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  1. The Codex of Lubban Law, Year 81 of the Second Age Foreword With the denizens of Lubba’s Keep having had no official laws for over a stone year long it is time for a more orderly way of dealing with certain situations. With this comes our first batch of laws inspired by the laws we had in the old lands before moving to our current location. Our centurions are at the ready to protect the realm from crime and hostilities alongside our Knightly Order of The Lubba. Eternal We Stand, Eshtael Keeps Balance Table of Content I. Rights Granted By The Silver Lubba I. Civilian Rights II. Guild Rights II. Crimes of The Silver Lubba’s Holdings I. Pertaining Acts of Theft II. Pertaining Acts of Violence III. Pertaining Acts of Malicious Intent IV. Hunting and Poaching V. Dark Acts VI. Public Order VII. General Safety III. Punishments I. Use of Punishments II. Crime Punishment I. Rights Granted By The Silver Lubba Rights given in The Silver Lubba’s Holdings by The Silver Lubba I. Civilian Rights I. The Right To Live One may live as they wish as long as it is not deemed harmful to the general public. II. The Right To Defend One may defend themself, others and their property freely without judgment as long as a credible threat is provided. III. The Right To Seek Wealth One may freely barter, trade or offer their services within Lubban Territories without obstruction to earn their coin as long as such is seen as moral and legal. With this also comes the right to create a guild. IV. The Right To Worship One may worship their deity freely within the confines of Lubban Territories as long as not deemed to be harmful by The Silver Lubba. V. The Right To Be Free One may declare themselves free, stripping them of all duties, titles, holdings and rights, making this individual stand outside the law and no longer considered an entity by law. VI. The Right To Seek Happiness One may seek happiness through any means as long it does not harm others without their consent. VII. The Right To Legacy One may build their legacy within the Lubban Territories as long approved by The Silver Lubba. VIII. The Right To Trial One may call for trial if crimes committed are deemed invalid by the individual, granting them the right to hire legal aid and to be judged before a Lubba Judge. IX. The Right To Duel One may call for a duel with another without interference from others as long as performed in a suitable location which bars none and poses no harm to others. II. Guild Rights I. The Right To Perform A guild may perform their purpose freely as long as they are granted the permission to do so by The Silver Lubba. II. The Right To Secede A guild may choose to secede from Lubban Territories and is free in doing so, being granted 3 stone days to vacate the area and move elsewhere. III.The Right To Create A guild may create any good they wish to manufacture regardless of nature unless found to be dark. IV. The Right To Settle A guild may with the blessing of The Silver Lubba occupy a section of Lubban Territory to perform their purpose. V. The Right To Wages A guild may solely run on indentured servants as long as they are all registered as such. Alternatively they may choose their own wages freely. II. Crimes of The Silver Lubba’s Holdings Actions forbidden in The Silver Lubba’s Holdings by The Silver Lubba I. Pertaining Acts of Theft 1) Burglary; defined as the stealing of goods from one’s property. a) Minor Burglary (Class D) The theft of 25 minas or less, in equivalent goods or coin. b) Burglary (Class C) The theft of 100 minas or less, in equivalent goods or coin. c) Major Burglary (Class B) The theft of 250 minas of less, in equivalent goods or coin. d) Grand Burglary (Class A) The Theft of greater than or equal to 501 minas, in equivalent goods or coin. 2) Robbery; defined as the stealing of goods from one’s person. a) Minor Robbery (Class C) Brandishing a weapon or threatening violence to achieve the theft of less than 25 minas, in equivalent goods or coin. b) Robbery (Class B) Brandishing a weapon or threatening violence to achieve the theft of less than 100 minas, in equivalent goods or coin. c) Grand Robbery (Class A) Brandishing a weapon or threatening violence to achieve the theft of greater than or equal 500 minas, in equivalent goods or coin. d) Breaking Contracts (Class C) Violating a previously agreed upon contract between two parties, in order to boost profits or deprive the other of their labors. 4) Other; a) Animal Theft (Class B) The theft or slaughter of any domesticated animal(s) belonging to anyone other than yourself. b) Animal Battery (Class C) The attack on any domesticated animal belonging to anyone other than yourself. c) Donation Chests (Class C) The placement of misleading and or unlabeled donation chests within the Lubban Territories in order to gain goods. d) House Squatting (Class C) The moving into of any open or used house without the permission of a steward or owner of the house. (Violation will also blacklist one in the housing registry, making one unable to own property within the holdings of The Silver Lubba.) II. Pertaining Acts of Violence b) Stalking (Class C) The act of following one’s way through the city or home without legal backing or consent for a prolonged time throughout Lubban Territories. 1) Assault; defined as a credible threat or attempt to cause battery. a) General Assault (Class C) Making an immediate, credible threat or attempting to cause battery through one’s actions. b) Aggravated Assault (Class B) Making an immediate, credible threat or attempting to cause battery while casting vile magic or wielding of a weapon. c) Verbal harassment of a higher official (Class C) Making a direct attempt at making a Lubban higher official feel unsafe through words without a credible threat for a prolonged time. 2) Battery, defined as any form of unwanted physical contact (either with one’s person, an object, or through magical means) to cause harm a) General Battery (Class C) The unwanted, purposeful, and unlawful physical contact of any individual with the intent to offend, or any actions which would lead to the offending physical contact. b) Battery Occasioning Bodily Harm (Class B) The unwanted, purposeful, and unlawful physical contact which leads to bodily harm in the form of bruising, bleeding, or other minor injuries, or the excessive injuring of another in self-defense. c) Battery of a Lower Official (Class B) The unwanted, purposeful, and unlawful physical contact with intent to offend, or any action which would lead to the offending physical contact against a member of The Silver Lubba Band. d) Grievous Battery (Class A) The unwanted, purposeful, and unlawful physical contact which leads to lasting, permanent, life-threatening, inhabilitating, or otherwise grievous injury, or the excessive injuring of another in self-defense. e) Battery of a Higher Official (Class A) The unwanted, purposeful, and unlawful physical contact with intent to offend, or any action which would lead to the offending physical contact against a Lubba Knight, Lubba Council Member, High Ranking Official or The Silver Lubba themselves. 3) Murder; defined as the unlawful killing of one. a) Attempted Murder (Class B) The attempt of taking another’s life and failing in doing so. b) Manslaughter (Class B) The unintentional taking of anyone’s life. c) Murder (Class A) The taking of anyone’s life with malice. d) Animal Murder (Class A) The taking of a domesticated animal’s life. 4) Other; a) Affray (Class C) The partaking in a public fight between two individuals to the potential terror of citizens. b) Riot (Class B) The partaking in an assemblage of three or more individuals who threaten to use violence against individuals or provide a danger to property for a collective goal. The individuals do not need to threaten violence simultaneously. c) Raid (Class A) The partaking in an assemblage of three or more individuals who use violence against individuals or provide a danger to property for a collective goal. The individuals do not need to commit violent acts simultaneously. d) Stalking (Class C) The act of following one’s way through the city or home without legal backing or consent for a prolonged time throughout Lubban Territories. III. Pertaining Acts of Malicious Intent 1) Fraud; defined as deception for unlawful gain. a) Impersonation (Class C) Impersonating another, guard, noble, or otherwise. b) General Fraud (Class C) Purposely deceiving another for unlawful gain. (Does not include signed contracts) c) Civic Fraud (Class B) Purposefully deceiving a member of the Lubban Council for unlawful gain. 2) Espionage; defined as the unwarranted spying upon another citizen a) Minor Espionage (Class C) Spying upon a citizen to achieve unlawful gain or knowledge. b) Grand Espionage (Class A) Spying upon an appointed official or location to achieve unlawful gain or knowledge. 3) Vandalism; the unlawful destruction of property a) Window Vandalism (Class D) Unwarranted Destruction of windows within the Lubban Region. b) Minor Vandalism (Class C) Graffiti, Etching, or other unpermitted markings on property or the damage or destruction of property which is valued at less than 10 minas c) Major Vandalism (Class B) Destruction of larger property such as stalls, shrines, or other small structures or damage or destruction of property valued at less than 25 minas. d) Grand Vandalism (Class A) Devastating destruction of whole houses and major structures or the damage or destruction of any property valued at greater than or equal to 50 minas. 4) Kidnapping; the unlawful seizure or holding of another in one’s custody. a) Kidnapping (Class B) Capturing/ holding of one against their will unlawfully. b) Grand Napping (Class A) Capturing/ Holding of any member of the Lubba Council against their will. c) Slavery (Class A) The keeping, buying, or selling of slaves within The holdings of The Silver Lubba. (Indentured servants are exempt from this law.) 5) Aiding an Outlaw; defined as granting aid or shelter to a fugitive of The Silver Lubba’s holdings. a) Petty Aid (Class C) Providing a fugitive sustenance or any means to escape capture. b) Aiding (Class A) Providing a fugitive shelter or knowingly aiding them in escaping capture. c) Accomplice (Class A) Knowingly helping a fugitive further commit crimes within Lubban Territories before their escape. 6) Undermining Authority & Defenses; defined as knowingly acting against the Lubban interest a) Circumventing defenses (Class B) Digging tunnels or otherwise circumventing defenses to provide unlawful entry to the holdings of The Silver Lubba b) Undermining Authority (Class B) Undermining the authority of any member of the Lubban council or high ranking officials through malicious acts or words in the aim of harming citizens. c) Treason (Class A) The plotting of conspiracy against the Lubban Territories and The Silver Lubba. d) Obstruction of Justice (Class C) Prevention of the pursuit of justice through resisting arrest or through physical and or magical violence or threats to circumvent the legal process. 7) Trespassing; defined as the unwanted entrance of an individual into a private area a) Trespassing (Class D) The unwanted entrance into a private area. b) Breaking (Class C) The use of words or actions to gain entrance into an area which is prohibited to general entrance. c) Invasion (Class B) The entrance into an area prohibited for entry with malicious intent. IV. Poaching and Hunting 1) Poaching; defined as the hunting of animals in the Lubban Territories without permission granted by The Silver Lubba a) Petty Poaching(Class C) Unlawfully hunting & slaughtering any animal in amounts no more than 50 minas. b) Grand Poaching (Class B) Unlawfully hunting & slaughtering of any animal totaling more than 50 minas. c) Slave Hunting/Capturing (Class A) The hunting or capturing of members of sentient races for the purpose of slave trading. V. Dark Acts 1) Iblees Worship; defined as the unlawful worship of Iblees, Daemons or dark magic creatures a) Worship (Class A) Worshiping Iblees, any evil-natured Daemon or inferi, including providing aid to any worshiper. b) Assisting/being dark creatures (Class A) The keeping, or assisting of any dark magic creatures by any means. Includes housing, feeding, sympathizing, Dark Creatures being Creatures such as Undead, Shade parasites, vampiric beings and general Abominations of Life which act with Malicious intent. The same applies for being a dark creature. c) Practice (Class A) The practice of any Dark Magic that has been confirmed a Dark Magic by the Lubba Council. VI. Public Order 1) Disorderly Conduct; defined as conduct which creates a public nuisance or disturbs the general public. a) Disturbance of the Peace (Class D) The use of loud, explicative, or speech which riles up or actions which threaten the general public order. b) Unauthorized Sign Placement (Class D) The act of placing a sign within public parameters advertising or providing knowledge without permission or knowledge of a Lubban steward. c) Blockade (Class C) The obstruction or privatizing of Lubban roads through any means. d) Claiming (Class C) The act of seizing a stall or home without permission or knowledge of a Lubba Council Member or appointed steward. e) Modification (Class B) The act of unauthorized modification / expansion of one’s own and surrounding property without explicit permission of The Silver Lubba or their High Lubba Council. f) Public Display of Affection (Class D) The act of overexpressing your love to someone in a public area. While a peck on the cheek will be fine, making out with someone, pressing your body upon someone else for a prolonged amount of time or other acts of affection deemed to stretch regular affection in a populated public area is disallowed. g) Unlawful Preaching (Class D) The act of preaching your religion or cult without approval of The Silver Lubba or Lubba Council in a public area outside of their religious buildings. Local preaching in vassal locations needs approval of the local leaders. It should be noted that informing is different from preaching and that informing without forcing this upon them is no breach of this law, the difference being that one has to ask to be informed. h) Unlawful Recruitment (Class B) The act of recruiting individuals for foreign groups outside of The Silver Lubba’s Holdings without specified and documented approval of the current Silver Lubba or in the vassal locations if approved by their leaders. Approval of Vassal leaders is allowed to be declared null if The Silver Lubba disapproves of such. VII. General Safety 1) Littering; defined as making any public place untidy with rubbish or a large number of objects left lying about. a) General Littering (class D) The throwing of any non hazardous goods on the ground or into the waters around Lubban Territories. b) Hazardous Littering (class B) The throwing of any hazardous goods that can affect the lives of citizens on to the ground or into the waters around Lubban Territories. 2) Negligence; defined as the inability to take proper care which leads to direct offense a) General Negligence (Class C) The causing of offense or harm to an individual or their property because of an inability to take proper care in a situation and the risks of said action were unknown. b) Property Negligence (Class B) Allowing another individual’s self or property come to harm due to a lack of proper care of one’s property. c) Recklessness (Class B) Causing harm to another individual or their property due to a lack of proper care in which the risks of said action were known. 3) other; a) Unlawful Duel (Class C) The act of Dueling within The Silver Lubba’s Holdings without taking the safety of citizens into consideration or the lack of rules during such Duel making it dishonorable. b) Duel interference (Class B) The act of disturbing or stopping a previously agreed upon Duel as a third party with the Duelers taking offense to such. c) Nature Poisoning (Class B) The act of intentionally Destroying, Killing off, poisoning or withering away Nature from the parks or nature reserves of The Silver Lubba’s Holdings c) Mask Donning (Class D) The act of wearing hoods, masks or any non-approved face covering wear. A first offense will result in a warning instead of being arrested for such if the person complied to remove the mask. III. Punishments I. Use of Punishments -Punishments shall be handed out according to the class of crime which is being charged with multiple offenses stacking. - Jail Time consists of imprisonment within a small cell with little to no outside interactions. - Duels are exempt from crime if both parties consent and the rule set is clear. - Jail Time may also consist of interrogations by the guard force. Advanced interrogation techniques may only be used when a higher ranking official is present and gives verbal permission for advanced interrogation methods to be used. - Those who use advanced interrogation methods without approval or abuse the power will find themselves being stripped of their rank and have to answer to The Silver Lubba for abuse of power. - Any member in service of The Silver Lubba is counted as a Lower Ranking Official. Administrative functions count as Higher Ranking Officials. - Any amount of jail time can be exchanged for a Duel upon discretion of the highest ranking guard present. If won, jail time will be removed from the punishment they face. If lost, jail time will continue as per normal. - A name may be removed from the offenders list at the discretion of an Auditor, or The Silver Lubba -Banishment may be used as an alternative punishment for execution, in which all ranks of residency shall be revoked, all titles and claims stripped, and the individual shall be barred from entry permanently barring a pardon from The Silver Lubba, and any entry into the holding shall lead to the punishment of execution immediately. -Blood Payment should only be used as an alternative for paying debts, except in the case of a Class A crime, if the criminal refuses to pay their fine and shall serve as an alternative to the normal fine. -Execution may be used if in a single instance a total fine would be over 1000 minas in total, or on the third repeated instance of a Class B crime. -One may clear all their crimes in a duel with an available construct. Both parties will have no weaponry or other items of their own, it will be provided on the site of dueling. II. Crime Punishment 1. Class D Crimes Class D (Petty Crime): 50 minas fine or a non-lethal cut upon their arm as Blood Payment and Community service or labour up to the estimated sum of 100 mina’s work. The particular service or labour is up to the discretion of those overseeing the crime and its punishment. 2. Class C Crimes Class C (Minor Crime): 100 minas fine or a finger, toe, ear or all hair on one’s head as blood payment and jail time of no longer than an hour, Jail time can be commuted in turn for community service/labour to the estimated sum of 200 mina’s worth of work. 3. Class B Crimes Class B (General Crime): 500 minas fine or a limb, eye, tongue as blood payment and jail time of no longer than two hours. The Jail time can be commuted in exchange for community service/labour to the sum of 500 mina’s worth of work. 4. Class A Crimes Class A (Major Crime): Execution, Bannishement, or a Fine of 1000 minas. Those found guilty of a class A crime will find themselves imprisoned for no less than two hours in jail followed by forced labour to the sum of 1000 mina.
  2. The Order of The Lubba Founded Year 77 of the second age Through many wars we have fought and seen many men and women fight for what they believe in, though mostly as a settlement consisting of mercenaries it is seen that there is a yearning for stability. A stability in forces at the Keep and other holdings under The Silver Lubba where coin will no longer dictate our capability to fight and have blades pledged to fight for our allies. CODE OF THE LUBBA KNIGHTS Seek honor among Lubba Knights and members of The Order of The Lubba at all times, for our honor is what we have. To uphold this honor a chivalric code has been established: I SERVE THE SILVER LUBBA IN VALOR II PROTECT THE WEAK AND DEFENSELESS III GUARD YOUR COMPATRIOT THEIR HONOR IV NEVER REFUSE A HONOR DUEL V GRANT RESPECT IN HUMILITY VI NEVER TURN YOUR BACK TO OPPONENTS VII FEAR NO MAN, CREATURE OR CONSTRUCT VII SEEK NO REWARD BEYOND DUTY IX SEEK TO DESTROY ALL THAT IS DARK AND EVIL X RIGHTEOUS YOU WILL STAND A Lubba Knight commanding a small battalion of Man-At-Arms STRUCTURE OF THE ORDER THE SILVER LUBBA The Silver Lubba is the leader of this order on a personal level, ensuring everyone is treated right and sometimes even personally sparring with these knights to keep his combative prowess in check. The Silver Lubba is the only one who can grant one to progress through the chain of command of The Lubba Knights and is seen wandering with at least one Lubba Knight at his side when leaving his holdings. SILVER LUBBA KNIGHT Silver Lubba Knights are The Silver Lubba’s closest line of protection, the final line between those who wish harm upon the wellbeing of the band and The Silver Lubba themself. These members are devoted to their cause to be the greatest warriors the realm has seen and will go through great lengths to prove such. These individuals are often granted titles beyond their occupation and are given a chance to rule a charter of land or outpost within The Silver Lubba’s territory with the blessing of virtuous work to get to that point. These members of The Order Of The Lubba are the voice and acting body of The Silver Lubba. LUBBA KNIGHT The Lubba Knights have gone through vigorous training and have proven themselves to be knighted by The Silver Lubba themself from their Man-At-Arms stage where they had proven themselves to be most capable of combat, teamwork and upholding honor. Lubba Knights are granted the same level of authority as an eternal and captain in their respective divisions of The Silver Lubba Band during times of conflict. Granted upon reaching knighthood is the choice of wishing to continue further to a Silver Lubba Knight or to stay as Lubba Knight and claiming your title as Eternal Defender of the band with a chance at being granted a small plot of land for them and their family to thrive. MAN-AT-ARMS Men-At-Arms are those who have exceeded their Squire stage and with The Silver Lubba’s Blessing made it as a renowned warrior in the chivalric endeavor to climb the chains of command to become a Lubba Knight. Not many pass the trials that are posed as a Man-At-Arms, acting as both Warrior and guard for The Silver Lubba with quests and trials handed out by the upper chains which ultimately need to be completed by these members to prove their worth and devotion to the cause. At this stage, the Men-At-Arms no longer are up for hire as mercenaries and are only sent out to allies of the band to solve dire situations. SQUIRE Freshly picked out of the other divisions of The Silver Lubba Band, these individuals have been granted a chance to join The Order Of The Lubba and take their opportunity as Squire after being sworn to the Silver Lubba. Squires within The Order Of The Lubba are often seen a bit differently as they have already had experience in the other divisions of The Silver Lubba Band beforehand, they aid a chosen Man-At-Arms or Lubba Knight who will teach them the ways of upholding honor and chivalry among descendants. Squires will be sufficiently equipped with excellent armor from the workforce and their prefered weapon and supplied to aid their superior as well as they can. These Squires are trained endlessly and taught all the necessary knowledge to prove useful in any situation. Once their superior has established the Squire sufficient for promotion after years of tirelessly working, The Silver Lubba will personally evaluate the Squire to give judgment. A Lubba Knight standing firm before a holding of The Silver Lubba TRIALS OF THE LUBBA To progress through the ranks of The Order of The Lubba one must complete these trials and gain the favor of The Silver Lubba. To prove their worth to the order, they will be tested through the trials at hand as notable figures or previous Lubba Knights have done. For a Squire to progress to a Man-At-Arms, they must complete five of these trials in addition to gaining The Silver Lubba’s Favor. For a Man-At-Arms to progress to a Lubba Knight they must complete ten of these trials in addition to gaining The Silver Lubba’s Favor. For a Lubba Knight to progress to a Silver Lubba Knight then all trials must be completed with the blessing of The Silver Lubba. THE TRIAL OF JON THE ETERNAL | TRIAL OF ENDURANCE Jon the Eternal simply is, always present and exploring the realms to seek for new possibilities to solve issues. To complete this trial one must make the laborious trek across the realm as they are set out to complete a challenging and lengthy task presented by The Silver Lubba to aid within their holdings. THE TRIAL OF JAMES THE LOYAL | TRIAL OF LOYALTY James the Loyal stood firm alongside every Sutican monarch and leader in the past and earned their knighthood through endless service to Sutica regardless of who he served. For this trial one will be sent out to serve another leader in a temporary fashion for four years without faltering in loyalty to The Silver Lubba. THE TRIAL OF DOMONIC THE SHIELD | TRIAL OF COURAGE Domonic the Shield always stood firm in defense of the city and nation of Sutica, never giving up on a fight and always seeing it through regardless if such was the right thing to do or not. For the trial at hand one must protect a citizen of any nation or settlement from harm. THE TRIAL OF SARRION THE STARCALLER | TRIAL OF POWER Sarrion the Starcaller, as one of the later additions to the Lubba Knights during the Sutican era had shown immense power to the rest of the realm, efficiently and effectively they took care of many situations within the realm. Completion of the trial requires one to head out to seek an opponent magnitudes stronger than oneself and defeat them. THE TRIAL OF AMELIA THE BRAVE | TRIAL OF WILL Amelia The Brave was armless and one of the few warriors sent out to fight a war that was not ours and came out victorious with plenty of spoils and inflicted casualties under their belt for our allies. To complete this trial one must participate in a war for The Silver Lubba’s allies and come out victorious regardless of the circumstances surrounding said conflict. THE TRIAL OF MIKA THE RESOURCEFUL | TRIAL OF WIT Mika the Resourceful was bestowed his moniker through intense labor and mercantile endeavors. Healways seemed to have a better deal than somebody else and fueled the treasury through these practices, though that ended up not being the only part as in battle they commanded as effectively with what they had as possible. This is the only trial split in two parts, the first part of such being to acquire a set out sum of mina through whatever means as long approved by The Silver Lubba. The second part being to defeat a Lubba Knight in combat. THE TRIAL OF LILY OF THE WHISPERING ISLES | TRIAL OF LEADERSHIP Lily of The Whispering Isles was one of the longest ruling monarchs and found many new systems, groups and ways for the Old-Suticans to thrive in their realm. The Trial of Leadership is created in their honor to lessen the burden of all leaders and prepare one for ascending to Lubba Knight. The Trial of Leadership is completed upon successfully leading, this may be done with permission of The Silver Lubba to aid in leading a group of men and women either into battle or to complete a mission. THE TRIAL OF UTARIA THE SCHOLAR | TRIAL OF KNOWLEDGE Utaria the Scholar maintained and gathered knowledge for the Sutican Library during its existence, ensuring knowledge was available to everyone in the realm and collected to add to the library. This trial requires one to collect knowledge that is deemed rare among the holdings of The Silver Lubba and approved by The Silver Lubba for completion. THE TRIAL OF CORWIN THE RIGHTEOUS | TRIAL OF JUDGMENT Corwin the Righteous led a lengthy life, a large part of it he served as knight under another kingdom and eventually became King of Sutica, firm in their beliefs they were challenged by an unwilling council. To complete this trial one must seek one that impairs to berate, insult and threaten the trialed while the trialed will stand righteous and tall among this period of time. THE TRIAL OF TERR’HI THE CROOKED | TRIAL OF BALANCE Terr’hi the Crooked once stood as patriarch of Uialbens within the realm, chaotic in nature they went through life as murderer, trickster, though also as defender of the realm when nobody else could bring thesmelves to do so. Seek the bit of chaos within yourself and start the journey of making such considerably less than it was before THE TRIAL OF THE SILVER LUBBA | TRIAL OF PERSISTENCE The Silver Lubba has gone through great lengths to keep their band afloat and to innovate new ways to maintain and grow throughout their life. Either through battle or actions they prove that persisting through anything is possible. Completion of this trial will be determined through a personal challenge posed by The Silver Lubba where one will not give up or otherwise fail. THE TRIAL OF THE CATACOMBS KNIGHTS | TRIAL OF SURVIVAL With limited resources The Order of The Catacombs was founded under Sutica’s Banner by Mika Uialben, starting out underground with little food and no formal backing at the start. Survive within the wilds of the realm for a year's time without aid from the civilized world. THE TRIAL OF THE BLUE LADYBUG | TRIAL OF THE HUNT The blue ladybug stands firm among Old-Sutican settlements although they were always hard to find elsewhere. Seek out a blue ladybug outside of Old-Sutican Realms and holdings then capture them alive. THE TRIAL OF THE DRAKE ISLES | TRIAL OF THE WARRIOR Sutica once stood firm on the Drake Isles, though certainly not without a challenge; fights and skirmishes were a common occurrence in the city and between groups and citizens of the state. Thus this trial is to prove your worth in combat by challenging three warriors, guards or knights of each independent realm to a honor duel and coming out victorious. THE TRIAL OF THE CREATOR | TRIAL OF INSPIRATION The Creator created all that is and was, though descendants have used such creations to make their own throughout their lives. Prove yourself worthy of the realm by creating a personal artifact for yourself, your family or your dynasty. A squire on their trials trekking through the mountains DUBBING The progress of being elevated from a Man-At-Arms to a full Lubba Knight within The Order of The Lubba is a ceremonious occasion for everyone involved. The fresh Lubba Knight will have gained their moniker through this ceremony, with all the members of The Silver Lubba Band gathered around. ACQUIRING A MONIKER A moniker is gained through the actions one has made through their ascension to Lubba Knight. Monikers stick around through the entirety of knighthood and sometimes beyond if they deem such is wanted. A moniker can be changed through service and notable actions that would instigate such change. ELEVATION TO LUBBA KNIGHT Once a Man-At-Arms finds themselves in the position of having completed all the trials necessary for their elevation to Lubba Knight, they need to await The Silver Lubba’s blessing. Once this blessing is acquired a ceremony will be held to elevate and celebrate one to become a Lubba Knight. Upon achieving knighthood within The Order of The Lubba one is granted plenty privileges such as: The ability to petition for a plot of land from The Silver Lubba The ability to command The Silver Lubba’s divisions with permission of The Silver Lubba Preferential treatment for acquiring a home if none is owned at that time Access to restricted section of The Silver Lubba’s holdings Access to before restricted resources of The Silver Lubba If a Lubba Knight retires, only a few of these privileges remain regarding housing and petitioning for a plot of land to accommodate them for their services. OATH OF THE LUBBA KNIGHT To further oneself to a Lubba Knight, they need to cite the oath stated here before their dubbing ceremony completes I [Name] do solemnly swear without any mental reservation or purpose of evasion, To pledge my undying loyalty to the Service of The Silver Lubba for which guides these holdings, And to the citizens and subjects under the gaze of The Silver Lubba I pledge my efforts to the defense of the institutions of the Holdings I pledge my body and life for the The Silver Lubba to use, a shield to the innocent, and a sword to the unjust, dark and evil I shall uphold to the principles of the code at all costs, and maintain the dignity of The Order I shall obey the orders of The Silver Lubba, and I shall never falter from this oath On my soul, body, mind, honor [and on deity applicable] this I swear. STAND ETERNAL WITH HONOR AND GLORY! CEREMONY OF DUBBING The realms will be gathered and missives sent out to our allies for this momentous ceremony to elevate a Man-At-Arms to become a Lubba Knight of the realm. Once everyone is gathered that day, the one elevated and granted their moniker shall be celebrated the entire day by the Silver Lubba’s Holdings and the allies invited. The Ceremony goes as follows: The Silver Lubba stands upon a plateau with a ceremonial blade gripped by both hands facing downwards, calling forth the one in question. The Man-At-Arms will come forth from the crowd, setting one knee on the ground with their prefered weapon placed in front of them. The Silver Lubba will express approval and ask to cite the oath. The Man-At-Arms shall cite this oath Upon completion The Silver Lubba will raise his blade and tap the Man-At-Arm’s dominant shoulder with the flat side of the blade and offer a hand to the one being Elevated The Man-At-Arms accepts the hand and is aided to rise from the ground and turns around to the crowd to accept the title of Lubba Knight and Sir/Dame of the realm A ceremonious applause will be held for the new Lubba Knight Often after such drinks will be held at a local tavern as celebrations will not stop till the sun rises once again for that day. A Man-At-Arms being dubbed a Lubba Knight in a field HONORS AND MEDALS Recognition of the actions of our members within The Order of The Lubba is a high priority. Thus granting them medals or ribbons for outstanding actions, or having them remembered in ceremonies to remind them of their actions or the actions of their predecessors to further decorate them accordingly is of utmost importance Listed in order of precedence -- Additional Medals may be listed elsewhere ANCHOR OF VALOR The Anchor of Valor is the keep's highest honor, awarded by the ruling Silver Lubba themselves. The Anchor of Valor is given to those that demonstrate acts of valor far beyond the call of duty. To receive the award is quite difficult and requires having your efforts recognized by the Silver Lubba themselves. ARCHRIMS LEGACY - A ROYAL ETERNAL Named after Captain Archrim Elmoran of Sutica before it had fallen, this medal is a level above the medal of sacrifice in that it is only ever bestowed upon those that have given their all and placed everything on the line in the defense of The Silver Lubba. By risking it all, they have demonstrated their dedication to the Oath and will be forever remembered for their contributions to the Nation. Every member which has been bestowed this medal shall also be granted the rank of Royal Eternal as a lasting mark of their dedication. MEDAL OF SACRIFICE This medal is given to those who have sacrificed permanent loss of ability in protecting and serving The Silver Lubba. It is given with the blessing of The Silver Lubba to show their unending support of those who have sacrificed to see the holdings of The Silver Lubba continue to grow and prosper. This is given to those that were willing to sacrifice something, for The Silver Lubba to gain something else. MEDAL OF CIVIC HONOR This medal is granted to citizens of The Silver Lubba’s holdings who have shown tremendous effort towards the security of the Lubban way of life. It is the highest Non-Army medal, being granted directly by The Silver Lubba themself. It is to serve as a reminder of the binding nature of Lubban citizenship and those who have risked it all for the greater good of the community as a whole. RIBBON OF HEROISM Given to an individual who has against all odds demonstrated boundless courage and has performed above and beyond in service to his fellow order members and in doing so saved the life or lives of his compatriots. As well as those that achieve results far beyond typical expectations in the service of The Silver Lubba. RIBBON OF LOYALTY This military honor is given to those individuals that stood and continue to stand firm in their duty to The Silver Lubba. This is usually awarded by a Silver Lubba Knight or personally by The Silver Lubba themself. It is awarded to those that have devoted their lives to the order and to the sacred duties of The Silver Lubba. CAMPAIGN MEDALS Campaign Medals are granted to members of The Order of The Lubba who endured during major conflicts or during expeditions. These medals are to serve as a reminder of the actions they took part in and as an outward display to remember those who may not have returned. To receive this class of medal it is only necessary for the member to have taken part in a campaign deemed fit by a Silver Lubba Knight with permission of The Silver Lubba or granted by The Silver Lubba themself. MEDAL OF ETERNAL MEMORY This Medal is given to the families of those that lost their loved ones in their duty to The Silver Lubba and their holdings. At the end of every fifth year, a remembrance ceremony is held to commemorate the ones who lost their lives during the years and to remember the ones that gave the ultimate sacrifice in the years-long gone, the medal given to the families of the fallen at this time. A Lubba Knight aiding Urguan in battle INITIATION Every member of The Order of The Lubba Starts out as a squire, to become such a squire you’d often have to be picked by The Silver Lubba from other divisions or personally invited from outside The Silver Lubba Band. HUMBLING CEREMONY To become a squire, one must be stripped from items made from precious metals or the finer cloths they do or do not adorn unless classified as an heirloom. Such is done to start the Humbling ceremony for a squire, regaining these assets upon reaching Man-At-Arms. After this they are granted their first look at their uniform and asked for their weapon of preference in combat. After this first process is completed, they will be asked to put a knee to the ground in front of The Silver Lubba to start their next part of the initiation. OATH OF THE SQUIRE To join the squires of The Order of The Lubba, one must cite the oath I [Name] do solemnly swear without any mental reservation or purpose of evasion, To pledge my undying loyalty to the Service of The Silver Lubba Band, to the Silver Lubba for which guides these holdings, And to the citizens and subjects under the Silver Lubba I pledge my efforts to the defense of the institutions of the Holdings I pledge my body as a tool for the The Silver Lubba, a shield to the innocent, and a sword to the unjust and dark I shall uphold to the principles of the code, and maintain the dignity of The Order I shall obey the orders of those placed above me, and I shall never falter from this oath On my soul, honor [and on deity applicable] this I swear. STAND ETERNAL WITH HONOR AND GLORY! TRIAL GRANTING Once the oath is completed, they are eligible to start right away and pick their first trial without any need for training or studying as their trials will pose enough of a challenge. A list will be presented to the new squire where they can pick their first trial or choose to garrison themselves at the holdings, training further and making themselves acquainted with their fellow order members and Lubba Knights. Their path to knighthood starts here. signed, The Silver Lubba
  3. Sanity is a Construct 5th of the Snow's Maiden, Year 73 of the Second Age (The valleys of Urguan affected by the unending blood rain) An age of comparative sanity is upon us, our supposed overlords go mad in this crimson liquid falling from the skies yet we remain as we were, sane. The descendants of this realm have proven to lose all form of sanity upon contact with the blood that rains from the clouds above through thorough testing and anecdotal evidence. The affected individuals were swiftly removed from the location for further storage of these descendants and further knowledge gathering for the collective. Our brothers and sisters remain mostly unaffected by the current events and wish to aid in the removal of these afflicted individuals through various means. May you stay safe from the crimson rain. signed, 03, Pleiades, Iron Lubba of The Sutican Guard Kiraso Osser, The Word Bearer Beachball, The Shiny Viridis, Protector of Rattunelia Dave, Shaker of Hands, Executive of The Hustlers Viapatrino, Wrestler of Drunks Pharos, The Towering Flame
  4. THE WAR OF THE BEYOND The void has plagued us all throughout existence, offering corrupted power in exchange for altering your very soul and physical prowess. No more will the members of Lubba’s Keep and their allies stand and watch our realm corrupt any further for we declare war upon the void. Lubba’s Keep will truly remain as a bastion without any trace of magic and hopes to spread this sentiment throughout all of Almaris with little resistance as our capable scientists have made a device capable of pushing the veil further back into the void and sending in forces to the realm to conquer it. Other realms of deities, spirits and afterlives might be hit on the way for our thorough cleansing, though that is a sacrifice the elves are willing to make to remove the night sky from existence. (Depiction of Scientist’s Device to the void) All Aenguls and Daemons will be within our realm by force, no longer hiding behind the cosmos of the void within the prisons they themselves have created. Free from the tyranny of the void and realms who hold power over our very lives we will build a new realm with the spark of divinity the deities will offer so they may not be consumed by the void and the many creatures within. All descendants will feel this war to their very soul as we fight for a better future without the void where all realms can be reached through science within this age of exploration. It is time we shift the balance once more where we, the descendants of our respective races, claim the realms to our own so the endless meddling of the divine will cease and we have control over our own futures and lives. Join us in this conflict so we may band together on this eternal quest to claim our realms. Let the Third Age begin. Eshtael Keeps Balance, Eternal We Stand. signed, The Silver Lubba The Lubba Keep Council Mika Anarion, Lawyer of Lubba Keep Lawyers Jon Snowell, Lawyer of Lubba Keep Lawyers Hogo Bojo, Lawyer of Lubba Keep Lawyers Pringle, Lawyer of Lubba Keep Lawyers Dremnud Oakforge, Lawyer of Lubba Keep Lawyers Durin Hammerforge, Lawyer of Lubba Keep Lawyers Dave, Lawyer of Lubba Keep Lawyers Scrisa, Lawyer of Lubba Keep Lawyers Elyse, Lawyer of Lubba Keep Lawyers The Embodiment of the Concept of Sutican Nationalism Giovachina, Paralegal of Lubba Keep Lawyers WARCLAIM Wargoal: Conquest of the void Attackers: Lubba’s Keep The Independent Tower Kingdom of Actrus The Lordship of Bojo Dunborough (Forced Vassal) Barony of Trabezon (Forced Vassal) Vaokses Village (Forced Vassal) The de Castro Family (Forced Vassal) The Under-State of Rattunnelia (Forced Vassal) Undisclosed Druid Mercenaries Defenders: The Legions of the void Every single deity Deranged Mages Warclaim date: Today. War Path: in case of image break:
  5. The Blades of Lubba Keep Return 11th of the Sun’s Smile, Year 69 of the Second Age While our men and women of The Silver Lubba Band are out completing their contract to defend Haelun’or against the republicans, it should be noted that we are still prepared to defend our homes within this war. We will greet anyone with kindness unless they are the first to show aggression and will swiftly be dealt with. The Keep Grounds of Lubba’s Keep will remain a neutral zone until violated, offering a drink for either side. However, outside of these grounds, our members will not remain neutral. We will fight for our homes to stay unharmed and for the Ireheart king to be successful in their defense of the kingdom. Eshtael Keeps Balance, Eternal We Stand. signed,
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