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Found 173 results

  1. [Arcane] [MA] SoundlessSleep Arcanism

    MC Name: SoundlessSleep Character's Name: Lily Anarion Character's Age: 28 Character's Race: High Elf What magic(s) will you be learning?: Arcanism Teacher's MC Name: FlamboyantRage Teacher's RP Name: Traveler Do you have a magic(s) you are dropping due to this app? If so, link it: Nope! Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?: Yes! Are you aware that if this magic is undergoing an activity trial and fails said trial, that you will lose the magic?: Yes! Have you applied for this magic on this character before, and had it denied? If so, link the app: Nope!
  2. [Arcane] [MA] SoundlessSleep Shifting

    MC Name: SoundlessSleep Character's Name: Lily Anarion Character's Age: 28 Character's Race: High Elf What magic(s) will you be learning?: VOIDAL SHIFTING (HOW DID I MISS ADDING THIS) Teacher's MC Name: Fury_Snake Teacher's RP Name: Lefkos Do you have a magic(s) you are dropping due to this app? If so, link it: Nope! Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?: Yes! Are you aware that if this magic is undergoing an activity trial and fails said trial, that you will lose the magic?: Yes! Have you applied for this magic on this character before, and had it denied? If so, link the app: Nope!
  3. Searching for Arcane Teachers!

    [A small, rather clean and fresh piece of paper is attached to the Cloud Temple message board. It appears as it if it was ripped out of an empty book and then ripped in half.] "To anyone who reads this, I am searching for a teacher to teach me the ways of the Arcane. I've read books in the Dragur library, and particularly seek interest in 'Telekinesis' and 'Arcanism.' My reasons for wishing to learn magic is to help those who cannot fight in the mists of battle. I plead to those who read this note not as a curious individual, but as a man who wishes solely to do good to those around him with his newfound teachings. For those who seek interest in teaching me, or for those who know a teacher in these arts who's willing, look for a man in a white cloak with a sheath on his back, black eyes, and one who covers his mouth. He commonly resides in the Grand Library of Dragur. Refer this note to me, and I will be happy to answer any question to the best of my abilities." [If sending a letter outside of the server, please message me directly through the forums in a PM!]
  4. The Pilgrimage of the Strong

    [!] Posters are pinned to several boards near the lands of Krugmar and Cloud Temple "Those of a true nature of Spiritual upbringing or those of which are beckoned by the knowledge of the Spirits are urged to commune in the sands of the Desert. Many of those who journeyed into the sands and found the corpse of the Old Shaman are eager to search for the landmarks of which the Ancestor named. We are no fools to enter the barren lands and get lost among the whipping sandstorms and so together we must continue upon our Spiritual labor of sacrifice and tribute in order to reach out to: Ramakhet the Spirit of the Desert and Barren Lands. Only by helping the Spirit will we gain favor with his dominion and guidance through the hot sands that have deserted so many before us. It is even said in legends of Krug's mate Grahla collapsing due to the intense heating of the Desert. Through our trials of sacrifice and labor in devotion to the Spirits will only then bring us the recognition that we truly deserve. " EVENT SITE: EVENT TYPE: Expanding Ramakhet's influence TIME: SATURDAY 3 PM EST EVENT LOCATION: The North Gate of Krugmar
  5. MC Name: z3m0s Character's Name: Kalviin ‘Arakh Drakmar’ Ireheart Character's Age: Four-Hundred and Twenty-Two Character's Race: Ascended Mountain Dwarf Sky God What magic(s) will you be learning?: Cognatism Teacher's MC Name: Irongroot Teacher's RP Name: Yeulf Irongut Do you have a magic(s) you are dropping due to this app? If so, link it: Nub Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?: Yub Are you aware that if this magic is undergoing an activity trial and fails said trial, that you will lose the magic?: Yub Have you applied for this magic on this character before, and had it denied? If so, link the app: Nub
  6. Mc name: Blundermore Character name: The Wizard Blundermore Character race: Ascended What magics do you wish to teach?: Transfiguration Link your accepted student application: https://www.lordofthecraft.net/forums/topic/131673-ma-arcane-blundermore I believe it was this one though I often get confused now days because of how the magic app system has changed and the multiple different magic apps I have. I just know that when I went through the process of getting all my magic reinstated by the magic team not too long ago that I was given back my transfiguration again along with Air Evocation, Arcanism, Illusion and Ascended magic. And that my name has been readded to the magic list under those items of magic. Really perhaps if I was given the opportunity to write a token app or something that outlined all the magics I knew and have that accepted then it would make filling in this part monumentally easier. Briefly summarize the lore of the magic: Transfiguration is a complex utility magic that helps Mages and practitioners of the arcane to manipulate and change the world around them in a more meaningful and more permanent manner than what you would be able to do with say an evocation or the likes. Transfiguration is split into three main sub-practices: -Enchanting -Transmutation -Wards and Abjurations Enchanting is the art of taking another magic you practice, or a magic practiced by another, that is Arcane in nature and binding it to an object in order to adapt the properties of the magic specifically to the object in question. For example you could take say, fire evocation and bind it to a stave, allowing that stave to shoot fireballs on command. However enchanted items have their own limited supply of mystical energy or “Mana”, that is depleted through use of the enchantment or over a very long period of time without being used similar to how batteries slowly lose their charge in real life even when not being used. This mystical energy is stored within a manacrystal or Gemstone that is attached to the object that has been enchanted and must be refilled every so often to ensure that the magical charge will be sufficient to cast the enchantment. Mana crystals and enchantments can only be refuelled by experienced Alterationists and requires the sacrifice of their own personal mana in order to make sure that the gemstone is filled. Also the size of the mana crystal and the power of the enchantment will determine how many “uses” it may have before needing to be recharged and how much mana will be depleted from a single alterationist trying to refuel the enchantment again. Enchanting also allows you to rely on the knowledge of another Arcanist in order to create a desired enchantment using their knowledge of a magic you do not know instead, working together to create a fully fledged enchantment, this includes making wards against certain magics you would otherwise not know how to create yourself due to lacking the practicing knowledge required. Next we move onto transmutation, which lies the most technical aspect of the magic in question. transmutation is the art of manipulating the base structures of an object in order to change properties of an object or material using complex rules of equivalent exchange. Transmutation is quite a complex magic because it’s limitations are mainly time and the material you are specifically working with. So for example you couldn’t turn a piece of coal into a diamond because as per the laws of equivalent exchange you need to have a material of equal worth in order to create such a thing. Neither can you change the state of a material from a gas to a liquid to a solid unless otherwise per the laws of nature that material would be capable of doing that normally i.e. Ice turning to water which turns into steam. You can use Transmutation to reinforce the durability of certain materials but again this is only to the extent of the fact that the material in question will have a limit of how feasibly durable it could be made, so don’t expect to turn fine silk into platemail armour. It also allows you to partially change the state of certain materials such as making them hotter, or colder. However all of what transmutation does requires that you fulfill these requirements: That you have an absolute understanding of the material you’re working with, you can’t just run up to Iron without knowing what it is and expecting to immediately start manipulating it. That depending on how complex the material is and what you’re trying to do with it that the cost of mana will significantly increase, also depending on how wide of an area you are transmutating, the larger the area the more mana it will also take. Finally time. Time will factor in heavily as transfiguration is not instant nor even can it be done in a few emotes unless you are working with something incredibly small and insignificant like say a glass goblet or something. Time will be a factor in how complex the transfiguration is and how large of an area is being transmutated. The more complex or the larger the area the longer it will take and thus will factor into earlier points about mana depletion. As a final note Transmutation cannot be done over long distances, it is very much an up close and personal ordeal, requiring that you are at least within contact or at most 3 blocks away from whatever you are transmutating and even in my books that would be pushing it quite frankly. Finally we move onto Wards and Abjurations. Wards and Abjurations is the art of Arcane defence against the Arcane arts. There are two versions of defence as mentioned already, one is almost immediate but single use whilst the other permanent but much more powerful. Wards and Abjurations require knowledge of the magic you are trying to ward in order to create a successful defence against it. This requires that you are practicing the magic yourself in order to be able to create a ward against it. So a warder would be able to create a ward against fire evocation if they knew fire evocation themselves but would not be able to create a ward against air evocation if they did not know Air evocation themselves. As an additional note wards cannot be created to ward against non arcane magics, that is beyond its ability to do so even if you have the knowledge required or practice a non arcane magic. Wards are created through the use of binding one or several large arcane mana crystals with the energy required to sustain a ward over a large radius. Wards do not cancel out a magic entirely but instead weaken it as per the tier level of an alterationist and the power of the ward in question. Wards require that they be recharged regularly in order to make sure they are still active and suffer from similar effects to enchanted items when used or left unused for long periods of time. Wards require a lot of time in order to create and cannot be created in a matter of moments, a lot of preparation must be involved in order to make sure that the ward is made correctly and charged accordingly. Abjurations on the other hand is the art of creating a defensive “dispell” against magics you specifically practice, taking the form of a discoloured bolt of mystical energy when thrown at incoming magical projectiles or spells/enchantments that you can affect specifically you can effectively cancel out that spell or enchantment as the energy used to create and anchor that spell to reality is drawn back into the infinitum. However casting is not instantaneous and requires careful planning in order to make sure the dispell is ready before it is needed or else you will end up in a rather awkward situation where that incomming stray fireball has already hit you before you are ready. Abjurations can also be formed into small shields in front of you in order to catch incoming projectiles if required. Abjurations can also be used to deflect incoming spells back upon themselves or at least away from you. All wards and abjurations require that you have knowledge of the magic (i.e. you practice them) in order to make use of the defensive abilities against that magic. For wards you can use the practicing knowledge of another mage in order to create permanent wards against that magic. All wards or abjurations can never be used against non arcane magic as stated before hand. Lesson Plan: I will be linking an example of a sort of show and tell lesson to two of my friends explaining how exactly transfiguration works in the enchanting aspect. I find it a lot easier to write lesson plans when I have someone to actually bounce RP off of because lets face it, I could write you a wonderful story about a lesson plan and how I would do this and that but really in reality most of the time it isn’t going to work that way when we get down to the brass tacts of it, so instead I will give you an example of proper RP instead as my lesson plan to show you how exactly I go about teaching others magic, which is usually a lot of explanation and show and tell, filling in the blanks where the magic lore is somewhat lacking with some thematic text of my own in order to make the magic easier to understand for the uninitiated. https://gyazo.com/2b20bf9f4b9f501380767396cedda2d2 https://gyazo.com/9430b4682650910e1294309b2efe73f9 https://gyazo.com/4b6aa8d5427f46e8f55d7519d1317940 https://gyazo.com/96a8fe48aa6e935ca3fca5ee2bbdc079 https://gyazo.com/af8c4678d4f58f7984f8e6daff3b7b3d https://gyazo.com/0b2744843580bf48d2ebc41b341f2971 https://gyazo.com/cbd862f2db8dd981c34d9de7cc2b723d https://gyazo.com/e69dc08ed763dd78df226fe3dbddad06 https://gyazo.com/d61c21b112720a9a5a799a15ab085008 https://gyazo.com/4db9f1987be52b410c111294946b969f https://gyazo.com/9438b9aa643ab9c9f7faa0a51d759377
  7. MC Name: ThatGuy_777 Character's Name: Guyden Aureon Character's Age: 126 Character's Race: Wood Elf Link to your accepted MA: https://www.lordofthecraft.net/forums/topic/165274-druidism-ma-thatguy_777/?tab=comments#comment-1562395 What magic(s) will you be teaching?: Communion & Control Summarise the Lore of this magic(s): Nature’s Communion The building block through which all feats of Druidism are conceived, Communion is the act of hearing the voices of nature, flora and fauna alike. Through this art, Druids can learn to communicate with them. Coming to understand the voices, be they expressing a certain craving or experiencing some form of plight. One can even become capable of conversing constantly, given they’ve had so much time to grow. However, upon attunement, these voices overwhelm the Druid. Utterly incomprehensible. It’s only through the rigorous training and preparation of the mind that one is able to effectively utilize their gifts. Nature’s Control Much hand-in-hand with Nature’s Communion, Nature’s Control is the practice of beseeching nature to assist the Druid. It might be for the purpose of defending a forest or aiding them personally, but so long as the request does not pervert the flora or fauna (i.e. no killer attack bunnies, hawks purposefully crashing into trees for chuckles, etc.), nearly any request can be fulfilled if the Druid is capable enough. Calling out to overhanging vines to ensnare foes, convincing roots to arise and seal off a passageway, imploring a bear to barrel down on their adversaries. Those are but a few simple examples. It's also through this method that flora can be regrown at an accelerated rate, or gifted a healthier state of being. Of course, total control is impossible, and as such even the eldest of Druids may experience difficulty in some circumstances. Write up a lesson that your character would give to a student: Amidst the tranquil ambiance of the ancient woods, the pair stood. Atop a lone formation of boulders the duo overlooked the canopy. Birds flitting to and fro, marsupials scurrying through the distant underbrush. “...How have the voices been since your attunement, llir?” Inquires Guyden to his fair-skinned colleague. At first, she remains motionless. Absentmindedly staring off towards the horizon. Then, nigh spontaneously, she snaps to attention. “Though they no longer pound incessantly, I’m still not accustomed to it.” “Give it time. You shall learn to be.” Extending his arms towards the openness that surrounded them, he went on. “Now, close your eyes...tell me what you hear?” “I mean, everything just sounds muffled. I’m too far away-” “Close your eyes.” Obliging, the young companion shuts her eyes. Seeing only darkness. “Okay.” “Breath. In through the nose...out through the mouth. Speak not a word and follow my instruction.” Seconds turn to minutes, both bodies standing their in idle silence. Guyden observing his pupil attentively, his orbs refusing to blink. “...” “...Drown out all other sound from thy mind. Concentrate solely on what lies beneath your feet.” Removing his staff, he lets the end fall with a thud against the rock. But Guyden’s words barely reached her as most senses strayed from her mind. Pushed to the background as they blindly studied the ground. “Listen...what do you hear llir?” Further silence...nothing happening. Until their once-blue eyes shoot open, radiating a new mossy green hue. Peering at a small crevice in the rock, she’d recognize a presence. A skittering becoming faintly audible to them both. “There...try to inquire it to surface. Don’t attempt to force anything, rather persuade it that you are of no harm.” “Yes.” Finally replied the pupil, eyes reverting to their previous blue hue as they still stared. Expression growing stern...and concerned? A series of disjointed, ravenous thoughts concerning sustenance invading her mind as she reassured the creature. An uncomfortable feeling creeping over her. But as the eight-legged critter peeks out from the crack, the source of such sentiment would become apparent. The large hairy arachnid curious as to whom loitered just outside its alcove. “Ayla. You handled that elegantly...many would have passed out. All of your practice has certainly paid off.” Breaking the connection immediately, she relinquishes a distressed huff. Panting heavily with a dazed look in her eyes. The spider retreating back inside its lair. “Pace yourself friend.” He plants a firm hand on her shoulder, shaking lightly to get her attention.“Adont’ahern! Rest for now. You’ll need your strength for the morrow.” “Why couldn’t it have been a turtle? Or a rat? Or a worm? Or a…” Muttering to herself for a time, she would inevitably calm down. Appearing just a wee bit aggravated. “Of all things, why did the first creature I have to commune with be a spider?” “...Bad luck I guess? There are plenty of other critters dwelling down there, but that spider is the only one.” He shrugs his shoulders, appearing vaguely guilty. He then gestures towards the cliff-face. “Now then, over here.” Venturing with Guyden groggily, she was led to the edge of the rugged spire. Covered in a blanket of lush vines, mosses, and lichens. “...You better not be implying that I-” “Oh, nonono. Again, you need to rest first. But I just wanted to give you a sneak-peek at the challenge you’ll have to scale in the coming months. If you wish to steel yourself independently, I’d suggest imploring flora from time to time. But we’ll cover that more in-depth tomorrow.” Do you have a magic(s) you are dropping due to this app? If so, link it: None. Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?: Indubitably. Have you applied to teach this magic on this character before, and had it denied? If so, link the app: (I submitted it a month too early previously).
  8. MC Name: MisterBonesWildeRide Character's Name: Cahir aep Ophael Character's Age: Old Character's Race: Lich, White What magic(s) will you be learning?: Necromancy (unclotted) Teacher's MC Name: Abyssus Teacher's RP Name: Yldrathir Do you have a magic(s) you are dropping due to this app? If so, link it: Transfiguration Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?: Yes Are you aware that if this magic is undergoing an activity trial and fails said trial, that you will lose the magic?: Yes Have you applied for this magic on this character before, and had it denied? If so, link the app: No
  9. Concerning the Fel Plague To my fellow men, of all faiths and of all realms. I have found that within the ranks of the mortal living are those strange folk that find themselves laden with the most foul of afflictions. These individuals infected with the Fel find themselves capable of perverting the natural order of the world. Bestowed with such a weighty curse they are constantly tempted to the most grievous of sins. Violating the pristine beauty and grace of creation in pursuit of their own ease and luxury. Repeatedly I have observed those who at face value seem entirely of a pious and pleasant disposition erupt in invocation of foul Fel practices. I do not believe that we can render blame upon those individuals infected with this most heinous disease. They are not at fault for succumbing to this malady. Therefore we must endeavour to cure those individuals that find themselves burdened by this terrible plague. We of the Brotherhood of the Holy Hearth and of the Holy Hearth Council have concluded that we must first gather up the ill and enclose them within a quarantine zone where they can be closely monitored and prevented from succumbing to the temptations of their illness. We hope that with sufficient time and research we will be able to cure this illness and nullify the foul effects of the Fel. Should quarantined individuals find themselves unable to resist the temptations of their illness then we will be compelled to grant them The All Father’s peace that they may be spared from further sin in their torturous existence. We of the Holy Hearth Council do request that all knowledgeable in the arts of alchemy and nullification of Fel effects make themselves known to the Hearthton Monastery. We will be glad to discuss reimbursement for your services, although charitable work is greatly appreciated. With this in mind the Hearthton Monastery will be dispatching its Holy Purifiers to secure the afflicted in order to deliver them to the quarantine zone. Due to the strenuous workload being laid upon the ranks of the Purifiers we ask that idle men of the Faith make themselves available to the Monastery or consider enlisting in the Purifiers. We will require significant manpower to secure and police the quarantine zone while we search for a permanent cure. WARNING We find ourselves unsure if the Fel Plague is of a contagious nature. However we have observed repeated contact with the infected can occasionally result in the development of Fel effects. With this in mind we STRONGLY ADVISE THAT YOU AVOID ALL INFECTED. If forced to interact with the infected ensure that you KEEP YOUR MOUTH COVERED with a rag and DO NOT MAKE SKIN CONTACT. If you are unfortunate enough to breath the same unfiltered air as the infected then it is advised that you immediately gargle an alcoholic solution before moving to a clean area. If you make skin contact you must THOROUGHLY WASH YOURSELF, the filth of the Fel Plague cannot be allowed to persist on your person lest you develop this horrible illness. Let us root out this horrible disease and ensure the health of our realms and our peoples. Do not suffer the freedom of the afflicted, they must be quarantined and cured. In this we ask for the assistance of our fellow men, regardless of faith or creed in safeguarding the greater body of humanity from the insidious influences of the Fel. Writ en Nomen de Holy Hearth Council of Hearthton
  10. Teacher Application format: Format your title as follows: [Type of Magic] [TA] MC or RP name MC Name: Archipelego Character's Name: Kasfer Character's Age: 114 Character's Race: Halfling/Tree Lord Link to your accepted MA: https://www.lordofthecraft.net/forums/topic/165682-herblore-ma-archipelego What magic(s) will you be teaching?: Druidic Herblore Summarise the Lore of this magic(s): The art of Herblore, or ‘Nature’s Healing,’ as it was previously called, is a simple yet underrated aspect of a druid’s abilities. In simple, it's the ability to take a herb or salve, and to enhance its abilities, depending on what said herb does. For instance, enhanced tippen’s root would increase the herb or salve’s ability to staunch blood flow, while reducing the horrendous smell. It functions like most every other magic, having tiers one through five. A tier one would have trouble enhancing one salve or herb, while the better you get, the easier it is. After tier three, you can self improve. The more herbs, or salves that are mixed and attempting to be enhanced at one time, the lesser the effect of the enhancement is. With herblore, you can also create the druidic concept of wooden limbs. The process of creating a wooden limb is blighthealing the wood, carefully sculpting it into the ideal shape of the limb via both blighthealing, communion, control, and herblore, until it is what is deemed correct. Then, you would line up the limb with the missing receptive part upon the patient, and painfully grow hooks from the limb, entwining with their bone. The process is incredibly painful, and pain numbers are suggested for this process. Write up a lesson that your character would give to a student: Kasfer would sit their student down, preferably in the herb garden within his grove of choice. Then, he would explain to them the concept of Herblore, and how it works, as well as the basic concepts of the amount of herbs decreasing the value of the enhancement. Then, after being reassured that they are understanding his explanation of the concept, he would get a basic herb, say, tippens root. Then, he would have them attempt to enhance it. The student would roll using /roll out of 20, and the higher the roll, the more successful. They, of course, being a new T1, would be incredibly drained regardless of the outcome. Kasfer’s lessons would retain something of this nature each time, with differing herbs or combinations, until eventually they are proficient enough to learn about the wooden limbs. Do you have a magic(s) you are dropping due to this app? If so, link it: Nope Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?: Yup Have you applied to teach this magic on this character before, and had it denied? If so, link the app: Nope
  11. [MArt]Last Resort

    Name of Artifact: Last Resort MC Name of person(s) currently in possession of Artifact: kender123 RP Name of person(s) currently in possession of Artifact: J’alan Aureon MC Name of creator(s) of Artifact (N/A if not applicable): kender123 RP Name of creator(s) of Artifact (N/A if not applicable): J’alan Aureon Effect(s) of Artifact: These are your average looking pair of gauntlets but gives off a silver aura when active, it was imbued with Holy Alteration to precast a shield barrier in front or on a specific part of a person before or during a fight to add an edge in battle and protect a certain person from a vital blow. Also having the ability to cast a striking bolt of holy energy as an offensive approach. Red Lines of Artifact: (1) The cleric must know the T4 spell Manifest Shield and T3 Orb of light (2) The shield cast takes up to 3 emotes for a more accurate shield but 2 emotes would only be able to do little seeing the more time you put into manifesting will just add more time and work such as: Muttering the recited prayer>The beginning of the manifestation>The finalization of spell (3) To use/activate the user must recite a specific prayer that's known among few the Chief has told, it takes 1 charge to make a simple buckler (One for each hand) and to make a larger shield such as a kite or tower shield it'd take 2-3 from its light capacity until it turns to a dormant state. The divine bolts are just like how the buckler to tower shields, the larger the bolt, the more it'll cost on the artifact. (The gauntlet has 7 charges max until it goes into a dormant state and needs to recover its light which is 3 hours for the light to come back.) (4) No one casting a shield to block a heavy blow, blocking something like a heavy hammer blow would take time to manifest. (5) The shields cannot reflect/bounce back things as it acts just like your average buckler or usual shield. (6) The gauntlets needs to be a pair in order to work, so having just one on wouldn’t work. (7) The shield cannot be any bigger than your average tower shield. So no full bubble shields. :( (8) A regular non-cleric descendant can't dawn the abilities of the gauntlet but can wear it as usual Armour. Explanation of effect(s) (i.e. how it does what it does - slight bending of magic lore is allowed): A cleric pondered for awhile as in hopes, to figure a way to insure the protection of other descendants and looked at his hands realizing that Tahariae could help him. Spending hours and even weeks prayers and trying to find a cure to this problematic issue he imbued his gauntlets to be able to modify his manifesting ability to cast it upon others and even defend himself with offensive bolts of powerful blasting holy orbs. Making his job easier in both areas to help the world against the impurities his deity commands him to do so. Number of duplicates of this Artifact: Just one pair currently Do you agree to keep the MT updated on the whereabouts and ownership of this Artifact by using the Magic List Errors?: Yes Have you applied for this Artifact before, and had it denied? If so, link the app: Nope
  12. [ MC Name ] Trinn_ [ Character’s Name ] Andri’ante Izalith [ Character’s Age ] 200~ [ Character’s Race ] Fjarriauga [ Link to your accepted M.A] [ What Magic will you be teaching? ] Fjarriauga - Frost Witch Magic [ Summarization of Magic ] The curse of the Fjarriauga are only gifted unto women, though the origins of the curse unknown to most, of whom are burdened by their woes. Placed upon them by creatures known as the Frost Mothers, these women will then undergo changes to transform into a Fjarriauga--forevermore abandoning their original race. A newly-cursed woman witnesses their descend into the curse over the span of a year (1 irl week). These changes are both physical and mental. By now, the cursed woman will not find relief in the comforts of normal food. Her mouth tastes like ash when consuming cooked food. Instead, the newly cursed Fja finds their craving satiated by the raw flesh of men--their appetite gnawing if the Fja rejects this change, to a point of eventual madness known as a state of being ‘Feral’. Nevertheless, the only other comfort these maidens will find are within the flesh of raw animals--yet even then, their appetite will only ever be satiated temporarily. A Fjarriauga has the ability to disguise themselves, a measure necessary in order to hunt for food and to survive. Their disguises are not illusions--they are physical changes. Nevertheless, as these are physical changes, a Fja can never alter their appearance from a woman, or to something completely unrealistic. They must be able to envision it, and it cannot vary from their original form too much. Through examining their body, they may eventually notice that wounds upon their skins are like cracked ice--blood turning into slush, and cracks appearing from wounds received. Their body emits no heat by now, a hand with the chill of winter upon its skin. Thus, why even in disguises a Fjarriauga is often wearing measures to avoid bodily contacts. Next comes their dominion over ice. As their body is now akin to the ice they control, a Fjarriauga receives immortality. Through ice, they are also able to control existing bodies of frozen water, or freeze the air around them to create more. This gift cannot be used should the temperature around them be hot, as such a temperature weakens a Frost Witch to a point where their magic and disguise fails. Depending on the severity of the temperature, a Frost witch may even have to avoid certain areas due to being completely unable to survive within it. On the occasions that these women are revealed to be one of the Fjarriauga, by a particularly clever individual, they may offer favours as a token to gift the individual. These favours cannot be saved, be anything sexual, or result in any harm being given to the Witch’s coven/family. Should the witch be killed instead, their soul is dragged to the nearest altar to reform should they have no wish to die--consuming raw flesh in the form of ‘banshees’ in order to reform. Recently came the revelation of the Altars. Created from a ‘seed’ created by a Frost mother and the body of a living man, an Altar is the source of the Sabbaths performed by a frost witch. These Sabbaths have different requirements, but ultimately they are created with the embedded magic of the Frost Witches, and result in the certain creations that are dependant on the type of Sabbath performed. From these altars also come the creation of cursed ice, an ingredient which may be used to create the newly discovered Thralls--servants of a coven who attain immortality in exchange for servitude. [ Lesson Given to Students: ] Amidst the Tundra found in the foreign land was a secluded space, in which the ice loomed as branching hands upon the travellers who dared to enter within. The bite of Father Winter’s breath remained upon the bellowing wind, showing little mercy even within the secluded area. Nevertheless, the two women within regarded the weather with nonchalance, their attention rapt upon each other as the taller one begins to speak. “Your pleas fell only into the ears of Father Winter-” Andri’ante began, the plethora of sharpened teeth marking her for what she truly was despite her disguise. “--lest you wished to have attracted a band of men who would surely have cut you down for what you are.” “I cannot stay here any longer!” Her pupil demanded, the newly cursed witch staring at the Frost mother with a luminous gaze. In turn, Andri’ante had merely looked down upon her--brows arched and the sharpened teeth bared in slight amusement. “For a year I remain within this… this… I need to go out again, Andr-mother. Mother, please.” “Lest you wish to venture out into the world to proclaim yourself cursed by winter, you must learn to change.” Andri’ante turned from her pupil. When the witch turned back, the face her pupil met was a stranger’s. “Can you at least do that without whining? Whine one more time, and I’ll toss you to the wolves.” Her pupil merely nodded--and Andri merely smiled at such. “Come.We begin by using the simplest example--the appearance you once more everyday. Your original form.” Andri’ante continued, stepping towards her pupil as she did so. “Imagine once more. Brown hair and brown eyes, was it not? Convince yourself that you look like that once more, imagining the tips of your hair tumbling down in waves of brown. You yourself must believe that your appearance will alter to such. Let that image etch itself into your mind, gradually sinking in.” As the Frost mother approached, her disguise had gradually melted away to reveal nothing but the true Fjarriauga she was. To her, her pupil said nothing. Instead, the creature had opted to close her eyes and steadily began to pace her heavy breathing. It was not long before her pupil strayed from concentration. Her brows scrunched, features slowly turning into frustration before the pupil opened her eyes wide once more. “It’s not working! Mother, it’s taking too lo-” Andri’ante placed a hand sharply upon her pupil’s shoulder. “What did I say? One more whine, and I’ll toss you to the wolves.” The frost mother stooped towards the height of her pupil, her amused smile replaced by an expectant gaze. “Whatever heartache you felt before this curse will be replaced by a sword physically imbued within your heart by any man who sees you in this form. Know this, until you learn how to control your power and defend yourself. Now, try again.” Her pupil held her state for a moment, before faltering and looking away. The newly cursed witch repeated the preparation she had done prior, except this time she stayed in such a state longer that her expression merely molded into concentration rather than irritation. Her student mumbled her appearance under her breath, hands curled to a fist. Gradually but surely, the roots of her hair began to darken whilst her skin coloured to a tanned peach. Though the witch had done this, she continued to mumble and keep her eyes harshly shut. “You’re done,” Andri’ante declared, having seated herself in the process of waiting for her pupil. “Excellent work--second try, only. Congratulations. It warms my frigid little heart.” Her pupil gaped as she opened her eyes to examine her features. She turned her head vigorously as if to catch glimpses of herself in the ice walls. Soon after she turned to her mother with a proud smile, to which Andri’ante shrugged in response with merely a touch of a smile back. "I did it! I can go out now, can I not? Oh mother, please, please. I look nice, don't I? I look like me again!" “Yes, yes. You look nice. Admire yourself later. We’re getting you weapons now.” The Frost mother grumbled as she began to stand once more, dusting the layers of snow from her coat. She did not look back to see if her pupil followed, merely offering a soft grunt as she trudged off. “Don’t trip on the way.” Do you have any magic(s) you are dropping due to this app? If so, link it: No Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic? Yea Have you applied to teach this magic on this character before, and had it denied? If so, link the app: no
  13. A Red Priest invokes the All Father’s purifying flame to oust the abomination The Father’s Gift Preamble Lore OOC / Not Known Rply RP Lore Mechanics of the Father’s Gift PRAYERS AND PRAYER EFFECTS Guidelines and Redlines A Message to the Lore Team (LT)
  14. Username Xarkly Age 19 Timezone GMT Discord Conor#8203 What map did you join during? Axios Access to a microphone Yes Average daily playing time 2 - 4 Hours Previous Staff Experience Event Team - March 2017 to September 2017 Game Team - April 2017 to September 2017 Game Team Manager - May/June 2017 to September 2017 Event Team Manager - August 2017 to September 2017 War Team Leader - Summer 2017 Why do you want to join the GM Team? I originally came to Lord of the Craft after my old RPing home on Runescape dipped into irreparable inactivity, and in the process I discovered somewhere where I could really enjoy roleplay in an environment like no other. Needless to say, I fell in love when I first joined, and despite the server's flaws that have become apparent over time, I still love it. I've only really been an active participant on the server since October last year, but in this last year and a month I've had an absolutely great time on this server. I'm applying now for the same reason I applied last time, back in March; I want to give something back to this server, and I want to help give newcomers the same feeling I experienced the first time I began roleplaying here. Additionally, I have an innate respect for the GM Team and the work that they do. I spent a lot of 2017 on the Team, since passing my trial in May and being promoted to Manager by June, so sufficed to say I have a dedicated history with the GM Team and, even during my hiatus this Autumn, I continued to check in to see how things were doing. It's true that I can be critical of some policies or decisions, as if evident by my post on the last GM Update Log, but that's because I want to see the Team continuously thrive and improve -- which is another reason why I'm applying. Finally, I'd like to be able to contribute to the development and implementation of new systems and rules on the new map. Previous Applications N/A Additional Information Should've kept the song question this application is horrifically boring without it
  15. MC Name: ElevenJellyBeans Character's Name: Vivian Serene Character's Age: 39 Character's Race: Human What magic(s) will you be learning?: Frost Witch Teacher's MC Name: chihiros Teacher's RP Name: Zinnia Do you have a magic(s) you are dropping due to this app? If so, link it: N/A Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?: I do. Have you applied for this magic on this character before, and had it denied? If so, link the app: N/A
  16. [MA][Naztherak] SaintPaint

    MC Name: SaintPaint Character's Name: Khareley Character's Age: Around 25 Character's Race: Human What magic(s) will you be learning?: Naztherak Teacher's MC Name: Niv_Mizzet Teacher's RP Name: Akhortep Do you have a magic(s) you are dropping due to this app? If so, link it: No. Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?: Yes. Are you aware that if this magic is undergoing an activity trial and fails said trial, that you will lose the magic?: Yes. Have you applied for this magic on this character before, and had it denied? If so, link the app: I have not.
  17. [Druidism] [TA] ThatGuy_777

    MC Name: ThatGuy_777 Character's Name: Guyden Aureon Character's Age: 122 Character's Race: Wood Elf Link to your accepted MA: https://www.lordofthecraft.net/forums/topic/165274-druidism-ma-thatguy_777/?tab=comments#comment-1562395 What magic(s) will you be teaching?: Communion & Control Summarise the Lore of this magic(s): Nature’s Communion The building block through which all feats of Druidism are conceived, Communion is the act of hearing the voices of nature, flora and fauna alike. Through this art, Druids can learn to communicate with them. Coming to understand the voices, be they expressing a certain craving or experiencing some form of plight. One can even become capable of conversing constantly, given they’ve had so much time to grow. However, upon attunement, these voices overwhelm the Druid. Utterly incomprehensible. It’s only through the rigorous training and preparation of the mind that one is able to effectively utilize their gifts. Nature’s Control Much hand-in-hand with Nature’s Communion, Nature’s Control is the practice of beseeching nature to assist the Druid. It might be for the purpose of defending a forest or aiding them personally, but so long as the request does not pervert the flora or fauna (i.e. no killer attack bunnies, hawks purposefully crashing into trees for chuckles, etc.), nearly any request can be fulfilled if the Druid is capable enough. Calling out to overhanging vines to ensnare foes, convincing roots to arise and seal off a passageway, imploring a bear to barrel down on their adversaries. Those are but a few simple examples. It's also through this method that flora can be regrown at an accelerated rate, or gifted a healthier state of being. Of course, total control is impossible, and as such even the eldest of Druids may experience difficulty in some circumstances. Write up a lesson that your character would give to a student: Amidst the tranquil ambiance of the ancient woods, the pair stood. Atop a lone formation of boulders the duo overlooked the canopy. Birds flitting to and fro, marsupials scurrying through the distant underbrush. “...How have the voices been since your attunement, llir?” Inquires Guyden to his fair-skinned colleague. At first, she remains motionless. Absentmindedly staring off towards the horizon. Then, nigh spontaneously, she snaps to attention. “Though they no longer pound incessantly, I’m still not accustomed to it.” “Give it time. You shall learn to be.” Extending his arms towards the openness that surrounded them, he went on. “Now, close your eyes...tell me what you hear?” “I mean, everything just sounds muffled. I’m too far away-” “Close your eyes.” Obliging, the young companion shuts her eyes. Seeing only darkness. “Okay.” “Breath. In through the nose...out through the mouth. Speak not a word and follow my instruction.” Seconds turn to minutes, both bodies standing their in idle silence. Guyden observing his pupil attentively, his orbs refusing to blink. “...” “...Drown out all other sound from thy mind. Concentrate solely on what lies beneath your feet.” Removing his staff, he lets the end fall with a thud against the rock. But Guyden’s words barely reached her as most senses strayed from her mind. Pushed to the background as they blindly studied the ground. “Listen...what do you hear llir?” Further silence...nothing happening. Until their once-blue eyes shoot open, radiating a new mossy green hue. Peering at a small crevice in the rock, she’d recognize a presence. A skittering becoming faintly audible to them both. “There...try to inquire it to surface. Don’t attempt to force anything, rather persuade it that you are of no harm.” “Yes.” Finally replied the pupil, eyes reverting to their previous blue hue as they still stared. Expression growing stern...and concerned? A series of disjointed, ravenous thoughts concerning sustenance invading her mind as she reassured the creature. An uncomfortable feeling creeping over her. But as the eight-legged critter peeks out from the crack, the source of such sentiment would become apparent. The large hairy arachnid curious as to whom loitered just outside its alcove. “Ayla. You handled that elegantly...many would have passed out. All of your practice has certainly paid off.” Breaking the connection immediately, she relinquishes a distressed huff. Panting heavily with a dazed look in her eyes. The spider retreating back inside its lair. “Pace yourself friend.” He plants a firm hand on her shoulder, shaking lightly to get her attention. “Adont’ahern! Rest for now. You’ll need your strength for the morrow.” “Why couldn’t it have been a turtle? Or a rat? Or a worm? Or a…” Muttering to herself for a time, she would inevitably calm down. Appearing just a wee bit aggravated. “Of all things, why did the first creature I have to commune with be a spider?” “...Bad luck I guess? There are plenty of other critters dwelling down there, but that spider is the only one.” He shrugs his shoulders, appearing vaguely guilty. He then gestures towards the cliff-face. “Now then, over here.” Venturing with Guyden groggily, she was led to the edge of the rugged spire. Covered in a blanket of lush vines, mosses, and lichens. “...You better not be implying that I-” “Oh, nonono. Again, you need to rest first. But I just wanted to give you a sneak-peek at the challenge you’ll have to scale in the coming months. If you wish to steel yourself independently, I’d suggest imploring flora from time to time. But we’ll cover that more in-depth tomorrow.” Do you have a magic(s) you are dropping due to this app? If so, link it: None. Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?: Indubitably. Have you applied to teach this magic on this character before, and had it denied? If so, link the app: Not applicable.
  18. IGN(s): AwakenMyLove Age: 19 Timezone: PST - Pacific Standard Time Discord: Final#1122 What map did you join during?: Anthos Do you have access to a microphone?: Of course. Average daily playing time?: A couple hours a day. Have you held any LotC staff position(s) before? If so, for how long?: Media Team: For however long it lasted for the first incarnation. I was also there when we had players developing their own media teams. Application Team Manager(1.5Y?): I was an AT Manager under the leadership of Tau, Fireheart, and Harrison, I think? Event Team Manager(8M): Freema and Arockstar were the leads. Global Moderator(2Y?): I don't remember who the leads were, I was too busy on getting **** done. Why do you want to join the GM Team?: I'm about to roast ya'll. When did it become okay for Lord of the Craft to become a toxic community? This isn't a case of a liberal seeking 'safe spaces'. This is common courtesy to improve the reputation of a server that has it's legacy being tarnished with it's recent generation(s) of players. Back when I was a Game Moderator (It was actually, 'Global Moderator' at the time) someone couldn't just blatantly troll roleplay, and openly say racial or homophobic slurs. They'd get promptly kicked or banned. Don't get me wrong; I get it. The internet is a culture, and often a hive-mind. Experiences that people receive from the internet are often brought onto Lord of the Craft. This shouldn't be the case. We used to have a standard to uphold, now we don't. Players should know to leave their baggage at the door when they come to this server. Or maybe I'm wrong and SpaceOfAids is starting to push his liberal agenda onto me. Remember #CancerIsntTheAnswer Really though. I'm a veteran when it comes to Game Moderation. I'd be a valuable asset to the current GM-Team. I witnessed, and participated in the transition from Vailor to Axios, so I know just how heavy things get when the server changes maps. My hands have been in the development of the ET, AT, and GM Handbooks. (whether or not those editions are still in use, I'm unsure) So when **** hits the fan from Axios to Atlas, you should count on me to be there to help get things moving again. Finally, I'll fill your diversity quota. I'm a Straight Black Male. Very few of us exist on this server thanks to the efforts of @fighting evil by moonlight aka Chihiros Have you applied for this position before and been denied? If so, link the application: I've never been denied. I'm just that good. Anything else you want to tell us?: Tythus LTD. is on my resume: Clearly, I have a good sense of humor.
  19. [Note: Image does not belong to me, and this is a loose representation to give a general idea of what the arm looks like] To thee, Lady Aeriel whom watches over our souls in life and death, I offer forth this arm forged within thy flames. As recognition of thee and thou mission. To thou and Lord Tahariae alike, my devotion stands aflame, burning forever more in thy eternal grace. - Translated version of the Flexio etched within the Arm of Aeriel. The Arm of Aeriel A powerful relic that is the sister relic of the Arm of Tahariae. It is a set of golden slayer steel armour that covers the entire left arm, forged from Ascended Hearth Blades that bore ancient infusions within. It would bear the Ascended sigil, surrounded by a tribal Mongoose, on the shoulder. Down the forearm and the vambrace are etched lines with words written in Flexio running down the bottom. Underneath, there are ferrum locks and leather belts along the bottom to readjust the armour’s size so that it fits all sizes. Inside the arm, there are dark grey leather to help keep the wielder’s arm comfortable. Like it’s brother relic, the Arm of Tahariae, the arm was made with the intentions of providing faster healing without the use of actively summoning soulfire to heal the wound. Using the relic’s healing properties on a person ensures the wielder does not gain the wound and the wound itself closes up. The healing process is exactly that of wound cauterisation but without the risk of the wound becoming infected. The relic also assists in channelling soulfire within the arm better. This armour was forged by Elvira Naromis , with assistance from Delaselva 'Heial' Vientos, in recognition and respect to Aeriel, serving as the physical representation of the woman's faith in Aeriel. The Arm of Tahariae, meanwhile, serving as the physical representation of faith in Tahariae. ~~~~~ Name of Artefact: The Arm of Aeriel MC Name of person(s) currently in possession of Artefact: Farryn RP Name of person(s) currently in possession of Artefact: Elvira Naromis MC Name of creator(s) of Artefact (N/A if not applicable): Farryn and Jallentime RP Name of creator(s) of Artefact (N/A if not applicable): Elvira Naromis and Heial Effect(s) of Artefact: The Arm of Aeriel holds similar effects to that of the Arm of Tahariae but works for Ascended: When worn, allows an Ascended to use the Soulfire that is permanently held within the artifact to heal a wound through wound cauterisation without having to feel the effects of exhaustion, gaining the wounds of the wounded, or having to summon the flames. This means if an Ascended is channelling their own soulfire through the armour, it will lessen the effects of exhaustion, although the Ascended using such will still feel the exhaustion if they channel too much soulfire but not as much compared to when they aren't wearing the artifact. Explanation of effect(s) (i.e. how it does what it does - slight bending of magic lore is allowed): The Arm of Aeriel allows an Ascended to stabilise a wound through wound cauterisation - the process of sealing up a wound through the use of fire. Compared to cauterising a wound with real fire, closing the wound with soulfire will mean the patient will not feel any pain as the flames close the wound - instead only feeling numbness and perhaps a faint tickling sensation. The wounds would not form upon the Ascended’s body, meaning the wielder will not have to face immense pain and rely on their healing rate. The healing would be rather slow, meaning the Ascended will have to keep the hand on the relic firmly on the wound until it closes up. However - the soulfire does not fully heal the wound, but rather stabilises the wound and prevents further bleeding, unless reckless movements reopen the wound. Should the wound be healed after such through normal means, a permanent scar will remain. The armour also used to help lessen the effects of exhaustion when an Ascended is channelling their soulfire through the armour. This means an Ascended can channel their soulfire into healing or fighting and they will not become as exhausted compared to when they use their soulfire without the relic. However, the soulfire must channel through the relic itself for this to take effect - channelling the soulfire elsewhere will mean facing the normal exhaustion rate. Red Lines of Artefact [~] The Soulfire within the Arm of Aeriel can only be used strictly for healing wounds. Any soulfire channelling through the relic, on the other hand, can still be used for other attacks and moves. [~] [~] The wielder of the Arm of Aeriel can be any Ascended, but the relic cannot be used by Descendants who do not have a connection with Aeriel. However, it can be still worn by Descendants. [~] [~] The artifact, once the soulfire is gone from it, takes at least four OOC hours (four days IC) for the soulfire to return. During this time, the armour would simply be ordinary armour. [~] [~] The relic cannot fully heal a wound - the healing process will always leave behind a covering that resembles a burnt wound. [~] [~] The relic cannot heal internal wounds - the relic can only heal external wounds that are on the skin. The soulfire cannot heal organs and broken bones. [~] [~] If a Dark being attempts to wear the arm, the soulfire within the relic will lash out and burn until the charge from the soulfire runs out. [~] [~] The Soulfire within the arm always returns as pearlescent (teal) with a mix of white. [~] Do you agree to keep the MT updated on the whereabouts and ownership of this Artefact by using the Magic List Errors?: Yes Have you applied for this Artefact before, and had it denied? If so, link the app: No
  20. MC Name: z3m0s Character's Name: Kalviin Ireheart Character's Age: Three-Hundred and Thirty-Five Character's Race: Sky God Mountain Dwarf What magic(s) will you be learning?: Demi-Ascended Teacher's MC Name: _Fid_ Teacher's RP Name: Belestram Sylvaeri Do you have a magic(s) you are dropping due to this app? If so, link it: Nope Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?: Yes Are you aware that if this magic is undergoing an activity trial and fails said trial, that you will lose the magic?: N/A Have you applied for this magic on this character before, and had it denied? If so, link the app: I was previously accepted, and when disconnected I had the app denied found here -
  21. [Denied] [Actor] HurferDurfer

    Current Username: HurferDurfer Discord(‘You got it’ does not suffice): HurferDurfer Timezone(s) you mainly play: CST What group/nation do you consider to be your main? Oren i guess Have you held a staff position before? No Do you currently hold a staff position? No Do you plan on applying for other staff positions? No Have you ever been banned before? If so, how long ago and what reason? Two days ago for trolling in ooc. What style of events do you feel you enjoy creating? (Low Fantasy, High Fantasy, Quests, Dungeons, etc.) Honestly all kinds, id be more then glad to play some scummy bandit causing trouble, or some terrible beast lurking in the woods or lurking in ruins, really I feel as though i can serve in any situation where im needed. List three factors you feel play a part in a quality event and expand upon them. I always enjoyed the wild ridiculous kinds, like one where we fought immortal regenerating chickens, or the airship one where we attacked sky pirates. Repeatable events are also neat. so you get a wide variety of people in the world out and about, being able to enjoy the event. A sense of danger, that maybe not everyone in your party will make, maybe someone gets trapped and you have to leave them, maybe someone dying, characters development should always be something to strive for in an event. Which member(s) of the team would you attempt to emulate and why? Why would i try to be like someone else, this is about bringing people enjoyment in a way that is unique to me, I dont want to emulate some other dude. Provide three event scenarios, in total, of the style(s) you listed above: Event 1: Scene, a bustling coastal village, a band of intrepid adventurers wander down a sandy beach strand when some strange craft appears further down, the group makes their way to the vessel to see several goblins scurrying about, seemingly in the process of fixing the contraption, upon seeing your group, they all squeal in relief, rushing over and talking in a hurried manner. "You need to help us! We need to go back and get the Cap'n!" they'd all talk over themselves, tugging on you and your companions trying to take you to the strange enclosed construct. Curious you'd go along, following the goblins into a hatch, you ask how does this contraption work and they would tell you its a submersible, able to drift in the depths of the ocean. As the party settles in and the submarine of sorts sets off, the goblins tell you their strange tale. "We was floatin along like normal, scourin the briney bottom for sunken wrecks, seeing if we could find some chest of mina or summat, when the cap found an underwater cave! He ordered us so of course we went, and to our surprise we were able to find a pocket of air in there! dry caverns under the sea if you can believe! The Cap, being the curious sort he is disembarked, wantin to wander the cavern , we stayed at this here boat of sorts, but something wasnt right. We heard the Cap screamin a long way off and well uh, we arnt the bravest sort so we lit outta there fast, but you are gonna help us get him back right!" The group, being enterprising heroes of course agree to help, the submarine eventually making it to the aforementioned cave. Disembarking they see signs of a struggle, scuffs on the cave floor, blood splatters leading further in. The group wanders in search of the wayward captain when the come across a pair of men battering each other, identical in every way you would like be confused. As one spots your group he screams and points at the other "Help me! He's a skin changin freak!" the other man , growls out, flinging Captain 1 off, "Dont listen to that one, he's trying to escape this cave!". You're group is tasked with choosing who to believe and who to kill, choosing the right one, you and the party wound the the creature, it flees into the caves and you split off to find it. Using the lack of cohesion the skin changer changes into one of your group members, and tries to lie and manipulate the members of the party, again you are tasked with who to believe and who not to, the risk being in you dont want to hurt your party members, but want to stop the creature from getting to the submersible and escaping to the world above. Event 2: You are approached by a hooded thief sort of man, asking if you have heard the recent rumors of a ruin being found nearby, he'd then ask if you and a party of others would like to investigate these ruins, maybe steal some baubles before anyone else can get to them. You acquire a group, the prospecting thief then leads you to the ruins. The party enters the ruins, the place would seem benign at first, they proceed steadily into the ruins, encountering minor traps, small pit falls, tripwires, parkouring, requiring the group to keep aware of their surroundings and problem solve to avoid unwanted risks. As the group makes it to the rumored treasure trove, the sly thief having tailed at the back of the party during this venture would then offer to take the lead, taking point as they enter the treasure room, which contains only a few items of note, he'd deftly ****** the few items and bolt for a doorway in the rear of the room, laughing at the party left behind , setting in motion a series of traps resulting in the crumbling of the ruins, flooding rooms, collapsing ceilings, the party being spurred to flee as fast as they can or be buried alive, upon reaching the exit and getting free of the ruins, they'd encounter the thief outside, snared by a trap he himself set off in his haste, leaving the the group with the moral dilemma of killing him in retribution, or taking the items he took and leaving him to his devices. Event 3: A wizards tower appears on the outskirts to your local town, a board posted out front invites any and all to come inside at there own risk. Assembling a party you would enter the tower, amazed by the scale you are greeted with a maze, wandering around you would her growls and gurgles throughout the maze, you are not alone it seems. With nary a warning you are beset by the Mad Wizards minions being made up of PvE waves of mobs. Fight your way through or fall by the wayside, passing through twisted rooms, furniture on the ceiling, solve puzzles, a room with several doors, all but one leading to ruin likely involving redstone. During this the Wizard waits at the apex of the tower, throwing echoing taunts spurring you on, maniac laughter, they'd come across rooms where specific skills are needed to move on, perhaps a wall of roots blocks a path needing a druid to handle it, you may come across a sentry you'd need to fool with sensory illusion, or mayhaps you'll need an expert archer to shoot a button in an inaccessible place. The idea being it will take people from different walks of RP life to get through the towers challenges, have members of separate groups interact and work together that wouldn't usually RP together. As you approach the tower top to confront the Wizard, the Wizard would close off the entry behind the group , commencing a fight after light hearted banter, preforming various mageries the group may be hard pressed to win, though having worked together as a cohesive unit they could use the surrounding to their advantage, The Druid may have some nearby potted plants grow and entangle, the archer may bring down a chandelier from above, so on and so forth, upon defeating the wizard the body would burst in a colorful display, leaving the adventurers to take whatever objects were left behind, and making for what they think is the exit, upon taking it they would appear outside at the base of the tower. The tower itself disappearing behind them, going on to reappear elsewhere in the world to be replayed by other characters. Why do you wish to become an ET Actor Member? I want to step up to the plate, try to make people enjoy some quality rp, want to help move other events along and help out if others need more than one actor. I want to try and help with the bounty board, I want people to have a sense that the world is full of all sorts of creatures going bump in the woods. What strengths would you bring to the team? Charisma , Knowledge, Creativity What are your weaknesses? I throw mad shade at people sometimes, say mean things. How much time could you give to this position in the foreseeable future? A few hours a day during the week, more on the weekend. is that thr right format for YOU NOW SKYLEZ
  22. MC Name: ThatGuy_777 Character's Name: Guyden Aureon Character's Age: 119 Character's Race: Woof Elf What magic(s) will you be learning?: Herblore (Nature's Healing) Teacher's MC Name: JadePetal Teacher's RP Name: Chryscocyon Druid Do you have a magic(s) you are dropping due to this app? If so, link it: Nada Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?: Absolutely Are you aware that if this magic is undergoing an activity trial and fails said trial, that you will lose the magic?: Aye-aye Have you applied for this magic on this character before, and had it denied? If so, link the app: Nope
  23. .~|The Hammer Bregolach|~. | The Sudden Flame | .~| The Anvil Oninthil |~. | Of Light Unceasing| A few final notes: These artifacts are intended to lend a more in-depth role-play facet to the process of Ascended Infusion, and as such there are some terms which may not be familiar to everyone who reads it. Our growing compendium of existing Ember and Lunar infusions may be found HERE, and the page regarding Braziers may be found HERE.
  24. MC Name: BAR_CENA Character's Name: Exa'vier Le'meil Character's Age: 185 Character's Race: Wood Elf What magic(s) will you be learning?: Diety Magic - Tahariae (Priest Healing) Teacher's MC Name: Kender123 Teacher's RP Name: J'alan O. Aureon Do you have a magic(s) you are dropping due to this app? If so, link it: no Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?: yes Are you aware that if this magic is undergoing an activity trial and fails said trial, that you will lose the magic?: yes Have you applied for this magic on this character before, and had it denied? If so, link the app: no previous applications
  25. MC name: z3m0s Character's name: Kalviin Ireheart Character’s age: Three-Hundred and Thirty Character’s race: Sky-God Mountain Dwarf Link to your accepted MA: What magic do you desire to teach?: Runesmithing Summarize the Lore of this Magic: Runesmithing has always been shrouded in mystery and vagueness, it’s humble beginnings lost in time to those that so devotedly serve to learn and utilize it’s craft. The Runesmithing we understand today consists of the creation of symbols, markings or runes into various surfaces. The runes alone are but markings should they not be crafted with a bound set of tools given to a Runesmith via a secret binding ritual. The combination of the Runesmiths knowledge, the runes themselves, a desired surface and the bound tools, can reap a host of varying effects from manipulating elements in different manners, to more unique runes able to hold a memory safe within, or brand a thief foolish enough to attempt to steal the chosen item. Write up a lesson that your character would give to a student: Kalviin sat patiently, rested within a large golden gem encrusted throne within his private quarters deep within the mountains of Urguan. Twiddling a golden coin carefully between his fingers as he avoided the large orb like gems that adorned his fingers, he waited on a young beardling he had seen potential in at first sight, though as he lacked the sight of this beardling within his quarters, and his set time grew later and later, Kalviin began to doubt his gut feeling was up to scratch as usual. After many a moment later than they had intended to begin a lesson, a stocky young beardling loudly waddled into Kalviin’s exquisite quarters, slamming the door behind himself as he held a wide yellow toothed grin towards Kalviin’s direction. Kalviin stood quickly from his throne, downing a small set of steps to meet eyes with the beardling “Wipe the grin of your face beardling, and for Yemekar’s sake clean your teeth once an elven week would you. . . You’re incredibly late” he’d frown towards the beardling, an awkward amount of silence going by before the beardling perked up to speak “I- I’m deeply sorry Kalviin, some urgent business kept me from my lesson with you, it was not my intention to disrespect you” Kalviin shook his head slowly as he stared deep within the gray eyes of the beardling “There is no greater business to a Khazadmar than that of the ancient Dwarven art of Runesmithing, do you understand that child. . . Your play dates and petty barter compares none to the glory I have offered you here today, and you spit on the gods with your lateness and rubbish excuses.” The beardling sighed with wide eyes as Kalviin began to pace about with his back turned “I’m eager to start. . . I’ve brought my tools! I’m ready to evoke some fire. . . Or- something. Kalviin continued to shake his head, though he couldn’t help but keep a faint smile from his face as he turned back to face the beardling, the comment reminding him of himself in his younger days. So eager and naive “Nay child, you’ll not be using your tools for some time now, it is important I trust your ability in carving before you may lay your tools to stone for the crafting of runes. At your desk is a rune drawn on parchment and a stack of mock clay runes, carve the pattern until your hands bleed and you’ll be a raven’s feather closer to creating a real rune.” he’d grumble as he headed back to his throne “That’ll teach you for being late you bastard” he’d mumble to himself as he loudly plonked both feet up onto his desk, beginning to read various parchments as he waited for the beardling to pass out from sleep deprivation or blood loss. Do you have a Teacher App you are dropping due to this app? If so, link it: No Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?: Yes Have you applied to teach this magic on this character before, and had it denied? If so, link the app: No