness - yolyamanic Kingdom - tlahtocayotl Kiss - pitzolli Kitchen - tlacualchihualoyan Knack - metlextli Knife - ipanocan Knot - pinacatl Knowledge - tlama L Labourer - millacatl Lady - cihuapilli Lamb - ichcatl Language - tlahtolli Leader - achcauhtli Leaf - xihuitl Leg - icxitl Library - amoxcalli Light - tlahuilli Life - yoliliz Lip - tentli Log - cuahuitl Lord - tecuhtli M Maggot - nacaocuilin Magic - iya Male - oquichtli. Map - mapa Market - tianquizi Marriage - namictilli Mask - xayacatl Mat - tapalamati Material - petztli Meat - chito Medic - ticitl Medication - ticitlapana Medicine - pahtli Meeting - tlanamiquil Melon - ayotetl Member - cofrade Menu - petarcatli Merchant - pochtecatl Message - titlani Middle - tlanepantla Money - tlaxtlahuiltia Moon Goddess - Meztli Morning - icippa Mother - nantli (Reverential: nantzintli) Mountain - tepetl Mouse - motla Mouth - camatl Mud - zoquitl N Name - motenehua Nation - tlahtocayotl Night - yohuac Nobles - tlahtoque Nose - yacatl Nothing - amotlein O Oasis - nehatil Obedience - tlacamatli Object - xotlmetapan Ocean - hueyatl Odor - chipayayaliztli Offence - tlahtlacolli Old Way - huehuetlahtoll Onion - xonacatl. Orc - chictatli Owl - tecolotl P Party - wacaitl Paper - amatl Patrimony - tlatquitl Person - tlacatl Pig - pitzotl Pigeon - huilotl Plant - meyotoc Plate - caxpechtli Plum - xocotl Poetry/poem - in xochtl / in cuicatl Prayer Water - atzintli Priest- teopixqui Prince - pilli Puma- miztli Pupil - tlamachtilli Q Quail - zolin Quality - michuacayotl Quarrel - cocolli Quarter - nacace Quartz - ayopaltehuilotl Queen - cihuapillahtocatzintli Quest - matlatzinca Question - ihioilochtia Queue - tecpana Quirk - tilocpan R Rabbit - tochtli Rain - quiyahuitl Rainbow - cozamalotl Refuge - axihuayan Restoom - axixcalli Respect - mahuizpiya Road - ohtli Rock - tetl Root - nelhuayotl Rope - mecatl S Salt - iztatl School - nemachtiloyan Scorpion - colotl Seed - xinachtli Signal - machiotil Singer - ohetin Sister - mauna Sky - ilhuicatl Smell - ineconi Smoke - cueitl Smoke - poctli Snail - teponaxtli Snake - coatl Somebody, someone - aca Son - pilli Song - cuicatl Source - ameyalli Speech - tlahtolli Spider - tocatl Spider web - tzahualli Squirrel - techalotl Star - citialin State (location) - tlahtocayotl Stewward - callimaca Stool - icpalli Story - zazanilli Stove - tlecuill Stubbornness - aquimamatcayoti Sunflower - acahualli Swallow (bird) - cuicuizcati T Throat - tozquitl Tavern - maclepitl Tamale - tamalli Temple - teocalli Time - cahuitl Trail - ohtli Tree- cuahuitl Tribe - calpolli Trio - eittitica Turtle - ayotl Tortoise - ayotl Tomato - xitomatl Turkey - huexolotl Tomorrow - moztla Tooth - huiptlatlantli Tongue - Nenepilli Turkey - totolin Tejocote - texocotl Teacher - temachtiani (reverential: temachticatzintli) Tradition - huehuetlahtolli U Uncle - tlahtli Universe - cemanahuatl Umbrella - tzacuilhuaztli Utensil - allacatl Uniform - tlacoocelotl Urn - tlapoa Unit - cetitilia Urchin - nectopli V Vacation - neahuiltiliztli Vase - tecomatl Vegetable - quiltonil Vein - ezcocotli Vendor - tlanamacaqui Venture - ixtlapal Victory - amehuatl Village - milpanecatl Vision - tlachiyaliztli Visitor - atecolotl Volcano - tepetl W Warrior - tlapana Warlock/witch - nahualli Waste - tlazolli. Water- atepin Whiskers - tentzontli White - Iztac Wife - icihuahuatzin Wife - namictli Wild beast - becuani Will- tlanequiliztl Wind - ehecatl Wisdom - tlamatini Wolf - cuetlachtli Woman - cihuatl Wood Elf - rohucuau Woods - cuauhtla Word - tlahtolli World - cemanahuatl X Y Yesterday - yalhua Young - xocoyotzin Z Zealot - pamactli VERBS (Note: To turn a noun into a verb, use the suffix -ahui) A To accompany - axiltia To answer - nanquilia To appear - neci To arrive - aci To ask - tlatlani To awaken - cochehua To be afraid - imacaci B To be born - hualnemi To buy - cohua To break - tlapana To brush ones teeth - camapaca To become - mochihua To betray - nemkatl To break fast - teniza To burn - tlatla To begin - pehua To bury - toca C To be called - motenehua To call - hualmonochilia To be careful - tempata To carry - itqui To celebrate - ininbatoi To clean - chipahua To climb - tleco To close - tzacua To come - hualehua To command - nahuatia To complete - axiltia To comprehend - yeccaqui To continue - metakhan To cry - choquilia To cure - pahti To cut - cotona To get close, to come closer - axitia D To dance - mitotiani To depart - onehua To descend - temo To desire - eiehuia To die - miqui To dine/ have dinner - mocochcayotia To do - chihua (to someone: chihuilia) To dream - cochitlehua To drink - oni To drink water (anything non-alcholic) - atli To get dressed - motlaquentia E To eat - cua To exceed - cempanahuia To exist - nequi To extract - copina To entertain - ceceltia F To be fast - iciuhca To be frightened - momauhtia To fall - huetzi. To fear - imacaci To feed - tlacua To feel - xitlamati To fever - atonahui To fight - icali To find - quimitta To finish - tlami To flee - choloa To fly - patlani To follow - hualtepotztoca To forget - netlmecha To forgive - mopopolhuilia. To forgive - tlapopolhuia To free - momaquixtilia To fufill - axiltia G To gather - mocentlalia To give - maca To go - yauh To go out - quiza To grab - ana To greet - tlapaloa To grind - teci To guide - omaca To grow - cueponi H To be happy - paqui To be hungry - mayana To be hurt - cocoa To happen - mochihua To have - nochipa To hear - caqui To help - palehuia To hum - huitzitzilin To hunt - ami I To insult - tlatlacalhuia To invite - panoltia J To joke - camanallahtoa To juice - patzca To join - nehuantilia K To kill - mictia To kiss - tennamiqui To knock over - tlaza To know - ixmati L To land- tlalli To laugh - huetzca To learn - mamohtia To leave - cahua To let - cochcahua To liberate - momaquixtilia To live - nemi To look - tlachia To look for - temoa To love - monequiltia. To make laugh - huetzquitia M To massage - momotzoa To make - chihua To marry - monamictia To meet- tocihuia To meow - tlatzomia N To need - nequi To make new - yencuilia To nod - ixcueloa O To obey - tlacamati To offer - moyeca To open - tlapoa To order - nahuatia. To outdo - cempanahuia To owe - metzcamen P To be in pain - tonehua To be poor - icnotl To be pregnant - tlacatilia To be proud - atlamachtia To pass - nalquiza To play - tlacualoa To please/give pleasure - pactia To pray - tlapohua To protect - tlapaanli To put - tlalia To put on - mocactlalia Q To quit - talazati R To rain - quiyahui To read - pohua To be ready - yenatix To release - maquixtia To remove - xiuhoc To reside - mochantia To respond - nanquilia To rest - mocehuia To reunite - mocentlalia To run - motlatoa S To be sad - tlaocoya To be sick - mococoa To be sorry - yolcocoa To save - maquixtia To say/speak - tlahtoa To scream/shout - tzatzi To see - itta To send - titlani To shake - papatlaca To show - machtia To sing - cuica To sing - cuicoa To sit - motlalia To sleep - cochi To slip - maiahua To smoke - popoca To sow - toca To squeeze - patzca To stand -moquetza To stay - ixtozoa To stink - potoni To surpass - cempanahuia To swear - notcta To sweep - tlachpana To swim - tlamaneloa T To be thirsty - amiqui To be tired - ciyahui To take - Itqui To talk - natza To teach - machtia To tell - ilhuia To throw - momayahui To touch - ketcatli To transform - mocuepa To tremble - papatlaca To triumph - pehua To turn into - mochihua To think - yolpepena U To go up - tleco To understand - acicamatl To urge - ipan V W To wait - chia To walk - nehnemi To want - nequi To wash - paca To wear - quentia To weep - choca To whiten/become white - iztaya To win - pehua To wish - eiehuia To work - tequipanoa To worry - tequipachoa To write - ihcuiloa X Y To yell - tzatzitia Z ADJECTIVES A Adorable - neteotiloni After - teotlac Alright - tepontia Annoying - cuemoliuhtoc Awesome - chicampl B Backward - queptoc Basic - Cuatl Beautiful - yectli Before - teixpan Behind - icuitlapan Black - tliltic Blue - texoctic Brave - colotic Bright - huehuetzcani C Caringly - zan tlamach Carefully - tempatapan Closely - axitlani Completely - cenquizca Creatively - tetl Cute - letmatz D At dawn - oc yohuatzinco Daily - cecemilhuitica Dark - tehmati Dead - miqui Diseased - cocoxqui Disgusting - metaqua Distant - hueca Done - yemeta E Easily/easy - ayohui Evil - tahampil Exactly - icitamp F Far - hueca Fat - tomahuac Fifth - macuilli ic Filthy - chiyahuac Finally - zatlatzonco Frequently - achi miecpa Fun - tecoatl G Gladly - ica paquiliztli Good - cualli ic Green - xoxoctic H Healthy - chicahuac Heavy - yetic Horrible - temamauhti Hot - cococ I Immediately - zan niman In - oca Interestingly - xacotal J Jarring - xicall Jealous - chicotlamatini Justified - yectilia Joyful - acocholoa Judgemental - tzontequi Juicy - patztic Juvinile - toznenetl K Knowledgeable - toltecatl L Lastly - zatlatzonco Later - zatepan Left - opochtli M Muddy - zoquiyo N At night - yohualtica Near - nepantlatic New - yencuic Next to - neteci Nice - tletlalia O Old - huehue on/on top of - ipan Orange - naranja P Perfectly - cenquizca Pretty - yectl Purple - camopalli Q Quickly - iciuhca Quiet - tlamatilia R Real - tomin Recently - quin axcan Red - tlauhyo Right (side) - yec S Sadly - tlaocoya Safe - yepenti Scary - temamauhti Sickly - cocoxqui Slowly - ayaxcanyotica Small - xocoyotzin Soft - yemania Sour - xococ Spicy - cococ Straight - melahuac Strong - chicahua Suddenly - atenemachpan Sweet - tzopelic T Tasty - huelic Thin - pitzahuac Tired - ciciammicqui True - mitzamato Trust - tequixtia Tough - chicahuac Thick - tomahuac Terrifying - temamauhtiand U under - nexpiqui unusual - achpilli V W Weak - netntl Wet - paltic Wonderfully - hueitlamahuizoltica X Y Yellow - cozahui Z OTHER WORDS (adverbs, determiners, etc) A About - tinemi Again - occepa Also - nohuican All - mecht Always - cemiac And - auh Another - occe As - in yuh B Because - pampa But - tel By - metap C Can - met Can't - metqui D Don't - macamo E Either - nozo Every - ixquich F For - acht Forever - cemiac From - ihuicpa From - in ihuicpa G H Hello (formal) - niltze Hello (informal) - Sa’vi Here - nican How - in quenin I If - intia Is - ye it - meht J Just - quilin K L Like - in yuh M Maybe - cuix More - oc achi N Never - aic No - amo Nonetheless - yeceh Not - maca Now - nimanic O Of - nopan Or - nozo Other - mittlic P Perhaps - azo zan Pardon - tilcrin Q Quite - pitzahua R Right away - nimanic S Still - oc Should - tiuikilia So - quitli T That - inon There - ompa These - iniquein This - inin Those - iniqueon Though - yeceh To be - ca Too - nohuican U V Very - cenca W Was, were - catca Way - ohtli What - tlen When - itquin Where (?) - campa While - in oquic Who - aquin Why - Teica With - ica X Y Yes - quema Yet - oc Z
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The Hatman of Haense has a request! I am looking for someone to play a female 14 year old Kha'Cheetrah named Aleksandra They were adopted by Andrei Bukoski, and an assistantof the wardrobe(Royal Hatmaker) for the Haenseti court, and a citizen of Haense & Norland They were born of 2 existing kha, so no lunar pilgrimage You will be given mina for anything needed in RP They can be played anyway one wishes to portray her, with the following notes in mind Raised in an incredibly Ruski focused environment for the very few who are interested, respond underneath Discord:warcrimesofwonka I can provide a skin, or you, your choice on depictions!
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Hey! I am in need of players too play 2 kha children, we have two toddlers who are raised like sisters They will be able to go between Haense and Norland but a majority in Haense both adopted First we have a Kha'Cheetra, named Aleksandra Bukoski She likes penguins and chaos She can be played however one wants but I'd like to find someone who can play them through adulthood Perks are many plushies, free hats, and a soon to get a living doll If you need some money I can give some. Aleksandra will mostly be raised by me- Andrei Bukoski who is Haense queen's assistant Next is Anya Elvenguard, who is a kha'tigrasi toddler She likes dolls and had a toy warhammer She also can be played however, but she also needs someone who wants to play them, literally play them both however Perks are many plushies, cool ghost parent, and I also can give mina Anya will be raised by Avery Elvenguard who is a lovely ghost of Haense.. who is a taxpaying citizen But just Anya and Aleksandra are close sister like folks and you both can do whatever you want with the characters, just keep the VERY basic info given Contacts Discord: warcrimesofwonka IGN:WarcrimeWonka (P.S you can go between Haense and Norland freely due to Andrei Bukoski) Idk how folks normally ask for people tp play child characters
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☾༻⸻⸻ [Guide] — The Remnant Kharajyr ⸻⸻༺☽ ( Left —> Right | Jun Suemi [from Guin Saga Art Series], A Stas [on ArtStation], Bram Sels [On ArtStation]) ☾༻⸻⸻⸻⸻༺☽ ⸻⸻ Original Lore ⸻⸻ The Remnant Kha https://www.lordofthecraft.net/forums/topic/197080-%E2%9C%93-ca-race-lore-the-remnant-kha-updated/ https://www.lordofthecraft.net/forums/topic/178219-kha-guide/ ⸻⸻ Reason for Piece ⸻⸻ The purpose of this guide is to touch on the new, modern, “Remnant Kha” who have GREATLY changed from when Kharajyr were initially introduced into LOTC. And additionally to bring some attention back to the Kharajyr, alongside creating a NEW guide in the wake of the old—2018 old—piece. To add onto this note, this is specifically ALSO a guide to roleplaying a Kharajyr—going into more depth so that players wishing to engage in Kha RP have a reference! Thanks for reading. ⸻⸻⸻⸻ To Preface: PLAYERS WHO WANT TO PLAY KHARAJYR MUST HAVE AN ACCEPTED CREATURE APPLICATION TO DO SO! This should not be taken lightly, however, they ARE an ‘Open-CA’ and are thus available to apply for at any point should you be past the ‘first-week mark’ as a New Player. Take care in your application—feel free to reference accepted Kharajyr CAs, although DO NOT copy and paste. Good luck! :3 There are examples, and or more independent explanations, hidden in the “Spoilers” of certain sections! Anyways— Here’s a proper example! ALL Kharajyr who are applied for, unless they were born from two existing Kha, MUST HAVE just gone through their Lunar Pilgrimage. ⸻⸻⸻⸻ ( @naggynerd on Twitter ) ༻⸻⸻ Appearance and Mentality ⸻⸻༺ The appearance of a Kharajyr is of a Human body mixed with a Feline head, features, and legs; such as inch long molars, a jointed tail, digitigrade legs, and—of course—fur. Head Fur, on the other hand, acts differently depending on the gender of the Kharajyr. Women growing hair similar to that of a regular human, while men growing ‘manes’ which can be trimmed or braided for customization. Each respective sub-race bearing the same characteristics as their animal counterparts: Kha’Pantera to Panthers; Kha’Cheetrah to Cheetahs; Kha’Leparda to Leopards; and Kha’Tigerasi to Tigers. The Kharajyr share an air of melancholy on the topic of their Late-Goddess, Daemon Metztli. All acknowledging her passing, sharing an eternal bond to each other in a reminiscing history that they ALL know, but now unbound by their loyalty solely to her. The Khas' varying in their mental state. Kharajyr having no set mentality, changes, or no particular bestial instinct. They act as regular descendents, and their mentality is as such. That is— the player has control of their mental state, and can do what they wish! With this, they have an optional accent which can be played! That, and a language—Kharahatla (Forum Link)—which can be spoken. All of which is cultural, and no Kharajyr player is obligated to use such. The accent is freeform; often utilizing the use of ‘a’-s and ‘w’-s in place of certain characters in words, just elongating sounds! This is not imposed—and on another note—Kharajyr sometimes refer to themselves in the ‘Third-Person,’ both in name and reference. This being a part of the dialect, and thus a cultural aspect, in which is ALSO not imposed—so feel free to NOT RP this, but know you’re welcomed to and that many do! ⸻⸻ Kharajyr Sub-races ⸻⸻ Each sub-race has its own uniqueness compared to one another, whether significantly different or not, but each share these traits: Retractable claws of up to 1-to-3 inch lengths; only capable of cutting through flesh. In the event that these claws strike at armor of any kind in an attack action, the Kha is obligated to do “/roll 2” in which decides whether the claw breaks off—in which it will regrow back to its full length again in 3 days—or remain intact. (rolling a 1 means it breaks; rolling a 2 means it still is intact) Better sight in the dark, capable of seeing up to a maximum of 20 blocks out should there be even a faint light source nearby—where others who don’t have their sight would only be able to see within the confines of the light source. The minimum light strength needed for the trait to be usable is akin to the moon at night. Kharajyr, however, cannot see in heavy or total darkness—and thus are unable to use this trait if THERE IS NO LIGHT. Rendered the same blindness as others in such a scenario. The ability to fall from moderate heights, which has its limits, but allows for a Kharajyr to jump from the top of a small house and land with minimum-to-no damage—landing upright. Should there be a fall that, mechanically, can kill you—it WILL kill you In-RolePlay. And lastly. . . sugar rushes. All Kharajyr are particularly prone to the hyperactive side-effects of SUGAR and, when consumed in large amounts, sends them into a hyperactive frenzy! This state is not one of hostility, necessarily, but like a child having a sugar-rush. It’s something fun and dandy to play around with, so have fun with it! Redlines: Kharajyr claws CANNOT pierce through armor of any kind. If it does, then the Kharajyr does “/roll 2” to decide if the claw(s) break off. [Rolling a “1” dictating the claw breaks, and rolling a “2” dictating it doesn’t! The severity is up to the context of the scenario.] A Kharajyr MUST have a faint lightsource nearby in order to see in darkness. The light source giving them a range of “20 blocks out” through darkness. Kharajyr CANNOT live from a fall that KILLS them mechanically. Kharajyr ALSO possess strong senses of smell — strictly flavor and unable to use scent to track or find something. Kharajyr ALSO have the ability to climb, however, BOUND by mechanical means. Kharajyr ALSO have the ability to eat “nigh anything, including flesh to slight carrion from the bone.” Kharajyr CANNOT use their sense of smell to track or find something. Kharajyr CANNOT scale walls beyond what is capable by minecraft mechanics. Kharajyr CAN eat flesh to even slight carrion from the bone, however, still restricted to FOODS. Kharajyr MAX age is of 200 years. Kharajyr CANNOT be pure white—can be off-white, or grey, just not pure white. Kharajyr CANNOT FTB, breed, or be able to pursue any kind of sexual endeavor with Non-Kha; however, ARE, able to romance with them. . . Don't be weird about it. (PLEEAASSEEEE reframe from making. . . as said in the original lore. . . "Kha’ created specifically for “”romantic exploits”" as Kha have had a history. The Race deserves to be better than that. Play them as Characters or not at all.) Now, to the ACTUAL sub-races and their traits :3 Kha'Pantera — The black-furred sub-race of the Kharajyr, appearing as panthers. They usually grow to heights of 5’’5 and max of 6’’4 feet, with weights often between 140 and 200 pounds on a healthy scale. The sub-race’s black pelt often accompanied by their agility and above-average strength (that is, however, flavor and not mechanical)! This sub-race's black fur being the basis of their unique trait: When in the dark, or in areas of darkness, this Kharajyr sub-race is at an advantage with their stealth! The ‘Pantera black pelt allowing them to disguise themselves within dark areas, making them more difficult to spot in extreme darkness! Though, in comparison, making them easier to spot in daylight or lit areas. They possess strength equal to a peak descendant, and are considered a stronger variant of Kharajyr to the Kha‘Leparda. Kha'Leparda — The most ‘descendant-like’ of all the sub-races as Kharajyr, appearing as Leopards. ‘Leparda usually growing to heights 5 and up to 5’’10 feet, weighing around 120 to 160 pounds on a healthy scale. This sub-race appearing with brown, cream, or yellow fur—occasionally bearing black spots—and their tails often shorter than other Kha! Possess no unique trait, similarly more alike to regular humans. Kha'Cheetrah — The fastest and most agile sub-race of the Kharajyr, appearing as cheetahs. Shorter and small, they usually grow to heights of 4’’6 and up to 5’’4 feet max—weighing around 80 to 140 pounds. The ‘Cheetrah bearing cream or yellow pelts with LOTS of black spots, having innate agility and reaction speed. . . but also the weakest in strength to other Kharajyr. ‘Cheetrah reaction speed and agility allow them to maneuver around attacks more nimbly, however, are still unable to dodge EVERY attack thrown at them and thus cannot be used as such. They possess goblin strength. Are NOT as fast as Cheetah, and do not possess faster running speed. They are ‘fast-reacting’ in comparison to being FAST! Kha'Tigrasi — The strength-bearing sub-race of the Kharajyr, appearing as tigers. ‘Tigrasi growing to 5’’10 and up to 7’’ feet max, weighing around 150 to 250 pounds. This sub-race the most muscular with orange fur bearing white splotches and black stripes. ‘Tigrasi possess strength that is below that of a fully-grown Orc, Uruk, unable to match it, but near the same level. ⸻⸻ KHARAJYR SETTLEMENTS / GROUPS ⸻⸻ In the course of the server, there have been multiple Kharajyr settlements that have risen and fallen. The ones that are of existence are obviously not listed here, but this list will be updated as time goes, but for the moment— The Moonlight Sanctuary / The Moonlit Sanctuary of Ettitica — A settlement based in Nevaehlen at the moment, the Moonlight Sanctuary resides as an unofficial group of the nation. A sanctuary for Kharajyr, coming together by fusing a previous Kharajyr settlement, ‘Ettitica’, and the existing settlement of ‘The Moonlight Sanctuary.’ The denizens of the Sanctuary need to undergo the Vale's citizenship process. The Moonlight Sanctuary of Ettitica https://discord.gg/GY4WTNUY3N The Kharajyr Racial Discord — The discord used by Kharajyr since 2020! Old players and new players located there, willing to help with any folks wanting to make a Kharajyr! There’s assets, resources, skins, and all sorts of things in the discord left to aid the Kharajyr OOCly! Kha Racial Discord https://discord.gg/nUMRKNTdy3
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Maca Tocaitl ༓‧͙⁺˚*・༓⋆˖⁺‧₊☽◯☾₊‧⁺˖⋆༓・*˚⁺‧͙༓ One of the most prominent cultural events of the Kharajyr is naming ceremonies. Names are incredibly important to the Kha, as it is a representation of who they are within society. Prefixes are the key focal point of this celebration, as they are given throughout the key points in a Kha’s life. As such, this ceremony can occur at various times throughout ones life, and it comes to vary from person to person. The focus comes to be representation of self, to convey aspects of the Kharajyr by introduction, and to demonstrate progress throughout ones journey. Coming of The Name When a Kharajyr cub comes of a certain age, that being 5 human years, they are to be given their first prefix, and first name. Prior to this time, they will have simply been referred to as ‘cub’ or ‘young one’, as who they are hasn’t yet been determined. This time allows the elder to determine the best fitting name for the young cub, basing it off who they are in their rawest form. This version of the ceremony is one of the most dramatic, is it included both the base name and a prefix. The cub is to rest at the feet of the elder as they lead the ceremony, offering a speech to highlight the parts of the cub that aided in determining the most sufficient name. Following the speech and explanation, the cub is then given their name, accompanied by the prefix S', until they meet adulthood. [Example: S'Xochitl] Coming of Age The next aspect of the naming world in which Kharajyr traverses is when a cub grows into themselves, and into an adult. The age of 20 is when their life truly begins, in many ways. This is the point in which a Kha is considered a true member of their community, and has earned the title of a fully grown adult. However, this is not a point in which the Kha has entirely figured out who they are, thus they are given a simple and general title. This stage of life is one to allow room to explore self, to find what it is that calls to them. Kha later are granted titles to adhere to their greatest call, what areas in which they are most attuned to in their society. The Kharajyr believe it’s important to allow their young and new members to take the time to discover themselves before committing to any one skill or path, ensuring when the choice is made, it is the correct one. This ceremony is similar to the last, in which the newly adult Kha will bow before the elder as a speech is given. This speech, however, pertains much to the aforementioned concepts of exploring oneself, as so the Kha understands what this stage of life is meant for. Once the speech comes to a conclusion, the newly adult Kharajyr may take on the title So’, Si’, or Sa’, chosen by the Elder. [Example: Si’Xochitl] Coming of Self Perhaps the most important name the Kharajyr will be given is that of self. At this point in life, the Kha has come to find themselves and their calling, settling on a sense of self they most identity with. Ranging from artist to warrior, this ceremony is grand and full of celebration. Drink, feast, and festivities are to be held when a Kha decides they have found themselves in such a way. This ceremony can occur at any time in a Kha’s life, and can even happen more than once if they come to grow into something else more fruitfully. Because of the flexibility, Kharajyr experience no pressure to have come to their choice in a certain time frame, but rather to simply focus on doing so with the greatest success possible. The elder in this version of the ceremony spends the majority of their speech going over the Kha’s journey, discussed prior to the event. This is done to display to young Kharajyr how diverse and adventurous their journey can be in finding themselves. The name taken in this instance is determined by the role the Kha has chosen to take, and can be the following: Do’ for Warriors The Kharajyr that carry this prefix are identified as skilled warriors which should be treated with great respect. Akin to a knight, these individuals are noble Kharajyr who have behaved honorably in battle, have acquired and expressed finesse in warfare or are considered skilled battlefield commanders. Any High Aelkos or Aelkos are permitted to grant this title to a Kha’. Ji’ for Artists, Writers, and Poets The Kharajyr that carry this prefix are those of a creative mind. Typically obtained by artists, writers, chefs, dancers, tailors or skilled craftsman including art in their work, this title identifies an individual of great cosmetic talent. A Kha’ may only obtain this title by creating and gifting their work to an Aelkos or the High Aelkos. If they enjoy the work, the title will be granted. If it is not, their work will be returned and they may attempt again after the annual new year. Dra’ for Doctors The Kharajyr that carry this prefix are those who are skilled in the art of aiding the weak & ill. They are gifted in their craft and maintain a wealth of knowledge of anatomy, ailments and their cures. Often, doctors will clothe themselves in white linen to represent their role and purity in regards to filth. A Kha’ will receive this title by a peer when they are decided proficient. Ka'/Ki'/Ko' for Merchants The Kharajyr that carry this prefix are those with a silver tongue. Capable of bartering for great amounts of wealth or maintaining large companies that power the industries of Kha’ society are granted this title by an Aelkos. Jo' for Magic Users The Kharajyr that carry this prefix are considered magic users. Any Kharajyr may carry this title, so long they maintain the ability to connect with a Spirit of Khalenwyr. Other magic practices are frowned upon as they betray Metztli. Ja’ For Priests or Religious Leaders The Kharajyr that carry this prefix are those who maintain temples as the head figure or as a temple guard. Assigned by an Aelkos or High Aelkos, a priest is one who leads all rituals, sacrifices, annual events and maintains the spiritual health of a pride’s population. Their wealth is a good indicator of their greed, causing many good priests to be poorer than other Kha’. Regardless, they maintain the highest authority beneath an Aelkos. Ri' For Leaders of Prides These are the leaders of their own pride/family. The Kharajyr that carry this prefix are one of the Kharajyr pride leaders with their own family to lead, responsible for maintaining entire pride(s). Those who take these roles have one of the more difficult positions of power, cting as advisors for the Aelkos or leader above them, depending on where they have taken residence, they inform them of happenings in the world and the standing status of the people in their pride.
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Haulquiz’Metzli ‧͙⁺˚*・༓‧͙⁺˚*・༓‧͙⁺˚*・༓‧͙⁺˚*・༓⋆˖⁺‧₊☽◯☾₊‧⁺˖⋆༓・*˚⁺‧͙༓・*˚⁺‧͙༓・*˚⁺‧͙༓・*˚⁺‧͙ ‧͙⁺˚*・༓‧͙⁺˚*・༓‧͙⁺˚*・༓‧͙⁺˚*・༓⋆˖⁺‧₊☽◯☾₊‧⁺˖⋆༓・*˚⁺‧͙༓・*˚⁺‧͙༓・*˚⁺‧͙༓・*˚⁺‧͙ The Festival of the Future Moon is dedicated to reading the Meztli for the next lunar season. The Kha seek the heavens above during a celebration of the moon, doing so to predict what aspects of their lives will be prosperous within the following season, dependant on the stage of the moon during the reading The activities of such a festival may vary when the lunar cycle is decided for the season, however much remains the same from celebration to celebration Often led by the Elders or Priests of the Pride, the Kha and others joining in the festivities come together for a day of partying. Traditional Kharajyr meals are often served during this time, as food is an incredibly important part of the health of any group of Kha. Alcohol is also commonly shared during the initial activities, however is limited so that the ceremonies may not be interrupted Once the partying has come to a close, often decided by the lead of the Hauluiz’Metzli festival, the group of Kha converge into one location for a religious ceremony directed towards the Spirits and some aspects towards the Muuna herself, however it is up to the discretion of those leading the rituals and ceremony. To conclude the festival, the moon itself is to be observed closely, and the present stage of the lunar cycle is to be decided. Once this has been decided, the prediction of the season is to be made, and thus allow the Kha to better prepare for what is to come in that time, and further orchestrate their social activities to reflect what will be most prosperous. New Moon A season of political prosperity, Kha may come to find ally ships easier found, a good time for celebration and festivals . Young Moon A time of invention, the creative flow of Kha is enhanced during this season! There is to be prosperity in all creations. Waxing Crescent The season shall be full of bravery, inspiring Kha to act on things they may otherwise be too fearful to challenge. Waxing Quarter Dexterity comes from these times, Kha are presented with a time in which their craftsmanship is heightened significantly. Waxing Gibbous A prosperous season for merchants, the season shall bless all with fortune. Full Moon The Spirits bless the Kha of this season, fortune of all kinds are to come. Waning Gibbous A time of good health, this lunar season offers times of healing and rejuvenation . Waning Quarter This season is to be filled with joy, a time in which the voices of Kha shall be heard louder than before, in all situations. Waning Crescent A time of quiet, these times are filled with secrecy, it is wise to keep one’s thoughts to themselves. Kha are to be more reclusive during this season. Old Moon Inspiring intelligence, this lunar season bares wisdom to be found in each ordeal, all things are a lesson in these times. ‧͙⁺˚*・༓‧͙⁺˚*・༓‧͙⁺˚*・༓‧͙⁺˚*・༓⋆˖⁺‧₊☽◯☾₊‧⁺˖⋆༓・*˚⁺‧͙༓・*˚⁺‧͙༓・*˚⁺‧͙༓・*˚⁺‧͙
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The Moonlight Sanctuary [!] The entire page appears to be translated from Kharahatla The Remenant Kha, being a people met with near constant adversity, seek residence where they can find it. Some of such have come to be those who occupy the Moonlight Sanctuary, a community in which the Kharajyr wandering the world might find home amongst their own kind. The Kha of this place take solace in their culture centered around both old and new traditions, allowing the generations to come to make their marks in the ever marching history of their ancient ways. The Sanctuary, settled with new Kharajyr blood and teeming with potential, bares arms opened to all Kha who seek a place to stay and foster a community, one in which they can thrive amongst their own peoples without strife. A place in which the remnants of our language, and new aspects of it, can be spoken without the hindrance of new descendants being ignorant to our words. Built upon the ideals that the Kha remain a strong group of individuals, the Sanctuary is a place in which one can exist peacefully and indulge in the cultures of the new Kha without worries. Come join your Kharajyr brethren and uptake a free home within our community of friends, brothers, and sisters Sanctuary Law 1. Violence within Sanctuary walls is forbidden 2. Speak our language as often as possible 3. Disrespect to Metztli is forbidden and is clause to be asked to leave 4. Accept all Kha who wish to join us 5. Respect and obey the Aelkos Sanctuary Culture Cultural events such as the Haulquiz’Metzli and naming ceremony, while not mandatory, are recommended for all Kha to take part in! Led by the Sanctuary Elders, these events offer wisdom of the future for the residence of our home and spiritualistic experiences. Our community attempts to uphold as much of the ancient ways as possible, while continuing to adapt to our new world, one lacking our Muuna. Health, dietary and other such practices are taught by the Elders of the community during communal teaching events. Along with such, ancient traditional ceremonies are often held in the name of the Moon Mother's, both the old and new, to maintain connection to the old ways. Clothing offered by those capable of making it are often akin to that of the generations before, and are highly suggested to be worn when in the community The Moonlight Sanctuary offers cultural experiences led by its Elders so that our brethren may continue to pass down the ancient history of our kind for centuries to come. Present Elders Yhl'Kabuki Yhl'Xo'Siyaj
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The death of Nossir Khurhukar left his per, Kabuki, alone in this world. Orphaned at 12 years of age, the young Kha'Tigrasi was forced into adulthood sooner than wished for himself. As son of the Patta of Clan Khurhukar, it was his duty to uptake the mantle of Patta. However, his young age would leave the clan stagnant for some time. 8 years passed, with near silence from the Kha clan, no new blood, new rules, new anything popping up. Seldom was Kabuki even seen, in a state of mourning for his fallen father. However, at age 20, he finally decided enough was enough. Taking on the new title officially, Tul'Kabuki Khurhukar emerged from silence, new blood flowing through the veins of his clan. Officially dubbed his new title, he begins his task of revitalizing what his father envisioned to be a strong clan of Kha, comprised of warriors and merchants. And thus, missives scatter the lands, a call to those who wish to join such a people. "Sa'vi, reader. I am Tul'Kabuki Khurhukar, Patta of the Khurhukar Clan. Kharajyr are a scattered people, roaming Almaris with little community and little family. This is why I extend this invite to all Kharajyr in Almaris. Warriors, tradesmen, merchants. You are all wanted, you are all to be embraced with open arms into my clan. I wish to help unite our people, to rebuild what once was. I live in many and no places. My patta placed us in Elysium, but I travel all around. A bird will suffice to get my attention, to all those who wish to join us. We are small now, but Kharajyr are bound by origin and we can become something strong. Family, friends. Adventures and stories. Challenges and triumphs. I can offer you all of these things and more. So please, send me a bird with your interest. Amehuan huel ma nohuon acicamatl cemanhuatl!" The bottom of the missive is signed with a rough signature.
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[!] Grief. Grief is what the Khurhukar family felt, when they learned that Nossir was dead. The events leading up to it: Nossir, living in Elysium, joined the war effort. He couldn't really do anything, so he just helped out where he could. His family supported him, but then, the fall of Ebonwood. That, as the clan got a piece of land there, drove him mad. Then, the blood rain came, which, while didn't touch him, made him even more mad. He couldn't take it. One day, he woke up, got dressed in his clan armor, then went out. He was feeling...weak.... He couldn't run, and even walking was hard... The curse of foresight: He knew he didn't have long. He has had a lot of visions leading up to it. He began writing. [!] A book could be found under the pillow of his death bed My dear family. If you are reading this, then I'm most likely dead. I want you to know, that I love you. I tried my best to make your lives better. Kax, my dearest friend, you taught me a lot. About our culture, our ancient history and our culture. Thank you for that. Tuluk, my partner in trouble, you really did make my life really fun. I hope you will remember me as the clan leader who killed a giant bear, and not that one Tigrasi who was doing stuff. Kabuki, my dearest son, I'm sorry that I left you alone. This world is a mean one, and now you are alone in it. I hope the clan will take good care of you, and that you will carry the name Tul'Kabuki Khurhukar with pride. Please do not mourn me, or dwell on my passing, instead, live your life to the fullest. I ask you one last thing. Please remember me, and tell stories about my life. I love you all the same, I really do, but this is what Metztli wanted. Remember me. I have spoke with some people, and they told me that, after death, if even one person remembers you, you live on as an observer, observing the lives of your loved ones. [!] Some words would be unreadable, as he cried when he wrote it. The passing of a leader: Nossir felt that he wasn't okay, and sent a bird to Kax'ahli. Kax received the letter, and hurried over to the clan house. He saw that Nossir could barely walk, and he helped him home. They sat down. Kax asked Nossir what the problem was, and he told him. Then, Kax helped Nossir upstairs to his bed. He prepared his stuff for the ritual. This is when news got to Ursus Grandaxe, who was a dear friend of Nossir, and he rushed to the home. Nossir was sleeping. When he woke up, he signaled to Kax to begin the ritual. And so, Kax started praying and gave a lot of things to Nossir, as to help him along his way to the afterlife. Nossir started saying random words, and he fell asleep for one last time. Kax finished the ritual. In tears, he walked out onto the balcony, and yelled something along the lives of this: Elysium! The great leader, Tul'Nossir Khurhukar of the clan Khurhukar is dead! He was a good friend and a great leader. Kax then went to blow the death whistle. Ursus walked out to where Kax stood, and he yelled: NARVAK OZ NOSSIR! NARVAK OZ TAE KHA!! After the two went to leave, the bed started shaking violently. It stopped after a few minutes. Then, Nossirs dead body started levitating. His eyes and mouth were open, and spewing out a blue light. His fur was glowing with the same blue light too. It stopped right after, the whole ordeal lasting at most 5 minutes. Nossir's body was now laying on the bed again. A whistling was heard inside the room. Then whispering. It couldn't be made out what it said, but it could've been heard. Nossir didn't go without a fight. He fought his fate, and he tried to outplay death. Well, he almost did. He almost survived. He was dead. Well, he wasn't really dead. A last, fragile and quite word came from his lifeless body. Goodbye... Nossir, at last, was dead... or is he? After a few days, the house was closed. No family member entered. Nothing. But after 4 days, Patlana entered. He entered sad, and left shocked. Nossir was gone, his body nowhere to be found.
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The Clan Khurhukar is a clan of the most worthy of Kha merchants and fighters. Short History: Ranks: The Patta: The Patta is the current leader of the Khurhukar and must be a descendent of the family. His role in the clan is to guide the Kha to a better life. The Per: The Per is the heir to the Patta. They have to be part of the family and The Patta's son. Their role is to take over the role of The Patta when they die. The Elders: The Elders are the direct advisors of The Patta. These individuals are chosen by the Patta, and are usually over 70, and have experience in battle. The Members: The Kha who are worthy of carrying the title Khurhukar. These Kha are the most worthy in their fields, and they are mostly fighters and merchants. The Initiates: The Kha who carry this title are ones who did not prove themselves to the clan yet, but want to become a member. What we provide: We provide the resources to the Kha who are the greatest merchants and fighters. The Trials: The Trial of Power: In this trial, an initiate must prove their power to an Elder, the Per or the Patta. This can be done in two ways. First, they can fight a member of the clan, and second, they can tell a story of a great battle they fought in, and won. The Trial of Merchantry: In this trial, the initiate must prove themselves worthy in merchantry. The initiate must sell a product to a clan member. This trial isn't necessary, and instead of this trial, the trial of power may be done. The Trial of Loyalty: In this trial, the initiate must prove their loyalty to the clan, and they must swear an oath to Metztli, that they will not betray the clan in any case. Application:
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A leather-bound tome lies unattended. The pages are stark and clean, suggesting a recent publishing, or attempts at preservation. You pick it up, curious at the title- what are Long Pigs? The answer is likely not what you hoped. To Cook a Longpig Authored by Barbog, Grubgoth of the Iron’Uzg Translated by the Orcish Cultural Revival And Purity project (OCRAP) For too long, brothers and sisters of the Uruk-hai have been left in the dark by the master butchers and Grubgoths of Uruk society. Perhaps these were never meant to be left secret, or forgotten by the masses, but as times and traditions change, so too has our knowledge of the past. Whilst many brothers may still seek out and butcher the longpig like in days past, there is a distinct lack of etiquette about it, and the dishes prepared (if they can even be called such) featuring longpig are woefully inadequate at best, and a slap in the face of Glutros at worst. I shall do my part in redeeming my misguided brothers, sisters, and any who fancy a decent meal of the most coveted meat. TO BUTCHER A LONGPIG As we all know, there are many types of longpig in the world. From the gamey, lean cutlets of the Mali, to the chewy gristle notable in Dweddish meat. Each variety of longpig brings unique textures and exotic tastes to any dish, but all maintain similar anatomy- and thus, similar cuts. Below is a detailed sketch, drafted by a close friend and confidant- whom I paid in meals, of course! The following parts have been carefully labelled and separated on the drawing; Head, ears, jowl, snout, neck, blades, shoulders, hock, back-fat, arms, hands, ribs, flank, belly, loin, rump, lower hock, leg, shank, and feet. Please take careful note of abnormal, non-descendent races. As one might expect, the belching Wonk or the limber Hou-Zi will undoubtedly be cut differently, as their anatomy grows further from traditional longpig cuts. The Musin shan’t be more than a snack. TO MAKE A MEAL OF LONGPIG Whilst cooking the meat itself is none too dissimilar from a hock of lamb or pig belly, one must be careful when selecting your sides! Longpig has a very distinct tone, and, due to its exotic nature, should not be wasted on unfitting dishes. My personal recommendations are as follows: HUMAN - As time-tested-and-true as beef or pig itself. While certainly a cut above livestock, if not just for the hunt involved in procuring this meat, I personally feel that you have better options. Truly, Longpig is meant to be a rare delicacy, and the abundance of humans leave this rather paradoxical- and the tastes and textures themselves are certainly nothing to write home about. If you were to create a barbaric or uncultured dish, then human meat suits perfectly. Burgers and bacon, perhaps, but leave serving longpig before a king to the Mali or Kha. ELF - As much as they may protest when alive, when you get down to the fundamentals- the flesh itself- they’re really all quite similar. Indeed, the tender, gamey, supple meat of the Mali are among my favorite dishes. I cannot speak highly enough of the feasts I have turned the odd botanist or researcher into. Perhaps it is their natural femininity, or their inclination to bookish things, but elves have an unrivaled, juicy tenderness. The finest of red wines, and the most expensive, outlandish sides could never be enough to compete with the meat itself- but perhaps they may make it better by comparison. DWARF - As the stout, tough race toils hard in their mines and are born with muscles taut as stone, so too is this reflected in their meat. If you wish to cook evenly and deeply with this longpig (or shall we call them shortpig?) , then a good tenderizer and elbow grease is required. I can assure you, though, that they make a most excellent brisket if you do, and there is no better iteration of pulled longpig meat, than that painstakingly torn from the Dwed. HALFLING - While it wounds me as a friend of the Weefolk to have to record an entry that may be mistaken as encouraging their slaughter, I only do so in the highest regard as an objective chef. They are, as one may expect, quite similar to the flesh of the human that some allege they originate from. They have more ‘earthy’ notes to them, which some have suggested come from the divergence of ancestry. This pairs well with heady beers and hard liquors. Should you come across the meat of the half-men, I can only suggest one thing; avoid the feet. They are tough, covered in calluses many, many layers deep, and unlike shucking a clam, does not reward you with good grub. WONK - Their anatomy is, quite simply, repulsive to most casual consumers. Even the meat itself is slick and slimy, and the only cure is to char it into a brick- a cardinal sin that no true cook should ever commit. You have two options when it comes to the Wonk as longpig. You may either attempt to recreate certain seafood dishes with Wonk meat, leveraging that sliminess as one might the slippery raw squid, or slick watery vegetables. This, in my opinion, is the best choice for most of the Wonk’s body… except for their hock, leg, and shank. These are fatty and have a texture somewhere between soft fish and poultry. Best when sauteed and stewed! Fun fact: Wonk legs do not stiffen up as fast as most animals upon their demise, and may even twitch when heated up in cooking! HOU-ZI - An odd choice- and I say that proceeding the Wonk! Whilst there are similarities between the Hou-Zi, and races such as halflings and humans, they are an entirely different beast- No offense to Hou-Zi intended! Truly, they ought not be hunted for their meat, as it is rather bland and chewy in the most unpalatable way. Instead, the true delicacy of the Hou-Zi is in the mind… And I say that in the most physical sense. Chilled Hou-Zi brains. Do not question it, merely enjoy it. KHA - Whilst Kha are very few and far between these days, I would argue that only makes the already-exotic taste of the meat feel only that much more so! Truly, in days where Kha would roam our borders in droves, were days where the Ilzgûl blessed our civilizations. There is something so… utterly indescribably, in the juices of Kha meat. I cannot stress this enough- this meat NEEDS to be served rare, if not raw. Any dangers of undercooked meat are well worth the suffering when beer-basted Kha precedes it. MUSIN - Musin themselves have little meat, and are best served as a side of their own. However, should you find yourself with many little mouse-meals, you may find that they are best incorporated as half-dish. Meals such as a mushroom-and-musin kebab, or a chunky stew, would be a wonderful use for these little snacks. SEZZIKBEKK - While their bodies are quite unappealing at first glance, they hold much meat in their more ‘avian’ parts- the thighs, breast, and (on some specimens with less-twisted appendages), wing-meat. Whilst these may be used as a replacement for more common fowl, such as chicken or partridge, they truly shine when deep-fried. Indeed, while I find few things more delicious in this world than Krugtucky Fried Chicken, I have found their equal in Fried Sezzikbekk. TO PLATE A LONGPIG This will, of course, vary by the meat itself, and how you cook it. Humans, halflings, dwarves, and the like will be suitable as plain affairs- one would not be remiss to see human sliders on a plain ceramic tray, and for good reason. For more ‘exotic’ meats, then rest assured, I recommend firmly to play this up in their presentation. Sauteed wonk with a smooth Teriyaki sauce, Musin kebabs wrapped in palm leaves with carefully-threaded skewers connecting the cutlets, and Deep-Fried Sezzibekk stacked like a tower, with garlic powder and shredded kaktuz sprinkled from high above. All of these are presentations I have seen with my own eyes, and they never cease to entertain and enthrall even the most well-fed of critics. Go with your intuition here, but I must repeat from earlier; do not waste your longpig. The taking of a life is much more special here- a cow or chicken are penned and dumb, and the act of bringing one to your table is of absolutely no note. The battle that wins you a prime dish-to-be of longpig, however, means that the meat itself deserves a higher level of respect. Perhaps you may attempt to recreate aspects of that very battle in your plating, but at the very least it makes an entertaining story to share. AFTERWORD Whilst my advocacy for the consumption and proper preparation of longpig cannot be understated, I do not intend for this book to inspire my brothers and sisters to become butchers for the sake of sport. It is the very act of a well-fought battle that makes the meat taste that much more succulent, the comedy of serving a belly cut deep by your friend’s arrow, that is to truly ‘make the meal’. To turn them into common chattel is right-out. Livestock has grown complacent, boring, and dare I say, a turn-off to many chefs. Respect the intent behind serving longpig, by not abusing the source the Ilzgûl have so generously provided. They are the sustenance after a battle, not some simpering beast to be penned and bred for grub alone. But, above all else; Cook well, my friends. -Barbog
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Our message is to those who turn hate toward free people, the ones who beat innocent children, men, women and more in the name of a higher power. This is the official document, stating the creation of the Pride Rights Activist Group. This group is inclusive, of all races, genders and sexual orientation for everyone across Almaris. We welcome you to join us in this group, and in the fight for our lives against the ones who take our lovers, our sisters, and our brothers from us. They demand we conform, that we hide in the shadows of who we are, but I say we fight back, we show them who we are in a protest that will take back our freedom. Join us to fight, or join us to support. We are family, and we matter. Signed, Doc, Leader of the Pride Revolution
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Like clockwork the Magpies Mica cares for flew out across Almaris, delivering the newest edition of the paper to all that ask. As well as a few large stacks delivered to taverns, meeting halls and one particular bath house within the Mitzuul Grove. The Mitzuul Grove is a small vassal lying due south from the capital of Urguan in a nestled hollow behind the national port of the kingdom. this wonderful corner of the world, studded with fruit trees and soft light, is home to the Kharajyr, a kind and welcoming people known for their peaceful and laid back ways of life. finding myself wandering down to the village I ran into a dear friend of the family, Mister Rha'kir Morthawl. who wonderfully agreed to an interview! ----------------------------------------------------------------------------------------------------------------------------------- "Wonderval! Ets just a few questions nothing crazy um... lets see....." "Alright well this one is ready." “So, please tell meh bout yerself” "Well, this one is Rha'kir Morthawl, a Kharajyr, obviously. This one is 60 years old, still relatively young for a Kha. And this one lives within the Mitzuul Grove, a vassal of Urguan where the Kha live" “Do ye have a particular role er job ye play ere?” "Well this one is a nanotzin, which is something akin to a mayor. So, this one is basically the mayor of the Mitzuul Grove you could say that. Besides that, this one is an alchemist and he has various jobs and such all around almaris. Oh yeah, and this one likes to draw. This was definitely a very shady attempt to advertise" "Ha! so, please sir, tell meh bout yer famileh? Found, blond or formed, ets all the same ta meh" "Well this one has lost his parents a long time ago. They aren't necessarily dead, this one just doesn't know where they went" "Though, most of the family is here in the grove. This one attempts to be as much as a mentor to al the Kha." "Ye mentor? What does that entail? "As far as that goes, this one is accompanied by many friends- oh well this one is attempting to be a mentor of sorts." "This one just tries to guide the younger Kha and people in his life." "Ah... like a parent almost? "Yes, exactly. "That's so sweet. now, how did you come to be where you are? "Well , this one started as a tavern worker in his teenage years. In these times, it was still very hard being a Kha, considering racism was much more present. Being hunted, discriminated, or faultfully arrested, especially in human nations was very common." "During these times, Irehearts also frequently hunted Kha for their trials, orc did as well "Gods... ah'm so sorreh about dat" "Hunting Kharajyr was just very much more common during those times. This one would have died very easily as well." "This one began as a simple tavern worker but the woman who owned the tavern gave this one protection. By signing a contract, this one stood under her and this one could not be harmed” he explained "So this one was safe then." "Very smart, please continue." "Well after that, this one found a few of his kind living in Sutica." Though, that appeared to be the only place somewhat safe" "magically enough." "However, Ever since this one found his kind, he has been working very hard to help everyone find a home." "Everyone needs a good home". "This one found a lot of Kharajyr who came with him. This one also worked with the Kha Haskir for a good part of his life, moving from place to place giving the Kha homes." "We have lived in Healun'or, Renelia, but ever since we lived in Almaris, we had a new path to carve. We were a caravan for the start since we arrived, and then we got our home here!" "Are you enjoying it here?" "Yes very much, we haven't had any issues." that's amazing!". "Plus, this one believes this is a perfect home where our culture comes to light" "And ever since we have arrived in Almaris, this one is glad to see social improvement." "We now have rights in almost all nations as a humanoid creature, and can freely live with the dwarves." "that's amazing! "I'm glad you feel at home here" "Do you have a fun story or a few fun facts about yourself? "Welllll-- hmm. This one worked at the Coalition of Arcane Knowledge. This one was quite literally a teacher at a magic school this one time" "It's very fun to see students who fall in love get a relationship later in their lives together" "This one was very blessed to see young love blossom like that. And in case they read this paper Hi Kallian #3." "Heh hopefulleh dey do, ets a gud paper ah thenk! Well dats me questions done, es dere anythang ye loike ta avertise er promote?" "Hmm.. Well there is a secret project this one is working on." "ooo aye? "Well, it's a big event where this one will invite those from Urguan to it, it will happen soon." "But this one won't say more than a big kharajyr organized event" "A big event? Shall I tell our readers ta keep an eye on the news oot of the grove? "Yes, they should." "Then ah will!" "thank ye very much sir fer yer time, ah hope ta have dis oot soon enough." --------------------------------------------------------------------------------------------------------------------------------------------------- A huge thanks to mister Rha'kir! This was an amazing opportunity to speak to such an amazing and interesting person. and a huge thank you to the Mitzuul Grove as a whole Do stop by this wonderful place on you next visit to the grand kingdom and spend a sunny afternoon during their festivals. don't forget to keep an eye out for this upcoming events! This is Mica Goldhand signing off from GNN Have a great week everyone!
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♫♫♫ Golden-Fang’s Musings #1-3 “When we gaze up into the night sky, captivated by the spirits of light, we bear witness to the beacons that we once paid our admiration and worship. We do not forsake the great Metzli while we hold fire close to our hearts, we use our gifts to protect Her.” -Golden-Fang, Meditations on Existence “Superstitions have their ways of seething into the minds of mortality. Take comfort in the confines of monotony and discover the unknown to hold far more treachery than it should.” -Golden-Fang, Excerpt from the Chronologized Allegories Musing #1 Yesterday, at night I felt conflicted, but I couldn't determine what was causing it. I looked up to the milky sky through the open ceiling window... and I'm not foolish enough to think they aren't up there. Stars were more than spectacles to me when I was younger and full of energy. They were supernatural beings. Of course, I did not have the teachings of my elders during this time, but I maintain a cautious optimism. But, to my eyes, they could still see us, even in the deepest cave, couldn't they? Is this a case of superstition? Anyway, that was one of the things that bothered me. The clouds were a strange shade of grey, to put it that way. They seemed natural, but I felt a quiet, chronic grief when I closed my eyes to listen. Not in the sense of sorrow or death, but in the sense of how one would feel if they were hungry. Without a place to stay. As the rainless clouds blew over my oceans, there was nothing but emptiness. It reminded me of why the Mu'un priests were there in the first place. There were so many for Metzli to look at, so many Kharajyr who were lost in such a dark time... Perhaps the sense of emptiness was a cathartic experience. Or maybe it was just my innocent, sweet-clouded eyes, beckoning me to drift off into the darkness. But, as with all emotions, I'm certain that it will pass with a good night's sleep. Musing #2 Today is a very delicate and gentle day. The song is good, but it isn't kind. Perhaps coercive, even seductive. The drums start with a barely tapped snare.. bu'um—bu'um-buh-dr'uuh-d'um. There's a one, a two, and a three. Then, like a single dancer starting her routine on a quiet stage, a flute joins in with a peaceful melody. She comes to a halt, only to watch as a reeded pipe mimics her movements almost exactly. The drums build to a louder bu’druum, b'uum--buu'm-buh-druu'-du'm. A one-two, a three-four, and a four-five. A one-two, a three-four, and a four-five. The strings are pulled from rhythm, and the fore flute joins her companion in a waltz at the same time. They don't touch; instead, they dance in perfect harmony with one another... The melody is hummed by another string, a kettle drum, and a bass. It has been building steadily throughout the day, but not in a threatening manner. At a time, one instrument, one voice... It develops into a wonderful ensemble, with an unknown climax. Today will be a day for reflection. Musing #3 Tomorrow will leap with the rasping of claws on scales upon those with open ears. I have learned a lot more about... locksmithing in the last few months than I ever have before. From mathematicians and erudites seeking to outwit anyone who would outwit them, to the use of copper picks to bend and adapt to match various tumblers. It's been a long walk from place to place which I shall not name in favour of reducing suspicion. A lot of reading and practice is expected. However! One thing I learned from it is that not all locks are created equal. Picks are required in some situations, while spells are required in others. It's made me think about a kind of unyielding lock... one breathed from a touched trill. A lovely song, written to keep all those whose morals did not deserve to be exposed to old ways that we cannot remember. In my youth—and my youth contains much to reflect upon—I would constantly seek in the wrong places, and it wasn’t until consulting with one of the Mu’un priests, in one of the temples, that I realized my oversight. She spoke of tales long ago, where some would ‘lock’ doors by singing to them… by enchanting them, with poem and rhyme. Think about it! How many combinations of words and rhythms and notes are there in the world? Think about the kinds of locks that would have to match? Millions upon millions of tumblers, all switching around with one another, every which way… it is brilliant. The old ways are truly brilliant, although to why they were lost I do not know. Suspicion leads me to believe that perhaps the old ways were not as transparent as they may have seemed. As risky as it might have been, I had found myself in awe of some of the older beliefs. It's elegant, a crypt of voices, a reliquary of rhyme. Graceful is the term. Beautiful. I almost feel bad for attempting to solve this riddle and shed its light upon the world… like defiling a deliciously delectable dessert or smashing a hand through a perfectly smooth tuft of sand. But what lay behind that library door? Archives of preserved words for my kin? Unforetold magical tomes that could have saved our… no. It will be worth it, and its days are numbered. Hopefully, with this knowledge, we will achieve one step closer to that day where we will not have to sing any lullabies… but this door would make good practice. One day. Credits The topic represents In-Character knowledge that may not be used for metagaming purposes and must be discovered through roleplay.
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