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  1. NGL... I just went scizo with this one (shout out to dragonsoftaters for the sick fire breathing crocodile thing event today, R.I.P Drekurs arm) WHY YOU SHOULD PLAY AN ORC: -ORCS ARE BIG, SWEATY, STRONG AND AMAZING -SHAMANISM. -PANASHEA. -THE GODDAM PLOT LINES -WWWWWAAAAAAAAGHHHHHHHHH -BEST COMMUNITY AGGGGHHHHHHHHHHHHHHH (was told to unhide the actual post smh) THE CULTURE THE FREEDOM THE COMMUNITY AN ORCISH OFFICER GIVING OUT A WARCRY SHAMANISM A LUR HUNTING IN THE FOREST MISCONCEPTIONS THE TRUTH A PROUD UGLUK WATCHING OVER HIS CATTLE FARM
  2. 【♢ -♢- ♢】 Bundles of newspapers would be spread throughout Almaris for all to see. While written cleanly and vividly upon dense sheets of high quality parchment, the pages of blocky script would also be covered in scribbled cute doodles! Including the wonderful BRAND! The floral berry smell of jungle inks wafts pleasantly from each heavy page. This must be... 【♢ -♢- ♢】 Vol. Futh (IV) Azh’Kint’Azhty’Futh (CXIV) (114), Second Age ✦✧―――――――――――――――――――――――――――――――――――――――――――――――――✧✦ As promised, Kor’garr needs to explain what happened to delay last year's paper. Simply put, a select few from the Iron Horde, including Kor’garr and the Rex, were invited to investigate and help reclaim the ruins of Khron’Hundmar at the behest of Qudlia Jusmia. After much travel, over 30 brave adventurers were assembled at the entrance to the cavern, a mighty cacophony of Stouts in plate, elven archers, a few… voidal mages. And even a mighty animated golem of stone and rune crafting. After some exchanges of various supplies and meals to fend off the cold (Kor’garr handed out an Orcish Delight to the Dwed known as Dor’Nal Hammerfist, who greatly enjoyed scarfing down the delicious treat in several massive bites), as well as various prayers to the honored Spirits and the Brath’Mordakin, we made our descent. Immediately, dark tidings were known amongst the warband. Massive spiders and tangled webs had taken residence within the top floor! Kor’garr’s position in the front line alongside the Golem allowed for others to deliver fatal blows to the Olog sized monstrosities of Kinul, and no major injuries were taken. The Rex and Golem notably struck clear killing blows upon these arachnids. After some debates about the nature and origins of such beings, the relationship between the Orcish and Dwarven pantheons, and a small history lesson about Orgon (may it never return to the Ugz), the rest of the halls were cleared until at the bottom depths of the mines a previously undiscovered cave in halted progress. Kor’garr must admit, seeing the coordination of the Ztowtz in their hasty excavation of the path forward was a beautiful experience. Damona and Rylanor Goldhand, Norli Starbreaker, Durin Hammerforge and Klouf Grimgold are all experts in mining and shifting the earth, especially in time with their ancestral songs. Unfortunately what awaited beneath was not so lighthearted in the slightest… A cavern horridly deep below the surface, infested with nightmarish amalgamations of insect and pulsing flesh. Giant fire beetles that could launch themselves, hydra like worms that spat corrosive acid, and Kor’garr personally contested against a pallid lurker of four meters in length. Blades clashed, magic was cast, and injuries of all sorts were taken as the party of Gahk’ty (Thirty) fought to survive against these terrifying monstrosities… And then the rumbling. A massive trench of darkness, chitinous legs, and swarming insects parted ways to reveal a beast of Buurz and Grizh the size of a building… A corrupted lurker broodmother, each leg the size of an Olog and easily a good Futh’ty meters in length, covered in swollen veins and dripping in potent toxic ooze, crushed several dwarves against the crumbling cavern walls with its mere presence. Kor’garr attempted to climb the creature to no avail, merely being drenched in the corrosive numbing slime until hearing a horrid crack echo through the cavern. The party was calling for retreat, the entire cave system threatening collapse… and a Zharan tonne of armored firebeetle had juzt crushed the Rex, crumpling his armor and ribcage into a mangled mess. Kor’garr’s entire body went numb as he, along with Qudlia with her blessings from Akezo being shouted at full volume, spent precious minutes carrying the shattered form of flesh and enchanted armor up through the trembling underground Goi. A dwarf, anchored against the titanic beast with a misthrown tanglefoot potion, screamed in despair and resolve as he was left behind… Time became a blur for me from that point on. All I know, aside from the feeling of melting in Kor’garr’s own weighted and spirit blessed full plate, trapped in an inescapable prison of agonizing slime, is that through some miracle of the Spirits this mere Clanless orc somehow made it to the surface with the Rex in tow and alive before falling to a paralyzed heap underneath gloomy clouds and pouring rain. The goi of Khron’Hundmar was devoured. Not by the worm, but some new swarm of horrific insects. Only after heavy healing from the blessed Jusiam Quzmia did Kor’garr even lay eyes upon the collapsed mountain of rubble, or have the strength to write once more. The Kaktuz Weekli is dismayed to announce this new threat to all the beings of Almaris. Doom approaches, and it is not from the Necromancers or a dragon corpse. It rises from beneath. After writing this Article it is revealed the Dwarf attached to that Broodmother somehow survived, and is now some sort of prophet. Truly, the one known as DURIN AKRAKTHREIN HAMMERFORGE has been blessed with the boon of Ghorza’s luck. ✦✧―――――――――――――――――――――――――――――――――――――――――――――――――✧✦ As some of you readers have seen, there was recently a massive incident between our new Rex Ar-Borok’Akaal and the Motsham Al-Uk’Yar of the Grand Moot, where he and several others made a public statement accusing our leader of… well, a lot. These various accusations were then followed by a lengthy list of demands including his resignation from the Rexdom, a subsequent trial, and even the threat of a Civil Wagh were said demands not accepted. In their words, “Should the Bûrz Rex fail to descend within the next cactus day a combined force of the Bronzen Band lead by the Honorable Pamphilios, The Ashen State of Nor’Asath lead by its Primarch, Netseth Loa’Chil, As well as a combined warband of the faithful uruks, elf spawn and other Bûrz hunting Orders or Entities shall cascade upon the Rex Palace and purge the Bûrz away.” This public missive, signed by multiple spiritual authorities including but not limited to Murdoc’Lak the Aengulslayer, Netseth Loa’chil the Primarch of Nor’Asath, and Pamphilos of Sulianopoli, created bub’hozh amounts of civil unrest within San’Velku… For nub’Uruks that means many angry shouts, a few fistfights, and even some weapons being drawn out of scabbards. Thankfully, Kor’garr was present when Rex Ar’Borok announced an emergency gathering in the Hall of Rexes for this conflict to be resolved honorably before any Uruk blood was spilled by the blade of fellow kin. The air within San’Velku’s keep was horridly tense, irritable Ologs and hot headed Raguks clamoring to make themselves heard over the riotous clamor. Kretz’Ox and Qudlia Jusmia stepped forth to state at least some of the accusations were outdated, considering their recent trip alongside the Rex to the Lesser Immortal Spirit of Orcish purity Dûthsharkû, and only then did the main opposition towards the Rex arrive, the Motsham himself, in heavy robes and bearing a gnarled staff. Both the Armored Akaal and the Robed Yar hurled insults and frustration at each other, both insulted by the lack of honesty and clarity in the other’s actions… Azh by Azh each point within the original missive was addressed. A wave of vampirism within San’Velku in years past, the nature of how the Rex views the spirits, a lengthy discussion about the Brazen Bull and his status as Buurz or not… At one point, the young cub known as Kuvirr proposed the excellent idea of The Motsham and Aengulslayer acting as advisors to the rex in a more official capacity, an option immediately accepted with great enthusiasm by those within the Hall. With tensions settling and promises of greater clarity exchanged, Rex and Motsham approached each other with daggers in hand and grins upon their weathered faces. The Rex: “Grîzh hûl grîzh hôn. Urûkim grîzh. Hôn izû Kinul, Scorthuz, Leyd ûgh Freygoth. Hôn izûbu grîzh ah-âsh, KRUG” And the Motsham’s response: “Beahr latz palm Borok ob deeh Akaal, Zo wi kan bi bruddahz.” Blood was drawn and palms pressed against each other by a display of ultimate trust not seen in generations. With the chanting of Uld Blah and the mingling of ancestral blood, the two Uruk leaders were bound to each other in an ancient ritual of brotherhood, to show their reforged honesty and unity! A massive chant echoed throughout the air above San’Velku: “Azh'Grish, Azh'Horde, Azh'Voyce!” The topic of Agis Penweather and his conflict with the Rex was also mentioned, leading to the, somehow mutual, breaking of the Albai’s arm and his consequent loss of consciousness in the middle of the Hall. After a lengthy celebration from the resolved conflict, a joint missive was published by both the Grand Moot and the Iron Horde in order to settle any ongoing sentiment of frustration or perceived slights. The statements include a mutual recognition of authority between the Rex and Motsham in their duties and authority concerning both the Iron Horde and Grand Moot, a dismissal of the previous accusations from both parties, a formal agreement to cure the now verified ‘buurz’ being known as The Brazen Bull, and of course an official announcement of the newly made blood bond between Ar-Borok’Akaal and Al-Uk Yar. With this possible schism resolved through Truth and Honorable conduct, a bright future is shown for the Iron Horde! P.S. Kor’garr must note that while Krug-kind does struggle with the curse of Bloodlust, our own governmental conflict was handled with far greater efficiency than the events concerning a certain Zhara kingdom to the East. ✦✧―――――――――――――――――――――――――――――――――――――――――――――――――✧✦ This whole article started with a single legal document read by Kor’garr, a summons of one Jovennar Bishop of Haense, to the court over allegations of some botched trial. Suddenly I was reading through demands from children to kings, allegations of adultery between two male Zharas (which Kor’garr still doesn’t peep the issue about the choice of partner there?), and an absolute riot of a court transcript. Simply put? The legal court of Haense is a mess, and that’s from us here at Krugmar. We don’t even have written laws at the moment. In a message to the king, three young kubs are demanding reparations for being unable to sit in as the audience of an ongoing trial. This is already concerning, as hiding the judgement of the Truth behind closed doors allows for lies and dishonor of the most heinous kind. Worse yet is the preferential treatment given to certain children due to their family line, a strange human practice that is quite useless. Cubs are cubs, they should be taught and protected equally instead of being bullied by armed adults. Moving on, the summons over the case of Alejandro Sands was due to a severe… mess. This Jovennar Bishop was being summoned to “explain himself”, which we all gruk in human terms means to stand there while someone with a crown yells at you over what you zkah’d up on. Again, the happenings of a strangely private court hearing were questioned, and the mention of spectators not being protected by guards and robbed in front of the courthouse are hilariously laughable. Was no one carrying a proper stabba’ to defend themselves? On that note, why were these bandits in the middle of the Hanseti capital not executed? While Kor’garr does not wish to re-write the entire transcript, it is available from the Haense government archives and I highly recommend giving it a glance-over. There are misused legal terms, a defenestrated Olog, an apparent riot, children throwing fish, and more. An excellent comedy script if I have ever peeped one. Despite the humorous tone, this is sadly no laughing matter, for shortly after was the honorable soul Audo Weiss, a veteran who helped defend all of Almaris against the undead Cloudbreaker, summoned to the court for "assult", again in a case taken by this Jovenarr. Over self defense against a stranger to the nation. Again, Kor’garr is baffled by the sheer lack of common sense in the Haense courts… Thankfully, Kor’garr has some ‘hozh news. After being summoned by both the Knightly Council of Haenseti-Ruska and the crown, the former Jovenaar Bishop has been stripped of his job, office, fancy knight titles, and political or legal authority in one fell swoop. In quite the appropriate move, the official notice from the knighthood stated Bishop’s breaking of their code of chivalry, which I imagine to be much like the Kodes of Krug except not quite as high in standard compared to the Descendant race literally blessed with being Honorable. Similarly the Crown made a good decision for twice (once being their support in the Siege of Shattered Skies), explaining that.. “With the distrust of the citizens of Hanseti-Ruska towards the nominated Jovenaar, he could no longer continue rightfully in his role as an appointed Jovenaar of the nation.” Let’s all hope the Truth is brought to light more quickly in the future, nub? In the meantime maybe Kor’garr should write up a formal record of laws in the Iron Horde… ✦✧―――――――――――――――――――――――――――――――――――――――――――――――――✧✦ Ah, Yub, the Uncooked Orcish Delight. While a delicacy amongst the children of Krug, it can be seen as savage, barbaric, or heinous to those without more open minded sensibilities concerning appetite. Simply put, the Orcish Delight is a traditional meal or snack of a whole, freshly slaughtered, raw poultry. Of course this seems disgusting by itself to any foreign readers, so rest assured that this wonderful treat is actually the pinnacle of fine dining despite any crude appearance. First, the chicken is slaughtered and the raw poultry plucked and blessed in the name of Glutroz, the spirit of gluttony and greed, for his appetite is what leads to the eventual mouthwatering savory tang. Afterwards, the infusion must be prepared, for that is what makes this dish truly special. Fresh blood from an Albai soldier, a captured elf that has waged against the Iron Horde, is taken in ritual sacrifice to the Major spirit Gazigazh, also known as the Blood Mother. The vital crimson brine is collected into a large cast ferrum cauldron, into which crushed desert berries, thinly sliced and harshly spicy peppers, and some powders such as cinnamon and peppercorn are all mixed. The bundles of avian meat, still uncooked, are submerged completely into this metallic culinary jus for an entire Kaktuz day as shamans then perform multiple rituals in honor of the ancestral spirits of Grubgoths who have created this amazing delicacy in the past until finally seeking the blessing of the ancestral Grubgoth Wud, to properly anoint the now thoroughly crimson meat. Immediately after removal these rare treats are wrapped up within wax paper and stored in frigid areas to prevent spoiling, if not consumed immediately after the taxing rituals. In terms of taste, the Orcish Delight has an avian meat base that is almost overpowered with the delicious coppery tang of Albai blood. Notes of sweetness from the ripe desert berries balance perfectly with the searing heat from those split open seeds within the harsh peppers, and an undertone of bitterness from the peppercorn lays beneath the umami of uncooked flesh. Once you bite in, the crimson stain from infused jus is visible throughout the entirety of the uncooked bird! No matter your origin, Kor’garr highly recommends trying an Uncooked Orcish delight at least once! The comforting pungent aroma reminds you of the battlefields, sating your bloodlust and inspiring you to do your best for an upcoming Wagh. ✦✧―――――――――――――――――――――――――――――――――――――――――――――――――✧✦ This segment, new with this week's release, will show off famous and important locations in the Krugmarian capital of San'Velku! First will be the pride and joy of our blacksmiths, the Spirit Forge! Called 'Aanghum Znarim-ob' in the shamanic language of Uld Blah, this mystical smithery gives off a feeling of awe and majesty to any proper metalworker. This wonderful artifact was made by a Moot of shamans… Blessed by both the Immortal Greater Spirit of… Gentharuz, and the most famous orc blacksmith in recorded history, Azog himself! A boon to any metalworker, the forge allows for metal to flow and shift with ease, convincing even the most stubborn metals to be cast into molds without issue or weakening of the final product! Of course, the wondrous nature of this sacred forge truly shines when an experienced shaman and blacksmith work together as azh vessel for the spirit's influence on this Ugz; such collaboration allows for the creation of blessed weapons enchanted by the Greater Spirits through proper ritual during the forging process. The war-fog of Enrohk, shades of Kor, gleaming silver brilliance of Kezt, all can be imbued within these sacred works of faith and metallurgy. ✦✧―――――――――――――――――――――――――――――――――――――――――――――――――✧✦ A good while ago, an announcement from the Grand Moot was released on how the lesser vampire Sarah Artenin was on trial as a Buurz creature. Kor’garr was there to record the events first hand, and can provide a full transcript if readers wish, but for brevity we shall display the following quote from Motsham Al-Uk Yar: “Sentenced by the One Voice, Motsham Al-Uk’Yar, And cured by Techgoth Kretz’Ox’s alchemical mastery the former Lesser Vampyr Sarah Artenin has been cured of the wretched disease known as vampirism. Additionally Sarah has been found to be tied to the wretched void, This too a disease outlawed in the territories of the Grand Moot.. The Motsham has sentenced Sarah to find the cure and take upon residence within the Spiritual stronghold of Nor’Asath where the local Pôrobmog Qudlia Jusmia along with aid of Scortuzian, Agis Penweather, are tasked with the cleansing of the sentenced soul.” This extremely merciful decision was due to Sarah’s earnestness in seeking out an end to the taint in her soul and willingness to provide the names of other suspected blood-tainted darkspawn to the Grand Moot. Afterwards, Sarah Artenin was escorted to the Krugmar clinic of Dr. Bumba Akaal. Bound down tightly upon an operation table with heavy ropes and chains of aurum, the woman prepared for Kretz’Ox, master alchemist and leader of clan Ox, to assemble the cure using potent reagents and a sample of pure human blood. After some bloodletting to weaken her, Sarah was fed the cure… The results were harsh yet hopeful. Howls of rage similar to the bloodlust of Krug-kind, thrashing and straining against sizzling chains, demands for something, anything, anyone to drink from… Praises of Scorthuz, spirit of purity, were given by the Shaman. “Scorthû'z afâr! Krank ob Kaal!” As a note, during the curing of a vampire it is imperative they are tightly restrained and kept away from any source of flesh blood. Them drinking the Grizh whether directly or from a glass will cause the cure to fail. Extended fangs fell away, blood red eyes dimming as the lesser, now former, vampire lost her energy, falling to near unconsciousness… Afterwards, Sarah Artenin and her spouse were provided housing and medical aid within the Ker Goi of Nor’Asath, yet despite orders from the Grand Moot turned out to quickly flee in departure to Lurin. In response, a missive of foolishness and warning was given out by the Silver Lubba in response to the Iron Horde’s merciful curing of one of their citizens! While they claim “the holding of our citizens against their will is a vile act”, Kor’garr does note that the tension was settled personally by the Motsham and Silver Lubba. Eventually, Sarah Artenin and her spouse were willing to meet in a neutral location for an exclusive interview with the Kaktuz Weekli! The full transcript is recorded as follows (Spoken Blah is written in Common): ✦✧――――――――――――――――――✧✦ Sarah Artenin: “Alright-tighty, I am ready for an interview.” Kor’garr: “How did you meet each other, brief accomplishments, stuff like that?” Sarah Artenin: “Me and Faeryel met some time ago, actually. I'm currently seventy-six, if it matters. It was in a tavern, and, Faeryel correct me if I'm wrong, overhearing some conversations I wedged myself into the topic at hand. If I recall it was magical in nature. I taught her magic, aaand, well, stuff happened, and we drifted apart. The story resumes some thirty-one years ago, where we then hit it back off with each other, and entered our relationship.” Faeryel: “And I don't know whatever other details you need. I told Sarah my vast and very interesting life story, and she agreed to teach me. This was in the Llyrian city-state, on Arcas, some… hundred and seventy years ago. Hundred and ninety-one, Wow, almost two hundred.” Kor’garr: “Is that not very very old for one cursed with the mortality of Horen’s blood?” Sarah Artenin: “I should mention I have often travelled to the far-reaching corners of the world, away from civilization, where times seem to shift and act differently. Hence why my age does not match this time frame.” Kor’garr: “So, after all that time and voidal connection. You seemed calm and at peace with life. How did Vampirism get mixed into it?” Sarah Artenin: “As I explained at my trial, I was turned to vampirism by forceful means. The way one is turned is by the consumption of tainted blood, and, if you are unfortunate enough, the curse will spread. There was a time where I was very eager to get it removed, however, due to the social stigmas at the time, and the cases I observed of 'cures' often meaning 'burned alive', I decided instead to just hide away. I figured society would eventually progress to a point where curing was normalized, instead of murder, at which point I'd then search it out again. Thankfully, in my time as a blood-sucking parasite, I had one consistent support in my life. Faeryel. It was thanks to her efforts that I was able to avoid attacking the innocent, and we managed to keep my condition out of the eyes of others.” Kor’garr: “Yes, the blind hate against victims of the Dark can work against the goals for a more pure World… And such choices didn’t impact your relationship?” Sarah Artenin: “I think it'd be best if Faeryel answered this one, if she'd like, as she was definitely bearing the burden and strain.” Faeryel: “For me, it was a bit of a… mixed bag. I'm an elf. Sarah's a human. The obvious problem in our relationship hung heavy over my head. I didn't want her to die. I still don't. I think it's monstrously unfair that we should have less time to spend together, just because of the differences in our heritage. It was a curse, yes, and it harmed her in… subtle ways. But I gladly gave up my blood for more time with her. It was more than fair.” Kor’garr: “And yet, it hurt you. It hurt Sarah. It was a danger to everyone that was unaware of the truth, unable to help or protect themselves if everything went wrong. No?” Faeryel: “Well, it both introduced some new fears and assuaged some old ones. I no longer had to worry about my wife dying of old age. I now had to worry about her being hunted down. I would say the fear of persecution greatly outweighed the hurt of extracting a pint of blood every year.” Kor’garr: “So worse than the disease, is the lack of support for the afflicted? And how did you not get it as well?” Faeryel: “I didn't get it because I'm not in the habit of drinking my wife's blood.” Sarah Artenin: “Mhm. And I was not in the habit of trying to feed it to her. It spreads through drinking undiluted cursed blood.” Kor’garr: “So you say, after over twenty years, you did not get sick even when Sarah fed on you. Which means that those afflicted don’t need to worry about accidentally spreading it.” Faeryel: “Indeed, you can only become a vampire from drinking a vampire's blood, so if you're extending someone's life by donating your own blood, you have nothing to fear.” Kor’garr: “Then let’s talk about the curing process.” Sarah Artenin: “Mm! The trial and the cure. What did you want to ask about?” Kor’garr: “I never heard how you were brought to Krugmar, Sarah. Did you seek the cure yourself?” Sarah Artenin: “Uh… Mm, no. That day in particular… I actually came to Krugmar to talk a little about the spirits, to try and learn a little more. I was… Rather unfortunately stricken with ill fortunes, that day, as I found myself surrounded at the aviary, and more-or-less forced into a salt test. I carried no weapons, nor ill will, and as I saw the salt coating the dagger, well, I didn't want to experience the searing pain that comes with the salt test. So, I simply admitted that I would fail the salt test specifically, and asked if I could leave Krugmar, never return, and that could be the end of it. After all, by this point me and Faeryel had established a routine, and I was causing no harm to any others… Alas, 'twas not to be. They subjected me to the salt test anyway, despite my admittance of guilt, and summarily grabbed me, threatened to break my bones if I resisted, and dragged me to trial. Then begins the trial part, which, well, I'm sure you're aware of that part. I think you were there? It's all a bit of a blur, in truth. My nerves got to me, and I emptied my stomach on the floor twice. Couldn't stop shaking. Very terrifying experience.” Kor’garr: “Well, it is good that you told the truth before being stabbed, though I do wonder how you were chosen to test. Orcs are rough when confronted with unexpected surprises. But that is no excuse. How are you doing living in Nor’Asath?” Sarah Artenin: “Mm, I wonder too. One of lifes mysteries. I was unarmed, that day, and not wearing armour. I thought wearing a smile and a peaceful enough look'd dissuade folk. It usually did. Uuuh.” Faeryel: “It remains a mystery how they deduced that Sarah's be a good person to corner and test.” Sarah Artenin: “Regarding the movement situation. Mm. Well, in truth, the Motsham's words were a little… Abducty. I was more than willing to learn about the spirits before-hand, hence why I travelled to Krugmar in the first place. I wanted to go to my home. In Lurin, the place I've lived for many, many years. I was told that I lived in Nor'asath now, and that it wasn't really my decision to make… In their insistence in attempting to brainwash me, it actually has driven a fearful wedge between me, and my enjoyment regarding learning of the spirits. So, admittedly, I am sad to say I am currently residing in Lurin, a little bruised and scarred from the situation… My education on the spirits comes, now, from a few friends of mine from Nor'Asath that I'm in contact with, and some of the Haelun'orian shamans.” Kor’garr: “I will say at least in part that was intended to keep you both safe from crusading Canonists or other unspiritual types. I offer to educate you as well.” Sarah Artenin: “… It set my desire to learn to a pitiful amount. I really wanted to learn, I really, really did. But… The Krugmar-Nor'Asath experience really ruined that for me.” Kor’garr: “I am sad to hear that… And your voidal connection? Has it ever complicated the condition or curing?” Sarah Artenin: “Uhm, well, my voidal connection is a little unique, you see. It's distanced from me, in fact, which results in the poisoning I experience being heavily restricted. My magics are hindered, and most masteries I had are rendered null and void, as I can no longer cast the big spells. My strength and stamina are functionally identical to what I could've achieved pre-poisoning. In fact, I'm pretty shredded, actually. I even roam in half-plate, most of the time.” - “But to answer the question as to whether or not… I've considered completely disconnecting myself from the void? Well…. Once, maybe twice. It pops into my head as a passing thought, but it's been such an integral part of my life for so long that… It'll take a lot of time for me to do it, if I decide to at all, you know? It's a major, life-changing decision. Not something that can be so readily forced on an unwilling soul. To let that go, you need to be certain, I feel.” Kor’garr: “Now that you are not Vampire-kin, will the connection shorten your lifespan?” Faeryel: “No, garden-variety voidal practice has no effect on your lifespan.” Sarah Artenin: “Mhm.” Kor’garr: “Alright. And what of the future?” Sarah Artenin: “The future… Well… To me, our future is us. I think that no matter what comes next, whether it be my disconnect from the void, or, some other path… I'm sure that I'll make it through okay, so long as I have Faeryel.” Faeryel: “. . .My thoughts exactly.” Kor’garr: “So, what would you recommend to those in the same struggle as yourself, Sarah? Seeking a cure, but fearing for their life from zealots?” Sarah Artenin: “… I… Would advise them to confide in close friends, and their support circle, who can try to reach out to people that can cure the individual, without necessarily endangering themselves to the zealous who believe redemption is impossible. Trust in your friends, and your family… And try to get help early. I found that the longer I was afflicted, the less I wanted to turn back, personally.” Kor’garr: “Despite the actions against you, have you heard of the stout who got cured from their void affliction, willingly?” Sarah Artenin: “Mm, I've read that missive. I was mentioned by name in it. I'm happy that the dwarf was able to find their peace in parting with the void, and wish them all the best on their new journey through life. Hopefully, it's a happier one than the one they lived.” Kor’garr: “Given the Moot can in fact peaceably cure those willing, would you recommend that those afflicted with Vampirism reach out to the Horde of their own volition?” Sarah Artenin: “You know, actually.” - “I was surprised by the efficiency, and care, that the Orcs took in curing me. It was a much gentler affair than I was expecting. The curing process, whilst painful, was better than I expected. The aftermath wasn't, but, yes, I'd personally recommend reaching out to Krugmar, provided they're treated as fairly as I was through the process.” [We all thanked Skumu here for their wonderful artwork of the interview.] Kor’garr: “Thank you Sarah. Any last words?” Sarah Artenin: “Hmm… Thank you for reporting honestly on the matter, and interviewing me for my opinions and words. It's been a… Good experience, and helps put to ease some fears I had. I'm looking forward to reading the next issue. Um. Um. Oh, and I love my wife Faeryel, she's the best ever wife, and you should put that in the newspaper. That I love her so much, I would give my heart and soul for her happiness.” Faeryel: “. . .It was a harrowing experience. I'd rather not go through something like that again, but my worst fears of Sarah being discovered weren't realized, and our relationship's gotten stronger because of it.” ✦✧――――――――――――――――――✧✦ If lat or someone lat knows wishes to be cured from the vampiric plague, please encourage them to reach out, either to the Kaktuz Weekli, the Iron Horde, or the Grand Moot, for treatment. We will offer all willing a new life without fear of being a Darkspawn, the ability to take up housing, and education on the Spirits. ✦✧―――――――――――――――――――――――――――――――――――――――――――――――――✧✦ Welcome to Skumu's second ( Dub ) Buub segment! Skumu has been working really hard to think of hozh facts for you all! What Skumu has learned is that Buubz dream just like lat agh mi! Buubz dream of many things Skumu can barely imagine! But while watching all the buubz Skumu has learned that not only do they dream and kick their little legs, buubz also sleep nose to nose with their bruddas and friends! Isn't that so cute? Skumu wishes she was a buub so she could sleep nose against Skumus' favorite people. Like Kor'Garr! Skumu would sleep nose to nose with Kor'Garr if Kor'garr was a buub. Oh! And Borok! And Lakeidas'Raguk, Oh and SkullCrusha'Raguk! Skumu would sleep nosey nose with them too! Skumu has many friends! ✦✧―――――――――――――――――――――――――――――――――――――――――――――――――✧✦ Kor’Garr and Skumu are proud to say thank you to the Rex of Krugmar! So RULG Borok! Latz support is meaningful and this paper wouldn’t be around if we didn’t have such a hozh Rex!! ✦✧―――――――――――――――――――――――――――――――――――――――――――――――――✧✦ Here is where Kor’garr or other members of the Kaktuz Weekli will respond to messages submitted by our readers! Feel free to Blah with Kor’garr or send a bird to San’Velku’s aviary with your questions or stories, and we will put them into the Paper! “Dear Kor’garr, I am a reader of your Newspaper, the Kaktuz Weekli. It is nice to see someone who observes and writes the events of the world for others to see and learn from. I am from Haense, and was wondering on your opinion of the recent happenings within our legal system?” -Unsigned Reader Luckily for you, the Kaktuz Weekli has already made this article just above! Glad to sate your curiosity. “What motivated you to begin a paper explaining the events of the World? It must be difficult - what prompted you and Skumu to take on such a task?” -Celian Bough When Kor’garr returned from the wild wastes of the southernmost sands, he had been given a task from the spirit Kor himself, to properly record the honorable lives and histories of those entering the Ancestral Realm, my fellow members of Krug-kind. This led me to discover a fierce devotion to spreading the Truth, not just of Orc Kulture but events concerning Almaris at large! It is a calling I follow most fervently, to properly honor the spirits Immortal and Ancestral, as well as my still living kin. Skumu just likes to help Kor’Garr! Nub thing else! “Should the Krug-Hai have more officer positions?” - Kuvirr Kor’garr is not the Targoth, but officer positions sound like a good idea as the army expands. ✦✧―――――――――――――――――――――――――――――――――――――――――――――――――✧✦ Next Week: An Archive of the War in Petra! Uruk of the Week makes a Return! More will be added in later issues! Again, Rulg to the Writer’s Guild of Almaris for their support in this publication. Also please note we are still hiring members for a variety of occupations. ✦✧―――――――――――――――――――――――――――――――――――――――――――――――――✧✦ Kor’garr - Zkriptgoth, Owner. Skumu - Head Artist, Formatter -- [OOC - Pings and References]
  3. 【♢――】 Bundles of newspapers would be spread throughout Almaris for all to see. While written upon dense sheets of high quality parchment, the pages of blocky script would also be covered in scribbled cute doodles! Including a wonderful BRAND! The scent of jungle berries wafts from vividly colored inks... but for some reason the printing looks rushed, formatting slightly off. 【♢――】 Vol. Dub (III) Azh’Kint”Azhty’Gahk (CXIII) (113) of the Second Age ✦✧―――――――――――――――――――――――――――――――――――――――――――――――――✧✦ FOREWORD Many of you wonderful readers have been wondering why this wasn't released yet, or will have questions about the lack of some usual topics we include. Simply put, Kor'garr is still recovering from severe injusries at the vicious maw and toxins of an exotic broodmother lurker of some horrific origin. More details will be released soon, so We here at the Kaktuz Weekli apologize for the substandard issue. On the other hand, this is getting written anyways because something is better than nothing... And also due to many here giving Kor'garr some very much needed advice the Kaktuz Weekli is looking for writers, reporters and other employees to help make the article part of this organization less of a one orc show. Amendments to this issue may come in the future, maybe not. ✦✧―――――――――――――――――――――――――――――――――――――――――――――――――✧✦ As all across Almaris might know, the undead scourge once known as Cloudbreaker has been defeated by a grand coalition of forces from across Almaris! Irrespective of origins, brave warriors, magic users, medics, and ballista crews worked together to defend the city of Balian from a long siege as a group of expert adventurers fought to destroy the accursed vessel animating the dead dragon… And all forces were successful. While lives were lost in the glorious battle against the Buurz, the sacrifices of the honorable souls are not in vain. A special edition of the Kaktuz Weekli will be released in the near future containing greater details, a recounting of the many events that occurred, and interviews with multiple sources that took part in the battle. If you have reached out about interviews, do not worry, Kor'garr will meet with lat soon. ✦✧―――――――――――――――――――――――――――――――――――――――――――――――――✧✦ THE RISE OF A NEW IRON HORDE! In an unprecedented reveal, a Kukaal (Clan Leader) of Clan Akaal has announced a challenge for the position of Rex against the currently reigning Rex Willy of San’Velku. A public missive posted upon the walls of San’Velku, explains Ar-Borok Akaal’s motivation to shift Krugmar towards a more aggressive stance “against the deceiver, against her necromancers, mystiks, vampyrs and other darkspawns'' as the lands of Almaris prepare for War once more. This is after various claims of Rex Willy, despite being a good diplomat, remaining inactive concerning other hostile nations and the progress of the Iron Horde in general. Meanwhile Ar-Borok is an individual notorious for controversy, including an incident creating tensions between Krugmar and Aaun during the Siege of Shattered Skies. Kaktuz Weekli staff, present in person when the challenge was stated, quote from Ar-Borok “As the Wagh on darkness goes on, it is time for us to return to an age of war. Willy is not a warrior, he is a diplomat, a [Redacted] good one. I had talks with the Wargoths of Clan Ugluk and of Clan Lur, with the Dominus and Rex. Here and now, I claim the title of Rex of the Iron Horde.” We all eagerly awaited Rex Willy’s response and it turns out the former Rex does approve of the mantle passing down. Unfortunately an official Honor Klomp, a practice not seen in generations, will not be assembled for the Spirits to show their favor upon either potential leader… but other leadership announcements have created much change in the Iron Horde. Droku of Clan Lur has taken the title of Huntsgoth to announce a Hundred Year Votar, Kybal of the Akaals is stepping up as leader of their clan, and Skullcrusher of Clan Raguk will now command the Iron Horde’s military as Targoth of the Krug-Hai. ✦✧―――――――――――――――――――――――――――――――――――――――――――――――――✧✦ Foreign Affairs: WARNING! A TRAITOR AT LARGE! Despite our recent victory against the Buurz, Kor’garr believes this information is quite important. Recently the leadership of the Iron Horde and spiritual nations at large have released announcements declaring the one formerly known as Kul’Raguk to be a Whitewash and affiliated with the Darkspawn! Specifically, This horrid traitor has aligned itself with beings of necromantic and demonic natures, dishonored the spirits, interrupted the sacred process of a venture into the Spiritual Realms, and openly become a worshiper of cursed Ibless. In turn, Clan Raguk has stripped the Whitewash of all titles and affiliations. In effect, this means Kul “The Red Worm” should be apprehended or killed on sight by the armed forces of any spiritualist or Darkspawn opposing nation. The traitor is a crimson red skinned being around six feet tall, commonly wearing robes and a mask to disguise the lack of proper orcish tusks. Caution is recommended as there have been sightings of Kul using dark magics of unknown nature to evade capture. In addition, an Azh’Kint (100) Minas bounty has been placed upon the head of this horrid criminal, to be presented to the gates of Krugmar either dead or alive. Please contact the Kaktuz Weekly or San’Velku personnel immediately upon capture or murder of this blight upon our lands, so the reward may be handed out accordingly. Individuals to be sought out include the Motsham Al-Uk Yar of the Grand Moot, Ker Shaman Jusiam Guzmia of Nor’asath, Kaktuz Weekli owner Kor’garr the Clanless, Challenging Rex Ar-Borok’Akaal, or Dominus Madoc’Lur of the Iron Horde. ✦✧―――――――――――――――――――――――――――――――――――――――――――――――――✧✦ ✦✧―――――――――――――――――――――――――――――――――――――――――――――――――✧✦ ✦✧―――――――――――――――――――――――――――――――――――――――――――――――――✧✦ Here is where Kor’garr or other members of the Kaktuz Weekli will respond to messages submitted by our readers! Feel free to Blah with Kor’garr or send a bird to San’Velku’s aviary with your questions or stories, and we will put them into the Paper! ✦✧―――――――――――――――――――――――――――――――――――――――――――――――――✧✦ “More will be added in later issues! Again, Rulg to the Writer’s Guild of Almaris for their support in this publication. Issues will (now) always be released during the later half of the Grand Harvest. Also please note we are still hiring members for a variety of occupations. ✦✧―――――――――――――――――――――――――――――――――――――――――――――――――✧✦ Kor’garr - Writer, Zkriptgoth. Skumu - Artist, Formatter [OOC - Pings and References] References
  4. THE TYPES OF DUELS HUR’MAUK is the standard duel, not to the death but until the opponent falls unconscious or surrenders. MAT’MAUK is the duel where both opponents place their lives on the line. Where the fight does not stop until the other party dies, if one party surrenders during such a fight, the winner is allowed to execute. AN EXPLANATION These types of duels have been a tradition among the orcs ever since the rise of KRUGMAR. They are chosen to prove a point in one's argument, to praise the spirits, to show dominance over the other, to show discipline, etcetera. Both duels share a similarity, which is the code of honor and the refusal to use any sort of magic, dark or spiritual, during such a fight. The two opponents then set themselves their own rules if they so wish, and a choice of weaponry. The use of a weapon is not forced upon either party during the fight; both sides have the ability to use their bare fists, but if the parties decide to use a weapon, it is frowned upon to give one party an advantage over the other. The call for a HUR'MAUK or MAT'MAUK must have a valid reason, whether it is an accusation or a revenge plot; the fight must have a concrete claim to fight on. Once the claim is proven to be solid, the opponent must accept it, as it is dishonorable to do otherwise. However, a MAT'MAUK cannot be forced upon a child of KRUG. The challenged may declare the fight a HUR'MAUK.
  5. [!] Bundles of newspapers would be spread throughout Almaris for all to see. While written cleanly and vividly upon dense sheets of high quality parchment, the pages of blocky script would be unskillfully formatted, with a noticable lack of pictures or other artwork. [!] THE KAKTUZ WEEKLI Vol. Azh (I) Azh’kint’H’ (XV) (105) Second Age Current Events KRUGMAR SLANDERIZED, HYPOCRISY RAMPANT While the topic of Krugmar’s great war against those beings now referred to as the Synods was going to be the headline piece of this issue, Kor’garr cannot simply watch and do nothing as the Ugz lays outrageous accusations at the feet of all Krug-kind. Consider this an apology for the obvious emotion and clear lack of neutrality in the following article. Recently news of the most cursed being Iblees’ return has been announced, and with it a resounding volley of claims that our Rex and those under him have forsaken the spirits and instead bent the knee to serve under the very being responsible for our curse. In particular, The Albai Princess Valyris Ibarellan directly stated in official writing “The Rex has sworn fealty to Iblees” and “prepares for war alongside the Betrayer’s loyal necromancers.” [!] The piece continues on another page further in... [!] ORC KULTURE - Grog agh Grub Prove Your Strength! Heart-eating and its Benefits. It is well known among the children of Krug that simply defeating a foe in battle is not the best of ways to show your own strength over a bested enemy. Instead, it is common for Orcs to obtain and eat the vital organs of adversaries who have proven especially worthy, as a way of absorbing their strength and climbing it as our own! One muscle of special importance where this is concerned is the heart of a slain enemy, representing their vitality in battle and the flow of their Grizsh (The Blah word for blood, which usually alludes to one of the three famous Orcish humors). In order to show true conquest and growth through the ferocity of battle, a freshly fallen enemy's heart will be carefully harvested with a special blade and then consumed at the site of victory raw and uncooked, to better preserve the echoes of lingering life and appease the spirits. A greater amount of the organ being consumed displays a greater victory over the foe and growth in strength, while being unable to stomach the chosen quantity of raw flesh will show clear signs of arrogance and weakness, not being able to withstand the power of a foe you have already bested. In a less ceremonial sense the consumption of vital organs in a raw form helps young Uruks with their swift maturity and need for large amounts of fresh meat to bolster their quickly growing forms… And let’s not forget that hearts are wonderfully tasty, albeit more dense and gamey than other meats. Kor’garr recommends pairing raw heart with lighter and sweeter beverages such as Cactus Fruit Wine, in order to provide a better contrast between the fragrant aromas of fresh fruit and the metallic tang of a freshly slain foe. Also, against some foes the consumption of their raw and unpurified flesh is a distinctly poor idea, such as those tainted by Buurz’Mojo or the cursed taint of Iblees. The Kaktuz Weekli is nub responsible if you flat yourself from poor decision making. ORC KULTURE - Spiritualism The Spirit of Ublulhar! With this being the first ever issue of the Kaktuz Weekli, now would be a great time to mention the spirit known as Ublulhar, patron of hope and new beginnings! A well known and welcomed entity to praise among Krug-kind, Ublulhar is known for supporting acts of creation and welcoming change towards a brighter future. His commonly represented form is that of a small entling, or living tree, bursting from the ground, symbolizing the growth of new life. Uruks tend to avoid the usual methods of sacrifice when worshiping this spirit, instead tending to the growth of young plants or animals as a way to show devotion to the optimism of Ublulhar’s concepts. ORC KULTURE - Uruk uv da Week This is Uruk of the Week, a section where we highlight a member of our great Horde to talk with and ask them about themselves! With the lack of tik available for interviews, this particular issue is less of an interview and more of a self-introduction. So… Kor’garr Blahs “Ug”. Kor’garr is a Clanless orc that was born in the year 1770 of the first age, being brought to Almaris as a child. I am an accomplished Blacksmith, Dinker of Grog, Diplomat, Friend of Musin, and have even been Rex of the Iron Horde in the past back when it was called the Wagh Nation of Krugmar. My favorite hobbies include beating up giant beasts and collecting bottles of fine alcohol to display in my tower. I am an orc of the Red Sand born under the constellation of Ghorza during Agongraz (or the Amber Cold for the Nub’Uruks)... Ah, and I have a distinctly glorious handlebar mustache. Aside from all that, I am now the owner of the Kaktuz Weekli, though it is more of a one-uruk show at the moment than anything else. Q&A CORNER Here is where Kor’garr or other members of the Kaktuz Weekli will respond to messages submitted by our readers! Feel free to Blah with Kor’garr or send a bird to San’Velku’s aviary with your questions or stories, and we will put them into the Paper! Since this is the azht issue, of course, there is nothing to respond to yet. Ending Comments Staff Notes: “More will be added in later issues! Rulg to the Writer’s Guild of Almaris for their support in this publication. Issues will always be released during the later half of the Amber Cold. Also please note we are hiring artists for photography, art, and formatting purposes. ” (OOC References) (OOC P.S.)
  6. On The Blah [!] The following excerpts switch between a large, scrawling orcish script and a surprisingly legible common [!] Dah Blah iz’ag uld wey uv Ork zpeekyng agh wroightyng, azh dat komz vrum dah Uld Blah uv Krug ‘imzelf! Awl Urukz blah dah Blah, doh et iz divvrent vor eech bruddah ohr ziztah. Kor’garr ‘az bin tuld dat Kor’garr ‘az ‘eavy Blah, buht doze loike dah Gulden Rex Zhot’Rax ‘ad veri leetle acczint. The above is an example of especially strong Blah, the orcish dialect, in writing. Blah is a composite language with two main sources; Firstly, it is based on mangled common due to our thick tusks hindering the ability to pronounce words clearly. Secondly, orcish culture uses various words and phrases from the proper language of Old Blah as a way for the common orc to praise the spirits in their day to day life. Old Blah is a very obscure knowledge passed down from shamans to their apprentices, and it is quite rare to see one speaking it outside of ritual. Blah can also be seen in writing, usually by orcs who have not been taught proper reading and writing of common. Instead, they simply spell out words phonetically and ignore most rules of grammar. In either speech or text, Blah varies widely from person to person, every individual having their unique struggles with making certain sounds. It is important to note the cultural traditions of Blah. Since it is seen as a way to praise the spirits and Krug himself, Orcs will be offended by a brother or sister refusing to speak in Blah. Another taboo is for those not of Krug to attempt speaking blah in the presence of proper orcs. Such mistakes are typically corrected with a closed fist or snarl of disapproval. [OOC] On common words and phrases from Blah: Here is a list of some common terms encountered in Blah. Since old blah was a very rudimentary language, many common similes will find themselves represented by the same word. For example, the words mind, think, and know would all translate to “gruk”. Similarly, “grukk’d” could mean thought or knew, and the terms for head, thinker, or brain are represented by “grukker”. General Conversation: Ug = Hi, Hello, Hail Throm'ka = Formal greeting / welcome Yub = Yes Ukee = OK, Okay Nub = No, Not Gug'ye = Goodbye Lat = You Latz = Your, You're Mi = Me, I Agh = And Rulg = Thank you Dabu = Yes, My pleasure (Obedient, Respectful) 'Hozh = Good Nub'hozh = Bad Bub'hozh = Great, Big Not Living Things: Blah = Talk, Speak, Orcish Language Gruk = Understand, think, thought Grukker = brain, head, mind Blarg = House, Home Klomp = Fight Mojo = Magic Uzg = World Goi = City Luzk = Axe O'lig = Bow Ligz = Arrow Zult = Sword Ztik = Staff Zteemiez = Redstone technology Wagh = War Votar = Hunt Peepurz = Eyes Zniffa = Nose Buurz = Dark/black Grog = Drinks, usually alcoholic Grub = Food Grubbins = Raw foodstuff Living Things Znaga = Slave Buub = Pig Brudda = Fellow Orc Ziztah = Fellow Feorc Ztowt, Gazat = Dwarf Twigiez, Treeuggerz, Albai = Elf Zquealz = Halflings Quickzpawn, Pinkeh = Human Nuutzhara = Ascended Nubded = Undead Buubzhara = Zombie Pigman Howlur = Wolf Momo = Mother Popo = Father Rex = War Uzg Leader Wargoth = Clan Leader Kub = Child Tunzantar = Tinker Zhomo = Shaman Foul Language Zog = damn Zoggin’ =damned, cursed or condemned Zkah, Zaahkah = General curse words Pushdug = Stinky Glob = Fool Actions Krimp = Control somebody, Stun, Snare, Capture, Defeat Flat = Dead, Kill Peep = See, Look [OOC] On Orcish numbers: Orcs use a standard base ten counting system, much like the other races of Almaris. However, foreigners to orc culture can quickly become confused by the naming system for digits, where those larger than five start with the prefix of “H”. In text, the numbers are represented through a written title or a corresponding system of letters. For example, the number One or 1 would be written as Azh or I. Two or 2 would be Dub or II, and so on. The counting system can be found below. Azh = One = I Dub = Two = II Gakh = Three = III Futh = Four = IV H' = Five = V H'azh = Six = VI H'dub = Seven = VII H'gakh = Eight = VIII H'futh = Nine = IX Azhty = Ten = X Dubty = Twenty = XX Futhty = Forty = XL H’ty = Fifty = L Azh’Kint = One Hundred = C Dub’kint = Two Hundred = CC ...And so on.
  7. [!] Large posters would be displayed throughout Krugmar, writ upon in bulky yet elegant Blah. Similar works in a surprisingly refined common are spread through Almaris on thick missives of parchment. [!] EMPLOYEES WANTED! As some of you might know, Krugmar will soon release the premier issue of a high quality publication known as the Kaktuz Weekli, a newspaper organized by Kor'garr the Clanless to inform both Krug-kind and Nub-Uruks of Krugmarian happenings. Topics of discussion will include important events both domestic and foreign, explanations of old history, and articles upon Orc Kulture for all to know and understand. For this task we are seeking talented artists and writers to participate in the creation of articles and various media references. Employment will include payment of various kinds, particulars of which can be negotiated with Kor'Garr. Orc heritage is not required, and neither is an understanding of Blah (or Uld Blah), though willingness to become familiar with Uruk Kulture is highly recommended. Please send birds or inquire in person at San'Velku for more information, as positions are limited and time-sensitive. Spirits guide your path, Kor'garr the Clanless
  8. [!] A missive is sent to Krugmar, Celia'nor, Elvenesse, Vortice, across Nor'asath and in addition to members of Clan R'ikarth. A mark of death has been placed upon an estimated six-foot elf in dark robes adorned with golden face tattoos. His weapon of choice is a katana. Guessed to be a vampire based on a previously claimed sighting in Nor’asath years pass. Where he attempted to feed on a child. Guessed to be a blood mage by the Ker who encountered him at the scene of the crime. Morgana R’ikarth is slain. Mutilated a horrific display. Only her head was displayed and serves as the body identifying mark. To her family and friends. We will cremate the body, and place the ashes in an urn within our temple. Members of Clan R’ikarth will be allowed to take this Urn if they so decide. To the settlements around us, we offer a reward for his death. To the Mali’ker across the lands. Keep an eye out for this Azulite. This slayer of kin. If spotted by the Maehr Clergy or citizens of Nor’asath. He will be slain. To the Uruk of Krugmar, I, Qudlia Jusmia, personally will be debted if you capture this Azulite. If you do not bring him to Nor'asath. I ask only that you sacrifice this bastard to Luara, so he may serve some use in his putrid life.
  9. Bukotob Uruk-hai agh Bûrzgolug Non Aggression Both the parties of The Iron Horde and Ashen Realm of Nor’asath will adhere to a pact of non-aggression and will not incite conflict between either side. Both signatories will recognize each other's respective realms as sovereign independent lands and will not subvert the ruling authorities of each respective territory. Nor’asath recognizes The Iron Horde as the sole authority of the Uruk-kin. The Iron Horde recognizes Nor’asath as the sole authority of Mali’ker. Trade & Travel Signatories will agree to trade with one another. Both signatories will allow each respective nation an untaxed stall. Both Signatories will allow free passage for each other's citizens under the same laws as the respective land. Duration The Pact between the Iron Horde and the Ashen State of Nor’asath will endure for fifteen years. Upon Expiration the Pact may be reinstated Primarch of Nor'asath and the Mali'ker High Priestess of Nor’asath Onyx Chief of Nor’asath REX, Willy of San’Velku and The Iron Horde DOMINUS, Madoc'Lur, The Keeper of Knowledge
  10. KRUZH is a lesser, and rather insignificant travelling warband. Due to their chaotic, broad nature and unstable conditions of life - the group's membership and traditions lean closer towards those of bandit crews rather than the huge, well organized orc clans in their home nation of Krugmar. Despite not showing clear signs of it, or even fighting for other races' benefit sometimes, members of the group are known with each other over pride in their race and its purity, which more than often translates into their hatred for other races, or even other breeds of orcs in some extreme cases. Association with the group is achievable by anyone willing to match their unpredictable nature and lifestyles, but direct membership is rumored to be very gatekept. All potential recruits have to be red uruk orcs without a hint of foreign influence in their beliefs or fighting styles. Most of them are picked up from their settlements and promised great adventures at a very young age. The misfits KRUZH targets more than often agree and grow up among the group's horrible influence and unhealthy lifestyle. Throughout their teenage and early adult years they're put through extensive training and tests - eventually earning their spot in the group. KRUZH's initiation rituals are secret, but it's a common thing for new & old initiates to wear white war paint over their body, the actual amount of it depending on a member's seniority.
  11. “Only disappointment lies for them at the end of their Olû Tiil Fruutal, where they will be turned away from the Doraz-ob Kor.” TO NEVAEHLEN AZH Your village, the Vale of Nevaehlen, harbors an Uruk who bears the status of Whitewash. Every Uruk who strays from the path of Krug is labeled as such, as departure from the path is one of the most dishonorable feats an Uruk can commit. I, REX Sahgorim’Ugluk, demand that the Whitewashed Uruk known as Urgnarz is handed to the Uzg for marking. He will return alive, provided he does not resist the marking process. Urgnarz was labeled as whitewash due to his departure from the path of Krug. The whitewash in question even goes so far as to avoid any situation with Uruks from the Uzg, hiding himself away from those who tread an honorable path for reasons the Goth council only assumes to be weak attempts to avoid punishment. DUB Your claims of dishonor are baseless. I, REX Sahgorim’Ugluk, merely acted in self-defense not two cactus weeks ago when the Matriarch haphazardly assaulted me during my searching, even after I had warned her not to approach me any further in an attempt to circumvent a fight. I will not entertain the claims of lessers who wish to warp said events to fit their narrative. GAHK I advise the people of Nevaehlen not to insert themselves into the cultural practices of the Uzg. It will only end poorly for those who do. See Raja. SIGNATURES Sahgorim of Clan Ugluk, Rex of the Iron’Uzg, Bullgoth of Clan Ugluk
  12. A missive, penned in blue ink in the Orcish script, pinned with an arrow firmly to the noticeboard of Krugmar. The missive reads as follows, “To dah azh dat tinkzh dat dah title ob Huntzgoth be nub fit for dah Kubzh ob Lur… Zhengyn butun inzult Lur vit zhengyn aktionzh agh grukkage! For hundredzh agh thouzandzh ob Kaktuz Yearz agh Moons, dah Kubzh ob Lur hab been honouring bizhym anzeztor agh forefather LUR! Kub ob KURG! Chozen ob VOTAR! Meng kom to klaim dah title ob Huntzgoth kuz meng AHM Lur’Khan, meng AHM nub afraid ob dah beaztzh agh kritterz dat forestzh’da libzh! Meng AHM readeh for dah challenge ob dah mantle ob Huntzgoth, dizh be dah Legacy ob Lur. Ab Lur waz chozen by Votar gib Bub’hozh huntah, zo too muzt azh Kub ob Lur rize to dah Challenge… May dah zpiritz blezh dah Kubzh ob Lur kim honour dah Anzeztorz agh bizhym Veyzh! Dah Vey ob KRUG! Meng, GUTLUG LUR’KHAN klaim dah mantle ob Huntzgoth edder by dah blezing ob dah Rex agh dah Zpiritz, oa dah Grizh ob dah Klomp! LÛP’LUR, LÛP VOTAR, LÛP KRUG!” Sealed to the bottom of the missive is the seal of Clan Lur, a Wolf and Moon.
  13. Addressing Jindle Banditry On the Contract The previous contract, tilted Pact of Scorpion and Jindle, was terminated 3 cactus days ago by Rex Ar-Borok’Akaal following a string of raids done in the name of the Iron'Uzg. A specific clause of the agreement forbids said action, stating that “The Jindle Company must first request permission from the Rex when targeting specific groups, or Nations, due to the volatile state of the continent - to keep the home nation safe.” All clauses and terms within the contract are to be terminated, and the Iron’Uzg and Jindle Family are to cut ties. On the Raids The Iron’Uzg formally apologizes for the string of raids on Haense, Balian, and Norland, as none of the mentioned raids were solicited by either the Rex or the Targoth of the Horde. The contract specifically granted the freedom to road banditing only, and this clause was abused by the Jindle family by raiding multiple cities during their family outings. Any questions regarding the missive may be directed to either Rex Ar-Borok’Akaal or Targoth Sahgorim’Ugluk by bird. Ar-Borok of Clan Akaal, Rex of the Horde Sahgorim of Clan Ugluk, Targoth of the Horde, Commander of the Krug-hai Ixûla of Clan Akaal, Dominus of the Horde Al-Uk of Clan Akaal, Motsham of the Horde, Voice of the Spirits
  14. (An image from the Library of Yar, depicting a family of Yar Bone-Singers in traditional runed bonemasks.) Oh, how Barbog exemplified the spirit of Yar today! Leading a band of almost ten-thousand strong to the impenetrable fortress of the Ferrymen, with the weight of the life of a poor noble lass, and perhaps the world, upon his shoulders! It is a wonder that women of all races aren't already throwing themselves at his feet- not that he would accept any, of course. To leave a family behind is to only bring more weight upon him when he inevitably goes to save more fair maidens from their oppressors! Indeed, it is time that Barbog is recognized for his strength, his wit, his wisdom, his indominable faith in the Spirits, and the honor he brings to all of Uruk-kind through his every act. Drumming his hand upon the windowsill overlooking the empty village, he pens this declaration to be displayed throughout the Horde's territories; To All the Peoples of the Horde From San'velku to H'nor, Know This; THROUGH THE MIGHT AND WILL OF THE GLORIOUS BARBOG, SAVIOR OF PRINCESSES AND HERO OF THE URUK-HAI, THE CLAN OF Yar SHALL BE REVIVED! Be not afeared, good peoples of the Horde, for this is not a declaration of war or secession, but a declaration to the unwavering strength of your brothers-in-arms! Clan Yar, the traditional clan of wisemen among the Uruk-Hai, has long seen better days. With no response from former Yars, I fear them passed or in self-exhile. I have spent many moons and many months among the ancestral lands of the former Yars, having been under the tutelage of some, and studying the remains of their village library since. Whilst I cannot claim to be chosen by Yars to continue their great clan, I would rather face disrespect in the Stargush'Stroh by their ancestors for falsely assuming the title, than face the shame of letting this grand clan die. I write this missive as a declaration of my assumption of Yargoth, and in doing so, name myself Barbog'Yar, Savior of Princesses, Hero of the Second Horde, Shaman of Krathol's Eternal Suffering, Honorary Halfling of Honeyhill, Friend to the Vale of Nevaehlen, and the Last Vigilant of Yar's Way. I shall strive to do this title honor, and, should any of my brothers seek to prove themselves, be they of Uruk-hai blood or Honorary Uruk, I fully intend to contend Clan Trials soon to see whomst among you may stand beside me in representing Yar's Way. I leave you with these parting words from the late Malog'Yar, founder of Clan Yar; “Wisdom is born of a strong mind. It is more practical than philosophy, agh goes beyond mere knowledge. It is the ability for right living, common sense, wit, resolution of life’s problems, agh success beyond material gain. Gruk for latself, but heed the blahings of those more experienced with the respect agh consideration due them. Learn from life, agh apply latz learning in a way that means something.” 𝓑𝓪𝓻𝓫𝓸𝓰'𝓨𝓪𝓻 Last Vigilant of Yar’s Way Hero of the Second Horde
  15. Catarrh

    Clan Yar

    <O> Yar: Many years ago, the great shaman Malog raised the banner of Yar for the first time in Anthos, instating a long-running clan of wisemen and those dedicated to the worship of the spirits. Symbolised by the duhnah skhelll, the great man-eating tortoises of the desert, they revere the Ancestral spirit Yar, said to be the wisest of his clan. While Yars place great emphasis on spirituality and the attainment of wisdom, they follow the basic fundamentals of orcish life and value strength and honour; they are still orcs, and will fight ferociously alongside their brothers in other clans in times of battle. However, they must also be able to think, and discern what is wise and honorable. A Yar is also expected to have an acute awareness of the spirits, even if that particular orc does not happen to be a shaman. The Yars remember at all times that the eyes of Krug and the spirits are upon them. Whether hunting, fighting, or whatever they do, they must keep this fact in mind, and live for the spirits. Not every Yar will be a shaman. Not every Yar will become famed as some kind of great orcish thinker, but every Yar can bring some honor to the orc for whom the clan was named by exercising wisdom to the best of his or her ability. “Wisdom is born of a strong mind. It is more practical than philosophy, agh goes beyond mere knowledge. It is the ability for right living, common sense, wit, resolution of life’s problems, agh success beyond material gain. Gruk for latself, but heed the blahings of those more experienced with the respect agh consideration due them. Learn from life, agh apply latz learning in a way that means something.” -The Contemplations of Malog, V1 \o/ Culture: Seven Pillars of Honor: Strength Valor Boldness Contentment Wisdom Forthrightness Discipline Seven Pitfalls of Dishonor: Weakness Irresolution Cowardice Avarice Thoughtlessness Duplicity Complacency Branding: Upon initiation into the Yar clan, and following completion of three trials presented by one or more elders, new members are branded with the image of the duhnah skhelll. The initiate must then swear his allegiance to the clan as he sacrifices an animal: “Mi zwayr mi eturnul allejunze tu da Yar klan. Mi zwayr tu lib bai da klan law kode, agh tu walk en da wizdum agh onur ob Yar. Zhud mi ebur bitray da klan, mi wull bi kurz’d tu hab mi bluud zpill’d az diz animul. Mi wull bi flat’d en helplezznezz agh dizonur!” Translation: “I swear my eternal allegiance to the Yar clan. I swear to live by the clan law code, and to walk in the wisdom and honor of Yar. Should I ever betray the clan, I will be cursed to have my blood spilled as this animal. I will die in helplessness and dishonor!” Sacrifices: As is common among orcs, the Yar clan performs sacrifices. These are often at special occasions, but sometimes just for the sake of sacrificing. The sacrifices take two forms: blood offerings and grain offerings. Blood Offerings These are offerings of living creatures. Humans, elves, kharajyr, and dwarves. Livestock. Grain Offerings These are burnt offerings of wheat or any other form of produce. It has been a custom in Malog’s family for generations to burn herbs in honor of Yar. Traditionally these herbs are gathered from Dwarven territory as the herbs Yar himself sought on the day of his death. Bones: In the Yar Clan, bones are sacred as a symbol of structure, integrity and uprightness. The removal of bones as a Yar Clan punishment is a means by which the Yars communicate a lacking of these traits in the offender. Adornment: Due to the symbolic nature of bones within the clan, it is a practice among the Yars to adorn themselves with the bones of fallen enemies or of beasts slain in hunts, be it by simply hanging them from their person or by fashioning piercings thereof. They are also strongly encouraged to represent the Yar clan in battle by painting their faces and/or bodies with the clan colors: black and white. Sounding of the Horn: The Horn of Yar is an important relic in Yar culture. It is sounded at any event deemed significant enough. This can include religious gatherings, feasts, battle, or even just the birth of a new cub into the clan. The horn, as many have seen, is massive, and can be easily heard for miles outside of the capitol. See “Important Links” at the bottom of this post for links to the Yar Clan’s more interesting traditions. <<<D Law: The giving of the law, as originally told in Anthos: Malog’s head was boiling over with frustration. He needed to clear his mind. Nux’Ugluk’s decision to side with the Kaxils enraged him to no end. He decided to go out to the desert and meditate, “Purhapz da zpirutz wull gib mi guidenze,” he thought. As he sat atop a large dune, he peered down at an adolescent scaddernak scurrying over to a small cave. The beast was not fully grown yet, but was still easily big enough to kill a small group of Uruks. The cave’s entrance instantly snapped shut on the encroaching scaddernak, severing both of its pincers and three of its left legs. The creature lay helpless with half its legs gone, as a hulking mass shifted out of the sand. The sand gave way to a massive shell, and what seemed to be a cave proved to be a mouth. When the dust cleared, an enormous tortoise nearly the size of a modest gatehouse stood looming over the crippled scaddernak. The words “Duhnah skhelll” passed Malog’s lips as he watched in amazement. The duhnah skhelll lifted one of its tremendous legs, and smashed its prey. It then proceeded to swallow the scaddernak whole. Malog took this as a sign from the spirits, and hurried back to Gronkkston. He gathered his supporters from within the Ugluk clan, and told them what he saw. He then told them about his ancestor, Yar, a wise and powerful shaman. He had decided that if he couldn’t regain the Ugluk clan, he’d lead his followers away from the dangerous path down which that clan was being led. He had decided to lead them down the path of wisdom; the path of honor. He blew the great bronze horn he’d previously constructed atop the massive hill near Gronkkston, announcing the formation of the Yar clan. After blowing the horn, Malog then spoke forth the law code of the Yar Clan: ~ In order to ensure the Yar Clan did not stray from the path of honor, ten laws were set in place for the clan to uphold. ~ Do not kill your fellow orc unprovoked or outside of an agreed-upon klomp, for such is an abomination to Krug. Do not consume the flesh of your fellow orc, for such is an abomination to Krug. Do not steal from your fellow orc, for such is an abomination to Krug. Do not free your fellow orc’s slave, nor enslave your fellow orc, for such is an abomination to Krug. Do not practice the magic of the pink skin, for such is an abomination to Krug. Do not disrespect your fellow orc or his property, especially an orc in authority over you. This includes challenging the Wargoth or Chieftain without legitimate reason, for such is an abomination to Krug. Do not live amongst the pink skin, to dwell in their cities, nor to walk in their ways, for such is an abomination to Krug. Do not speak the language of the pink skin, for such is an abomination to Krug. Do not take the pink skin as your lifemate, for such is an abomination to Krug. Do not worship the gods of the pink skins, for such is an abomination to Krug. ~ Failure to comply by the laws of Clan Yar will result in the following: ~ Harrowing: Any orc who breaks a clan law but is still considered redeemable may be exiled to a dangerous land for a period of time. He may either be sent into the deserts without any food or tools, or into known enemy territory. Should the accused return alive, his crimes are completely forgiven, and he is welcomed back as a brother. Beheading: This is your average beheading. The head is then piked in a public place with a sign indicating the offender's name and whitewashed status. Heart Removal: An orc who commits a particularly heinous offence is restrained while his beating heart is cut from his chest. The heart is then piked in a public area with a sign indicating the offender's name and whitewashed status. Deboning: This punishment, due to its gruesome nature, is reserved primarily for the most repugnant crimes. The only exception to this rule is towards non-orcs, who may experience this fate merely at the whim of the clan leader. An orc, however, must commit a severe atrocity to suffer this punishment. The accused is restrained while his bones are broken and removed from his body. The bones are then piled up and burned in a desecration ceremony. >>> <<< Yar Clan Chants: Blessed of Yar Shout unto Krug, Blessed of Yar! Throughout the Uzg, Bear it far; The glorious name! Glory to Yar! His wisdom will reign! Glory to Yar! Harvest Life is toil; Life is pain. Till the soil; Wait for rain. Blood coats plow, Workers groan. Harvest now Flesh agh bone! Raise the Luzk Raise the luzk! Shout aloud! Bare latz tusks! Make Krug proud! Bodies sever From their spirits! they'll forever Dread agh fear us! Cubs’ Chant Chant to the Wargoth, leading us to glory. Chant to the Choppers, on the battlefield. Chant to the Trappers, in the burning desert. Chant to the Workers, pounding steel. We are the Yar cubs, builders of the future, Agh we the Yar cubs swear to lat; Loyal devotion! Fearless devotion! Agh to klomp until we’re flat! Chant to the faithful members of the Yar Clan. Chant to the Skhelll lethality. Chant to the Yar Clan; ever wise and mighty! Clan of wisdom agh victory! <(*)> Important Links: Shrunken Heads: Bone Trees: Bone Gavels: Bone Singing (Throat Singing): Yar Clan Runes: Yar Funerary Rites: The Horn of Yar: Story of Yar: Information on the Duhna Skhelll can be found here under “Orcish Wildlife”
  16. The goblin now wanders through the village, holding two severed human heads in one hand. It appears to be some gittish Orenites, judging by their hairstyles and the complexion of their skin. He grins broadly at his prize, carrying it throughout the “goi” as though it was a trophy from a hunt. The village is once again empty with these intruders’ demise, however, and it seems as though the goblin doesn’t mind it that way. Still, he has much more important matters to attend to than merely flaunting a bloody kill- he needs to make an example of them! He wanders up to the roaring fire in the center of town, an irregularly deep pot sitting nearby. He bought it specially for just this purpose. The goblin sets the bloody heads down on the ground, the pot full of water into the flames, and stumbles over to the collection of left-behind books he calls a library. He draws one out, the cover a depiction of a grossly misshapen and desiccated corpse- perfect. This, he brings back to the roaring fire. Flipping through the book, revealed to be sets of instructions for various rituals, the goblin stops on one in particular- the long-lived yet bold practice of creating shrunken heads. A toothy grin spreads on the goblin’s face, in stark contrast to the lifelessness of the head he holds in his hands. Shrunken heads were oft made by the Yars as warnings- though what these warnings conveyed, depended largely upon whom the unfortunate soul was whomst the head originally belonged to. In this case, the goblin prepared the heads for a warning of warding- a butchered pilgrim who lost themselves in the jungle midsts, and dared to trespass on the Yar’s sacred grounds. Whilst the goblin would not claim himself a Yar, and performing a ritual he was ‘taught’, he supposes that the circumstances would allow for it- a trespass such as this could not be forgiven, it was unto the lands of the Yar, and it would be the will of the Yar that such a fool shall be made an example of. Indeed, the shrinking of a head had several meanings towards it. Firstly, the ghastly sight served as a warning to any brave enough to come across it. Secondly, it was a severe disgrace to the soul that it once belonged to- to shrink a head would remove the bones, the most sacred of structure, the desecration of a head in particular to highlight this loss was due to their foolishness or callousness. Thirdly- to give appropriate notice to their kin whom would search for the body of their brethren. It was with these goals in mind that the goblin set upon the practice. With a weary sigh, the goblin lifts the finished heads from the pot, after a full day’s work. He grins proudly at their twisted, wretched visage, and nods to himself. The goblin’s hands are covered in cuts and burns from his lack of experience, but the quality of the finished product is well worth not taking shortcuts. He quickly tacks one up to a root at the edge of town, leaving below it a note forbidding anyone from further trespass upon these sacred grounds. He carries a smiliar note, and an equally disgusting head, over to the main city of San’Velku. He slams a post into the ground, sets the head atop it, and leaves the following sign below; Satisfied with his work for the day, he marches back to the riverside village, resuming his vigil once more. He looks off to the side, seeing the shrunken head at the village's border, and grins again with pride.
  17. The one-armed goblin makes his way around the village, tacking up banners he found in the hut of his old role-model, Fiil’Yar. The flags of Yar wave proudly now, allowing no doubt as to whom the village belongs. He nods proudly at the sight, and continues to clean up much of the overgrowth in the area. He peels away the last of the vines that onces encased the notice board, tossing it to a bag at his feet. He grunts with exertion, and directs yet another proud nod to the sight. With this option now available, he tacks up another large notice onto the wood; “Searching for Living Yars! Rewards Available for Information! - Barbog” This, and similar postings have been made throughout Krugmar’s lands. He steps back and grimaces a bit. Whilst it’s somewhat expected that there wouldn’t be any results so soon, the lack of any leads or evidence of the Yar’s continued existence is… demoralizing. It seems he’ll have to reach out directly towards dealers of information, possibly even bounty hunters… Still, it’s a small price to pay for solace and the revival of such a great clan. He heads back into his borrowed hut, dumping the vines into the forest along the way, and returning to the egg resting in a box of sandy loam. He kneels down beside it and scoops the soil back over it, wetting it a little from a nearby pail, waiting patiently for it to show any signs of life. For now, however, he sits back at his small table and gazes out across the village. Obviously, being so small, most structures were single-use. But there lies a large empty hut at the top, with an ever-burning firepit inside. It would make for a good shamanic focus room. The largest building, a two-story hut that someone lived in, judging by the bed… It already had a bunch of empty bookshelves, why not turn it into a library and meeting hall? There was unfortunately nobody to suggest these ideas to, and with him refusing to change anything himself, the goblin was left to sit and wonder what might be.
  18. The one-armed goblin continues his patrols around the ancestral village of the Yars. A few friends have stopped by recently, noticing the path he carved on his way to the river-village and following it. Unfortunately, none have been whom the goblin was waiting for- any to whom this land was their birthright. He sighs as he drops himself back in his chair, staring out the window as it starts to rain. He unconsciously reclines a bit as he starts to doze off, the chair scraping against the floor and filling the hut with a sharp noise, waking him up once more. The displeasure is obvious on his face and he tosses the seat below him a scornful look- but before he can undergo a one-man war against chairs, a flash of pale color outside the window alerts him. The sky has started to crackle with lightning, bathing the swamp ground in light. He watches for a bit, until a hint of mottled grey by the riverside catches his eye- certainly something he didn’t see before on patrol. He stumbles out the door and into the storm, trekking over roots and muck as he wades through the swampy riverside. He reaches the odd shapes he saw before, and is struck with recognition and pity. A collection of eggs lie about the shoreline- each quite large, a mottled grey-green. He recognizes their distinctive pattern; Drûth Skhell eggs, the Bush Tortoise. The reason for his pitying look is obvious- the eggs lie broken and spilled, the nest ruined as it was washed up by the violent storm. His eyes widen in shock as he turns one over- not a single crack upon it. By far the smallest of the clutch, likely to birth a runt, but the only survivor of this nest. He gingerly picks it up with his single hand and cradles it against his body, before hobbling back to his hut. Once inside, he lies it down upon a box packed with sandy loam, gently burying it again. Soon will be the season that these tortoises are said to hatch in, and the goblin can only hope that this egg shall bear fruit. His lips part in a toothy grin at the irony, living in this village; he may never be a Yar, and this is no Duhnah Skhell, but he shall care for it all the same.
  19. A scrawny, one-armed goblin struggles to work his way through the snares, vines, and brush of the jungle. He casts a scornful glare towards the scorched lands behind him, now surrounding the Iron’Uzg, before spitting and hacking as he walks into a large web. He wipes the cobwebs away from the shiny white bone of his skull, and with a grunt of exertion, marches onward. Just past the webbing, he hears the sound of a gently running river. A toothy grin splits his branded and scarred face, knowing he draws closer to his destination. The goblin cuts down a row of vines, clearing a small path for him to squeeze through, cautious of the Gaja snake-vines the area is infamous for. Still, he knows it will be worth it as the crunch of leaves beneath his feet turns to packed dirt and planks. The breath is drawn from him as he strides up to a large notice board in the center of the path, overgrown with vines and fronds… but a patch lies suspiciously bare. In this space is a sign, declaring this region claimed, under ‘new ownership’ of some foreigner. The relief, the purposefulness that drove the goblin to reach this place, is soon replaced with a blind fury. He rips down this sign in anger and carves a single word into the board in its place; He stomps around towards the only hut that hasn’t been similarly covered in overgrowth- signs of recently being lived-in, albeit temporarily. The door is locked, but it poses no obstacle to the enraged urukim. With a lift of his stave and a muttering to Anyhuluz, Ilzgul of Destruction, he smashes the door open and storms inside. A fine layer of dust coats the meager belongings of the individual whom attempted to lay claim to the abandoned village- their abandoned village. He snorts in derision. Clearly, they abandoned their own claim- or, hopefully, were killed before they could ruin this sacred ancestral ground. Instead, as one of the last bearers of the Ways to which this village was meant to serve, he stumbles over to another hut. He rips down more overgrowth, and opens the door of the wall of the smallest, centralmost building- with a commanding view of what he has sworn to protect. He carves a series of runes into the wall, which would clearly describe his purpose here to any descendants of the founders of the village, knowing only they would be able to read the inscriptions. The Watching Eye, The Wall, The Sounding Voice, The Giver’s Box, and last, The Tower Shield. Without the rightful owners to defend it themselves, he shall act in their place. He will be a stalwart tower on the river village.
  20. -------------------------------------------------------------------------------------------------------------------------------------------- The Sounds of Beasts Drown out my Thoughts We march onward, the clear sky marks it as a good day The clamor of bronze strikes our souls For they march, the beast's eyes upon us now ------------------------------------------------------------------------------------------------------------------------------- The firelands, long known as a source of danger for those who dwell in the ashy valleys below. These lands, native to the various beastmen who roam across its rugged county know only freedom to do as they will, to live their natural way. In their blood is the instinct to congregate, to move forwards to fresher pastures. First, only a few trickled in, seemingly singular individuals looking for lairs, for sustenance. Slaves and gladiators were sent, removing such beasts Yet, not singular in number. These lone beasts weak and unarmored were but only the advanced scouts of a larger more devastating herd. Seeking to add to their territory. Already they had taken their number up to the GREAT RAM FORTRESS, her forges churning and smokestacks pouring, as the beasts labored to cast the metal they needed for their warmachine. Forging weapons and Panoplies for their elite. THE BRAVE BAND, GLORIOUS Heroes! Hoplites clad in second skins of polished bronze, and heavy shield, paid well, each a hero each an individual looking to prove his worth in salt strode forth to meet this foe gathering on the borders of great Krugmenistan. Their forces commanded by the Indomitable Rex, and lead in the field by the Bronze Goliath himself, Ulagula'Ugluk. These heroes, came upon a shipment of fresh metals and arms from the fortress, their forces met by a great threat. The beastmen poured from the plains and the hills, and their great Champions announced challenge. And with Challenge they were met! The battle raged, and the Heros, strength of Leyd in their arms, drove those beastmen from the borders, though not before they took their bronze and their arms with them into the depths of the Firelands. Dedicating their victories to the Pantheon, the Phalanx, mustered in their strength brought the captured of the Minotaurs before the great Qarkah. Reeling in their weakness, Qarkah gave these beasts a new purpose. To redeem their weakness by culling that of others. And locked them away in the depths of Qarkah's Labyrinth. To guard the treasures it holds. The hero's bathing in the Adulation of the GREAT Krugmensitan, and SILVERED Sulianpoli knew, that the Herd will come once more. They are on the Moove... And now that the Labyrinth is complete, New Heros may prove themselves GREAT. And earn the vast treasures within. Undying is the KLEOS, this DIVINE GLORY we win! 'LO MAY THOSE WHO HAVE DONE THEIR DUTY RECEIVE THEIR JUST REWARD! And those who fell, find theirs. Rest now, Heroes, take your spoils, cast new bronze, nurse your wounds, mourn your dead, prepare thyselves. The Herd Cometh --------------------------------------------------------------------------------------------------------------------------------------------------------------- Come lads TELL US YOUR TALES OF BATTLE, SO YOUR IMMORTAL KLEOS MAY BE SUNG THROUGH ALL TIME! [[[Welcome to our new Storyline! One thematic and full of great struggles and great dramas sure to bring about the HERO inside you! Its hosted in Sulianpoli! The Silver Colony in great Krugmenistan! This eventline not only has large events and consequences and rewards for actions, but also static nodes, extra resources, trade, and a few CHALLENGES and DUNGEONS for even foreigners to TEST THEIR SALT! Come and test yourself in our Labyrinth! Come prove your STRENGTH in the TEMPLE OF IRON and receive great 'Boons' and many blessings!)) Tell your legends here!
  21. Among the creative and intelligent minds of the Odinson Clan comes forth a tailor shop specialized to your needs. Offering to craft anyone any outfit they so desire, the Odinson's guarantee you satisfaction or you get your money back. A small 100 mina per outfit and you can be as sharply dressed as a nobleman without the hassle of politics! Stop by the Odinson Clan house and place a letter in our mailbox indicating you would like a spot in line for one of our expertly made outfits. Ranging from dresses to cloaks to armour, we've got it all! And, while you're stopping by, consider inquiring about joining the clan and earning yourself a place within the ranks of the Clan of Intellect. Sincerely, The Odinson Clan (OOC: Please message me on discord at Deus Mortem#8931 if you're interested in an outfit! my rate is 100 mina for a large outfit, 70 for a more minor outfit, and 150 for a full skin! Continually, whats earned will go into the improvement of Elysium, so do consider it! Prices are subject to change if you can't afford it <3)
  22. THE TREATY OF KAL’DARAKAAN With the dissolvement of the War Nation of Krugmar, the Iron Uzg, the nation’s successor, has realized the wrongs of their previous government, and has officially surrendered to the Grand Kingdom of Urguan. Meeting within the halls of Urguan’s capital, Kal’Darakaan, the leaders of both nations negotiated terms of surrender, leading to the agreement listed below: SECTION I: TERMS OF SURRENDER The Grand Kingdom of Urguan and the Iron Uzg hereby agree to the following terms of surrender: I. THE Iron Uzg shall publicly and formally declare defeat at the hands of the Grand Kingdom of Urguan in the form of a public document. I. SAID document shall include a formal apology to Grand Marshal Bakir Ireheart for shaving his beard without being given an honorable fight. II. THE Iron Uzg shall formally banish and whitewash the orcish criminals known as Hu-din and Fishbref. I. IF the Iron Uzg is found allowing said individuals within their lands, the treaty shall be declared null. II. IF the individuals are allowed within the Iron Uzg either officially or unofficially after the publication of this document, the Grand Kingdom shall perceive the action as an act of WAR. III. THE Iron Uzg shall withdraw all previous negative statements made about the Grand Kingdom by their predecessor state, Krugmar. I. SAID statements include but are not limited to: Any official document denouncing Urguan, hinting at collusion with Undead, or falsifying the slaughtering of innocents at the hands of the Grand Kingdom. IV. THE Iron Uzg shall continue the abolishment of slavery from their culture. I. THE Grand Kingdom holds the right to officially oversee the abolishment of Slavery. II. IF said abolishment does not occur, the treaty shall be declared null, and the Grand Kingdom shall perceive such as an act of WAR. V. THE Iron Uzg shall permit the Legion of Urguan full access to the Uzg’s land. This document is forever binding, regardless of any future change in government. Signed, Grand King of Urguan, Lord Chancellor of Urguan, Elder of Clan Frostbeard, High Remembrancer of the Order of Remembrance, Son of Rhewen The Grand Marshal of Urguan, Clan Father of the Irehearts and Jarl of Dol’Gorix Rex of the Iron Uzg, Skaatchnak’Izgi [!] The mark of a bloody hand would be beneath the Rex’s name.
  23. (Music) An orc sits before a pyre of flesh and bone impaled with a family heirloom, from his place he plays a small hand-drum with bloodied palms. He was weak - not physically, but mentally, and spiritually, lacking honor - this orc was untouched by the curse, not that of Iblees’ doing, being unhinged anger, but instead the curse of utter ignorant obedience, the omens had shown that the stars would align, though no immortal was to credit such signs, instead - the orc knew truth, his very own ilk, be it brother or grandmother had laid such hints before him, and as an orc of little purpose, he knew his only option was to heed the words of a long since unspoken maw. He had ingested copious amounts of shrogo mushrooms and cactus green, leaving his senses overwhelmed, he could feel the wind gently pierce his skin, as if it traveled right through him - a tingle overcoming his physical form, leaving him in a relaxed state of sedation. The smoke from the pyre began to shift, as if it was it’s own entity, swirling and distorting, smoke rings often floating within the air like a lone music note held unto it’s utter climax in which it would finally dissipate, leaving the stage for yet another in its wake. Soon colors saturated his vision, the orange hues of the pyre warming earning the unaltered focus of the drum-playing uruk, it was almost as if he played for the flame itself, as it formed to /dance/ with the wind that coincidentally would pick up as the drumming grew more intense.. Eventually - the uruk realized the otherwise silent audience that was the forest around him, was hushed no longer, beneath the echoed drums, crackling pyre and whistling wind, was a soft hum radiating from the trees, plants and fungi spread throughout, such a sound played in well with the feeling of utter static which had consumed him from the stomach down, as if his own vessel spoke back to the whispering jungle. Before he the orc could take in his surroundings, he began to notice fractals forming upon his beige hide, showing themselves where the moon and fire shed light, changing in unfathomable ways, getting smaller and smaller, larger and larger not one shape was alike, and not one shape was anything he had before encountered. Finally, a faint ringing began to fluctuate around the uruk, one which he felt within his horned skull.. The pyre began to change yet again.. Though this time, not in sync with the drumming which the uruk had somehow fought to maintain throughout this state of altered consciousness. Beneath the pyre within the dirt sat a stone bowl of scarlet ichor, which he had drained in offering from his very form, to accompany the gift of flesh from those slain and left within the pyre as fuel alongside the now charred oak and marrow. The blood began to bubble whilst it’s shade deepend, and whilst the uruk seemed unphased, a cold chill came over his spine, nearly halting his playing.. Although, as to ward off those he did not seek to entertain, he kept on for instinctual survival. Soon, the pyre had began to fade, leaving only orange coals in its absence, one’s which flickered and distorted similarly to the fractals upon his arm.. Which - he had finally realized, were not constrained to just his body and the remnant pyre, but now - they were displayed all upon the observable landscape.. And whilst this was something to leave him within awe alone.. His calls were finally received.. Something seemed to rise from the bowl, mixing within the less violent smoke rolling from the vanquished bonfire, more distorted than the shapes which warped his very reality.. But soon it became clear, as if his eyes were opened by the entity.. whom revealed itself; A figure now stood before him, phantasmal and unbound, manifesting in place of the stone bowl, a familiar uruk stood before the overwhelmed. Above this orcish brute’s image was a rhino, one missing an eye, not unalike the uruk it towered behind. The drum playing Uruk (Ixula) lifted focus now unto the figure, ceasing his playing finally.. It was now he was truly frozen, unable to speak nor think freely, it was when realization came, that he understood who had displayed the omens and every bone within his body were consumed with simultaneous dread and shame. Tears welled within the eyes of the weakened uruk began to drip down his tan skin, recognition sprayed amongst his scarred and grizzly visage. His own father - long since fallen, stood now before his offspring, with a cold, disappointed and yet - plainly stare, one sharp enough to make any child drop this head. His father was a beast of the Horde, having fought his way through Vailor and beyond - losing an arm in battle for his clansmen of Braduk, whilst too bringing valorous honor unto both his Braduk, and Dom ancestors, even if not simultaneously doing so. He had given an eye unto the spirit of Ixli for forbidden knowledge, bled himself to near death for Enrohk and slain hundreds of drui’ in the name of Leyd, this brute had accomplished much, even if unblessed by the rest of the spirits for his disobedience - this uruk was everything that embodied the pride, yet restraint, dominance yet honor, that every orckin sought after. And so his failure was immense, to be the son of a great orc, with nothing accomplished for himself, two centuries had been his thus far allowed existence, horns sprouted from his cranium, and yet still - no honor nor greatness deserving of such a crown. Tears continued, whilst words remained choked upon - all which he could muster, was a broken and scratchy - “Popa..” limbs far too heavy to lift from the goat-skinned drums, his spine locked up and leaving him beneath his superior ancestor, whom finally spoke.. “Weak..this is what they say.. Your brothers have died outside the walls fighting for honor, whilst you’d prefer to rot from within them.. Do not call unto me if you do not seek change.” The spirit spat out, pacing now around his son, the image of the rhino following. “You bleed not fire, but instead lard, you grow fat and lazy, leaving your bloodlust to control you, whilst your slaves do your labors.. Be this the way of the orc?” The spirit shook his head at his own question, extending his blade-arm out to the chin of his successor, one which - while immaterial, felt colder than the night-air which bit down upon the unmoving uruk’s flesh. “You are Ikrizh, born of blood and ire, made to conquer and sustain, your honor is your shield, and your wisdom your sword, and yet you’ve replaced it for the warbow which is your bloodlust, hiding behind the walls, whilst allowing luck to place your shots fatally upon the enemy.. And yet you are no Lur who masters the art of such weaponry, you are a pig with an elf’s toy, and be it as it must - it has weakened you..” “I am all things you can be, and yet none of them. This is your doing, your failure, but too is it your redemption - I was conquered in the end, half a millennia of war with the immortals left me free to their lies, I consumed their lessers like you do cactus, and it began to take my strength, and my sanity.. This is not your path.” He called now, standing before his son with a small pile of charred bone procured from the pyre. “You are to grow past this, we live not to honor the immortals, but to unite our ancestors for union, hear throat bound songs, feel the heartbeat of their drums, and do not lower yourself to them, for we are ORCS, and bow to none but our own curse if allowed to consume our very being.. You will praise none but those who walked the path before you, they will show you the path to honor, they will reawaken all that has been lulled into slumber, and your senses with it - shall return, you will not forget the ways of Kulgarok that I have taught you, the druids will one day know of your strength, and soon after the spirits, immortal and ancestral, will know your truth, even if the former ensures nothing but turmoil in its wake..” The bone turned to ash then, blowing off in the wind.. “You will sacrifice your slaves, and begin.. Call unto Ixli for the wisdom a final time, grant him an eye, for even a small glimpse of their wisdom is costly, after this - every honorful kill will be given unto Leyd or the ancestors, you will not bow to none other, and be you to disobey - you will die long before your horns kill you from the inside out.” “Your fire shall burn longer with each honorific trait upheld, every heart offered, and through the scars you gain, you will display truth, you will become a mural of strength and valor through them, and use them as experience to avoid your next meet with Kor, do not fail me kub.” The orc finally ceased - old blah rang through the younger’s mind like water from a stream, he had only grasped it’s meaning from his upbringing, but held onto such teachings so that he could forever understand and speak to his ancestors - even when such words are not returned. Ixula now knew his purpose, freed from dishonor for a final time, he would begin to consume the knowledge his father once did.. Leaving his pyre after his senses returned.. The uruk began, knowing watchful eyes were held unto him at all times.
  24. A WAR OF RETRIBUTION Urguan’s Folk, for centuries, have been tried time and time again by nations who believe they are strong enough to defeat the Grand Kingdom of Urguan. And time and time again, they have continuously failed. The dwed have never lost a war against an external threat, yet the “War-Nation '' of Krugmar has seen it wise to raid Urguani vassals, kill our citizens, and kidnap and debeard our Grand Marshal. These insults to our people cannot and will not be allowed to continue without dire consequences to the already crumbling “nation”. At a council meeting only stone days ago, the Grand King called upon all clans and vassals to appear in the throne room to hear of a decision that would impact the entirety of the Grand Kingdom. With the testimony of Bakir Ireheart, the newly appointed Grand Marshal, describing the ‘trial’ awarded to the dwed, all of Urguan’s folk knew that it was time for action. Repelling every single Krugmarian raid was simply not enough. Killing a Targoth and displaying his head was not enough. Ironcasting a Krugmarian Uruk was not enough. The simple memory of a recent defeat to Urguan under Utak Ireheart was somehow not enough. The council knew that the only step possible to cease Krugmarian hostility once and for all was WAR. With the publication of this document, the Grand Kingdom of Urguan hereby declares WAR on the “War-Nation'' of Krugmar. Shall they realize their mistake and wish for a way out, their peace terms are listed below: SECTION I: TERMS OF PEACE As listed in the recently published grudge against Krugmar, the terms of peace are listed as follows: I. The tusks of the Rex of Krugmar. II. The heads of both Targoths of Krugmar. III. Withdrawing all previous statements against the Grand Kingdom, as well as a public declaration of defeat. Narvak oz Urguan, Narvak oz da Khazadmar signed, Grand King of Urguan, Clan Father of Clan Grandaxe The Grand Marshal of Urguan, Clan Father of the Irehearts and Jarl of Dol’Gorix Lord Chancellor of Urguan, Elder of Clan Frostbeard, High Remembrancer of the Order of Remembrance, Son of Rhewen
  25. 11th of the First Seed Bloodlust answered with Dwarven Ire The Moon rose into the black sky as the sun fell back behind the orcish city. As the orcs and their slaves alike gathered in the Krugmar square, huddling around the lit campfire for warmth the generals of Krug stood around ready to give a speech. Urguani Forces led by Grand King Levian’Tol Grandaxe and Bakir Ireheart moved into the city with a company of 90, made up of Dwarven Legionnaires, Men of Blackwald, The Rustlers, and the GOATS, with compliments of the The Silver Lubba band. They charged the square quickly, cornering one of the Krugmarian Generals, the Urgani force was quickly surrounded by 135 Urks of Krugmar. The Urguani forces slammed their swords and axes together preparing for Battle. Bakir stepped forward asking the cornered general “Where is your Rex? Bring him to us.” Some orcs in the group surrounding them chuckled and awaited the response of their Targoth. The Krugmar General simply responded “Our Rex is dead, died of a heart attack” Bakir shrugged, going to lift his axe pointing it at the throat of the orc “Then we shall take you instead.” With that an orc war cry rang out, the circle of orcish warriors collapsing on the group of 90 dwarves surrounding the Grand King and the Krugmar General. Battle ensued, Urguani and Krugmar forces clashing, the sound of battle filling the streets of the city. The Orcs were quickly driven back into their own gatehouse, orc bodies filling the square with not one dwarf being scathed. The remaining warriors of Krug and with their two Generals hid in the gatehouse expecting to be safe from the dwarves that were waiting inside. The Warriors of Sedan and Silver Lubba suddenly pushed into the gates where the orcs were hiding, quickly overcoming them and dealing with them easily. Axes and swords were raised into the air and thereafter, Urguan War Cries filled the Orcish square as the corpses of Krug’s kin began to rot. The Raid party then returned to Kal'Darakaan. Victorious, hauling a sack of orcish heads behind him.
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