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Found 5 results

  1. Swamp boogaloo: Swampgoth 5.0 The Worshippers of Laklul have been lost and stranded within the swamps and deserts without guidance. The past few Swampgoths have stranded our true task at hand, putting shadows along our paths and blocking ways of what our true purpose is, for once we will be guided too our eternal goal, and finally completing it. “I will not stand for this anymore. I, Brakaz'Lak, the tongue of Laklul, will not allow abuse against my clan's name, and drug through the dirty waters of rotten lukz. We used to have great honor within Krug, from Shreck’lak to Murdok’Lak, our Swampgoth’s were full of achievements, uruks still cannot achieve some of the feats they have done. The last Swampgoths had abandoned us and left us in the dust. I shall bring glory back to our name, we will once more strike fear into the hearts of pinkies and twiggies. The realm of Laklul will be bountiful as we strive forward with new goals and unresolved quests finally achieved by us. I stand here, as a son and a devout worshiper of Laklul, I shall take the mantle of the sacred title of Swampgoth, and I will bring forth our clan to victory, too long have we been riddled with worms and FALSE TOALAKS. Our Toalaks will grow bigger than ever, the Spirit realm will once more feel the might of the Mighty Laklul, Lord of the Swamps, if I do not hear anything in 2 weeks tik, the title is mine." LUP LAK’LUL!!!!! Signed, zon ub da zwampz agh head tayker ub twiggiez.
  2. On the 14th of Snow's Maiden, year 140 of the second age a son of a krug exploring the deserts of krugmar encountered a great mountain, stretching beyond the clouds..... It was taunting the orc, he looked at it with his bloody red eyes and trough the sharp hot wind he felt that it was looking back at hime, this stare mate lasted for only moments before the orc decided to climb the mountain with his bare hands, the steep mountain presented itself with challanges to the orc. The orc faced the strong dry winds hitting hime, attempting to knock down the orc from the mountain, The orc faced the steep rocks of the mountain refusing to present itself with steady steps to climb upon, The orc faced scorpions and snakes attempting to devour hime, but as a true child or Krug he devoured them, he faced the strong rays of the shun taunting hime on his climb..... But after a unkown amount of days and nights the orc did it he climbed the mountain and conquered it and as he did he screamed to the mountain: "WAAAAAAGHHHHHHHHH!!, MI defeated lat, Lat ez conquered by me, lat tried to kill me but me neva give up, remember my name, NAZGOUL'LAK!!!!!!, And mi name lat in honor of my conquest tha mighty name Mount Goul" [ooc info] where the mountain can be found:
  3. The message reads: Mi Nazgoul witnessed the shomo known as Gormohk, call Laklul cowurd and claim he be the same as freygoth, mi peep und hear hime in da last shomo meeeting. -Nazgoul'Lak
  4. Jihnyny

    THE LAK CLAN

    LAK CLAN “‘ERE WI GO!, ‘ERE WI GO!, ‘ERE WI GO!” The Lak clan is a clan known for their devotion to the Spirit of the swamp, Laklul. The brute members of Clan Lak are identifiable due to their tough blue hide, a trait which is very rare to be seen outside of the clan. The Laks typically favour their clan hall to be located in the swamps and marshes around Krugmar. HISTORY OF THE CLAN CULTURE AND TRADITIONS TRIALS: I.) The new blood of the clan, will have to prove his | her alliance to Laklul. By sacrificing or creating something in his name, and offering it to his shrine. -If it is an item to be made, the craftsmen must venture to the depths of the swamp, and retrieve materials from there. - If it is a sacrifice, then it must be something that is an enemy of Laklul and or an enemy to the swamp. II.) Once the new blood has proven allegiance to Laklul, they are baptized by the clan, downed in the marshy waters of the swamp, and painted in bright colours of, orange, cyan and or green. -Which they will keep on their skin, for a year. (1 IRL WEEK) III.) To fulfill the completion of the trials, the Lak will have to ask a shaman to venture them into Laklul’s realm. Where they will speak to Laklul, and pledge allegiance to him, personally. BLOODED TRIALS: I.) The true-blood Lak will be given a tadpole of a toalak. Their job will be to name them, and raise them from childhood to adulthood, to form a bond which only death will break. II.) To fulfill the completion of the trials, the Lak will have to ask a shaman to venture them into Laklul’s realm. Where they will speak to Laklul, and pledge allegiance to him, personally. CLAN NORMS: The WARGOTH of the clan, is referred to as SWAMPGOTH to stress the importance of LAKLUL and his blessing of the swamps, which the LAK clan reside within. LAKLUL, commonly shows himself as a large toad, though it's unknown why. He is said to bless LAK with TOALAK’s, the clan's specific beasts, which they use to ride within their swamps and sometimes even to battle. LAKs favor the swamp due to LAKLUL and his blessings, and if one is to reside within Krugmar, they would choose the swamp surrounding the city, if there would be no swamp, they would preferably choose an underground dwelling, where it would be damp and could be best constructed to form a swamp of sorts. This is either done through Shamanism, or true hard work to create a new ecosystem. LAKs are encouraged to preach spiritualism, LAKLUL in particular, to orcs and non orcs throughout the continent. Ofcourse, LAKLUL is the clan’s patron but other spirits are greatly encouraged to be worshiped alongside him. Commonly chosen beside Laklul are the elemental spirits of water and earth, Akathro and Bregthar. A tradition of Krugmar, now rare though still left among a few clans, is the dislike and hatred for the half-spawn children of KRUG. A mix of both elves, dwarfs, humans, and orcs. No matter what happened to the other half, these half-breeds are disliked and spat upon by the LAK clan. Seen as mere dirt or swamp rats until proven different by their own eyes, half-breeds are monstrosities and a burden to the orcish kind. SPORTS: With the great swamp being the home of the LAKs, they had to adapt to the environment, their orcish games following in pursuit. And so, LAK games are a mix of both hunting, fighting and survivalist ideals. MUD WRESTLING, FISHING, CROCODILE HUNTING, FESTIVALS and BOAT RACES SPIRITUAL CRUSADERS: While not a core component of the clan, there were those within the clan who decided to take their dedication a step further than all others. These are LAKs who wish to fight to prove their dedication to the spirits and LAKLUL. To some they could be viewed as the enforcers for the shamans, using their might and strength against those who do not believe in the spirits. They are handpicked by the SWAMPGOTH and directly overseen by them. These are individuals with extensive knowledge of the spirits, and have devoted their lives to them and the task of spreading spiritualism. They spread the belief to those outside of the goi, resorting to force if they believe necessary. In their eyes, people who follow other religions which follow other deities are heathens, especially those of aspectist belief, as the aspects stole the power that LAKLUL deserves. EXECUTION AND PUNISHMENT: The LAK clan does not hold back their punishments, and traditionally, they do not hold back when one of theirs is disrespected. The traditional clan punishments are castration, severe beatings, breaking of bones, and overall torture methods. Clan Lak has never had their own execution method; however, one common rule was set in any execution. It was to be made to Laklul, and the organs left to spill would feed the local wildlife. It was believed that the blood of the opponent would flood the land and cause a swamp to emerge from underneath. A recent execution method, founded by Bogdâg’Lak, a berzerker of clan LAK, is a form of flaying. The victim of the execution would be skinned alive; this was so the victim could feel the pain and Laklul could view their suffering. Then, the victim would have an incision cut horizontally, from one side of their stomach to the next. And lastly, the victim would be tied up, either using their own skin or tight rope vines made up of swamp-ish materials, and his or her organs would feed the swamp in the name of Laklul. WEAPONS AND COMBAT: LAKs live in a harsh environment, the swamp. Where most beasts could eat an orcish child in one bite. And so, they train from their childhood in the ways of survival. Through mud wrestling, spear hunting or fishing, and mental practices such as meditation, diving and holding their breath underneath the muddy waters, and sometimes even torture. The orcs are refined to handle the harsh ways of life, and they should be prepared to praise Laklul and make him stronger than he already is. LAKs commonly like to use their strength to give power to Laklul or as punishment. Rotten meat is not eaten much in the swamps, and so LAKLUL’s commonly use blunted weapons, such as warhammers, clubs, maces, etcetera. To break the bones of the victim and cause them to still be alive, this would keep them unmoving, perhaps paralyzed, but the meat fresh and up for the taking. But for a swift death and a hunt, the LAK clan primarily uses spears, as they are both good for throwing and thrusting, a master tool for fishing and hunting. CLAN HIERARCHY ZWAMPGOTH Wargoth (War-Lord) of the clan, has the responsibility to lead the will of Laklul. CHIEFTAN The second in command to the Swampgoth, will fill in if the Swampgoth is absent. ELDER Wise men, and loyal members of the clan. These swampfolk are tasked with leadership when the time comes, and are tasked to keep the clan together. BERZERKER A proud and proven worshiper of Laklul. Ready to fight for the Clan, and in his name. ZWAMP JEZTER A new position in the clan, risen from the continent of Almaris, “Chester the Jester” Being the first, swamp jester of clan LAK after the saving of his life from a jest gone wrong. ZWAMPFOLK The members of the clan, which have been born or taken into the arms of Laklul. They hold no specific duties or responsibilites. LUK The lowest of the low, lower than the swamp rats the great Swampfolk of Lak feast on, these orcs or honoraries are banished from the clans, and are commonly made enemies. LUP'LAKLUL SPIRIT OF THE SWAMPS
  5. Tun'Lak Basic Information Age: 22 Gender: Male Race: Olog Description Height: 12'6" Weight: 1,387 lbs Eyes: Black Skin: Deep Red Personality: Generally simplistic and friendly Life Style Alignment: Chaotic Neutral Deity: Laklul Religion: Heiling Laklul Alliance/Nation/Home: The Swamp Job/Class: Olog Title(s): Weaponry Fighting Style: Smashing things. Alternatively, picking things up, and then smashing them. Favored Weapon: A large battleaxe. Biography Parents: Wun'Lur and Wan'Lak Extended Family: Cousin once-removed Kryllal'Kog'Vanir History Tun was born in a small, innocent orcish farming village, away from his parents, not knowing his family. His life was ruined when he was naught but a lad of six, when the peaceful village was attacked by a horde of Halfling bandits. The village was slaughtered; Tun found himself to be the sole survivor. Tun struck out and wandered until eventually, he happened upon the Trog, and met Shreck. Shreck took him in to his clan, clan Lak, and introduced him to the wonders of the swamp and Laklul. Tun eventually met Wun'Lur, who was determined to be his father via similar appearances advanced orcish genetic testing. Tun went on to have numerous incredible and episodic adventures, such as when he met Laklul, or the other time he met Laklul, or any of the multitude of other adventures that he totally had that just don't spring to mind at the moment. Artwork
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