Jump to content

Search the Community

Showing results for tags 'lub'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Whitelist Applications
    • Accepted
    • Denied

Categories

  • Groups
    • Nations
    • Settlements
    • Lairs
    • Defunct Groups
  • World
    • Races
    • Creatures
    • Plants
    • Metallurgy
    • Inventions
    • Alchemy
  • Mechanics
  • History
    • Realms
  • Magic
    • Voidal
    • Deity
    • Dark
    • Other
    • Discoveries
  • Deities
    • Aenguls
    • Daemons
    • Homes
    • Other
  • Utility
    • Index
    • Templates

Forums

  • Information
    • Announcements
    • Guidelines & Policies
    • Lore
    • Guides
  • Aevos
    • Human Realms & Culture
    • Elven Realms & Culture
    • Dwarven Realms & Culture
    • Orcish Realms & Culture
    • Other Realms
    • Miscellany
  • Off Topic
    • Personal
    • Media
    • Debate
    • Forum Roleplay
    • Looking for Group
    • Miscellany
  • Forms
    • Applications
    • Appeals
    • Reports
    • Staff Services
    • Technical Support
    • Feedback

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Discord


Minecraft Username


Skype


Website


Location


Interests


Location


Character Name


Character Race

Found 1 result

  1. ALCHEMICAL FISHING Brews to help with FISHING! Name of potion: [T1] Minute Meats Brief Description: A salt that when sprinkled onto the meat of animals would begin to cook the meat. The salt takes the appearance of red sand. There is no noticeable taste produced from the heat salt. Recipe: N/A (base) Mundane: Swiftness x1 Mundane: Heat x2 Earth: Connection x1 Fire: Balance x2 Process: Begin by grounding up the Swiftness and Balance symbols into a fine powder. Once grounded thoroughly, add Connection to the powder. Mix until the powder becomes more granular. Pour the heat salt into a container that is able to be sealed. Effect: Sprinkling on fish or other animal meats would cause the meat to begin to cook. The heat from the salts is not enough to start a fire, but would be able to cook the meat thoroughly. Over the course of [2] emote the salts would be able to cook a whole fish or a slab of meat.[1 emote to apply and heat up, 1 emote to finish cooking.] The salts begin to react as they touch the raw meats and heat up nearly instantly. As the salt heat heats up the meat would begin to cook until the salts dissolve into the meat which would indicate that the meat was thoroughly cooked. The salt would have to be sprinkled somewhat evenly on the meat to cook thoroughly. Redlines: Name of Potion: [T2] Fisher’s Lure Brief Description: A concoction inspired by the desire to be able to catch more fish. This potion takes the appearance of grounded fish. The smell of the concoction is akin to that of a fish market. Recipe: Chum / Grounded Fish (Base) Mundane: Strength x2 Mundane: Courage x1 Mundane: Peace x1 Mundane: Endurance x1 Process: Mix thoroughly the Water Strength into the Chum within a container. The Courage, Peace, and Endurance symbols can then be added to the Chum. Once these symbols are added, begin to mix the chum to dissolve the symbols. Cork the container to seal the alchemical concoction. The potion would begin to reek of fish becoming stronger the more it is mixed, until finished. Effect: When in contact with water the potion would affect nearby fish luring them to the bait. This area of effect would be 5 meter radius. Fish would calmly swim to the bait and ignore other fish that were also lured in. This potion would last until the chum has been consumed. Redlines: Name of Potion: [T3] Lucid Waters Brief Description: A potion that allows one to peer into the depths of water much further and better than what could normally be seen. The mixture is similar in color to that of ivory, whilst also looking viscous. Recipe: Fish Oil (Base) Mundane: Clarity x4 Mundane: Light x2 Water: Endurance x3 Process: Bring the fish oil to a boil and begin adding and stirring the Clarity and Light symbols. Then add the Water Endurance to the mixture and stir until the solution turns into a viscous ivory colored mixture. Effect: Once poured onto eyes a lens would form on the surface of the eye after a few moments. The user would be able to peer into murky waters. The murkiness of water caused by small debris would be less apparent making the waters appear clearer. From the surface the potion would allow sight for up to 8 meters in water. This effect lasts up to 2 narrative hours. If applied to a lens the sight would be reduced to 4 meters in water but for a more permanent effect. Redlines:
×
×
  • Create New...