Jump to content

Search the Community

Showing results for tags 'lorraine'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Whitelist Applications
    • Accepted
    • Denied

Categories

  • Groups
    • Nations
    • Settlements
    • Lairs
    • Defunct Groups
  • World
    • Races
    • Creatures
    • Plants
    • Metallurgy
    • Inventions
    • Alchemy
  • Mechanics
  • History
    • Realms
  • Magic
    • Voidal
    • Deity
    • Dark
    • Other
    • Discoveries
  • Deities
    • Aenguls
    • Daemons
    • Homes
    • Other
  • Utility
    • Index
    • Templates

Forums

  • Information
    • Announcements
    • Guidelines & Policies
    • Lore
    • Guides
  • Aevos
    • Human Realms & Culture
    • Elven Realms & Culture
    • Dwarven Realms & Culture
    • Orcish Realms & Culture
    • Other Realms
    • Miscellany
  • Off Topic
    • Personal
    • Media
    • Debate
    • Forum Roleplay
    • Looking for Group
    • Miscellany
  • Forms
    • Applications
    • Appeals
    • Reports
    • Staff Services
    • Technical Support
    • Feedback

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Discord


Minecraft Username


Skype


Website


Location


Interests


Location


Character Name


Character Race

Found 8 results

  1. https://www.youtube.com/watch?v=cLoytewvn0g To Behead a Serpent “The House of Horen is in itself a dynasty built upon ambition and the insatiable greed for power and domination. Claiming to be the most pure and divine descendants of Horen I, the Horen will always speak of their ancient rights and privileges to preside over all of man, likely from this day ‘till the very end of all time.” -An excerpt from “The Extinguished and the Exalted: An Opus upon the Prominent Dynasties of Humanity, both present and defunct.” drafted by Herbert of Metz in the year of our LORD 1600. The Fortress of Ostwick, circa 1592. The luminescent rays of the shimmering sun beamed down upon the form of three armoured riders, their steads racing in full gallop down the soil-trodden path winding towards the West Gates of Metz. Each of the riders shared a great deal in common - the standard they all bore, for one - checkered blue upon white. The Lorraine Cross brooch was pinned proudly upon each of their chests, a sure sight to all of their devout adherence to the Canonist Faith and the ornately-designed barbute helms donned upon their heads and sealed over their faces. But most distinctly of all, crimson red stains of blood and gore marked their tabards, soaked into the well-sewn cloth. The three-man troupe rode with hunched backs yet with high heads - evidently they all and each felt some shred of shame and despair, though they would not let a single defeat strip them of their pride. “Christophe, Leopold - rear your mounts. We’re nearly to the gate.” The trio brought their mares to a halt as they came to the tight steel bars of Metz’s west gate, each of their heads rearing backward in near unison as they heard a figure emerge from the cover of the citadel balustrade. A simple d’Amaury soldier - the golden cross of Lorraine stretching out upon his chest on a field of green, a nasal helm perched tightly upon his cranium and and an pre-loaded arbalest clutched within his hands. “Halt! Who goes there?!” In a simple physical response, the rider at the group’s head reached up, withdrawing his helmet from upon his head - steely grey-green eyes met with the footsoldier’s strained hazel-brown, and strands of his inky black-locks hung downward to cover his forehead and upper-face. Beads of sweat and moisture rolled down the rider’s porcelain tanned skin, an effect of both the humidity sealed within the confines of his weighted barbute helm and the pure exhaustion that racked his bones. “Robert de Anjou, Count of Cleves - I’ve an audience with his royal majesty Philip.” The soldier’s expression contorted to one of simple surprise, and perhaps a light touch of relief, as he brought his hand upward and cocked his head backward over his shoulder. “Raise the gate!” And so they rose… ~ Philip Owyn was already perched high upon his throne as Robert and his men filed into the throne hall. The youthful king cut a frigid, yet unimposing position upon his marble chair. The youth had matured greatly in appearance since Robert had seen him last - he was a boy of thirteen then, with puffy cheeks and a jovial smile. But now the boy, once simply a Prince of Lorraine, found himself seated upon his brothers throne - his face had took a gaunter, more mature shape and he held no smile upon his lips. And as he spotted Robert’s entry, his gaze uplifted, and a lone hand raised to beckon him forth. “Come forward, Lord Robert.” The de Anjou troupe strided forth with heavy steps, the flocks of gathered nobility and aristocracy gathered about the court swarming to the sides of the hall, allowing a straight, open passage for Count Robert and his men. As the Count Cleves neared closer., he and his bannerman came to a standstill - and immediately dropped down to one knee. “Rise, my lord - you bring news from Ostwick?” With the command, Robert and his two followers stood. “Aye.” he began, beginning to bow his head as threads of shame overtook the aged count. “We could not hold the keep, your majesty - there was no possible way. We had it seized and under our control for no more than a day before a host from Mardon arrived at our doors with a number far greater than our own. They demanded we surrender the fortress to them at once - we did not oblige, and they stormed through our petty, ill-prepared defenses and cut through our number within minutes.” Disgruntled, indecipherable whispers began to echo quietly about the court as the onlookers spoke amongst themselves. A grave moment of silence filled the air of King Philip himself did not utter a word - either in deep contemplation or feeling grave wroth. After some moments, the king was the first to break the silence; “What of the pretender?” he asked. “What of Anna Sophia?” “Alive, regrettably - when we made it into the keep the rebel Queen was nowhere to be found. My men deduced that she managed to scale down the walls as we were breaking in by the way of a rope tied upon the balustrade. Most of her advisors followed suit.” Philip’s brows furrowed downward with grave concern. Palms pressed to the armrests of his marble throne, he steadily rose up to his feet. Pacing to the forefront of the great dais where the lawful Throne of Lorraine stood, the young King opened his mouth to speak. “It would seem, then, that the work of my father is yet to be truly complete - it was only fourteen years ago to this day that the Battle of the Golden Fields was fought; the fight that turned the tides of the Coalition War to the victory our people longed so. And now, another Horen scion - an unlawful pretender with no true claim upon Lorraine and Lotharingia - would seek to cease my throne and enforce yet another oppressive and tyrannical Imperialist regime upon the people of Lorraine-Savoy.” For the briefest of moments, Philip closed his eyes - and when they re-opened, Robert swore he could see a deep, dark glint of fiery determination and ambition beaming in the youth’s eyes. “It shall be war.” the King announced finally. ((Credits to @Proddy for the RP portion)) WARCLAIM Tier Chosen (This cannot be changed after the first warclaim is held): 1 Type of battle: Siege Date And Time: April 23rd, Saturday 3pm EST, 7pm GMT Side A: Kingdom of Lorraine-Savoy loyalists + Allies Side B: Kingdom of Lorraine-Savoy rebels + Allies Location and boundaries: Direct Area: https://gyazo.com/29954fca356f4ee24dd0aadd03fd8340 Surrounding area of battlefield for reference to location: https://gyazo.com/df13205f9fd72716e876ba4afb97758a Terms of Victory Upon Victory For... Victory for the Attackers: All rebel forces are killed, flee the battlefield or lock themselves underground for over 20 mins. Victory for the Defenders: All loyalist forces are killed or flee the battlefield REWARDS Offensive Victory: Loyalists gain ownership of Ostwick. Defensive Victory: Rebels remain in control of the Barony of Ostwick, and have the option to either skirmish the following week or wait for another siege in two weeks time. Rules No status switching. All LoTC rules. No golden apples. No one day alts. Ladders and TNT enabled. No modifications can be made to the Barony of Ostwick and its surrounding area upon the posting of this warclaim.
  2. The Tagma of Nicea History of the Tagma The Tagma is a recently formed levy by Despot Constantine Palaiologos. In times of war the Tagma of Nicea has one job; to protect Metz the capital of Lorraine. The location of Nicea makes the protection of Metz almost natural, as it's very close to the capital. The levy is lightly equiped compared to other Orenian levies which makes the soldiers to move faster than any other unit. Ranks Officers: Strategos (Marshal) - the head of the Tagma(army) appointed by the Despot, tasked with managing the Tagma, and leading it into battle. He is often revered by his men, who follow his command faithfully. Lochagos (Captain) - A field officer, tasked with training the Army and assisting the Strategos with leading it. Before battle, they are often involved with the Strategos in the makings of strategy and battle plans. Those who hold this rank have proven themselves worthy to the Strategos, and are amongst the most capable commanders in the Army. NCO’s Lochias (Sergeant) - The Lochias are the regular officers of the Tagma. They are often very experienced and proficient in their work, both in combat and leading the troops. Dekaneas (Corporal) - The Dekaneas are the junior officers of the Tagma, Like all officers, they are tasked with training the troops, disciplining them and maintaining them in good form - as well as leading them into battle. Enlisted Veteranos (Veteran) - The Veteranoi are amongst the most proven and proficient troops of the Tagma, well equipped and well trained. They have earned their rank through a long and faithful service to the Tagma. Even though they are not often tasked with leading, they set an example to the soldiers below them who strive to reach to the same position. Stratiotis (Man-at-Arms) - The Stratiotes are the regular troops who make the bulk of the Tagma. Just like the Neos, they are tasked with the ordinary of tasks listed below. Neos (Recruit) - Neoi are the freshly recruited troops of the Tagma, often ill equipped. They undergo through basic training and are tasked with the most ordinary of tasks such as guarding, escorting and standing in formation. Joining the Tagma; Name: Race: Age: Any prior military experience?: ((OOC)) MC Name: Skype Name (can PM if needed): Do you have TeamSpeak, or are you willing to download it (will be used in battles and other activities)?: Timezone:
  3. Life on the seas is a harsh one. From storms, pirates, and sea monsters the ways to die at sea are many. Cooking smoke was billowing from the deck of the tiny Akheron class steamship leaving a trail high in the sky. A cacophony of nautical ambiance filled the air, the sounds of the ship combined with the noise of the crew. Seagulls circled above the ship, their cries a constant reminder shore is close by. The cook shouting to those on deck while the paddle wheels of the vessel splashed in the water. On deck were a dozen figures walking about shrouded by wool blankets to cover themselves from the elements. A typical scene you would see in a merchant mariner's voyage. The Akheron class ship was not the only vessel on this stretch of sea. No less than 200 meters behind them followed a much larger ship, only a Corvette class, but still dwarfed the Akheron class ship. The Corvette deployed all of its sails to gain speed. The pursuing Corvette was closing the distance while it's target did not change course. Once the Corvette was 100 meters away, it hoisted the black flag. The hunter has found its prey... The Pirate Corvette sailed up alongside the tiny steamship, readying to take her prize. However, with such topics like the high seas, interspecies romance, and cards, it is never known who the real hunter is until you show your hand. The crew aboard the tiny steamship knew exactly what they were doing. On the deck of the Corvette, a burly bald pirate shouted through a speaking horn. He made clear the pirates intentions to board the ship and loot all the belongings. The crew of the small steamship were given two options: they could surrender with their lives or die at sea. The pirates had thrown over grappling hooks, and began pulling both ships together. Dozens of cutthroats awaited on the deck of the corvette, standing by to board the small merchant steamship. An older Eastern man on the deck of the smaller steamship walked up to the ship's helm in view of his crew. He reached under the wool blanket draped around his shoulders and pulled out a folding fan. With a flick of his wrist the fan opened to a bright red color, he held it up high above his head. The trap was sprung. This was the moment they had trained for. The figures aboard the small steamship threw off their wool blankets , revealing the crimson and azure uniform of Oren's Chambery Marines with longbows ready. The pirates, still pulling on the grappling hooks, were taken by surprise. In the opening confusion of the battle, the dozen Marines on the deck of the Akheron class ship took aim at the pirates with their longbows. The the sound of whipping bowstrings cut through the air as the first volley of arrows found their targets on the pirate corvette. The sound of shouting and screams were soon added to the discord of battle. The Pirates scrambled to form up under heavy archery fire. The deck of the corvette was piling up with dead and wounded pirates. After the initial shock they began to return fire with their own archers. Marine sharpshooters shouted out targets to their comrades. Pirates in the rigging, climbing the mast, running below deck. Shot after shot, with each crack of a bowstring an arrow found its mark. Losses mounted on both sides as the two ships exchanged fire. With both boats drifting closer to each other, the sound of a brass horn pierced the misty sea air. Some pirates began to retreat to below deck of the Corvette as more of their buccaneers fell in battle. Some Marines grabbed the pirate grappling hooks already anchored to their ship and pulled the rope, other Marines threw fresh grappling hooks onto the pirate corvette. The two ships inched ever closer until not even a foot separated them. With a second blare of the horn the Marines set down their bows and drew swords and boarding axes. A third blare of the horn and the remaining Marines began to make the jump from the small steamship onto the enemy corvette, the main deck absent of any serious resistance. The first wave of Marines chased the remaining pirates below deck. Cutting down many of the fleeing pirates as the advanced. After a clash of swords and axes the Marines cornered the remaining pirates in the cargo hold. While this was happening below deck, a pair of Marine Officers made their way to the Corvette's helm. This was the objective of their weeks long mission: To intercept and capture the Corvette from the brigands and reclaim the ship in the name of Oren. Below deck the fight was over. Most of the pirates lay dead or dying in a pool of their own blood. Prisoners were gathered , heads were collected for bounties with the headless corpses of the pirates being unceremoniously dumped in the sea. The ship's medic was busy treating wounded marines and preparing rites for those marines who did not survive. A skeleton crew was sent over to the Corvette to sail her. Both ships set their course back toward the dock at Chambery. The weeks of planning paid off. The Marines mission was complete, a resounding success. History The Chambery Marine Corps was founded in 1575 following the establishment of the Viscounty of Chambery and the naval base of the same name. The Chambery Marines draw their legacy from Eastern naval traditions combined with Western Technology. The city's large Eastern refugee population have maritime and naval backgrounds that have eagerly served in the Chambery Marines. The marriage of Eastern naval tradition with Western technology has led to the creation of a unique military force within the Archduchy. Primary Mission The primary mission of the Chambery Marine Corps are to uphold and protect the Viscounty of Chambery and the surrounding waters. While primarily a nautical force, the Marines also train in land combat with their counterparts in the Lorraine Honour Guard. Marines are trained heavily in the use of the longbow. Such emphasis is placed on archery within Marine training that it is possible to be dismissed from the Marine Corps for failing archery tests. A well trained Marine is said to be able to hit a hostile target on an opposing ship's rigging from 50 meters while sailing full speed alongside them. Emphasis is also placed on a specific style of close combat very seldom taught in the honor-rich human societies. Hand to hand combat on ships requires every advantage for survival. Marines are taught the methods of incapacitating foes that would normally be looked down upon by Knight Orders and other standard military organizations. Such tactics are seen as dishonorable by most other Oren military personnel. The training is only made available to Marines. On the battlefield, the Chambery Marines fulfill the role as skirmishers and light infantry in Lorraine's military structure. By wearing lighter armors than their counterparts it allows them quick repositioning and accurate fire from their bows. Bounties and Pay The Marines are paid primarily by salary and bounties collected in combat. For each opponent a Marine incapacitates, they are instructed to collect the head of the fallen opponent. In cases where time is an issue, cutting off the opponent's nose and mustache is considered a valid alternative. This grim tradition dates back to the Eastern clans of Aeldin. The tradition has been kept around due to its efficiency for pay and promotion. It is said one who turns in an enemy general's head will have no more wants for the rest of his life. Structure The ranking system of the Chambery Marine Corps follows a standard hierarchy easy to follow for those familiar with other military orders and organizations. Commandant - The leading officer of the Chambery Marine Corps. The Commandant only answers to the Marshall of Lorraine and Imperial Command above him. The Commandant devises strategic goals and plans with the rest of Lorraine Military Command. The Commandant operates on the strategic level of operations. Lieutenant - Standard officer rank within the Chambery Marine Corps. The Lieutenants are responsible drafting battlefield tactics from the Commandant's strategy. The Lieutenant operates at the tactical level and not the strategic level of operations. Sergeant - The highest rank a Marine can achieve before becoming an officer. Sergeants are responsible for their squad of Marines on the battlefield. The Sergeant is responsible for executing the tactics described for the mission while making sure their Marines understand the mission objectives and how to accomplish the mission goals. The Sergeant is the backbone of the Chambery Marine Corps. Marine - The base rank of the Chambery Marine Corps. While it is the lowest rank, few would ever achieve the distinction of being called a Marine. The primary responsibilities of the Marine are to care for their equipment and understand basic battlefield tactics. Specialist Roles Various roles exist within the Marines independent of the ranking system. Consideration for specialist roles is based on merit and skill. Although no rank increase comes with a specialist role, base pay is increased and additional responsibilities are added. Field Surgeon - Medically trained personnel that can perform life saving surgery on the front lines of battle of the swaying belly of a ship. Quartermaster - Personnel trained in the crafting or procurement of equipment for the Marines. Demolitions - Personnel trained with the use of destructive machinery and/or alchemy. Instructor - A Marine tasked with teaching Marines combat tactics and training. Equipment Longbow - The main weapon of the Marine. The long length and special construction of the bow allows it to offer up much higher of a draw strength than standard bows. To withstand the physical toll it puts on one's body is a reason the Marines practice with bows so regularly. Eastern Longsword - A curved Aeldin Eastern longsword with a single sharpened edge. Traditionally worn by members of the military and police in Eastern Cultures. The sword is the ultimate in close range combat. Most Eastern members of the Marines carry one as their standard weapon. Western Sabre - A single edged blade with a hand guard. Popular with Marines for its utility and combat effectiveness. It lacks the sharpness of it's Eastern counterpart but has more weight to allow for stronger strikes. Favored by many of the Western Marines. Boarding Axe - The assault weapon of the Marine boarding party. Capable of knocking down shields, weapons, people, doors and more. The boarding axe is rarely seen in land engagements. Demolition Hammer - Used by demolition specialists to destroy whatever the mission objective is. A large two-handed heavy sledge, rarely wielded as a weapon and used more as a tool. There have been instances of the Hammer being used as a weapon with devastating effect. Backwater + Overseas Assault Transport. - A small two person ship that can be deployed from larger vessels or from shore to rapidly deploy Marines. One Marine is tasked to command the vessel while the other is tasked to keep watch with their longbow. OOC INFO This is a military organization that serves the Archduchy of Lorraine and thus Oren. Being a military organization the primary focus is PVP. That being said, there will also be a large amount of heavy RP that goes along with the organization. From raids, training, war, security and just general sitting around there is plenty of RP to keep the marines occupied. RP Training will be actual PVP training, working on tactics, understanding MC mechanics. Sparring with your fellow marines will not consist of writing a novella with emotes, instead it will consist of beating each other with wooden swords and understanding how minecraft pvp works. The goal of the Marines is to provide an immersive experience for the military minded RPer without the constant breaking of immersion seen in many organizations while avoiding the frustrations of powergaming. If you are not good at MC PVP, consider joining as a recruit who wishes to get better. There, we will grow your skills together while providing roleplay to reflect your real improvements in skill and understanding. (Also no, you aren't expected to hit a moving target at 50 blocks away.) Apply OOCly here: MC Name: Character Name: National Affiliation (If not Oren explain why you are applying): Are you willing to reside in Chambery?: Do you revere the Emperor and wish to expel the barbarians?: Contact Ezo_ in game or via an IC forum PM to finalize applications.
  4. The Honour Guard of Metz History The origins of the Honour Guard stem from the events preceding the Duke’s War, when Lord Marshal Augustus d'Amaury’s nascent noble house was granted a considerate holding in the former fiefdom of Adria. The hardened bannermen of the Lord’s personal retinue remained staunch servants to the strong leader, and continued to serve him in the newly formed county of Amaury as the first of his prestigious entourage. Garrisoned alongside their liege within the imposing keep of Summerhall, the veterans were offered service by the Lord Marshal- to form an Honour Guard with the goal of maintaining order in the county and protecting the House d’Amaury if need be. This company of stalwart and honorable men consists mainly of the experienced cavalrymen and halberdiers that saw service alongside the Lord Marshal during the Duke’s War, though apt newcomers in search of virtuous employ are encouraged to join the ranks of the capable band. Serving the House d’Amaury as Summerhall’s peacekeepers and their liege lord’s elite bannermen, the Honour Guard is tasked with maintaining order in times of internal and external turbulence. With the ebullient return of both Lothar d’Amaury and his brother, Jacques d’Amaury, the Honour Guard finds itself placed in the competent hands of Ser Cullen Uhtredsson, son of the Archduchy’s previous Marshal, Uhtred Vallberg. Role in Amaury Portrait of Augustus d’Amaury, founder of the Honour Guard and the 1st Archduke of Lorraine, dated 1545 Since the birth of the intrepid House d’Amaury, the Honor Guard have been charged with protecting the Archduchy of Lorraine and ensuring stability over their Lord’s holdings. Patrolling the burgh- oft on horseback - the brave men of Metz watch over their lands with a wary gaze, protecting the denizens of Amaury from ruthless bandits and savage marauders. The men of the Honor Guard are also graced with the task of guaranteeing their the safety of their lieges, the honorable aristocracy of House d’Amaury. Acting as an armed escort and guard force when the need arises, the soldiers garrisoned within Metz city walls serve the Lord Marshal and his kinfolk with zeal and ardor, upholding the virtues of their commander while protecting his family. Comprised mostly of the tested veterans of the Duke’s War, the Honor Guard is gracious to bear a large number of weathered combatants under its service. The brave footsoldiers of a vicious and bloody conflict, the Lord Marshal’s banner force boasts a capable number of courageous and valiant combatants who are well-suited to fighting wars with skillful organization and unfaltering loyalty. Duty to the Lords of Lorraine Depiction of assorted Lorrainian nobility, date unknown. In seeing the military largely centralized, lords who chose to contribute men to the Honour Guard are given more than just respect; they receive protection, save minae on wages, and save resources in our arming of these men. Lords of the realm will receive, upon request, a number of men to come protect them. Patrols will be sent through the lands as well to ensure the continued safety of all fiefs who contribute men to the force. Men who have risen to the esteemed rank of Honour Guard will also serve lords personally, acting with the authority and regal manner of a knight, but with the servitude of a page. A lord may suggest someone to act as their first Honour Guard, but all subsequent Honour Guards in service to such a lord would have to opt into it. Guardsmen will uphold the law of the Duchy wherever they are or are sent, and may actively garrison a fief if need be. Lords may approach the Commander to negotiate/make requests at any time. Feats of Bravery Augustus d’Amaury leads the siege on Barrowyk, accompanied by his personal retinue, date unknown. Feats of Bravery are acts of an extraordinary nature that showcase the merits of the soldier who performed them as well as their willingness to fight against impossible odds. The Feat itself does not have to follow a strict format, but is often required to be an act of incredible daring or unsurpassable skill, such as being first over an enemy’s fortress wall or successfully capturing an enemy leader. Feats of Bravery are often rewarded with promotion, medals, or more fungible rewards such as bonus pay, all of which are determined at the discretion of the Marshal. Ranks A noble lady escorted by a mounted unit of Honour Guards, dated 1537 Rank and File Initiate The starting rank of the Honour Guard. This rank is given to the fledgling guardsmen who have recently began their tenure within the Honour Guard, and as such they have yet to prove their aptitude and valor. As befitting of their fledgeling status, initiates do not earn pay. Footman Those who have been tested as able-bodied and loyal levies of the House d’Amaury, the Honour Guard’s Footmen make up the auxiliary of the force, and carry out their duties with coordination and devotion. Payment: 50 minae Man at Arms Often regarded as the more gifted and skilled counterparts to the footmen, the Men at Arms of Lorraine boast considerable competence and are proficient soldiers. A service of considerable longitude under the Lord Marshal is usually rewarded with this respectable ranking. Payment: 75 minae Sergeant The men of Lorraine who have displayed an aptitude for leadership and an ample amount of confidence and zeal are repaid for their prowess with this rank. Sergeants of the Honour Guard are shrewd disciplinarians and soldiers capable of relaying orders and maintaining authority. Sergeants are expected to lead patrols, recruit new members, and enforce discipline in the ranks. Soldiers who attain this rank are eligible to become chaplains (though they must first be ratified by the Church of the Holy Canon). Payment: 100 minae Officers Honour Guard (Puer, pl. Pueri) With the steely vigor and unflinching obedience long regarded as traits of exemplary soldiers, these ironclad cavalrymen carry the banners of House d’Amaury into combat. They are professional soldiers with a heightened finesse and a prolonged service under the Lord Marshal both in times of peace and war. The Honour Guard are also expected to recruit new members and to assist the Lieutenants and Captains wherever necessary. Regular pay is forfeited hereon. Lieutenant (Antrustion, pl. Antrustiones) A lieutenant is an officer who has proven, time and again, that they can excel in a leadership role. Lieutenants may command a detachment of soldiers, and are often responsible for leading training drills, recruiting, inspecting the troops, and assigning patrols and guard duty. A lieutenant may promote members of the enlisted (excluding the promotion of sergeants) with the approval of the Marshal. Additionally, officers of this rank are eligible to become quartermasters or drill instructors. Captain (Leud, pl. Leudes) The rank of Captain commands both respect and unflinching obedience. They are steadfast leaders who are expected to inspire the soldiers they lead and encourage the officers under their command to greater feats of bravery and wit. The Captain’s duties include leading the troops, recruiting new members, distributing the payroll, and overseeing disciplinary action. The Captains also serve as advisors to the Marshal and Commander of the Guard. High Command First Captain (Comes Stabuli) The First Captain is a man of great authority and power within the Honour Guard. As the most senior of the Captains, he is expected to ensure that the army functions as efficiently and professionally as possible. The First Captain may inspect both the troops and other officers, and report any failings directly to the Marshal. His duties include the regular duties of a Captain, though as his official title suggests, he is also tasked with maintaining the Honour Guard’s stablery and warhorses. Commander of the Guard (Comes Militum) The Commander of the Guard is the manifestation of authority in the Honour Guard, and is the principal overseer of the military and its progress. He answers only to the Marshal and the Duke, and is often tasked with leading flanking forces in battle. The Commander must not only be a skilled leader, but a master logistician; for wars are won by efficient supply more than they are won by acts of gallantry. Marshal (Magnus) The Marshal is the leader of the Honour Guard, and he has the final say in all matters. Though the Marshal is generally expected to leave the more trivial affairs of the Guard to the Commander, he may intervene as he pleases, and once he has spoken the matter is no longer up for discussion. Commanding a seat on Lorraine’s Privy Council, the Marshal also enjoys a great deal of political power, and thus must be able to navigate the murky and often dangerous political waters of Oren; in fact, he spends just as much of his time acting as the face and advocate for the Guard as he does overseeing its military matters. The Marshal answers only to the Duke of Lorraine. Specialist Ranks Chaplain The Chaplain is a supportive role to the Honour Guard. The Chaplain may advise and help soldiers with moral and ethical questions. The Chaplain serves the Honour Guard’s spiritual needs and strives to boost the morale of the military. Quartermaster The Quartermaster is more of a role and necessarily not a rank as the quartermaster may serve as a fellow soldier while fulfilling his duties as Quartermaster at the side of Honour Guard duties. The Quartermaster is charged with the task of supervising and coordinating supplies and provisions in the garrison. Field Surgeon Field Surgeon is another role that a soldier with the necessary set of skills may pick up. The Field Surgeon offers soldiers of the Honour Guard with medical attention in any and all situations where it is required. Disciplinarian The Disciplinarian of the Honour Guard is responsible for making sure the soldiers are disciplined and follow orders given by their superiors. The Disciplinarian would commonly be a Sergeant or a higher ranked commander. The Disciplinarian has the authority to hand out punishments to soldiers who break the Honour Guard’s Code of Conduct, as long as the soldier if below the Disciplinarians own rank. Should an Honour Guard from a higher rank break the Code the Disciplinarian would forward this to the High Command, preferably the Marshal. Application MC Name: Character Name: Race: Age: Profession (if applicable): Timezone: Skype (PM if you’d like): Do you have Teamspeak?
  5. The Almarian Maestry “Whither now are thy blades, Talon, oh Talon? Has thy legacy now been long forgone? Dearly shall they miss the Sapphire moonlight, Till cometh the end of their plight.” - Eligius, of the departure from the Sapphire Halls. Chronicle Purpose of the Maestry “To prepare the aspiring but youthful. To uncover that which is yet known.” Bygone are the eras whence the mastery of Orenian blacksmiths be revered, whence blades were wrought not merely for purpose of battle, but that of artistry. No longer have our iron-forgers sought to extend the limits of their knowledge and craft. And for too long have Men idled, marvelling at the intricacies of elven-work or the strength of dwarven-craft without themselves, seeking to challenge with their own make. Such can be attributed to the founding of the Almarian Maestry, a society whose patrons seek wholly to address two paramount purposes above all; a dutiful urge to uncover the mysteries long enshrouding the metals of this world, and the requisite of passing their skills to another. “To unearth that which is lost.” With the great migrations to the Isles, comes the opportunity for discovery. A land yet untouched by the likes of our people, many riddles lay yet doubtful, enshrouded in thick layers of mystery. Forges of a bygone era remain unkindled for many an age, longing for the warmth of flame in its heart. Blades once wielded by great men cast aside, left to rust in the chambers of some forgotten ruin. Metals in the greatest of depths awaiting to be mended by the hands of its discoverers. Such are but a few of the secrets this lands of Axios has to offer the keen blacksmith. The Maestry, then, seek not only the excellence of its elected craft, but also its lore and history. “To reward that which is deserved.” Founded upon ideals of meritocracy and peasant artistry, the Maestry was borne out of a great yearning for opportunity. A lasting desire amongst the common peasantry of Lorraine for industry, one that they have been bereft of for many an age. The Maestry seeks then to fill this gap and to reward this longing for work where it is deserved. OOC The out-of-character purpose for the Maestry is to create an environment where players may partake in authentic Blacksmithing roleplay, based on a combination of realistic procedures and fantastical lore. Our activities include regular iron forging, metallurgy, apprenticeships, cave exploration, lore-writing, and so on. The Oath For those who willingly come before the forges of the Maestry seeking only the modest livelihood of an Almarian blacksmith, an oath shall be taken, as it was by Talon Woolwich ere the founding of the Guild in the early years of Lorraine: “From vast battles I am come to Summerhall; To the fire amongst golden fields; And here shall I hold to my duty As ironsmiths of Old; Seeking only Mastery over flame and metal. To prepare the aspiring but youthful, To uncover that which is yet known, To unearth that which is lost, And to reward that which is deserved. Verily, shall I keep this pledge to heart Until another releases me Or death take me.” Ranks Initiate Addressed as ‘lancio’, a derivation of traditional Auvergnian and influences from the Common Tongue. This title is typically given to but the most verdant of the Maestry’s members, whom have yet to join the apprenticeship of a more veteran guild blacksmith. Such rights are given to those who hold these titles as access to the Guild’s public premises and facilities, though they are prohibited from metalwork. The sole purpose of an Initiate then is to seek out an artisan willing to tutor them in the art of smithery. Apprentice Addressed as ‘apprenti’ by their seniors, members who hold this title are fledglings of the Guild, ‘lancios’ under the wing and supervision of a recognized blacksmith. Typically, upon the naming of an apprentice, a ceremony is conducted where they are gifted a hammer and pliers, each bearing the Maestry’s mark. Other administrative matters as the teaching of the lesser passwords are also settled, permitting them to enter but a few of the Guild’s rooms. (The Iron Vaults, Hall of Talon, etc) Members who have attained this title are expected to upholds the values of the Guild, training to polish their own skills under the wisdom of their tutor. Novitiate Commonly pronounced ‘noviciat’ by Maestrians, these people are the aspirants of the Guild, recognized for acquiring some skills in craftsmanship but still a far cry from their more senior accomplices. Such guild members may often be found under the tutorage of their trainers, and are distinguished from lancio and apprenti by a surcoat bearing the hammer and anvil. For the more keen-eyed or learned, however, a noviciat’s hammer will bear their tutor’s name carven into its wooden handle. As with all promotions, the noviciat are taught the full extent of the lesser passwords, allowing them entry to most of the Guild Hall. Yet, they are also expected to maintain a high degree of expertise and discipline as they have been taught beforehand, aiming now to take the next step in their Blacksmithing careers as artisans. Artisan The first of the meister ranks, these Maestrians have achieved excellence in their craft, rewarded now with the right to tutor their more juvenile brothers. Traditionally, while they are required to have at least one apprentice, other activities as experimental research, ruins raiding, and cave delving may be conducted to better their understanding of the art. Veteran Pronounced ‘vétéran’ by the Maestry’s more native members, they are deemed the elites by most of the Guild. While their responsibilities do not differ much from that of an artisan, these Guild members are given the right to attend Meister Guild Meetings if they so choose and have access to a large portion of the Guild’s resources. Additionally, veterans are permitted entry to such areas as the Sapphire Hall, where the Guild’s finest works are displayed, and the Crying Forge. Meister Maîtriser, the finest blacksmiths the Maestry has to offer, they are recognized greatly for skill and craftsmanship for those who have the opportunity to witness them, and represent the Maestry’s council. A maîtriser may be distinguished by a golden necklace hung around their necks, with the likeness of a phoenix with wings spread out. While they have the right to hold an apprentice, which most often do, they are also highly devoted to the research of their crafts, in such areas as metallurgy and enchanting. Their goal then is to better the Maestry’s understanding of the metals this world has to offer them, so as to improve the strength of their craft and educate the younger generations. Grandmeister The Grandmeister, or Granmaîtriser is the chief of the Guild, overseeing all of its operations. Few have held this title, with the likes of Talon R. Rutherford and Eligius ‘Dwarven-kind’ Woolwich once bearing the honour. Currently, a dwarf by the name of Dargrind Floreck holds the title. Recruitment Minecraft Username: Character Name: Real Age: Character Age: Character Profession (and tier): Skype (compulsory): Previous Blacksmithing RP experiences: Reasons for wanting to join the Maestry: ___________________
  6. The Honor Guard of Summerhall History Several Honour Guard’s rush to relieve Orenian forces near the Dunamis Fort, dated 1548 The origins of the Honour Guard stem from the events preceding the Duke’s War, when Lord Marshal Augustus d'Amaury’s nascent noble house was granted a considerate holding in the former fiefdom of Adria. The hardened bannermen of the Lord’s personal retinue remained staunch servants to the strong leader, and continued to serve him in the newly formed county of Amaury as the first of his prestigious entourage. Garrisoned alongside their liege within the imposing keep of Summerhall, the veterans were offered service by the Lord Marshal- to form an Honor Guard with the goal of maintaining order in the county and protecting the House d’Amaury if need be. This company of stalwart and honorable men consists mainly of the experienced cavalrymen and halberdiers that saw service alongside the Lord Marshal during the Duke’s War, though apt newcomers in search of virtuous employ are encouraged to join the ranks of the capable band. Serving the House d’Amaury as Summerhall’s peacekeepers and their liege lord’s elite bannermen, the Honour Guard is tasked with maintaining order in times of internal and external turbulence. With the return now of both Lothaire and Jacques d’Amaury, the Honour Guard finds itself being lead by the latter under his Marshalship. Role in Amaury Portrait of Augustus d’Amaury, founder of the Honour Guard and the 1st Archduke of Lorraine, dated 1545 Since the birth of the intrepid House d’Amaury, the Honor Guard has been charged with protecting the Archduchy of Lorraine and ensuring stability over their Lord’s holdings. Patrolling the burgh- oft on horseback - the brave men of Summerhall watch over their lands with a wary gaze, protecting the denizens of Amaury from ruthless bandits and savage marauders. The men of the Honor Guard are also graced with the task of guaranteeing their the safety of their lieges,the honorable aristocracy of House d’Amaury. Acting as an armed escort and guard force when the need arises, the soldiers garrisoned within Summerhall’s walls serve the Lord Marshal and his kinfolk with zeal and ardor, upholding the virtues of their commander while protecting his family. Comprised mostly of the tested veterans of the Duke’s War, the Honor Guard is gracious to bear a large number of weathered combatants under its service. The brave footsoldiers of a vicious and bloody conflict, the Lord Marshal’s banner force boasts a capable number of courageous and valiant combatants who are well-suited to fighting wars with skillful organization and unfaltering loyalty. Duty to the Lords of Lorraine Depiction of assorted Lorrainian nobility, date unknown. In seeing the military largely centralized, lords who chose to contribute men to the Honour Guard are given more than just respect; they receive protection, save minae on wages, and save resources in our arming of these men. Lords of the realm will receive, upon request, a number of men to come protect them. Patrols will be sent through the lands as well to ensure the continued safety of all fiefs who contribute men to the force. Men who have risen to the esteemed rank of Honour Guard will also serve lords personally, acting with the authority and regal manner of a knight, but with the servitude of a page. A lord may suggest someone to act as their first Honour Guard, but all subsequent Honour Guards in service to such a lord would have to opt into it. Guardsmen will uphold the law of the Duchy wherever they are or are sent, and may actively garrison a fief if need be. Lords may approach the Commander to negotiate/make requests at any time. Ranks Men of varying rank saddle up for patrol, dated 1537 Initiate The starting rank of the Honour Guard. This rank is given to the fledgling guardsmen who have recently began their tenure within the Honour Guard, and as such they have yet to prove their aptitude and valor. Payment: 100 Footman Those who have been tested as able-bodied and loyal levies of the House d’Amaury, the Honour Guard’s Footmen make up the auxiliary of the force, and carry out their duties with coordination and devotion. Payment: 150 Man at Arms Often regarded as the more gifted and skilled counterparts to the footmen, the Men at Arms of Summerhall boast considerable competence and are proficient soldiers. A service of considerable longitude under the Lord Marshal is usually rewarded with this respectable ranking. Payment: 200 minae Sergeant The men of Summerhall who have displayed an aptitude for leadership and an ample amount of confidence and zeal are repaid for their prowess with this rank. Sergeants of the Honour Guard are shrewd disciplinarians and soldiers capable of relaying orders and maintaining authority. Payment: 250 minae. All positions hereafter do not recieve regular payment. Honour Guardsmen With the steely vigor and unflinching obedience long regarded as traits of exemplary soldiers, these ironclad cavalrymen carry the banners of House d’Amaury into combat and are professional soldiers with a heightened finesse and a prolonged service under the Lord Marshal, in times of warfare and peace alike. Guard Captain A second in command rank, the most senior of officers within the Honour Guard. Works in correlation with the Commander of the Guard. The Guard Captain beholds unrelentless loyalty to House d’Amaury and tenacity for leadership. They are the exemplary soldier within their ranks. Commander of Guard A highly prestigious rank, the Guard Captains of the Honour Guard work in tandem with Lord d’Amaury to ensure that their company maintains a reputable amount of respect and diligence. Only the Lord Marshal’s most trusted underlings have ascended the ranks of the Honour Guard to be graced with the status - and responsibility - that comes with becoming a Guard Captain. Every second Saint's Week, a muster will take place in Summerhall, where pay will be distributed and promotions announced. Failure to show up without announcing prior commitments forfeits ones pay, and could result in a promotion being reconsidered. Application MC Name: Race: Skype (PM if you’d like): Do you have Teamspeak?
  7. The Brothers of the Riverborn “As the rivers tear through the earth, we shall shake mountains. We are Riverborn” “The Brothers of the Riverborn are a military order dedicated to upholding the law of the Orenian Empire. The Order are dedicated vassals of His Exhalted Grace, Duke Augustus d’Amaury of Lorraine Within the barony, of Riverhold they station their men under the wing of House Mallister. The Order upholds strict views of military excellence, continuously looking forward to progress in their goals of breeding the pinnacle of the Orenian warrior. The Order was created by Josiah Mallister, the current Grandmaster, and Baron Doran Mallister of Riverhold in thought of a grand levy for the Mallister land of Riverhold. The Order welcomes all men, peasant and knight alike, to uphold Orenian law in the name of House Mallister.” https://www.youtube.com/watch?v=EWruBwPNBOs The Testaments: Thou shall always serve faithfully and execute the will of thy superior Thou shall not jeopardize the stability of the Brotherhood Thou shall judge all fairly in accordance with the laws of the Orenian Empire Thou shall not steal from any men under the reign of the Empire Thou shall treat thy weapon as an extension of self and treat thy armor as thy skin Thou shall always uphold the law of the Orenian Empire Thou shall not act against the Order or an order brother Ranks of the Brotherhood: -The Command- Grandmaster - Heads of the Brotherhood Marshall - Second in command of the brotherhood Captain - Commands a Squadron Lieutenant - Second in command of a squadron -The Enlisted- Sergeant - Bannerman, usually leading a line Footman - Initiated member Initiate - Newly inlisted Titles of the Brotherhood Grand Seneschal - Responsible for researching into the past history of the applicants of the order through interviews Grand Almoner - Is the main recruiter and promoter of the Order. This position can be held by anyone who is rising through the ranks within the Order, swearing to be on his best behavior on and off duty. Grand Secretary - Responsible for writing down the orders history along with expenditures and managing the wages of the troops. Application Ooc; Age(optional); Skype(optional); Do you have teamspeak?; Timezone?; RP; *A man approaches you in an inn in Felsen* "So lad ya wish tae join our order aye? Sign 'ere and report to Riverhold." Name; Age; Profession;
  8. The Summerhall Levy Looking for Professional and Aspiring Soldiers Alike The Summerhall Levy is currently seeking new members to revitalize the Barony’s fighting force. The Summerhall Levy serves as the core of military of Amaury and Lorraine. The levy looks for any person that is of the Faith of the Canon. We are seeking those who are dedicated as well as those that need somewhere to go. No previous background of soldiering is required. All soldiers will receive a set of armor made by one of the finest armourers in the region. Alongside this set of armour, each person inducted into the levy will receive a salary once the Duchy is stabilized. Those wishing to join should fill out an application and send it to the headquarters of the levy at the keep in Summerhall or seek out Captain d’Ambray within the County who can often be found tending to the fields and visiting the nearby Barony of Darkwood. Signed, Edward d’Ambray, Captain of the Levy. Godwine Horen-Maecht, Regent of Lorraine. Application: OOC MC Name: Skype username (can be PM’d): Do you have teamspeak and are willing to get on?: IC Name: Gender: Race: Faith: Previous experience, if any: ((This is a placeholder for the time being, a reformed version will be implemented in the future.))
×
×
  • Create New...