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Found 7 results

  1. Event Planners, MC Names: EbonsquireEvent Type: RP | ExplorationYour Timezone: EST -5, Midwest (Indiana)Affected Groups: It's open. Any group may come, though 6-8 people is the recommended amount.Event Location: Northwestern Coast of Asul Summation: The Helderenberg is a mighty vessel, built from burly, dark wood and strong ferrum nails. Love and sweat was put into this ship whose course was set for Balanak Peak, an island some ways away past Axios in the middle of the eastern ocean. The living quarters were of adequate quality, fitted with a desk for each crew member and relatively comfortable bedspreads. A good twenty rooms in all did the ship have just for the main crew. But they were nothing as grand as the captains quarters! A king-sized bed, a desk with enough area on the top for doing some heavy duty paperwork, a great view of the ocean, and other such amenities befitting a nobleman. But, oddly enough, there were twenty-six members on this ship, and not twenty-one. And twenty-six rooms. in total. Unfortunately, the Helderenberg managed to go completely off course and collided with the sun-scorched sands of northern Asul instead, that once wondrous ship becoming a capsized mess along the beaches. Well, not really. In fact, it managed to remain relatively intact after impact, tough as the damn thing was. But nothing stirred. And there were twenty-six rooms on the Helderenberg. And now there were five members, who similarly did not stir. Concept Images/Screenshots: What help do you require from the ET Actors or Builders?: I'll need help building the ship -- it shouldn't be too large or too small. Should have 4 larger quarters 20 small quarters, a storage room, and a captains quarters along with a few others for the crew at least. Will also need actors, which can be a combination of non-ET players and ET.
  2. Racker / Lefty

    Now It Ends

    “We will hunt down the Norlandic swine, until the end of all days be upon us.” - Grand King Bastion Ireheart to High King Donovan de Frey after his denial of Urguan’s peace terms, 14th of the Sun’s Smile, 1609 The Krag, capital of the Kingdom of Norland, circa 1609 Returning home from a long journey to the Citadel of Acael, accompanied by the Grand Marshal, Oyvind Frostbeard, the Grand King brings word to his council of the results of the recent peace talks with the High King of Norland. As he takes his seat within the council chamber, a certain sense of fatigue fills his eyes, his councillors growing impatient at the notion of his silence. “What of the talks of peace?” questions Dwain Irongut. “Did the Norlanders accept our terms?” he asks before looking questionably at his Grand King. “No,” says Bastion firmly, as he lifts his head to look upon his council, the grey under his eyes clear as the light of day, evident to his lack of sleep. The dwarves murmur amongst themselves for a moment, before Zahrer Irongrinder steps up to speak. “Fine by me,” he says assertively. “A grudge is a grudge. It must be paid in blood, lest we risk angering the gods by refusing vengeance for our fallen kin.” Kalviin Ireheart, nephew to the Grand King would then step up to voice his opinion. “Whilst I cannot participate in this war, the undead threat beneath the Krag is something which must be eradicated immediately. With Norland not having reached out to my order, it is evident we must seize control and rid the undead ourselves.” He looks towards the other dwarves with a stern look upon his face, his white eyes glistening in the gaze of the candle light. Azkel Frostbeard’s eyes dart to the dwarf’s in return, his voice echoing throughout the meeting hall. “It seems like the Krag is where we are heading then. I’ve read up all our books on siege mastery, and I think conquering that island fortress will prove a feat never before achieved by the dwedmar of Urguan.” The Grand King would then turn his attention to his Master Engineer, Ogdan Frostbeard. “Do you think it is possible? Can the Krag be sieged?” Ogdan twiddles his thumbs for a moment, looking down at an assortment of scattered blueprints. “Aye, of course it is! Besieging the Krag is as easy as connecting a redstone circuit to a line of thanhium!” the dwarf exclaims with a wide grin, across his face. “I may even have a new piece of dwarven technology up my sleeve - it is not yet perfected but there is a chance it could be used!” Ogdan would reply slyly. Dimlin Irongut would then look towards the Grand King. “Are you sure it is so black and white, your majesty? Did the Norlanders have anything to say?” he queries before Bastion would rise to speak once more. “I believe their exact words were... Mythdort’s body will be waiting for you... Hung up upon the Ash Tree within the Krag. I’ll dig it up just for you.” Upon the Grand King finishing his statement, Grumbis Frostbeard, father of the deceased Mythdort Frostbeard, crashes his iron gauntled fist onto the table in anger, arising from off his seat. “I WILL KILL EVERY ONE OF THEM DAMN NORLANDERS, EVEN IF I HAVE TO CLIMB INTO THE KRAG AND FINISH THEM MYSELF! THEY KILLED MY BOY! THEY KILLED MY BABY BOY!” Quickly, the guards hurry forward and begin to constrain Grumbis and push him back down into his seat. Meanwhile, the Grand King arises from his iron chair for a final time. “This ends now. We shall siege the Krag, destroy their petty kingdom, and put down these axemen once and for all.” “OTHOKMAR AUROKAZ-VAR!” “OK AZUMROS VAR KAVIR!” “YOL-NORLAND KAVIROK!” WARCLAIM Tier Chosen (This cannot be changed after the first warclaim is held): 1 Type of battle: Siege Date And Time: Saturday May 6th, 2pm EST Side A: Grand Kingdom of Urguan + Allies Side B: Kingdom of Norland + Allies Location and boundaries: Direct Area: x -2200 z -300 Surrounding area of battlefield for reference to location: Terms of Victory VICTORY FOR ATTACKERS- The Krag is taken and all defenders are killed, or are forced underground. VICTORY FOR DEFENDERS- Attacking forces are killed or driven from the field of battle. Upon Victory For... Side A: The Grand Kingdom of Urguan takes control of the Krag, conquering all of Norland’s remaining land. Side B: The Grand Kingdom of Urguan cannot launch an offensive campaign for 2 weeks. Rules: No status switching. All LoTC rules. No golden apples. No one day alts. If a side does not show they forfeit.
  3. WuHanXianShi14

    LeoWarrior14's GM application

    Minecraft Name/s: LeoWarrior14, CounterFactual Age: 19 Time zone and availability: PST (GMT -8). I'm online daily for at least 2-3 hours. Skype: leowarrior14 What is something you have always wanted to change on the server?: I want to set up a system of precedents based on past cases. Multiple GMs often make different verdicts on the same issues because they don't communicate with one another enough. What I would do is set up a system where every time a player dispute happened where a gray area of the rules came into contemplation, I would propose the GMs record the details of the case, the outcome of the case, and the main issue of contention in the case. So, in the future when a similar issue comes up, the GM dealing with it won't have to rely on his judgement, which could be inconsistent with other GMs and anger players, and instead have an archive of past situations to refer to. This will promote consistency and structure in the GM team and give the players less to complain about in regards to GM decisions. What are your finest qualities?: I'm a logical thinker, I'm a decent mediator. I have good work ethic, I can both lead group discussions or participate from the sidelines. I always make decisions at face value rather than on emotional zeal. Plus, I've already been a trial once so I know the motions. What are your worst qualities, and how could you improve those aspects?: I tend to be a contrarian. Frankly I just find enjoyment in debate. I know it can get irritating and I've been working on choosing more carefully what I want to contest, I know if I question everything then my word holds less meaning. What members of the Staff could you look to for guidance?: Mitto Will James Emily Ski Who do you not get along with on the current team?: Don't think that matters since I plan to work professionally with all of them. Besides, I really don't have anyone I hate on the team, only people I've had past altercations with, which frankly was too long ago for me to care about. How much free time do you have Will this change in the foreseeable future?: 2-3 hours a day online, usually. This fluctuates depending on how busy I am with my work in college. It could be more or less.
  4. FlowUster

    Flowuster's Magic Application

    MC Name: FlowUster Character's Race: Elf What magic/s did you learn?: Illusion, Soul Puppetry Who/how did you learn magic/s?: Alugor Arktis studied under Skale (Drone414) in Thales. At first he started Illusion in Raine Academy. He studied Illusion under Skale's teaching for about 2-3 elven months and soon after began studying Soul Puppetry. He studied Soul Puppetry for about 2 elven months under Skale's teaching. Offer an explanation of said magic/s you learned: Illusion magic was Alugor's first void magic. It took him over an elven week to learn to connect to the void, being that that was his first experience with void magic. He took a liking to it because it was easy to disguise the magic as a different form of magic. Only your imagination limited what you could do with it. Of course the trade off was that no permanent damage was done. But he didn't mind. The first thing about Illusions he learned was how to create glamours. Adding characteristics to already existing objects. After that came figments, the creation of sounds or objects which aren't real and then came phantasms. Influencing the emotions of other people. Illusion magic is so great because the possibilities and unique roleplay situations created with Illusion magic are endless. Of course you must completely understand what a something feels, looks or sounds like to recreate it with Illusion magic. Illusion magic can be easily powergamed so players roleplaying Illusion magic should be aware of their characters limits. Alugor finds that Illusion magic is incredibly useful in both threatening or non threatening situations. Soul Puppetry was Alugor's first dark magic. He first experimented on his victims using the blood and puppets that Skale, his teacher, provided. At first, much like everyone else, he could only induce vomiting, headaches and mild paralysis. As he progressed over the course of many elven weeks he found himself no longer using organic materials for his puppets. He began utilizing hides from once living animals and he began seeing improvements in his abilities in soul puppetry and the amount of time he could hold a link. Because of the work he did for others he was able to practice his dark magic on victims he was sent to torture and whatnot. Under Skale's supervision, after a few elven months of practicing on his ill fated victims, Alugor was able to torture them to an almost death. This included mild burns, being able to break fragile bones like fingers and arms, full body paralyzation, suffocation and intense nauseousness. He was now able to hold a link for almost a day. After a time Alugor noticed a decrease in his overall physical health. His body was becoming frail and he was becoming weaker although he thought the trade off was more than well in his favor. At this point he stopped progressing in the dark art of Soul Puppetry as he didn't want to risk his physical health any further. It should be noted that, like any other magic, Soul Puppetry can be easily powergamed especially at the lower tiers. Anyone learning Soul Puppetry should give their characters much time to practice before progressing to a higher tier. One must also take into consideration that the blood of the victims must be fresh or else it will not work. Something else that should be noted is the material used to create the puppets used in Soul Puppetry. Someone who is just begging in the art of soul puppetry would not be able to use a puppet of a higher tier made out of materials such as animal hides or bones. People should also take into consideration the amount of time they're torturing their victims for. Beginner Soul Puppeteers should only be able to hold a link for a very short amount of time; about 1 - 1/2 hours. The more you progress in the art of soul puppetry the longer you will be able to hold a link. Alugor finds that Soul Puppetry and Illusion go hand in hand in terms of torturing his victims.
  5. devvy

    Jena Doomforged

    Jena Doomforged Do not metagame any of the following information below. Basic Information Nicknames: None Age: One hundred Gender: Female Race: Mountain Dwarf Status: Alive I guess Description Height: 4"7' Weight: 90lbs Body Type: Lightly Toned Eyes: Doomforged Red, (( Appear Blue on Skin )) Hair: Dirty Blonde Skin: Fair Markings/Tattoos: None Health: Fairly healthy Personality: Bold, can be edgy, strong, loyal, loving, caresome, honest. Inventory: A pearl placed onto a necklace, the pearl given to her by Damien Menrow A large battleaxe strapped to her right side, often not drawn. A carundrum engagement ring given via proposal of Heus. Parents: Mother - Salendys Father - Demagol Doomforged Rest of the family is blah. ^^ Adopted family Siblings: Sister - Vira Doomforged Children: PENDING Extended Family: Unsure Pet(s): A small dove that is called to deliver messages. Artwork
  6. MongolKhan

    Leidang Of Nerreza

    A black, one eyed Raven would fly around Atheria. A note dropping from its beak infront of people as it flies. It would contain a note. The note would read. The Leidang of Nerreza. Nerreza, a count of Aesterwald, home to a Clan of Old. Born warriors, nothing to match there anger, and battle harderned men, each men baring a unique nickname for the proof that they have skill in battle. Women, allowed into the Liedang(Levy) each allowed to bare there own shield and show there wit against the brutes of the North. The county ran by Count Daren Bonehill is home to a Clan of old within the keep of Nerezza. Known only to most as Clan Fáoláín, many do not know of them as there name was long forgotten within the Fringe during the Wars of the Coalitions, these warriors died along with their families. Held up within the keep of Frostmere. Torn by the grief of his loses, the leader. Thórvárdr The Fearless as he is known to his shield-brothers, sat upon his throne, not speaking only thinking of destruction. Revenge. Revenge is all he thought of. He needed men, women- Soldiers. Soldiers...ready to die for a cause. For friendship. Bretherin. Friendship..one thing which all soldiers need. The time for the Clan to become known again...had finally come.. Ranks within the Leidang. Merkismathr Only one may hold this rank within the clan. The Champion, anyone within the ranks may hold this, Huskarl or not, they're the best warrior and may show there worth within honour duels. Anyone within the clan may try to grab this rank within Tournaments held by the Chieftain. They do not gain any rank within the military structure, but have the respect of the warriors and chieftain and maybe used to fight other clans. Shield-Maiden. The women warriors of the Leidang. These women have proved themselves within the Leidang. They're able to have the same power as a Huskarl. Each of these women have a number of arm-rings and also will have a necklace showing they're this rank, they've the support of the men and the women of the county and are also the private guards of the leaders. Huskarl. The Huskarl. The top warrior of all. Able to access the armour stores and, in the abscence of one of the three leaders. May control the Leidang. They're elite of the elite, war-harderned. They've proven themselves multiple times within war. The personal knights of the Country. They've the respect of the lower ranks and the leaders. Normally these men bare a huge amount of arm-rings given to them by One of the three leaders, this shows their prowess. Also normally have their own necklace to show there rank-A wolves head with an axe head in its mouth. Berserker. The Berserker, men whom are known to be furious in battle. Each of them showing their anger within battle and channeling this rage into their fighting. Although not always the elite soldiers, each of these men are known to bare some prowess in battle and would bare a name to show this. Well respected, these men can normally control a small amount of men, and in some cases, they're able to lead the training during war-games of the Liedang. Each of these men normally have some arm-rings. Ráðningar. Are chosen by their superiors to handle the introduction of new warriors into an established war-band. The warband must be of well-minded men to create the ultimate shield-wall. The warband will be led by this rank, however, will contain a Berserker and Huskarl to help the Radningar with any of the inferior decisions. The Huskarl has the final say if the decision is bad, but overall the Radningar may appeal to the Clan Chieftain over a decision. Thegn. Older or veteran warriors.. Thegn's are seasoned soldiers, participants of multiple expeditions and shield walls. They are fierce men, brought up learning warrior skills,and have survived the brutalities of the shield wall and war. This Rank is the next step to becoming one of the three top tier ranks. Dreng. The standard rank within the Leidang. These men are the new recruits and hold only the title of Younger. These men have only little respect within the culture. These men have to prove themselves within the shield-wall and battle that they can earn the loyalty and bretherin ship within the clan, Perks of being within the Leidang. Within the Leidang. Each man may get a weekly set of armour, a sword or axe depending on their prefrences and also a shield for battle. They will also get a bunk, a room with a chest aswell they may have as much ale as they wish for. The people within the Leidang will also have the respect of the leaders. They will gain bretherinship from this. Application to Join our ranks. Give us a little about yourself. Send a response to the county of Nerezza, Daren Bonehill, Ragnar Faolain or to Thorvardr Faolain. Name: Past military endevours: What do you want to get out of your time with us? Gender: Race: Do you like Ale? Religion: (OOC:) Do you have Skype? Name of Skype (Feel free to just add me instead of posting here: jakeyd6) Age: OOC: Having been the Leader of the Clan from within the Fringe, we have seen a number of people come and go, the culture of the Clan is based on the Pagan religion and Danish culture with a mixture of the different ancient Scandinavian cultures, such as the one of Guthurum also known as King Athelstan of Mercia for all you history lovers. The culture is of nothing but warriors and each of them are known to show no remorse within battle. I am trying to get this Clan active as it once was. It was a shame to see it go to waste, with out new build in the North of Athera. . We wish to see it put to use with new people and create a roleplay hub for those who want something new from Lord Of the Craft. I hope this was an enjoyable read and if you wish to have a chat to me for further information, feel free to add me on skype: jakeyd6. Thanks for reading. Also Thank you to Patu97 for the great build of the Keep.
  7. Recruitment Does thou seek the path of the righteous man? Does thou want to be a man of the woods? Think to yourself, are you skilled with a bow? Can you track and can you hunt? Do you want to be a simple man with a good life? Do you match these things? Well if you do. The Alrasian Rangers need you! Ranks! ~Commander~ Overall leader of the corps, listens only to the King and Knight. | ~Captain~ Second in command of the corps listens to the Commander, trains the new recruits. Has the right to initiate new rangers and brief them on there jobs. | ~Sergeant~ The respected members of the corps whom have proved themselves to the captain's and the commander, very rarely given. | ~Ranger~ The standard rank within the ranger corps, initiated and has taken the oath. | ~Apprentice~ The un-oathed and un-initiated. Lowest rank within the corps Application process: (OOC) Mc-Name: How long have you been on the server? Skype/ts3? (RP) Name: Age: Gender: Past military experience?:
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