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Found 2 results

  1. Anghkul Spirit of Metal Refinement [Under Kulthark] The young smith found herself in darkness. With no clue of her whereabouts, no clue of what could happen, her only anchor to reality being her mentor in front of her, tt wouldn’t take much however, that a loud roar of flames lights up their surroundings with a reddish color, the smith’s vision blurred for a moment, as the place is revealed. Tink, tink, tink. The constant sound of tireless blacksmiths hammering with precision against heated metal filled the air, together with an extreme heat, unbearable. Molten magma flowed from wide channels, aiding their unstoppable crafts. A gargantuan forge, bigger than most cities, that’s the place they ended up visiting, entirely made of metal and ores, but for the elfess smith that felt like home, she couldn’t hide her excitement and curiousity, guided by her mentor, until… “IZG ZAUG'AANGHUM TURKÛRZ DULUG” A booming voice struck them as they approached an immense tower, shaking the elfess soul with that ancient tongue, unknown to her. Before them, a colossus of a humanoid completely made of raw ores, featureless and with no recognizable body form. Various hammers held by tendrils that constantly smithed onto anvils, creating artifacts upon artifacts. The mentor translated to the young smith: “It speaks of finding the perfect artifact; the perfect creation. Step forward, my student. See it with yourself, I shall only be your translator.” Tink, tink, tink. The spirit glared towards the duo, stretching forward towards them, unnaturally, yet they didn’t stop their craft. His featureless gaze fixed upon the young smith, it inquired in that same ancient tongue he spoke, translated: “WHAT ARE YOU?” For a moment, the elfess is filled with awe, was that… fear? For just a moment, there was just the constant sound of a thousand smiths, the crackling flames of the forge, the molten metals slowly moving towards the furnaces… But the young smith couldn’t let this moment go in vain, there was no place for fear, she shrugged it off, and so she spoke, fearless: “Hello!” The young elfess greeted with simplicity, as if the spirit was an equal to her, a booming chuckle resonated within the forge… But still the smith did not falter, she introduced herself, catching the spirit’s interest: “ANGHKUL” The spirit told their name to the smith, and so they spoke. They found their common goal, a quest for perfection, a path of constant improvement, seeking the perfect alloy, and the perfect weapons. An agreement was found, and a pact was made. Tink, tink, tink. The elfess was encased in molten metal, becoming a statue, a process so painful she couldn’t even scream, but she accepted that, she did not resist. She felt a deeper connection into her soul, she was now bound to the spirit, she was accepted.
  2. — Alsahra' — Lesser Spirit of Desert Wind and Desertification “What good is oblivion if there is no one to praise me? I need followers who can withstand the winds of oblivion.” Physical Description The winds of oblivion manifest themselves in Alsahra’s appearance in many ways. They have no one solid body; instead, Alsahra’ is a collection of whirling sand clad in tattered burlap and cloth as their body. The sands themselves shift from one active part of the ‘body’ to another as though the collective of sand is not large enough to represent their entire body at any one time or fill their clothes completely for that matter. Alsahra’ does not have eyes, though they gaze through a polished bronze mask with convex lines. A meekly sized spirit, though very capable on their own as wind whips around them slightly, making a constant shroud of sand that obscures their appearance. Greater Spirit Allegiance Alsahra’ resides in the realm of Ramakhet, the Greater Spirit of the Desert, Barren Lands, and Sand. As such, Alsahra’ is generally trying to gain favor with Ramakhet. Alsahra’ does disagree with Ramakhet, however, on the premise of the destruction of all life and leaving the lands laid bare. Alsahra’ desires followers because they understand that their strength is equal only to the number of people praising them and therefore does not desire the death of all life. Still, Alsahra’ is often desperate for Ramakhet’s approval. Personality Best known for their persistence, Alsahra’ is steadfast in their aims yet too eager to succeed nonetheless. Often trying many quick paths to success only to fail and then try once more. This can be seen as desperation for bids of power or influence, but the followers of Alsahra’ see this as an expression of their will and often make excuses on the spirit’s behalf much to their glee. In this way, easily convinced so long as there is a bargain to be had and favor is then easily gained, but just as easily lost. Alsahra’ is a vain spirit, and demands perfection in their followers, furthering the reasoning behind the tenets that often serve as a reflection of Alshra’s own appearance or their strict standards of shrine construction. Follower Tenets Wear Bronze Mask The most apparent and visible sign of a follower of Alsahra’ is the bronze mask that is required for all followers. Though there is no standard of mask design, they often share some features of angularity and overall shape. Still, the mask is often a reflection of not only Alsahra’ but also the wearer’s biology and ancestry. A mask is sacred to the wearer and once a design is decided on by the follower; that is to say that they wear the mask so long as they remain in good favor with Alsahra’ and are a follower of them. The mask must remain in good overall condition and is only removed to eat, make love, sleep, and to polish or repair the mask. Carry Sand Sand generally refers to any granulated material that has been eroded, and through the use of a mortar and pestle could be anything, even the grit of precious gems. This sand is contained in a small pouch or other container, perhaps an ornate box, on the follower’s person and they carry a good amount of sand at all times. When greeting another follower of Alsahra’, the two mix a bit of their sand with the other’s sand as a show of unity. Be Self-sufficient A strong sense of nature and handicraft is well-looked on by Alsahra’. Some followers take up pottery, others artisanal crafts of various sorts. The commonality between all followers is that they are strong enough on their own to survive without the aid of civilization, as civilization will eventually be eroded through the sands of time. That is not to say that followers do or should actively want the downfall of civilization, the followers should, however, be prepared for the erosion of society: the active planning of contingency plans of sorts. A reflection of something that Alsahra’ often lacks — foresight. Followers Must Prove Worth Through Burdens Much like those who follow Kezt, the Spirit of Bravery, Alsahra takes great enjoyment in watching their followers be full of valor. Where they differ is that the killing of a great beast is equal to leading the village through a drought or famine. Alsahra’ asks their followers to conquer not only enemies, whether beast or mortal, but also to surpass burdens in their lives. The completion of these trials is often one of the fastest ways to garner favor with Alsahra’. In short, the followers must prove their worth by being able to withstand the winds of oblivion. Construction of Shrines Materials Needed x1 Campfire (3 Sticks, 3 Logs, 1 Coal) x1 Hay Bale (9 Wheat, place under the campfire) x4 Orange Banners (24 Wool, 4 Sticks, 4 Orange Dye) x4 Light Weighted Pressure Plate (8 Gold) x4 Acacia Signs that read: [!] Alsahra’s Sigil is Inscribed (12 Acacia Planks, 2 sticks) x9 Smooth Sandstone Slab (6 Smooth Sandstone) x16 Sand (16 Sand) Sigil Must be carved into sandstone or other sedimentary rock, no exceptions. Boons Alsahra’ is currently not able to give out boons.
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